@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,941 +1,908 @@
1
- import { PlatformExporter } from './PlatformExporter.js';
2
-
3
- /* ────────────────────────────────────────────────────────────────
4
- Roblox Exporter — Roblox Studio Project Export
5
-
6
- Exports Nice2Dev projects to Roblox Studio format including:
7
- - Luau scripts (.lua)
8
- - Model instances (.rbxmx XML)
9
- - Module scripts
10
- - Place file structure
11
- ──────────────────────────────────────────────────────────────── */
12
- /* ── Roblox Exporter Implementation ───────────────────────────── */
1
+ import { PlatformExporter } from "./PlatformExporter.js";
13
2
  class RobloxExporter extends PlatformExporter {
14
- constructor() {
15
- super(...arguments);
16
- this.platformId = 'roblox';
17
- this.platformInfo = {
18
- id: 'roblox',
19
- name: 'Roblox Studio',
20
- description: 'Roblox platform with Luau scripting language',
21
- website: 'https://create.roblox.com',
22
- features: [
23
- '3d-rendering',
24
- 'physics-3d',
25
- 'audio',
26
- 'networking',
27
- 'ui-system',
28
- 'particles',
29
- 'animation',
30
- ],
31
- supportedAssets: ['audio', 'script', 'scene', 'prefab', 'particleSystem', 'texture', 'data'],
32
- exportFormats: ['.lua', '.rbxmx', '.rbxlx'],
33
- };
34
- this.projectName = 'Nice2DevGame';
35
- this.useStrictMode = true;
3
+ constructor() {
4
+ super(...arguments);
5
+ this.platformId = "roblox";
6
+ this.platformInfo = {
7
+ id: "roblox",
8
+ name: "Roblox Studio",
9
+ description: "Roblox platform with Luau scripting language",
10
+ website: "https://create.roblox.com",
11
+ features: [
12
+ "3d-rendering",
13
+ "physics-3d",
14
+ "audio",
15
+ "networking",
16
+ "ui-system",
17
+ "particles",
18
+ "animation"
19
+ ],
20
+ supportedAssets: ["audio", "script", "scene", "prefab", "particleSystem", "texture", "data"],
21
+ exportFormats: [".lua", ".rbxmx", ".rbxlx"]
22
+ };
23
+ this.projectName = "Nice2DevGame";
24
+ this.useStrictMode = true;
25
+ }
26
+ async doExport(project, options) {
27
+ this.projectName = (options.projectName ?? project.name).replace(/[^a-zA-Z0-9_]/g, "_");
28
+ const platformOpts = options.platformOptions ?? {};
29
+ this.useStrictMode = platformOpts.strictMode !== false;
30
+ await this.generateFolderStructure(project, options);
31
+ await this.generateCoreScripts(project, options);
32
+ await this.generateServicesSetup(project, options);
33
+ for (const scene of project.scenes) {
34
+ await this.exportScene(scene, project, options);
36
35
  }
37
- async doExport(project, options) {
38
- this.projectName = (options.projectName ?? project.name).replace(/[^a-zA-Z0-9_]/g, '_');
39
- const platformOpts = options.platformOptions ?? {};
40
- this.useStrictMode = platformOpts.strictMode !== false;
41
- // Generate folder structure
42
- await this.generateFolderStructure(project, options);
43
- // Generate core scripts
44
- await this.generateCoreScripts(project, options);
45
- // Generate services setup
46
- await this.generateServicesSetup(project, options);
47
- // Export scenes as places/models
48
- for (const scene of project.scenes) {
49
- await this.exportScene(scene, project, options);
50
- }
51
- // Export prefabs as models
52
- for (const prefab of project.prefabs) {
53
- await this.exportPrefab(prefab, options);
54
- }
55
- // Generate client scripts if enabled
56
- if (platformOpts.includeClientScripts !== false) {
57
- await this.generateClientScripts(project, options);
58
- }
59
- // Generate server scripts if enabled
60
- if (platformOpts.includeServerScripts !== false) {
61
- await this.generateServerScripts(project, options);
62
- }
36
+ for (const prefab of project.prefabs) {
37
+ await this.exportPrefab(prefab, options);
63
38
  }
64
- /* ── Folder Structure ───────────────────────────────────────── */
65
- async generateFolderStructure(project, _options) {
66
- // README for the export
67
- const readme = `# ${project.name} - Roblox Export
68
-
69
- Generated from Nice2Dev project v${project.version}
70
-
71
- ## Folder Structure
72
-
73
- - \`ServerScriptService/\` - Server-side scripts
74
- - \`ReplicatedStorage/\` - Shared modules and assets
75
- - \`StarterPlayer/StarterPlayerScripts/\` - Client scripts
76
- - \`StarterGui/\` - UI elements
77
- - \`Workspace/\` - Game world objects
78
-
79
- ## Setup Instructions
80
-
81
- 1. Open Roblox Studio
82
- 2. Create a new place or open existing
83
- 3. Import the .rbxmx model files
84
- 4. Copy Lua scripts to appropriate services
85
- 5. Configure game settings as needed
86
-
87
- ## Notes
88
-
89
- - Textures and audio assets need to be uploaded to Roblox and IDs updated
90
- - Physics settings may need adjustment for Roblox's scale
91
- `;
92
- this.addTextFile('README.md', readme);
39
+ if (platformOpts.includeClientScripts !== false) {
40
+ await this.generateClientScripts(project, options);
41
+ }
42
+ if (platformOpts.includeServerScripts !== false) {
43
+ await this.generateServerScripts(project, options);
93
44
  }
94
- /* ── Core Scripts ───────────────────────────────────────────── */
95
- async generateCoreScripts(project, _options) {
96
- // Game Manager Module
97
- const gameManagerModule = `${this.useStrictMode ? '--!strict\n' : ''}--[[
98
- Game Manager Module
99
- Generated from Nice2Dev project: ${project.name}
100
-
101
- Central game state and utility management.
102
- ]]
103
-
104
- local GameManager = {}
105
- GameManager.__index = GameManager
106
-
107
- -- Services
108
- local Players = game:GetService("Players")
109
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
110
- local RunService = game:GetService("RunService")
111
-
112
- -- Game State
113
- local gameState = {
114
- isPaused = false,
115
- currentScene = nil,
116
- entities = {},
117
- globalVariables = {},
118
- }
119
-
120
- -- Settings from Nice2Dev project
121
- GameManager.Settings = {
122
- GameWidth = ${project.settings.resolution.width},
123
- GameHeight = ${project.settings.resolution.height},
124
- MasterVolume = ${project.settings.audio.masterVolume},
125
- PhysicsEnabled = ${project.settings.physics.enabled},
126
- GravityX = ${project.settings.physics.gravity.x},
127
- GravityY = ${project.settings.physics.gravity.y},
128
- }
129
-
130
- function GameManager.new()
131
- local self = setmetatable({}, GameManager)
132
- return self
133
- end
134
-
135
- function GameManager:Initialize()
136
- -- Apply gravity settings
137
- workspace.Gravity = math.abs(self.Settings.GravityY)
138
-
139
- -- Set up game loop
140
- RunService.Heartbeat:Connect(function(deltaTime)
141
- if not gameState.isPaused then
142
- self:Update(deltaTime)
143
- end
144
- end)
145
-
146
- print("[GameManager] Initialized")
147
- end
148
-
149
- function GameManager:Update(deltaTime: number)
150
- -- Update all registered entities
151
- for id, entity in pairs(gameState.entities) do
152
- if entity.Update then
153
- entity:Update(deltaTime)
154
- end
155
- end
156
- end
157
-
158
- function GameManager:RegisterEntity(id: string, entity: any)
159
- gameState.entities[id] = entity
160
- end
161
-
162
- function GameManager:UnregisterEntity(id: string)
163
- gameState.entities[id] = nil
164
- end
165
-
166
- function GameManager:GetEntity(id: string)
167
- return gameState.entities[id]
168
- end
169
-
170
- function GameManager:SetVariable(key: string, value: any)
171
- gameState.globalVariables[key] = value
172
- end
173
-
174
- function GameManager:GetVariable(key: string): any
175
- return gameState.globalVariables[key]
176
- end
177
-
178
- function GameManager:Pause()
179
- gameState.isPaused = true
180
- end
181
-
182
- function GameManager:Resume()
183
- gameState.isPaused = false
184
- end
185
-
186
- function GameManager:IsPaused(): boolean
187
- return gameState.isPaused
188
- end
189
-
190
- return GameManager
45
+ }
46
+ /* ── Folder Structure ───────────────────────────────────────── */
47
+ async generateFolderStructure(project, _options) {
48
+ const readme = `# ${project.name} - Roblox Export
49
+
50
+ Generated from Nice2Dev project v${project.version}
51
+
52
+ ## Folder Structure
53
+
54
+ - \`ServerScriptService/\` - Server-side scripts
55
+ - \`ReplicatedStorage/\` - Shared modules and assets
56
+ - \`StarterPlayer/StarterPlayerScripts/\` - Client scripts
57
+ - \`StarterGui/\` - UI elements
58
+ - \`Workspace/\` - Game world objects
59
+
60
+ ## Setup Instructions
61
+
62
+ 1. Open Roblox Studio
63
+ 2. Create a new place or open existing
64
+ 3. Import the .rbxmx model files
65
+ 4. Copy Lua scripts to appropriate services
66
+ 5. Configure game settings as needed
67
+
68
+ ## Notes
69
+
70
+ - Textures and audio assets need to be uploaded to Roblox and IDs updated
71
+ - Physics settings may need adjustment for Roblox's scale
191
72
  `;
192
- this.addTextFile('ReplicatedStorage/Modules/GameManager.lua', gameManagerModule);
193
- // Entity Base Module
194
- const entityBaseModule = `${this.useStrictMode ? '--!strict\n' : ''}--[[
195
- Entity Base Module
196
- Base class for all Nice2Dev entities
197
- ]]
198
-
199
- local EntityBase = {}
200
- EntityBase.__index = EntityBase
201
-
202
- export type Entity = {
203
- Id: string,
204
- Name: string,
205
- Tags: {string},
206
- Instance: Instance?,
207
-
208
- Start: (self: Entity) -> (),
209
- Update: (self: Entity, deltaTime: number) -> (),
210
- Destroy: (self: Entity) -> (),
211
- HasTag: (self: Entity, tag: string) -> boolean,
212
- }
213
-
214
- function EntityBase.new(id: string, name: string): Entity
215
- local self = setmetatable({}, EntityBase)
216
- self.Id = id
217
- self.Name = name
218
- self.Tags = {}
219
- self.Instance = nil
220
- return self :: Entity
221
- end
222
-
223
- function EntityBase:Start()
224
- -- Override in derived entities
225
- end
226
-
227
- function EntityBase:Update(deltaTime: number)
228
- -- Override in derived entities
229
- end
230
-
231
- function EntityBase:Destroy()
232
- if self.Instance then
233
- self.Instance:Destroy()
234
- end
235
- end
236
-
237
- function EntityBase:HasTag(tag: string): boolean
238
- for _, t in ipairs(self.Tags) do
239
- if t == tag then
240
- return true
241
- end
242
- end
243
- return false
244
- end
245
-
246
- function EntityBase:AddTag(tag: string)
247
- if not self:HasTag(tag) then
248
- table.insert(self.Tags, tag)
249
- end
250
- end
251
-
252
- function EntityBase:RemoveTag(tag: string)
253
- for i, t in ipairs(self.Tags) do
254
- if t == tag then
255
- table.remove(self.Tags, i)
256
- return
257
- end
258
- end
259
- end
260
-
261
- function EntityBase:SetPosition(x: number, y: number, z: number?)
262
- if self.Instance and self.Instance:IsA("BasePart") then
263
- self.Instance.Position = Vector3.new(x, y, z or 0)
264
- elseif self.Instance and self.Instance:IsA("Model") then
265
- local primary = self.Instance.PrimaryPart
266
- if primary then
267
- self.Instance:SetPrimaryPartCFrame(CFrame.new(x, y, z or 0))
268
- end
269
- end
270
- end
271
-
272
- function EntityBase:GetPosition(): Vector3
273
- if self.Instance and self.Instance:IsA("BasePart") then
274
- return self.Instance.Position
275
- elseif self.Instance and self.Instance:IsA("Model") then
276
- local primary = self.Instance.PrimaryPart
277
- if primary then
278
- return primary.Position
279
- end
280
- end
281
- return Vector3.new(0, 0, 0)
282
- end
283
-
284
- function EntityBase:MoveTowards(targetPosition: Vector3, speed: number, deltaTime: number)
285
- local currentPos = self:GetPosition()
286
- local direction = (targetPosition - currentPos).Unit
287
- local distance = (targetPosition - currentPos).Magnitude
288
-
289
- if distance <= speed * deltaTime then
290
- self:SetPosition(targetPosition.X, targetPosition.Y, targetPosition.Z)
291
- else
292
- local newPos = currentPos + direction * speed * deltaTime
293
- self:SetPosition(newPos.X, newPos.Y, newPos.Z)
294
- end
295
- end
296
-
297
- function EntityBase:LookAt(targetPosition: Vector3)
298
- if self.Instance and self.Instance:IsA("BasePart") then
299
- self.Instance.CFrame = CFrame.lookAt(self.Instance.Position, targetPosition)
300
- end
301
- end
302
-
303
- return EntityBase
73
+ this.addTextFile("README.md", readme);
74
+ }
75
+ /* ── Core Scripts ───────────────────────────────────────────── */
76
+ async generateCoreScripts(project, _options) {
77
+ const gameManagerModule = `${this.useStrictMode ? "--!strict\n" : ""}--[[
78
+ Game Manager Module
79
+ Generated from Nice2Dev project: ${project.name}
80
+
81
+ Central game state and utility management.
82
+ ]]
83
+
84
+ local GameManager = {}
85
+ GameManager.__index = GameManager
86
+
87
+ -- Services
88
+ local Players = game:GetService("Players")
89
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
90
+ local RunService = game:GetService("RunService")
91
+
92
+ -- Game State
93
+ local gameState = {
94
+ isPaused = false,
95
+ currentScene = nil,
96
+ entities = {},
97
+ globalVariables = {},
98
+ }
99
+
100
+ -- Settings from Nice2Dev project
101
+ GameManager.Settings = {
102
+ GameWidth = ${project.settings.resolution.width},
103
+ GameHeight = ${project.settings.resolution.height},
104
+ MasterVolume = ${project.settings.audio.masterVolume},
105
+ PhysicsEnabled = ${project.settings.physics.enabled},
106
+ GravityX = ${project.settings.physics.gravity.x},
107
+ GravityY = ${project.settings.physics.gravity.y},
108
+ }
109
+
110
+ function GameManager.new()
111
+ local self = setmetatable({}, GameManager)
112
+ return self
113
+ end
114
+
115
+ function GameManager:Initialize()
116
+ -- Apply gravity settings
117
+ workspace.Gravity = math.abs(self.Settings.GravityY)
118
+
119
+ -- Set up game loop
120
+ RunService.Heartbeat:Connect(function(deltaTime)
121
+ if not gameState.isPaused then
122
+ self:Update(deltaTime)
123
+ end
124
+ end)
125
+
126
+ print("[GameManager] Initialized")
127
+ end
128
+
129
+ function GameManager:Update(deltaTime: number)
130
+ -- Update all registered entities
131
+ for id, entity in pairs(gameState.entities) do
132
+ if entity.Update then
133
+ entity:Update(deltaTime)
134
+ end
135
+ end
136
+ end
137
+
138
+ function GameManager:RegisterEntity(id: string, entity: any)
139
+ gameState.entities[id] = entity
140
+ end
141
+
142
+ function GameManager:UnregisterEntity(id: string)
143
+ gameState.entities[id] = nil
144
+ end
145
+
146
+ function GameManager:GetEntity(id: string)
147
+ return gameState.entities[id]
148
+ end
149
+
150
+ function GameManager:SetVariable(key: string, value: any)
151
+ gameState.globalVariables[key] = value
152
+ end
153
+
154
+ function GameManager:GetVariable(key: string): any
155
+ return gameState.globalVariables[key]
156
+ end
157
+
158
+ function GameManager:Pause()
159
+ gameState.isPaused = true
160
+ end
161
+
162
+ function GameManager:Resume()
163
+ gameState.isPaused = false
164
+ end
165
+
166
+ function GameManager:IsPaused(): boolean
167
+ return gameState.isPaused
168
+ end
169
+
170
+ return GameManager
304
171
  `;
305
- this.addTextFile('ReplicatedStorage/Modules/EntityBase.lua', entityBaseModule);
306
- // Utility Module
307
- const utilityModule = `${this.useStrictMode ? '--!strict\n' : ''}--[[
308
- Nice2Dev Utility Module
309
- Common utility functions for game development
310
- ]]
311
-
312
- local Utility = {}
313
-
314
- -- Math Utilities
315
- function Utility.Lerp(a: number, b: number, t: number): number
316
- return a + (b - a) * math.clamp(t, 0, 1)
317
- end
318
-
319
- function Utility.LerpVector3(a: Vector3, b: Vector3, t: number): Vector3
320
- return a:Lerp(b, math.clamp(t, 0, 1))
321
- end
322
-
323
- function Utility.LerpColor3(a: Color3, b: Color3, t: number): Color3
324
- return a:Lerp(b, math.clamp(t, 0, 1))
325
- end
326
-
327
- function Utility.Remap(value: number, inMin: number, inMax: number, outMin: number, outMax: number): number
328
- return outMin + (value - inMin) * (outMax - outMin) / (inMax - inMin)
329
- end
330
-
331
- function Utility.RandomPointInCircle(center: Vector3, radius: number): Vector3
332
- local angle = math.random() * math.pi * 2
333
- local distance = math.sqrt(math.random()) * radius
334
- return center + Vector3.new(
335
- math.cos(angle) * distance,
336
- 0,
337
- math.sin(angle) * distance
338
- )
339
- end
340
-
341
- function Utility.RandomPointInSphere(center: Vector3, radius: number): Vector3
342
- local theta = math.random() * math.pi * 2
343
- local phi = math.acos(2 * math.random() - 1)
344
- local r = radius * math.random() ^ (1/3)
345
-
346
- return center + Vector3.new(
347
- r * math.sin(phi) * math.cos(theta),
348
- r * math.sin(phi) * math.sin(theta),
349
- r * math.cos(phi)
350
- )
351
- end
352
-
353
- -- Distance Utilities
354
- function Utility.Distance2D(a: Vector3, b: Vector3): number
355
- local dx = a.X - b.X
356
- local dz = a.Z - b.Z
357
- return math.sqrt(dx * dx + dz * dz)
358
- end
359
-
360
- function Utility.Distance3D(a: Vector3, b: Vector3): number
361
- return (a - b).Magnitude
362
- end
363
-
364
- -- Instance Utilities
365
- function Utility.FindFirstChildWithTag(parent: Instance, tag: string): Instance?
366
- local CollectionService = game:GetService("CollectionService")
367
- for _, child in ipairs(parent:GetChildren()) do
368
- if CollectionService:HasTag(child, tag) then
369
- return child
370
- end
371
- end
372
- return nil
373
- end
374
-
375
- function Utility.FindChildrenWithTag(parent: Instance, tag: string): {Instance}
376
- local CollectionService = game:GetService("CollectionService")
377
- local result = {}
378
- for _, child in ipairs(parent:GetDescendants()) do
379
- if CollectionService:HasTag(child, tag) then
380
- table.insert(result, child)
381
- end
382
- end
383
- return result
384
- end
385
-
386
- -- Timer Utility
387
- function Utility.CreateTimer(duration: number, callback: () -> ()): thread
388
- return task.spawn(function()
389
- task.wait(duration)
390
- callback()
391
- end)
392
- end
393
-
394
- function Utility.CreateRepeatingTimer(interval: number, callback: () -> boolean): thread
395
- return task.spawn(function()
396
- while true do
397
- task.wait(interval)
398
- local shouldContinue = callback()
399
- if not shouldContinue then
400
- break
401
- end
402
- end
403
- end)
404
- end
405
-
406
- -- Spawn Utility
407
- function Utility.SpawnModel(model: Model, position: Vector3, parent: Instance?): Model
408
- local clone = model:Clone()
409
- if clone.PrimaryPart then
410
- clone:SetPrimaryPartCFrame(CFrame.new(position))
411
- end
412
- clone.Parent = parent or workspace
413
- return clone
414
- end
415
-
416
- return Utility
172
+ this.addTextFile("ReplicatedStorage/Modules/GameManager.lua", gameManagerModule);
173
+ const entityBaseModule = `${this.useStrictMode ? "--!strict\n" : ""}--[[
174
+ Entity Base Module
175
+ Base class for all Nice2Dev entities
176
+ ]]
177
+
178
+ local EntityBase = {}
179
+ EntityBase.__index = EntityBase
180
+
181
+ export type Entity = {
182
+ Id: string,
183
+ Name: string,
184
+ Tags: {string},
185
+ Instance: Instance?,
186
+
187
+ Start: (self: Entity) -> (),
188
+ Update: (self: Entity, deltaTime: number) -> (),
189
+ Destroy: (self: Entity) -> (),
190
+ HasTag: (self: Entity, tag: string) -> boolean,
191
+ }
192
+
193
+ function EntityBase.new(id: string, name: string): Entity
194
+ local self = setmetatable({}, EntityBase)
195
+ self.Id = id
196
+ self.Name = name
197
+ self.Tags = {}
198
+ self.Instance = nil
199
+ return self :: Entity
200
+ end
201
+
202
+ function EntityBase:Start()
203
+ -- Override in derived entities
204
+ end
205
+
206
+ function EntityBase:Update(deltaTime: number)
207
+ -- Override in derived entities
208
+ end
209
+
210
+ function EntityBase:Destroy()
211
+ if self.Instance then
212
+ self.Instance:Destroy()
213
+ end
214
+ end
215
+
216
+ function EntityBase:HasTag(tag: string): boolean
217
+ for _, t in ipairs(self.Tags) do
218
+ if t == tag then
219
+ return true
220
+ end
221
+ end
222
+ return false
223
+ end
224
+
225
+ function EntityBase:AddTag(tag: string)
226
+ if not self:HasTag(tag) then
227
+ table.insert(self.Tags, tag)
228
+ end
229
+ end
230
+
231
+ function EntityBase:RemoveTag(tag: string)
232
+ for i, t in ipairs(self.Tags) do
233
+ if t == tag then
234
+ table.remove(self.Tags, i)
235
+ return
236
+ end
237
+ end
238
+ end
239
+
240
+ function EntityBase:SetPosition(x: number, y: number, z: number?)
241
+ if self.Instance and self.Instance:IsA("BasePart") then
242
+ self.Instance.Position = Vector3.new(x, y, z or 0)
243
+ elseif self.Instance and self.Instance:IsA("Model") then
244
+ local primary = self.Instance.PrimaryPart
245
+ if primary then
246
+ self.Instance:SetPrimaryPartCFrame(CFrame.new(x, y, z or 0))
247
+ end
248
+ end
249
+ end
250
+
251
+ function EntityBase:GetPosition(): Vector3
252
+ if self.Instance and self.Instance:IsA("BasePart") then
253
+ return self.Instance.Position
254
+ elseif self.Instance and self.Instance:IsA("Model") then
255
+ local primary = self.Instance.PrimaryPart
256
+ if primary then
257
+ return primary.Position
258
+ end
259
+ end
260
+ return Vector3.new(0, 0, 0)
261
+ end
262
+
263
+ function EntityBase:MoveTowards(targetPosition: Vector3, speed: number, deltaTime: number)
264
+ local currentPos = self:GetPosition()
265
+ local direction = (targetPosition - currentPos).Unit
266
+ local distance = (targetPosition - currentPos).Magnitude
267
+
268
+ if distance <= speed * deltaTime then
269
+ self:SetPosition(targetPosition.X, targetPosition.Y, targetPosition.Z)
270
+ else
271
+ local newPos = currentPos + direction * speed * deltaTime
272
+ self:SetPosition(newPos.X, newPos.Y, newPos.Z)
273
+ end
274
+ end
275
+
276
+ function EntityBase:LookAt(targetPosition: Vector3)
277
+ if self.Instance and self.Instance:IsA("BasePart") then
278
+ self.Instance.CFrame = CFrame.lookAt(self.Instance.Position, targetPosition)
279
+ end
280
+ end
281
+
282
+ return EntityBase
417
283
  `;
418
- this.addTextFile('ReplicatedStorage/Modules/Utility.lua', utilityModule);
419
- }
420
- /* ── Services Setup ─────────────────────────────────────────── */
421
- async generateServicesSetup(project, options) {
422
- const platformOpts = options.platformOptions ?? {};
423
- // Based on genre, include different default setups
424
- const genre = platformOpts.genre ?? 'adventure';
425
- // Game Initialization Script
426
- const initScript = `${this.useStrictMode ? '--!strict\n' : ''}--[[
427
- Game Initialization Script
428
- Generated from Nice2Dev project: ${project.name}
429
- Genre: ${genre}
430
- ]]
431
-
432
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
433
- local Players = game:GetService("Players")
434
-
435
- -- Wait for modules to load
436
- local Modules = ReplicatedStorage:WaitForChild("Modules")
437
- local GameManager = require(Modules:WaitForChild("GameManager"))
438
-
439
- -- Initialize game
440
- local gameManager = GameManager.new()
441
- gameManager:Initialize()
442
-
443
- -- Store reference globally for other scripts
444
- _G.GameManager = gameManager
445
-
446
- -- Player handling
447
- Players.PlayerAdded:Connect(function(player)
448
- print("[Game] Player joined:", player.Name)
449
-
450
- player.CharacterAdded:Connect(function(character)
451
- -- Character setup
452
- local humanoid = character:WaitForChild("Humanoid")
453
-
454
- -- Apply Nice2Dev settings
455
- -- humanoid.WalkSpeed = 16
456
- -- humanoid.JumpPower = 50
457
- end)
458
- end)
459
-
460
- Players.PlayerRemoving:Connect(function(player)
461
- print("[Game] Player left:", player.Name)
462
- end)
463
-
464
- print("[Game] ${project.name} initialized successfully!")
284
+ this.addTextFile("ReplicatedStorage/Modules/EntityBase.lua", entityBaseModule);
285
+ const utilityModule = `${this.useStrictMode ? "--!strict\n" : ""}--[[
286
+ Nice2Dev Utility Module
287
+ Common utility functions for game development
288
+ ]]
289
+
290
+ local Utility = {}
291
+
292
+ -- Math Utilities
293
+ function Utility.Lerp(a: number, b: number, t: number): number
294
+ return a + (b - a) * math.clamp(t, 0, 1)
295
+ end
296
+
297
+ function Utility.LerpVector3(a: Vector3, b: Vector3, t: number): Vector3
298
+ return a:Lerp(b, math.clamp(t, 0, 1))
299
+ end
300
+
301
+ function Utility.LerpColor3(a: Color3, b: Color3, t: number): Color3
302
+ return a:Lerp(b, math.clamp(t, 0, 1))
303
+ end
304
+
305
+ function Utility.Remap(value: number, inMin: number, inMax: number, outMin: number, outMax: number): number
306
+ return outMin + (value - inMin) * (outMax - outMin) / (inMax - inMin)
307
+ end
308
+
309
+ function Utility.RandomPointInCircle(center: Vector3, radius: number): Vector3
310
+ local angle = math.random() * math.pi * 2
311
+ local distance = math.sqrt(math.random()) * radius
312
+ return center + Vector3.new(
313
+ math.cos(angle) * distance,
314
+ 0,
315
+ math.sin(angle) * distance
316
+ )
317
+ end
318
+
319
+ function Utility.RandomPointInSphere(center: Vector3, radius: number): Vector3
320
+ local theta = math.random() * math.pi * 2
321
+ local phi = math.acos(2 * math.random() - 1)
322
+ local r = radius * math.random() ^ (1/3)
323
+
324
+ return center + Vector3.new(
325
+ r * math.sin(phi) * math.cos(theta),
326
+ r * math.sin(phi) * math.sin(theta),
327
+ r * math.cos(phi)
328
+ )
329
+ end
330
+
331
+ -- Distance Utilities
332
+ function Utility.Distance2D(a: Vector3, b: Vector3): number
333
+ local dx = a.X - b.X
334
+ local dz = a.Z - b.Z
335
+ return math.sqrt(dx * dx + dz * dz)
336
+ end
337
+
338
+ function Utility.Distance3D(a: Vector3, b: Vector3): number
339
+ return (a - b).Magnitude
340
+ end
341
+
342
+ -- Instance Utilities
343
+ function Utility.FindFirstChildWithTag(parent: Instance, tag: string): Instance?
344
+ local CollectionService = game:GetService("CollectionService")
345
+ for _, child in ipairs(parent:GetChildren()) do
346
+ if CollectionService:HasTag(child, tag) then
347
+ return child
348
+ end
349
+ end
350
+ return nil
351
+ end
352
+
353
+ function Utility.FindChildrenWithTag(parent: Instance, tag: string): {Instance}
354
+ local CollectionService = game:GetService("CollectionService")
355
+ local result = {}
356
+ for _, child in ipairs(parent:GetDescendants()) do
357
+ if CollectionService:HasTag(child, tag) then
358
+ table.insert(result, child)
359
+ end
360
+ end
361
+ return result
362
+ end
363
+
364
+ -- Timer Utility
365
+ function Utility.CreateTimer(duration: number, callback: () -> ()): thread
366
+ return task.spawn(function()
367
+ task.wait(duration)
368
+ callback()
369
+ end)
370
+ end
371
+
372
+ function Utility.CreateRepeatingTimer(interval: number, callback: () -> boolean): thread
373
+ return task.spawn(function()
374
+ while true do
375
+ task.wait(interval)
376
+ local shouldContinue = callback()
377
+ if not shouldContinue then
378
+ break
379
+ end
380
+ end
381
+ end)
382
+ end
383
+
384
+ -- Spawn Utility
385
+ function Utility.SpawnModel(model: Model, position: Vector3, parent: Instance?): Model
386
+ local clone = model:Clone()
387
+ if clone.PrimaryPart then
388
+ clone:SetPrimaryPartCFrame(CFrame.new(position))
389
+ end
390
+ clone.Parent = parent or workspace
391
+ return clone
392
+ end
393
+
394
+ return Utility
465
395
  `;
466
- this.addTextFile('ServerScriptService/GameInit.server.lua', initScript);
467
- }
468
- /* ── Client Scripts ─────────────────────────────────────────── */
469
- async generateClientScripts(_project, _options) {
470
- // Client-side game controller
471
- const clientController = `${this.useStrictMode ? '--!strict\n' : ''}--[[
472
- Client Controller
473
- Handles client-side game logic and input
474
- ]]
475
-
476
- local Players = game:GetService("Players")
477
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
478
- local UserInputService = game:GetService("UserInputService")
479
- local RunService = game:GetService("RunService")
480
-
481
- local LocalPlayer = Players.LocalPlayer
482
-
483
- -- Modules
484
- local Modules = ReplicatedStorage:WaitForChild("Modules")
485
- local Utility = require(Modules:WaitForChild("Utility"))
486
-
487
- -- Input State
488
- local inputState = {
489
- moveDirection = Vector3.new(0, 0, 0),
490
- mousePosition = Vector2.new(0, 0),
491
- keysDown = {},
492
- }
493
-
494
- -- Input Handling
495
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
496
- if gameProcessed then return end
497
-
498
- if input.UserInputType == Enum.UserInputType.Keyboard then
499
- inputState.keysDown[input.KeyCode] = true
500
-
501
- -- Example: Jump on space
502
- if input.KeyCode == Enum.KeyCode.Space then
503
- local character = LocalPlayer.Character
504
- if character then
505
- local humanoid = character:FindFirstChildOfClass("Humanoid")
506
- if humanoid then
507
- humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
508
- end
509
- end
510
- end
511
- elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
512
- -- Left click
513
- elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
514
- -- Right click
515
- end
516
- end)
517
-
518
- UserInputService.InputEnded:Connect(function(input, gameProcessed)
519
- if input.UserInputType == Enum.UserInputType.Keyboard then
520
- inputState.keysDown[input.KeyCode] = nil
521
- end
522
- end)
523
-
524
- -- Mouse tracking
525
- UserInputService.InputChanged:Connect(function(input)
526
- if input.UserInputType == Enum.UserInputType.MouseMovement then
527
- inputState.mousePosition = Vector2.new(input.Position.X, input.Position.Y)
528
- end
529
- end)
530
-
531
- -- Helper functions
532
- local function IsKeyDown(keyCode: Enum.KeyCode): boolean
533
- return inputState.keysDown[keyCode] ~= nil
534
- end
535
-
536
- local function GetMoveDirection(): Vector3
537
- local direction = Vector3.new(0, 0, 0)
538
-
539
- if IsKeyDown(Enum.KeyCode.W) or IsKeyDown(Enum.KeyCode.Up) then
540
- direction = direction + Vector3.new(0, 0, -1)
541
- end
542
- if IsKeyDown(Enum.KeyCode.S) or IsKeyDown(Enum.KeyCode.Down) then
543
- direction = direction + Vector3.new(0, 0, 1)
544
- end
545
- if IsKeyDown(Enum.KeyCode.A) or IsKeyDown(Enum.KeyCode.Left) then
546
- direction = direction + Vector3.new(-1, 0, 0)
547
- end
548
- if IsKeyDown(Enum.KeyCode.D) or IsKeyDown(Enum.KeyCode.Right) then
549
- direction = direction + Vector3.new(1, 0, 0)
550
- end
551
-
552
- if direction.Magnitude > 0 then
553
- direction = direction.Unit
554
- end
555
-
556
- return direction
557
- end
558
-
559
- -- Client update loop
560
- RunService.RenderStepped:Connect(function(deltaTime)
561
- inputState.moveDirection = GetMoveDirection()
562
-
563
- -- Update client-side effects, animations, etc.
564
- end)
565
-
566
- print("[ClientController] Initialized")
396
+ this.addTextFile("ReplicatedStorage/Modules/Utility.lua", utilityModule);
397
+ }
398
+ /* ── Services Setup ─────────────────────────────────────────── */
399
+ async generateServicesSetup(project, options) {
400
+ const platformOpts = options.platformOptions ?? {};
401
+ const genre = platformOpts.genre ?? "adventure";
402
+ const initScript = `${this.useStrictMode ? "--!strict\n" : ""}--[[
403
+ Game Initialization Script
404
+ Generated from Nice2Dev project: ${project.name}
405
+ Genre: ${genre}
406
+ ]]
407
+
408
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
409
+ local Players = game:GetService("Players")
410
+
411
+ -- Wait for modules to load
412
+ local Modules = ReplicatedStorage:WaitForChild("Modules")
413
+ local GameManager = require(Modules:WaitForChild("GameManager"))
414
+
415
+ -- Initialize game
416
+ local gameManager = GameManager.new()
417
+ gameManager:Initialize()
418
+
419
+ -- Store reference globally for other scripts
420
+ _G.GameManager = gameManager
421
+
422
+ -- Player handling
423
+ Players.PlayerAdded:Connect(function(player)
424
+ print("[Game] Player joined:", player.Name)
425
+
426
+ player.CharacterAdded:Connect(function(character)
427
+ -- Character setup
428
+ local humanoid = character:WaitForChild("Humanoid")
429
+
430
+ -- Apply Nice2Dev settings
431
+ -- humanoid.WalkSpeed = 16
432
+ -- humanoid.JumpPower = 50
433
+ end)
434
+ end)
435
+
436
+ Players.PlayerRemoving:Connect(function(player)
437
+ print("[Game] Player left:", player.Name)
438
+ end)
439
+
440
+ print("[Game] ${project.name} initialized successfully!")
567
441
  `;
568
- this.addTextFile('StarterPlayer/StarterPlayerScripts/ClientController.client.lua', clientController);
569
- }
570
- /* ── Server Scripts ─────────────────────────────────────────── */
571
- async generateServerScripts(project, _options) {
572
- // Data handling script
573
- const dataScript = `${this.useStrictMode ? '--!strict\n' : ''}--[[
574
- Data Handler Script
575
- Handles player data saving and loading using DataStoreService
576
- ]]
577
-
578
- local DataStoreService = game:GetService("DataStoreService")
579
- local Players = game:GetService("Players")
580
-
581
- local playerDataStore = DataStoreService:GetDataStore("PlayerData_${this.projectName}")
582
-
583
- -- Default player data
584
- local defaultData = {
585
- coins = 0,
586
- level = 1,
587
- experience = 0,
588
- inventory = {},
589
- settings = {
590
- musicVolume = ${project.settings.audio.masterVolume},
591
- sfxVolume = 1.0,
592
- },
593
- }
594
-
595
- local playerData = {}
596
-
597
- local function LoadPlayerData(player: Player): {[string]: any}
598
- local success, data = pcall(function()
599
- return playerDataStore:GetAsync("Player_" .. player.UserId)
600
- end)
601
-
602
- if success and data then
603
- -- Merge with defaults for any missing keys
604
- for key, value in pairs(defaultData) do
605
- if data[key] == nil then
606
- data[key] = value
607
- end
608
- end
609
- return data
610
- else
611
- warn("[Data] Failed to load data for", player.Name, "using defaults")
612
- return table.clone(defaultData)
613
- end
614
- end
615
-
616
- local function SavePlayerData(player: Player, data: {[string]: any})
617
- local success, err = pcall(function()
618
- playerDataStore:SetAsync("Player_" .. player.UserId, data)
619
- end)
620
-
621
- if not success then
622
- warn("[Data] Failed to save data for", player.Name, ":", err)
623
- end
624
- end
625
-
626
- -- Player handling
627
- Players.PlayerAdded:Connect(function(player)
628
- playerData[player.UserId] = LoadPlayerData(player)
629
- print("[Data] Loaded data for", player.Name)
630
- end)
631
-
632
- Players.PlayerRemoving:Connect(function(player)
633
- if playerData[player.UserId] then
634
- SavePlayerData(player, playerData[player.UserId])
635
- playerData[player.UserId] = nil
636
- print("[Data] Saved data for", player.Name)
637
- end
638
- end)
639
-
640
- -- Auto-save every 5 minutes
641
- task.spawn(function()
642
- while true do
643
- task.wait(300)
644
- for userId, data in pairs(playerData) do
645
- local player = Players:GetPlayerByUserId(userId)
646
- if player then
647
- SavePlayerData(player, data)
648
- end
649
- end
650
- print("[Data] Auto-save complete")
651
- end
652
- end)
653
-
654
- -- API for other scripts
655
- local DataHandler = {}
656
-
657
- function DataHandler.GetPlayerData(player: Player): {[string]: any}?
658
- return playerData[player.UserId]
659
- end
660
-
661
- function DataHandler.SetPlayerData(player: Player, key: string, value: any)
662
- if playerData[player.UserId] then
663
- playerData[player.UserId][key] = value
664
- end
665
- end
666
-
667
- return DataHandler
442
+ this.addTextFile("ServerScriptService/GameInit.server.lua", initScript);
443
+ }
444
+ /* ── Client Scripts ─────────────────────────────────────────── */
445
+ async generateClientScripts(_project, _options) {
446
+ const clientController = `${this.useStrictMode ? "--!strict\n" : ""}--[[
447
+ Client Controller
448
+ Handles client-side game logic and input
449
+ ]]
450
+
451
+ local Players = game:GetService("Players")
452
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
453
+ local UserInputService = game:GetService("UserInputService")
454
+ local RunService = game:GetService("RunService")
455
+
456
+ local LocalPlayer = Players.LocalPlayer
457
+
458
+ -- Modules
459
+ local Modules = ReplicatedStorage:WaitForChild("Modules")
460
+ local Utility = require(Modules:WaitForChild("Utility"))
461
+
462
+ -- Input State
463
+ local inputState = {
464
+ moveDirection = Vector3.new(0, 0, 0),
465
+ mousePosition = Vector2.new(0, 0),
466
+ keysDown = {},
467
+ }
468
+
469
+ -- Input Handling
470
+ UserInputService.InputBegan:Connect(function(input, gameProcessed)
471
+ if gameProcessed then return end
472
+
473
+ if input.UserInputType == Enum.UserInputType.Keyboard then
474
+ inputState.keysDown[input.KeyCode] = true
475
+
476
+ -- Example: Jump on space
477
+ if input.KeyCode == Enum.KeyCode.Space then
478
+ local character = LocalPlayer.Character
479
+ if character then
480
+ local humanoid = character:FindFirstChildOfClass("Humanoid")
481
+ if humanoid then
482
+ humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
483
+ end
484
+ end
485
+ end
486
+ elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
487
+ -- Left click
488
+ elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
489
+ -- Right click
490
+ end
491
+ end)
492
+
493
+ UserInputService.InputEnded:Connect(function(input, gameProcessed)
494
+ if input.UserInputType == Enum.UserInputType.Keyboard then
495
+ inputState.keysDown[input.KeyCode] = nil
496
+ end
497
+ end)
498
+
499
+ -- Mouse tracking
500
+ UserInputService.InputChanged:Connect(function(input)
501
+ if input.UserInputType == Enum.UserInputType.MouseMovement then
502
+ inputState.mousePosition = Vector2.new(input.Position.X, input.Position.Y)
503
+ end
504
+ end)
505
+
506
+ -- Helper functions
507
+ local function IsKeyDown(keyCode: Enum.KeyCode): boolean
508
+ return inputState.keysDown[keyCode] ~= nil
509
+ end
510
+
511
+ local function GetMoveDirection(): Vector3
512
+ local direction = Vector3.new(0, 0, 0)
513
+
514
+ if IsKeyDown(Enum.KeyCode.W) or IsKeyDown(Enum.KeyCode.Up) then
515
+ direction = direction + Vector3.new(0, 0, -1)
516
+ end
517
+ if IsKeyDown(Enum.KeyCode.S) or IsKeyDown(Enum.KeyCode.Down) then
518
+ direction = direction + Vector3.new(0, 0, 1)
519
+ end
520
+ if IsKeyDown(Enum.KeyCode.A) or IsKeyDown(Enum.KeyCode.Left) then
521
+ direction = direction + Vector3.new(-1, 0, 0)
522
+ end
523
+ if IsKeyDown(Enum.KeyCode.D) or IsKeyDown(Enum.KeyCode.Right) then
524
+ direction = direction + Vector3.new(1, 0, 0)
525
+ end
526
+
527
+ if direction.Magnitude > 0 then
528
+ direction = direction.Unit
529
+ end
530
+
531
+ return direction
532
+ end
533
+
534
+ -- Client update loop
535
+ RunService.RenderStepped:Connect(function(deltaTime)
536
+ inputState.moveDirection = GetMoveDirection()
537
+
538
+ -- Update client-side effects, animations, etc.
539
+ end)
540
+
541
+ print("[ClientController] Initialized")
668
542
  `;
669
- this.addTextFile('ServerScriptService/DataHandler.server.lua', dataScript);
670
- }
671
- /* ── Scene Export ───────────────────────────────────────────── */
672
- async exportScene(scene, project, _options) {
673
- // Generate scene as a Model in RBXMX format
674
- const modelXml = this.generateSceneModel(scene, project);
675
- this.addTextFile(`Workspace/${scene.name}.rbxmx`, modelXml);
676
- // Generate scene script
677
- const sceneScript = this.generateSceneScript(scene);
678
- this.addTextFile(`ServerScriptService/Scenes/${scene.name}.server.lua`, sceneScript);
679
- }
680
- generateSceneModel(scene, _project) {
681
- const instances = [];
682
- // Root folder for scene
683
- instances.push(`<Item class="Folder" referent="RBX_SCENE_ROOT">
684
- <Properties>
685
- <string name="Name">${scene.name}</string>
543
+ this.addTextFile(
544
+ "StarterPlayer/StarterPlayerScripts/ClientController.client.lua",
545
+ clientController
546
+ );
547
+ }
548
+ /* ── Server Scripts ─────────────────────────────────────────── */
549
+ async generateServerScripts(project, _options) {
550
+ const dataScript = `${this.useStrictMode ? "--!strict\n" : ""}--[[
551
+ Data Handler Script
552
+ Handles player data saving and loading using DataStoreService
553
+ ]]
554
+
555
+ local DataStoreService = game:GetService("DataStoreService")
556
+ local Players = game:GetService("Players")
557
+
558
+ local playerDataStore = DataStoreService:GetDataStore("PlayerData_${this.projectName}")
559
+
560
+ -- Default player data
561
+ local defaultData = {
562
+ coins = 0,
563
+ level = 1,
564
+ experience = 0,
565
+ inventory = {},
566
+ settings = {
567
+ musicVolume = ${project.settings.audio.masterVolume},
568
+ sfxVolume = 1.0,
569
+ },
570
+ }
571
+
572
+ local playerData = {}
573
+
574
+ local function LoadPlayerData(player: Player): {[string]: any}
575
+ local success, data = pcall(function()
576
+ return playerDataStore:GetAsync("Player_" .. player.UserId)
577
+ end)
578
+
579
+ if success and data then
580
+ -- Merge with defaults for any missing keys
581
+ for key, value in pairs(defaultData) do
582
+ if data[key] == nil then
583
+ data[key] = value
584
+ end
585
+ end
586
+ return data
587
+ else
588
+ warn("[Data] Failed to load data for", player.Name, "using defaults")
589
+ return table.clone(defaultData)
590
+ end
591
+ end
592
+
593
+ local function SavePlayerData(player: Player, data: {[string]: any})
594
+ local success, err = pcall(function()
595
+ playerDataStore:SetAsync("Player_" .. player.UserId, data)
596
+ end)
597
+
598
+ if not success then
599
+ warn("[Data] Failed to save data for", player.Name, ":", err)
600
+ end
601
+ end
602
+
603
+ -- Player handling
604
+ Players.PlayerAdded:Connect(function(player)
605
+ playerData[player.UserId] = LoadPlayerData(player)
606
+ print("[Data] Loaded data for", player.Name)
607
+ end)
608
+
609
+ Players.PlayerRemoving:Connect(function(player)
610
+ if playerData[player.UserId] then
611
+ SavePlayerData(player, playerData[player.UserId])
612
+ playerData[player.UserId] = nil
613
+ print("[Data] Saved data for", player.Name)
614
+ end
615
+ end)
616
+
617
+ -- Auto-save every 5 minutes
618
+ task.spawn(function()
619
+ while true do
620
+ task.wait(300)
621
+ for userId, data in pairs(playerData) do
622
+ local player = Players:GetPlayerByUserId(userId)
623
+ if player then
624
+ SavePlayerData(player, data)
625
+ end
626
+ end
627
+ print("[Data] Auto-save complete")
628
+ end
629
+ end)
630
+
631
+ -- API for other scripts
632
+ local DataHandler = {}
633
+
634
+ function DataHandler.GetPlayerData(player: Player): {[string]: any}?
635
+ return playerData[player.UserId]
636
+ end
637
+
638
+ function DataHandler.SetPlayerData(player: Player, key: string, value: any)
639
+ if playerData[player.UserId] then
640
+ playerData[player.UserId][key] = value
641
+ end
642
+ end
643
+
644
+ return DataHandler
645
+ `;
646
+ this.addTextFile("ServerScriptService/DataHandler.server.lua", dataScript);
647
+ }
648
+ /* ── Scene Export ───────────────────────────────────────────── */
649
+ async exportScene(scene, project, _options) {
650
+ const modelXml = this.generateSceneModel(scene, project);
651
+ this.addTextFile(`Workspace/${scene.name}.rbxmx`, modelXml);
652
+ const sceneScript = this.generateSceneScript(scene);
653
+ this.addTextFile(`ServerScriptService/Scenes/${scene.name}.server.lua`, sceneScript);
654
+ }
655
+ generateSceneModel(scene, _project) {
656
+ const instances = [];
657
+ instances.push(`<Item class="Folder" referent="RBX_SCENE_ROOT">
658
+ <Properties>
659
+ <string name="Name">${scene.name}</string>
686
660
  </Properties>`);
687
- // Generate entity instances
688
- for (const entity of scene.entities) {
689
- instances.push(this.generateEntityXml(entity));
690
- }
691
- instances.push(`</Item>`);
692
- return `<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
693
- <Meta name="ExplicitAutoJoints">true</Meta>
694
- ${instances.join('\n ')}
661
+ for (const entity of scene.entities) {
662
+ instances.push(this.generateEntityXml(entity));
663
+ }
664
+ instances.push(`</Item>`);
665
+ return `<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
666
+ <Meta name="ExplicitAutoJoints">true</Meta>
667
+ ${instances.join("\n ")}
695
668
  </roblox>`;
669
+ }
670
+ generateEntityXml(entity, _parentRef = "RBX_SCENE_ROOT") {
671
+ const pos = entity.position ?? { x: 0, y: 0 };
672
+ const scale = entity.scale ?? { x: 1, y: 1 };
673
+ const referent = `RBX_${entity.id.replace(/[^a-zA-Z0-9]/g, "_")}`;
674
+ let instanceClass = "Part";
675
+ const additionalProps = "";
676
+ const hasCollider = entity.components.some((c) => c.type.includes("Collider"));
677
+ entity.components.some((c) => c.type === "sprite");
678
+ const hasLight = entity.components.some((c) => c.type === "light");
679
+ if (hasLight) {
680
+ instanceClass = "Part";
696
681
  }
697
- generateEntityXml(entity, _parentRef = 'RBX_SCENE_ROOT') {
698
- const pos = entity.position ?? { x: 0, y: 0 };
699
- const scale = entity.scale ?? { x: 1, y: 1 };
700
- const referent = `RBX_${entity.id.replace(/[^a-zA-Z0-9]/g, '_')}`;
701
- // Determine instance class based on components
702
- let instanceClass = 'Part';
703
- const additionalProps = '';
704
- const hasCollider = entity.components.some((c) => c.type.includes('Collider'));
705
- entity.components.some((c) => c.type === 'sprite');
706
- const hasLight = entity.components.some((c) => c.type === 'light');
707
- if (hasLight) {
708
- instanceClass = 'Part'; // Will contain a PointLight child
709
- }
710
- const xml = `<Item class="${instanceClass}" referent="${referent}">
711
- <Properties>
712
- <string name="Name">${entity.name ?? entity.id}</string>
713
- <Vector3 name="Position">
714
- <X>${pos.x}</X>
715
- <Y>${pos.y}</Y>
716
- <Z>0</Z>
717
- </Vector3>
718
- <Vector3 name="Size">
719
- <X>${scale.x}</X>
720
- <Y>${scale.y}</Y>
721
- <Z>1</Z>
722
- </Vector3>
723
- <bool name="Anchored">${!entity.components.some((c) => c.type === 'rigidbody')}</bool>
724
- <bool name="CanCollide">${hasCollider}</bool>
725
- ${additionalProps}
726
- </Properties>
727
- ${this.generateComponentChildren(entity)}
682
+ const xml = `<Item class="${instanceClass}" referent="${referent}">
683
+ <Properties>
684
+ <string name="Name">${entity.name ?? entity.id}</string>
685
+ <Vector3 name="Position">
686
+ <X>${pos.x}</X>
687
+ <Y>${pos.y}</Y>
688
+ <Z>0</Z>
689
+ </Vector3>
690
+ <Vector3 name="Size">
691
+ <X>${scale.x}</X>
692
+ <Y>${scale.y}</Y>
693
+ <Z>1</Z>
694
+ </Vector3>
695
+ <bool name="Anchored">${!entity.components.some((c) => c.type === "rigidbody")}</bool>
696
+ <bool name="CanCollide">${hasCollider}</bool>
697
+ ${additionalProps}
698
+ </Properties>
699
+ ${this.generateComponentChildren(entity)}
728
700
  </Item>`;
729
- return xml;
730
- }
731
- generateComponentChildren(entity) {
732
- const children = [];
733
- for (const comp of entity.components) {
734
- switch (comp.type) {
735
- case 'light': {
736
- const lightColor = comp.properties?.['color'] ?? '#ffffff';
737
- const brightness = comp.properties?.['intensity'] ?? 1;
738
- const range = comp.properties?.['range'] ?? 10;
739
- children.push(`<Item class="PointLight">
740
- <Properties>
741
- <Color3 name="Color">${this.hexToRobloxColor3(lightColor)}</Color3>
742
- <float name="Brightness">${brightness}</float>
743
- <float name="Range">${range}</float>
744
- </Properties>
701
+ return xml;
702
+ }
703
+ generateComponentChildren(entity) {
704
+ const children = [];
705
+ for (const comp of entity.components) {
706
+ switch (comp.type) {
707
+ case "light": {
708
+ const lightColor = comp.properties?.["color"] ?? "#ffffff";
709
+ const brightness = comp.properties?.["intensity"] ?? 1;
710
+ const range = comp.properties?.["range"] ?? 10;
711
+ children.push(`<Item class="PointLight">
712
+ <Properties>
713
+ <Color3 name="Color">${this.hexToRobloxColor3(lightColor)}</Color3>
714
+ <float name="Brightness">${brightness}</float>
715
+ <float name="Range">${range}</float>
716
+ </Properties>
745
717
  </Item>`);
746
- break;
747
- }
748
- case 'audioSource': {
749
- const soundId = comp.properties?.['clip'];
750
- const volume = comp.properties?.['volume'] ?? 1;
751
- const loop = comp.properties?.['loop'] ?? false;
752
- children.push(`<Item class="Sound">
753
- <Properties>
754
- <string name="Name">${comp.type}_sound</string>
755
- <Content name="SoundId"><url>${soundId ?? ''}</url></Content>
756
- <float name="Volume">${volume}</float>
757
- <bool name="Looped">${loop}</bool>
758
- </Properties>
759
- </Item>`);
760
- break;
761
- }
762
- case 'particleEmitter':
763
- children.push(`<Item class="ParticleEmitter">
764
- <Properties>
765
- <string name="Name">${comp.type}_emitter</string>
766
- <float name="Rate">${comp.properties?.['rate'] ?? 10}</float>
767
- </Properties>
718
+ break;
719
+ }
720
+ case "audioSource": {
721
+ const soundId = comp.properties?.["clip"];
722
+ const volume = comp.properties?.["volume"] ?? 1;
723
+ const loop = comp.properties?.["loop"] ?? false;
724
+ children.push(`<Item class="Sound">
725
+ <Properties>
726
+ <string name="Name">${comp.type}_sound</string>
727
+ <Content name="SoundId"><url>${soundId ?? ""}</url></Content>
728
+ <float name="Volume">${volume}</float>
729
+ <bool name="Looped">${loop}</bool>
730
+ </Properties>
768
731
  </Item>`);
769
- break;
770
- }
732
+ break;
771
733
  }
772
- return children.join('\n ');
773
- }
774
- hexToRobloxColor3(hex) {
775
- const h = hex.replace('#', '');
776
- const r = parseInt(h.substr(0, 2), 16) / 255;
777
- const g = parseInt(h.substr(2, 2), 16) / 255;
778
- const b = parseInt(h.substr(4, 2), 16) / 255;
779
- return `<R>${r.toFixed(6)}</R><G>${g.toFixed(6)}</G><B>${b.toFixed(6)}</B>`;
734
+ case "particleEmitter":
735
+ children.push(`<Item class="ParticleEmitter">
736
+ <Properties>
737
+ <string name="Name">${comp.type}_emitter</string>
738
+ <float name="Rate">${comp.properties?.["rate"] ?? 10}</float>
739
+ </Properties>
740
+ </Item>`);
741
+ break;
742
+ }
780
743
  }
781
- generateSceneScript(scene) {
782
- return `${this.useStrictMode ? '--!strict\n' : ''}--[[
783
- Scene Script: ${scene.name}
784
- Generated from Nice2Dev scene
785
- ]]
786
-
787
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
788
- local Modules = ReplicatedStorage:WaitForChild("Modules")
789
- local EntityBase = require(Modules:WaitForChild("EntityBase"))
790
- local GameManager = require(Modules:WaitForChild("GameManager"))
791
-
792
- local SceneManager = {}
793
-
794
- -- Entity definitions for this scene
795
- local entityDefinitions = {
796
- ${scene.entities
797
- .map((e) => ` ["${e.id}"] = {
798
- name = "${e.name ?? e.id}",
799
- position = Vector3.new(${e.position?.x ?? 0}, ${e.position?.y ?? 0}, 0),
800
- tags = {${(e.tags ?? []).map((t) => `"${t}"`).join(', ')}},
801
- },`)
802
- .join('\n')}
803
- }
804
-
805
- function SceneManager:Initialize()
806
- -- Create entities from definitions
807
- for id, def in pairs(entityDefinitions) do
808
- local entity = EntityBase.new(id, def.name)
809
- entity.Tags = def.tags
810
-
811
- -- Find or create instance in workspace
812
- local folder = workspace:FindFirstChild("${scene.name}")
813
- if folder then
814
- local instance = folder:FindFirstChild(def.name)
815
- if instance then
816
- entity.Instance = instance
817
- end
818
- end
819
-
820
- -- Register with GameManager
821
- if _G.GameManager then
822
- _G.GameManager:RegisterEntity(id, entity)
823
- end
824
-
825
- entity:Start()
826
- end
827
-
828
- print("[Scene] ${scene.name} initialized with", #entityDefinitions, "entities")
829
- end
830
-
831
- function SceneManager:Cleanup()
832
- for id, _ in pairs(entityDefinitions) do
833
- if _G.GameManager then
834
- local entity = _G.GameManager:GetEntity(id)
835
- if entity then
836
- entity:Destroy()
837
- end
838
- _G.GameManager:UnregisterEntity(id)
839
- end
840
- end
841
- end
842
-
843
- return SceneManager
744
+ return children.join("\n ");
745
+ }
746
+ hexToRobloxColor3(hex) {
747
+ const h = hex.replace("#", "");
748
+ const r = parseInt(h.substr(0, 2), 16) / 255;
749
+ const g = parseInt(h.substr(2, 2), 16) / 255;
750
+ const b = parseInt(h.substr(4, 2), 16) / 255;
751
+ return `<R>${r.toFixed(6)}</R><G>${g.toFixed(6)}</G><B>${b.toFixed(6)}</B>`;
752
+ }
753
+ generateSceneScript(scene) {
754
+ return `${this.useStrictMode ? "--!strict\n" : ""}--[[
755
+ Scene Script: ${scene.name}
756
+ Generated from Nice2Dev scene
757
+ ]]
758
+
759
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
760
+ local Modules = ReplicatedStorage:WaitForChild("Modules")
761
+ local EntityBase = require(Modules:WaitForChild("EntityBase"))
762
+ local GameManager = require(Modules:WaitForChild("GameManager"))
763
+
764
+ local SceneManager = {}
765
+
766
+ -- Entity definitions for this scene
767
+ local entityDefinitions = {
768
+ ${scene.entities.map(
769
+ (e) => ` ["${e.id}"] = {
770
+ name = "${e.name ?? e.id}",
771
+ position = Vector3.new(${e.position?.x ?? 0}, ${e.position?.y ?? 0}, 0),
772
+ tags = {${(e.tags ?? []).map((t) => `"${t}"`).join(", ")}},
773
+ },`
774
+ ).join("\n")}
775
+ }
776
+
777
+ function SceneManager:Initialize()
778
+ -- Create entities from definitions
779
+ for id, def in pairs(entityDefinitions) do
780
+ local entity = EntityBase.new(id, def.name)
781
+ entity.Tags = def.tags
782
+
783
+ -- Find or create instance in workspace
784
+ local folder = workspace:FindFirstChild("${scene.name}")
785
+ if folder then
786
+ local instance = folder:FindFirstChild(def.name)
787
+ if instance then
788
+ entity.Instance = instance
789
+ end
790
+ end
791
+
792
+ -- Register with GameManager
793
+ if _G.GameManager then
794
+ _G.GameManager:RegisterEntity(id, entity)
795
+ end
796
+
797
+ entity:Start()
798
+ end
799
+
800
+ print("[Scene] ${scene.name} initialized with", #entityDefinitions, "entities")
801
+ end
802
+
803
+ function SceneManager:Cleanup()
804
+ for id, _ in pairs(entityDefinitions) do
805
+ if _G.GameManager then
806
+ local entity = _G.GameManager:GetEntity(id)
807
+ if entity then
808
+ entity:Destroy()
809
+ end
810
+ _G.GameManager:UnregisterEntity(id)
811
+ end
812
+ end
813
+ end
814
+
815
+ return SceneManager
844
816
  `;
845
- }
846
- /* ── Prefab Export ──────────────────────────────────────────── */
847
- async exportPrefab(prefab, _options) {
848
- // Generate prefab as a Module script that can instantiate the entity
849
- const prefabModule = `${this.useStrictMode ? '--!strict\n' : ''}--[[
850
- Prefab Module: ${prefab.name}
851
- Generated from Nice2Dev prefab
852
- ]]
853
-
854
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
855
- local Modules = ReplicatedStorage:WaitForChild("Modules")
856
- local EntityBase = require(Modules:WaitForChild("EntityBase"))
857
-
858
- local ${prefab.name}Prefab = {}
859
-
860
- -- Prefab definition
861
- local prefabDef = {
862
- name = "${prefab.entity.name ?? prefab.name}",
863
- components = {
864
- ${prefab.entity.components.map((c) => ` { type = "${c.type}", properties = ${this.luaTableFromObject(c.properties ?? {})} },`).join('\n')}
865
- },
866
- tags = {${(prefab.entity.tags ?? []).map((t) => `"${t}"`).join(', ')}},
867
- }
868
-
869
- function ${prefab.name}Prefab.Spawn(position: Vector3, parent: Instance?): any
870
- local entity = EntityBase.new(
871
- game:GetService("HttpService"):GenerateGUID(false),
872
- prefabDef.name
873
- )
874
- entity.Tags = table.clone(prefabDef.tags)
875
-
876
- -- Create instance
877
- local part = Instance.new("Part")
878
- part.Name = prefabDef.name
879
- part.Position = position
880
- part.Anchored = true
881
- part.Parent = parent or workspace
882
-
883
- entity.Instance = part
884
-
885
- -- Apply components
886
- for _, comp in ipairs(prefabDef.components) do
887
- -- Component setup based on type
888
- if comp.type == "light" then
889
- local light = Instance.new("PointLight")
890
- light.Parent = part
891
- elseif comp.type == "audioSource" then
892
- local sound = Instance.new("Sound")
893
- sound.Parent = part
894
- end
895
- end
896
-
897
- -- Register with GameManager
898
- if _G.GameManager then
899
- _G.GameManager:RegisterEntity(entity.Id, entity)
900
- end
901
-
902
- entity:Start()
903
- return entity
904
- end
905
-
906
- return ${prefab.name}Prefab
817
+ }
818
+ /* ── Prefab Export ──────────────────────────────────────────── */
819
+ async exportPrefab(prefab, _options) {
820
+ const prefabModule = `${this.useStrictMode ? "--!strict\n" : ""}--[[
821
+ Prefab Module: ${prefab.name}
822
+ Generated from Nice2Dev prefab
823
+ ]]
824
+
825
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
826
+ local Modules = ReplicatedStorage:WaitForChild("Modules")
827
+ local EntityBase = require(Modules:WaitForChild("EntityBase"))
828
+
829
+ local ${prefab.name}Prefab = {}
830
+
831
+ -- Prefab definition
832
+ local prefabDef = {
833
+ name = "${prefab.entity.name ?? prefab.name}",
834
+ components = {
835
+ ${prefab.entity.components.map((c) => ` { type = "${c.type}", properties = ${this.luaTableFromObject(c.properties ?? {})} },`).join("\n")}
836
+ },
837
+ tags = {${(prefab.entity.tags ?? []).map((t) => `"${t}"`).join(", ")}},
838
+ }
839
+
840
+ function ${prefab.name}Prefab.Spawn(position: Vector3, parent: Instance?): any
841
+ local entity = EntityBase.new(
842
+ game:GetService("HttpService"):GenerateGUID(false),
843
+ prefabDef.name
844
+ )
845
+ entity.Tags = table.clone(prefabDef.tags)
846
+
847
+ -- Create instance
848
+ local part = Instance.new("Part")
849
+ part.Name = prefabDef.name
850
+ part.Position = position
851
+ part.Anchored = true
852
+ part.Parent = parent or workspace
853
+
854
+ entity.Instance = part
855
+
856
+ -- Apply components
857
+ for _, comp in ipairs(prefabDef.components) do
858
+ -- Component setup based on type
859
+ if comp.type == "light" then
860
+ local light = Instance.new("PointLight")
861
+ light.Parent = part
862
+ elseif comp.type == "audioSource" then
863
+ local sound = Instance.new("Sound")
864
+ sound.Parent = part
865
+ end
866
+ end
867
+
868
+ -- Register with GameManager
869
+ if _G.GameManager then
870
+ _G.GameManager:RegisterEntity(entity.Id, entity)
871
+ end
872
+
873
+ entity:Start()
874
+ return entity
875
+ end
876
+
877
+ return ${prefab.name}Prefab
907
878
  `;
908
- this.addTextFile(`ReplicatedStorage/Prefabs/${prefab.name}.lua`, prefabModule);
909
- }
910
- luaTableFromObject(obj) {
911
- const entries = Object.entries(obj).map(([key, value]) => {
912
- let luaValue;
913
- if (typeof value === 'string') {
914
- luaValue = `"${value}"`;
915
- }
916
- else if (typeof value === 'boolean') {
917
- luaValue = value ? 'true' : 'false';
918
- }
919
- else if (typeof value === 'number') {
920
- luaValue = String(value);
921
- }
922
- else if (value === null || value === undefined) {
923
- luaValue = 'nil';
924
- }
925
- else if (typeof value === 'object') {
926
- luaValue = this.luaTableFromObject(value);
927
- }
928
- else {
929
- luaValue = String(value);
930
- }
931
- return `${key} = ${luaValue}`;
932
- });
933
- return `{ ${entries.join(', ')} }`;
934
- }
879
+ this.addTextFile(`ReplicatedStorage/Prefabs/${prefab.name}.lua`, prefabModule);
880
+ }
881
+ luaTableFromObject(obj) {
882
+ const entries = Object.entries(obj).map(([key, value]) => {
883
+ let luaValue;
884
+ if (typeof value === "string") {
885
+ luaValue = `"${value}"`;
886
+ } else if (typeof value === "boolean") {
887
+ luaValue = value ? "true" : "false";
888
+ } else if (typeof value === "number") {
889
+ luaValue = String(value);
890
+ } else if (value === null || value === void 0) {
891
+ luaValue = "nil";
892
+ } else if (typeof value === "object") {
893
+ luaValue = this.luaTableFromObject(value);
894
+ } else {
895
+ luaValue = String(value);
896
+ }
897
+ return `${key} = ${luaValue}`;
898
+ });
899
+ return `{ ${entries.join(", ")} }`;
900
+ }
935
901
  }
936
- /* ── Factory ──────────────────────────────────────────────────── */
937
902
  function createRobloxExporter() {
938
- return new RobloxExporter();
903
+ return new RobloxExporter();
939
904
  }
940
-
941
- export { RobloxExporter, createRobloxExporter };
905
+ export {
906
+ RobloxExporter,
907
+ createRobloxExporter
908
+ };