@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
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  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
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  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
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  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
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  401. package/dist/esm/social/Social.js +77 -79
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  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
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  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
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  407. package/dist/esm/templates/FightingTemplate.js +439 -462
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  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
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  416. package/dist/esm/tilemap/Tilemap.js +209 -213
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  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
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  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,1177 +1,1162 @@
1
- 'use strict';
2
-
3
- var CSharpExporter = require('../scripting/exporters/CSharpExporter.js');
4
- var GraphToAST = require('../scripting/GraphToAST.js');
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- var PlatformExporter = require('./PlatformExporter.js');
6
-
7
- /* ────────────────────────────────────────────────────────────────
8
- Unity Package Exporter
9
-
10
- Exports Nice2Dev projects to Unity .unitypackage format.
11
- Generates C# scripts, prefabs, scenes, and materials.
12
- ──────────────────────────────────────────────────────────────── */
13
- /* ── Unity Exporter Class ─────────────────────────────────────── */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const CSharpExporter = require("../scripting/exporters/CSharpExporter.js");
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+ const GraphToAST = require("../scripting/GraphToAST.js");
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+ const PlatformExporter = require("./PlatformExporter.js");
14
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  class UnityExporter extends PlatformExporter.PlatformExporter {
15
- constructor() {
16
- super(...arguments);
17
- this.platformId = 'unity';
18
- this.platformInfo = {
19
- id: 'unity',
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- name: 'Unity',
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- description: 'Professional game engine for 2D and 3D games',
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- website: 'https://unity.com',
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- features: [
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- '2d-rendering',
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- '3d-rendering',
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- 'physics-2d',
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- 'physics-3d',
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- 'audio',
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- 'networking',
30
- 'ui-system',
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- 'visual-scripting',
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- 'particles',
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- 'animation',
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- 'vr-ar',
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- ],
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- supportedAssets: [
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- 'sprite',
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- 'tileset',
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- 'audio',
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- 'font',
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- 'script',
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- 'scene',
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- 'prefab',
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- 'material',
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- 'shader',
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- 'animation',
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- 'particleSystem',
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- ],
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- exportFormats: ['.unitypackage', '.prefab', '.unity', '.cs'],
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- };
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- this.csharpExporter = new CSharpExporter.CSharpExporter();
52
- this.graphToAST = new GraphToAST.GraphToAST();
53
- this.guidMap = new Map();
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- this.fileIdCounter = 100000;
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+ constructor() {
8
+ super(...arguments);
9
+ this.platformId = "unity";
10
+ this.platformInfo = {
11
+ id: "unity",
12
+ name: "Unity",
13
+ description: "Professional game engine for 2D and 3D games",
14
+ website: "https://unity.com",
15
+ features: [
16
+ "2d-rendering",
17
+ "3d-rendering",
18
+ "physics-2d",
19
+ "physics-3d",
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+ "audio",
21
+ "networking",
22
+ "ui-system",
23
+ "visual-scripting",
24
+ "particles",
25
+ "animation",
26
+ "vr-ar"
27
+ ],
28
+ supportedAssets: [
29
+ "sprite",
30
+ "tileset",
31
+ "audio",
32
+ "font",
33
+ "script",
34
+ "scene",
35
+ "prefab",
36
+ "material",
37
+ "shader",
38
+ "animation",
39
+ "particleSystem"
40
+ ],
41
+ exportFormats: [".unitypackage", ".prefab", ".unity", ".cs"]
42
+ };
43
+ this.csharpExporter = new CSharpExporter.CSharpExporter();
44
+ this.graphToAST = new GraphToAST.GraphToAST();
45
+ this.guidMap = /* @__PURE__ */ new Map();
46
+ this.fileIdCounter = 1e5;
47
+ }
48
+ async doExport(project, options) {
49
+ const unity = options.platformOptions;
50
+ const projectName = options.projectName || project.name;
51
+ const ns = unity?.namespace || this.toValidNamespace(projectName);
52
+ this.generateGuids(project);
53
+ await this.exportProjectSettings(project, options, unity);
54
+ await this.exportScripts(project, options, ns);
55
+ await this.exportPrefabs(project, options);
56
+ await this.exportScenes(project, options);
57
+ await this.exportMaterials(project, options, unity);
58
+ await this.exportAssets(project, options);
59
+ if (unity?.generateAsmdef !== false) {
60
+ this.exportAssemblyDefinition(projectName, ns);
55
61
  }
56
- async doExport(project, options) {
57
- const unity = options.platformOptions;
58
- const projectName = options.projectName || project.name;
59
- const ns = unity?.namespace || this.toValidNamespace(projectName);
60
- // Generate GUIDs for all assets
61
- this.generateGuids(project);
62
- // 1. Generate project structure
63
- await this.exportProjectSettings(project, options, unity);
64
- // 2. Export scripts
65
- await this.exportScripts(project, options, ns);
66
- // 3. Export prefabs
67
- await this.exportPrefabs(project, options);
68
- // 4. Export scenes
69
- await this.exportScenes(project, options);
70
- // 5. Export materials
71
- await this.exportMaterials(project, options, unity);
72
- // 6. Export assets (sprites, audio, etc.)
73
- await this.exportAssets(project, options);
74
- // 7. Generate assembly definition
75
- if (unity?.generateAsmdef !== false) {
76
- this.exportAssemblyDefinition(projectName, ns);
77
- }
78
- // 8. Generate Nice2Dev runtime bridge
79
- if (unity?.includeRuntime !== false) {
80
- this.exportRuntimeBridge(ns);
81
- }
82
- // 9. Generate manifest for .unitypackage
83
- this.exportPackageManifest(project);
62
+ if (unity?.includeRuntime !== false) {
63
+ this.exportRuntimeBridge(ns);
84
64
  }
85
- /* ── Project Settings ───────────────────────────────────────── */
86
- async exportProjectSettings(project, _options, _unity) {
87
- // ProjectSettings.asset
88
- const settings = `%YAML 1.1
89
- %TAG !u! tag:unity3d.com,2011:
90
- --- !u!129 &1
91
- PlayerSettings:
92
- productName: ${project.name}
93
- companyName: ${project.author || 'Nice2Dev'}
94
- defaultScreenWidth: ${project.settings.resolution.width}
95
- defaultScreenHeight: ${project.settings.resolution.height}
96
- runInBackground: 1
97
- colorSpace: 1
98
- activeInputHandler: 2
65
+ this.exportPackageManifest(project);
66
+ }
67
+ /* ── Project Settings ───────────────────────────────────────── */
68
+ async exportProjectSettings(project, _options, _unity) {
69
+ const settings = `%YAML 1.1
70
+ %TAG !u! tag:unity3d.com,2011:
71
+ --- !u!129 &1
72
+ PlayerSettings:
73
+ productName: ${project.name}
74
+ companyName: ${project.author || "Nice2Dev"}
75
+ defaultScreenWidth: ${project.settings.resolution.width}
76
+ defaultScreenHeight: ${project.settings.resolution.height}
77
+ runInBackground: 1
78
+ colorSpace: 1
79
+ activeInputHandler: 2
99
80
  targetGpuSkinning: 1`;
100
- this.addTextFile(`ProjectSettings/ProjectSettings.asset`, settings);
101
- this.addTextFile(`ProjectSettings/ProjectSettings.asset.meta`, this.createMetaFile('project-settings'));
102
- // Physics2DSettings.asset
103
- if (project.settings.physics?.enabled) {
104
- const gravity = project.settings.physics.gravity;
105
- const physics2d = `%YAML 1.1
106
- %TAG !u! tag:unity3d.com,2011:
107
- --- !u!19 &1
108
- Physics2DSettings:
109
- m_Gravity: {x: ${gravity.x}, y: ${gravity.y}}
110
- m_DefaultMaterial: {fileID: 0}
111
- m_VelocityIterations: 8
81
+ this.addTextFile(`ProjectSettings/ProjectSettings.asset`, settings);
82
+ this.addTextFile(
83
+ `ProjectSettings/ProjectSettings.asset.meta`,
84
+ this.createMetaFile("project-settings")
85
+ );
86
+ if (project.settings.physics?.enabled) {
87
+ const gravity = project.settings.physics.gravity;
88
+ const physics2d = `%YAML 1.1
89
+ %TAG !u! tag:unity3d.com,2011:
90
+ --- !u!19 &1
91
+ Physics2DSettings:
92
+ m_Gravity: {x: ${gravity.x}, y: ${gravity.y}}
93
+ m_DefaultMaterial: {fileID: 0}
94
+ m_VelocityIterations: 8
112
95
  m_PositionIterations: 3`;
113
- this.addTextFile(`ProjectSettings/Physics2DSettings.asset`, physics2d);
114
- }
115
- }
116
- /* ── Scripts ────────────────────────────────────────────────── */
117
- async exportScripts(project, options, namespace) {
118
- for (const script of project.scripts) {
119
- try {
120
- const ast = this.graphToAST.convert(script);
121
- const result = this.csharpExporter.export(ast, {
122
- namespace,
123
- includeDebugComments: options.debug,
124
- });
125
- for (const file of result.files) {
126
- const path = `Assets/Scripts/${file.path}`;
127
- this.addTextFile(path, file.content);
128
- this.addTextFile(`${path}.meta`, this.createScriptMetaFile(script.id));
129
- }
130
- }
131
- catch (error) {
132
- this.addWarning('SCRIPT_EXPORT_ERROR', `Failed to export script "${script.name}": ${error}`, 'Check visual script for errors');
133
- }
134
- }
135
- }
136
- /* ── Prefabs ────────────────────────────────────────────────── */
137
- async exportPrefabs(project, _options) {
138
- for (const prefab of project.prefabs) {
139
- const yaml = this.createPrefabYAML(prefab, project);
140
- const path = `Assets/Prefabs/${this.sanitizeFileName(prefab.name)}.prefab`;
141
- this.addTextFile(path, yaml);
142
- this.addTextFile(`${path}.meta`, this.createMetaFile(prefab.id));
143
- }
96
+ this.addTextFile(`ProjectSettings/Physics2DSettings.asset`, physics2d);
144
97
  }
145
- createPrefabYAML(prefab, project) {
146
- const objects = [];
147
- const rootId = this.nextFileId();
148
- const transformId = this.nextFileId();
149
- const gameObjectId = this.nextFileId();
150
- // PrefabInstance header
151
- objects.push({
152
- fileID: rootId,
153
- classID: 1001, // PrefabInstance
154
- type: 'PrefabInstance',
155
- properties: {
156
- m_ObjectHideFlags: 0,
157
- m_CorrespondingSourceObject: { fileID: 0 },
158
- m_PrefabInstance: { fileID: 0 },
159
- m_PrefabAsset: { fileID: 0 },
160
- },
161
- });
162
- // Root GameObject
163
- objects.push({
164
- fileID: gameObjectId,
165
- classID: 1, // GameObject
166
- type: 'GameObject',
167
- properties: {
168
- m_ObjectHideFlags: 0,
169
- m_Name: prefab.name,
170
- m_IsActive: 1,
171
- m_Layer: 0,
172
- m_Tag: 'Untagged',
173
- },
98
+ }
99
+ /* ── Scripts ────────────────────────────────────────────────── */
100
+ async exportScripts(project, options, namespace) {
101
+ for (const script of project.scripts) {
102
+ try {
103
+ const ast = this.graphToAST.convert(script);
104
+ const result = this.csharpExporter.export(ast, {
105
+ namespace,
106
+ includeDebugComments: options.debug
174
107
  });
175
- // Transform component
176
- objects.push({
177
- fileID: transformId,
178
- classID: 4, // Transform
179
- type: 'Transform',
180
- properties: {
181
- m_LocalRotation: { x: 0, y: 0, z: 0, w: 1 },
182
- m_LocalPosition: {
183
- x: prefab.entity.position?.x ?? 0,
184
- y: prefab.entity.position?.y ?? 0,
185
- z: 0,
186
- },
187
- m_LocalScale: { x: prefab.entity.scale?.x ?? 1, y: prefab.entity.scale?.y ?? 1, z: 1 },
188
- m_Children: [],
189
- m_Father: { fileID: 0 },
190
- m_RootOrder: 0,
191
- },
192
- });
193
- // Add components based on entity type
194
- this.addEntityComponents(prefab.entity, objects, gameObjectId, project);
195
- return this.serializeUnityYAML({ objects });
196
- }
197
- /* ── Scenes ─────────────────────────────────────────────────── */
198
- async exportScenes(project, _options) {
199
- for (const scene of project.scenes) {
200
- const yaml = this.createSceneYAML(scene, project);
201
- const path = `Assets/Scenes/${this.sanitizeFileName(scene.name)}.unity`;
202
- this.addTextFile(path, yaml);
203
- this.addTextFile(`${path}.meta`, this.createMetaFile(scene.id));
204
- }
205
- }
206
- createSceneYAML(scene, project) {
207
- const objects = [];
208
- // Scene settings (OcclusionCullingSettings, RenderSettings, etc.)
209
- this.addSceneSettings(objects, project);
210
- // Create hierarchy of GameObjects
211
- for (const entity of scene.entities) {
212
- this.createGameObjectHierarchy(entity, objects, project, null);
213
- }
214
- // Handle tilemaps
215
- for (const tilemap of scene.tilemaps ?? []) {
216
- this.createTilemapGameObject(tilemap, objects, project);
217
- }
218
- return this.serializeUnityYAML({ objects });
219
- }
220
- addSceneSettings(objects, project) {
221
- // OcclusionCullingSettings
222
- objects.push({
223
- fileID: 1,
224
- classID: 29,
225
- type: 'OcclusionCullingSettings',
226
- properties: {},
227
- });
228
- // RenderSettings
229
- const bgColor = this.parseColor(project.settings.backgroundColor);
230
- objects.push({
231
- fileID: 2,
232
- classID: 104,
233
- type: 'RenderSettings',
234
- properties: {
235
- m_AmbientSkyColor: bgColor,
236
- m_AmbientEquatorColor: bgColor,
237
- m_AmbientGroundColor: bgColor,
238
- },
239
- });
240
- // LightmapSettings
241
- objects.push({
242
- fileID: 3,
243
- classID: 157,
244
- type: 'LightmapSettings',
245
- properties: {},
246
- });
247
- // NavMeshSettings
248
- objects.push({
249
- fileID: 4,
250
- classID: 196,
251
- type: 'NavMeshSettings',
252
- properties: {},
253
- });
254
- }
255
- createGameObjectHierarchy(entity, objects, project, parentTransformId) {
256
- const gameObjectId = this.nextFileId();
257
- const transformId = this.nextFileId();
258
- // GameObject
259
- objects.push({
260
- fileID: gameObjectId,
261
- classID: 1,
262
- type: 'GameObject',
263
- properties: {
264
- m_ObjectHideFlags: 0,
265
- m_Name: entity.name,
266
- m_IsActive: 1,
267
- m_Layer: 0,
268
- m_Tag: 'Untagged',
269
- },
270
- });
271
- // Process children for transform hierarchy
272
- const childTransformIds = [];
273
- if (entity.children) {
274
- for (const child of entity.children) {
275
- const childTransformId = this.createGameObjectHierarchy(child, objects, project, transformId);
276
- childTransformIds.push(childTransformId);
277
- }
278
- }
279
- // Transform component
280
- const isRectTransform = entity.components.some((c) => c.type === 'ui-text' || c.type === 'ui-button' || c.type === 'ui-image');
281
- objects.push({
282
- fileID: transformId,
283
- classID: isRectTransform ? 224 : 4, // RectTransform or Transform
284
- type: isRectTransform ? 'RectTransform' : 'Transform',
285
- properties: {
286
- m_GameObject: { fileID: gameObjectId },
287
- m_LocalRotation: {
288
- x: 0,
289
- y: 0,
290
- z: Math.sin((entity.rotation ?? 0) / 2),
291
- w: Math.cos((entity.rotation ?? 0) / 2),
292
- },
293
- m_LocalPosition: { x: entity.position?.x ?? 0, y: entity.position?.y ?? 0, z: 0 },
294
- m_LocalScale: { x: entity.scale?.x ?? 1, y: entity.scale?.y ?? 1, z: 1 },
295
- m_Children: childTransformIds.map((id) => ({ fileID: id })),
296
- m_Father: parentTransformId ? { fileID: parentTransformId } : { fileID: 0 },
297
- m_RootOrder: 0,
298
- },
299
- });
300
- // Add other components
301
- this.addEntityComponents(entity, objects, gameObjectId, project);
302
- return transformId;
303
- }
304
- addEntityComponents(entity, objects, gameObjectId, _project) {
305
- for (const component of entity.components) {
306
- const props = component.properties ?? {};
307
- switch (component.type) {
308
- case 'sprite':
309
- this.addSpriteRenderer(objects, gameObjectId, props);
310
- break;
311
- case 'rigidbody-2d':
312
- this.addRigidbody2D(objects, gameObjectId, props);
313
- break;
314
- case 'box-collider-2d':
315
- this.addBoxCollider2D(objects, gameObjectId, props);
316
- break;
317
- case 'circle-collider-2d':
318
- this.addCircleCollider2D(objects, gameObjectId, props);
319
- break;
320
- case 'audio-source':
321
- this.addAudioSource(objects, gameObjectId, props);
322
- break;
323
- case 'animator':
324
- this.addAnimator(objects, gameObjectId, props);
325
- break;
326
- case 'ui-text':
327
- this.addUIText(objects, gameObjectId, props);
328
- break;
329
- case 'ui-image':
330
- this.addUIImage(objects, gameObjectId, props);
331
- break;
332
- case 'ui-button':
333
- this.addUIButton(objects, gameObjectId, props);
334
- break;
335
- case 'particle-system':
336
- this.addParticleSystem(objects, gameObjectId, props);
337
- break;
338
- default:
339
- this.addWarning('UNKNOWN_COMPONENT', `Unknown component type "${component.type}" on entity "${entity.name}"`, 'Component will be skipped');
340
- }
341
- }
342
- // Add script component if entity has one
343
- if (entity.scriptId) {
344
- this.addScriptComponent(objects, gameObjectId, entity.scriptId);
108
+ for (const file of result.files) {
109
+ const path = `Assets/Scripts/${file.path}`;
110
+ this.addTextFile(path, file.content);
111
+ this.addTextFile(`${path}.meta`, this.createScriptMetaFile(script.id));
345
112
  }
113
+ } catch (error) {
114
+ this.addWarning(
115
+ "SCRIPT_EXPORT_ERROR",
116
+ `Failed to export script "${script.name}": ${error}`,
117
+ "Check visual script for errors"
118
+ );
119
+ }
346
120
  }
347
- /* ── Component Generators ───────────────────────────────────── */
348
- addSpriteRenderer(objects, gameObjectId, props) {
349
- const componentId = this.nextFileId();
350
- const spriteId = props.spriteId;
351
- objects.push({
352
- fileID: componentId,
353
- classID: 212, // SpriteRenderer
354
- type: 'SpriteRenderer',
355
- properties: {
356
- m_GameObject: { fileID: gameObjectId },
357
- m_Enabled: 1,
358
- m_Sprite: spriteId
359
- ? { fileID: 21300000, guid: this.guidMap.get(spriteId) || '', type: 3 }
360
- : { fileID: 0 },
361
- m_Color: this.parseColor(props.color ?? '#ffffff'),
362
- m_FlipX: props.flipX ? 1 : 0,
363
- m_FlipY: props.flipY ? 1 : 0,
364
- m_SortingLayerID: 0,
365
- m_SortingOrder: props.sortingOrder ?? 0,
366
- },
367
- });
368
- }
369
- addRigidbody2D(objects, gameObjectId, props) {
370
- const componentId = this.nextFileId();
371
- objects.push({
372
- fileID: componentId,
373
- classID: 50, // Rigidbody2D
374
- type: 'Rigidbody2D',
375
- properties: {
376
- m_GameObject: { fileID: gameObjectId },
377
- m_BodyType: props.type === 'static' ? 2 : props.type === 'kinematic' ? 1 : 0,
378
- m_Mass: props.mass ?? 1,
379
- m_LinearDrag: props.linearDrag ?? 0,
380
- m_AngularDrag: props.angularDrag ?? 0.05,
381
- m_GravityScale: props.gravityScale ?? 1,
382
- m_FreezeRotation: props.freezeRotation ? 1 : 0,
383
- m_Interpolate: 0,
384
- m_SleepingMode: 1,
385
- m_CollisionDetection: 0,
386
- },
387
- });
121
+ }
122
+ /* ── Prefabs ────────────────────────────────────────────────── */
123
+ async exportPrefabs(project, _options) {
124
+ for (const prefab of project.prefabs) {
125
+ const yaml = this.createPrefabYAML(prefab, project);
126
+ const path = `Assets/Prefabs/${this.sanitizeFileName(prefab.name)}.prefab`;
127
+ this.addTextFile(path, yaml);
128
+ this.addTextFile(`${path}.meta`, this.createMetaFile(prefab.id));
388
129
  }
389
- addBoxCollider2D(objects, gameObjectId, props) {
390
- const componentId = this.nextFileId();
391
- objects.push({
392
- fileID: componentId,
393
- classID: 61, // BoxCollider2D
394
- type: 'BoxCollider2D',
395
- properties: {
396
- m_GameObject: { fileID: gameObjectId },
397
- m_IsTrigger: props.isTrigger ? 1 : 0,
398
- m_Size: { x: props.width ?? 1, y: props.height ?? 1 },
399
- m_Offset: { x: props.offsetX ?? 0, y: props.offsetY ?? 0 },
400
- },
401
- });
130
+ }
131
+ createPrefabYAML(prefab, project) {
132
+ const objects = [];
133
+ const rootId = this.nextFileId();
134
+ const transformId = this.nextFileId();
135
+ const gameObjectId = this.nextFileId();
136
+ objects.push({
137
+ fileID: rootId,
138
+ classID: 1001,
139
+ // PrefabInstance
140
+ type: "PrefabInstance",
141
+ properties: {
142
+ m_ObjectHideFlags: 0,
143
+ m_CorrespondingSourceObject: { fileID: 0 },
144
+ m_PrefabInstance: { fileID: 0 },
145
+ m_PrefabAsset: { fileID: 0 }
146
+ }
147
+ });
148
+ objects.push({
149
+ fileID: gameObjectId,
150
+ classID: 1,
151
+ // GameObject
152
+ type: "GameObject",
153
+ properties: {
154
+ m_ObjectHideFlags: 0,
155
+ m_Name: prefab.name,
156
+ m_IsActive: 1,
157
+ m_Layer: 0,
158
+ m_Tag: "Untagged"
159
+ }
160
+ });
161
+ objects.push({
162
+ fileID: transformId,
163
+ classID: 4,
164
+ // Transform
165
+ type: "Transform",
166
+ properties: {
167
+ m_LocalRotation: { x: 0, y: 0, z: 0, w: 1 },
168
+ m_LocalPosition: {
169
+ x: prefab.entity.position?.x ?? 0,
170
+ y: prefab.entity.position?.y ?? 0,
171
+ z: 0
172
+ },
173
+ m_LocalScale: { x: prefab.entity.scale?.x ?? 1, y: prefab.entity.scale?.y ?? 1, z: 1 },
174
+ m_Children: [],
175
+ m_Father: { fileID: 0 },
176
+ m_RootOrder: 0
177
+ }
178
+ });
179
+ this.addEntityComponents(prefab.entity, objects, gameObjectId, project);
180
+ return this.serializeUnityYAML({ objects });
181
+ }
182
+ /* ── Scenes ─────────────────────────────────────────────────── */
183
+ async exportScenes(project, _options) {
184
+ for (const scene of project.scenes) {
185
+ const yaml = this.createSceneYAML(scene, project);
186
+ const path = `Assets/Scenes/${this.sanitizeFileName(scene.name)}.unity`;
187
+ this.addTextFile(path, yaml);
188
+ this.addTextFile(`${path}.meta`, this.createMetaFile(scene.id));
402
189
  }
403
- addCircleCollider2D(objects, gameObjectId, props) {
404
- const componentId = this.nextFileId();
405
- objects.push({
406
- fileID: componentId,
407
- classID: 58, // CircleCollider2D
408
- type: 'CircleCollider2D',
409
- properties: {
410
- m_GameObject: { fileID: gameObjectId },
411
- m_IsTrigger: props.isTrigger ? 1 : 0,
412
- m_Radius: props.radius ?? 0.5,
413
- m_Offset: { x: props.offsetX ?? 0, y: props.offsetY ?? 0 },
414
- },
415
- });
190
+ }
191
+ createSceneYAML(scene, project) {
192
+ const objects = [];
193
+ this.addSceneSettings(objects, project);
194
+ for (const entity of scene.entities) {
195
+ this.createGameObjectHierarchy(entity, objects, project, null);
416
196
  }
417
- addAudioSource(objects, gameObjectId, props) {
418
- const componentId = this.nextFileId();
419
- const audioClipId = props.clipId;
420
- objects.push({
421
- fileID: componentId,
422
- classID: 82, // AudioSource
423
- type: 'AudioSource',
424
- properties: {
425
- m_GameObject: { fileID: gameObjectId },
426
- m_Enabled: 1,
427
- m_AudioClip: audioClipId
428
- ? { fileID: 8300000, guid: this.guidMap.get(audioClipId) || '', type: 3 }
429
- : { fileID: 0 },
430
- m_PlayOnAwake: props.playOnAwake ? 1 : 0,
431
- m_Loop: props.loop ? 1 : 0,
432
- m_Volume: props.volume ?? 1,
433
- m_Pitch: props.pitch ?? 1,
434
- m_SpatialBlend: props.spatialBlend ?? 0,
435
- },
436
- });
197
+ for (const tilemap of scene.tilemaps ?? []) {
198
+ this.createTilemapGameObject(tilemap, objects, project);
437
199
  }
438
- addAnimator(objects, gameObjectId, props) {
439
- const componentId = this.nextFileId();
440
- const controllerId = props.controllerId;
441
- objects.push({
442
- fileID: componentId,
443
- classID: 95, // Animator
444
- type: 'Animator',
445
- properties: {
446
- m_GameObject: { fileID: gameObjectId },
447
- m_Enabled: 1,
448
- m_Controller: controllerId
449
- ? { fileID: 9100000, guid: this.guidMap.get(controllerId) || '', type: 2 }
450
- : { fileID: 0 },
451
- m_ApplyRootMotion: props.applyRootMotion ? 1 : 0,
452
- m_UpdateMode: 0,
453
- m_CullingMode: props.cullingMode ?? 0,
454
- },
455
- });
200
+ return this.serializeUnityYAML({ objects });
201
+ }
202
+ addSceneSettings(objects, project) {
203
+ objects.push({
204
+ fileID: 1,
205
+ classID: 29,
206
+ type: "OcclusionCullingSettings",
207
+ properties: {}
208
+ });
209
+ const bgColor = this.parseColor(project.settings.backgroundColor);
210
+ objects.push({
211
+ fileID: 2,
212
+ classID: 104,
213
+ type: "RenderSettings",
214
+ properties: {
215
+ m_AmbientSkyColor: bgColor,
216
+ m_AmbientEquatorColor: bgColor,
217
+ m_AmbientGroundColor: bgColor
218
+ }
219
+ });
220
+ objects.push({
221
+ fileID: 3,
222
+ classID: 157,
223
+ type: "LightmapSettings",
224
+ properties: {}
225
+ });
226
+ objects.push({
227
+ fileID: 4,
228
+ classID: 196,
229
+ type: "NavMeshSettings",
230
+ properties: {}
231
+ });
232
+ }
233
+ createGameObjectHierarchy(entity, objects, project, parentTransformId) {
234
+ const gameObjectId = this.nextFileId();
235
+ const transformId = this.nextFileId();
236
+ objects.push({
237
+ fileID: gameObjectId,
238
+ classID: 1,
239
+ type: "GameObject",
240
+ properties: {
241
+ m_ObjectHideFlags: 0,
242
+ m_Name: entity.name,
243
+ m_IsActive: 1,
244
+ m_Layer: 0,
245
+ m_Tag: "Untagged"
246
+ }
247
+ });
248
+ const childTransformIds = [];
249
+ if (entity.children) {
250
+ for (const child of entity.children) {
251
+ const childTransformId = this.createGameObjectHierarchy(
252
+ child,
253
+ objects,
254
+ project,
255
+ transformId
256
+ );
257
+ childTransformIds.push(childTransformId);
258
+ }
456
259
  }
457
- addUIText(objects, gameObjectId, props) {
458
- const componentId = this.nextFileId();
459
- // Using TextMeshProUGUI instead of legacy Text
460
- objects.push({
461
- fileID: componentId,
462
- classID: 114, // MonoBehaviour (TextMeshProUGUI)
463
- type: 'MonoBehaviour',
464
- properties: {
465
- m_GameObject: { fileID: gameObjectId },
466
- m_Enabled: 1,
467
- m_Script: { fileID: 11500000, guid: 'f4688fdb7df04437aeb418b961361dc5', type: 3 }, // TMP_Text
468
- m_Text: props.text ?? '',
469
- m_FontSize: props.fontSize ?? 24,
470
- m_FontColor: this.parseColor(props.color ?? '#ffffff'),
471
- m_TextAlignment: this.getTextAlignment(props.alignment),
472
- },
473
- });
260
+ const isRectTransform = entity.components.some(
261
+ (c) => c.type === "ui-text" || c.type === "ui-button" || c.type === "ui-image"
262
+ );
263
+ objects.push({
264
+ fileID: transformId,
265
+ classID: isRectTransform ? 224 : 4,
266
+ // RectTransform or Transform
267
+ type: isRectTransform ? "RectTransform" : "Transform",
268
+ properties: {
269
+ m_GameObject: { fileID: gameObjectId },
270
+ m_LocalRotation: {
271
+ x: 0,
272
+ y: 0,
273
+ z: Math.sin((entity.rotation ?? 0) / 2),
274
+ w: Math.cos((entity.rotation ?? 0) / 2)
275
+ },
276
+ m_LocalPosition: { x: entity.position?.x ?? 0, y: entity.position?.y ?? 0, z: 0 },
277
+ m_LocalScale: { x: entity.scale?.x ?? 1, y: entity.scale?.y ?? 1, z: 1 },
278
+ m_Children: childTransformIds.map((id) => ({ fileID: id })),
279
+ m_Father: parentTransformId ? { fileID: parentTransformId } : { fileID: 0 },
280
+ m_RootOrder: 0
281
+ }
282
+ });
283
+ this.addEntityComponents(entity, objects, gameObjectId, project);
284
+ return transformId;
285
+ }
286
+ addEntityComponents(entity, objects, gameObjectId, _project) {
287
+ for (const component of entity.components) {
288
+ const props = component.properties ?? {};
289
+ switch (component.type) {
290
+ case "sprite":
291
+ this.addSpriteRenderer(objects, gameObjectId, props);
292
+ break;
293
+ case "rigidbody-2d":
294
+ this.addRigidbody2D(objects, gameObjectId, props);
295
+ break;
296
+ case "box-collider-2d":
297
+ this.addBoxCollider2D(objects, gameObjectId, props);
298
+ break;
299
+ case "circle-collider-2d":
300
+ this.addCircleCollider2D(objects, gameObjectId, props);
301
+ break;
302
+ case "audio-source":
303
+ this.addAudioSource(objects, gameObjectId, props);
304
+ break;
305
+ case "animator":
306
+ this.addAnimator(objects, gameObjectId, props);
307
+ break;
308
+ case "ui-text":
309
+ this.addUIText(objects, gameObjectId, props);
310
+ break;
311
+ case "ui-image":
312
+ this.addUIImage(objects, gameObjectId, props);
313
+ break;
314
+ case "ui-button":
315
+ this.addUIButton(objects, gameObjectId, props);
316
+ break;
317
+ case "particle-system":
318
+ this.addParticleSystem(objects, gameObjectId, props);
319
+ break;
320
+ default:
321
+ this.addWarning(
322
+ "UNKNOWN_COMPONENT",
323
+ `Unknown component type "${component.type}" on entity "${entity.name}"`,
324
+ "Component will be skipped"
325
+ );
326
+ }
474
327
  }
475
- addUIImage(objects, gameObjectId, props) {
476
- const componentId = this.nextFileId();
477
- const spriteId = props.spriteId;
478
- objects.push({
479
- fileID: componentId,
480
- classID: 114, // Image
481
- type: 'Image',
482
- properties: {
483
- m_GameObject: { fileID: gameObjectId },
484
- m_Enabled: 1,
485
- m_Sprite: spriteId
486
- ? { fileID: 21300000, guid: this.guidMap.get(spriteId) || '', type: 3 }
487
- : { fileID: 0 },
488
- m_Color: this.parseColor(props.color ?? '#ffffff'),
489
- m_RaycastTarget: props.raycastTarget !== false ? 1 : 0,
490
- m_Type: props.imageType ?? 0, // Simple
491
- m_FillCenter: 1,
492
- m_PreserveAspect: props.preserveAspect ? 1 : 0,
493
- },
494
- });
328
+ if (entity.scriptId) {
329
+ this.addScriptComponent(objects, gameObjectId, entity.scriptId);
495
330
  }
496
- addUIButton(objects, gameObjectId, props) {
497
- const componentId = this.nextFileId();
498
- objects.push({
499
- fileID: componentId,
500
- classID: 114, // Button
501
- type: 'Button',
502
- properties: {
503
- m_GameObject: { fileID: gameObjectId },
504
- m_Enabled: 1,
505
- m_Interactable: props.interactable !== false ? 1 : 0,
506
- m_TargetGraphic: { fileID: 0 },
507
- m_OnClick: { m_PersistentCalls: { m_Calls: [] } },
508
- },
509
- });
331
+ }
332
+ /* ── Component Generators ───────────────────────────────────── */
333
+ addSpriteRenderer(objects, gameObjectId, props) {
334
+ const componentId = this.nextFileId();
335
+ const spriteId = props.spriteId;
336
+ objects.push({
337
+ fileID: componentId,
338
+ classID: 212,
339
+ // SpriteRenderer
340
+ type: "SpriteRenderer",
341
+ properties: {
342
+ m_GameObject: { fileID: gameObjectId },
343
+ m_Enabled: 1,
344
+ m_Sprite: spriteId ? { fileID: 213e5, guid: this.guidMap.get(spriteId) || "", type: 3 } : { fileID: 0 },
345
+ m_Color: this.parseColor(props.color ?? "#ffffff"),
346
+ m_FlipX: props.flipX ? 1 : 0,
347
+ m_FlipY: props.flipY ? 1 : 0,
348
+ m_SortingLayerID: 0,
349
+ m_SortingOrder: props.sortingOrder ?? 0
350
+ }
351
+ });
352
+ }
353
+ addRigidbody2D(objects, gameObjectId, props) {
354
+ const componentId = this.nextFileId();
355
+ objects.push({
356
+ fileID: componentId,
357
+ classID: 50,
358
+ // Rigidbody2D
359
+ type: "Rigidbody2D",
360
+ properties: {
361
+ m_GameObject: { fileID: gameObjectId },
362
+ m_BodyType: props.type === "static" ? 2 : props.type === "kinematic" ? 1 : 0,
363
+ m_Mass: props.mass ?? 1,
364
+ m_LinearDrag: props.linearDrag ?? 0,
365
+ m_AngularDrag: props.angularDrag ?? 0.05,
366
+ m_GravityScale: props.gravityScale ?? 1,
367
+ m_FreezeRotation: props.freezeRotation ? 1 : 0,
368
+ m_Interpolate: 0,
369
+ m_SleepingMode: 1,
370
+ m_CollisionDetection: 0
371
+ }
372
+ });
373
+ }
374
+ addBoxCollider2D(objects, gameObjectId, props) {
375
+ const componentId = this.nextFileId();
376
+ objects.push({
377
+ fileID: componentId,
378
+ classID: 61,
379
+ // BoxCollider2D
380
+ type: "BoxCollider2D",
381
+ properties: {
382
+ m_GameObject: { fileID: gameObjectId },
383
+ m_IsTrigger: props.isTrigger ? 1 : 0,
384
+ m_Size: { x: props.width ?? 1, y: props.height ?? 1 },
385
+ m_Offset: { x: props.offsetX ?? 0, y: props.offsetY ?? 0 }
386
+ }
387
+ });
388
+ }
389
+ addCircleCollider2D(objects, gameObjectId, props) {
390
+ const componentId = this.nextFileId();
391
+ objects.push({
392
+ fileID: componentId,
393
+ classID: 58,
394
+ // CircleCollider2D
395
+ type: "CircleCollider2D",
396
+ properties: {
397
+ m_GameObject: { fileID: gameObjectId },
398
+ m_IsTrigger: props.isTrigger ? 1 : 0,
399
+ m_Radius: props.radius ?? 0.5,
400
+ m_Offset: { x: props.offsetX ?? 0, y: props.offsetY ?? 0 }
401
+ }
402
+ });
403
+ }
404
+ addAudioSource(objects, gameObjectId, props) {
405
+ const componentId = this.nextFileId();
406
+ const audioClipId = props.clipId;
407
+ objects.push({
408
+ fileID: componentId,
409
+ classID: 82,
410
+ // AudioSource
411
+ type: "AudioSource",
412
+ properties: {
413
+ m_GameObject: { fileID: gameObjectId },
414
+ m_Enabled: 1,
415
+ m_AudioClip: audioClipId ? { fileID: 83e5, guid: this.guidMap.get(audioClipId) || "", type: 3 } : { fileID: 0 },
416
+ m_PlayOnAwake: props.playOnAwake ? 1 : 0,
417
+ m_Loop: props.loop ? 1 : 0,
418
+ m_Volume: props.volume ?? 1,
419
+ m_Pitch: props.pitch ?? 1,
420
+ m_SpatialBlend: props.spatialBlend ?? 0
421
+ }
422
+ });
423
+ }
424
+ addAnimator(objects, gameObjectId, props) {
425
+ const componentId = this.nextFileId();
426
+ const controllerId = props.controllerId;
427
+ objects.push({
428
+ fileID: componentId,
429
+ classID: 95,
430
+ // Animator
431
+ type: "Animator",
432
+ properties: {
433
+ m_GameObject: { fileID: gameObjectId },
434
+ m_Enabled: 1,
435
+ m_Controller: controllerId ? { fileID: 91e5, guid: this.guidMap.get(controllerId) || "", type: 2 } : { fileID: 0 },
436
+ m_ApplyRootMotion: props.applyRootMotion ? 1 : 0,
437
+ m_UpdateMode: 0,
438
+ m_CullingMode: props.cullingMode ?? 0
439
+ }
440
+ });
441
+ }
442
+ addUIText(objects, gameObjectId, props) {
443
+ const componentId = this.nextFileId();
444
+ objects.push({
445
+ fileID: componentId,
446
+ classID: 114,
447
+ // MonoBehaviour (TextMeshProUGUI)
448
+ type: "MonoBehaviour",
449
+ properties: {
450
+ m_GameObject: { fileID: gameObjectId },
451
+ m_Enabled: 1,
452
+ m_Script: { fileID: 115e5, guid: "f4688fdb7df04437aeb418b961361dc5", type: 3 },
453
+ // TMP_Text
454
+ m_Text: props.text ?? "",
455
+ m_FontSize: props.fontSize ?? 24,
456
+ m_FontColor: this.parseColor(props.color ?? "#ffffff"),
457
+ m_TextAlignment: this.getTextAlignment(props.alignment)
458
+ }
459
+ });
460
+ }
461
+ addUIImage(objects, gameObjectId, props) {
462
+ const componentId = this.nextFileId();
463
+ const spriteId = props.spriteId;
464
+ objects.push({
465
+ fileID: componentId,
466
+ classID: 114,
467
+ // Image
468
+ type: "Image",
469
+ properties: {
470
+ m_GameObject: { fileID: gameObjectId },
471
+ m_Enabled: 1,
472
+ m_Sprite: spriteId ? { fileID: 213e5, guid: this.guidMap.get(spriteId) || "", type: 3 } : { fileID: 0 },
473
+ m_Color: this.parseColor(props.color ?? "#ffffff"),
474
+ m_RaycastTarget: props.raycastTarget !== false ? 1 : 0,
475
+ m_Type: props.imageType ?? 0,
476
+ // Simple
477
+ m_FillCenter: 1,
478
+ m_PreserveAspect: props.preserveAspect ? 1 : 0
479
+ }
480
+ });
481
+ }
482
+ addUIButton(objects, gameObjectId, props) {
483
+ const componentId = this.nextFileId();
484
+ objects.push({
485
+ fileID: componentId,
486
+ classID: 114,
487
+ // Button
488
+ type: "Button",
489
+ properties: {
490
+ m_GameObject: { fileID: gameObjectId },
491
+ m_Enabled: 1,
492
+ m_Interactable: props.interactable !== false ? 1 : 0,
493
+ m_TargetGraphic: { fileID: 0 },
494
+ m_OnClick: { m_PersistentCalls: { m_Calls: [] } }
495
+ }
496
+ });
497
+ }
498
+ addParticleSystem(objects, gameObjectId, props) {
499
+ const componentId = this.nextFileId();
500
+ objects.push({
501
+ fileID: componentId,
502
+ classID: 198,
503
+ // ParticleSystem
504
+ type: "ParticleSystem",
505
+ properties: {
506
+ m_GameObject: { fileID: gameObjectId },
507
+ m_Duration: props.duration ?? 5,
508
+ m_Looping: props.looping ? 1 : 0,
509
+ m_Prewarm: props.prewarm ? 1 : 0,
510
+ m_StartDelay: { value: props.startDelay ?? 0 },
511
+ m_PlayOnAwake: props.playOnAwake !== false ? 1 : 0,
512
+ m_StartSpeed: { value: props.startSpeed ?? 5 },
513
+ m_StartSize: { value: props.startSize ?? 1 },
514
+ m_StartColor: this.parseColor(props.startColor ?? "#ffffff"),
515
+ m_MaxParticles: props.maxParticles ?? 1e3
516
+ }
517
+ });
518
+ }
519
+ addScriptComponent(objects, gameObjectId, scriptId) {
520
+ const componentId = this.nextFileId();
521
+ const scriptGuid = this.guidMap.get(scriptId);
522
+ if (!scriptGuid) {
523
+ this.addWarning("SCRIPT_NOT_FOUND", `Script "${scriptId}" not found for entity`);
524
+ return;
510
525
  }
511
- addParticleSystem(objects, gameObjectId, props) {
512
- const componentId = this.nextFileId();
513
- objects.push({
514
- fileID: componentId,
515
- classID: 198, // ParticleSystem
516
- type: 'ParticleSystem',
517
- properties: {
518
- m_GameObject: { fileID: gameObjectId },
519
- m_Duration: props.duration ?? 5,
520
- m_Looping: props.looping ? 1 : 0,
521
- m_Prewarm: props.prewarm ? 1 : 0,
522
- m_StartDelay: { value: props.startDelay ?? 0 },
523
- m_PlayOnAwake: props.playOnAwake !== false ? 1 : 0,
524
- m_StartSpeed: { value: props.startSpeed ?? 5 },
525
- m_StartSize: { value: props.startSize ?? 1 },
526
- m_StartColor: this.parseColor(props.startColor ?? '#ffffff'),
527
- m_MaxParticles: props.maxParticles ?? 1000,
528
- },
529
- });
526
+ objects.push({
527
+ fileID: componentId,
528
+ classID: 114,
529
+ // MonoBehaviour
530
+ type: "MonoBehaviour",
531
+ properties: {
532
+ m_GameObject: { fileID: gameObjectId },
533
+ m_Enabled: 1,
534
+ m_Script: { fileID: 115e5, guid: scriptGuid, type: 3 }
535
+ }
536
+ });
537
+ }
538
+ /* ── Tilemaps ───────────────────────────────────────────────── */
539
+ createTilemapGameObject(tilemap, objects, project) {
540
+ const gameObjectId = this.nextFileId();
541
+ const transformId = this.nextFileId();
542
+ const gridId = this.nextFileId();
543
+ objects.push({
544
+ fileID: gameObjectId,
545
+ classID: 1,
546
+ type: "GameObject",
547
+ properties: {
548
+ m_ObjectHideFlags: 0,
549
+ m_Name: tilemap.name,
550
+ m_IsActive: 1,
551
+ m_Layer: 0,
552
+ m_Tag: "Untagged"
553
+ }
554
+ });
555
+ objects.push({
556
+ fileID: gridId,
557
+ classID: 156,
558
+ // Grid
559
+ type: "Grid",
560
+ properties: {
561
+ m_GameObject: { fileID: gameObjectId },
562
+ m_CellSize: { x: tilemap.tileSize, y: tilemap.tileSize, z: 0 },
563
+ m_CellGap: { x: 0, y: 0, z: 0 },
564
+ m_CellLayout: 0,
565
+ // Rectangle
566
+ m_CellSwizzle: 0
567
+ // XYZ
568
+ }
569
+ });
570
+ objects.push({
571
+ fileID: transformId,
572
+ classID: 4,
573
+ type: "Transform",
574
+ properties: {
575
+ m_GameObject: { fileID: gameObjectId },
576
+ m_LocalRotation: { x: 0, y: 0, z: 0, w: 1 },
577
+ m_LocalPosition: { x: 0, y: 0, z: 0 },
578
+ m_LocalScale: { x: 1, y: 1, z: 1 },
579
+ m_Children: [],
580
+ m_Father: { fileID: 0 },
581
+ m_RootOrder: 0
582
+ }
583
+ });
584
+ for (let i = 0; i < tilemap.layers.length; i++) {
585
+ this.createTilemapLayer(tilemap.layers[i], tilemap, objects, transformId, project);
530
586
  }
531
- addScriptComponent(objects, gameObjectId, scriptId) {
532
- const componentId = this.nextFileId();
533
- const scriptGuid = this.guidMap.get(scriptId);
534
- if (!scriptGuid) {
535
- this.addWarning('SCRIPT_NOT_FOUND', `Script "${scriptId}" not found for entity`);
536
- return;
537
- }
538
- objects.push({
539
- fileID: componentId,
540
- classID: 114, // MonoBehaviour
541
- type: 'MonoBehaviour',
542
- properties: {
543
- m_GameObject: { fileID: gameObjectId },
544
- m_Enabled: 1,
545
- m_Script: { fileID: 11500000, guid: scriptGuid, type: 3 },
546
- },
547
- });
587
+ }
588
+ createTilemapLayer(layer, tilemap, objects, parentTransformId, _project) {
589
+ const gameObjectId = this.nextFileId();
590
+ const transformId = this.nextFileId();
591
+ const tilemapId = this.nextFileId();
592
+ const rendererId = this.nextFileId();
593
+ objects.push({
594
+ fileID: gameObjectId,
595
+ classID: 1,
596
+ type: "GameObject",
597
+ properties: {
598
+ m_Name: layer.name,
599
+ m_IsActive: layer.visible ? 1 : 0
600
+ }
601
+ });
602
+ objects.push({
603
+ fileID: transformId,
604
+ classID: 4,
605
+ type: "Transform",
606
+ properties: {
607
+ m_GameObject: { fileID: gameObjectId },
608
+ m_Father: { fileID: parentTransformId }
609
+ }
610
+ });
611
+ objects.push({
612
+ fileID: tilemapId,
613
+ classID: 156,
614
+ // Tilemap
615
+ type: "Tilemap",
616
+ properties: {
617
+ m_GameObject: { fileID: gameObjectId },
618
+ m_Size: { x: tilemap.width, y: tilemap.height, z: 1 },
619
+ m_TileAssets: [],
620
+ // Would reference TileBase assets
621
+ m_TileMatrixArray: [],
622
+ m_TileColorArray: []
623
+ }
624
+ });
625
+ objects.push({
626
+ fileID: rendererId,
627
+ classID: 156,
628
+ // TilemapRenderer
629
+ type: "TilemapRenderer",
630
+ properties: {
631
+ m_GameObject: { fileID: gameObjectId },
632
+ m_Enabled: 1,
633
+ m_SortingLayerID: 0,
634
+ m_SortingOrder: 0,
635
+ m_ChunkSize: { x: 32, y: 32, z: 1 }
636
+ }
637
+ });
638
+ }
639
+ /* ── Materials ──────────────────────────────────────────────── */
640
+ async exportMaterials(project, options, unity) {
641
+ const materials = project.assets.filter((a) => a.type === "material");
642
+ for (const material of materials) {
643
+ const matYaml = this.createMaterialYAML(material, unity?.useURP);
644
+ const path = `Assets/Materials/${this.sanitizeFileName(material.name)}.mat`;
645
+ this.addTextFile(path, matYaml);
646
+ this.addTextFile(`${path}.meta`, this.createMetaFile(material.id));
548
647
  }
549
- /* ── Tilemaps ───────────────────────────────────────────────── */
550
- createTilemapGameObject(tilemap, objects, project) {
551
- const gameObjectId = this.nextFileId();
552
- const transformId = this.nextFileId();
553
- const gridId = this.nextFileId();
554
- // Grid GameObject (parent)
555
- objects.push({
556
- fileID: gameObjectId,
557
- classID: 1,
558
- type: 'GameObject',
559
- properties: {
560
- m_ObjectHideFlags: 0,
561
- m_Name: tilemap.name,
562
- m_IsActive: 1,
563
- m_Layer: 0,
564
- m_Tag: 'Untagged',
565
- },
566
- });
567
- // Grid component
568
- objects.push({
569
- fileID: gridId,
570
- classID: 156, // Grid
571
- type: 'Grid',
572
- properties: {
573
- m_GameObject: { fileID: gameObjectId },
574
- m_CellSize: { x: tilemap.tileSize, y: tilemap.tileSize, z: 0 },
575
- m_CellGap: { x: 0, y: 0, z: 0 },
576
- m_CellLayout: 0, // Rectangle
577
- m_CellSwizzle: 0, // XYZ
578
- },
579
- });
580
- // Transform for grid
581
- objects.push({
582
- fileID: transformId,
583
- classID: 4,
584
- type: 'Transform',
585
- properties: {
586
- m_GameObject: { fileID: gameObjectId },
587
- m_LocalRotation: { x: 0, y: 0, z: 0, w: 1 },
588
- m_LocalPosition: { x: 0, y: 0, z: 0 },
589
- m_LocalScale: { x: 1, y: 1, z: 1 },
590
- m_Children: [],
591
- m_Father: { fileID: 0 },
592
- m_RootOrder: 0,
593
- },
594
- });
595
- // Create Tilemap layer objects
596
- for (let i = 0; i < tilemap.layers.length; i++) {
597
- this.createTilemapLayer(tilemap.layers[i], tilemap, objects, transformId, project);
598
- }
599
- }
600
- createTilemapLayer(layer, tilemap, objects, parentTransformId, _project) {
601
- const gameObjectId = this.nextFileId();
602
- const transformId = this.nextFileId();
603
- const tilemapId = this.nextFileId();
604
- const rendererId = this.nextFileId();
605
- // Layer GameObject
606
- objects.push({
607
- fileID: gameObjectId,
608
- classID: 1,
609
- type: 'GameObject',
610
- properties: {
611
- m_Name: layer.name,
612
- m_IsActive: layer.visible ? 1 : 0,
613
- },
614
- });
615
- // Transform
616
- objects.push({
617
- fileID: transformId,
618
- classID: 4,
619
- type: 'Transform',
620
- properties: {
621
- m_GameObject: { fileID: gameObjectId },
622
- m_Father: { fileID: parentTransformId },
623
- },
624
- });
625
- // Tilemap component
626
- objects.push({
627
- fileID: tilemapId,
628
- classID: 156, // Tilemap
629
- type: 'Tilemap',
630
- properties: {
631
- m_GameObject: { fileID: gameObjectId },
632
- m_Size: { x: tilemap.width, y: tilemap.height, z: 1 },
633
- m_TileAssets: [], // Would reference TileBase assets
634
- m_TileMatrixArray: [],
635
- m_TileColorArray: [],
636
- },
637
- });
638
- // TilemapRenderer
639
- objects.push({
640
- fileID: rendererId,
641
- classID: 156, // TilemapRenderer
642
- type: 'TilemapRenderer',
643
- properties: {
644
- m_GameObject: { fileID: gameObjectId },
645
- m_Enabled: 1,
646
- m_SortingLayerID: 0,
647
- m_SortingOrder: 0,
648
- m_ChunkSize: { x: 32, y: 32, z: 1 },
649
- },
650
- });
651
- }
652
- /* ── Materials ──────────────────────────────────────────────── */
653
- async exportMaterials(project, options, unity) {
654
- const materials = project.assets.filter((a) => a.type === 'material');
655
- for (const material of materials) {
656
- const matYaml = this.createMaterialYAML(material, unity?.useURP);
657
- const path = `Assets/Materials/${this.sanitizeFileName(material.name)}.mat`;
658
- this.addTextFile(path, matYaml);
659
- this.addTextFile(`${path}.meta`, this.createMetaFile(material.id));
660
- }
661
- }
662
- createMaterialYAML(material, useURP) {
663
- const shaderGuid = useURP
664
- ? '933532a4fcc9baf4fa0491de14d08ed7' // Universal Render Pipeline/Lit
665
- : '0000000000000000f000000000000000'; // Standard
666
- const color = material.metadata?.color ?? '#ffffff';
667
- const rgba = this.parseColor(color);
668
- return `%YAML 1.1
669
- %TAG !u! tag:unity3d.com,2011:
670
- --- !u!21 &2100000
671
- Material:
672
- serializedVersion: 8
673
- m_ObjectHideFlags: 0
674
- m_CorrespondingSourceObject: {fileID: 0}
675
- m_PrefabInstance: {fileID: 0}
676
- m_PrefabAsset: {fileID: 0}
677
- m_Name: ${material.name}
678
- m_Shader: {fileID: 46, guid: ${shaderGuid}, type: 2}
679
- m_Parent: {fileID: 0}
648
+ }
649
+ createMaterialYAML(material, useURP) {
650
+ const shaderGuid = useURP ? "933532a4fcc9baf4fa0491de14d08ed7" : "0000000000000000f000000000000000";
651
+ const color = material.metadata?.color ?? "#ffffff";
652
+ const rgba = this.parseColor(color);
653
+ return `%YAML 1.1
654
+ %TAG !u! tag:unity3d.com,2011:
655
+ --- !u!21 &2100000
656
+ Material:
657
+ serializedVersion: 8
658
+ m_ObjectHideFlags: 0
659
+ m_CorrespondingSourceObject: {fileID: 0}
660
+ m_PrefabInstance: {fileID: 0}
661
+ m_PrefabAsset: {fileID: 0}
662
+ m_Name: ${material.name}
663
+ m_Shader: {fileID: 46, guid: ${shaderGuid}, type: 2}
664
+ m_Parent: {fileID: 0}
680
665
  m_Color: ${JSON.stringify(rgba)}`;
666
+ }
667
+ /* ── Assets ─────────────────────────────────────────────────── */
668
+ async exportAssets(project, _options) {
669
+ for (const asset of project.assets) {
670
+ switch (asset.type) {
671
+ case "sprite":
672
+ this.exportSpriteAsset(asset);
673
+ break;
674
+ case "audio":
675
+ this.exportAudioAsset(asset);
676
+ break;
677
+ case "font":
678
+ this.exportFontAsset(asset);
679
+ break;
680
+ case "tileset":
681
+ this.exportTilesetAsset(asset);
682
+ break;
683
+ case "animation":
684
+ this.exportAnimationAsset(asset);
685
+ break;
686
+ }
681
687
  }
682
- /* ── Assets ─────────────────────────────────────────────────── */
683
- async exportAssets(project, _options) {
684
- for (const asset of project.assets) {
685
- switch (asset.type) {
686
- case 'sprite':
687
- this.exportSpriteAsset(asset);
688
- break;
689
- case 'audio':
690
- this.exportAudioAsset(asset);
691
- break;
692
- case 'font':
693
- this.exportFontAsset(asset);
694
- break;
695
- case 'tileset':
696
- this.exportTilesetAsset(asset);
697
- break;
698
- case 'animation':
699
- this.exportAnimationAsset(asset);
700
- break;
701
- }
702
- }
703
- }
704
- exportSpriteAsset(asset) {
705
- // Create .meta file for sprite import settings
706
- const meta = `fileFormatVersion: 2
707
- guid: ${this.guidMap.get(asset.id)}
708
- TextureImporter:
709
- internalIDToNameTable: []
710
- externalObjects: {}
711
- serializedVersion: 12
712
- mipmaps:
713
- mipMapMode: 0
714
- enableMipMap: 0
715
- bumpmap:
716
- convertToNormalMap: 0
717
- isReadable: 0
718
- streamingMipmaps: 0
719
- spriteMode: 1
720
- spriteExtrude: 1
721
- spriteMeshType: 1
722
- alignment: 0
723
- spritePivot: {x: 0.5, y: 0.5}
724
- spritePixelsToUnits: 100
725
- spriteBorder: {x: 0, y: 0, z: 0, w: 0}
726
- spriteGenerateFallbackPhysicsShape: 1
727
- alphaUsage: 1
728
- alphaIsTransparency: 1
729
- spriteTessellationDetail: -1
730
- textureType: 8
731
- textureShape: 1
732
- filterMode: 0
733
- maxTextureSize: 2048
688
+ }
689
+ exportSpriteAsset(asset) {
690
+ const meta = `fileFormatVersion: 2
691
+ guid: ${this.guidMap.get(asset.id)}
692
+ TextureImporter:
693
+ internalIDToNameTable: []
694
+ externalObjects: {}
695
+ serializedVersion: 12
696
+ mipmaps:
697
+ mipMapMode: 0
698
+ enableMipMap: 0
699
+ bumpmap:
700
+ convertToNormalMap: 0
701
+ isReadable: 0
702
+ streamingMipmaps: 0
703
+ spriteMode: 1
704
+ spriteExtrude: 1
705
+ spriteMeshType: 1
706
+ alignment: 0
707
+ spritePivot: {x: 0.5, y: 0.5}
708
+ spritePixelsToUnits: 100
709
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
710
+ spriteGenerateFallbackPhysicsShape: 1
711
+ alphaUsage: 1
712
+ alphaIsTransparency: 1
713
+ spriteTessellationDetail: -1
714
+ textureType: 8
715
+ textureShape: 1
716
+ filterMode: 0
717
+ maxTextureSize: 2048
734
718
  textureCompression: 1`;
735
- const path = `Assets/Sprites/${this.sanitizeFileName(asset.name)}`;
736
- // Note: actual image file would be copied from source
737
- this.addTextFile(`${path}.meta`, meta);
738
- }
739
- exportAudioAsset(asset) {
740
- const meta = `fileFormatVersion: 2
741
- guid: ${this.guidMap.get(asset.id)}
742
- AudioImporter:
743
- externalObjects: {}
744
- serializedVersion: 7
745
- defaultSettings:
746
- loadType: 0
747
- sampleRateSetting: 0
748
- sampleRateOverride: 44100
749
- compressionFormat: 1
750
- quality: 1
751
- conversionMode: 0
752
- forceToMono: 0
753
- normalize: 1
754
- preloadAudioData: 1
755
- loadInBackground: 0
756
- ambisonic: 0
719
+ const path = `Assets/Sprites/${this.sanitizeFileName(asset.name)}`;
720
+ this.addTextFile(`${path}.meta`, meta);
721
+ }
722
+ exportAudioAsset(asset) {
723
+ const meta = `fileFormatVersion: 2
724
+ guid: ${this.guidMap.get(asset.id)}
725
+ AudioImporter:
726
+ externalObjects: {}
727
+ serializedVersion: 7
728
+ defaultSettings:
729
+ loadType: 0
730
+ sampleRateSetting: 0
731
+ sampleRateOverride: 44100
732
+ compressionFormat: 1
733
+ quality: 1
734
+ conversionMode: 0
735
+ forceToMono: 0
736
+ normalize: 1
737
+ preloadAudioData: 1
738
+ loadInBackground: 0
739
+ ambisonic: 0
757
740
  3D: 1`;
758
- const path = `Assets/Audio/${this.sanitizeFileName(asset.name)}`;
759
- this.addTextFile(`${path}.meta`, meta);
760
- }
761
- exportFontAsset(asset) {
762
- const meta = `fileFormatVersion: 2
763
- guid: ${this.guidMap.get(asset.id)}
764
- TrueTypeFontImporter:
765
- externalObjects: {}
766
- serializedVersion: 4
767
- fontSize: 16
768
- forceTextureCase: -2
769
- characterSpacing: 0
770
- characterPadding: 1
771
- includeFontData: 1
772
- fontNames:
773
- - ${asset.name}
774
- fallbackFontReferences: []
775
- customCharacters:
776
- fontRenderingMode: 0
741
+ const path = `Assets/Audio/${this.sanitizeFileName(asset.name)}`;
742
+ this.addTextFile(`${path}.meta`, meta);
743
+ }
744
+ exportFontAsset(asset) {
745
+ const meta = `fileFormatVersion: 2
746
+ guid: ${this.guidMap.get(asset.id)}
747
+ TrueTypeFontImporter:
748
+ externalObjects: {}
749
+ serializedVersion: 4
750
+ fontSize: 16
751
+ forceTextureCase: -2
752
+ characterSpacing: 0
753
+ characterPadding: 1
754
+ includeFontData: 1
755
+ fontNames:
756
+ - ${asset.name}
757
+ fallbackFontReferences: []
758
+ customCharacters:
759
+ fontRenderingMode: 0
777
760
  ascentCalculationMode: 1`;
778
- const path = `Assets/Fonts/${this.sanitizeFileName(asset.name)}`;
779
- this.addTextFile(`${path}.meta`, meta);
780
- }
781
- exportTilesetAsset(asset) {
782
- // Export as Tileset Palette
783
- const palette = `%YAML 1.1
784
- %TAG !u! tag:unity3d.com,2011:
785
- --- !u!114 &11400000
786
- MonoBehaviour:
787
- m_ObjectHideFlags: 0
788
- m_Name: ${asset.name}
789
- m_EditorClassIdentifier:
761
+ const path = `Assets/Fonts/${this.sanitizeFileName(asset.name)}`;
762
+ this.addTextFile(`${path}.meta`, meta);
763
+ }
764
+ exportTilesetAsset(asset) {
765
+ const palette = `%YAML 1.1
766
+ %TAG !u! tag:unity3d.com,2011:
767
+ --- !u!114 &11400000
768
+ MonoBehaviour:
769
+ m_ObjectHideFlags: 0
770
+ m_Name: ${asset.name}
771
+ m_EditorClassIdentifier:
790
772
  m_Tileset: {fileID: 0}`;
791
- const path = `Assets/Tilesets/${this.sanitizeFileName(asset.name)}.asset`;
792
- this.addTextFile(path, palette);
793
- this.addTextFile(`${path}.meta`, this.createMetaFile(asset.id));
794
- }
795
- exportAnimationAsset(asset) {
796
- const meta = asset.metadata || {};
797
- const frameRate = meta.frameRate || 12;
798
- // Basic Animation Clip
799
- const clip = `%YAML 1.1
800
- %TAG !u! tag:unity3d.com,2011:
801
- --- !u!74 &7400000
802
- AnimationClip:
803
- m_ObjectHideFlags: 0
804
- m_Name: ${asset.name}
805
- serializedVersion: 7
806
- m_Legacy: 0
807
- m_Compressed: 0
808
- m_UseHighQualityCurve: 1
809
- m_RotationCurves: []
810
- m_CompressedRotationCurves: []
811
- m_EulerCurves: []
812
- m_PositionCurves: []
813
- m_ScaleCurves: []
814
- m_FloatCurves: []
815
- m_PPtrCurves: []
816
- m_SampleRate: ${frameRate}
817
- m_WrapMode: 0
818
- m_Bounds:
819
- m_Center: {x: 0, y: 0, z: 0}
820
- m_Extent: {x: 0, y: 0, z: 0}
821
- m_ClipBindingConstant:
822
- genericBindings: []
823
- pptrCurveMapping: []
773
+ const path = `Assets/Tilesets/${this.sanitizeFileName(asset.name)}.asset`;
774
+ this.addTextFile(path, palette);
775
+ this.addTextFile(`${path}.meta`, this.createMetaFile(asset.id));
776
+ }
777
+ exportAnimationAsset(asset) {
778
+ const meta = asset.metadata || {};
779
+ const frameRate = meta.frameRate || 12;
780
+ const clip = `%YAML 1.1
781
+ %TAG !u! tag:unity3d.com,2011:
782
+ --- !u!74 &7400000
783
+ AnimationClip:
784
+ m_ObjectHideFlags: 0
785
+ m_Name: ${asset.name}
786
+ serializedVersion: 7
787
+ m_Legacy: 0
788
+ m_Compressed: 0
789
+ m_UseHighQualityCurve: 1
790
+ m_RotationCurves: []
791
+ m_CompressedRotationCurves: []
792
+ m_EulerCurves: []
793
+ m_PositionCurves: []
794
+ m_ScaleCurves: []
795
+ m_FloatCurves: []
796
+ m_PPtrCurves: []
797
+ m_SampleRate: ${frameRate}
798
+ m_WrapMode: 0
799
+ m_Bounds:
800
+ m_Center: {x: 0, y: 0, z: 0}
801
+ m_Extent: {x: 0, y: 0, z: 0}
802
+ m_ClipBindingConstant:
803
+ genericBindings: []
804
+ pptrCurveMapping: []
824
805
  m_Events: []`;
825
- const path = `Assets/Animations/${this.sanitizeFileName(asset.name)}.anim`;
826
- this.addTextFile(path, clip);
827
- this.addTextFile(`${path}.meta`, this.createMetaFile(asset.id));
828
- }
829
- /* ── Assembly Definition ────────────────────────────────────── */
830
- exportAssemblyDefinition(projectName, namespace) {
831
- const asmdef = {
832
- name: namespace,
833
- rootNamespace: namespace,
834
- references: ['Unity.TextMeshPro', 'Unity.InputSystem'],
835
- includePlatforms: [],
836
- excludePlatforms: [],
837
- allowUnsafeCode: false,
838
- overrideReferences: false,
839
- precompiledReferences: [],
840
- autoReferenced: true,
841
- defineConstraints: [],
842
- versionDefines: [],
843
- noEngineReferences: false,
844
- };
845
- const path = `Assets/Scripts/${namespace}.asmdef`;
846
- this.addTextFile(path, JSON.stringify(asmdef, null, 2));
847
- this.addTextFile(`${path}.meta`, this.createMetaFile('asmdef'));
848
- }
849
- /* ── Runtime Bridge ─────────────────────────────────────────── */
850
- exportRuntimeBridge(namespace) {
851
- const bridge = `using UnityEngine;
852
- using System;
853
- using System.Collections;
854
- using System.Collections.Generic;
855
-
856
- namespace ${namespace}.Runtime
857
- {
858
- /// <summary>
859
- /// Bridge between Nice2Dev runtime and Unity systems.
860
- /// Auto-generated by Nice2Dev export.
861
- /// </summary>
862
- public static class Nice2DevBridge
863
- {
864
- private static Dictionary<string, GameObject> _entityMap = new();
865
- private static Dictionary<string, Action<object>> _eventHandlers = new();
866
-
867
- /// <summary>
868
- /// Register an entity for cross-reference.
869
- /// </summary>
870
- public static void RegisterEntity(string id, GameObject obj)
871
- {
872
- _entityMap[id] = obj;
873
- }
874
-
875
- /// <summary>
876
- /// Get entity by ID.
877
- /// </summary>
878
- public static GameObject GetEntity(string id)
879
- {
880
- return _entityMap.TryGetValue(id, out var obj) ? obj : null;
881
- }
882
-
883
- /// <summary>
884
- /// Emit a custom event.
885
- /// </summary>
886
- public static void EmitEvent(string eventName, object data = null)
887
- {
888
- if (_eventHandlers.TryGetValue(eventName, out var handler))
889
- {
890
- handler?.Invoke(data);
891
- }
892
- }
893
-
894
- /// <summary>
895
- /// Subscribe to a custom event.
896
- /// </summary>
897
- public static void OnEvent(string eventName, Action<object> handler)
898
- {
899
- if (!_eventHandlers.ContainsKey(eventName))
900
- {
901
- _eventHandlers[eventName] = handler;
902
- }
903
- else
904
- {
905
- _eventHandlers[eventName] += handler;
906
- }
907
- }
908
-
909
- /// <summary>
910
- /// Unsubscribe from a custom event.
911
- /// </summary>
912
- public static void OffEvent(string eventName, Action<object> handler)
913
- {
914
- if (_eventHandlers.ContainsKey(eventName))
915
- {
916
- _eventHandlers[eventName] -= handler;
917
- }
918
- }
919
-
920
- /// <summary>
921
- /// Wait for seconds (coroutine helper).
922
- /// </summary>
923
- public static IEnumerator Wait(float seconds)
924
- {
925
- yield return new WaitForSeconds(seconds);
926
- }
927
-
928
- /// <summary>
929
- /// Spawn a prefab at position.
930
- /// </summary>
931
- public static GameObject Spawn(GameObject prefab, Vector2 position)
932
- {
933
- return UnityEngine.Object.Instantiate(prefab, new Vector3(position.x, position.y, 0), Quaternion.identity);
934
- }
935
-
936
- /// <summary>
937
- /// Destroy an entity.
938
- /// </summary>
939
- public static void Destroy(GameObject obj, float delay = 0f)
940
- {
941
- if (delay > 0)
942
- {
943
- UnityEngine.Object.Destroy(obj, delay);
944
- }
945
- else
946
- {
947
- UnityEngine.Object.Destroy(obj);
948
- }
949
- }
950
-
951
- /// <summary>
952
- /// Play audio clip.
953
- /// </summary>
954
- public static void PlaySound(AudioClip clip, float volume = 1f)
955
- {
956
- AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position, volume);
957
- }
958
-
959
- /// <summary>
960
- /// Get input axis.
961
- /// </summary>
962
- public static float GetAxis(string axisName)
963
- {
964
- return Input.GetAxis(axisName);
965
- }
966
-
967
- /// <summary>
968
- /// Check if key is pressed.
969
- /// </summary>
970
- public static bool IsKeyPressed(KeyCode key)
971
- {
972
- return Input.GetKey(key);
973
- }
974
-
975
- /// <summary>
976
- /// Check if key was just pressed.
977
- /// </summary>
978
- public static bool IsKeyJustPressed(KeyCode key)
979
- {
980
- return Input.GetKeyDown(key);
981
- }
982
-
983
- /// <summary>
984
- /// Get mouse position in world space.
985
- /// </summary>
986
- public static Vector2 GetMouseWorldPosition()
987
- {
988
- if (Camera.main == null) return Vector2.zero;
989
- return Camera.main.ScreenToWorldPoint(Input.mousePosition);
990
- }
991
-
992
- /// <summary>
993
- /// Linear interpolation.
994
- /// </summary>
995
- public static float Lerp(float a, float b, float t)
996
- {
997
- return Mathf.Lerp(a, b, t);
998
- }
999
-
1000
- /// <summary>
1001
- /// Random float between min and max.
1002
- /// </summary>
1003
- public static float Random(float min, float max)
1004
- {
1005
- return UnityEngine.Random.Range(min, max);
1006
- }
1007
-
1008
- /// <summary>
1009
- /// Random int between min and max (exclusive).
1010
- /// </summary>
1011
- public static int RandomInt(int min, int max)
1012
- {
1013
- return UnityEngine.Random.Range(min, max);
1014
- }
1015
- }
1016
- }`;
1017
- const path = `Assets/Scripts/Runtime/Nice2DevBridge.cs`;
1018
- this.addTextFile(path, bridge);
1019
- this.addTextFile(`${path}.meta`, this.createScriptMetaFile('nice2dev-bridge'));
1020
- }
1021
- /* ── Package Manifest ───────────────────────────────────────── */
1022
- exportPackageManifest(project) {
1023
- // Create .unitypackage manifest
1024
- const manifest = {
1025
- packageName: project.name,
1026
- version: project.version,
1027
- exportedAt: new Date().toISOString(),
1028
- files: this.files.map((f) => f.path),
1029
- };
1030
- this.addTextFile('package.json', JSON.stringify(manifest, null, 2));
1031
- }
1032
- /* ── YAML Serialization ─────────────────────────────────────── */
1033
- serializeUnityYAML(yaml) {
1034
- let output = `%YAML 1.1
1035
- %TAG !u! tag:unity3d.com,2011:
1036
- `;
1037
- for (const obj of yaml.objects) {
1038
- output += `--- !u!${obj.classID} &${obj.fileID}\n`;
1039
- output += `${obj.type}:\n`;
1040
- output += this.serializeYAMLObject(obj.properties, 1);
806
+ const path = `Assets/Animations/${this.sanitizeFileName(asset.name)}.anim`;
807
+ this.addTextFile(path, clip);
808
+ this.addTextFile(`${path}.meta`, this.createMetaFile(asset.id));
809
+ }
810
+ /* ── Assembly Definition ────────────────────────────────────── */
811
+ exportAssemblyDefinition(projectName, namespace) {
812
+ const asmdef = {
813
+ name: namespace,
814
+ rootNamespace: namespace,
815
+ references: ["Unity.TextMeshPro", "Unity.InputSystem"],
816
+ includePlatforms: [],
817
+ excludePlatforms: [],
818
+ allowUnsafeCode: false,
819
+ overrideReferences: false,
820
+ precompiledReferences: [],
821
+ autoReferenced: true,
822
+ defineConstraints: [],
823
+ versionDefines: [],
824
+ noEngineReferences: false
825
+ };
826
+ const path = `Assets/Scripts/${namespace}.asmdef`;
827
+ this.addTextFile(path, JSON.stringify(asmdef, null, 2));
828
+ this.addTextFile(`${path}.meta`, this.createMetaFile("asmdef"));
829
+ }
830
+ /* ── Runtime Bridge ─────────────────────────────────────────── */
831
+ exportRuntimeBridge(namespace) {
832
+ const bridge = `using UnityEngine;
833
+ using System;
834
+ using System.Collections;
835
+ using System.Collections.Generic;
836
+
837
+ namespace ${namespace}.Runtime
838
+ {
839
+ /// <summary>
840
+ /// Bridge between Nice2Dev runtime and Unity systems.
841
+ /// Auto-generated by Nice2Dev export.
842
+ /// </summary>
843
+ public static class Nice2DevBridge
844
+ {
845
+ private static Dictionary<string, GameObject> _entityMap = new();
846
+ private static Dictionary<string, Action<object>> _eventHandlers = new();
847
+
848
+ /// <summary>
849
+ /// Register an entity for cross-reference.
850
+ /// </summary>
851
+ public static void RegisterEntity(string id, GameObject obj)
852
+ {
853
+ _entityMap[id] = obj;
1041
854
  }
1042
- return output;
1043
- }
1044
- serializeYAMLObject(obj, indent) {
1045
- const spaces = ' '.repeat(indent);
1046
- let output = '';
1047
- for (const [key, value] of Object.entries(obj)) {
1048
- if (value === null || value === undefined) {
1049
- output += `${spaces}${key}: \n`;
855
+
856
+ /// <summary>
857
+ /// Get entity by ID.
858
+ /// </summary>
859
+ public static GameObject GetEntity(string id)
860
+ {
861
+ return _entityMap.TryGetValue(id, out var obj) ? obj : null;
862
+ }
863
+
864
+ /// <summary>
865
+ /// Emit a custom event.
866
+ /// </summary>
867
+ public static void EmitEvent(string eventName, object data = null)
868
+ {
869
+ if (_eventHandlers.TryGetValue(eventName, out var handler))
870
+ {
871
+ handler?.Invoke(data);
1050
872
  }
1051
- else if (typeof value === 'object' && !Array.isArray(value)) {
1052
- const inner = value;
1053
- if (Object.keys(inner).length === 0) {
1054
- output += `${spaces}${key}: {}\n`;
1055
- }
1056
- else if ('fileID' in inner) {
1057
- output += `${spaces}${key}: {fileID: ${inner.fileID}${inner.guid ? `, guid: ${inner.guid}` : ''}${inner.type ? `, type: ${inner.type}` : ''}}\n`;
1058
- }
1059
- else if ('x' in inner && 'y' in inner) {
1060
- const z = 'z' in inner ? `, z: ${inner.z}` : '';
1061
- const w = 'w' in inner ? `, w: ${inner.w}` : '';
1062
- output += `${spaces}${key}: {x: ${inner.x}, y: ${inner.y}${z}${w}}\n`;
1063
- }
1064
- else if ('r' in inner && 'g' in inner) {
1065
- output += `${spaces}${key}: {r: ${inner.r}, g: ${inner.g}, b: ${inner.b}, a: ${inner.a}}\n`;
1066
- }
1067
- else {
1068
- output += `${spaces}${key}:\n`;
1069
- output += this.serializeYAMLObject(inner, indent + 1);
1070
- }
873
+ }
874
+
875
+ /// <summary>
876
+ /// Subscribe to a custom event.
877
+ /// </summary>
878
+ public static void OnEvent(string eventName, Action<object> handler)
879
+ {
880
+ if (!_eventHandlers.ContainsKey(eventName))
881
+ {
882
+ _eventHandlers[eventName] = handler;
1071
883
  }
1072
- else if (Array.isArray(value)) {
1073
- if (value.length === 0) {
1074
- output += `${spaces}${key}: []\n`;
1075
- }
1076
- else {
1077
- output += `${spaces}${key}:\n`;
1078
- for (const item of value) {
1079
- if (typeof item === 'object' && item !== null) {
1080
- output += `${spaces}- `;
1081
- const itemStr = this.serializeYAMLObject(item, indent + 1);
1082
- output += itemStr.trim().replace(/\n/g, `\n${spaces} `) + '\n';
1083
- }
1084
- else {
1085
- output += `${spaces}- ${item}\n`;
1086
- }
1087
- }
1088
- }
884
+ else
885
+ {
886
+ _eventHandlers[eventName] += handler;
1089
887
  }
1090
- else {
1091
- output += `${spaces}${key}: ${value}\n`;
888
+ }
889
+
890
+ /// <summary>
891
+ /// Unsubscribe from a custom event.
892
+ /// </summary>
893
+ public static void OffEvent(string eventName, Action<object> handler)
894
+ {
895
+ if (_eventHandlers.ContainsKey(eventName))
896
+ {
897
+ _eventHandlers[eventName] -= handler;
1092
898
  }
1093
899
  }
1094
- return output;
1095
- }
1096
- /* ── Utility Methods ────────────────────────────────────────── */
1097
- generateGuids(project) {
1098
- for (const script of project.scripts) {
1099
- this.guidMap.set(script.id, this.generateGUID());
900
+
901
+ /// <summary>
902
+ /// Wait for seconds (coroutine helper).
903
+ /// </summary>
904
+ public static IEnumerator Wait(float seconds)
905
+ {
906
+ yield return new WaitForSeconds(seconds);
1100
907
  }
1101
- for (const asset of project.assets) {
1102
- this.guidMap.set(asset.id, this.generateGUID());
908
+
909
+ /// <summary>
910
+ /// Spawn a prefab at position.
911
+ /// </summary>
912
+ public static GameObject Spawn(GameObject prefab, Vector2 position)
913
+ {
914
+ return UnityEngine.Object.Instantiate(prefab, new Vector3(position.x, position.y, 0), Quaternion.identity);
1103
915
  }
1104
- for (const prefab of project.prefabs) {
1105
- this.guidMap.set(prefab.id, this.generateGUID());
916
+
917
+ /// <summary>
918
+ /// Destroy an entity.
919
+ /// </summary>
920
+ public static void Destroy(GameObject obj, float delay = 0f)
921
+ {
922
+ if (delay > 0)
923
+ {
924
+ UnityEngine.Object.Destroy(obj, delay);
925
+ }
926
+ else
927
+ {
928
+ UnityEngine.Object.Destroy(obj);
929
+ }
1106
930
  }
1107
- for (const scene of project.scenes) {
1108
- this.guidMap.set(scene.id, this.generateGUID());
931
+
932
+ /// <summary>
933
+ /// Play audio clip.
934
+ /// </summary>
935
+ public static void PlaySound(AudioClip clip, float volume = 1f)
936
+ {
937
+ AudioSource.PlayClipAtPoint(clip, Camera.main.transform.position, volume);
938
+ }
939
+
940
+ /// <summary>
941
+ /// Get input axis.
942
+ /// </summary>
943
+ public static float GetAxis(string axisName)
944
+ {
945
+ return Input.GetAxis(axisName);
946
+ }
947
+
948
+ /// <summary>
949
+ /// Check if key is pressed.
950
+ /// </summary>
951
+ public static bool IsKeyPressed(KeyCode key)
952
+ {
953
+ return Input.GetKey(key);
954
+ }
955
+
956
+ /// <summary>
957
+ /// Check if key was just pressed.
958
+ /// </summary>
959
+ public static bool IsKeyJustPressed(KeyCode key)
960
+ {
961
+ return Input.GetKeyDown(key);
962
+ }
963
+
964
+ /// <summary>
965
+ /// Get mouse position in world space.
966
+ /// </summary>
967
+ public static Vector2 GetMouseWorldPosition()
968
+ {
969
+ if (Camera.main == null) return Vector2.zero;
970
+ return Camera.main.ScreenToWorldPoint(Input.mousePosition);
971
+ }
972
+
973
+ /// <summary>
974
+ /// Linear interpolation.
975
+ /// </summary>
976
+ public static float Lerp(float a, float b, float t)
977
+ {
978
+ return Mathf.Lerp(a, b, t);
979
+ }
980
+
981
+ /// <summary>
982
+ /// Random float between min and max.
983
+ /// </summary>
984
+ public static float Random(float min, float max)
985
+ {
986
+ return UnityEngine.Random.Range(min, max);
987
+ }
988
+
989
+ /// <summary>
990
+ /// Random int between min and max (exclusive).
991
+ /// </summary>
992
+ public static int RandomInt(int min, int max)
993
+ {
994
+ return UnityEngine.Random.Range(min, max);
1109
995
  }
1110
996
  }
1111
- generateGUID() {
1112
- // Unity uses 32-character hex GUIDs
1113
- return 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.replace(/x/g, () => Math.floor(Math.random() * 16).toString(16));
1114
- }
1115
- nextFileId() {
1116
- return this.fileIdCounter++;
997
+ }`;
998
+ const path = `Assets/Scripts/Runtime/Nice2DevBridge.cs`;
999
+ this.addTextFile(path, bridge);
1000
+ this.addTextFile(`${path}.meta`, this.createScriptMetaFile("nice2dev-bridge"));
1001
+ }
1002
+ /* ── Package Manifest ───────────────────────────────────────── */
1003
+ exportPackageManifest(project) {
1004
+ const manifest = {
1005
+ packageName: project.name,
1006
+ version: project.version,
1007
+ exportedAt: (/* @__PURE__ */ new Date()).toISOString(),
1008
+ files: this.files.map((f) => f.path)
1009
+ };
1010
+ this.addTextFile("package.json", JSON.stringify(manifest, null, 2));
1011
+ }
1012
+ /* ── YAML Serialization ─────────────────────────────────────── */
1013
+ serializeUnityYAML(yaml) {
1014
+ let output = `%YAML 1.1
1015
+ %TAG !u! tag:unity3d.com,2011:
1016
+ `;
1017
+ for (const obj of yaml.objects) {
1018
+ output += `--- !u!${obj.classID} &${obj.fileID}
1019
+ `;
1020
+ output += `${obj.type}:
1021
+ `;
1022
+ output += this.serializeYAMLObject(obj.properties, 1);
1117
1023
  }
1118
- createMetaFile(id) {
1119
- const guid = this.guidMap.get(id) || this.generateGUID();
1120
- return `fileFormatVersion: 2
1121
- guid: ${guid}
1122
- NativeFormatImporter:
1123
- externalObjects: {}
1124
- mainObjectFileID: 0`;
1024
+ return output;
1025
+ }
1026
+ serializeYAMLObject(obj, indent) {
1027
+ const spaces = " ".repeat(indent);
1028
+ let output = "";
1029
+ for (const [key, value] of Object.entries(obj)) {
1030
+ if (value === null || value === void 0) {
1031
+ output += `${spaces}${key}:
1032
+ `;
1033
+ } else if (typeof value === "object" && !Array.isArray(value)) {
1034
+ const inner = value;
1035
+ if (Object.keys(inner).length === 0) {
1036
+ output += `${spaces}${key}: {}
1037
+ `;
1038
+ } else if ("fileID" in inner) {
1039
+ output += `${spaces}${key}: {fileID: ${inner.fileID}${inner.guid ? `, guid: ${inner.guid}` : ""}${inner.type ? `, type: ${inner.type}` : ""}}
1040
+ `;
1041
+ } else if ("x" in inner && "y" in inner) {
1042
+ const z = "z" in inner ? `, z: ${inner.z}` : "";
1043
+ const w = "w" in inner ? `, w: ${inner.w}` : "";
1044
+ output += `${spaces}${key}: {x: ${inner.x}, y: ${inner.y}${z}${w}}
1045
+ `;
1046
+ } else if ("r" in inner && "g" in inner) {
1047
+ output += `${spaces}${key}: {r: ${inner.r}, g: ${inner.g}, b: ${inner.b}, a: ${inner.a}}
1048
+ `;
1049
+ } else {
1050
+ output += `${spaces}${key}:
1051
+ `;
1052
+ output += this.serializeYAMLObject(inner, indent + 1);
1053
+ }
1054
+ } else if (Array.isArray(value)) {
1055
+ if (value.length === 0) {
1056
+ output += `${spaces}${key}: []
1057
+ `;
1058
+ } else {
1059
+ output += `${spaces}${key}:
1060
+ `;
1061
+ for (const item of value) {
1062
+ if (typeof item === "object" && item !== null) {
1063
+ output += `${spaces}- `;
1064
+ const itemStr = this.serializeYAMLObject(item, indent + 1);
1065
+ output += itemStr.trim().replace(/\n/g, `
1066
+ ${spaces} `) + "\n";
1067
+ } else {
1068
+ output += `${spaces}- ${item}
1069
+ `;
1070
+ }
1071
+ }
1072
+ }
1073
+ } else {
1074
+ output += `${spaces}${key}: ${value}
1075
+ `;
1076
+ }
1125
1077
  }
1126
- createScriptMetaFile(scriptId) {
1127
- const guid = this.guidMap.get(scriptId) || this.generateGUID();
1128
- return `fileFormatVersion: 2
1129
- guid: ${guid}
1130
- MonoImporter:
1131
- externalObjects: {}
1132
- serializedVersion: 2
1133
- defaultReferences: []
1134
- executionOrder: 0
1135
- icon: {instanceID: 0}`;
1078
+ return output;
1079
+ }
1080
+ /* ── Utility Methods ────────────────────────────────────────── */
1081
+ generateGuids(project) {
1082
+ for (const script of project.scripts) {
1083
+ this.guidMap.set(script.id, this.generateGUID());
1136
1084
  }
1137
- parseColor(hex) {
1138
- const clean = hex.replace('#', '');
1139
- const r = parseInt(clean.slice(0, 2), 16) / 255;
1140
- const g = parseInt(clean.slice(2, 4), 16) / 255;
1141
- const b = parseInt(clean.slice(4, 6), 16) / 255;
1142
- const a = clean.length > 6 ? parseInt(clean.slice(6, 8), 16) / 255 : 1;
1143
- return { r, g, b, a };
1085
+ for (const asset of project.assets) {
1086
+ this.guidMap.set(asset.id, this.generateGUID());
1144
1087
  }
1145
- sanitizeFileName(name) {
1146
- return name.replace(/[^a-zA-Z0-9_-]/g, '_');
1088
+ for (const prefab of project.prefabs) {
1089
+ this.guidMap.set(prefab.id, this.generateGUID());
1147
1090
  }
1148
- toValidNamespace(name) {
1149
- return name.replace(/[^a-zA-Z0-9]/g, '').replace(/^[0-9]/, '_$&');
1091
+ for (const scene of project.scenes) {
1092
+ this.guidMap.set(scene.id, this.generateGUID());
1150
1093
  }
1151
- getTextAlignment(alignment) {
1152
- switch (alignment) {
1153
- case 'left':
1154
- return 257;
1155
- case 'center':
1156
- return 258;
1157
- case 'right':
1158
- return 260;
1159
- case 'top-left':
1160
- return 257;
1161
- case 'top-center':
1162
- return 258;
1163
- case 'top-right':
1164
- return 260;
1165
- case 'bottom-left':
1166
- return 4097;
1167
- case 'bottom-center':
1168
- return 4098;
1169
- case 'bottom-right':
1170
- return 4100;
1171
- default:
1172
- return 258; // center
1173
- }
1094
+ }
1095
+ generateGUID() {
1096
+ return "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx".replace(
1097
+ /x/g,
1098
+ () => Math.floor(Math.random() * 16).toString(16)
1099
+ );
1100
+ }
1101
+ nextFileId() {
1102
+ return this.fileIdCounter++;
1103
+ }
1104
+ createMetaFile(id) {
1105
+ const guid = this.guidMap.get(id) || this.generateGUID();
1106
+ return `fileFormatVersion: 2
1107
+ guid: ${guid}
1108
+ NativeFormatImporter:
1109
+ externalObjects: {}
1110
+ mainObjectFileID: 0`;
1111
+ }
1112
+ createScriptMetaFile(scriptId) {
1113
+ const guid = this.guidMap.get(scriptId) || this.generateGUID();
1114
+ return `fileFormatVersion: 2
1115
+ guid: ${guid}
1116
+ MonoImporter:
1117
+ externalObjects: {}
1118
+ serializedVersion: 2
1119
+ defaultReferences: []
1120
+ executionOrder: 0
1121
+ icon: {instanceID: 0}`;
1122
+ }
1123
+ parseColor(hex) {
1124
+ const clean = hex.replace("#", "");
1125
+ const r = parseInt(clean.slice(0, 2), 16) / 255;
1126
+ const g = parseInt(clean.slice(2, 4), 16) / 255;
1127
+ const b = parseInt(clean.slice(4, 6), 16) / 255;
1128
+ const a = clean.length > 6 ? parseInt(clean.slice(6, 8), 16) / 255 : 1;
1129
+ return { r, g, b, a };
1130
+ }
1131
+ sanitizeFileName(name) {
1132
+ return name.replace(/[^a-zA-Z0-9_-]/g, "_");
1133
+ }
1134
+ toValidNamespace(name) {
1135
+ return name.replace(/[^a-zA-Z0-9]/g, "").replace(/^[0-9]/, "_$&");
1136
+ }
1137
+ getTextAlignment(alignment) {
1138
+ switch (alignment) {
1139
+ case "left":
1140
+ return 257;
1141
+ case "center":
1142
+ return 258;
1143
+ case "right":
1144
+ return 260;
1145
+ case "top-left":
1146
+ return 257;
1147
+ case "top-center":
1148
+ return 258;
1149
+ case "top-right":
1150
+ return 260;
1151
+ case "bottom-left":
1152
+ return 4097;
1153
+ case "bottom-center":
1154
+ return 4098;
1155
+ case "bottom-right":
1156
+ return 4100;
1157
+ default:
1158
+ return 258;
1174
1159
  }
1160
+ }
1175
1161
  }
1176
-
1177
1162
  exports.UnityExporter = UnityExporter;