@nice2dev/game-engine 1.3.15 → 1.3.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,997 +1,957 @@
1
- 'use strict';
2
-
3
- /* ────────────────────────────────────────────────────────────────
4
- Bevy Exporter — Rust ECS Game Engine
5
-
6
- Exports NiceToDev game projects to Bevy 0.15+:
7
- - ECS components and systems
8
- - Asset bundles
9
- - Materials (PBR/StandardMaterial)
10
- - Scenes
11
- - Plugins
12
- ──────────────────────────────────────────────────────────────── */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
13
3
  const DEFAULT_BEVY_CONFIG = {
14
- outputPath: 'bevy_export',
15
- assetPath: 'assets',
16
- platform: 'pc',
17
- bevyVersion: '0.15',
18
- format: 'crate',
19
- wasmTarget: false,
20
- useRapier: true,
21
- useAssetLoader: true,
22
- hotReloading: true,
23
- deriveComponent: true,
24
- deriveReflect: true,
25
- useStates: true,
26
- useTextureAtlas: true,
27
- releaseOptimizations: true,
28
- cargoFeatures: ['bevy/dynamic_linking'],
4
+ outputPath: "bevy_export",
5
+ assetPath: "assets",
6
+ platform: "pc",
7
+ bevyVersion: "0.15",
8
+ format: "crate",
9
+ wasmTarget: false,
10
+ useRapier: true,
11
+ useAssetLoader: true,
12
+ hotReloading: true,
13
+ deriveComponent: true,
14
+ deriveReflect: true,
15
+ useStates: true,
16
+ useTextureAtlas: true,
17
+ releaseOptimizations: true,
18
+ cargoFeatures: ["bevy/dynamic_linking"]
29
19
  };
30
- /* ══════════════════════════════════════════════════════════════
31
- RUST CODE GENERATION
32
- ══════════════════════════════════════════════════════════════ */
33
20
  class BevyExporter {
34
- constructor(config) {
35
- this.rustFiles = new Map();
36
- this.assets = [];
37
- this.config = { ...DEFAULT_BEVY_CONFIG, ...config };
38
- }
39
- /** Export game project to Bevy */
40
- async export(project) {
41
- const startTime = performance.now();
42
- try {
43
- // Generate Cargo.toml
44
- this.generateCargoToml(project);
45
- // Generate main.rs
46
- this.generateMain(project);
47
- // Generate components module
48
- this.generateComponents(project);
49
- // Generate systems module
50
- this.generateSystems(project);
51
- // Generate resources module
52
- this.generateResources(project);
53
- // Generate scenes
54
- this.generateScenes(project);
55
- // Generate assets module
56
- this.generateAssets(project);
57
- // Generate plugin if needed
58
- if (this.config.format === 'plugin') {
59
- this.generatePlugin(project);
60
- }
61
- // Collect assets
62
- this.collectAssets(project);
63
- return {
64
- success: true,
65
- outputPath: this.config.outputPath,
66
- files: Array.from(this.rustFiles.entries()).map(([path, content]) => ({
67
- path,
68
- content,
69
- type: 'source',
70
- })),
71
- assets: this.assets.map((a) => ({
72
- path: `${this.config.assetPath}/${a.name}`,
73
- type: 'asset',
74
- originalPath: a.path,
75
- })),
76
- stats: {
77
- duration: performance.now() - startTime,
78
- fileCount: this.rustFiles.size,
79
- assetCount: this.assets.length,
80
- },
81
- };
82
- }
83
- catch (error) {
84
- return {
85
- success: false,
86
- errors: [error.message],
87
- };
21
+ constructor(config) {
22
+ this.rustFiles = /* @__PURE__ */ new Map();
23
+ this.assets = [];
24
+ this.config = { ...DEFAULT_BEVY_CONFIG, ...config };
25
+ }
26
+ /** Export game project to Bevy */
27
+ async export(project) {
28
+ const startTime = performance.now();
29
+ try {
30
+ this.generateCargoToml(project);
31
+ this.generateMain(project);
32
+ this.generateComponents(project);
33
+ this.generateSystems(project);
34
+ this.generateResources(project);
35
+ this.generateScenes(project);
36
+ this.generateAssets(project);
37
+ if (this.config.format === "plugin") {
38
+ this.generatePlugin(project);
39
+ }
40
+ this.collectAssets(project);
41
+ return {
42
+ success: true,
43
+ outputPath: this.config.outputPath,
44
+ files: Array.from(this.rustFiles.entries()).map(([path, content]) => ({
45
+ path,
46
+ content,
47
+ type: "source"
48
+ })),
49
+ assets: this.assets.map((a) => ({
50
+ path: `${this.config.assetPath}/${a.name}`,
51
+ type: "asset",
52
+ originalPath: a.path
53
+ })),
54
+ stats: {
55
+ duration: performance.now() - startTime,
56
+ fileCount: this.rustFiles.size,
57
+ assetCount: this.assets.length
88
58
  }
59
+ };
60
+ } catch (error) {
61
+ return {
62
+ success: false,
63
+ errors: [error.message]
64
+ };
89
65
  }
90
- generateCargoToml(project) {
91
- const { bevyVersion, useRapier, useAssetLoader, wasmTarget, cargoFeatures } = this.config;
92
- const dependencies = [
93
- `bevy = { version = "${bevyVersion === '0.15' ? '0.15' : '0.14'}", features = [${cargoFeatures.map((f) => `"${f}"`).join(', ')}] }`,
94
- ];
95
- if (useRapier) {
96
- dependencies.push(`bevy_rapier3d = "0.28"`);
97
- }
98
- if (useAssetLoader) {
99
- dependencies.push(`bevy_asset_loader = "0.22"`);
100
- }
101
- // Additional common dependencies
102
- dependencies.push(`serde = { version = "1.0", features = ["derive"] }`);
103
- dependencies.push(`ron = "0.8"`);
104
- if (wasmTarget) {
105
- dependencies.push(`wasm-bindgen = "0.2"`);
106
- dependencies.push(`console_error_panic_hook = "0.1"`);
107
- }
108
- const cargoToml = `[package]
109
- name = "${this.toSnakeCase(project.name)}"
110
- version = "${project.version || '0.1.0'}"
111
- edition = "2021"
112
- authors = ["${project.author || 'NiceToDev Exporter'}"]
113
- description = "${project.description || 'Exported from NiceToDev'}"
114
-
115
- [dependencies]
116
- ${dependencies.join('\n')}
117
-
118
- [profile.dev]
119
- opt-level = 1
120
-
121
- [profile.dev.package."*"]
122
- opt-level = 3
123
-
124
- [profile.release]
125
- lto = "thin"
126
- codegen-units = 1
127
- ${this.config.releaseOptimizations ? 'opt-level = 3\npanic = "abort"' : ''}
128
-
129
- ${wasmTarget
130
- ? `
131
- [lib]
132
- crate-type = ["cdylib", "rlib"]
133
-
134
- [target.wasm32-unknown-unknown]
135
- runner = "wasm-server-runner"
136
- `
137
- : ''}
66
+ }
67
+ generateCargoToml(project) {
68
+ const { bevyVersion, useRapier, useAssetLoader, wasmTarget, cargoFeatures } = this.config;
69
+ const dependencies = [
70
+ `bevy = { version = "${bevyVersion === "0.15" ? "0.15" : "0.14"}", features = [${cargoFeatures.map((f) => `"${f}"`).join(", ")}] }`
71
+ ];
72
+ if (useRapier) {
73
+ dependencies.push(`bevy_rapier3d = "0.28"`);
74
+ }
75
+ if (useAssetLoader) {
76
+ dependencies.push(`bevy_asset_loader = "0.22"`);
77
+ }
78
+ dependencies.push(`serde = { version = "1.0", features = ["derive"] }`);
79
+ dependencies.push(`ron = "0.8"`);
80
+ if (wasmTarget) {
81
+ dependencies.push(`wasm-bindgen = "0.2"`);
82
+ dependencies.push(`console_error_panic_hook = "0.1"`);
83
+ }
84
+ const cargoToml = `[package]
85
+ name = "${this.toSnakeCase(project.name)}"
86
+ version = "${project.version || "0.1.0"}"
87
+ edition = "2021"
88
+ authors = ["${project.author || "NiceToDev Exporter"}"]
89
+ description = "${project.description || "Exported from NiceToDev"}"
90
+
91
+ [dependencies]
92
+ ${dependencies.join("\n")}
93
+
94
+ [profile.dev]
95
+ opt-level = 1
96
+
97
+ [profile.dev.package."*"]
98
+ opt-level = 3
99
+
100
+ [profile.release]
101
+ lto = "thin"
102
+ codegen-units = 1
103
+ ${this.config.releaseOptimizations ? 'opt-level = 3\npanic = "abort"' : ""}
104
+
105
+ ${wasmTarget ? `
106
+ [lib]
107
+ crate-type = ["cdylib", "rlib"]
108
+
109
+ [target.wasm32-unknown-unknown]
110
+ runner = "wasm-server-runner"
111
+ ` : ""}
138
112
  `;
139
- this.rustFiles.set('Cargo.toml', cargoToml);
113
+ this.rustFiles.set("Cargo.toml", cargoToml);
114
+ }
115
+ generateMain(_project) {
116
+ const { useRapier, useAssetLoader, useStates, hotReloading } = this.config;
117
+ const imports = ["use bevy::prelude::*;"];
118
+ if (useRapier) {
119
+ imports.push("use bevy_rapier3d::prelude::*;");
140
120
  }
141
- generateMain(_project) {
142
- const { useRapier, useAssetLoader, useStates, hotReloading } = this.config;
143
- const imports = ['use bevy::prelude::*;'];
144
- if (useRapier) {
145
- imports.push('use bevy_rapier3d::prelude::*;');
146
- }
147
- if (useAssetLoader) {
148
- imports.push('use bevy_asset_loader::prelude::*;');
121
+ if (useAssetLoader) {
122
+ imports.push("use bevy_asset_loader::prelude::*;");
123
+ }
124
+ const plugins = ["DefaultPlugins"];
125
+ if (hotReloading) {
126
+ plugins[0] = "DefaultPlugins.set(AssetPlugin { watch_for_changes: true, ..default() })";
127
+ }
128
+ if (useRapier) {
129
+ plugins.push("RapierPhysicsPlugin::<NoUserData>::default()");
130
+ plugins.push("RapierDebugRenderPlugin::default()");
131
+ }
132
+ const states = useStates ? `
133
+ #[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
134
+ pub enum GameState {
135
+ #[default]
136
+ Loading,
137
+ Menu,
138
+ InGame,
139
+ Paused,
140
+ }
141
+ ` : "";
142
+ const mainRs = `${imports.join("\n")}
143
+
144
+ mod components;
145
+ mod systems;
146
+ mod resources;
147
+ mod scenes;
148
+ mod assets;
149
+
150
+ use components::*;
151
+ use systems::*;
152
+ use resources::*;
153
+
154
+ ${states}
155
+
156
+ fn main() {
157
+ let mut app = App::new();
158
+
159
+ app.add_plugins((
160
+ ${plugins.join(",\n ")}
161
+ ));
162
+
163
+ ${useStates ? "app.init_state::<GameState>();" : ""}
164
+
165
+ // Register components
166
+ app.register_type::<Transform2D>()
167
+ .register_type::<Sprite2D>()
168
+ .register_type::<Velocity>()
169
+ .register_type::<Health>();
170
+
171
+ // Add resources
172
+ app.init_resource::<GameSettings>()
173
+ .init_resource::<InputState>();
174
+
175
+ // Add systems
176
+ app.add_systems(Startup, setup)
177
+ .add_systems(Update, (
178
+ movement_system,
179
+ collision_system,
180
+ animation_system,
181
+ input_system,
182
+ ));
183
+
184
+ app.run();
185
+ }
186
+
187
+ fn setup(
188
+ mut commands: Commands,
189
+ asset_server: Res<AssetServer>,
190
+ ) {
191
+ // Camera
192
+ commands.spawn(Camera2d::default());
193
+
194
+ // Load initial scene
195
+ scenes::load_main_scene(&mut commands, &asset_server);
196
+ }
197
+ `;
198
+ this.rustFiles.set("src/main.rs", mainRs);
199
+ }
200
+ generateComponents(project) {
201
+ const { deriveComponent, deriveReflect } = this.config;
202
+ const derives = [];
203
+ if (deriveComponent) {
204
+ derives.push("Component");
205
+ }
206
+ if (deriveReflect) {
207
+ derives.push("Reflect");
208
+ }
209
+ const deriveStr = derives.length > 0 ? `#[derive(${derives.join(", ")})]` : "";
210
+ let componentRs = `use bevy::prelude::*;
211
+
212
+ // ═══════════════════════════════════════════════════════════════
213
+ // TRANSFORM COMPONENTS
214
+ // ═══════════════════════════════════════════════════════════════
215
+
216
+ ${deriveStr}
217
+ #[derive(Debug, Clone, Default)]
218
+ pub struct Transform2D {
219
+ pub position: Vec2,
220
+ pub rotation: f32,
221
+ pub scale: Vec2,
222
+ }
223
+
224
+ impl Transform2D {
225
+ pub fn new(x: f32, y: f32) -> Self {
226
+ Self {
227
+ position: Vec2::new(x, y),
228
+ rotation: 0.0,
229
+ scale: Vec2::ONE,
149
230
  }
150
- const plugins = ['DefaultPlugins'];
151
- if (hotReloading) {
152
- plugins[0] = 'DefaultPlugins.set(AssetPlugin { watch_for_changes: true, ..default() })';
231
+ }
232
+
233
+ pub fn with_rotation(mut self, angle: f32) -> Self {
234
+ self.rotation = angle;
235
+ self
236
+ }
237
+
238
+ pub fn with_scale(mut self, scale: Vec2) -> Self {
239
+ self.scale = scale;
240
+ self
241
+ }
242
+ }
243
+
244
+ // ═══════════════════════════════════════════════════════════════
245
+ // SPRITE COMPONENTS
246
+ // ═══════════════════════════════════════════════════════════════
247
+
248
+ ${deriveStr}
249
+ #[derive(Debug, Clone)]
250
+ pub struct Sprite2D {
251
+ pub texture: Handle<Image>,
252
+ pub color: Color,
253
+ pub flip_x: bool,
254
+ pub flip_y: bool,
255
+ pub anchor: Anchor,
256
+ }
257
+
258
+ impl Default for Sprite2D {
259
+ fn default() -> Self {
260
+ Self {
261
+ texture: Handle::default(),
262
+ color: Color::WHITE,
263
+ flip_x: false,
264
+ flip_y: false,
265
+ anchor: Anchor::Center,
153
266
  }
154
- if (useRapier) {
155
- plugins.push('RapierPhysicsPlugin::<NoUserData>::default()');
156
- plugins.push('RapierDebugRenderPlugin::default()');
267
+ }
268
+ }
269
+
270
+ #[derive(Debug, Clone, Copy, Default)]
271
+ pub enum Anchor {
272
+ #[default]
273
+ Center,
274
+ TopLeft,
275
+ TopRight,
276
+ BottomLeft,
277
+ BottomRight,
278
+ }
279
+
280
+ // ═══════════════════════════════════════════════════════════════
281
+ // PHYSICS COMPONENTS
282
+ // ═══════════════════════════════════════════════════════════════
283
+
284
+ ${deriveStr}
285
+ #[derive(Debug, Clone, Default)]
286
+ pub struct Velocity {
287
+ pub linear: Vec2,
288
+ pub angular: f32,
289
+ }
290
+
291
+ ${deriveStr}
292
+ #[derive(Debug, Clone)]
293
+ pub struct Collider2D {
294
+ pub shape: ColliderShape,
295
+ pub is_trigger: bool,
296
+ pub layer: u32,
297
+ pub mask: u32,
298
+ }
299
+
300
+ #[derive(Debug, Clone)]
301
+ pub enum ColliderShape {
302
+ Circle { radius: f32 },
303
+ Rectangle { half_extents: Vec2 },
304
+ Capsule { half_height: f32, radius: f32 },
305
+ }
306
+
307
+ impl Default for Collider2D {
308
+ fn default() -> Self {
309
+ Self {
310
+ shape: ColliderShape::Circle { radius: 1.0 },
311
+ is_trigger: false,
312
+ layer: 1,
313
+ mask: u32::MAX,
157
314
  }
158
- const states = useStates
159
- ? `
160
- #[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
161
- pub enum GameState {
162
- #[default]
163
- Loading,
164
- Menu,
165
- InGame,
166
- Paused,
167
- }
168
- `
169
- : '';
170
- const mainRs = `${imports.join('\n')}
171
-
172
- mod components;
173
- mod systems;
174
- mod resources;
175
- mod scenes;
176
- mod assets;
177
-
178
- use components::*;
179
- use systems::*;
180
- use resources::*;
181
-
182
- ${states}
183
-
184
- fn main() {
185
- let mut app = App::new();
186
-
187
- app.add_plugins((
188
- ${plugins.join(',\n ')}
189
- ));
190
-
191
- ${useStates ? 'app.init_state::<GameState>();' : ''}
192
-
193
- // Register components
194
- app.register_type::<Transform2D>()
195
- .register_type::<Sprite2D>()
196
- .register_type::<Velocity>()
197
- .register_type::<Health>();
198
-
199
- // Add resources
200
- app.init_resource::<GameSettings>()
201
- .init_resource::<InputState>();
202
-
203
- // Add systems
204
- app.add_systems(Startup, setup)
205
- .add_systems(Update, (
206
- movement_system,
207
- collision_system,
208
- animation_system,
209
- input_system,
210
- ));
211
-
212
- app.run();
213
- }
214
-
215
- fn setup(
216
- mut commands: Commands,
217
- asset_server: Res<AssetServer>,
218
- ) {
219
- // Camera
220
- commands.spawn(Camera2d::default());
221
-
222
- // Load initial scene
223
- scenes::load_main_scene(&mut commands, &asset_server);
224
- }
225
- `;
226
- this.rustFiles.set('src/main.rs', mainRs);
227
315
  }
228
- generateComponents(project) {
229
- const { deriveComponent, deriveReflect } = this.config;
230
- const derives = [];
231
- if (deriveComponent) {
232
- derives.push('Component');
316
+ }
317
+
318
+ // ═══════════════════════════════════════════════════════════════
319
+ // GAMEPLAY COMPONENTS
320
+ // ═══════════════════════════════════════════════════════════════
321
+
322
+ ${deriveStr}
323
+ #[derive(Debug, Clone)]
324
+ pub struct Health {
325
+ pub current: f32,
326
+ pub max: f32,
327
+ }
328
+
329
+ impl Health {
330
+ pub fn new(max: f32) -> Self {
331
+ Self { current: max, max }
332
+ }
333
+
334
+ pub fn take_damage(&mut self, amount: f32) -> bool {
335
+ self.current = (self.current - amount).max(0.0);
336
+ self.current <= 0.0
337
+ }
338
+
339
+ pub fn heal(&mut self, amount: f32) {
340
+ self.current = (self.current + amount).min(self.max);
341
+ }
342
+
343
+ pub fn percentage(&self) -> f32 {
344
+ self.current / self.max
345
+ }
346
+ }
347
+
348
+ ${deriveStr}
349
+ #[derive(Debug, Clone, Default)]
350
+ pub struct Player {
351
+ pub id: u32,
352
+ pub score: u32,
353
+ }
354
+
355
+ ${deriveStr}
356
+ #[derive(Debug, Clone)]
357
+ pub struct Enemy {
358
+ pub enemy_type: EnemyType,
359
+ pub behavior: AIBehavior,
360
+ }
361
+
362
+ #[derive(Debug, Clone, Copy, Default)]
363
+ pub enum EnemyType {
364
+ #[default]
365
+ Basic,
366
+ Fast,
367
+ Tank,
368
+ Boss,
369
+ }
370
+
371
+ #[derive(Debug, Clone, Copy, Default)]
372
+ pub enum AIBehavior {
373
+ #[default]
374
+ Idle,
375
+ Patrol,
376
+ Chase,
377
+ Attack,
378
+ Flee,
379
+ }
380
+
381
+ // ═══════════════════════════════════════════════════════════════
382
+ // ANIMATION COMPONENTS
383
+ // ═══════════════════════════════════════════════════════════════
384
+
385
+ ${deriveStr}
386
+ #[derive(Debug, Clone)]
387
+ pub struct AnimationPlayer {
388
+ pub current_animation: String,
389
+ pub frame: usize,
390
+ pub timer: Timer,
391
+ pub playing: bool,
392
+ pub looping: bool,
393
+ }
394
+
395
+ impl Default for AnimationPlayer {
396
+ fn default() -> Self {
397
+ Self {
398
+ current_animation: String::new(),
399
+ frame: 0,
400
+ timer: Timer::from_seconds(0.1, TimerMode::Repeating),
401
+ playing: false,
402
+ looping: true,
233
403
  }
234
- if (deriveReflect) {
235
- derives.push('Reflect');
404
+ }
405
+ }
406
+
407
+ ${deriveStr}
408
+ #[derive(Debug, Clone)]
409
+ pub struct Animation {
410
+ pub name: String,
411
+ pub frames: Vec<usize>,
412
+ pub frame_duration: f32,
413
+ }
414
+ `;
415
+ if (project.entities) {
416
+ componentRs += "\n// ═══════════════════════════════════════════════════════════════\n";
417
+ componentRs += "// PROJECT-SPECIFIC COMPONENTS\n";
418
+ componentRs += "// ═══════════════════════════════════════════════════════════════\n\n";
419
+ const customComponents = /* @__PURE__ */ new Set();
420
+ for (const entity of project.entities) {
421
+ for (const component of entity.components || []) {
422
+ if (!this.isBuiltinComponent(component.type)) {
423
+ customComponents.add(component.type);
424
+ }
236
425
  }
237
- const deriveStr = derives.length > 0 ? `#[derive(${derives.join(', ')})]` : '';
238
- let componentRs = `use bevy::prelude::*;
239
-
240
- // ═══════════════════════════════════════════════════════════════
241
- // TRANSFORM COMPONENTS
242
- // ═══════════════════════════════════════════════════════════════
243
-
244
- ${deriveStr}
245
- #[derive(Debug, Clone, Default)]
246
- pub struct Transform2D {
247
- pub position: Vec2,
248
- pub rotation: f32,
249
- pub scale: Vec2,
250
- }
251
-
252
- impl Transform2D {
253
- pub fn new(x: f32, y: f32) -> Self {
254
- Self {
255
- position: Vec2::new(x, y),
256
- rotation: 0.0,
257
- scale: Vec2::ONE,
258
- }
259
- }
260
-
261
- pub fn with_rotation(mut self, angle: f32) -> Self {
262
- self.rotation = angle;
263
- self
264
- }
265
-
266
- pub fn with_scale(mut self, scale: Vec2) -> Self {
267
- self.scale = scale;
268
- self
269
- }
270
- }
271
-
272
- // ═══════════════════════════════════════════════════════════════
273
- // SPRITE COMPONENTS
274
- // ═══════════════════════════════════════════════════════════════
275
-
276
- ${deriveStr}
277
- #[derive(Debug, Clone)]
278
- pub struct Sprite2D {
279
- pub texture: Handle<Image>,
280
- pub color: Color,
281
- pub flip_x: bool,
282
- pub flip_y: bool,
283
- pub anchor: Anchor,
284
- }
285
-
286
- impl Default for Sprite2D {
287
- fn default() -> Self {
288
- Self {
289
- texture: Handle::default(),
290
- color: Color::WHITE,
291
- flip_x: false,
292
- flip_y: false,
293
- anchor: Anchor::Center,
294
- }
295
- }
296
- }
297
-
298
- #[derive(Debug, Clone, Copy, Default)]
299
- pub enum Anchor {
300
- #[default]
301
- Center,
302
- TopLeft,
303
- TopRight,
304
- BottomLeft,
305
- BottomRight,
306
- }
307
-
308
- // ═══════════════════════════════════════════════════════════════
309
- // PHYSICS COMPONENTS
310
- // ═══════════════════════════════════════════════════════════════
311
-
312
- ${deriveStr}
313
- #[derive(Debug, Clone, Default)]
314
- pub struct Velocity {
315
- pub linear: Vec2,
316
- pub angular: f32,
317
- }
318
-
319
- ${deriveStr}
320
- #[derive(Debug, Clone)]
321
- pub struct Collider2D {
322
- pub shape: ColliderShape,
323
- pub is_trigger: bool,
324
- pub layer: u32,
325
- pub mask: u32,
326
- }
327
-
328
- #[derive(Debug, Clone)]
329
- pub enum ColliderShape {
330
- Circle { radius: f32 },
331
- Rectangle { half_extents: Vec2 },
332
- Capsule { half_height: f32, radius: f32 },
333
- }
334
-
335
- impl Default for Collider2D {
336
- fn default() -> Self {
337
- Self {
338
- shape: ColliderShape::Circle { radius: 1.0 },
339
- is_trigger: false,
340
- layer: 1,
341
- mask: u32::MAX,
342
- }
343
- }
344
- }
345
-
346
- // ═══════════════════════════════════════════════════════════════
347
- // GAMEPLAY COMPONENTS
348
- // ═══════════════════════════════════════════════════════════════
349
-
350
- ${deriveStr}
351
- #[derive(Debug, Clone)]
352
- pub struct Health {
353
- pub current: f32,
354
- pub max: f32,
355
- }
356
-
357
- impl Health {
358
- pub fn new(max: f32) -> Self {
359
- Self { current: max, max }
360
- }
361
-
362
- pub fn take_damage(&mut self, amount: f32) -> bool {
363
- self.current = (self.current - amount).max(0.0);
364
- self.current <= 0.0
365
- }
366
-
367
- pub fn heal(&mut self, amount: f32) {
368
- self.current = (self.current + amount).min(self.max);
369
- }
370
-
371
- pub fn percentage(&self) -> f32 {
372
- self.current / self.max
373
- }
374
- }
375
-
376
- ${deriveStr}
377
- #[derive(Debug, Clone, Default)]
378
- pub struct Player {
379
- pub id: u32,
380
- pub score: u32,
381
- }
382
-
383
- ${deriveStr}
384
- #[derive(Debug, Clone)]
385
- pub struct Enemy {
386
- pub enemy_type: EnemyType,
387
- pub behavior: AIBehavior,
388
- }
389
-
390
- #[derive(Debug, Clone, Copy, Default)]
391
- pub enum EnemyType {
392
- #[default]
393
- Basic,
394
- Fast,
395
- Tank,
396
- Boss,
397
- }
398
-
399
- #[derive(Debug, Clone, Copy, Default)]
400
- pub enum AIBehavior {
401
- #[default]
402
- Idle,
403
- Patrol,
404
- Chase,
405
- Attack,
406
- Flee,
407
- }
408
-
409
- // ═══════════════════════════════════════════════════════════════
410
- // ANIMATION COMPONENTS
411
- // ═══════════════════════════════════════════════════════════════
412
-
413
- ${deriveStr}
414
- #[derive(Debug, Clone)]
415
- pub struct AnimationPlayer {
416
- pub current_animation: String,
417
- pub frame: usize,
418
- pub timer: Timer,
419
- pub playing: bool,
420
- pub looping: bool,
421
- }
422
-
423
- impl Default for AnimationPlayer {
424
- fn default() -> Self {
425
- Self {
426
- current_animation: String::new(),
427
- frame: 0,
428
- timer: Timer::from_seconds(0.1, TimerMode::Repeating),
429
- playing: false,
430
- looping: true,
431
- }
432
- }
433
- }
434
-
435
- ${deriveStr}
436
- #[derive(Debug, Clone)]
437
- pub struct Animation {
438
- pub name: String,
439
- pub frames: Vec<usize>,
440
- pub frame_duration: f32,
441
- }
426
+ }
427
+ for (const compName of customComponents) {
428
+ componentRs += `${deriveStr}
429
+ #[derive(Debug, Clone, Default)]
430
+ pub struct ${compName} {
431
+ // TODO: Add fields based on project data
432
+ }
433
+
442
434
  `;
443
- // Add project-specific components
444
- if (project.entities) {
445
- componentRs += '\n// ═══════════════════════════════════════════════════════════════\n';
446
- componentRs += '// PROJECT-SPECIFIC COMPONENTS\n';
447
- componentRs += '// ═══════════════════════════════════════════════════════════════\n\n';
448
- const customComponents = new Set();
449
- for (const entity of project.entities) {
450
- for (const component of entity.components || []) {
451
- if (!this.isBuiltinComponent(component.type)) {
452
- customComponents.add(component.type);
435
+ }
436
+ }
437
+ this.rustFiles.set("src/components.rs", componentRs);
438
+ }
439
+ generateSystems(_project) {
440
+ const systemsRs = `use bevy::prelude::*;
441
+ use crate::components::*;
442
+ use crate::resources::*;
443
+
444
+ // ═══════════════════════════════════════════════════════════════
445
+ // MOVEMENT SYSTEM
446
+ // ═══════════════════════════════════════════════════════════════
447
+
448
+ pub fn movement_system(
449
+ time: Res<Time>,
450
+ mut query: Query<(&mut Transform, &Velocity)>,
451
+ ) {
452
+ let dt = time.delta_secs();
453
+
454
+ for (mut transform, velocity) in query.iter_mut() {
455
+ transform.translation.x += velocity.linear.x * dt;
456
+ transform.translation.y += velocity.linear.y * dt;
457
+ transform.rotate_z(velocity.angular * dt);
458
+ }
459
+ }
460
+
461
+ // ═══════════════════════════════════════════════════════════════
462
+ // COLLISION SYSTEM
463
+ // ═══════════════════════════════════════════════════════════════
464
+
465
+ pub fn collision_system(
466
+ mut collision_events: EventReader<CollisionEvent>,
467
+ query: Query<(Entity, &Collider2D)>,
468
+ ) {
469
+ for event in collision_events.read() {
470
+ match event {
471
+ CollisionEvent::Started(e1, e2, _) => {
472
+ if let (Ok((_, c1)), Ok((_, c2))) = (query.get(*e1), query.get(*e2)) {
473
+ if c1.is_trigger || c2.is_trigger {
474
+ // Handle trigger
475
+ } else {
476
+ // Handle collision
453
477
  }
454
478
  }
455
479
  }
456
- for (const compName of customComponents) {
457
- componentRs += `${deriveStr}
458
- #[derive(Debug, Clone, Default)]
459
- pub struct ${compName} {
460
- // TODO: Add fields based on project data
461
- }
462
-
463
- `;
480
+ CollisionEvent::Stopped(_, _, _) => {
481
+ // Handle collision end
464
482
  }
465
483
  }
466
- this.rustFiles.set('src/components.rs', componentRs);
467
- }
468
- generateSystems(_project) {
469
- const systemsRs = `use bevy::prelude::*;
470
- use crate::components::*;
471
- use crate::resources::*;
472
-
473
- // ═══════════════════════════════════════════════════════════════
474
- // MOVEMENT SYSTEM
475
- // ═══════════════════════════════════════════════════════════════
476
-
477
- pub fn movement_system(
478
- time: Res<Time>,
479
- mut query: Query<(&mut Transform, &Velocity)>,
480
- ) {
481
- let dt = time.delta_secs();
482
-
483
- for (mut transform, velocity) in query.iter_mut() {
484
- transform.translation.x += velocity.linear.x * dt;
485
- transform.translation.y += velocity.linear.y * dt;
486
- transform.rotate_z(velocity.angular * dt);
487
- }
488
- }
489
-
490
- // ═══════════════════════════════════════════════════════════════
491
- // COLLISION SYSTEM
492
- // ═══════════════════════════════════════════════════════════════
493
-
494
- pub fn collision_system(
495
- mut collision_events: EventReader<CollisionEvent>,
496
- query: Query<(Entity, &Collider2D)>,
497
- ) {
498
- for event in collision_events.read() {
499
- match event {
500
- CollisionEvent::Started(e1, e2, _) => {
501
- if let (Ok((_, c1)), Ok((_, c2))) = (query.get(*e1), query.get(*e2)) {
502
- if c1.is_trigger || c2.is_trigger {
503
- // Handle trigger
504
- } else {
505
- // Handle collision
506
- }
507
- }
508
- }
509
- CollisionEvent::Stopped(_, _, _) => {
510
- // Handle collision end
511
- }
512
- }
513
- }
514
- }
515
-
516
- #[derive(Event)]
517
- pub enum CollisionEvent {
518
- Started(Entity, Entity, CollisionFlags),
519
- Stopped(Entity, Entity, CollisionFlags),
520
- }
521
-
522
- #[derive(Debug, Clone, Copy, Default)]
523
- pub struct CollisionFlags(pub u32);
524
-
525
- // ═══════════════════════════════════════════════════════════════
526
- // ANIMATION SYSTEM
527
- // ═══════════════════════════════════════════════════════════════
528
-
529
- pub fn animation_system(
530
- time: Res<Time>,
531
- texture_atlases: Res<Assets<TextureAtlasLayout>>,
532
- mut query: Query<(&mut AnimationPlayer, &mut Sprite)>,
533
- ) {
534
- for (mut player, mut sprite) in query.iter_mut() {
535
- if !player.playing {
536
- continue;
537
- }
538
-
539
- player.timer.tick(time.delta());
540
-
541
- if player.timer.just_finished() {
542
- player.frame += 1;
543
-
544
- // Loop or stop
545
- if player.looping {
546
- player.frame %= 8; // Assuming 8 frames
547
- } else if player.frame >= 8 {
548
- player.playing = false;
549
- player.frame = 7;
550
- }
551
-
552
- // Update sprite index
553
- if let Some(atlas) = sprite.texture_atlas.as_mut() {
554
- atlas.index = player.frame;
555
- }
556
- }
557
- }
558
- }
559
-
560
- // ═══════════════════════════════════════════════════════════════
561
- // INPUT SYSTEM
562
- // ═══════════════════════════════════════════════════════════════
563
-
564
- pub fn input_system(
565
- keyboard: Res<ButtonInput<KeyCode>>,
566
- mut input_state: ResMut<InputState>,
567
- ) {
568
- // Reset frame state
569
- input_state.movement = Vec2::ZERO;
570
- input_state.actions = InputActions::default();
571
-
572
- // Movement
573
- if keyboard.pressed(KeyCode::KeyW) || keyboard.pressed(KeyCode::ArrowUp) {
574
- input_state.movement.y += 1.0;
575
- }
576
- if keyboard.pressed(KeyCode::KeyS) || keyboard.pressed(KeyCode::ArrowDown) {
577
- input_state.movement.y -= 1.0;
578
- }
579
- if keyboard.pressed(KeyCode::KeyA) || keyboard.pressed(KeyCode::ArrowLeft) {
580
- input_state.movement.x -= 1.0;
581
- }
582
- if keyboard.pressed(KeyCode::KeyD) || keyboard.pressed(KeyCode::ArrowRight) {
583
- input_state.movement.x += 1.0;
584
- }
585
-
586
- // Normalize diagonal movement
587
- if input_state.movement != Vec2::ZERO {
588
- input_state.movement = input_state.movement.normalize();
589
- }
590
-
591
- // Actions
592
- input_state.actions.jump = keyboard.just_pressed(KeyCode::Space);
593
- input_state.actions.interact = keyboard.just_pressed(KeyCode::KeyE);
594
- input_state.actions.attack = keyboard.pressed(KeyCode::KeyF);
595
- input_state.actions.pause = keyboard.just_pressed(KeyCode::Escape);
596
- }
597
-
598
- // ═══════════════════════════════════════════════════════════════
599
- // PLAYER SYSTEM
600
- // ═══════════════════════════════════════════════════════════════
601
-
602
- pub fn player_movement_system(
603
- input: Res<InputState>,
604
- settings: Res<GameSettings>,
605
- mut query: Query<&mut Velocity, With<Player>>,
606
- ) {
607
- for mut velocity in query.iter_mut() {
608
- velocity.linear = input.movement * settings.player_speed;
609
- }
610
- }
611
-
612
- // ═══════════════════════════════════════════════════════════════
613
- // ENEMY SYSTEM
614
- // ═══════════════════════════════════════════════════════════════
615
-
616
- pub fn enemy_ai_system(
617
- time: Res<Time>,
618
- player_query: Query<&Transform, With<Player>>,
619
- mut enemy_query: Query<(&Transform, &mut Velocity, &mut Enemy), Without<Player>>,
620
- ) {
621
- let Ok(player_transform) = player_query.get_single() else { return };
622
- let player_pos = player_transform.translation.truncate();
623
-
624
- for (transform, mut velocity, mut enemy) in enemy_query.iter_mut() {
625
- let enemy_pos = transform.translation.truncate();
626
- let to_player = player_pos - enemy_pos;
627
- let distance = to_player.length();
628
-
629
- match enemy.behavior {
630
- AIBehavior::Idle => {
631
- if distance < 200.0 {
632
- enemy.behavior = AIBehavior::Chase;
633
- }
634
- }
635
- AIBehavior::Chase => {
636
- if distance > 300.0 {
637
- enemy.behavior = AIBehavior::Idle;
638
- velocity.linear = Vec2::ZERO;
639
- } else if distance < 50.0 {
640
- enemy.behavior = AIBehavior::Attack;
641
- } else {
642
- let direction = to_player.normalize();
643
- let speed = match enemy.enemy_type {
644
- EnemyType::Fast => 150.0,
645
- EnemyType::Tank => 50.0,
646
- _ => 100.0,
647
- };
648
- velocity.linear = direction * speed;
649
- }
650
- }
651
- AIBehavior::Attack => {
652
- if distance > 60.0 {
653
- enemy.behavior = AIBehavior::Chase;
654
- }
655
- // Attack logic here
656
- }
657
- AIBehavior::Flee => {
658
- if distance > 400.0 {
659
- enemy.behavior = AIBehavior::Idle;
660
- } else {
661
- let direction = -to_player.normalize();
662
- velocity.linear = direction * 120.0;
663
- }
664
- }
665
- AIBehavior::Patrol => {
666
- // Patrol logic
667
- }
668
- }
669
- }
670
- }
671
-
672
- // ═══════════════════════════════════════════════════════════════
673
- // HEALTH SYSTEM
674
- // ═══════════════════════════════════════════════════════════════
675
-
676
- pub fn health_system(
677
- mut commands: Commands,
678
- query: Query<(Entity, &Health)>,
679
- ) {
680
- for (entity, health) in query.iter() {
681
- if health.current <= 0.0 {
682
- // Entity died
683
- commands.entity(entity).despawn_recursive();
684
- }
685
- }
686
- }
687
- `;
688
- this.rustFiles.set('src/systems.rs', systemsRs);
689
- }
690
- generateResources(_project) {
691
- const resourcesRs = `use bevy::prelude::*;
692
-
693
- // ═══════════════════════════════════════════════════════════════
694
- // GAME SETTINGS
695
- // ═══════════════════════════════════════════════════════════════
696
-
697
- #[derive(Resource, Debug, Clone)]
698
- pub struct GameSettings {
699
- pub player_speed: f32,
700
- pub enemy_speed: f32,
701
- pub gravity: f32,
702
- pub master_volume: f32,
703
- pub music_volume: f32,
704
- pub sfx_volume: f32,
705
- }
706
-
707
- impl Default for GameSettings {
708
- fn default() -> Self {
709
- Self {
710
- player_speed: 200.0,
711
- enemy_speed: 100.0,
712
- gravity: 980.0,
713
- master_volume: 1.0,
714
- music_volume: 0.8,
715
- sfx_volume: 1.0,
716
- }
717
- }
718
- }
719
-
720
- // ═══════════════════════════════════════════════════════════════
721
- // INPUT STATE
722
- // ═══════════════════════════════════════════════════════════════
723
-
724
- #[derive(Resource, Debug, Clone, Default)]
725
- pub struct InputState {
726
- pub movement: Vec2,
727
- pub look: Vec2,
728
- pub actions: InputActions,
729
- }
730
-
731
- #[derive(Debug, Clone, Copy, Default)]
732
- pub struct InputActions {
733
- pub jump: bool,
734
- pub attack: bool,
735
- pub interact: bool,
736
- pub pause: bool,
737
- }
738
-
739
- // ═══════════════════════════════════════════════════════════════
740
- // GAME STATE RESOURCES
741
- // ═══════════════════════════════════════════════════════════════
742
-
743
- #[derive(Resource, Debug, Clone, Default)]
744
- pub struct GameProgress {
745
- pub current_level: u32,
746
- pub total_score: u32,
747
- pub lives: u32,
748
- pub play_time: f32,
749
- }
750
-
751
- #[derive(Resource, Debug, Clone)]
752
- pub struct LevelData {
753
- pub name: String,
754
- pub bounds: Rect,
755
- pub spawn_point: Vec2,
756
- pub checkpoints: Vec<Vec2>,
757
- }
758
-
759
- impl Default for LevelData {
760
- fn default() -> Self {
761
- Self {
762
- name: "Level 1".to_string(),
763
- bounds: Rect::new(-1000.0, -1000.0, 1000.0, 1000.0),
764
- spawn_point: Vec2::ZERO,
765
- checkpoints: vec![],
766
- }
767
- }
768
- }
769
- `;
770
- this.rustFiles.set('src/resources.rs', resourcesRs);
771
- }
772
- generateScenes(project) {
773
- let scenesRs = `use bevy::prelude::*;
774
- use crate::components::*;
775
-
776
- pub fn load_main_scene(
777
- commands: &mut Commands,
778
- asset_server: &Res<AssetServer>,
779
- ) {
780
- // Player
781
- commands.spawn((
782
- Sprite::from_image(asset_server.load("sprites/player.png")),
783
- Transform::from_xyz(0.0, 0.0, 1.0),
784
- Transform2D::new(0.0, 0.0),
785
- Velocity::default(),
786
- Player { id: 0, score: 0 },
787
- Health::new(100.0),
788
- Collider2D {
789
- shape: ColliderShape::Circle { radius: 16.0 },
790
- ..default()
791
- },
792
- ));
793
-
794
- // Ground
795
- commands.spawn((
796
- Sprite {
797
- color: Color::srgb(0.4, 0.8, 0.4),
798
- custom_size: Some(Vec2::new(2000.0, 50.0)),
799
- ..default()
800
- },
801
- Transform::from_xyz(0.0, -300.0, 0.0),
802
- Collider2D {
803
- shape: ColliderShape::Rectangle {
804
- half_extents: Vec2::new(1000.0, 25.0)
805
- },
806
- ..default()
807
- },
808
- ));
809
- `;
810
- // Add project entities
811
- if (project.entities && project.entities.length > 0) {
812
- scenesRs += `
813
- // Project entities
814
- `;
815
- for (const entity of project.entities.slice(0, 10)) {
816
- scenesRs += this.generateEntitySpawn(entity);
484
+ }
485
+ }
486
+
487
+ #[derive(Event)]
488
+ pub enum CollisionEvent {
489
+ Started(Entity, Entity, CollisionFlags),
490
+ Stopped(Entity, Entity, CollisionFlags),
491
+ }
492
+
493
+ #[derive(Debug, Clone, Copy, Default)]
494
+ pub struct CollisionFlags(pub u32);
495
+
496
+ // ═══════════════════════════════════════════════════════════════
497
+ // ANIMATION SYSTEM
498
+ // ═══════════════════════════════════════════════════════════════
499
+
500
+ pub fn animation_system(
501
+ time: Res<Time>,
502
+ texture_atlases: Res<Assets<TextureAtlasLayout>>,
503
+ mut query: Query<(&mut AnimationPlayer, &mut Sprite)>,
504
+ ) {
505
+ for (mut player, mut sprite) in query.iter_mut() {
506
+ if !player.playing {
507
+ continue;
508
+ }
509
+
510
+ player.timer.tick(time.delta());
511
+
512
+ if player.timer.just_finished() {
513
+ player.frame += 1;
514
+
515
+ // Loop or stop
516
+ if player.looping {
517
+ player.frame %= 8; // Assuming 8 frames
518
+ } else if player.frame >= 8 {
519
+ player.playing = false;
520
+ player.frame = 7;
521
+ }
522
+
523
+ // Update sprite index
524
+ if let Some(atlas) = sprite.texture_atlas.as_mut() {
525
+ atlas.index = player.frame;
817
526
  }
818
527
  }
819
- scenesRs += `}
820
-
821
- pub fn load_menu_scene(
822
- commands: &mut Commands,
823
- _asset_server: &Res<AssetServer>,
824
- ) {
825
- // Menu UI would go here
826
- commands.spawn(
827
- Text::new("Game Title")
828
- );
829
- }
830
-
831
- pub fn unload_scene(
832
- mut commands: Commands,
833
- query: Query<Entity, Without<Camera2d>>,
834
- ) {
835
- for entity in query.iter() {
836
- commands.entity(entity).despawn_recursive();
837
- }
838
- }
839
- `;
840
- this.rustFiles.set('src/scenes.rs', scenesRs);
841
- }
842
- generateEntitySpawn(entity) {
843
- const name = entity.name || 'Entity';
844
- const pos = entity.position || { x: 0, y: 0 };
845
- return ` // ${name}
846
- commands.spawn((
847
- Transform::from_xyz(${pos.x}.0, ${pos.y}.0, 0.0),
848
- Transform2D::new(${pos.x}.0, ${pos.y}.0),
849
- ));
850
-
528
+ }
529
+ }
530
+
531
+ // ═══════════════════════════════════════════════════════════════
532
+ // INPUT SYSTEM
533
+ // ═══════════════════════════════════════════════════════════════
534
+
535
+ pub fn input_system(
536
+ keyboard: Res<ButtonInput<KeyCode>>,
537
+ mut input_state: ResMut<InputState>,
538
+ ) {
539
+ // Reset frame state
540
+ input_state.movement = Vec2::ZERO;
541
+ input_state.actions = InputActions::default();
542
+
543
+ // Movement
544
+ if keyboard.pressed(KeyCode::KeyW) || keyboard.pressed(KeyCode::ArrowUp) {
545
+ input_state.movement.y += 1.0;
546
+ }
547
+ if keyboard.pressed(KeyCode::KeyS) || keyboard.pressed(KeyCode::ArrowDown) {
548
+ input_state.movement.y -= 1.0;
549
+ }
550
+ if keyboard.pressed(KeyCode::KeyA) || keyboard.pressed(KeyCode::ArrowLeft) {
551
+ input_state.movement.x -= 1.0;
552
+ }
553
+ if keyboard.pressed(KeyCode::KeyD) || keyboard.pressed(KeyCode::ArrowRight) {
554
+ input_state.movement.x += 1.0;
555
+ }
556
+
557
+ // Normalize diagonal movement
558
+ if input_state.movement != Vec2::ZERO {
559
+ input_state.movement = input_state.movement.normalize();
560
+ }
561
+
562
+ // Actions
563
+ input_state.actions.jump = keyboard.just_pressed(KeyCode::Space);
564
+ input_state.actions.interact = keyboard.just_pressed(KeyCode::KeyE);
565
+ input_state.actions.attack = keyboard.pressed(KeyCode::KeyF);
566
+ input_state.actions.pause = keyboard.just_pressed(KeyCode::Escape);
567
+ }
568
+
569
+ // ═══════════════════════════════════════════════════════════════
570
+ // PLAYER SYSTEM
571
+ // ═══════════════════════════════════════════════════════════════
572
+
573
+ pub fn player_movement_system(
574
+ input: Res<InputState>,
575
+ settings: Res<GameSettings>,
576
+ mut query: Query<&mut Velocity, With<Player>>,
577
+ ) {
578
+ for mut velocity in query.iter_mut() {
579
+ velocity.linear = input.movement * settings.player_speed;
580
+ }
581
+ }
582
+
583
+ // ═══════════════════════════════════════════════════════════════
584
+ // ENEMY SYSTEM
585
+ // ═══════════════════════════════════════════════════════════════
586
+
587
+ pub fn enemy_ai_system(
588
+ time: Res<Time>,
589
+ player_query: Query<&Transform, With<Player>>,
590
+ mut enemy_query: Query<(&Transform, &mut Velocity, &mut Enemy), Without<Player>>,
591
+ ) {
592
+ let Ok(player_transform) = player_query.get_single() else { return };
593
+ let player_pos = player_transform.translation.truncate();
594
+
595
+ for (transform, mut velocity, mut enemy) in enemy_query.iter_mut() {
596
+ let enemy_pos = transform.translation.truncate();
597
+ let to_player = player_pos - enemy_pos;
598
+ let distance = to_player.length();
599
+
600
+ match enemy.behavior {
601
+ AIBehavior::Idle => {
602
+ if distance < 200.0 {
603
+ enemy.behavior = AIBehavior::Chase;
604
+ }
605
+ }
606
+ AIBehavior::Chase => {
607
+ if distance > 300.0 {
608
+ enemy.behavior = AIBehavior::Idle;
609
+ velocity.linear = Vec2::ZERO;
610
+ } else if distance < 50.0 {
611
+ enemy.behavior = AIBehavior::Attack;
612
+ } else {
613
+ let direction = to_player.normalize();
614
+ let speed = match enemy.enemy_type {
615
+ EnemyType::Fast => 150.0,
616
+ EnemyType::Tank => 50.0,
617
+ _ => 100.0,
618
+ };
619
+ velocity.linear = direction * speed;
620
+ }
621
+ }
622
+ AIBehavior::Attack => {
623
+ if distance > 60.0 {
624
+ enemy.behavior = AIBehavior::Chase;
625
+ }
626
+ // Attack logic here
627
+ }
628
+ AIBehavior::Flee => {
629
+ if distance > 400.0 {
630
+ enemy.behavior = AIBehavior::Idle;
631
+ } else {
632
+ let direction = -to_player.normalize();
633
+ velocity.linear = direction * 120.0;
634
+ }
635
+ }
636
+ AIBehavior::Patrol => {
637
+ // Patrol logic
638
+ }
639
+ }
640
+ }
641
+ }
642
+
643
+ // ═══════════════════════════════════════════════════════════════
644
+ // HEALTH SYSTEM
645
+ // ═══════════════════════════════════════════════════════════════
646
+
647
+ pub fn health_system(
648
+ mut commands: Commands,
649
+ query: Query<(Entity, &Health)>,
650
+ ) {
651
+ for (entity, health) in query.iter() {
652
+ if health.current <= 0.0 {
653
+ // Entity died
654
+ commands.entity(entity).despawn_recursive();
655
+ }
656
+ }
657
+ }
851
658
  `;
659
+ this.rustFiles.set("src/systems.rs", systemsRs);
660
+ }
661
+ generateResources(_project) {
662
+ const resourcesRs = `use bevy::prelude::*;
663
+
664
+ // ═══════════════════════════════════════════════════════════════
665
+ // GAME SETTINGS
666
+ // ═══════════════════════════════════════════════════════════════
667
+
668
+ #[derive(Resource, Debug, Clone)]
669
+ pub struct GameSettings {
670
+ pub player_speed: f32,
671
+ pub enemy_speed: f32,
672
+ pub gravity: f32,
673
+ pub master_volume: f32,
674
+ pub music_volume: f32,
675
+ pub sfx_volume: f32,
676
+ }
677
+
678
+ impl Default for GameSettings {
679
+ fn default() -> Self {
680
+ Self {
681
+ player_speed: 200.0,
682
+ enemy_speed: 100.0,
683
+ gravity: 980.0,
684
+ master_volume: 1.0,
685
+ music_volume: 0.8,
686
+ sfx_volume: 1.0,
687
+ }
688
+ }
689
+ }
690
+
691
+ // ═══════════════════════════════════════════════════════════════
692
+ // INPUT STATE
693
+ // ═══════════════════════════════════════════════════════════════
694
+
695
+ #[derive(Resource, Debug, Clone, Default)]
696
+ pub struct InputState {
697
+ pub movement: Vec2,
698
+ pub look: Vec2,
699
+ pub actions: InputActions,
700
+ }
701
+
702
+ #[derive(Debug, Clone, Copy, Default)]
703
+ pub struct InputActions {
704
+ pub jump: bool,
705
+ pub attack: bool,
706
+ pub interact: bool,
707
+ pub pause: bool,
708
+ }
709
+
710
+ // ═══════════════════════════════════════════════════════════════
711
+ // GAME STATE RESOURCES
712
+ // ═══════════════════════════════════════════════════════════════
713
+
714
+ #[derive(Resource, Debug, Clone, Default)]
715
+ pub struct GameProgress {
716
+ pub current_level: u32,
717
+ pub total_score: u32,
718
+ pub lives: u32,
719
+ pub play_time: f32,
720
+ }
721
+
722
+ #[derive(Resource, Debug, Clone)]
723
+ pub struct LevelData {
724
+ pub name: String,
725
+ pub bounds: Rect,
726
+ pub spawn_point: Vec2,
727
+ pub checkpoints: Vec<Vec2>,
728
+ }
729
+
730
+ impl Default for LevelData {
731
+ fn default() -> Self {
732
+ Self {
733
+ name: "Level 1".to_string(),
734
+ bounds: Rect::new(-1000.0, -1000.0, 1000.0, 1000.0),
735
+ spawn_point: Vec2::ZERO,
736
+ checkpoints: vec![],
737
+ }
852
738
  }
853
- generateAssets(_project) {
854
- const assetsRs = `use bevy::prelude::*;
855
- use bevy_asset_loader::prelude::*;
856
-
857
- // ═══════════════════════════════════════════════════════════════
858
- // ASSET COLLECTIONS
859
- // ═══════════════════════════════════════════════════════════════
860
-
861
- #[derive(AssetCollection, Resource)]
862
- pub struct GameAssets {
863
- #[asset(path = "sprites/player.png")]
864
- pub player_texture: Handle<Image>,
865
-
866
- #[asset(path = "sprites/enemy.png")]
867
- pub enemy_texture: Handle<Image>,
868
-
869
- #[asset(path = "sprites/tileset.png")]
870
- pub tileset: Handle<Image>,
871
- }
872
-
873
- #[derive(AssetCollection, Resource)]
874
- pub struct AudioAssets {
875
- #[asset(path = "audio/music/theme.ogg")]
876
- pub music_theme: Handle<AudioSource>,
877
-
878
- #[asset(path = "audio/sfx/jump.ogg")]
879
- pub sfx_jump: Handle<AudioSource>,
880
-
881
- #[asset(path = "audio/sfx/hit.ogg")]
882
- pub sfx_hit: Handle<AudioSource>,
883
- }
884
-
885
- #[derive(AssetCollection, Resource)]
886
- pub struct FontAssets {
887
- #[asset(path = "fonts/main.ttf")]
888
- pub main_font: Handle<Font>,
889
- }
890
-
891
- // ═══════════════════════════════════════════════════════════════
892
- // TEXTURE ATLAS BUILDER
893
- // ═══════════════════════════════════════════════════════════════
894
-
895
- pub fn create_texture_atlas(
896
- textures: &mut ResMut<Assets<Image>>,
897
- layouts: &mut ResMut<Assets<TextureAtlasLayout>>,
898
- image: Handle<Image>,
899
- tile_size: UVec2,
900
- columns: u32,
901
- rows: u32,
902
- ) -> Handle<TextureAtlasLayout> {
903
- let layout = TextureAtlasLayout::from_grid(tile_size, columns, rows, None, None);
904
- layouts.add(layout)
905
- }
739
+ }
740
+ `;
741
+ this.rustFiles.set("src/resources.rs", resourcesRs);
742
+ }
743
+ generateScenes(project) {
744
+ let scenesRs = `use bevy::prelude::*;
745
+ use crate::components::*;
746
+
747
+ pub fn load_main_scene(
748
+ commands: &mut Commands,
749
+ asset_server: &Res<AssetServer>,
750
+ ) {
751
+ // Player
752
+ commands.spawn((
753
+ Sprite::from_image(asset_server.load("sprites/player.png")),
754
+ Transform::from_xyz(0.0, 0.0, 1.0),
755
+ Transform2D::new(0.0, 0.0),
756
+ Velocity::default(),
757
+ Player { id: 0, score: 0 },
758
+ Health::new(100.0),
759
+ Collider2D {
760
+ shape: ColliderShape::Circle { radius: 16.0 },
761
+ ..default()
762
+ },
763
+ ));
764
+
765
+ // Ground
766
+ commands.spawn((
767
+ Sprite {
768
+ color: Color::srgb(0.4, 0.8, 0.4),
769
+ custom_size: Some(Vec2::new(2000.0, 50.0)),
770
+ ..default()
771
+ },
772
+ Transform::from_xyz(0.0, -300.0, 0.0),
773
+ Collider2D {
774
+ shape: ColliderShape::Rectangle {
775
+ half_extents: Vec2::new(1000.0, 25.0)
776
+ },
777
+ ..default()
778
+ },
779
+ ));
906
780
  `;
907
- this.rustFiles.set('src/assets.rs', assetsRs);
908
- }
909
- generatePlugin(project) {
910
- const pluginName = this.toPascalCase(project.name) + 'Plugin';
911
- const pluginRs = `use bevy::prelude::*;
912
-
913
- mod components;
914
- mod systems;
915
- mod resources;
916
- mod scenes;
917
- mod assets;
918
-
919
- use components::*;
920
- use systems::*;
921
- use resources::*;
922
-
923
- /// Main game plugin
924
- pub struct ${pluginName};
925
-
926
- impl Plugin for ${pluginName} {
927
- fn build(&self, app: &mut App) {
928
- // Register components
929
- app.register_type::<Transform2D>()
930
- .register_type::<Sprite2D>()
931
- .register_type::<Velocity>()
932
- .register_type::<Health>();
933
-
934
- // Add resources
935
- app.init_resource::<GameSettings>()
936
- .init_resource::<InputState>()
937
- .init_resource::<GameProgress>();
938
-
939
- // Add systems
940
- app.add_systems(Update, (
941
- movement_system,
942
- collision_system,
943
- animation_system,
944
- input_system,
945
- player_movement_system,
946
- enemy_ai_system,
947
- health_system,
948
- ));
949
- }
950
- }
951
-
952
- // Re-exports
953
- pub use components::*;
954
- pub use resources::*;
781
+ if (project.entities && project.entities.length > 0) {
782
+ scenesRs += `
783
+ // Project entities
955
784
  `;
956
- this.rustFiles.set('src/lib.rs', pluginRs);
785
+ for (const entity of project.entities.slice(0, 10)) {
786
+ scenesRs += this.generateEntitySpawn(entity);
787
+ }
957
788
  }
958
- collectAssets(project) {
959
- if (project.assets) {
960
- this.assets = [...project.assets];
961
- }
789
+ scenesRs += `}
790
+
791
+ pub fn load_menu_scene(
792
+ commands: &mut Commands,
793
+ _asset_server: &Res<AssetServer>,
794
+ ) {
795
+ // Menu UI would go here
796
+ commands.spawn(
797
+ Text::new("Game Title")
798
+ );
799
+ }
800
+
801
+ pub fn unload_scene(
802
+ mut commands: Commands,
803
+ query: Query<Entity, Without<Camera2d>>,
804
+ ) {
805
+ for entity in query.iter() {
806
+ commands.entity(entity).despawn_recursive();
962
807
  }
963
- isBuiltinComponent(type) {
964
- const builtins = [
965
- 'Transform',
966
- 'Transform2D',
967
- 'Sprite',
968
- 'Sprite2D',
969
- 'Velocity',
970
- 'Collider2D',
971
- 'Health',
972
- 'Player',
973
- 'Enemy',
974
- 'AnimationPlayer',
975
- 'Animation',
976
- ];
977
- return builtins.includes(type);
978
- }
979
- toSnakeCase(str) {
980
- return str
981
- .replace(/([a-z])([A-Z])/g, '$1_$2')
982
- .replace(/[\s-]+/g, '_')
983
- .toLowerCase();
984
- }
985
- toPascalCase(str) {
986
- return str
987
- .split(/[\s_-]+/)
988
- .map((word) => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase())
989
- .join('');
990
- }
991
- }
992
- /* ══════════════════════════════════════════════════════════════
993
- EXPORTS
994
- ══════════════════════════════════════════════════════════════ */
808
+ }
809
+ `;
810
+ this.rustFiles.set("src/scenes.rs", scenesRs);
811
+ }
812
+ generateEntitySpawn(entity) {
813
+ const name = entity.name || "Entity";
814
+ const pos = entity.position || { x: 0, y: 0 };
815
+ return ` // ${name}
816
+ commands.spawn((
817
+ Transform::from_xyz(${pos.x}.0, ${pos.y}.0, 0.0),
818
+ Transform2D::new(${pos.x}.0, ${pos.y}.0),
819
+ ));
820
+
821
+ `;
822
+ }
823
+ generateAssets(_project) {
824
+ const assetsRs = `use bevy::prelude::*;
825
+ use bevy_asset_loader::prelude::*;
826
+
827
+ // ═══════════════════════════════════════════════════════════════
828
+ // ASSET COLLECTIONS
829
+ // ═══════════════════════════════════════════════════════════════
830
+
831
+ #[derive(AssetCollection, Resource)]
832
+ pub struct GameAssets {
833
+ #[asset(path = "sprites/player.png")]
834
+ pub player_texture: Handle<Image>,
835
+
836
+ #[asset(path = "sprites/enemy.png")]
837
+ pub enemy_texture: Handle<Image>,
838
+
839
+ #[asset(path = "sprites/tileset.png")]
840
+ pub tileset: Handle<Image>,
841
+ }
995
842
 
843
+ #[derive(AssetCollection, Resource)]
844
+ pub struct AudioAssets {
845
+ #[asset(path = "audio/music/theme.ogg")]
846
+ pub music_theme: Handle<AudioSource>,
847
+
848
+ #[asset(path = "audio/sfx/jump.ogg")]
849
+ pub sfx_jump: Handle<AudioSource>,
850
+
851
+ #[asset(path = "audio/sfx/hit.ogg")]
852
+ pub sfx_hit: Handle<AudioSource>,
853
+ }
854
+
855
+ #[derive(AssetCollection, Resource)]
856
+ pub struct FontAssets {
857
+ #[asset(path = "fonts/main.ttf")]
858
+ pub main_font: Handle<Font>,
859
+ }
860
+
861
+ // ═══════════════════════════════════════════════════════════════
862
+ // TEXTURE ATLAS BUILDER
863
+ // ═══════════════════════════════════════════════════════════════
864
+
865
+ pub fn create_texture_atlas(
866
+ textures: &mut ResMut<Assets<Image>>,
867
+ layouts: &mut ResMut<Assets<TextureAtlasLayout>>,
868
+ image: Handle<Image>,
869
+ tile_size: UVec2,
870
+ columns: u32,
871
+ rows: u32,
872
+ ) -> Handle<TextureAtlasLayout> {
873
+ let layout = TextureAtlasLayout::from_grid(tile_size, columns, rows, None, None);
874
+ layouts.add(layout)
875
+ }
876
+ `;
877
+ this.rustFiles.set("src/assets.rs", assetsRs);
878
+ }
879
+ generatePlugin(project) {
880
+ const pluginName = this.toPascalCase(project.name) + "Plugin";
881
+ const pluginRs = `use bevy::prelude::*;
882
+
883
+ mod components;
884
+ mod systems;
885
+ mod resources;
886
+ mod scenes;
887
+ mod assets;
888
+
889
+ use components::*;
890
+ use systems::*;
891
+ use resources::*;
892
+
893
+ /// Main game plugin
894
+ pub struct ${pluginName};
895
+
896
+ impl Plugin for ${pluginName} {
897
+ fn build(&self, app: &mut App) {
898
+ // Register components
899
+ app.register_type::<Transform2D>()
900
+ .register_type::<Sprite2D>()
901
+ .register_type::<Velocity>()
902
+ .register_type::<Health>();
903
+
904
+ // Add resources
905
+ app.init_resource::<GameSettings>()
906
+ .init_resource::<InputState>()
907
+ .init_resource::<GameProgress>();
908
+
909
+ // Add systems
910
+ app.add_systems(Update, (
911
+ movement_system,
912
+ collision_system,
913
+ animation_system,
914
+ input_system,
915
+ player_movement_system,
916
+ enemy_ai_system,
917
+ health_system,
918
+ ));
919
+ }
920
+ }
921
+
922
+ // Re-exports
923
+ pub use components::*;
924
+ pub use resources::*;
925
+ `;
926
+ this.rustFiles.set("src/lib.rs", pluginRs);
927
+ }
928
+ collectAssets(project) {
929
+ if (project.assets) {
930
+ this.assets = [...project.assets];
931
+ }
932
+ }
933
+ isBuiltinComponent(type) {
934
+ const builtins = [
935
+ "Transform",
936
+ "Transform2D",
937
+ "Sprite",
938
+ "Sprite2D",
939
+ "Velocity",
940
+ "Collider2D",
941
+ "Health",
942
+ "Player",
943
+ "Enemy",
944
+ "AnimationPlayer",
945
+ "Animation"
946
+ ];
947
+ return builtins.includes(type);
948
+ }
949
+ toSnakeCase(str) {
950
+ return str.replace(/([a-z])([A-Z])/g, "$1_$2").replace(/[\s-]+/g, "_").toLowerCase();
951
+ }
952
+ toPascalCase(str) {
953
+ return str.split(/[\s_-]+/).map((word) => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase()).join("");
954
+ }
955
+ }
996
956
  exports.BevyExporter = BevyExporter;
997
957
  exports.DEFAULT_BEVY_CONFIG = DEFAULT_BEVY_CONFIG;