@nice2dev/game-engine 1.3.15 → 1.3.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
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- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
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- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
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- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
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InputManager — Unified input across gamepad, keyboard, mouse, touch
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/* ── InputManager ─────────────────────────────────────────────── */
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constructor(deadzone = 0.15) {
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this._mouseButtonsJustReleased = /* @__PURE__ */ new Set();
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this._mouseWheel = 0;
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this._gamepads = [null, null, null, null];
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this._touches = /* @__PURE__ */ new Map();
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this._cleanup = null;
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/* ── Lifecycle ──────────────────────────────────────────────── */
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/**
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* Attach DOM event listeners. Call once when engine starts.
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*/
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attach(target = window) {
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const onKeyUp = (e) => {
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this._keys.delete(e.code);
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const onMouseMove = (e) => {
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this._mousePos = { x: e.clientX, y: e.clientY };
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const onMouseDown = (e) => {
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}
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const onMouseUp = (e) => {
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return;
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}
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this._mouseButtons.delete(e.button);
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};
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const onWheel = (e) => {
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if (!(e instanceof WheelEvent)) {
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return;
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}
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this._mouseWheel += e.deltaY;
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const onTouchStart = (e) => {
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return;
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}
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for (let i = 0; i < e.changedTouches.length; i++) {
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this._touches.set(t.identifier, { x: t.clientX, y: t.clientY });
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};
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const onTouchMove = (e) => {
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return;
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}
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if (!(e instanceof GamepadEvent)) {
|
|
132
|
+
return;
|
|
133
|
+
}
|
|
134
|
+
this._gamepads[e.gamepad.index] = null;
|
|
135
|
+
this.events.emit("gamepad:disconnected", e.gamepad.index);
|
|
136
|
+
};
|
|
137
|
+
target.addEventListener("keydown", onKeyDown);
|
|
138
|
+
target.addEventListener("keyup", onKeyUp);
|
|
139
|
+
target.addEventListener("mousemove", onMouseMove);
|
|
140
|
+
target.addEventListener("mousedown", onMouseDown);
|
|
141
|
+
target.addEventListener("mouseup", onMouseUp);
|
|
142
|
+
target.addEventListener("wheel", onWheel);
|
|
143
|
+
target.addEventListener("touchstart", onTouchStart);
|
|
144
|
+
target.addEventListener("touchmove", onTouchMove);
|
|
145
|
+
target.addEventListener("touchend", onTouchEnd);
|
|
146
|
+
target.addEventListener("touchcancel", onTouchEnd);
|
|
147
|
+
window.addEventListener("gamepadconnected", onGamepadConnected);
|
|
148
|
+
window.addEventListener("gamepaddisconnected", onGamepadDisconnected);
|
|
149
|
+
this._cleanup = () => {
|
|
150
|
+
target.removeEventListener("keydown", onKeyDown);
|
|
151
|
+
target.removeEventListener("keyup", onKeyUp);
|
|
152
|
+
target.removeEventListener("mousemove", onMouseMove);
|
|
153
|
+
target.removeEventListener("mousedown", onMouseDown);
|
|
154
|
+
target.removeEventListener("mouseup", onMouseUp);
|
|
155
|
+
target.removeEventListener("wheel", onWheel);
|
|
156
|
+
target.removeEventListener("touchstart", onTouchStart);
|
|
157
|
+
target.removeEventListener("touchmove", onTouchMove);
|
|
158
|
+
target.removeEventListener("touchend", onTouchEnd);
|
|
159
|
+
target.removeEventListener("touchcancel", onTouchEnd);
|
|
160
|
+
window.removeEventListener("gamepadconnected", onGamepadConnected);
|
|
161
|
+
window.removeEventListener("gamepaddisconnected", onGamepadDisconnected);
|
|
162
|
+
};
|
|
163
|
+
}
|
|
164
|
+
detach() {
|
|
165
|
+
this._cleanup?.();
|
|
166
|
+
this._cleanup = null;
|
|
167
|
+
}
|
|
168
|
+
/* ── Actions ────────────────────────────────────────────────── */
|
|
169
|
+
/** Define an action binding. */
|
|
170
|
+
defineAction(name, binding) {
|
|
171
|
+
this._actions.set(name, binding);
|
|
172
|
+
}
|
|
173
|
+
/** Define multiple action bindings at once. */
|
|
174
|
+
defineActions(actions) {
|
|
175
|
+
for (const [name, binding] of Object.entries(actions)) {
|
|
176
|
+
this._actions.set(name, binding);
|
|
178
177
|
}
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
178
|
+
}
|
|
179
|
+
/** Load a preset (e.g. platformer, fps, rpg). */
|
|
180
|
+
loadPreset(preset) {
|
|
181
|
+
this.defineActions(preset.actions);
|
|
182
|
+
}
|
|
183
|
+
/** Query an action state for a specific player. */
|
|
184
|
+
getAction(name, playerIndex = 0) {
|
|
185
|
+
const binding = this._actions.get(name);
|
|
186
|
+
if (!binding) {
|
|
187
|
+
return { pressed: false, justPressed: false, justReleased: false, value: 0 };
|
|
183
188
|
}
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
189
|
+
let pressed = false;
|
|
190
|
+
let justPressed = false;
|
|
191
|
+
let justReleased = false;
|
|
192
|
+
let value = 0;
|
|
193
|
+
if (binding.keys && playerIndex === 0) {
|
|
194
|
+
for (const key of binding.keys) {
|
|
195
|
+
if (this._keys.has(key)) {
|
|
196
|
+
pressed = true;
|
|
197
|
+
value = 1;
|
|
188
198
|
}
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
loadPreset(preset) {
|
|
192
|
-
this.defineActions(preset.actions);
|
|
193
|
-
}
|
|
194
|
-
/** Query an action state for a specific player. */
|
|
195
|
-
getAction(name, playerIndex = 0) {
|
|
196
|
-
const binding = this._actions.get(name);
|
|
197
|
-
if (!binding) {
|
|
198
|
-
return { pressed: false, justPressed: false, justReleased: false, value: 0 };
|
|
199
|
+
if (this._keysJustPressed.has(key)) {
|
|
200
|
+
justPressed = true;
|
|
199
201
|
}
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
let justReleased = false;
|
|
203
|
-
let value = 0;
|
|
204
|
-
// Keyboard (player 0 or all)
|
|
205
|
-
if (binding.keys && playerIndex === 0) {
|
|
206
|
-
for (const key of binding.keys) {
|
|
207
|
-
if (this._keys.has(key)) {
|
|
208
|
-
pressed = true;
|
|
209
|
-
value = 1;
|
|
210
|
-
}
|
|
211
|
-
if (this._keysJustPressed.has(key)) {
|
|
212
|
-
justPressed = true;
|
|
213
|
-
}
|
|
214
|
-
if (this._keysJustReleased.has(key)) {
|
|
215
|
-
justReleased = true;
|
|
216
|
-
}
|
|
217
|
-
}
|
|
202
|
+
if (this._keysJustReleased.has(key)) {
|
|
203
|
+
justReleased = true;
|
|
218
204
|
}
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
if (this._mouseButtonsJustPressed.has(btn)) {
|
|
227
|
-
justPressed = true;
|
|
228
|
-
}
|
|
229
|
-
if (this._mouseButtonsJustReleased.has(btn)) {
|
|
230
|
-
justReleased = true;
|
|
231
|
-
}
|
|
232
|
-
}
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
if (binding.mouseButtons && playerIndex === 0) {
|
|
208
|
+
for (const btn of binding.mouseButtons) {
|
|
209
|
+
if (this._mouseButtons.has(btn)) {
|
|
210
|
+
pressed = true;
|
|
211
|
+
value = 1;
|
|
233
212
|
}
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
if (gp) {
|
|
237
|
-
if (binding.gamepadButtons) {
|
|
238
|
-
for (const btn of binding.gamepadButtons) {
|
|
239
|
-
if (gp.buttons[btn]) {
|
|
240
|
-
pressed = true;
|
|
241
|
-
value = 1;
|
|
242
|
-
}
|
|
243
|
-
if (gp.buttonsJustPressed.has(btn)) {
|
|
244
|
-
justPressed = true;
|
|
245
|
-
}
|
|
246
|
-
if (gp.buttonsJustReleased.has(btn)) {
|
|
247
|
-
justReleased = true;
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
}
|
|
251
|
-
if (binding.gamepadAxis) {
|
|
252
|
-
const axisVal = gp.axes[binding.gamepadAxis.axis] ?? 0;
|
|
253
|
-
const dir = binding.gamepadAxis.direction;
|
|
254
|
-
if ((dir === 'positive' && axisVal > this._deadzone) ||
|
|
255
|
-
(dir === 'negative' && axisVal < -this._deadzone)) {
|
|
256
|
-
pressed = true;
|
|
257
|
-
value = Math.abs(axisVal);
|
|
258
|
-
}
|
|
259
|
-
}
|
|
213
|
+
if (this._mouseButtonsJustPressed.has(btn)) {
|
|
214
|
+
justPressed = true;
|
|
260
215
|
}
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
return this._keys.has(code);
|
|
266
|
-
}
|
|
267
|
-
isKeyJustPressed(code) {
|
|
268
|
-
return this._keysJustPressed.has(code);
|
|
269
|
-
}
|
|
270
|
-
get mousePosition() {
|
|
271
|
-
return this._mousePos;
|
|
272
|
-
}
|
|
273
|
-
get mouseWheelDelta() {
|
|
274
|
-
return this._mouseWheel;
|
|
275
|
-
}
|
|
276
|
-
isMouseDown(button = 0) {
|
|
277
|
-
return this._mouseButtons.has(button);
|
|
216
|
+
if (this._mouseButtonsJustReleased.has(btn)) {
|
|
217
|
+
justReleased = true;
|
|
218
|
+
}
|
|
219
|
+
}
|
|
278
220
|
}
|
|
279
|
-
|
|
280
|
-
|
|
221
|
+
const gp = this._gamepads[playerIndex];
|
|
222
|
+
if (gp) {
|
|
223
|
+
if (binding.gamepadButtons) {
|
|
224
|
+
for (const btn of binding.gamepadButtons) {
|
|
225
|
+
if (gp.buttons[btn]) {
|
|
226
|
+
pressed = true;
|
|
227
|
+
value = 1;
|
|
228
|
+
}
|
|
229
|
+
if (gp.buttonsJustPressed.has(btn)) {
|
|
230
|
+
justPressed = true;
|
|
231
|
+
}
|
|
232
|
+
if (gp.buttonsJustReleased.has(btn)) {
|
|
233
|
+
justReleased = true;
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
if (binding.gamepadAxis) {
|
|
238
|
+
const axisVal = gp.axes[binding.gamepadAxis.axis] ?? 0;
|
|
239
|
+
const dir = binding.gamepadAxis.direction;
|
|
240
|
+
if (dir === "positive" && axisVal > this._deadzone || dir === "negative" && axisVal < -this._deadzone) {
|
|
241
|
+
pressed = true;
|
|
242
|
+
value = Math.abs(axisVal);
|
|
243
|
+
}
|
|
244
|
+
}
|
|
281
245
|
}
|
|
282
|
-
|
|
283
|
-
|
|
246
|
+
return { pressed, justPressed, justReleased, value };
|
|
247
|
+
}
|
|
248
|
+
/* ── Direct queries ─────────────────────────────────────────── */
|
|
249
|
+
isKeyDown(code) {
|
|
250
|
+
return this._keys.has(code);
|
|
251
|
+
}
|
|
252
|
+
isKeyJustPressed(code) {
|
|
253
|
+
return this._keysJustPressed.has(code);
|
|
254
|
+
}
|
|
255
|
+
get mousePosition() {
|
|
256
|
+
return this._mousePos;
|
|
257
|
+
}
|
|
258
|
+
get mouseWheelDelta() {
|
|
259
|
+
return this._mouseWheel;
|
|
260
|
+
}
|
|
261
|
+
isMouseDown(button = 0) {
|
|
262
|
+
return this._mouseButtons.has(button);
|
|
263
|
+
}
|
|
264
|
+
getGamepadAxis(playerIndex, axis) {
|
|
265
|
+
return this._gamepads[playerIndex]?.axes[axis] ?? 0;
|
|
266
|
+
}
|
|
267
|
+
getGamepadButton(playerIndex, button) {
|
|
268
|
+
return this._gamepads[playerIndex]?.buttons[button] ?? false;
|
|
269
|
+
}
|
|
270
|
+
isGamepadConnected(index) {
|
|
271
|
+
return this._gamepads[index] != null;
|
|
272
|
+
}
|
|
273
|
+
get connectedGamepads() {
|
|
274
|
+
return this._gamepads.filter((g) => g != null).length;
|
|
275
|
+
}
|
|
276
|
+
/** Vibrate a gamepad. */
|
|
277
|
+
vibrate(playerIndex, duration, weak = 0.5, strong = 0.5) {
|
|
278
|
+
const gpRaw = navigator.getGamepads?.()[playerIndex];
|
|
279
|
+
if (gpRaw?.vibrationActuator) {
|
|
280
|
+
gpRaw.vibrationActuator.playEffect("dual-rumble", {
|
|
281
|
+
duration,
|
|
282
|
+
weakMagnitude: weak,
|
|
283
|
+
strongMagnitude: strong
|
|
284
|
+
}).catch(() => {
|
|
285
|
+
});
|
|
284
286
|
}
|
|
285
|
-
|
|
286
|
-
|
|
287
|
+
}
|
|
288
|
+
/* ── Update (call once per frame BEFORE game logic) ─────────── */
|
|
289
|
+
update() {
|
|
290
|
+
this.pollGamepads();
|
|
291
|
+
}
|
|
292
|
+
/** Clear frame-edge states. Call AFTER game logic. */
|
|
293
|
+
lateUpdate() {
|
|
294
|
+
this._keysJustPressed.clear();
|
|
295
|
+
this._keysJustReleased.clear();
|
|
296
|
+
this._mouseButtonsJustPressed.clear();
|
|
297
|
+
this._mouseButtonsJustReleased.clear();
|
|
298
|
+
this._mouseWheel = 0;
|
|
299
|
+
for (const gp of this._gamepads) {
|
|
300
|
+
if (gp) {
|
|
301
|
+
gp.buttonsJustPressed.clear();
|
|
302
|
+
gp.buttonsJustReleased.clear();
|
|
303
|
+
}
|
|
287
304
|
}
|
|
288
|
-
|
|
289
|
-
|
|
305
|
+
}
|
|
306
|
+
pollGamepads() {
|
|
307
|
+
const rawPads = navigator.getGamepads?.();
|
|
308
|
+
if (!rawPads) {
|
|
309
|
+
return;
|
|
290
310
|
}
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
});
|
|
311
|
+
for (let i = 0; i < 4; i++) {
|
|
312
|
+
const raw = rawPads[i];
|
|
313
|
+
if (!raw) {
|
|
314
|
+
this._gamepads[i] = null;
|
|
315
|
+
continue;
|
|
316
|
+
}
|
|
317
|
+
const prev = this._gamepads[i];
|
|
318
|
+
const state = prev ?? createGamepadState();
|
|
319
|
+
for (let b = 0; b < raw.buttons.length; b++) {
|
|
320
|
+
const btn = BUTTON_MAP[b];
|
|
321
|
+
if (!btn) {
|
|
322
|
+
continue;
|
|
304
323
|
}
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
// Clear frame-edge states at end (so they're available during game update)
|
|
311
|
-
}
|
|
312
|
-
/** Clear frame-edge states. Call AFTER game logic. */
|
|
313
|
-
lateUpdate() {
|
|
314
|
-
this._keysJustPressed.clear();
|
|
315
|
-
this._keysJustReleased.clear();
|
|
316
|
-
this._mouseButtonsJustPressed.clear();
|
|
317
|
-
this._mouseButtonsJustReleased.clear();
|
|
318
|
-
this._mouseWheel = 0;
|
|
319
|
-
for (const gp of this._gamepads) {
|
|
320
|
-
if (gp) {
|
|
321
|
-
gp.buttonsJustPressed.clear();
|
|
322
|
-
gp.buttonsJustReleased.clear();
|
|
323
|
-
}
|
|
324
|
+
const wasPressed = state.buttons[btn];
|
|
325
|
+
const isPressed = raw.buttons[b].pressed || raw.buttons[b].value > 0.5;
|
|
326
|
+
state.buttons[btn] = isPressed;
|
|
327
|
+
if (isPressed && !wasPressed) {
|
|
328
|
+
state.buttonsJustPressed.add(btn);
|
|
324
329
|
}
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
const rawPads = navigator.getGamepads?.();
|
|
328
|
-
if (!rawPads) {
|
|
329
|
-
return;
|
|
330
|
+
if (!isPressed && wasPressed) {
|
|
331
|
+
state.buttonsJustReleased.add(btn);
|
|
330
332
|
}
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
}
|
|
337
|
-
const prev = this._gamepads[i];
|
|
338
|
-
const state = prev ?? createGamepadState();
|
|
339
|
-
// Buttons
|
|
340
|
-
for (let b = 0; b < raw.buttons.length; b++) {
|
|
341
|
-
const btn = BUTTON_MAP[b];
|
|
342
|
-
if (!btn) {
|
|
343
|
-
continue;
|
|
344
|
-
}
|
|
345
|
-
const wasPressed = state.buttons[btn];
|
|
346
|
-
const isPressed = raw.buttons[b].pressed || raw.buttons[b].value > 0.5;
|
|
347
|
-
state.buttons[btn] = isPressed;
|
|
348
|
-
if (isPressed && !wasPressed) {
|
|
349
|
-
state.buttonsJustPressed.add(btn);
|
|
350
|
-
}
|
|
351
|
-
if (!isPressed && wasPressed) {
|
|
352
|
-
state.buttonsJustReleased.add(btn);
|
|
353
|
-
}
|
|
354
|
-
}
|
|
355
|
-
// Axes (with deadzone)
|
|
356
|
-
for (let a = 0; a < raw.axes.length; a++) {
|
|
357
|
-
const axis = AXIS_MAP[a];
|
|
358
|
-
if (!axis) {
|
|
359
|
-
continue;
|
|
360
|
-
}
|
|
361
|
-
let val = raw.axes[a];
|
|
362
|
-
if (Math.abs(val) < this._deadzone) {
|
|
363
|
-
val = 0;
|
|
364
|
-
}
|
|
365
|
-
state.axes[axis] = val;
|
|
366
|
-
}
|
|
367
|
-
state.connected = true;
|
|
368
|
-
state.id = raw.id;
|
|
369
|
-
this._gamepads[i] = state;
|
|
333
|
+
}
|
|
334
|
+
for (let a = 0; a < raw.axes.length; a++) {
|
|
335
|
+
const axis = AXIS_MAP[a];
|
|
336
|
+
if (!axis) {
|
|
337
|
+
continue;
|
|
370
338
|
}
|
|
339
|
+
let val = raw.axes[a];
|
|
340
|
+
if (Math.abs(val) < this._deadzone) {
|
|
341
|
+
val = 0;
|
|
342
|
+
}
|
|
343
|
+
state.axes[axis] = val;
|
|
344
|
+
}
|
|
345
|
+
state.connected = true;
|
|
346
|
+
state.id = raw.id;
|
|
347
|
+
this._gamepads[i] = state;
|
|
371
348
|
}
|
|
349
|
+
}
|
|
372
350
|
}
|
|
373
351
|
function createGamepadState() {
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
|
|
389
|
-
|
|
352
|
+
const buttons = {};
|
|
353
|
+
for (const btn of Object.values(BUTTON_MAP)) {
|
|
354
|
+
buttons[btn] = false;
|
|
355
|
+
}
|
|
356
|
+
const axes = {};
|
|
357
|
+
for (const ax of Object.values(AXIS_MAP)) {
|
|
358
|
+
axes[ax] = 0;
|
|
359
|
+
}
|
|
360
|
+
return {
|
|
361
|
+
connected: false,
|
|
362
|
+
id: "",
|
|
363
|
+
buttons,
|
|
364
|
+
axes,
|
|
365
|
+
buttonsJustPressed: /* @__PURE__ */ new Set(),
|
|
366
|
+
buttonsJustReleased: /* @__PURE__ */ new Set()
|
|
367
|
+
};
|
|
390
368
|
}
|
|
391
|
-
/* ── Input Presets ────────────────────────────────────────────── */
|
|
392
369
|
const PRESET_PLATFORMER = {
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
},
|
|
405
|
-
jump: { keys: ['Space', 'ArrowUp', 'KeyW'], gamepadButtons: ['A'] },
|
|
406
|
-
attack: { keys: ['KeyZ', 'KeyJ'], gamepadButtons: ['X'] },
|
|
407
|
-
special: { keys: ['KeyX', 'KeyK'], gamepadButtons: ['Y'] },
|
|
408
|
-
dash: { keys: ['ShiftLeft'], gamepadButtons: ['RB'] },
|
|
409
|
-
pause: { keys: ['Escape'], gamepadButtons: ['Start'] },
|
|
370
|
+
name: "Platformer",
|
|
371
|
+
actions: {
|
|
372
|
+
moveLeft: {
|
|
373
|
+
keys: ["ArrowLeft", "KeyA"],
|
|
374
|
+
gamepadButtons: ["DpadLeft"],
|
|
375
|
+
gamepadAxis: { axis: "LeftX", direction: "negative" }
|
|
376
|
+
},
|
|
377
|
+
moveRight: {
|
|
378
|
+
keys: ["ArrowRight", "KeyD"],
|
|
379
|
+
gamepadButtons: ["DpadRight"],
|
|
380
|
+
gamepadAxis: { axis: "LeftX", direction: "positive" }
|
|
410
381
|
},
|
|
382
|
+
jump: { keys: ["Space", "ArrowUp", "KeyW"], gamepadButtons: ["A"] },
|
|
383
|
+
attack: { keys: ["KeyZ", "KeyJ"], gamepadButtons: ["X"] },
|
|
384
|
+
special: { keys: ["KeyX", "KeyK"], gamepadButtons: ["Y"] },
|
|
385
|
+
dash: { keys: ["ShiftLeft"], gamepadButtons: ["RB"] },
|
|
386
|
+
pause: { keys: ["Escape"], gamepadButtons: ["Start"] }
|
|
387
|
+
}
|
|
411
388
|
};
|
|
412
389
|
const PRESET_TOPDOWN = {
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
},
|
|
419
|
-
moveRight: {
|
|
420
|
-
keys: ['ArrowRight', 'KeyD'],
|
|
421
|
-
gamepadAxis: { axis: 'LeftX', direction: 'positive' },
|
|
422
|
-
},
|
|
423
|
-
moveUp: { keys: ['ArrowUp', 'KeyW'], gamepadAxis: { axis: 'LeftY', direction: 'negative' } },
|
|
424
|
-
moveDown: {
|
|
425
|
-
keys: ['ArrowDown', 'KeyS'],
|
|
426
|
-
gamepadAxis: { axis: 'LeftY', direction: 'positive' },
|
|
427
|
-
},
|
|
428
|
-
aimX: { gamepadAxis: { axis: 'RightX', direction: 'positive' } },
|
|
429
|
-
aimY: { gamepadAxis: { axis: 'RightY', direction: 'positive' } },
|
|
430
|
-
shoot: { keys: ['Space', 'KeyZ'], gamepadButtons: ['RT'], mouseButtons: [0] },
|
|
431
|
-
interact: { keys: ['KeyE', 'Enter'], gamepadButtons: ['A'] },
|
|
432
|
-
pause: { keys: ['Escape'], gamepadButtons: ['Start'] },
|
|
390
|
+
name: "Top-Down",
|
|
391
|
+
actions: {
|
|
392
|
+
moveLeft: {
|
|
393
|
+
keys: ["ArrowLeft", "KeyA"],
|
|
394
|
+
gamepadAxis: { axis: "LeftX", direction: "negative" }
|
|
433
395
|
},
|
|
396
|
+
moveRight: {
|
|
397
|
+
keys: ["ArrowRight", "KeyD"],
|
|
398
|
+
gamepadAxis: { axis: "LeftX", direction: "positive" }
|
|
399
|
+
},
|
|
400
|
+
moveUp: { keys: ["ArrowUp", "KeyW"], gamepadAxis: { axis: "LeftY", direction: "negative" } },
|
|
401
|
+
moveDown: {
|
|
402
|
+
keys: ["ArrowDown", "KeyS"],
|
|
403
|
+
gamepadAxis: { axis: "LeftY", direction: "positive" }
|
|
404
|
+
},
|
|
405
|
+
aimX: { gamepadAxis: { axis: "RightX", direction: "positive" } },
|
|
406
|
+
aimY: { gamepadAxis: { axis: "RightY", direction: "positive" } },
|
|
407
|
+
shoot: { keys: ["Space", "KeyZ"], gamepadButtons: ["RT"], mouseButtons: [0] },
|
|
408
|
+
interact: { keys: ["KeyE", "Enter"], gamepadButtons: ["A"] },
|
|
409
|
+
pause: { keys: ["Escape"], gamepadButtons: ["Start"] }
|
|
410
|
+
}
|
|
434
411
|
};
|
|
435
412
|
const PRESET_TWIN_STICK = {
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
413
|
+
name: "Twin-Stick Shooter",
|
|
414
|
+
actions: {
|
|
415
|
+
moveLeft: { keys: ["KeyA"], gamepadAxis: { axis: "LeftX", direction: "negative" } },
|
|
416
|
+
moveRight: { keys: ["KeyD"], gamepadAxis: { axis: "LeftX", direction: "positive" } },
|
|
417
|
+
moveUp: { keys: ["KeyW"], gamepadAxis: { axis: "LeftY", direction: "negative" } },
|
|
418
|
+
moveDown: { keys: ["KeyS"], gamepadAxis: { axis: "LeftY", direction: "positive" } },
|
|
419
|
+
aimLeft: { keys: ["ArrowLeft"], gamepadAxis: { axis: "RightX", direction: "negative" } },
|
|
420
|
+
aimRight: { keys: ["ArrowRight"], gamepadAxis: { axis: "RightX", direction: "positive" } },
|
|
421
|
+
aimUp: { keys: ["ArrowUp"], gamepadAxis: { axis: "RightY", direction: "negative" } },
|
|
422
|
+
aimDown: { keys: ["ArrowDown"], gamepadAxis: { axis: "RightY", direction: "positive" } },
|
|
423
|
+
shoot: { keys: ["Space"], gamepadButtons: ["RT"] },
|
|
424
|
+
special: { keys: ["KeyQ"], gamepadButtons: ["LT"] },
|
|
425
|
+
dash: { keys: ["ShiftLeft"], gamepadButtons: ["LB"] },
|
|
426
|
+
pause: { keys: ["Escape"], gamepadButtons: ["Start"] }
|
|
427
|
+
}
|
|
428
|
+
};
|
|
429
|
+
export {
|
|
430
|
+
InputManager,
|
|
431
|
+
PRESET_PLATFORMER,
|
|
432
|
+
PRESET_TOPDOWN,
|
|
433
|
+
PRESET_TWIN_STICK
|
|
451
434
|
};
|
|
452
|
-
|
|
453
|
-
export { InputManager, PRESET_PLATFORMER, PRESET_TOPDOWN, PRESET_TWIN_STICK };
|