@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
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  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
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  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
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  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,994 +1,957 @@
1
- /* ────────────────────────────────────────────────────────────────
2
- Bevy Exporter — Rust ECS Game Engine
3
-
4
- Exports NiceToDev game projects to Bevy 0.15+:
5
- - ECS components and systems
6
- - Asset bundles
7
- - Materials (PBR/StandardMaterial)
8
- - Scenes
9
- - Plugins
10
- ──────────────────────────────────────────────────────────────── */
11
1
  const DEFAULT_BEVY_CONFIG = {
12
- outputPath: 'bevy_export',
13
- assetPath: 'assets',
14
- platform: 'pc',
15
- bevyVersion: '0.15',
16
- format: 'crate',
17
- wasmTarget: false,
18
- useRapier: true,
19
- useAssetLoader: true,
20
- hotReloading: true,
21
- deriveComponent: true,
22
- deriveReflect: true,
23
- useStates: true,
24
- useTextureAtlas: true,
25
- releaseOptimizations: true,
26
- cargoFeatures: ['bevy/dynamic_linking'],
2
+ outputPath: "bevy_export",
3
+ assetPath: "assets",
4
+ platform: "pc",
5
+ bevyVersion: "0.15",
6
+ format: "crate",
7
+ wasmTarget: false,
8
+ useRapier: true,
9
+ useAssetLoader: true,
10
+ hotReloading: true,
11
+ deriveComponent: true,
12
+ deriveReflect: true,
13
+ useStates: true,
14
+ useTextureAtlas: true,
15
+ releaseOptimizations: true,
16
+ cargoFeatures: ["bevy/dynamic_linking"]
27
17
  };
28
- /* ══════════════════════════════════════════════════════════════
29
- RUST CODE GENERATION
30
- ══════════════════════════════════════════════════════════════ */
31
18
  class BevyExporter {
32
- constructor(config) {
33
- this.rustFiles = new Map();
34
- this.assets = [];
35
- this.config = { ...DEFAULT_BEVY_CONFIG, ...config };
36
- }
37
- /** Export game project to Bevy */
38
- async export(project) {
39
- const startTime = performance.now();
40
- try {
41
- // Generate Cargo.toml
42
- this.generateCargoToml(project);
43
- // Generate main.rs
44
- this.generateMain(project);
45
- // Generate components module
46
- this.generateComponents(project);
47
- // Generate systems module
48
- this.generateSystems(project);
49
- // Generate resources module
50
- this.generateResources(project);
51
- // Generate scenes
52
- this.generateScenes(project);
53
- // Generate assets module
54
- this.generateAssets(project);
55
- // Generate plugin if needed
56
- if (this.config.format === 'plugin') {
57
- this.generatePlugin(project);
58
- }
59
- // Collect assets
60
- this.collectAssets(project);
61
- return {
62
- success: true,
63
- outputPath: this.config.outputPath,
64
- files: Array.from(this.rustFiles.entries()).map(([path, content]) => ({
65
- path,
66
- content,
67
- type: 'source',
68
- })),
69
- assets: this.assets.map((a) => ({
70
- path: `${this.config.assetPath}/${a.name}`,
71
- type: 'asset',
72
- originalPath: a.path,
73
- })),
74
- stats: {
75
- duration: performance.now() - startTime,
76
- fileCount: this.rustFiles.size,
77
- assetCount: this.assets.length,
78
- },
79
- };
80
- }
81
- catch (error) {
82
- return {
83
- success: false,
84
- errors: [error.message],
85
- };
19
+ constructor(config) {
20
+ this.rustFiles = /* @__PURE__ */ new Map();
21
+ this.assets = [];
22
+ this.config = { ...DEFAULT_BEVY_CONFIG, ...config };
23
+ }
24
+ /** Export game project to Bevy */
25
+ async export(project) {
26
+ const startTime = performance.now();
27
+ try {
28
+ this.generateCargoToml(project);
29
+ this.generateMain(project);
30
+ this.generateComponents(project);
31
+ this.generateSystems(project);
32
+ this.generateResources(project);
33
+ this.generateScenes(project);
34
+ this.generateAssets(project);
35
+ if (this.config.format === "plugin") {
36
+ this.generatePlugin(project);
37
+ }
38
+ this.collectAssets(project);
39
+ return {
40
+ success: true,
41
+ outputPath: this.config.outputPath,
42
+ files: Array.from(this.rustFiles.entries()).map(([path, content]) => ({
43
+ path,
44
+ content,
45
+ type: "source"
46
+ })),
47
+ assets: this.assets.map((a) => ({
48
+ path: `${this.config.assetPath}/${a.name}`,
49
+ type: "asset",
50
+ originalPath: a.path
51
+ })),
52
+ stats: {
53
+ duration: performance.now() - startTime,
54
+ fileCount: this.rustFiles.size,
55
+ assetCount: this.assets.length
86
56
  }
57
+ };
58
+ } catch (error) {
59
+ return {
60
+ success: false,
61
+ errors: [error.message]
62
+ };
87
63
  }
88
- generateCargoToml(project) {
89
- const { bevyVersion, useRapier, useAssetLoader, wasmTarget, cargoFeatures } = this.config;
90
- const dependencies = [
91
- `bevy = { version = "${bevyVersion === '0.15' ? '0.15' : '0.14'}", features = [${cargoFeatures.map((f) => `"${f}"`).join(', ')}] }`,
92
- ];
93
- if (useRapier) {
94
- dependencies.push(`bevy_rapier3d = "0.28"`);
95
- }
96
- if (useAssetLoader) {
97
- dependencies.push(`bevy_asset_loader = "0.22"`);
98
- }
99
- // Additional common dependencies
100
- dependencies.push(`serde = { version = "1.0", features = ["derive"] }`);
101
- dependencies.push(`ron = "0.8"`);
102
- if (wasmTarget) {
103
- dependencies.push(`wasm-bindgen = "0.2"`);
104
- dependencies.push(`console_error_panic_hook = "0.1"`);
105
- }
106
- const cargoToml = `[package]
107
- name = "${this.toSnakeCase(project.name)}"
108
- version = "${project.version || '0.1.0'}"
109
- edition = "2021"
110
- authors = ["${project.author || 'NiceToDev Exporter'}"]
111
- description = "${project.description || 'Exported from NiceToDev'}"
112
-
113
- [dependencies]
114
- ${dependencies.join('\n')}
115
-
116
- [profile.dev]
117
- opt-level = 1
118
-
119
- [profile.dev.package."*"]
120
- opt-level = 3
121
-
122
- [profile.release]
123
- lto = "thin"
124
- codegen-units = 1
125
- ${this.config.releaseOptimizations ? 'opt-level = 3\npanic = "abort"' : ''}
126
-
127
- ${wasmTarget
128
- ? `
129
- [lib]
130
- crate-type = ["cdylib", "rlib"]
131
-
132
- [target.wasm32-unknown-unknown]
133
- runner = "wasm-server-runner"
134
- `
135
- : ''}
64
+ }
65
+ generateCargoToml(project) {
66
+ const { bevyVersion, useRapier, useAssetLoader, wasmTarget, cargoFeatures } = this.config;
67
+ const dependencies = [
68
+ `bevy = { version = "${bevyVersion === "0.15" ? "0.15" : "0.14"}", features = [${cargoFeatures.map((f) => `"${f}"`).join(", ")}] }`
69
+ ];
70
+ if (useRapier) {
71
+ dependencies.push(`bevy_rapier3d = "0.28"`);
72
+ }
73
+ if (useAssetLoader) {
74
+ dependencies.push(`bevy_asset_loader = "0.22"`);
75
+ }
76
+ dependencies.push(`serde = { version = "1.0", features = ["derive"] }`);
77
+ dependencies.push(`ron = "0.8"`);
78
+ if (wasmTarget) {
79
+ dependencies.push(`wasm-bindgen = "0.2"`);
80
+ dependencies.push(`console_error_panic_hook = "0.1"`);
81
+ }
82
+ const cargoToml = `[package]
83
+ name = "${this.toSnakeCase(project.name)}"
84
+ version = "${project.version || "0.1.0"}"
85
+ edition = "2021"
86
+ authors = ["${project.author || "NiceToDev Exporter"}"]
87
+ description = "${project.description || "Exported from NiceToDev"}"
88
+
89
+ [dependencies]
90
+ ${dependencies.join("\n")}
91
+
92
+ [profile.dev]
93
+ opt-level = 1
94
+
95
+ [profile.dev.package."*"]
96
+ opt-level = 3
97
+
98
+ [profile.release]
99
+ lto = "thin"
100
+ codegen-units = 1
101
+ ${this.config.releaseOptimizations ? 'opt-level = 3\npanic = "abort"' : ""}
102
+
103
+ ${wasmTarget ? `
104
+ [lib]
105
+ crate-type = ["cdylib", "rlib"]
106
+
107
+ [target.wasm32-unknown-unknown]
108
+ runner = "wasm-server-runner"
109
+ ` : ""}
136
110
  `;
137
- this.rustFiles.set('Cargo.toml', cargoToml);
111
+ this.rustFiles.set("Cargo.toml", cargoToml);
112
+ }
113
+ generateMain(_project) {
114
+ const { useRapier, useAssetLoader, useStates, hotReloading } = this.config;
115
+ const imports = ["use bevy::prelude::*;"];
116
+ if (useRapier) {
117
+ imports.push("use bevy_rapier3d::prelude::*;");
138
118
  }
139
- generateMain(_project) {
140
- const { useRapier, useAssetLoader, useStates, hotReloading } = this.config;
141
- const imports = ['use bevy::prelude::*;'];
142
- if (useRapier) {
143
- imports.push('use bevy_rapier3d::prelude::*;');
144
- }
145
- if (useAssetLoader) {
146
- imports.push('use bevy_asset_loader::prelude::*;');
119
+ if (useAssetLoader) {
120
+ imports.push("use bevy_asset_loader::prelude::*;");
121
+ }
122
+ const plugins = ["DefaultPlugins"];
123
+ if (hotReloading) {
124
+ plugins[0] = "DefaultPlugins.set(AssetPlugin { watch_for_changes: true, ..default() })";
125
+ }
126
+ if (useRapier) {
127
+ plugins.push("RapierPhysicsPlugin::<NoUserData>::default()");
128
+ plugins.push("RapierDebugRenderPlugin::default()");
129
+ }
130
+ const states = useStates ? `
131
+ #[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
132
+ pub enum GameState {
133
+ #[default]
134
+ Loading,
135
+ Menu,
136
+ InGame,
137
+ Paused,
138
+ }
139
+ ` : "";
140
+ const mainRs = `${imports.join("\n")}
141
+
142
+ mod components;
143
+ mod systems;
144
+ mod resources;
145
+ mod scenes;
146
+ mod assets;
147
+
148
+ use components::*;
149
+ use systems::*;
150
+ use resources::*;
151
+
152
+ ${states}
153
+
154
+ fn main() {
155
+ let mut app = App::new();
156
+
157
+ app.add_plugins((
158
+ ${plugins.join(",\n ")}
159
+ ));
160
+
161
+ ${useStates ? "app.init_state::<GameState>();" : ""}
162
+
163
+ // Register components
164
+ app.register_type::<Transform2D>()
165
+ .register_type::<Sprite2D>()
166
+ .register_type::<Velocity>()
167
+ .register_type::<Health>();
168
+
169
+ // Add resources
170
+ app.init_resource::<GameSettings>()
171
+ .init_resource::<InputState>();
172
+
173
+ // Add systems
174
+ app.add_systems(Startup, setup)
175
+ .add_systems(Update, (
176
+ movement_system,
177
+ collision_system,
178
+ animation_system,
179
+ input_system,
180
+ ));
181
+
182
+ app.run();
183
+ }
184
+
185
+ fn setup(
186
+ mut commands: Commands,
187
+ asset_server: Res<AssetServer>,
188
+ ) {
189
+ // Camera
190
+ commands.spawn(Camera2d::default());
191
+
192
+ // Load initial scene
193
+ scenes::load_main_scene(&mut commands, &asset_server);
194
+ }
195
+ `;
196
+ this.rustFiles.set("src/main.rs", mainRs);
197
+ }
198
+ generateComponents(project) {
199
+ const { deriveComponent, deriveReflect } = this.config;
200
+ const derives = [];
201
+ if (deriveComponent) {
202
+ derives.push("Component");
203
+ }
204
+ if (deriveReflect) {
205
+ derives.push("Reflect");
206
+ }
207
+ const deriveStr = derives.length > 0 ? `#[derive(${derives.join(", ")})]` : "";
208
+ let componentRs = `use bevy::prelude::*;
209
+
210
+ // ═══════════════════════════════════════════════════════════════
211
+ // TRANSFORM COMPONENTS
212
+ // ═══════════════════════════════════════════════════════════════
213
+
214
+ ${deriveStr}
215
+ #[derive(Debug, Clone, Default)]
216
+ pub struct Transform2D {
217
+ pub position: Vec2,
218
+ pub rotation: f32,
219
+ pub scale: Vec2,
220
+ }
221
+
222
+ impl Transform2D {
223
+ pub fn new(x: f32, y: f32) -> Self {
224
+ Self {
225
+ position: Vec2::new(x, y),
226
+ rotation: 0.0,
227
+ scale: Vec2::ONE,
147
228
  }
148
- const plugins = ['DefaultPlugins'];
149
- if (hotReloading) {
150
- plugins[0] = 'DefaultPlugins.set(AssetPlugin { watch_for_changes: true, ..default() })';
229
+ }
230
+
231
+ pub fn with_rotation(mut self, angle: f32) -> Self {
232
+ self.rotation = angle;
233
+ self
234
+ }
235
+
236
+ pub fn with_scale(mut self, scale: Vec2) -> Self {
237
+ self.scale = scale;
238
+ self
239
+ }
240
+ }
241
+
242
+ // ═══════════════════════════════════════════════════════════════
243
+ // SPRITE COMPONENTS
244
+ // ═══════════════════════════════════════════════════════════════
245
+
246
+ ${deriveStr}
247
+ #[derive(Debug, Clone)]
248
+ pub struct Sprite2D {
249
+ pub texture: Handle<Image>,
250
+ pub color: Color,
251
+ pub flip_x: bool,
252
+ pub flip_y: bool,
253
+ pub anchor: Anchor,
254
+ }
255
+
256
+ impl Default for Sprite2D {
257
+ fn default() -> Self {
258
+ Self {
259
+ texture: Handle::default(),
260
+ color: Color::WHITE,
261
+ flip_x: false,
262
+ flip_y: false,
263
+ anchor: Anchor::Center,
151
264
  }
152
- if (useRapier) {
153
- plugins.push('RapierPhysicsPlugin::<NoUserData>::default()');
154
- plugins.push('RapierDebugRenderPlugin::default()');
265
+ }
266
+ }
267
+
268
+ #[derive(Debug, Clone, Copy, Default)]
269
+ pub enum Anchor {
270
+ #[default]
271
+ Center,
272
+ TopLeft,
273
+ TopRight,
274
+ BottomLeft,
275
+ BottomRight,
276
+ }
277
+
278
+ // ═══════════════════════════════════════════════════════════════
279
+ // PHYSICS COMPONENTS
280
+ // ═══════════════════════════════════════════════════════════════
281
+
282
+ ${deriveStr}
283
+ #[derive(Debug, Clone, Default)]
284
+ pub struct Velocity {
285
+ pub linear: Vec2,
286
+ pub angular: f32,
287
+ }
288
+
289
+ ${deriveStr}
290
+ #[derive(Debug, Clone)]
291
+ pub struct Collider2D {
292
+ pub shape: ColliderShape,
293
+ pub is_trigger: bool,
294
+ pub layer: u32,
295
+ pub mask: u32,
296
+ }
297
+
298
+ #[derive(Debug, Clone)]
299
+ pub enum ColliderShape {
300
+ Circle { radius: f32 },
301
+ Rectangle { half_extents: Vec2 },
302
+ Capsule { half_height: f32, radius: f32 },
303
+ }
304
+
305
+ impl Default for Collider2D {
306
+ fn default() -> Self {
307
+ Self {
308
+ shape: ColliderShape::Circle { radius: 1.0 },
309
+ is_trigger: false,
310
+ layer: 1,
311
+ mask: u32::MAX,
155
312
  }
156
- const states = useStates
157
- ? `
158
- #[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
159
- pub enum GameState {
160
- #[default]
161
- Loading,
162
- Menu,
163
- InGame,
164
- Paused,
165
- }
166
- `
167
- : '';
168
- const mainRs = `${imports.join('\n')}
169
-
170
- mod components;
171
- mod systems;
172
- mod resources;
173
- mod scenes;
174
- mod assets;
175
-
176
- use components::*;
177
- use systems::*;
178
- use resources::*;
179
-
180
- ${states}
181
-
182
- fn main() {
183
- let mut app = App::new();
184
-
185
- app.add_plugins((
186
- ${plugins.join(',\n ')}
187
- ));
188
-
189
- ${useStates ? 'app.init_state::<GameState>();' : ''}
190
-
191
- // Register components
192
- app.register_type::<Transform2D>()
193
- .register_type::<Sprite2D>()
194
- .register_type::<Velocity>()
195
- .register_type::<Health>();
196
-
197
- // Add resources
198
- app.init_resource::<GameSettings>()
199
- .init_resource::<InputState>();
200
-
201
- // Add systems
202
- app.add_systems(Startup, setup)
203
- .add_systems(Update, (
204
- movement_system,
205
- collision_system,
206
- animation_system,
207
- input_system,
208
- ));
209
-
210
- app.run();
211
- }
212
-
213
- fn setup(
214
- mut commands: Commands,
215
- asset_server: Res<AssetServer>,
216
- ) {
217
- // Camera
218
- commands.spawn(Camera2d::default());
219
-
220
- // Load initial scene
221
- scenes::load_main_scene(&mut commands, &asset_server);
222
- }
223
- `;
224
- this.rustFiles.set('src/main.rs', mainRs);
225
313
  }
226
- generateComponents(project) {
227
- const { deriveComponent, deriveReflect } = this.config;
228
- const derives = [];
229
- if (deriveComponent) {
230
- derives.push('Component');
314
+ }
315
+
316
+ // ═══════════════════════════════════════════════════════════════
317
+ // GAMEPLAY COMPONENTS
318
+ // ═══════════════════════════════════════════════════════════════
319
+
320
+ ${deriveStr}
321
+ #[derive(Debug, Clone)]
322
+ pub struct Health {
323
+ pub current: f32,
324
+ pub max: f32,
325
+ }
326
+
327
+ impl Health {
328
+ pub fn new(max: f32) -> Self {
329
+ Self { current: max, max }
330
+ }
331
+
332
+ pub fn take_damage(&mut self, amount: f32) -> bool {
333
+ self.current = (self.current - amount).max(0.0);
334
+ self.current <= 0.0
335
+ }
336
+
337
+ pub fn heal(&mut self, amount: f32) {
338
+ self.current = (self.current + amount).min(self.max);
339
+ }
340
+
341
+ pub fn percentage(&self) -> f32 {
342
+ self.current / self.max
343
+ }
344
+ }
345
+
346
+ ${deriveStr}
347
+ #[derive(Debug, Clone, Default)]
348
+ pub struct Player {
349
+ pub id: u32,
350
+ pub score: u32,
351
+ }
352
+
353
+ ${deriveStr}
354
+ #[derive(Debug, Clone)]
355
+ pub struct Enemy {
356
+ pub enemy_type: EnemyType,
357
+ pub behavior: AIBehavior,
358
+ }
359
+
360
+ #[derive(Debug, Clone, Copy, Default)]
361
+ pub enum EnemyType {
362
+ #[default]
363
+ Basic,
364
+ Fast,
365
+ Tank,
366
+ Boss,
367
+ }
368
+
369
+ #[derive(Debug, Clone, Copy, Default)]
370
+ pub enum AIBehavior {
371
+ #[default]
372
+ Idle,
373
+ Patrol,
374
+ Chase,
375
+ Attack,
376
+ Flee,
377
+ }
378
+
379
+ // ═══════════════════════════════════════════════════════════════
380
+ // ANIMATION COMPONENTS
381
+ // ═══════════════════════════════════════════════════════════════
382
+
383
+ ${deriveStr}
384
+ #[derive(Debug, Clone)]
385
+ pub struct AnimationPlayer {
386
+ pub current_animation: String,
387
+ pub frame: usize,
388
+ pub timer: Timer,
389
+ pub playing: bool,
390
+ pub looping: bool,
391
+ }
392
+
393
+ impl Default for AnimationPlayer {
394
+ fn default() -> Self {
395
+ Self {
396
+ current_animation: String::new(),
397
+ frame: 0,
398
+ timer: Timer::from_seconds(0.1, TimerMode::Repeating),
399
+ playing: false,
400
+ looping: true,
231
401
  }
232
- if (deriveReflect) {
233
- derives.push('Reflect');
402
+ }
403
+ }
404
+
405
+ ${deriveStr}
406
+ #[derive(Debug, Clone)]
407
+ pub struct Animation {
408
+ pub name: String,
409
+ pub frames: Vec<usize>,
410
+ pub frame_duration: f32,
411
+ }
412
+ `;
413
+ if (project.entities) {
414
+ componentRs += "\n// ═══════════════════════════════════════════════════════════════\n";
415
+ componentRs += "// PROJECT-SPECIFIC COMPONENTS\n";
416
+ componentRs += "// ═══════════════════════════════════════════════════════════════\n\n";
417
+ const customComponents = /* @__PURE__ */ new Set();
418
+ for (const entity of project.entities) {
419
+ for (const component of entity.components || []) {
420
+ if (!this.isBuiltinComponent(component.type)) {
421
+ customComponents.add(component.type);
422
+ }
234
423
  }
235
- const deriveStr = derives.length > 0 ? `#[derive(${derives.join(', ')})]` : '';
236
- let componentRs = `use bevy::prelude::*;
237
-
238
- // ═══════════════════════════════════════════════════════════════
239
- // TRANSFORM COMPONENTS
240
- // ═══════════════════════════════════════════════════════════════
241
-
242
- ${deriveStr}
243
- #[derive(Debug, Clone, Default)]
244
- pub struct Transform2D {
245
- pub position: Vec2,
246
- pub rotation: f32,
247
- pub scale: Vec2,
248
- }
249
-
250
- impl Transform2D {
251
- pub fn new(x: f32, y: f32) -> Self {
252
- Self {
253
- position: Vec2::new(x, y),
254
- rotation: 0.0,
255
- scale: Vec2::ONE,
256
- }
257
- }
258
-
259
- pub fn with_rotation(mut self, angle: f32) -> Self {
260
- self.rotation = angle;
261
- self
262
- }
263
-
264
- pub fn with_scale(mut self, scale: Vec2) -> Self {
265
- self.scale = scale;
266
- self
267
- }
268
- }
269
-
270
- // ═══════════════════════════════════════════════════════════════
271
- // SPRITE COMPONENTS
272
- // ═══════════════════════════════════════════════════════════════
273
-
274
- ${deriveStr}
275
- #[derive(Debug, Clone)]
276
- pub struct Sprite2D {
277
- pub texture: Handle<Image>,
278
- pub color: Color,
279
- pub flip_x: bool,
280
- pub flip_y: bool,
281
- pub anchor: Anchor,
282
- }
283
-
284
- impl Default for Sprite2D {
285
- fn default() -> Self {
286
- Self {
287
- texture: Handle::default(),
288
- color: Color::WHITE,
289
- flip_x: false,
290
- flip_y: false,
291
- anchor: Anchor::Center,
292
- }
293
- }
294
- }
295
-
296
- #[derive(Debug, Clone, Copy, Default)]
297
- pub enum Anchor {
298
- #[default]
299
- Center,
300
- TopLeft,
301
- TopRight,
302
- BottomLeft,
303
- BottomRight,
304
- }
305
-
306
- // ═══════════════════════════════════════════════════════════════
307
- // PHYSICS COMPONENTS
308
- // ═══════════════════════════════════════════════════════════════
309
-
310
- ${deriveStr}
311
- #[derive(Debug, Clone, Default)]
312
- pub struct Velocity {
313
- pub linear: Vec2,
314
- pub angular: f32,
315
- }
316
-
317
- ${deriveStr}
318
- #[derive(Debug, Clone)]
319
- pub struct Collider2D {
320
- pub shape: ColliderShape,
321
- pub is_trigger: bool,
322
- pub layer: u32,
323
- pub mask: u32,
324
- }
325
-
326
- #[derive(Debug, Clone)]
327
- pub enum ColliderShape {
328
- Circle { radius: f32 },
329
- Rectangle { half_extents: Vec2 },
330
- Capsule { half_height: f32, radius: f32 },
331
- }
332
-
333
- impl Default for Collider2D {
334
- fn default() -> Self {
335
- Self {
336
- shape: ColliderShape::Circle { radius: 1.0 },
337
- is_trigger: false,
338
- layer: 1,
339
- mask: u32::MAX,
340
- }
341
- }
342
- }
343
-
344
- // ═══════════════════════════════════════════════════════════════
345
- // GAMEPLAY COMPONENTS
346
- // ═══════════════════════════════════════════════════════════════
347
-
348
- ${deriveStr}
349
- #[derive(Debug, Clone)]
350
- pub struct Health {
351
- pub current: f32,
352
- pub max: f32,
353
- }
354
-
355
- impl Health {
356
- pub fn new(max: f32) -> Self {
357
- Self { current: max, max }
358
- }
359
-
360
- pub fn take_damage(&mut self, amount: f32) -> bool {
361
- self.current = (self.current - amount).max(0.0);
362
- self.current <= 0.0
363
- }
364
-
365
- pub fn heal(&mut self, amount: f32) {
366
- self.current = (self.current + amount).min(self.max);
367
- }
368
-
369
- pub fn percentage(&self) -> f32 {
370
- self.current / self.max
371
- }
372
- }
373
-
374
- ${deriveStr}
375
- #[derive(Debug, Clone, Default)]
376
- pub struct Player {
377
- pub id: u32,
378
- pub score: u32,
379
- }
380
-
381
- ${deriveStr}
382
- #[derive(Debug, Clone)]
383
- pub struct Enemy {
384
- pub enemy_type: EnemyType,
385
- pub behavior: AIBehavior,
386
- }
387
-
388
- #[derive(Debug, Clone, Copy, Default)]
389
- pub enum EnemyType {
390
- #[default]
391
- Basic,
392
- Fast,
393
- Tank,
394
- Boss,
395
- }
396
-
397
- #[derive(Debug, Clone, Copy, Default)]
398
- pub enum AIBehavior {
399
- #[default]
400
- Idle,
401
- Patrol,
402
- Chase,
403
- Attack,
404
- Flee,
405
- }
406
-
407
- // ═══════════════════════════════════════════════════════════════
408
- // ANIMATION COMPONENTS
409
- // ═══════════════════════════════════════════════════════════════
410
-
411
- ${deriveStr}
412
- #[derive(Debug, Clone)]
413
- pub struct AnimationPlayer {
414
- pub current_animation: String,
415
- pub frame: usize,
416
- pub timer: Timer,
417
- pub playing: bool,
418
- pub looping: bool,
419
- }
420
-
421
- impl Default for AnimationPlayer {
422
- fn default() -> Self {
423
- Self {
424
- current_animation: String::new(),
425
- frame: 0,
426
- timer: Timer::from_seconds(0.1, TimerMode::Repeating),
427
- playing: false,
428
- looping: true,
429
- }
430
- }
431
- }
432
-
433
- ${deriveStr}
434
- #[derive(Debug, Clone)]
435
- pub struct Animation {
436
- pub name: String,
437
- pub frames: Vec<usize>,
438
- pub frame_duration: f32,
439
- }
424
+ }
425
+ for (const compName of customComponents) {
426
+ componentRs += `${deriveStr}
427
+ #[derive(Debug, Clone, Default)]
428
+ pub struct ${compName} {
429
+ // TODO: Add fields based on project data
430
+ }
431
+
440
432
  `;
441
- // Add project-specific components
442
- if (project.entities) {
443
- componentRs += '\n// ═══════════════════════════════════════════════════════════════\n';
444
- componentRs += '// PROJECT-SPECIFIC COMPONENTS\n';
445
- componentRs += '// ═══════════════════════════════════════════════════════════════\n\n';
446
- const customComponents = new Set();
447
- for (const entity of project.entities) {
448
- for (const component of entity.components || []) {
449
- if (!this.isBuiltinComponent(component.type)) {
450
- customComponents.add(component.type);
433
+ }
434
+ }
435
+ this.rustFiles.set("src/components.rs", componentRs);
436
+ }
437
+ generateSystems(_project) {
438
+ const systemsRs = `use bevy::prelude::*;
439
+ use crate::components::*;
440
+ use crate::resources::*;
441
+
442
+ // ═══════════════════════════════════════════════════════════════
443
+ // MOVEMENT SYSTEM
444
+ // ═══════════════════════════════════════════════════════════════
445
+
446
+ pub fn movement_system(
447
+ time: Res<Time>,
448
+ mut query: Query<(&mut Transform, &Velocity)>,
449
+ ) {
450
+ let dt = time.delta_secs();
451
+
452
+ for (mut transform, velocity) in query.iter_mut() {
453
+ transform.translation.x += velocity.linear.x * dt;
454
+ transform.translation.y += velocity.linear.y * dt;
455
+ transform.rotate_z(velocity.angular * dt);
456
+ }
457
+ }
458
+
459
+ // ═══════════════════════════════════════════════════════════════
460
+ // COLLISION SYSTEM
461
+ // ═══════════════════════════════════════════════════════════════
462
+
463
+ pub fn collision_system(
464
+ mut collision_events: EventReader<CollisionEvent>,
465
+ query: Query<(Entity, &Collider2D)>,
466
+ ) {
467
+ for event in collision_events.read() {
468
+ match event {
469
+ CollisionEvent::Started(e1, e2, _) => {
470
+ if let (Ok((_, c1)), Ok((_, c2))) = (query.get(*e1), query.get(*e2)) {
471
+ if c1.is_trigger || c2.is_trigger {
472
+ // Handle trigger
473
+ } else {
474
+ // Handle collision
451
475
  }
452
476
  }
453
477
  }
454
- for (const compName of customComponents) {
455
- componentRs += `${deriveStr}
456
- #[derive(Debug, Clone, Default)]
457
- pub struct ${compName} {
458
- // TODO: Add fields based on project data
459
- }
460
-
461
- `;
478
+ CollisionEvent::Stopped(_, _, _) => {
479
+ // Handle collision end
462
480
  }
463
481
  }
464
- this.rustFiles.set('src/components.rs', componentRs);
465
- }
466
- generateSystems(_project) {
467
- const systemsRs = `use bevy::prelude::*;
468
- use crate::components::*;
469
- use crate::resources::*;
470
-
471
- // ═══════════════════════════════════════════════════════════════
472
- // MOVEMENT SYSTEM
473
- // ═══════════════════════════════════════════════════════════════
474
-
475
- pub fn movement_system(
476
- time: Res<Time>,
477
- mut query: Query<(&mut Transform, &Velocity)>,
478
- ) {
479
- let dt = time.delta_secs();
480
-
481
- for (mut transform, velocity) in query.iter_mut() {
482
- transform.translation.x += velocity.linear.x * dt;
483
- transform.translation.y += velocity.linear.y * dt;
484
- transform.rotate_z(velocity.angular * dt);
485
- }
486
- }
487
-
488
- // ═══════════════════════════════════════════════════════════════
489
- // COLLISION SYSTEM
490
- // ═══════════════════════════════════════════════════════════════
491
-
492
- pub fn collision_system(
493
- mut collision_events: EventReader<CollisionEvent>,
494
- query: Query<(Entity, &Collider2D)>,
495
- ) {
496
- for event in collision_events.read() {
497
- match event {
498
- CollisionEvent::Started(e1, e2, _) => {
499
- if let (Ok((_, c1)), Ok((_, c2))) = (query.get(*e1), query.get(*e2)) {
500
- if c1.is_trigger || c2.is_trigger {
501
- // Handle trigger
502
- } else {
503
- // Handle collision
504
- }
505
- }
506
- }
507
- CollisionEvent::Stopped(_, _, _) => {
508
- // Handle collision end
509
- }
510
- }
511
- }
512
- }
513
-
514
- #[derive(Event)]
515
- pub enum CollisionEvent {
516
- Started(Entity, Entity, CollisionFlags),
517
- Stopped(Entity, Entity, CollisionFlags),
518
- }
519
-
520
- #[derive(Debug, Clone, Copy, Default)]
521
- pub struct CollisionFlags(pub u32);
522
-
523
- // ═══════════════════════════════════════════════════════════════
524
- // ANIMATION SYSTEM
525
- // ═══════════════════════════════════════════════════════════════
526
-
527
- pub fn animation_system(
528
- time: Res<Time>,
529
- texture_atlases: Res<Assets<TextureAtlasLayout>>,
530
- mut query: Query<(&mut AnimationPlayer, &mut Sprite)>,
531
- ) {
532
- for (mut player, mut sprite) in query.iter_mut() {
533
- if !player.playing {
534
- continue;
535
- }
536
-
537
- player.timer.tick(time.delta());
538
-
539
- if player.timer.just_finished() {
540
- player.frame += 1;
541
-
542
- // Loop or stop
543
- if player.looping {
544
- player.frame %= 8; // Assuming 8 frames
545
- } else if player.frame >= 8 {
546
- player.playing = false;
547
- player.frame = 7;
548
- }
549
-
550
- // Update sprite index
551
- if let Some(atlas) = sprite.texture_atlas.as_mut() {
552
- atlas.index = player.frame;
553
- }
554
- }
555
- }
556
- }
557
-
558
- // ═══════════════════════════════════════════════════════════════
559
- // INPUT SYSTEM
560
- // ═══════════════════════════════════════════════════════════════
561
-
562
- pub fn input_system(
563
- keyboard: Res<ButtonInput<KeyCode>>,
564
- mut input_state: ResMut<InputState>,
565
- ) {
566
- // Reset frame state
567
- input_state.movement = Vec2::ZERO;
568
- input_state.actions = InputActions::default();
569
-
570
- // Movement
571
- if keyboard.pressed(KeyCode::KeyW) || keyboard.pressed(KeyCode::ArrowUp) {
572
- input_state.movement.y += 1.0;
573
- }
574
- if keyboard.pressed(KeyCode::KeyS) || keyboard.pressed(KeyCode::ArrowDown) {
575
- input_state.movement.y -= 1.0;
576
- }
577
- if keyboard.pressed(KeyCode::KeyA) || keyboard.pressed(KeyCode::ArrowLeft) {
578
- input_state.movement.x -= 1.0;
579
- }
580
- if keyboard.pressed(KeyCode::KeyD) || keyboard.pressed(KeyCode::ArrowRight) {
581
- input_state.movement.x += 1.0;
582
- }
583
-
584
- // Normalize diagonal movement
585
- if input_state.movement != Vec2::ZERO {
586
- input_state.movement = input_state.movement.normalize();
587
- }
588
-
589
- // Actions
590
- input_state.actions.jump = keyboard.just_pressed(KeyCode::Space);
591
- input_state.actions.interact = keyboard.just_pressed(KeyCode::KeyE);
592
- input_state.actions.attack = keyboard.pressed(KeyCode::KeyF);
593
- input_state.actions.pause = keyboard.just_pressed(KeyCode::Escape);
594
- }
595
-
596
- // ═══════════════════════════════════════════════════════════════
597
- // PLAYER SYSTEM
598
- // ═══════════════════════════════════════════════════════════════
599
-
600
- pub fn player_movement_system(
601
- input: Res<InputState>,
602
- settings: Res<GameSettings>,
603
- mut query: Query<&mut Velocity, With<Player>>,
604
- ) {
605
- for mut velocity in query.iter_mut() {
606
- velocity.linear = input.movement * settings.player_speed;
607
- }
608
- }
609
-
610
- // ═══════════════════════════════════════════════════════════════
611
- // ENEMY SYSTEM
612
- // ═══════════════════════════════════════════════════════════════
613
-
614
- pub fn enemy_ai_system(
615
- time: Res<Time>,
616
- player_query: Query<&Transform, With<Player>>,
617
- mut enemy_query: Query<(&Transform, &mut Velocity, &mut Enemy), Without<Player>>,
618
- ) {
619
- let Ok(player_transform) = player_query.get_single() else { return };
620
- let player_pos = player_transform.translation.truncate();
621
-
622
- for (transform, mut velocity, mut enemy) in enemy_query.iter_mut() {
623
- let enemy_pos = transform.translation.truncate();
624
- let to_player = player_pos - enemy_pos;
625
- let distance = to_player.length();
626
-
627
- match enemy.behavior {
628
- AIBehavior::Idle => {
629
- if distance < 200.0 {
630
- enemy.behavior = AIBehavior::Chase;
631
- }
632
- }
633
- AIBehavior::Chase => {
634
- if distance > 300.0 {
635
- enemy.behavior = AIBehavior::Idle;
636
- velocity.linear = Vec2::ZERO;
637
- } else if distance < 50.0 {
638
- enemy.behavior = AIBehavior::Attack;
639
- } else {
640
- let direction = to_player.normalize();
641
- let speed = match enemy.enemy_type {
642
- EnemyType::Fast => 150.0,
643
- EnemyType::Tank => 50.0,
644
- _ => 100.0,
645
- };
646
- velocity.linear = direction * speed;
647
- }
648
- }
649
- AIBehavior::Attack => {
650
- if distance > 60.0 {
651
- enemy.behavior = AIBehavior::Chase;
652
- }
653
- // Attack logic here
654
- }
655
- AIBehavior::Flee => {
656
- if distance > 400.0 {
657
- enemy.behavior = AIBehavior::Idle;
658
- } else {
659
- let direction = -to_player.normalize();
660
- velocity.linear = direction * 120.0;
661
- }
662
- }
663
- AIBehavior::Patrol => {
664
- // Patrol logic
665
- }
666
- }
667
- }
668
- }
669
-
670
- // ═══════════════════════════════════════════════════════════════
671
- // HEALTH SYSTEM
672
- // ═══════════════════════════════════════════════════════════════
673
-
674
- pub fn health_system(
675
- mut commands: Commands,
676
- query: Query<(Entity, &Health)>,
677
- ) {
678
- for (entity, health) in query.iter() {
679
- if health.current <= 0.0 {
680
- // Entity died
681
- commands.entity(entity).despawn_recursive();
682
- }
683
- }
684
- }
685
- `;
686
- this.rustFiles.set('src/systems.rs', systemsRs);
687
- }
688
- generateResources(_project) {
689
- const resourcesRs = `use bevy::prelude::*;
690
-
691
- // ═══════════════════════════════════════════════════════════════
692
- // GAME SETTINGS
693
- // ═══════════════════════════════════════════════════════════════
694
-
695
- #[derive(Resource, Debug, Clone)]
696
- pub struct GameSettings {
697
- pub player_speed: f32,
698
- pub enemy_speed: f32,
699
- pub gravity: f32,
700
- pub master_volume: f32,
701
- pub music_volume: f32,
702
- pub sfx_volume: f32,
703
- }
704
-
705
- impl Default for GameSettings {
706
- fn default() -> Self {
707
- Self {
708
- player_speed: 200.0,
709
- enemy_speed: 100.0,
710
- gravity: 980.0,
711
- master_volume: 1.0,
712
- music_volume: 0.8,
713
- sfx_volume: 1.0,
714
- }
715
- }
716
- }
717
-
718
- // ═══════════════════════════════════════════════════════════════
719
- // INPUT STATE
720
- // ═══════════════════════════════════════════════════════════════
721
-
722
- #[derive(Resource, Debug, Clone, Default)]
723
- pub struct InputState {
724
- pub movement: Vec2,
725
- pub look: Vec2,
726
- pub actions: InputActions,
727
- }
728
-
729
- #[derive(Debug, Clone, Copy, Default)]
730
- pub struct InputActions {
731
- pub jump: bool,
732
- pub attack: bool,
733
- pub interact: bool,
734
- pub pause: bool,
735
- }
736
-
737
- // ═══════════════════════════════════════════════════════════════
738
- // GAME STATE RESOURCES
739
- // ═══════════════════════════════════════════════════════════════
740
-
741
- #[derive(Resource, Debug, Clone, Default)]
742
- pub struct GameProgress {
743
- pub current_level: u32,
744
- pub total_score: u32,
745
- pub lives: u32,
746
- pub play_time: f32,
747
- }
748
-
749
- #[derive(Resource, Debug, Clone)]
750
- pub struct LevelData {
751
- pub name: String,
752
- pub bounds: Rect,
753
- pub spawn_point: Vec2,
754
- pub checkpoints: Vec<Vec2>,
755
- }
756
-
757
- impl Default for LevelData {
758
- fn default() -> Self {
759
- Self {
760
- name: "Level 1".to_string(),
761
- bounds: Rect::new(-1000.0, -1000.0, 1000.0, 1000.0),
762
- spawn_point: Vec2::ZERO,
763
- checkpoints: vec![],
764
- }
765
- }
766
- }
767
- `;
768
- this.rustFiles.set('src/resources.rs', resourcesRs);
769
- }
770
- generateScenes(project) {
771
- let scenesRs = `use bevy::prelude::*;
772
- use crate::components::*;
773
-
774
- pub fn load_main_scene(
775
- commands: &mut Commands,
776
- asset_server: &Res<AssetServer>,
777
- ) {
778
- // Player
779
- commands.spawn((
780
- Sprite::from_image(asset_server.load("sprites/player.png")),
781
- Transform::from_xyz(0.0, 0.0, 1.0),
782
- Transform2D::new(0.0, 0.0),
783
- Velocity::default(),
784
- Player { id: 0, score: 0 },
785
- Health::new(100.0),
786
- Collider2D {
787
- shape: ColliderShape::Circle { radius: 16.0 },
788
- ..default()
789
- },
790
- ));
791
-
792
- // Ground
793
- commands.spawn((
794
- Sprite {
795
- color: Color::srgb(0.4, 0.8, 0.4),
796
- custom_size: Some(Vec2::new(2000.0, 50.0)),
797
- ..default()
798
- },
799
- Transform::from_xyz(0.0, -300.0, 0.0),
800
- Collider2D {
801
- shape: ColliderShape::Rectangle {
802
- half_extents: Vec2::new(1000.0, 25.0)
803
- },
804
- ..default()
805
- },
806
- ));
807
- `;
808
- // Add project entities
809
- if (project.entities && project.entities.length > 0) {
810
- scenesRs += `
811
- // Project entities
812
- `;
813
- for (const entity of project.entities.slice(0, 10)) {
814
- scenesRs += this.generateEntitySpawn(entity);
482
+ }
483
+ }
484
+
485
+ #[derive(Event)]
486
+ pub enum CollisionEvent {
487
+ Started(Entity, Entity, CollisionFlags),
488
+ Stopped(Entity, Entity, CollisionFlags),
489
+ }
490
+
491
+ #[derive(Debug, Clone, Copy, Default)]
492
+ pub struct CollisionFlags(pub u32);
493
+
494
+ // ═══════════════════════════════════════════════════════════════
495
+ // ANIMATION SYSTEM
496
+ // ═══════════════════════════════════════════════════════════════
497
+
498
+ pub fn animation_system(
499
+ time: Res<Time>,
500
+ texture_atlases: Res<Assets<TextureAtlasLayout>>,
501
+ mut query: Query<(&mut AnimationPlayer, &mut Sprite)>,
502
+ ) {
503
+ for (mut player, mut sprite) in query.iter_mut() {
504
+ if !player.playing {
505
+ continue;
506
+ }
507
+
508
+ player.timer.tick(time.delta());
509
+
510
+ if player.timer.just_finished() {
511
+ player.frame += 1;
512
+
513
+ // Loop or stop
514
+ if player.looping {
515
+ player.frame %= 8; // Assuming 8 frames
516
+ } else if player.frame >= 8 {
517
+ player.playing = false;
518
+ player.frame = 7;
815
519
  }
520
+
521
+ // Update sprite index
522
+ if let Some(atlas) = sprite.texture_atlas.as_mut() {
523
+ atlas.index = player.frame;
524
+ }
525
+ }
526
+ }
527
+ }
528
+
529
+ // ═══════════════════════════════════════════════════════════════
530
+ // INPUT SYSTEM
531
+ // ═══════════════════════════════════════════════════════════════
532
+
533
+ pub fn input_system(
534
+ keyboard: Res<ButtonInput<KeyCode>>,
535
+ mut input_state: ResMut<InputState>,
536
+ ) {
537
+ // Reset frame state
538
+ input_state.movement = Vec2::ZERO;
539
+ input_state.actions = InputActions::default();
540
+
541
+ // Movement
542
+ if keyboard.pressed(KeyCode::KeyW) || keyboard.pressed(KeyCode::ArrowUp) {
543
+ input_state.movement.y += 1.0;
544
+ }
545
+ if keyboard.pressed(KeyCode::KeyS) || keyboard.pressed(KeyCode::ArrowDown) {
546
+ input_state.movement.y -= 1.0;
547
+ }
548
+ if keyboard.pressed(KeyCode::KeyA) || keyboard.pressed(KeyCode::ArrowLeft) {
549
+ input_state.movement.x -= 1.0;
550
+ }
551
+ if keyboard.pressed(KeyCode::KeyD) || keyboard.pressed(KeyCode::ArrowRight) {
552
+ input_state.movement.x += 1.0;
553
+ }
554
+
555
+ // Normalize diagonal movement
556
+ if input_state.movement != Vec2::ZERO {
557
+ input_state.movement = input_state.movement.normalize();
558
+ }
559
+
560
+ // Actions
561
+ input_state.actions.jump = keyboard.just_pressed(KeyCode::Space);
562
+ input_state.actions.interact = keyboard.just_pressed(KeyCode::KeyE);
563
+ input_state.actions.attack = keyboard.pressed(KeyCode::KeyF);
564
+ input_state.actions.pause = keyboard.just_pressed(KeyCode::Escape);
565
+ }
566
+
567
+ // ═══════════════════════════════════════════════════════════════
568
+ // PLAYER SYSTEM
569
+ // ═══════════════════════════════════════════════════════════════
570
+
571
+ pub fn player_movement_system(
572
+ input: Res<InputState>,
573
+ settings: Res<GameSettings>,
574
+ mut query: Query<&mut Velocity, With<Player>>,
575
+ ) {
576
+ for mut velocity in query.iter_mut() {
577
+ velocity.linear = input.movement * settings.player_speed;
578
+ }
579
+ }
580
+
581
+ // ═══════════════════════════════════════════════════════════════
582
+ // ENEMY SYSTEM
583
+ // ═══════════════════════════════════════════════════════════════
584
+
585
+ pub fn enemy_ai_system(
586
+ time: Res<Time>,
587
+ player_query: Query<&Transform, With<Player>>,
588
+ mut enemy_query: Query<(&Transform, &mut Velocity, &mut Enemy), Without<Player>>,
589
+ ) {
590
+ let Ok(player_transform) = player_query.get_single() else { return };
591
+ let player_pos = player_transform.translation.truncate();
592
+
593
+ for (transform, mut velocity, mut enemy) in enemy_query.iter_mut() {
594
+ let enemy_pos = transform.translation.truncate();
595
+ let to_player = player_pos - enemy_pos;
596
+ let distance = to_player.length();
597
+
598
+ match enemy.behavior {
599
+ AIBehavior::Idle => {
600
+ if distance < 200.0 {
601
+ enemy.behavior = AIBehavior::Chase;
602
+ }
603
+ }
604
+ AIBehavior::Chase => {
605
+ if distance > 300.0 {
606
+ enemy.behavior = AIBehavior::Idle;
607
+ velocity.linear = Vec2::ZERO;
608
+ } else if distance < 50.0 {
609
+ enemy.behavior = AIBehavior::Attack;
610
+ } else {
611
+ let direction = to_player.normalize();
612
+ let speed = match enemy.enemy_type {
613
+ EnemyType::Fast => 150.0,
614
+ EnemyType::Tank => 50.0,
615
+ _ => 100.0,
616
+ };
617
+ velocity.linear = direction * speed;
618
+ }
619
+ }
620
+ AIBehavior::Attack => {
621
+ if distance > 60.0 {
622
+ enemy.behavior = AIBehavior::Chase;
623
+ }
624
+ // Attack logic here
625
+ }
626
+ AIBehavior::Flee => {
627
+ if distance > 400.0 {
628
+ enemy.behavior = AIBehavior::Idle;
629
+ } else {
630
+ let direction = -to_player.normalize();
631
+ velocity.linear = direction * 120.0;
632
+ }
633
+ }
634
+ AIBehavior::Patrol => {
635
+ // Patrol logic
636
+ }
637
+ }
638
+ }
639
+ }
640
+
641
+ // ═══════════════════════════════════════════════════════════════
642
+ // HEALTH SYSTEM
643
+ // ═══════════════════════════════════════════════════════════════
644
+
645
+ pub fn health_system(
646
+ mut commands: Commands,
647
+ query: Query<(Entity, &Health)>,
648
+ ) {
649
+ for (entity, health) in query.iter() {
650
+ if health.current <= 0.0 {
651
+ // Entity died
652
+ commands.entity(entity).despawn_recursive();
653
+ }
654
+ }
655
+ }
656
+ `;
657
+ this.rustFiles.set("src/systems.rs", systemsRs);
658
+ }
659
+ generateResources(_project) {
660
+ const resourcesRs = `use bevy::prelude::*;
661
+
662
+ // ═══════════════════════════════════════════════════════════════
663
+ // GAME SETTINGS
664
+ // ═══════════════════════════════════════════════════════════════
665
+
666
+ #[derive(Resource, Debug, Clone)]
667
+ pub struct GameSettings {
668
+ pub player_speed: f32,
669
+ pub enemy_speed: f32,
670
+ pub gravity: f32,
671
+ pub master_volume: f32,
672
+ pub music_volume: f32,
673
+ pub sfx_volume: f32,
674
+ }
675
+
676
+ impl Default for GameSettings {
677
+ fn default() -> Self {
678
+ Self {
679
+ player_speed: 200.0,
680
+ enemy_speed: 100.0,
681
+ gravity: 980.0,
682
+ master_volume: 1.0,
683
+ music_volume: 0.8,
684
+ sfx_volume: 1.0,
685
+ }
686
+ }
687
+ }
688
+
689
+ // ═══════════════════════════════════════════════════════════════
690
+ // INPUT STATE
691
+ // ═══════════════════════════════════════════════════════════════
692
+
693
+ #[derive(Resource, Debug, Clone, Default)]
694
+ pub struct InputState {
695
+ pub movement: Vec2,
696
+ pub look: Vec2,
697
+ pub actions: InputActions,
698
+ }
699
+
700
+ #[derive(Debug, Clone, Copy, Default)]
701
+ pub struct InputActions {
702
+ pub jump: bool,
703
+ pub attack: bool,
704
+ pub interact: bool,
705
+ pub pause: bool,
706
+ }
707
+
708
+ // ═══════════════════════════════════════════════════════════════
709
+ // GAME STATE RESOURCES
710
+ // ═══════════════════════════════════════════════════════════════
711
+
712
+ #[derive(Resource, Debug, Clone, Default)]
713
+ pub struct GameProgress {
714
+ pub current_level: u32,
715
+ pub total_score: u32,
716
+ pub lives: u32,
717
+ pub play_time: f32,
718
+ }
719
+
720
+ #[derive(Resource, Debug, Clone)]
721
+ pub struct LevelData {
722
+ pub name: String,
723
+ pub bounds: Rect,
724
+ pub spawn_point: Vec2,
725
+ pub checkpoints: Vec<Vec2>,
726
+ }
727
+
728
+ impl Default for LevelData {
729
+ fn default() -> Self {
730
+ Self {
731
+ name: "Level 1".to_string(),
732
+ bounds: Rect::new(-1000.0, -1000.0, 1000.0, 1000.0),
733
+ spawn_point: Vec2::ZERO,
734
+ checkpoints: vec![],
816
735
  }
817
- scenesRs += `}
818
-
819
- pub fn load_menu_scene(
820
- commands: &mut Commands,
821
- _asset_server: &Res<AssetServer>,
822
- ) {
823
- // Menu UI would go here
824
- commands.spawn(
825
- Text::new("Game Title")
826
- );
827
- }
828
-
829
- pub fn unload_scene(
830
- mut commands: Commands,
831
- query: Query<Entity, Without<Camera2d>>,
832
- ) {
833
- for entity in query.iter() {
834
- commands.entity(entity).despawn_recursive();
835
- }
836
- }
736
+ }
737
+ }
837
738
  `;
838
- this.rustFiles.set('src/scenes.rs', scenesRs);
839
- }
840
- generateEntitySpawn(entity) {
841
- const name = entity.name || 'Entity';
842
- const pos = entity.position || { x: 0, y: 0 };
843
- return ` // ${name}
844
- commands.spawn((
845
- Transform::from_xyz(${pos.x}.0, ${pos.y}.0, 0.0),
846
- Transform2D::new(${pos.x}.0, ${pos.y}.0),
847
- ));
848
-
739
+ this.rustFiles.set("src/resources.rs", resourcesRs);
740
+ }
741
+ generateScenes(project) {
742
+ let scenesRs = `use bevy::prelude::*;
743
+ use crate::components::*;
744
+
745
+ pub fn load_main_scene(
746
+ commands: &mut Commands,
747
+ asset_server: &Res<AssetServer>,
748
+ ) {
749
+ // Player
750
+ commands.spawn((
751
+ Sprite::from_image(asset_server.load("sprites/player.png")),
752
+ Transform::from_xyz(0.0, 0.0, 1.0),
753
+ Transform2D::new(0.0, 0.0),
754
+ Velocity::default(),
755
+ Player { id: 0, score: 0 },
756
+ Health::new(100.0),
757
+ Collider2D {
758
+ shape: ColliderShape::Circle { radius: 16.0 },
759
+ ..default()
760
+ },
761
+ ));
762
+
763
+ // Ground
764
+ commands.spawn((
765
+ Sprite {
766
+ color: Color::srgb(0.4, 0.8, 0.4),
767
+ custom_size: Some(Vec2::new(2000.0, 50.0)),
768
+ ..default()
769
+ },
770
+ Transform::from_xyz(0.0, -300.0, 0.0),
771
+ Collider2D {
772
+ shape: ColliderShape::Rectangle {
773
+ half_extents: Vec2::new(1000.0, 25.0)
774
+ },
775
+ ..default()
776
+ },
777
+ ));
778
+ `;
779
+ if (project.entities && project.entities.length > 0) {
780
+ scenesRs += `
781
+ // Project entities
849
782
  `;
783
+ for (const entity of project.entities.slice(0, 10)) {
784
+ scenesRs += this.generateEntitySpawn(entity);
785
+ }
786
+ }
787
+ scenesRs += `}
788
+
789
+ pub fn load_menu_scene(
790
+ commands: &mut Commands,
791
+ _asset_server: &Res<AssetServer>,
792
+ ) {
793
+ // Menu UI would go here
794
+ commands.spawn(
795
+ Text::new("Game Title")
796
+ );
797
+ }
798
+
799
+ pub fn unload_scene(
800
+ mut commands: Commands,
801
+ query: Query<Entity, Without<Camera2d>>,
802
+ ) {
803
+ for entity in query.iter() {
804
+ commands.entity(entity).despawn_recursive();
850
805
  }
851
- generateAssets(_project) {
852
- const assetsRs = `use bevy::prelude::*;
853
- use bevy_asset_loader::prelude::*;
854
-
855
- // ═══════════════════════════════════════════════════════════════
856
- // ASSET COLLECTIONS
857
- // ═══════════════════════════════════════════════════════════════
858
-
859
- #[derive(AssetCollection, Resource)]
860
- pub struct GameAssets {
861
- #[asset(path = "sprites/player.png")]
862
- pub player_texture: Handle<Image>,
863
-
864
- #[asset(path = "sprites/enemy.png")]
865
- pub enemy_texture: Handle<Image>,
866
-
867
- #[asset(path = "sprites/tileset.png")]
868
- pub tileset: Handle<Image>,
869
- }
870
-
871
- #[derive(AssetCollection, Resource)]
872
- pub struct AudioAssets {
873
- #[asset(path = "audio/music/theme.ogg")]
874
- pub music_theme: Handle<AudioSource>,
875
-
876
- #[asset(path = "audio/sfx/jump.ogg")]
877
- pub sfx_jump: Handle<AudioSource>,
878
-
879
- #[asset(path = "audio/sfx/hit.ogg")]
880
- pub sfx_hit: Handle<AudioSource>,
881
- }
882
-
883
- #[derive(AssetCollection, Resource)]
884
- pub struct FontAssets {
885
- #[asset(path = "fonts/main.ttf")]
886
- pub main_font: Handle<Font>,
887
- }
888
-
889
- // ═══════════════════════════════════════════════════════════════
890
- // TEXTURE ATLAS BUILDER
891
- // ═══════════════════════════════════════════════════════════════
892
-
893
- pub fn create_texture_atlas(
894
- textures: &mut ResMut<Assets<Image>>,
895
- layouts: &mut ResMut<Assets<TextureAtlasLayout>>,
896
- image: Handle<Image>,
897
- tile_size: UVec2,
898
- columns: u32,
899
- rows: u32,
900
- ) -> Handle<TextureAtlasLayout> {
901
- let layout = TextureAtlasLayout::from_grid(tile_size, columns, rows, None, None);
902
- layouts.add(layout)
903
- }
806
+ }
904
807
  `;
905
- this.rustFiles.set('src/assets.rs', assetsRs);
906
- }
907
- generatePlugin(project) {
908
- const pluginName = this.toPascalCase(project.name) + 'Plugin';
909
- const pluginRs = `use bevy::prelude::*;
910
-
911
- mod components;
912
- mod systems;
913
- mod resources;
914
- mod scenes;
915
- mod assets;
916
-
917
- use components::*;
918
- use systems::*;
919
- use resources::*;
920
-
921
- /// Main game plugin
922
- pub struct ${pluginName};
923
-
924
- impl Plugin for ${pluginName} {
925
- fn build(&self, app: &mut App) {
926
- // Register components
927
- app.register_type::<Transform2D>()
928
- .register_type::<Sprite2D>()
929
- .register_type::<Velocity>()
930
- .register_type::<Health>();
931
-
932
- // Add resources
933
- app.init_resource::<GameSettings>()
934
- .init_resource::<InputState>()
935
- .init_resource::<GameProgress>();
936
-
937
- // Add systems
938
- app.add_systems(Update, (
939
- movement_system,
940
- collision_system,
941
- animation_system,
942
- input_system,
943
- player_movement_system,
944
- enemy_ai_system,
945
- health_system,
946
- ));
947
- }
948
- }
949
-
950
- // Re-exports
951
- pub use components::*;
952
- pub use resources::*;
808
+ this.rustFiles.set("src/scenes.rs", scenesRs);
809
+ }
810
+ generateEntitySpawn(entity) {
811
+ const name = entity.name || "Entity";
812
+ const pos = entity.position || { x: 0, y: 0 };
813
+ return ` // ${name}
814
+ commands.spawn((
815
+ Transform::from_xyz(${pos.x}.0, ${pos.y}.0, 0.0),
816
+ Transform2D::new(${pos.x}.0, ${pos.y}.0),
817
+ ));
818
+
953
819
  `;
954
- this.rustFiles.set('src/lib.rs', pluginRs);
820
+ }
821
+ generateAssets(_project) {
822
+ const assetsRs = `use bevy::prelude::*;
823
+ use bevy_asset_loader::prelude::*;
824
+
825
+ // ═══════════════════════════════════════════════════════════════
826
+ // ASSET COLLECTIONS
827
+ // ═══════════════════════════════════════════════════════════════
828
+
829
+ #[derive(AssetCollection, Resource)]
830
+ pub struct GameAssets {
831
+ #[asset(path = "sprites/player.png")]
832
+ pub player_texture: Handle<Image>,
833
+
834
+ #[asset(path = "sprites/enemy.png")]
835
+ pub enemy_texture: Handle<Image>,
836
+
837
+ #[asset(path = "sprites/tileset.png")]
838
+ pub tileset: Handle<Image>,
839
+ }
840
+
841
+ #[derive(AssetCollection, Resource)]
842
+ pub struct AudioAssets {
843
+ #[asset(path = "audio/music/theme.ogg")]
844
+ pub music_theme: Handle<AudioSource>,
845
+
846
+ #[asset(path = "audio/sfx/jump.ogg")]
847
+ pub sfx_jump: Handle<AudioSource>,
848
+
849
+ #[asset(path = "audio/sfx/hit.ogg")]
850
+ pub sfx_hit: Handle<AudioSource>,
851
+ }
852
+
853
+ #[derive(AssetCollection, Resource)]
854
+ pub struct FontAssets {
855
+ #[asset(path = "fonts/main.ttf")]
856
+ pub main_font: Handle<Font>,
857
+ }
858
+
859
+ // ═══════════════════════════════════════════════════════════════
860
+ // TEXTURE ATLAS BUILDER
861
+ // ═══════════════════════════════════════════════════════════════
862
+
863
+ pub fn create_texture_atlas(
864
+ textures: &mut ResMut<Assets<Image>>,
865
+ layouts: &mut ResMut<Assets<TextureAtlasLayout>>,
866
+ image: Handle<Image>,
867
+ tile_size: UVec2,
868
+ columns: u32,
869
+ rows: u32,
870
+ ) -> Handle<TextureAtlasLayout> {
871
+ let layout = TextureAtlasLayout::from_grid(tile_size, columns, rows, None, None);
872
+ layouts.add(layout)
873
+ }
874
+ `;
875
+ this.rustFiles.set("src/assets.rs", assetsRs);
876
+ }
877
+ generatePlugin(project) {
878
+ const pluginName = this.toPascalCase(project.name) + "Plugin";
879
+ const pluginRs = `use bevy::prelude::*;
880
+
881
+ mod components;
882
+ mod systems;
883
+ mod resources;
884
+ mod scenes;
885
+ mod assets;
886
+
887
+ use components::*;
888
+ use systems::*;
889
+ use resources::*;
890
+
891
+ /// Main game plugin
892
+ pub struct ${pluginName};
893
+
894
+ impl Plugin for ${pluginName} {
895
+ fn build(&self, app: &mut App) {
896
+ // Register components
897
+ app.register_type::<Transform2D>()
898
+ .register_type::<Sprite2D>()
899
+ .register_type::<Velocity>()
900
+ .register_type::<Health>();
901
+
902
+ // Add resources
903
+ app.init_resource::<GameSettings>()
904
+ .init_resource::<InputState>()
905
+ .init_resource::<GameProgress>();
906
+
907
+ // Add systems
908
+ app.add_systems(Update, (
909
+ movement_system,
910
+ collision_system,
911
+ animation_system,
912
+ input_system,
913
+ player_movement_system,
914
+ enemy_ai_system,
915
+ health_system,
916
+ ));
955
917
  }
956
- collectAssets(project) {
957
- if (project.assets) {
958
- this.assets = [...project.assets];
959
- }
918
+ }
919
+
920
+ // Re-exports
921
+ pub use components::*;
922
+ pub use resources::*;
923
+ `;
924
+ this.rustFiles.set("src/lib.rs", pluginRs);
925
+ }
926
+ collectAssets(project) {
927
+ if (project.assets) {
928
+ this.assets = [...project.assets];
960
929
  }
961
- isBuiltinComponent(type) {
962
- const builtins = [
963
- 'Transform',
964
- 'Transform2D',
965
- 'Sprite',
966
- 'Sprite2D',
967
- 'Velocity',
968
- 'Collider2D',
969
- 'Health',
970
- 'Player',
971
- 'Enemy',
972
- 'AnimationPlayer',
973
- 'Animation',
974
- ];
975
- return builtins.includes(type);
976
- }
977
- toSnakeCase(str) {
978
- return str
979
- .replace(/([a-z])([A-Z])/g, '$1_$2')
980
- .replace(/[\s-]+/g, '_')
981
- .toLowerCase();
982
- }
983
- toPascalCase(str) {
984
- return str
985
- .split(/[\s_-]+/)
986
- .map((word) => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase())
987
- .join('');
988
- }
989
- }
990
- /* ══════════════════════════════════════════════════════════════
991
- EXPORTS
992
- ══════════════════════════════════════════════════════════════ */
993
-
994
- export { BevyExporter, DEFAULT_BEVY_CONFIG };
930
+ }
931
+ isBuiltinComponent(type) {
932
+ const builtins = [
933
+ "Transform",
934
+ "Transform2D",
935
+ "Sprite",
936
+ "Sprite2D",
937
+ "Velocity",
938
+ "Collider2D",
939
+ "Health",
940
+ "Player",
941
+ "Enemy",
942
+ "AnimationPlayer",
943
+ "Animation"
944
+ ];
945
+ return builtins.includes(type);
946
+ }
947
+ toSnakeCase(str) {
948
+ return str.replace(/([a-z])([A-Z])/g, "$1_$2").replace(/[\s-]+/g, "_").toLowerCase();
949
+ }
950
+ toPascalCase(str) {
951
+ return str.split(/[\s_-]+/).map((word) => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase()).join("");
952
+ }
953
+ }
954
+ export {
955
+ BevyExporter,
956
+ DEFAULT_BEVY_CONFIG
957
+ };