@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
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  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
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  434. package/package.json +7 -12
@@ -1,91 +1,80 @@
1
- 'use strict';
2
-
3
- var React = require('react');
4
-
5
- /**
6
- * useGamepads — polls connected gamepads every frame.
7
- * Returns an array of GamepadSnapshot objects (0-8 pads).
8
- * Designed for couch mini-games (higher level than InputManager).
9
- */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const React = require("react");
10
4
  const AXIS_THRESHOLD = 0.5;
11
5
  const TRIGGER_THRESHOLD = 0.3;
12
6
  function snapshot(gp) {
13
- const btns = gp.buttons;
14
- const axes = gp.axes;
15
- const dpUp = !!btns[12]?.pressed;
16
- const dpDown = !!btns[13]?.pressed;
17
- const dpLeft = !!btns[14]?.pressed;
18
- const dpRight = !!btns[15]?.pressed;
19
- const lt = (btns[6]?.value ?? 0) > TRIGGER_THRESHOLD || !!btns[6]?.pressed;
20
- const rt = (btns[7]?.value ?? 0) > TRIGGER_THRESHOLD || !!btns[7]?.pressed;
21
- return {
22
- index: gp.index,
23
- up: dpUp || (axes[1] != null && axes[1] < -AXIS_THRESHOLD),
24
- down: dpDown || (axes[1] != null && axes[1] > AXIS_THRESHOLD),
25
- left: dpLeft || (axes[0] != null && axes[0] < -AXIS_THRESHOLD),
26
- right: dpRight || (axes[0] != null && axes[0] > AXIS_THRESHOLD),
27
- dpUp,
28
- dpDown,
29
- dpLeft,
30
- dpRight,
31
- lx: axes[0] ?? 0,
32
- ly: axes[1] ?? 0,
33
- rx: axes[2] ?? 0,
34
- ry: axes[3] ?? 0,
35
- a: !!btns[0]?.pressed,
36
- b: !!btns[1]?.pressed,
37
- x: !!btns[2]?.pressed,
38
- y: !!btns[3]?.pressed,
39
- lb: !!btns[4]?.pressed,
40
- rb: !!btns[5]?.pressed,
41
- lt,
42
- rt,
43
- start: !!btns[9]?.pressed,
44
- select: !!btns[8]?.pressed,
45
- };
7
+ const btns = gp.buttons;
8
+ const axes = gp.axes;
9
+ const dpUp = !!btns[12]?.pressed;
10
+ const dpDown = !!btns[13]?.pressed;
11
+ const dpLeft = !!btns[14]?.pressed;
12
+ const dpRight = !!btns[15]?.pressed;
13
+ const lt = (btns[6]?.value ?? 0) > TRIGGER_THRESHOLD || !!btns[6]?.pressed;
14
+ const rt = (btns[7]?.value ?? 0) > TRIGGER_THRESHOLD || !!btns[7]?.pressed;
15
+ return {
16
+ index: gp.index,
17
+ up: dpUp || axes[1] != null && axes[1] < -AXIS_THRESHOLD,
18
+ down: dpDown || axes[1] != null && axes[1] > AXIS_THRESHOLD,
19
+ left: dpLeft || axes[0] != null && axes[0] < -AXIS_THRESHOLD,
20
+ right: dpRight || axes[0] != null && axes[0] > AXIS_THRESHOLD,
21
+ dpUp,
22
+ dpDown,
23
+ dpLeft,
24
+ dpRight,
25
+ lx: axes[0] ?? 0,
26
+ ly: axes[1] ?? 0,
27
+ rx: axes[2] ?? 0,
28
+ ry: axes[3] ?? 0,
29
+ a: !!btns[0]?.pressed,
30
+ b: !!btns[1]?.pressed,
31
+ x: !!btns[2]?.pressed,
32
+ y: !!btns[3]?.pressed,
33
+ lb: !!btns[4]?.pressed,
34
+ rb: !!btns[5]?.pressed,
35
+ lt,
36
+ rt,
37
+ start: !!btns[9]?.pressed,
38
+ select: !!btns[8]?.pressed
39
+ };
46
40
  }
47
41
  function useGamepads() {
48
- const [pads, setPads] = React.useState([]);
49
- const rafRef = React.useRef(0);
50
- React.useEffect(() => {
51
- const poll = () => {
52
- const raw = navigator.getGamepads?.() ?? [];
53
- const snaps = [];
54
- for (const gp of raw) {
55
- if (gp) {
56
- snaps.push(snapshot(gp));
57
- }
58
- }
59
- setPads(snaps);
60
- rafRef.current = requestAnimationFrame(poll);
61
- };
62
- rafRef.current = requestAnimationFrame(poll);
63
- return () => cancelAnimationFrame(rafRef.current);
64
- }, []);
65
- return pads;
66
- }
67
- /**
68
- * useGamepadEdges — returns snapshots + edge detection (justPressed).
69
- * Compares current frame to previous frame for each button.
70
- */
71
- function useGamepadEdges() {
72
- const pads = useGamepads();
73
- const prevRef = React.useRef([]);
74
- const justPressed = (padIndex, button) => {
75
- const cur = pads.find((p) => p.index === padIndex);
76
- const prev = prevRef.current.find((p) => p.index === padIndex);
77
- if (!cur) {
78
- return false;
42
+ const [pads, setPads] = React.useState([]);
43
+ const rafRef = React.useRef(0);
44
+ React.useEffect(() => {
45
+ const poll = () => {
46
+ const raw = navigator.getGamepads?.() ?? [];
47
+ const snaps = [];
48
+ for (const gp of raw) {
49
+ if (gp) {
50
+ snaps.push(snapshot(gp));
79
51
  }
80
- const cv = cur[button];
81
- const pv = prev?.[button];
82
- return cv === true && pv !== true;
52
+ }
53
+ setPads(snaps);
54
+ rafRef.current = requestAnimationFrame(poll);
83
55
  };
84
- React.useEffect(() => {
85
- prevRef.current = pads;
86
- });
87
- return { pads, justPressed };
56
+ rafRef.current = requestAnimationFrame(poll);
57
+ return () => cancelAnimationFrame(rafRef.current);
58
+ }, []);
59
+ return pads;
60
+ }
61
+ function useGamepadEdges() {
62
+ const pads = useGamepads();
63
+ const prevRef = React.useRef([]);
64
+ const justPressed = (padIndex, button) => {
65
+ const cur = pads.find((p) => p.index === padIndex);
66
+ const prev = prevRef.current.find((p) => p.index === padIndex);
67
+ if (!cur) {
68
+ return false;
69
+ }
70
+ const cv = cur[button];
71
+ const pv = prev?.[button];
72
+ return cv === true && pv !== true;
73
+ };
74
+ React.useEffect(() => {
75
+ prevRef.current = pads;
76
+ });
77
+ return { pads, justPressed };
88
78
  }
89
-
90
79
  exports.useGamepadEdges = useGamepadEdges;
91
80
  exports.useGamepads = useGamepads;
@@ -1,287 +1,160 @@
1
- 'use strict';
2
-
3
- /* ────────────────────────────────────────────────────────────────
4
- IconSprite — Bridge between @nice2dev/icons-gaming SVG icons
5
- and the game-engine Canvas 2D renderer.
6
-
7
- Converts React SVG icon components to rasterized textures that
8
- can be used as Sprite assets, including multi-frame animation
9
- sheets generated from different animation states.
10
- ──────────────────────────────────────────────────────────────── */
11
- /* ── SVG to Image conversion ──────────────────────────────────── */
12
- /**
13
- * Render an icon component to an SVG string using React's static markup API.
14
- * This function must be called with the result of ReactDOMServer.renderToStaticMarkup().
15
- */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
16
3
  function iconToSvgString(svgMarkup, size) {
17
- // Ensure SVG has xmlns for standalone rendering
18
- if (!svgMarkup.includes('xmlns=')) {
19
- svgMarkup = svgMarkup.replace('<svg', '<svg xmlns="http://www.w3.org/2000/svg"');
20
- }
21
- // Ensure dimensions
22
- if (!svgMarkup.includes('width=')) {
23
- svgMarkup = svgMarkup.replace('<svg', `<svg width="${size}" height="${size}"`);
24
- }
25
- return svgMarkup;
4
+ if (!svgMarkup.includes("xmlns=")) {
5
+ svgMarkup = svgMarkup.replace("<svg", '<svg xmlns="http://www.w3.org/2000/svg"');
6
+ }
7
+ if (!svgMarkup.includes("width=")) {
8
+ svgMarkup = svgMarkup.replace("<svg", `<svg width="${size}" height="${size}"`);
9
+ }
10
+ return svgMarkup;
26
11
  }
27
- /**
28
- * Convert an SVG string to a data URL suitable for Image loading.
29
- */
30
12
  function svgToDataUrl(svgString) {
31
- const encoded = encodeURIComponent(svgString).replace(/'/g, '%27').replace(/"/g, '%22');
32
- return `data:image/svg+xml,${encoded}`;
13
+ const encoded = encodeURIComponent(svgString).replace(/'/g, "%27").replace(/"/g, "%22");
14
+ return `data:image/svg+xml,${encoded}`;
33
15
  }
34
- /**
35
- * Load an SVG data URL into an HTMLImageElement (async).
36
- */
37
16
  function loadSvgImage(dataUrl) {
38
- return new Promise((resolve, reject) => {
39
- const img = new Image();
40
- img.onload = () => resolve(img);
41
- img.onerror = () => reject(new Error('Failed to load SVG image'));
42
- img.src = dataUrl;
43
- });
17
+ return new Promise((resolve, reject) => {
18
+ const img = new Image();
19
+ img.onload = () => resolve(img);
20
+ img.onerror = () => reject(new Error("Failed to load SVG image"));
21
+ img.src = dataUrl;
22
+ });
44
23
  }
45
- /**
46
- * Rasterize an SVG string to an OffscreenCanvas / HTMLCanvasElement.
47
- */
48
24
  async function rasterizeSvg(svgString, size) {
49
- const dataUrl = svgToDataUrl(svgString);
50
- const img = await loadSvgImage(dataUrl);
51
- const canvas = document.createElement('canvas');
52
- canvas.width = size;
53
- canvas.height = size;
54
- const ctx = canvas.getContext('2d');
55
- if (!ctx) {
56
- throw new Error('Failed to get 2D context');
57
- }
58
- ctx.drawImage(img, 0, 0, size, size);
59
- return canvas;
25
+ const dataUrl = svgToDataUrl(svgString);
26
+ const img = await loadSvgImage(dataUrl);
27
+ const canvas = document.createElement("canvas");
28
+ canvas.width = size;
29
+ canvas.height = size;
30
+ const ctx = canvas.getContext("2d");
31
+ if (!ctx) {
32
+ throw new Error("Failed to get 2D context");
33
+ }
34
+ ctx.drawImage(img, 0, 0, size, size);
35
+ return canvas;
60
36
  }
61
- /* ── Texture registration ─────────────────────────────────────── */
62
- /**
63
- * Generate a deterministic texture ID for an icon + options combination.
64
- */
65
37
  function getIconTextureId(displayName, options) {
66
- const parts = [`icon:${displayName}`];
67
- if (options?.size) {
68
- parts.push(`s${options.size}`);
69
- }
70
- if (options?.color) {
71
- parts.push(`c${options.color}`);
72
- }
73
- if (options?.animation && options.animation !== 'none') {
74
- parts.push(`a${options.animation}`);
75
- }
76
- return parts.join(':');
38
+ const parts = [`icon:${displayName}`];
39
+ if (options?.size) {
40
+ parts.push(`s${options.size}`);
41
+ }
42
+ if (options?.color) {
43
+ parts.push(`c${options.color}`);
44
+ }
45
+ if (options?.animation && options.animation !== "none") {
46
+ parts.push(`a${options.animation}`);
47
+ }
48
+ return parts.join(":");
77
49
  }
78
- /**
79
- * Register an SVG icon as a texture in the game-engine renderer.
80
- *
81
- * @param renderer The Renderer2D instance
82
- * @param textureId Unique texture identifier
83
- * @param svgMarkup Static SVG markup from ReactDOMServer.renderToStaticMarkup(<Icon ... />)
84
- * @param size Rasterization size in px
85
- * @returns Promise that resolves when the texture is ready
86
- *
87
- * @example
88
- * ```ts
89
- * import { renderToStaticMarkup } from 'react-dom/server';
90
- * import { GiWarrior } from '@nice2dev/icons-gaming';
91
- * import { registerIconTexture, getIconTextureId } from '@nice2dev/game-engine';
92
- *
93
- * const id = getIconTextureId('GiWarrior', { size: 64 });
94
- * const svg = renderToStaticMarkup(<GiWarrior size={64} color="#e74c3c" />);
95
- * await registerIconTexture(renderer, id, svg, 64);
96
- * ```
97
- */
98
50
  async function registerIconTexture(renderer, textureId, svgMarkup, size) {
99
- const existing = renderer.getTexture(textureId);
100
- if (existing) {
101
- return;
102
- } // already loaded
103
- const prepared = iconToSvgString(svgMarkup, size);
104
- const dataUrl = svgToDataUrl(prepared);
105
- await renderer.loadTexture(textureId, dataUrl);
51
+ const existing = renderer.getTexture(textureId);
52
+ if (existing) {
53
+ return;
54
+ }
55
+ const prepared = iconToSvgString(svgMarkup, size);
56
+ const dataUrl = svgToDataUrl(prepared);
57
+ await renderer.loadTexture(textureId, dataUrl);
106
58
  }
107
- /**
108
- * Register an SVG icon as a rasterized canvas texture (sync-safe after await).
109
- * Useful when you need pixel-perfect rendering without scaling artifacts.
110
- */
111
59
  async function registerIconCanvasTexture(renderer, textureId, svgMarkup, size) {
112
- const existing = renderer.getTexture(textureId);
113
- if (existing) {
114
- return;
115
- }
116
- const prepared = iconToSvgString(svgMarkup, size);
117
- const canvas = await rasterizeSvg(prepared, size);
118
- renderer.setTexture(textureId, canvas);
60
+ const existing = renderer.getTexture(textureId);
61
+ if (existing) {
62
+ return;
63
+ }
64
+ const prepared = iconToSvgString(svgMarkup, size);
65
+ const canvas = await rasterizeSvg(prepared, size);
66
+ renderer.setTexture(textureId, canvas);
119
67
  }
120
- /* ── Entity helpers ───────────────────────────────────────────── */
121
- /**
122
- * Create a game entity with Sprite component sourced from an icon texture.
123
- *
124
- * The texture must already be registered via `registerIconTexture()`.
125
- *
126
- * @example
127
- * ```ts
128
- * const entityId = createIconEntity(world, 'GiWarrior', textureId, {
129
- * x: 200, y: 150, displayWidth: 64, displayHeight: 64, layer: 1,
130
- * });
131
- * ```
132
- */
133
68
  function createIconEntity(world, name, textureId, options) {
134
- const entity = world.createEntity(options?.name ?? name);
135
- entity.tags.add('icon-sprite');
136
- world.addComponent(entity.id, 'Transform', {
137
- position: { x: options?.x ?? 0, y: options?.y ?? 0 },
138
- scale: { x: 1, y: 1 },
139
- });
140
- const spriteOverrides = {
141
- assetId: textureId,
142
- width: options?.displayWidth ?? 32,
143
- height: options?.displayHeight ?? 32,
144
- layer: options?.layer ?? 0,
145
- visible: true,
146
- };
147
- if (options?.tint) {
148
- spriteOverrides.tint = options.tint;
149
- }
150
- if (options?.opacity !== undefined) {
151
- spriteOverrides.opacity = options.opacity;
152
- }
153
- world.addComponent(entity.id, 'Sprite', spriteOverrides);
154
- return entity.id;
69
+ const entity = world.createEntity(options?.name ?? name);
70
+ entity.tags.add("icon-sprite");
71
+ world.addComponent(entity.id, "Transform", {
72
+ position: { x: options?.x ?? 0, y: options?.y ?? 0 },
73
+ scale: { x: 1, y: 1 }
74
+ });
75
+ const spriteOverrides = {
76
+ assetId: textureId,
77
+ width: options?.displayWidth ?? 32,
78
+ height: options?.displayHeight ?? 32,
79
+ layer: options?.layer ?? 0,
80
+ visible: true
81
+ };
82
+ if (options?.tint) {
83
+ spriteOverrides.tint = options.tint;
84
+ }
85
+ if (options?.opacity !== void 0) {
86
+ spriteOverrides.opacity = options.opacity;
87
+ }
88
+ world.addComponent(entity.id, "Sprite", spriteOverrides);
89
+ return entity.id;
155
90
  }
156
- /* ── Animation sheet helpers ──────────────────────────────────── */
157
- /**
158
- * Create a SpriteAnimation clip from multiple icon animation frames.
159
- *
160
- * Each frame is a separate registered texture. The AnimatorComponent
161
- * switches `assetId` each frame to show different icon states.
162
- *
163
- * @param frames Array of { assetId, duration } for each frame
164
- * @param loop Whether animation loops
165
- */
166
91
  function createIconAnimationClip(frames, fps = 8, loop = true) {
167
- return {
168
- frames: frames.map((f) => ({
169
- assetId: f.assetId,
170
- srcRect: null,
171
- duration: f.duration,
172
- })),
173
- fps,
174
- loop,
175
- };
92
+ return {
93
+ frames: frames.map((f) => ({
94
+ assetId: f.assetId,
95
+ srcRect: null,
96
+ duration: f.duration
97
+ })),
98
+ fps,
99
+ loop
100
+ };
176
101
  }
177
- /**
178
- * Predefined character animation state sequences.
179
- * Maps game animation concepts to sets of icon animation states
180
- * that can be baked into textures.
181
- */
182
102
  const CHARACTER_ANIMATION_STATES = [
183
- 'idle',
184
- 'move',
185
- 'jump',
186
- 'attack-melee',
187
- 'attack-ranged',
188
- 'attack-magic',
189
- 'damage',
190
- 'death',
103
+ "idle",
104
+ "move",
105
+ "jump",
106
+ "attack-melee",
107
+ "attack-ranged",
108
+ "attack-magic",
109
+ "damage",
110
+ "death"
191
111
  ];
192
112
  const OBJECT_ANIMATION_STATES = [
193
- 'idle',
194
- 'spin',
195
- 'float',
196
- 'shake',
197
- 'glow',
198
- 'bounce',
199
- 'flicker',
113
+ "idle",
114
+ "spin",
115
+ "float",
116
+ "shake",
117
+ "glow",
118
+ "bounce",
119
+ "flicker"
200
120
  ];
201
- /**
202
- * Batch-register all animation states of an icon as separate textures.
203
- *
204
- * @returns Map of animation state → texture ID
205
- *
206
- * @example
207
- * ```ts
208
- * const textures = await registerIconAnimationSet(
209
- * renderer,
210
- * 'GiWarrior',
211
- * (anim) => renderToStaticMarkup(<GiWarrior size={64} animation={anim} color="#e74c3c" />),
212
- * CHARACTER_ANIMATION_STATES,
213
- * 64,
214
- * );
215
- * // textures = { idle: 'icon:GiWarrior:s64:aidle', move: 'icon:GiWarrior:s64:amove', ... }
216
- * ```
217
- */
218
121
  async function registerIconAnimationSet(renderer, displayName, renderFn, states, size) {
219
- const result = {};
220
- for (const state of states) {
221
- const textureId = getIconTextureId(displayName, { size, animation: state });
222
- const svgMarkup = renderFn(state);
223
- await registerIconTexture(renderer, textureId, svgMarkup, size);
224
- result[state] = textureId;
225
- }
226
- return result;
122
+ const result = {};
123
+ for (const state of states) {
124
+ const textureId = getIconTextureId(displayName, { size, animation: state });
125
+ const svgMarkup = renderFn(state);
126
+ await registerIconTexture(renderer, textureId, svgMarkup, size);
127
+ result[state] = textureId;
128
+ }
129
+ return result;
227
130
  }
228
- /**
229
- * Create an Animator component configuration from a registered animation set.
230
- *
231
- * @param textureMap Result from `registerIconAnimationSet()`
232
- * @param defaultState Initial animation state (default: 'idle')
233
- * @param fps Frames per second for each clip
234
- */
235
- function createIconAnimator(textureMap, defaultState = 'idle', fps = 1) {
236
- const animations = {};
237
- for (const [state, assetId] of Object.entries(textureMap)) {
238
- animations[state] = {
239
- frames: [{ assetId, srcRect: null }],
240
- fps,
241
- loop: true,
242
- };
243
- }
244
- return {
245
- currentAnimation: defaultState,
246
- animations,
247
- frame: 0,
248
- elapsed: 0,
249
- playing: true,
250
- loop: true,
131
+ function createIconAnimator(textureMap, defaultState = "idle", fps = 1) {
132
+ const animations = {};
133
+ for (const [state, assetId] of Object.entries(textureMap)) {
134
+ animations[state] = {
135
+ frames: [{ assetId, srcRect: null }],
136
+ fps,
137
+ loop: true
251
138
  };
139
+ }
140
+ return {
141
+ currentAnimation: defaultState,
142
+ animations,
143
+ frame: 0,
144
+ elapsed: 0,
145
+ playing: true,
146
+ loop: true
147
+ };
252
148
  }
253
- /**
254
- * Register an entire icon map (e.g. `characterIcons`, `weaponIcons`)
255
- * and return a catalog array for the asset manager / picker.
256
- *
257
- * @param renderer Renderer2D
258
- * @param iconMap Map of name→icon render functions (SVG markup generators)
259
- * @param category Category label for the asset catalog
260
- * @param size Texture size
261
- *
262
- * @example
263
- * ```ts
264
- * const catalog = await registerIconCatalog(
265
- * renderer,
266
- * {
267
- * GiWarrior: () => renderToStaticMarkup(<GiWarrior size={64} color="#e74c3c" />),
268
- * GiMage: () => renderToStaticMarkup(<GiMage size={64} color="#3498db" />),
269
- * },
270
- * 'characters',
271
- * 64,
272
- * );
273
- * ```
274
- */
275
149
  async function registerIconCatalog(renderer, iconMap, category, size) {
276
- const catalog = [];
277
- for (const [name, renderFn] of Object.entries(iconMap)) {
278
- const textureId = getIconTextureId(name, { size });
279
- await registerIconTexture(renderer, textureId, renderFn(), size);
280
- catalog.push({ name, textureId, category });
281
- }
282
- return catalog;
150
+ const catalog = [];
151
+ for (const [name, renderFn] of Object.entries(iconMap)) {
152
+ const textureId = getIconTextureId(name, { size });
153
+ await registerIconTexture(renderer, textureId, renderFn(), size);
154
+ catalog.push({ name, textureId, category });
155
+ }
156
+ return catalog;
283
157
  }
284
-
285
158
  exports.CHARACTER_ANIMATION_STATES = CHARACTER_ANIMATION_STATES;
286
159
  exports.OBJECT_ANIMATION_STATES = OBJECT_ANIMATION_STATES;
287
160
  exports.createIconAnimationClip = createIconAnimationClip;