@nice2dev/game-engine 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
- package/dist/esm/performance/DeltaCompression.js +478 -525
- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
- package/dist/esm/performance/ModSupport.js +455 -495
- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
- package/dist/esm/xr/ARVR.js +181 -174
- package/package.json +7 -12
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/**
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* @description Unity Live Link system for real-time editor synchronization
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* PRO-1.8.2: Unity Live Link
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*/
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"use strict";
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constructor(config = {}) {
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this.state = "disconnected";
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this.sessionId = "";
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this.sequence = 0;
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this.heartbeatTimer = null;
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this.reconnectTimer = null;
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this.pendingRequests = /* @__PURE__ */ new Map();
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this.callbacks = {};
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this.sceneData = /* @__PURE__ */ new Map();
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this.selectedIds = [];
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this.playModeState = "stopped";
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this.config = {
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serverUrl: "ws://localhost:9876",
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autoReconnect: true,
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reconnectInterval: 3e3,
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maxReconnectAttempts: 10,
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heartbeatInterval: 5e3,
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connectionTimeout: 1e4,
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syncConfig: {
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direction: "bidirectional",
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conflictResolution: "lastWriteWins",
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autoSync: true,
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syncInterval: 100,
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componentFilter: [],
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layerFilter: [],
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maxPendingChanges: 50
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},
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...config
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};
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}
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// ─── Connection Management ─────────────────────────────
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async connect() {
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return;
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}
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this.state = "connecting";
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reject(new Error("Connection timeout"));
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try {
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clearTimeout(timeout);
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this.state = "authenticating";
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+
this.callbacks.onStateChange?.(this.state);
|
|
93
|
+
this.sessionId = "";
|
|
94
|
+
this.clearPendingRequests();
|
|
95
|
+
}
|
|
96
|
+
handleDisconnect(code, reason) {
|
|
97
|
+
this.stopHeartbeat();
|
|
98
|
+
this.state = "disconnected";
|
|
99
|
+
this.ws = null;
|
|
100
|
+
this.callbacks.onStateChange?.(this.state);
|
|
101
|
+
this.callbacks.onDisconnected?.(code, reason);
|
|
102
|
+
if (this.config.autoReconnect && code !== 1e3) {
|
|
103
|
+
this.scheduleReconnect();
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
scheduleReconnect() {
|
|
107
|
+
if (this.reconnectAttempts >= this.config.maxReconnectAttempts) {
|
|
108
|
+
this.callbacks.onError?.(new Error("Max reconnect attempts reached"));
|
|
109
|
+
return;
|
|
110
|
+
}
|
|
111
|
+
this.reconnectAttempts++;
|
|
112
|
+
this.callbacks.onReconnecting?.(this.reconnectAttempts);
|
|
113
|
+
this.reconnectTimer = setTimeout(() => {
|
|
114
|
+
this.connect().catch(() => {
|
|
115
|
+
});
|
|
116
|
+
}, this.config.reconnectInterval);
|
|
117
|
+
}
|
|
118
|
+
stopReconnect() {
|
|
119
|
+
if (this.reconnectTimer) {
|
|
120
|
+
clearTimeout(this.reconnectTimer);
|
|
121
|
+
this.reconnectTimer = null;
|
|
122
|
+
}
|
|
123
|
+
this.reconnectAttempts = 0;
|
|
124
|
+
}
|
|
125
|
+
startHeartbeat() {
|
|
126
|
+
this.heartbeatTimer = setInterval(() => {
|
|
127
|
+
this.sendPing();
|
|
128
|
+
}, this.config.heartbeatInterval);
|
|
129
|
+
}
|
|
130
|
+
stopHeartbeat() {
|
|
131
|
+
if (this.heartbeatTimer) {
|
|
132
|
+
clearInterval(this.heartbeatTimer);
|
|
133
|
+
this.heartbeatTimer = null;
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
// ─── Message Handling ──────────────────────────────────
|
|
137
|
+
handleMessage(data) {
|
|
138
|
+
let message;
|
|
139
|
+
try {
|
|
140
|
+
message = JSON.parse(data);
|
|
141
|
+
} catch {
|
|
142
|
+
this.callbacks.onError?.(new Error("Invalid message format"));
|
|
143
|
+
return;
|
|
144
|
+
}
|
|
145
|
+
if (message.correlationId && this.pendingRequests.has(message.correlationId)) {
|
|
146
|
+
const pending = this.pendingRequests.get(message.correlationId);
|
|
147
|
+
clearTimeout(pending.timeout);
|
|
148
|
+
this.pendingRequests.delete(message.correlationId);
|
|
149
|
+
pending.resolve(message.payload);
|
|
150
|
+
return;
|
|
151
|
+
}
|
|
152
|
+
switch (message.type) {
|
|
153
|
+
case "handshake_ack":
|
|
154
|
+
this.handleHandshakeAck(message.payload);
|
|
155
|
+
break;
|
|
156
|
+
case "sync_scene":
|
|
157
|
+
this.handleSyncScene(message.payload);
|
|
158
|
+
break;
|
|
159
|
+
case "sync_object":
|
|
160
|
+
this.handleSyncObject(message.payload);
|
|
161
|
+
break;
|
|
162
|
+
case "sync_property":
|
|
163
|
+
this.handleSyncProperty(message.payload);
|
|
164
|
+
break;
|
|
165
|
+
case "selection_change":
|
|
166
|
+
this.handleSelectionChange(message.payload);
|
|
167
|
+
break;
|
|
168
|
+
case "create_object":
|
|
169
|
+
this.handleCreateObject(message.payload);
|
|
170
|
+
break;
|
|
171
|
+
case "delete_object":
|
|
172
|
+
this.handleDeleteObject(message.payload);
|
|
173
|
+
break;
|
|
174
|
+
case "reparent_object":
|
|
175
|
+
this.handleReparentObject(message.payload);
|
|
176
|
+
break;
|
|
177
|
+
case "play_mode_start":
|
|
178
|
+
case "play_mode_stop":
|
|
179
|
+
case "play_mode_pause":
|
|
180
|
+
this.handlePlayModeChange(message.type, message.payload);
|
|
181
|
+
break;
|
|
182
|
+
case "play_mode_state":
|
|
183
|
+
this.handlePlayModeState(message.payload);
|
|
184
|
+
break;
|
|
185
|
+
case "hot_reload":
|
|
186
|
+
this.handleHotReload(message.payload);
|
|
187
|
+
break;
|
|
188
|
+
case "breakpoint_hit":
|
|
189
|
+
this.handleBreakpoint(message.payload);
|
|
190
|
+
break;
|
|
191
|
+
case "pong":
|
|
192
|
+
break;
|
|
193
|
+
case "error":
|
|
194
|
+
this.handleError(message.payload);
|
|
195
|
+
break;
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
handleHandshakeAck(payload) {
|
|
199
|
+
if (payload.success) {
|
|
200
|
+
this.sessionId = payload.sessionId;
|
|
201
|
+
this.config.syncConfig = { ...this.config.syncConfig, ...payload.syncConfig };
|
|
202
|
+
this.state = "connected";
|
|
203
|
+
this.callbacks.onStateChange?.(this.state);
|
|
204
|
+
this.callbacks.onConnected?.(payload.sessionId);
|
|
205
|
+
} else {
|
|
206
|
+
this.state = "error";
|
|
207
|
+
this.callbacks.onStateChange?.(this.state);
|
|
208
|
+
this.callbacks.onError?.(new Error(payload.error ?? "Handshake failed"));
|
|
209
|
+
this.disconnect();
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
handleSyncScene(payload) {
|
|
213
|
+
if (payload.isFullSync) {
|
|
214
|
+
this.sceneData.clear();
|
|
215
|
+
}
|
|
216
|
+
const processObject = (obj) => {
|
|
217
|
+
this.sceneData.set(obj.instanceId, obj);
|
|
218
|
+
};
|
|
219
|
+
for (const root of payload.roots) {
|
|
220
|
+
this.processObjectRecursive(root, processObject);
|
|
221
|
+
}
|
|
222
|
+
this.versionVector = { ...this.versionVector, ...payload.versionVector };
|
|
223
|
+
this.callbacks.onSceneSync?.(payload);
|
|
224
|
+
}
|
|
225
|
+
processObjectRecursive(obj, callback) {
|
|
226
|
+
callback(obj);
|
|
227
|
+
}
|
|
228
|
+
handleSyncObject(payload) {
|
|
229
|
+
const existing = this.sceneData.get(payload.instanceId);
|
|
230
|
+
if (existing && existing.version >= payload.version) {
|
|
231
|
+
if (this.config.syncConfig.conflictResolution === "lastWriteWins" || this.config.syncConfig.conflictResolution === "unityWins") ;
|
|
232
|
+
else if (this.config.syncConfig.conflictResolution === "nice2devWins") {
|
|
233
|
+
return;
|
|
234
|
+
} else {
|
|
235
|
+
this.callbacks.onConflict?.("object", payload.instanceId, existing, payload);
|
|
236
|
+
return;
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
this.sceneData.set(payload.instanceId, payload);
|
|
240
|
+
this.callbacks.onObjectSync?.(payload);
|
|
241
|
+
}
|
|
242
|
+
handleSyncProperty(payload) {
|
|
243
|
+
const obj = this.sceneData.get(payload.objectInstanceId);
|
|
244
|
+
if (!obj) {
|
|
245
|
+
return;
|
|
246
|
+
}
|
|
247
|
+
if (payload.componentInstanceId === 0) {
|
|
248
|
+
this.applyPropertyChange(obj, payload.propertyPath, payload.value);
|
|
249
|
+
} else {
|
|
250
|
+
const component = obj.components.find((c) => c.instanceId === payload.componentInstanceId);
|
|
251
|
+
if (component) {
|
|
252
|
+
this.applyPropertyChange(component.properties, payload.propertyPath, payload.value);
|
|
253
|
+
}
|
|
254
|
+
}
|
|
255
|
+
this.callbacks.onPropertySync?.(payload);
|
|
256
|
+
}
|
|
257
|
+
applyPropertyChange(target, path, value) {
|
|
258
|
+
const parts = path.split(".");
|
|
259
|
+
let current = target;
|
|
260
|
+
for (let i = 0; i < parts.length - 1; i++) {
|
|
261
|
+
const part = parts[i];
|
|
262
|
+
if (typeof current[part] !== "object" || current[part] === null) {
|
|
263
|
+
current[part] = {};
|
|
264
|
+
}
|
|
265
|
+
current = current[part];
|
|
266
|
+
}
|
|
267
|
+
current[parts[parts.length - 1]] = value;
|
|
268
|
+
}
|
|
269
|
+
handleSelectionChange(payload) {
|
|
270
|
+
if (payload.origin !== "nice2dev") {
|
|
271
|
+
this.selectedIds = payload.selectedInstanceIds;
|
|
272
|
+
this.activeId = payload.activeInstanceId;
|
|
273
|
+
this.callbacks.onSelectionChange?.(payload);
|
|
274
|
+
}
|
|
275
|
+
}
|
|
276
|
+
handleCreateObject(payload) {
|
|
277
|
+
this.sceneData.set(payload.object.instanceId, payload.object);
|
|
278
|
+
this.callbacks.onObjectCreated?.(payload);
|
|
279
|
+
}
|
|
280
|
+
handleDeleteObject(payload) {
|
|
281
|
+
for (const id of payload.instanceIds) {
|
|
282
|
+
if (payload.deleteChildren) {
|
|
283
|
+
this.deleteObjectAndChildren(id);
|
|
284
|
+
} else {
|
|
285
|
+
this.sceneData.delete(id);
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
this.callbacks.onObjectDeleted?.(payload);
|
|
289
|
+
}
|
|
290
|
+
deleteObjectAndChildren(instanceId) {
|
|
291
|
+
const obj = this.sceneData.get(instanceId);
|
|
292
|
+
if (!obj) {
|
|
293
|
+
return;
|
|
294
|
+
}
|
|
295
|
+
for (const childId of obj.children) {
|
|
296
|
+
this.deleteObjectAndChildren(childId);
|
|
297
|
+
}
|
|
298
|
+
this.sceneData.delete(instanceId);
|
|
299
|
+
}
|
|
300
|
+
handleReparentObject(payload) {
|
|
301
|
+
const obj = this.sceneData.get(payload.instanceId);
|
|
302
|
+
if (!obj) {
|
|
303
|
+
return;
|
|
304
|
+
}
|
|
305
|
+
this.callbacks.onObjectReparented?.(payload);
|
|
306
|
+
}
|
|
307
|
+
handlePlayModeChange(type, payload) {
|
|
308
|
+
this.playModeState = payload.state;
|
|
309
|
+
switch (type) {
|
|
310
|
+
case "play_mode_start":
|
|
311
|
+
this.callbacks.onPlayModeStart?.(payload);
|
|
312
|
+
break;
|
|
313
|
+
case "play_mode_stop":
|
|
314
|
+
this.callbacks.onPlayModeStop?.(payload);
|
|
315
|
+
break;
|
|
316
|
+
case "play_mode_pause":
|
|
317
|
+
this.callbacks.onPlayModePause?.(payload);
|
|
318
|
+
break;
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
handlePlayModeState(payload) {
|
|
322
|
+
this.playModeState = payload.state;
|
|
323
|
+
this.callbacks.onPlayModeState?.(payload);
|
|
324
|
+
}
|
|
325
|
+
handleHotReload(payload) {
|
|
326
|
+
this.callbacks.onHotReload?.(payload);
|
|
327
|
+
}
|
|
328
|
+
handleBreakpoint(payload) {
|
|
329
|
+
this.callbacks.onBreakpointHit?.(payload);
|
|
330
|
+
}
|
|
331
|
+
handleError(payload) {
|
|
332
|
+
this.callbacks.onError?.(new Error(`${payload.code}: ${payload.message}`));
|
|
333
|
+
}
|
|
334
|
+
// ─── Sending Messages ──────────────────────────────────
|
|
335
|
+
send(message) {
|
|
336
|
+
if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
|
|
337
|
+
return;
|
|
338
|
+
}
|
|
339
|
+
const fullMessage = {
|
|
340
|
+
...message,
|
|
341
|
+
sequence: this.sequence++,
|
|
342
|
+
timestamp: Date.now()
|
|
343
|
+
};
|
|
344
|
+
this.ws.send(JSON.stringify(fullMessage));
|
|
345
|
+
}
|
|
346
|
+
async sendRequest(message, timeout = 1e4) {
|
|
347
|
+
const correlationId = this.generateCorrelationId();
|
|
348
|
+
return new Promise((resolve, reject) => {
|
|
349
|
+
const timeoutHandle = setTimeout(() => {
|
|
350
|
+
this.pendingRequests.delete(correlationId);
|
|
351
|
+
reject(new Error("Request timeout"));
|
|
352
|
+
}, timeout);
|
|
353
|
+
this.pendingRequests.set(correlationId, {
|
|
354
|
+
resolve,
|
|
355
|
+
reject,
|
|
356
|
+
timeout: timeoutHandle
|
|
357
|
+
});
|
|
358
|
+
this.send({ ...message, correlationId });
|
|
359
|
+
});
|
|
360
|
+
}
|
|
361
|
+
clearPendingRequests() {
|
|
362
|
+
for (const [, pending] of this.pendingRequests) {
|
|
363
|
+
clearTimeout(pending.timeout);
|
|
364
|
+
pending.reject(new Error("Connection closed"));
|
|
365
|
+
}
|
|
366
|
+
this.pendingRequests.clear();
|
|
367
|
+
}
|
|
368
|
+
generateCorrelationId() {
|
|
369
|
+
return `${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;
|
|
370
|
+
}
|
|
371
|
+
sendHandshake() {
|
|
372
|
+
this.send({
|
|
373
|
+
type: "handshake",
|
|
374
|
+
payload: {
|
|
375
|
+
clientName: "Nice2Dev Game Engine",
|
|
376
|
+
clientVersion: "1.0.0",
|
|
377
|
+
protocolVersion: 1,
|
|
378
|
+
features: ["scene_sync", "selection_mirror", "play_mode", "hot_reload", "breakpoints"]
|
|
379
|
+
}
|
|
380
|
+
});
|
|
381
|
+
}
|
|
382
|
+
sendPing() {
|
|
383
|
+
this.send({
|
|
384
|
+
type: "ping",
|
|
385
|
+
payload: { timestamp: Date.now() }
|
|
386
|
+
});
|
|
387
|
+
}
|
|
388
|
+
// ─── Public API ────────────────────────────────────────
|
|
389
|
+
getState() {
|
|
390
|
+
return this.state;
|
|
391
|
+
}
|
|
392
|
+
isConnected() {
|
|
393
|
+
return this.state === "connected";
|
|
394
|
+
}
|
|
395
|
+
getSessionId() {
|
|
396
|
+
return this.sessionId;
|
|
397
|
+
}
|
|
398
|
+
getPlayModeState() {
|
|
399
|
+
return this.playModeState;
|
|
400
|
+
}
|
|
401
|
+
getSceneData() {
|
|
402
|
+
return new Map(this.sceneData);
|
|
403
|
+
}
|
|
404
|
+
getObject(instanceId) {
|
|
405
|
+
return this.sceneData.get(instanceId);
|
|
406
|
+
}
|
|
407
|
+
getSelectedIds() {
|
|
408
|
+
return [...this.selectedIds];
|
|
409
|
+
}
|
|
410
|
+
getActiveId() {
|
|
411
|
+
return this.activeId;
|
|
412
|
+
}
|
|
413
|
+
// ─── Scene Operations ──────────────────────────────────
|
|
414
|
+
requestFullSync() {
|
|
415
|
+
this.send({
|
|
416
|
+
type: "sync_scene",
|
|
417
|
+
payload: { requestFullSync: true }
|
|
418
|
+
});
|
|
419
|
+
}
|
|
420
|
+
setSelection(instanceIds, activeId = null) {
|
|
421
|
+
this.selectedIds = instanceIds;
|
|
422
|
+
this.activeId = activeId ?? instanceIds[0] ?? null;
|
|
423
|
+
this.send({
|
|
424
|
+
type: "selection_change",
|
|
425
|
+
payload: {
|
|
426
|
+
selectedInstanceIds: instanceIds,
|
|
427
|
+
activeInstanceId: this.activeId,
|
|
428
|
+
origin: "nice2dev"
|
|
429
|
+
}
|
|
430
|
+
});
|
|
431
|
+
}
|
|
432
|
+
updateProperty(objectInstanceId, componentInstanceId, propertyPath, value) {
|
|
433
|
+
const payload = {
|
|
434
|
+
objectInstanceId,
|
|
435
|
+
componentInstanceId,
|
|
436
|
+
propertyPath,
|
|
437
|
+
value,
|
|
438
|
+
version: Date.now()
|
|
439
|
+
// Simple version
|
|
440
|
+
};
|
|
441
|
+
this.pendingChanges.push(payload);
|
|
442
|
+
if (this.pendingChanges.length >= this.config.syncConfig.maxPendingChanges) {
|
|
443
|
+
this.flushPendingChanges();
|
|
444
|
+
}
|
|
445
|
+
}
|
|
446
|
+
flushPendingChanges() {
|
|
447
|
+
for (const change of this.pendingChanges) {
|
|
448
|
+
this.send({
|
|
449
|
+
type: "sync_property",
|
|
450
|
+
payload: change
|
|
451
|
+
});
|
|
452
|
+
}
|
|
453
|
+
this.pendingChanges = [];
|
|
454
|
+
}
|
|
455
|
+
createObject(parentInstanceId, name, position = { x: 0, y: 0, z: 0 }) {
|
|
456
|
+
const tempInstanceId = -(Date.now() % 1e6);
|
|
457
|
+
const payload = {
|
|
458
|
+
parentInstanceId,
|
|
459
|
+
siblingIndex: -1,
|
|
460
|
+
// Append
|
|
461
|
+
object: {
|
|
462
|
+
instanceId: tempInstanceId,
|
|
463
|
+
name,
|
|
464
|
+
isActive: true,
|
|
465
|
+
layer: 0,
|
|
466
|
+
tag: "Untagged",
|
|
467
|
+
transform: {
|
|
468
|
+
localPosition: position,
|
|
469
|
+
localRotation: { x: 0, y: 0, z: 0, w: 1 },
|
|
470
|
+
localScale: { x: 1, y: 1, z: 1 }
|
|
471
|
+
},
|
|
472
|
+
components: [],
|
|
473
|
+
children: [],
|
|
474
|
+
version: 1
|
|
475
|
+
}
|
|
476
|
+
};
|
|
477
|
+
this.send({
|
|
478
|
+
type: "create_object",
|
|
479
|
+
payload
|
|
480
|
+
});
|
|
481
|
+
}
|
|
482
|
+
deleteObjects(instanceIds, deleteChildren = true) {
|
|
483
|
+
this.send({
|
|
484
|
+
type: "delete_object",
|
|
485
|
+
payload: {
|
|
486
|
+
instanceIds,
|
|
487
|
+
deleteChildren
|
|
488
|
+
}
|
|
489
|
+
});
|
|
490
|
+
}
|
|
491
|
+
reparentObject(instanceId, newParentInstanceId, siblingIndex = -1) {
|
|
492
|
+
this.send({
|
|
493
|
+
type: "reparent_object",
|
|
494
|
+
payload: {
|
|
495
|
+
instanceId,
|
|
496
|
+
newParentInstanceId,
|
|
497
|
+
newSiblingIndex: siblingIndex
|
|
498
|
+
}
|
|
499
|
+
});
|
|
500
|
+
}
|
|
501
|
+
// ─── Play Mode Control ─────────────────────────────────
|
|
502
|
+
enterPlayMode() {
|
|
503
|
+
this.send({
|
|
504
|
+
type: "play_mode_start",
|
|
505
|
+
payload: {}
|
|
506
|
+
});
|
|
507
|
+
}
|
|
508
|
+
exitPlayMode() {
|
|
509
|
+
this.send({
|
|
510
|
+
type: "play_mode_stop",
|
|
511
|
+
payload: {}
|
|
512
|
+
});
|
|
513
|
+
}
|
|
514
|
+
pausePlayMode() {
|
|
515
|
+
this.send({
|
|
516
|
+
type: "play_mode_pause",
|
|
517
|
+
payload: {}
|
|
518
|
+
});
|
|
519
|
+
}
|
|
520
|
+
togglePlayMode() {
|
|
521
|
+
if (this.playModeState === "stopped") {
|
|
522
|
+
this.enterPlayMode();
|
|
523
|
+
} else if (this.playModeState === "playing") {
|
|
524
|
+
this.pausePlayMode();
|
|
525
|
+
} else {
|
|
526
|
+
this.enterPlayMode();
|
|
527
|
+
}
|
|
528
|
+
}
|
|
529
|
+
// ─── Hot Reload ────────────────────────────────────────
|
|
530
|
+
triggerHotReload(scriptPaths) {
|
|
531
|
+
this.send({
|
|
532
|
+
type: "hot_reload",
|
|
533
|
+
payload: { scripts: scriptPaths ?? [] }
|
|
534
|
+
});
|
|
535
|
+
}
|
|
536
|
+
// ─── Callbacks ─────────────────────────────────────────
|
|
537
|
+
setCallbacks(callbacks) {
|
|
538
|
+
this.callbacks = { ...this.callbacks, ...callbacks };
|
|
539
|
+
}
|
|
540
|
+
onStateChange(callback) {
|
|
541
|
+
this.callbacks.onStateChange = callback;
|
|
542
|
+
return () => {
|
|
543
|
+
this.callbacks.onStateChange = void 0;
|
|
544
|
+
};
|
|
545
|
+
}
|
|
546
|
+
onConnected(callback) {
|
|
547
|
+
this.callbacks.onConnected = callback;
|
|
548
|
+
return () => {
|
|
549
|
+
this.callbacks.onConnected = void 0;
|
|
550
|
+
};
|
|
551
|
+
}
|
|
552
|
+
onDisconnected(callback) {
|
|
553
|
+
this.callbacks.onDisconnected = callback;
|
|
554
|
+
return () => {
|
|
555
|
+
this.callbacks.onDisconnected = void 0;
|
|
556
|
+
};
|
|
557
|
+
}
|
|
558
|
+
onSceneSync(callback) {
|
|
559
|
+
this.callbacks.onSceneSync = callback;
|
|
560
|
+
return () => {
|
|
561
|
+
this.callbacks.onSceneSync = void 0;
|
|
562
|
+
};
|
|
563
|
+
}
|
|
564
|
+
}
|
|
565
|
+
function generateUnityLiveLinkPlugin(config) {
|
|
566
|
+
const ns = config?.namespace ?? "Nice2Dev.LiveLink";
|
|
567
|
+
const className = config?.className ?? "Nice2DevLiveLinkEditor";
|
|
568
|
+
const port = config?.defaultPort ?? 9876;
|
|
569
|
+
return `// Auto-generated Unity Editor Plugin for Nice2Dev Live Link
|
|
570
|
+
// Place this in Assets/Editor/Nice2Dev/
|
|
571
|
+
|
|
572
|
+
using System;
|
|
573
|
+
using System.Collections.Generic;
|
|
574
|
+
using System.Net.WebSockets;
|
|
575
|
+
using System.Text;
|
|
576
|
+
using System.Threading;
|
|
577
|
+
using System.Threading.Tasks;
|
|
578
|
+
using UnityEditor;
|
|
579
|
+
using UnityEngine;
|
|
580
|
+
|
|
581
|
+
namespace ${ns}
|
|
582
|
+
{
|
|
583
|
+
[Serializable]
|
|
584
|
+
public class LiveLinkMessage
|
|
585
|
+
{
|
|
586
|
+
public string type;
|
|
587
|
+
public int sequence;
|
|
588
|
+
public long timestamp;
|
|
589
|
+
public string correlationId;
|
|
590
|
+
public string payload;
|
|
217
591
|
}
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
592
|
+
|
|
593
|
+
public class ${className} : EditorWindow
|
|
594
|
+
{
|
|
595
|
+
private ClientWebSocket _webSocket;
|
|
596
|
+
private CancellationTokenSource _tokenSource;
|
|
597
|
+
private string _serverUrl = "ws://localhost:${port}";
|
|
598
|
+
private string _connectionStatus = "Disconnected";
|
|
599
|
+
private bool _isConnected = false;
|
|
600
|
+
private int _sequence = 0;
|
|
601
|
+
|
|
602
|
+
private Vector2 _scrollPos;
|
|
603
|
+
private List<string> _log = new List<string>();
|
|
604
|
+
|
|
605
|
+
[MenuItem("Window/Nice2Dev/Live Link")]
|
|
606
|
+
public static void ShowWindow()
|
|
607
|
+
{
|
|
608
|
+
GetWindow<${className}>("Nice2Dev Live Link");
|
|
231
609
|
}
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
610
|
+
|
|
611
|
+
private void OnEnable()
|
|
612
|
+
{
|
|
613
|
+
EditorApplication.update += OnEditorUpdate;
|
|
614
|
+
Selection.selectionChanged += OnSelectionChanged;
|
|
615
|
+
EditorApplication.playModeStateChanged += OnPlayModeChanged;
|
|
236
616
|
}
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
617
|
+
|
|
618
|
+
private void OnDisable()
|
|
619
|
+
{
|
|
620
|
+
EditorApplication.update -= OnEditorUpdate;
|
|
621
|
+
Selection.selectionChanged -= OnSelectionChanged;
|
|
622
|
+
EditorApplication.playModeStateChanged -= OnPlayModeChanged;
|
|
623
|
+
Disconnect();
|
|
244
624
|
}
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
this.config.syncConfig.conflictResolution === 'unityWins') ;
|
|
260
|
-
else if (this.config.syncConfig.conflictResolution === 'nice2devWins') {
|
|
261
|
-
// Reject, keep our version
|
|
262
|
-
return;
|
|
625
|
+
|
|
626
|
+
private void OnGUI()
|
|
627
|
+
{
|
|
628
|
+
GUILayout.Label("Nice2Dev Live Link", EditorStyles.boldLabel);
|
|
629
|
+
|
|
630
|
+
EditorGUILayout.BeginHorizontal();
|
|
631
|
+
_serverUrl = EditorGUILayout.TextField("Server URL", _serverUrl);
|
|
632
|
+
EditorGUILayout.EndHorizontal();
|
|
633
|
+
|
|
634
|
+
EditorGUILayout.BeginHorizontal();
|
|
635
|
+
GUI.enabled = !_isConnected;
|
|
636
|
+
if (GUILayout.Button("Connect"))
|
|
637
|
+
{
|
|
638
|
+
Connect();
|
|
263
639
|
}
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
640
|
+
GUI.enabled = _isConnected;
|
|
641
|
+
if (GUILayout.Button("Disconnect"))
|
|
642
|
+
{
|
|
643
|
+
Disconnect();
|
|
268
644
|
}
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
}
|
|
283
|
-
else {
|
|
284
|
-
// Component property
|
|
285
|
-
const component = obj.components.find((c) => c.instanceId === payload.componentInstanceId);
|
|
286
|
-
if (component) {
|
|
287
|
-
this.applyPropertyChange(component.properties, payload.propertyPath, payload.value);
|
|
645
|
+
GUI.enabled = true;
|
|
646
|
+
EditorGUILayout.EndHorizontal();
|
|
647
|
+
|
|
648
|
+
EditorGUILayout.LabelField("Status:", _connectionStatus);
|
|
649
|
+
|
|
650
|
+
EditorGUILayout.Space();
|
|
651
|
+
|
|
652
|
+
if (_isConnected)
|
|
653
|
+
{
|
|
654
|
+
if (GUILayout.Button("Sync Scene"))
|
|
655
|
+
{
|
|
656
|
+
SendSceneData();
|
|
657
|
+
}
|
|
288
658
|
}
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
659
|
+
|
|
660
|
+
EditorGUILayout.Space();
|
|
661
|
+
EditorGUILayout.LabelField("Log:", EditorStyles.boldLabel);
|
|
662
|
+
|
|
663
|
+
_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos, GUILayout.Height(200));
|
|
664
|
+
foreach (var entry in _log)
|
|
665
|
+
{
|
|
666
|
+
EditorGUILayout.LabelField(entry);
|
|
667
|
+
}
|
|
668
|
+
EditorGUILayout.EndScrollView();
|
|
669
|
+
|
|
670
|
+
if (GUILayout.Button("Clear Log"))
|
|
671
|
+
{
|
|
672
|
+
_log.Clear();
|
|
299
673
|
}
|
|
300
|
-
current = current[part];
|
|
301
|
-
}
|
|
302
|
-
current[parts[parts.length - 1]] = value;
|
|
303
|
-
}
|
|
304
|
-
handleSelectionChange(payload) {
|
|
305
|
-
if (payload.origin !== 'nice2dev') {
|
|
306
|
-
this.selectedIds = payload.selectedInstanceIds;
|
|
307
|
-
this.activeId = payload.activeInstanceId;
|
|
308
|
-
this.callbacks.onSelectionChange?.(payload);
|
|
309
674
|
}
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
675
|
+
|
|
676
|
+
private async void Connect()
|
|
677
|
+
{
|
|
678
|
+
try
|
|
679
|
+
{
|
|
680
|
+
_tokenSource = new CancellationTokenSource();
|
|
681
|
+
_webSocket = new ClientWebSocket();
|
|
682
|
+
|
|
683
|
+
_connectionStatus = "Connecting...";
|
|
684
|
+
Log("Connecting to " + _serverUrl);
|
|
685
|
+
|
|
686
|
+
await _webSocket.ConnectAsync(new Uri(_serverUrl), _tokenSource.Token);
|
|
687
|
+
|
|
688
|
+
_isConnected = true;
|
|
689
|
+
_connectionStatus = "Connected";
|
|
690
|
+
Log("Connected successfully");
|
|
691
|
+
|
|
692
|
+
SendHandshake();
|
|
693
|
+
_ = ReceiveLoop();
|
|
319
694
|
}
|
|
320
|
-
|
|
321
|
-
|
|
695
|
+
catch (Exception ex)
|
|
696
|
+
{
|
|
697
|
+
_connectionStatus = "Error: " + ex.Message;
|
|
698
|
+
Log("Connection error: " + ex.Message);
|
|
699
|
+
_isConnected = false;
|
|
322
700
|
}
|
|
323
701
|
}
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
702
|
+
|
|
703
|
+
private void Disconnect()
|
|
704
|
+
{
|
|
705
|
+
_tokenSource?.Cancel();
|
|
706
|
+
_webSocket?.Dispose();
|
|
707
|
+
_webSocket = null;
|
|
708
|
+
_isConnected = false;
|
|
709
|
+
_connectionStatus = "Disconnected";
|
|
710
|
+
Log("Disconnected");
|
|
333
711
|
}
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
712
|
+
|
|
713
|
+
private async Task ReceiveLoop()
|
|
714
|
+
{
|
|
715
|
+
var buffer = new byte[65536];
|
|
716
|
+
|
|
717
|
+
while (_isConnected && _webSocket?.State == WebSocketState.Open)
|
|
718
|
+
{
|
|
719
|
+
try
|
|
720
|
+
{
|
|
721
|
+
var result = await _webSocket.ReceiveAsync(
|
|
722
|
+
new ArraySegment<byte>(buffer),
|
|
723
|
+
_tokenSource.Token
|
|
724
|
+
);
|
|
725
|
+
|
|
726
|
+
if (result.MessageType == WebSocketMessageType.Close)
|
|
727
|
+
{
|
|
728
|
+
Disconnect();
|
|
729
|
+
break;
|
|
730
|
+
}
|
|
731
|
+
|
|
732
|
+
var json = Encoding.UTF8.GetString(buffer, 0, result.Count);
|
|
733
|
+
HandleMessage(json);
|
|
734
|
+
}
|
|
735
|
+
catch (OperationCanceledException)
|
|
736
|
+
{
|
|
737
|
+
break;
|
|
738
|
+
}
|
|
739
|
+
catch (Exception ex)
|
|
740
|
+
{
|
|
741
|
+
Log("Receive error: " + ex.Message);
|
|
742
|
+
break;
|
|
743
|
+
}
|
|
744
|
+
}
|
|
340
745
|
}
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
746
|
+
|
|
747
|
+
private void HandleMessage(string json)
|
|
748
|
+
{
|
|
749
|
+
try
|
|
750
|
+
{
|
|
751
|
+
var message = JsonUtility.FromJson<LiveLinkMessage>(json);
|
|
752
|
+
Log($"Received: {message.type}");
|
|
753
|
+
|
|
754
|
+
switch (message.type)
|
|
755
|
+
{
|
|
756
|
+
case "handshake_ack":
|
|
757
|
+
Log("Handshake acknowledged");
|
|
758
|
+
break;
|
|
759
|
+
case "sync_property":
|
|
760
|
+
// Handle property sync from Nice2Dev
|
|
761
|
+
break;
|
|
762
|
+
case "selection_change":
|
|
763
|
+
// Handle selection change from Nice2Dev
|
|
764
|
+
break;
|
|
765
|
+
case "play_mode_start":
|
|
766
|
+
EditorApplication.isPlaying = true;
|
|
767
|
+
break;
|
|
768
|
+
case "play_mode_stop":
|
|
769
|
+
EditorApplication.isPlaying = false;
|
|
770
|
+
break;
|
|
771
|
+
case "ping":
|
|
772
|
+
SendPong();
|
|
773
|
+
break;
|
|
774
|
+
}
|
|
775
|
+
}
|
|
776
|
+
catch (Exception ex)
|
|
777
|
+
{
|
|
778
|
+
Log("Message parse error: " + ex.Message);
|
|
779
|
+
}
|
|
357
780
|
}
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
781
|
+
|
|
782
|
+
private void SendMessage(string type, object payload)
|
|
783
|
+
{
|
|
784
|
+
if (!_isConnected || _webSocket?.State != WebSocketState.Open)
|
|
785
|
+
return;
|
|
786
|
+
|
|
787
|
+
var message = new
|
|
788
|
+
{
|
|
789
|
+
type = type,
|
|
790
|
+
sequence = _sequence++,
|
|
791
|
+
timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(),
|
|
792
|
+
payload = payload
|
|
793
|
+
};
|
|
794
|
+
|
|
795
|
+
var json = JsonUtility.ToJson(message);
|
|
796
|
+
var bytes = Encoding.UTF8.GetBytes(json);
|
|
797
|
+
|
|
798
|
+
_ = _webSocket.SendAsync(
|
|
799
|
+
new ArraySegment<byte>(bytes),
|
|
800
|
+
WebSocketMessageType.Text,
|
|
801
|
+
true,
|
|
802
|
+
_tokenSource.Token
|
|
803
|
+
);
|
|
376
804
|
}
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
this.pendingRequests.delete(correlationId);
|
|
389
|
-
reject(new Error('Request timeout'));
|
|
390
|
-
}, timeout);
|
|
391
|
-
this.pendingRequests.set(correlationId, {
|
|
392
|
-
resolve: resolve,
|
|
393
|
-
reject,
|
|
394
|
-
timeout: timeoutHandle,
|
|
805
|
+
|
|
806
|
+
private void SendHandshake()
|
|
807
|
+
{
|
|
808
|
+
SendMessage("handshake", new
|
|
809
|
+
{
|
|
810
|
+
clientName = "Unity Editor",
|
|
811
|
+
clientVersion = Application.unityVersion,
|
|
812
|
+
protocolVersion = 1,
|
|
813
|
+
features = new[] { "scene_sync", "selection_mirror", "play_mode", "hot_reload" },
|
|
814
|
+
projectPath = Application.dataPath,
|
|
815
|
+
unityVersion = Application.unityVersion
|
|
395
816
|
});
|
|
396
|
-
this.send({ ...message, correlationId });
|
|
397
|
-
});
|
|
398
|
-
}
|
|
399
|
-
clearPendingRequests() {
|
|
400
|
-
for (const [, pending] of this.pendingRequests) {
|
|
401
|
-
clearTimeout(pending.timeout);
|
|
402
|
-
pending.reject(new Error('Connection closed'));
|
|
403
817
|
}
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
}
|
|
409
|
-
sendHandshake() {
|
|
410
|
-
this.send({
|
|
411
|
-
type: 'handshake',
|
|
412
|
-
payload: {
|
|
413
|
-
clientName: 'Nice2Dev Game Engine',
|
|
414
|
-
clientVersion: '1.0.0',
|
|
415
|
-
protocolVersion: 1,
|
|
416
|
-
features: ['scene_sync', 'selection_mirror', 'play_mode', 'hot_reload', 'breakpoints'],
|
|
417
|
-
},
|
|
418
|
-
});
|
|
419
|
-
}
|
|
420
|
-
sendPing() {
|
|
421
|
-
this.send({
|
|
422
|
-
type: 'ping',
|
|
423
|
-
payload: { timestamp: Date.now() },
|
|
424
|
-
});
|
|
425
|
-
}
|
|
426
|
-
// ─── Public API ────────────────────────────────────────
|
|
427
|
-
getState() {
|
|
428
|
-
return this.state;
|
|
429
|
-
}
|
|
430
|
-
isConnected() {
|
|
431
|
-
return this.state === 'connected';
|
|
432
|
-
}
|
|
433
|
-
getSessionId() {
|
|
434
|
-
return this.sessionId;
|
|
435
|
-
}
|
|
436
|
-
getPlayModeState() {
|
|
437
|
-
return this.playModeState;
|
|
438
|
-
}
|
|
439
|
-
getSceneData() {
|
|
440
|
-
return new Map(this.sceneData);
|
|
441
|
-
}
|
|
442
|
-
getObject(instanceId) {
|
|
443
|
-
return this.sceneData.get(instanceId);
|
|
444
|
-
}
|
|
445
|
-
getSelectedIds() {
|
|
446
|
-
return [...this.selectedIds];
|
|
447
|
-
}
|
|
448
|
-
getActiveId() {
|
|
449
|
-
return this.activeId;
|
|
450
|
-
}
|
|
451
|
-
// ─── Scene Operations ──────────────────────────────────
|
|
452
|
-
requestFullSync() {
|
|
453
|
-
this.send({
|
|
454
|
-
type: 'sync_scene',
|
|
455
|
-
payload: { requestFullSync: true },
|
|
456
|
-
});
|
|
457
|
-
}
|
|
458
|
-
setSelection(instanceIds, activeId = null) {
|
|
459
|
-
this.selectedIds = instanceIds;
|
|
460
|
-
this.activeId = activeId ?? instanceIds[0] ?? null;
|
|
461
|
-
this.send({
|
|
462
|
-
type: 'selection_change',
|
|
463
|
-
payload: {
|
|
464
|
-
selectedInstanceIds: instanceIds,
|
|
465
|
-
activeInstanceId: this.activeId,
|
|
466
|
-
origin: 'nice2dev',
|
|
467
|
-
},
|
|
468
|
-
});
|
|
469
|
-
}
|
|
470
|
-
updateProperty(objectInstanceId, componentInstanceId, propertyPath, value) {
|
|
471
|
-
const payload = {
|
|
472
|
-
objectInstanceId,
|
|
473
|
-
componentInstanceId,
|
|
474
|
-
propertyPath,
|
|
475
|
-
value,
|
|
476
|
-
version: Date.now(), // Simple version
|
|
477
|
-
};
|
|
478
|
-
// Buffer change for batch sending
|
|
479
|
-
this.pendingChanges.push(payload);
|
|
480
|
-
// Flush if over threshold
|
|
481
|
-
if (this.pendingChanges.length >= this.config.syncConfig.maxPendingChanges) {
|
|
482
|
-
this.flushPendingChanges();
|
|
818
|
+
|
|
819
|
+
private void SendPong()
|
|
820
|
+
{
|
|
821
|
+
SendMessage("pong", new { timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() });
|
|
483
822
|
}
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
823
|
+
|
|
824
|
+
private void SendSceneData()
|
|
825
|
+
{
|
|
826
|
+
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
|
|
827
|
+
var roots = scene.GetRootGameObjects();
|
|
828
|
+
var syncRoots = new List<object>();
|
|
829
|
+
|
|
830
|
+
foreach (var root in roots)
|
|
831
|
+
{
|
|
832
|
+
syncRoots.Add(SerializeGameObject(root));
|
|
833
|
+
}
|
|
834
|
+
|
|
835
|
+
SendMessage("sync_scene", new
|
|
836
|
+
{
|
|
837
|
+
sceneName = scene.name,
|
|
838
|
+
scenePath = scene.path,
|
|
839
|
+
sceneGUID = AssetDatabase.AssetPathToGUID(scene.path),
|
|
840
|
+
roots = syncRoots,
|
|
841
|
+
isFullSync = true,
|
|
842
|
+
versionVector = new Dictionary<string, int>()
|
|
490
843
|
});
|
|
844
|
+
|
|
845
|
+
Log($"Sent scene data: {roots.Length} root objects");
|
|
491
846
|
}
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
847
|
+
|
|
848
|
+
private object SerializeGameObject(GameObject go)
|
|
849
|
+
{
|
|
850
|
+
var components = new List<object>();
|
|
851
|
+
foreach (var comp in go.GetComponents<Component>())
|
|
852
|
+
{
|
|
853
|
+
if (comp == null) continue;
|
|
854
|
+
components.Add(new
|
|
855
|
+
{
|
|
856
|
+
instanceId = comp.GetInstanceID(),
|
|
857
|
+
typeName = comp.GetType().Name,
|
|
858
|
+
enabled = comp is Behaviour b ? b.enabled : true,
|
|
859
|
+
properties = new Dictionary<string, object>()
|
|
860
|
+
});
|
|
861
|
+
}
|
|
862
|
+
|
|
863
|
+
var children = new List<int>();
|
|
864
|
+
for (int i = 0; i < go.transform.childCount; i++)
|
|
865
|
+
{
|
|
866
|
+
children.Add(go.transform.GetChild(i).gameObject.GetInstanceID());
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
return new
|
|
870
|
+
{
|
|
871
|
+
instanceId = go.GetInstanceID(),
|
|
872
|
+
name = go.name,
|
|
873
|
+
isActive = go.activeSelf,
|
|
874
|
+
layer = go.layer,
|
|
875
|
+
tag = go.tag,
|
|
876
|
+
transform = new
|
|
877
|
+
{
|
|
878
|
+
localPosition = new { x = go.transform.localPosition.x, y = go.transform.localPosition.y, z = go.transform.localPosition.z },
|
|
879
|
+
localRotation = new { x = go.transform.localRotation.x, y = go.transform.localRotation.y, z = go.transform.localRotation.z, w = go.transform.localRotation.w },
|
|
880
|
+
localScale = new { x = go.transform.localScale.x, y = go.transform.localScale.y, z = go.transform.localScale.z }
|
|
509
881
|
},
|
|
510
|
-
components
|
|
511
|
-
children
|
|
512
|
-
version
|
|
513
|
-
}
|
|
514
|
-
};
|
|
515
|
-
this.send({
|
|
516
|
-
type: 'create_object',
|
|
517
|
-
payload,
|
|
518
|
-
});
|
|
519
|
-
}
|
|
520
|
-
deleteObjects(instanceIds, deleteChildren = true) {
|
|
521
|
-
this.send({
|
|
522
|
-
type: 'delete_object',
|
|
523
|
-
payload: {
|
|
524
|
-
instanceIds,
|
|
525
|
-
deleteChildren,
|
|
526
|
-
},
|
|
527
|
-
});
|
|
528
|
-
}
|
|
529
|
-
reparentObject(instanceId, newParentInstanceId, siblingIndex = -1) {
|
|
530
|
-
this.send({
|
|
531
|
-
type: 'reparent_object',
|
|
532
|
-
payload: {
|
|
533
|
-
instanceId,
|
|
534
|
-
newParentInstanceId,
|
|
535
|
-
newSiblingIndex: siblingIndex,
|
|
536
|
-
},
|
|
537
|
-
});
|
|
538
|
-
}
|
|
539
|
-
// ─── Play Mode Control ─────────────────────────────────
|
|
540
|
-
enterPlayMode() {
|
|
541
|
-
this.send({
|
|
542
|
-
type: 'play_mode_start',
|
|
543
|
-
payload: {},
|
|
544
|
-
});
|
|
545
|
-
}
|
|
546
|
-
exitPlayMode() {
|
|
547
|
-
this.send({
|
|
548
|
-
type: 'play_mode_stop',
|
|
549
|
-
payload: {},
|
|
550
|
-
});
|
|
551
|
-
}
|
|
552
|
-
pausePlayMode() {
|
|
553
|
-
this.send({
|
|
554
|
-
type: 'play_mode_pause',
|
|
555
|
-
payload: {},
|
|
556
|
-
});
|
|
557
|
-
}
|
|
558
|
-
togglePlayMode() {
|
|
559
|
-
if (this.playModeState === 'stopped') {
|
|
560
|
-
this.enterPlayMode();
|
|
882
|
+
components = components,
|
|
883
|
+
children = children,
|
|
884
|
+
version = 1
|
|
885
|
+
};
|
|
561
886
|
}
|
|
562
|
-
|
|
563
|
-
|
|
887
|
+
|
|
888
|
+
private void OnSelectionChanged()
|
|
889
|
+
{
|
|
890
|
+
if (!_isConnected) return;
|
|
891
|
+
|
|
892
|
+
var ids = new List<int>();
|
|
893
|
+
foreach (var obj in Selection.gameObjects)
|
|
894
|
+
{
|
|
895
|
+
ids.Add(obj.GetInstanceID());
|
|
896
|
+
}
|
|
897
|
+
|
|
898
|
+
SendMessage("selection_change", new
|
|
899
|
+
{
|
|
900
|
+
selectedInstanceIds = ids,
|
|
901
|
+
activeInstanceId = Selection.activeGameObject?.GetInstanceID() ?? 0,
|
|
902
|
+
origin = "unity"
|
|
903
|
+
});
|
|
564
904
|
}
|
|
565
|
-
|
|
566
|
-
|
|
905
|
+
|
|
906
|
+
private void OnPlayModeChanged(PlayModeStateChange state)
|
|
907
|
+
{
|
|
908
|
+
if (!_isConnected) return;
|
|
909
|
+
|
|
910
|
+
string messageType = state switch
|
|
911
|
+
{
|
|
912
|
+
PlayModeStateChange.EnteredPlayMode => "play_mode_start",
|
|
913
|
+
PlayModeStateChange.ExitingPlayMode => "play_mode_stop",
|
|
914
|
+
PlayModeStateChange.EnteredEditMode => "play_mode_stop",
|
|
915
|
+
_ => null
|
|
916
|
+
};
|
|
917
|
+
|
|
918
|
+
if (messageType != null)
|
|
919
|
+
{
|
|
920
|
+
SendMessage(messageType, new
|
|
921
|
+
{
|
|
922
|
+
state = EditorApplication.isPlaying ? "playing" : "stopped",
|
|
923
|
+
gameTime = Time.time,
|
|
924
|
+
frameCount = Time.frameCount,
|
|
925
|
+
targetFrameRate = Application.targetFrameRate,
|
|
926
|
+
actualFps = 1.0f / Time.deltaTime
|
|
927
|
+
});
|
|
928
|
+
}
|
|
929
|
+
}
|
|
930
|
+
|
|
931
|
+
private void OnEditorUpdate()
|
|
932
|
+
{
|
|
933
|
+
// Could implement periodic state sync here
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
private void Log(string message)
|
|
937
|
+
{
|
|
938
|
+
_log.Add($"[{DateTime.Now:HH:mm:ss}] {message}");
|
|
939
|
+
if (_log.Count > 100)
|
|
940
|
+
{
|
|
941
|
+
_log.RemoveAt(0);
|
|
942
|
+
}
|
|
943
|
+
Repaint();
|
|
567
944
|
}
|
|
568
|
-
}
|
|
569
|
-
// ─── Hot Reload ────────────────────────────────────────
|
|
570
|
-
triggerHotReload(scriptPaths) {
|
|
571
|
-
this.send({
|
|
572
|
-
type: 'hot_reload',
|
|
573
|
-
payload: { scripts: scriptPaths ?? [] },
|
|
574
|
-
});
|
|
575
|
-
}
|
|
576
|
-
// ─── Callbacks ─────────────────────────────────────────
|
|
577
|
-
setCallbacks(callbacks) {
|
|
578
|
-
this.callbacks = { ...this.callbacks, ...callbacks };
|
|
579
|
-
}
|
|
580
|
-
onStateChange(callback) {
|
|
581
|
-
this.callbacks.onStateChange = callback;
|
|
582
|
-
return () => {
|
|
583
|
-
this.callbacks.onStateChange = undefined;
|
|
584
|
-
};
|
|
585
|
-
}
|
|
586
|
-
onConnected(callback) {
|
|
587
|
-
this.callbacks.onConnected = callback;
|
|
588
|
-
return () => {
|
|
589
|
-
this.callbacks.onConnected = undefined;
|
|
590
|
-
};
|
|
591
|
-
}
|
|
592
|
-
onDisconnected(callback) {
|
|
593
|
-
this.callbacks.onDisconnected = callback;
|
|
594
|
-
return () => {
|
|
595
|
-
this.callbacks.onDisconnected = undefined;
|
|
596
|
-
};
|
|
597
|
-
}
|
|
598
|
-
onSceneSync(callback) {
|
|
599
|
-
this.callbacks.onSceneSync = callback;
|
|
600
|
-
return () => {
|
|
601
|
-
this.callbacks.onSceneSync = undefined;
|
|
602
|
-
};
|
|
603
945
|
}
|
|
604
946
|
}
|
|
605
|
-
// ============================================================
|
|
606
|
-
// Unity C# Plugin Generator
|
|
607
|
-
// ============================================================
|
|
608
|
-
function generateUnityLiveLinkPlugin(config) {
|
|
609
|
-
const ns = config?.namespace ?? 'Nice2Dev.LiveLink';
|
|
610
|
-
const className = config?.className ?? 'Nice2DevLiveLinkEditor';
|
|
611
|
-
const port = config?.defaultPort ?? 9876;
|
|
612
|
-
return `// Auto-generated Unity Editor Plugin for Nice2Dev Live Link
|
|
613
|
-
// Place this in Assets/Editor/Nice2Dev/
|
|
614
|
-
|
|
615
|
-
using System;
|
|
616
|
-
using System.Collections.Generic;
|
|
617
|
-
using System.Net.WebSockets;
|
|
618
|
-
using System.Text;
|
|
619
|
-
using System.Threading;
|
|
620
|
-
using System.Threading.Tasks;
|
|
621
|
-
using UnityEditor;
|
|
622
|
-
using UnityEngine;
|
|
623
|
-
|
|
624
|
-
namespace ${ns}
|
|
625
|
-
{
|
|
626
|
-
[Serializable]
|
|
627
|
-
public class LiveLinkMessage
|
|
628
|
-
{
|
|
629
|
-
public string type;
|
|
630
|
-
public int sequence;
|
|
631
|
-
public long timestamp;
|
|
632
|
-
public string correlationId;
|
|
633
|
-
public string payload;
|
|
634
|
-
}
|
|
635
|
-
|
|
636
|
-
public class ${className} : EditorWindow
|
|
637
|
-
{
|
|
638
|
-
private ClientWebSocket _webSocket;
|
|
639
|
-
private CancellationTokenSource _tokenSource;
|
|
640
|
-
private string _serverUrl = "ws://localhost:${port}";
|
|
641
|
-
private string _connectionStatus = "Disconnected";
|
|
642
|
-
private bool _isConnected = false;
|
|
643
|
-
private int _sequence = 0;
|
|
644
|
-
|
|
645
|
-
private Vector2 _scrollPos;
|
|
646
|
-
private List<string> _log = new List<string>();
|
|
647
|
-
|
|
648
|
-
[MenuItem("Window/Nice2Dev/Live Link")]
|
|
649
|
-
public static void ShowWindow()
|
|
650
|
-
{
|
|
651
|
-
GetWindow<${className}>("Nice2Dev Live Link");
|
|
652
|
-
}
|
|
653
|
-
|
|
654
|
-
private void OnEnable()
|
|
655
|
-
{
|
|
656
|
-
EditorApplication.update += OnEditorUpdate;
|
|
657
|
-
Selection.selectionChanged += OnSelectionChanged;
|
|
658
|
-
EditorApplication.playModeStateChanged += OnPlayModeChanged;
|
|
659
|
-
}
|
|
660
|
-
|
|
661
|
-
private void OnDisable()
|
|
662
|
-
{
|
|
663
|
-
EditorApplication.update -= OnEditorUpdate;
|
|
664
|
-
Selection.selectionChanged -= OnSelectionChanged;
|
|
665
|
-
EditorApplication.playModeStateChanged -= OnPlayModeChanged;
|
|
666
|
-
Disconnect();
|
|
667
|
-
}
|
|
668
|
-
|
|
669
|
-
private void OnGUI()
|
|
670
|
-
{
|
|
671
|
-
GUILayout.Label("Nice2Dev Live Link", EditorStyles.boldLabel);
|
|
672
|
-
|
|
673
|
-
EditorGUILayout.BeginHorizontal();
|
|
674
|
-
_serverUrl = EditorGUILayout.TextField("Server URL", _serverUrl);
|
|
675
|
-
EditorGUILayout.EndHorizontal();
|
|
676
|
-
|
|
677
|
-
EditorGUILayout.BeginHorizontal();
|
|
678
|
-
GUI.enabled = !_isConnected;
|
|
679
|
-
if (GUILayout.Button("Connect"))
|
|
680
|
-
{
|
|
681
|
-
Connect();
|
|
682
|
-
}
|
|
683
|
-
GUI.enabled = _isConnected;
|
|
684
|
-
if (GUILayout.Button("Disconnect"))
|
|
685
|
-
{
|
|
686
|
-
Disconnect();
|
|
687
|
-
}
|
|
688
|
-
GUI.enabled = true;
|
|
689
|
-
EditorGUILayout.EndHorizontal();
|
|
690
|
-
|
|
691
|
-
EditorGUILayout.LabelField("Status:", _connectionStatus);
|
|
692
|
-
|
|
693
|
-
EditorGUILayout.Space();
|
|
694
|
-
|
|
695
|
-
if (_isConnected)
|
|
696
|
-
{
|
|
697
|
-
if (GUILayout.Button("Sync Scene"))
|
|
698
|
-
{
|
|
699
|
-
SendSceneData();
|
|
700
|
-
}
|
|
701
|
-
}
|
|
702
|
-
|
|
703
|
-
EditorGUILayout.Space();
|
|
704
|
-
EditorGUILayout.LabelField("Log:", EditorStyles.boldLabel);
|
|
705
|
-
|
|
706
|
-
_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos, GUILayout.Height(200));
|
|
707
|
-
foreach (var entry in _log)
|
|
708
|
-
{
|
|
709
|
-
EditorGUILayout.LabelField(entry);
|
|
710
|
-
}
|
|
711
|
-
EditorGUILayout.EndScrollView();
|
|
712
|
-
|
|
713
|
-
if (GUILayout.Button("Clear Log"))
|
|
714
|
-
{
|
|
715
|
-
_log.Clear();
|
|
716
|
-
}
|
|
717
|
-
}
|
|
718
|
-
|
|
719
|
-
private async void Connect()
|
|
720
|
-
{
|
|
721
|
-
try
|
|
722
|
-
{
|
|
723
|
-
_tokenSource = new CancellationTokenSource();
|
|
724
|
-
_webSocket = new ClientWebSocket();
|
|
725
|
-
|
|
726
|
-
_connectionStatus = "Connecting...";
|
|
727
|
-
Log("Connecting to " + _serverUrl);
|
|
728
|
-
|
|
729
|
-
await _webSocket.ConnectAsync(new Uri(_serverUrl), _tokenSource.Token);
|
|
730
|
-
|
|
731
|
-
_isConnected = true;
|
|
732
|
-
_connectionStatus = "Connected";
|
|
733
|
-
Log("Connected successfully");
|
|
734
|
-
|
|
735
|
-
SendHandshake();
|
|
736
|
-
_ = ReceiveLoop();
|
|
737
|
-
}
|
|
738
|
-
catch (Exception ex)
|
|
739
|
-
{
|
|
740
|
-
_connectionStatus = "Error: " + ex.Message;
|
|
741
|
-
Log("Connection error: " + ex.Message);
|
|
742
|
-
_isConnected = false;
|
|
743
|
-
}
|
|
744
|
-
}
|
|
745
|
-
|
|
746
|
-
private void Disconnect()
|
|
747
|
-
{
|
|
748
|
-
_tokenSource?.Cancel();
|
|
749
|
-
_webSocket?.Dispose();
|
|
750
|
-
_webSocket = null;
|
|
751
|
-
_isConnected = false;
|
|
752
|
-
_connectionStatus = "Disconnected";
|
|
753
|
-
Log("Disconnected");
|
|
754
|
-
}
|
|
755
|
-
|
|
756
|
-
private async Task ReceiveLoop()
|
|
757
|
-
{
|
|
758
|
-
var buffer = new byte[65536];
|
|
759
|
-
|
|
760
|
-
while (_isConnected && _webSocket?.State == WebSocketState.Open)
|
|
761
|
-
{
|
|
762
|
-
try
|
|
763
|
-
{
|
|
764
|
-
var result = await _webSocket.ReceiveAsync(
|
|
765
|
-
new ArraySegment<byte>(buffer),
|
|
766
|
-
_tokenSource.Token
|
|
767
|
-
);
|
|
768
|
-
|
|
769
|
-
if (result.MessageType == WebSocketMessageType.Close)
|
|
770
|
-
{
|
|
771
|
-
Disconnect();
|
|
772
|
-
break;
|
|
773
|
-
}
|
|
774
|
-
|
|
775
|
-
var json = Encoding.UTF8.GetString(buffer, 0, result.Count);
|
|
776
|
-
HandleMessage(json);
|
|
777
|
-
}
|
|
778
|
-
catch (OperationCanceledException)
|
|
779
|
-
{
|
|
780
|
-
break;
|
|
781
|
-
}
|
|
782
|
-
catch (Exception ex)
|
|
783
|
-
{
|
|
784
|
-
Log("Receive error: " + ex.Message);
|
|
785
|
-
break;
|
|
786
|
-
}
|
|
787
|
-
}
|
|
788
|
-
}
|
|
789
|
-
|
|
790
|
-
private void HandleMessage(string json)
|
|
791
|
-
{
|
|
792
|
-
try
|
|
793
|
-
{
|
|
794
|
-
var message = JsonUtility.FromJson<LiveLinkMessage>(json);
|
|
795
|
-
Log($"Received: {message.type}");
|
|
796
|
-
|
|
797
|
-
switch (message.type)
|
|
798
|
-
{
|
|
799
|
-
case "handshake_ack":
|
|
800
|
-
Log("Handshake acknowledged");
|
|
801
|
-
break;
|
|
802
|
-
case "sync_property":
|
|
803
|
-
// Handle property sync from Nice2Dev
|
|
804
|
-
break;
|
|
805
|
-
case "selection_change":
|
|
806
|
-
// Handle selection change from Nice2Dev
|
|
807
|
-
break;
|
|
808
|
-
case "play_mode_start":
|
|
809
|
-
EditorApplication.isPlaying = true;
|
|
810
|
-
break;
|
|
811
|
-
case "play_mode_stop":
|
|
812
|
-
EditorApplication.isPlaying = false;
|
|
813
|
-
break;
|
|
814
|
-
case "ping":
|
|
815
|
-
SendPong();
|
|
816
|
-
break;
|
|
817
|
-
}
|
|
818
|
-
}
|
|
819
|
-
catch (Exception ex)
|
|
820
|
-
{
|
|
821
|
-
Log("Message parse error: " + ex.Message);
|
|
822
|
-
}
|
|
823
|
-
}
|
|
824
|
-
|
|
825
|
-
private void SendMessage(string type, object payload)
|
|
826
|
-
{
|
|
827
|
-
if (!_isConnected || _webSocket?.State != WebSocketState.Open)
|
|
828
|
-
return;
|
|
829
|
-
|
|
830
|
-
var message = new
|
|
831
|
-
{
|
|
832
|
-
type = type,
|
|
833
|
-
sequence = _sequence++,
|
|
834
|
-
timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(),
|
|
835
|
-
payload = payload
|
|
836
|
-
};
|
|
837
|
-
|
|
838
|
-
var json = JsonUtility.ToJson(message);
|
|
839
|
-
var bytes = Encoding.UTF8.GetBytes(json);
|
|
840
|
-
|
|
841
|
-
_ = _webSocket.SendAsync(
|
|
842
|
-
new ArraySegment<byte>(bytes),
|
|
843
|
-
WebSocketMessageType.Text,
|
|
844
|
-
true,
|
|
845
|
-
_tokenSource.Token
|
|
846
|
-
);
|
|
847
|
-
}
|
|
848
|
-
|
|
849
|
-
private void SendHandshake()
|
|
850
|
-
{
|
|
851
|
-
SendMessage("handshake", new
|
|
852
|
-
{
|
|
853
|
-
clientName = "Unity Editor",
|
|
854
|
-
clientVersion = Application.unityVersion,
|
|
855
|
-
protocolVersion = 1,
|
|
856
|
-
features = new[] { "scene_sync", "selection_mirror", "play_mode", "hot_reload" },
|
|
857
|
-
projectPath = Application.dataPath,
|
|
858
|
-
unityVersion = Application.unityVersion
|
|
859
|
-
});
|
|
860
|
-
}
|
|
861
|
-
|
|
862
|
-
private void SendPong()
|
|
863
|
-
{
|
|
864
|
-
SendMessage("pong", new { timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() });
|
|
865
|
-
}
|
|
866
|
-
|
|
867
|
-
private void SendSceneData()
|
|
868
|
-
{
|
|
869
|
-
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
|
|
870
|
-
var roots = scene.GetRootGameObjects();
|
|
871
|
-
var syncRoots = new List<object>();
|
|
872
|
-
|
|
873
|
-
foreach (var root in roots)
|
|
874
|
-
{
|
|
875
|
-
syncRoots.Add(SerializeGameObject(root));
|
|
876
|
-
}
|
|
877
|
-
|
|
878
|
-
SendMessage("sync_scene", new
|
|
879
|
-
{
|
|
880
|
-
sceneName = scene.name,
|
|
881
|
-
scenePath = scene.path,
|
|
882
|
-
sceneGUID = AssetDatabase.AssetPathToGUID(scene.path),
|
|
883
|
-
roots = syncRoots,
|
|
884
|
-
isFullSync = true,
|
|
885
|
-
versionVector = new Dictionary<string, int>()
|
|
886
|
-
});
|
|
887
|
-
|
|
888
|
-
Log($"Sent scene data: {roots.Length} root objects");
|
|
889
|
-
}
|
|
890
|
-
|
|
891
|
-
private object SerializeGameObject(GameObject go)
|
|
892
|
-
{
|
|
893
|
-
var components = new List<object>();
|
|
894
|
-
foreach (var comp in go.GetComponents<Component>())
|
|
895
|
-
{
|
|
896
|
-
if (comp == null) continue;
|
|
897
|
-
components.Add(new
|
|
898
|
-
{
|
|
899
|
-
instanceId = comp.GetInstanceID(),
|
|
900
|
-
typeName = comp.GetType().Name,
|
|
901
|
-
enabled = comp is Behaviour b ? b.enabled : true,
|
|
902
|
-
properties = new Dictionary<string, object>()
|
|
903
|
-
});
|
|
904
|
-
}
|
|
905
|
-
|
|
906
|
-
var children = new List<int>();
|
|
907
|
-
for (int i = 0; i < go.transform.childCount; i++)
|
|
908
|
-
{
|
|
909
|
-
children.Add(go.transform.GetChild(i).gameObject.GetInstanceID());
|
|
910
|
-
}
|
|
911
|
-
|
|
912
|
-
return new
|
|
913
|
-
{
|
|
914
|
-
instanceId = go.GetInstanceID(),
|
|
915
|
-
name = go.name,
|
|
916
|
-
isActive = go.activeSelf,
|
|
917
|
-
layer = go.layer,
|
|
918
|
-
tag = go.tag,
|
|
919
|
-
transform = new
|
|
920
|
-
{
|
|
921
|
-
localPosition = new { x = go.transform.localPosition.x, y = go.transform.localPosition.y, z = go.transform.localPosition.z },
|
|
922
|
-
localRotation = new { x = go.transform.localRotation.x, y = go.transform.localRotation.y, z = go.transform.localRotation.z, w = go.transform.localRotation.w },
|
|
923
|
-
localScale = new { x = go.transform.localScale.x, y = go.transform.localScale.y, z = go.transform.localScale.z }
|
|
924
|
-
},
|
|
925
|
-
components = components,
|
|
926
|
-
children = children,
|
|
927
|
-
version = 1
|
|
928
|
-
};
|
|
929
|
-
}
|
|
930
|
-
|
|
931
|
-
private void OnSelectionChanged()
|
|
932
|
-
{
|
|
933
|
-
if (!_isConnected) return;
|
|
934
|
-
|
|
935
|
-
var ids = new List<int>();
|
|
936
|
-
foreach (var obj in Selection.gameObjects)
|
|
937
|
-
{
|
|
938
|
-
ids.Add(obj.GetInstanceID());
|
|
939
|
-
}
|
|
940
|
-
|
|
941
|
-
SendMessage("selection_change", new
|
|
942
|
-
{
|
|
943
|
-
selectedInstanceIds = ids,
|
|
944
|
-
activeInstanceId = Selection.activeGameObject?.GetInstanceID() ?? 0,
|
|
945
|
-
origin = "unity"
|
|
946
|
-
});
|
|
947
|
-
}
|
|
948
|
-
|
|
949
|
-
private void OnPlayModeChanged(PlayModeStateChange state)
|
|
950
|
-
{
|
|
951
|
-
if (!_isConnected) return;
|
|
952
|
-
|
|
953
|
-
string messageType = state switch
|
|
954
|
-
{
|
|
955
|
-
PlayModeStateChange.EnteredPlayMode => "play_mode_start",
|
|
956
|
-
PlayModeStateChange.ExitingPlayMode => "play_mode_stop",
|
|
957
|
-
PlayModeStateChange.EnteredEditMode => "play_mode_stop",
|
|
958
|
-
_ => null
|
|
959
|
-
};
|
|
960
|
-
|
|
961
|
-
if (messageType != null)
|
|
962
|
-
{
|
|
963
|
-
SendMessage(messageType, new
|
|
964
|
-
{
|
|
965
|
-
state = EditorApplication.isPlaying ? "playing" : "stopped",
|
|
966
|
-
gameTime = Time.time,
|
|
967
|
-
frameCount = Time.frameCount,
|
|
968
|
-
targetFrameRate = Application.targetFrameRate,
|
|
969
|
-
actualFps = 1.0f / Time.deltaTime
|
|
970
|
-
});
|
|
971
|
-
}
|
|
972
|
-
}
|
|
973
|
-
|
|
974
|
-
private void OnEditorUpdate()
|
|
975
|
-
{
|
|
976
|
-
// Could implement periodic state sync here
|
|
977
|
-
}
|
|
978
|
-
|
|
979
|
-
private void Log(string message)
|
|
980
|
-
{
|
|
981
|
-
_log.Add($"[{DateTime.Now:HH:mm:ss}] {message}");
|
|
982
|
-
if (_log.Count > 100)
|
|
983
|
-
{
|
|
984
|
-
_log.RemoveAt(0);
|
|
985
|
-
}
|
|
986
|
-
Repaint();
|
|
987
|
-
}
|
|
988
|
-
}
|
|
989
|
-
}
|
|
990
947
|
`;
|
|
991
948
|
}
|
|
992
|
-
// ============================================================
|
|
993
|
-
// Factory Functions
|
|
994
|
-
// ============================================================
|
|
995
949
|
function createUnityLiveLinkClient(config) {
|
|
996
|
-
|
|
950
|
+
return new UnityLiveLinkClient(config);
|
|
997
951
|
}
|
|
998
952
|
function createDefaultLiveLinkConfig() {
|
|
999
|
-
|
|
1000
|
-
|
|
1001
|
-
|
|
1002
|
-
|
|
1003
|
-
|
|
1004
|
-
|
|
1005
|
-
|
|
1006
|
-
|
|
1007
|
-
|
|
1008
|
-
|
|
1009
|
-
|
|
1010
|
-
|
|
1011
|
-
|
|
1012
|
-
|
|
1013
|
-
|
|
1014
|
-
|
|
1015
|
-
|
|
953
|
+
return {
|
|
954
|
+
serverUrl: "ws://localhost:9876",
|
|
955
|
+
autoReconnect: true,
|
|
956
|
+
reconnectInterval: 3e3,
|
|
957
|
+
maxReconnectAttempts: 10,
|
|
958
|
+
heartbeatInterval: 5e3,
|
|
959
|
+
connectionTimeout: 1e4,
|
|
960
|
+
syncConfig: {
|
|
961
|
+
direction: "bidirectional",
|
|
962
|
+
conflictResolution: "lastWriteWins",
|
|
963
|
+
autoSync: true,
|
|
964
|
+
syncInterval: 100,
|
|
965
|
+
componentFilter: [],
|
|
966
|
+
layerFilter: [],
|
|
967
|
+
maxPendingChanges: 50
|
|
968
|
+
}
|
|
969
|
+
};
|
|
1016
970
|
}
|
|
1017
|
-
|
|
1018
971
|
exports.UnityLiveLinkClient = UnityLiveLinkClient;
|
|
1019
972
|
exports.createDefaultLiveLinkConfig = createDefaultLiveLinkConfig;
|
|
1020
973
|
exports.createUnityLiveLinkClient = createUnityLiveLinkClient;
|