@nice2dev/game-engine 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
- package/dist/esm/performance/DeltaCompression.js +478 -525
- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
- package/dist/esm/performance/ModSupport.js +455 -495
- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
- package/dist/esm/xr/ARVR.js +181 -174
- package/package.json +7 -12
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/* ────────────────────────────────────────────────────────────────
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Bevy Exporter — Rust ECS Game Engine
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Exports NiceToDev game projects to Bevy 0.15+:
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- ECS components and systems
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- Asset bundles
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- Materials (PBR/StandardMaterial)
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- Scenes
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- Plugins
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──────────────────────────────────────────────────────────────── */
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outputPath: "bevy_export",
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assetPath: "assets",
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platform: "pc",
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bevyVersion: "0.15",
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format: "crate",
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wasmTarget: false,
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useRapier: true,
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useAssetLoader: true,
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hotReloading: true,
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deriveComponent: true,
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deriveReflect: true,
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useStates: true,
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useTextureAtlas: true,
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releaseOptimizations: true,
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cargoFeatures: ["bevy/dynamic_linking"]
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};
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/* ══════════════════════════════════════════════════════════════
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RUST CODE GENERATION
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══════════════════════════════════════════════════════════════ */
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class BevyExporter {
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assets: this.assets.map((a) => ({
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path: `${this.config.assetPath}/${a.name}`,
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type: 'asset',
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originalPath: a.path,
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})),
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stats: {
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duration: performance.now() - startTime,
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fileCount: this.rustFiles.size,
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assetCount: this.assets.length,
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},
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};
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}
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catch (error) {
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return {
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success: false,
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errors: [error.message],
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};
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constructor(config) {
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this.rustFiles = /* @__PURE__ */ new Map();
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this.assets = [];
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this.config = { ...DEFAULT_BEVY_CONFIG, ...config };
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}
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/** Export game project to Bevy */
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async export(project) {
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const startTime = performance.now();
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try {
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this.generateCargoToml(project);
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this.generateMain(project);
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this.generateComponents(project);
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this.generateSystems(project);
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this.generateResources(project);
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this.generateScenes(project);
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this.generateAssets(project);
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if (this.config.format === "plugin") {
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this.generatePlugin(project);
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}
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this.collectAssets(project);
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return {
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success: true,
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outputPath: this.config.outputPath,
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files: Array.from(this.rustFiles.entries()).map(([path, content]) => ({
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path,
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content,
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type: "source"
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})),
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assets: this.assets.map((a) => ({
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path: `${this.config.assetPath}/${a.name}`,
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type: "asset",
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originalPath: a.path
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})),
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stats: {
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duration: performance.now() - startTime,
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fileCount: this.rustFiles.size,
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assetCount: this.assets.length
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}
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};
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} catch (error) {
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return {
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success: false,
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errors: [error.message]
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};
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name = "${this.toSnakeCase(project.name)}"
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version = "${project.version ||
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edition = "2021"
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authors = ["${project.author ||
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description = "${project.description ||
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[dependencies]
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${dependencies.join(
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[profile.dev]
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opt-level = 1
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[profile.dev.package."*"]
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opt-level = 3
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[profile.release]
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lto = "thin"
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codegen-units = 1
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${this.config.releaseOptimizations ? 'opt-level = 3\npanic = "abort"' :
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`
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: ''}
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}
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generateCargoToml(project) {
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const { bevyVersion, useRapier, useAssetLoader, wasmTarget, cargoFeatures } = this.config;
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const dependencies = [
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`bevy = { version = "${bevyVersion === "0.15" ? "0.15" : "0.14"}", features = [${cargoFeatures.map((f) => `"${f}"`).join(", ")}] }`
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];
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if (useRapier) {
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dependencies.push(`bevy_rapier3d = "0.28"`);
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}
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if (useAssetLoader) {
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dependencies.push(`bevy_asset_loader = "0.22"`);
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}
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dependencies.push(`serde = { version = "1.0", features = ["derive"] }`);
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dependencies.push(`ron = "0.8"`);
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if (wasmTarget) {
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dependencies.push(`wasm-bindgen = "0.2"`);
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dependencies.push(`console_error_panic_hook = "0.1"`);
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}
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const cargoToml = `[package]
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name = "${this.toSnakeCase(project.name)}"
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version = "${project.version || "0.1.0"}"
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edition = "2021"
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authors = ["${project.author || "NiceToDev Exporter"}"]
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description = "${project.description || "Exported from NiceToDev"}"
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[dependencies]
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${dependencies.join("\n")}
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[profile.dev]
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opt-level = 1
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[profile.dev.package."*"]
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opt-level = 3
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[profile.release]
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lto = "thin"
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codegen-units = 1
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${this.config.releaseOptimizations ? 'opt-level = 3\npanic = "abort"' : ""}
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${wasmTarget ? `
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[lib]
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crate-type = ["cdylib", "rlib"]
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[target.wasm32-unknown-unknown]
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runner = "wasm-server-runner"
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` : ""}
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`;
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this.rustFiles.set("Cargo.toml", cargoToml);
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}
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generateMain(_project) {
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const { useRapier, useAssetLoader, useStates, hotReloading } = this.config;
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const imports = ["use bevy::prelude::*;"];
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if (useRapier) {
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imports.push("use bevy_rapier3d::prelude::*;");
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}
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if (useAssetLoader) {
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imports.push("use bevy_asset_loader::prelude::*;");
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}
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const plugins = ["DefaultPlugins"];
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if (hotReloading) {
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plugins[0] = "DefaultPlugins.set(AssetPlugin { watch_for_changes: true, ..default() })";
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}
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if (useRapier) {
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plugins.push("RapierPhysicsPlugin::<NoUserData>::default()");
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plugins.push("RapierDebugRenderPlugin::default()");
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}
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const states = useStates ? `
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#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
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pub enum GameState {
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#[default]
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Loading,
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Menu,
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InGame,
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Paused,
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}
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` : "";
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140
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+
const mainRs = `${imports.join("\n")}
|
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141
|
+
|
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|
+
mod components;
|
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143
|
+
mod systems;
|
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|
+
mod resources;
|
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+
mod scenes;
|
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|
+
mod assets;
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147
|
+
|
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|
+
use components::*;
|
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|
+
use systems::*;
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|
+
use resources::*;
|
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151
|
+
|
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152
|
+
${states}
|
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153
|
+
|
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|
+
fn main() {
|
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|
+
let mut app = App::new();
|
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156
|
+
|
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|
+
app.add_plugins((
|
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158
|
+
${plugins.join(",\n ")}
|
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159
|
+
));
|
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160
|
+
|
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161
|
+
${useStates ? "app.init_state::<GameState>();" : ""}
|
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162
|
+
|
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163
|
+
// Register components
|
|
164
|
+
app.register_type::<Transform2D>()
|
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165
|
+
.register_type::<Sprite2D>()
|
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166
|
+
.register_type::<Velocity>()
|
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167
|
+
.register_type::<Health>();
|
|
168
|
+
|
|
169
|
+
// Add resources
|
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170
|
+
app.init_resource::<GameSettings>()
|
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171
|
+
.init_resource::<InputState>();
|
|
172
|
+
|
|
173
|
+
// Add systems
|
|
174
|
+
app.add_systems(Startup, setup)
|
|
175
|
+
.add_systems(Update, (
|
|
176
|
+
movement_system,
|
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177
|
+
collision_system,
|
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178
|
+
animation_system,
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179
|
+
input_system,
|
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180
|
+
));
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+
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+
app.run();
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|
+
}
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|
+
|
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|
+
fn setup(
|
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|
+
mut commands: Commands,
|
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|
+
asset_server: Res<AssetServer>,
|
|
188
|
+
) {
|
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189
|
+
// Camera
|
|
190
|
+
commands.spawn(Camera2d::default());
|
|
191
|
+
|
|
192
|
+
// Load initial scene
|
|
193
|
+
scenes::load_main_scene(&mut commands, &asset_server);
|
|
194
|
+
}
|
|
195
|
+
`;
|
|
196
|
+
this.rustFiles.set("src/main.rs", mainRs);
|
|
197
|
+
}
|
|
198
|
+
generateComponents(project) {
|
|
199
|
+
const { deriveComponent, deriveReflect } = this.config;
|
|
200
|
+
const derives = [];
|
|
201
|
+
if (deriveComponent) {
|
|
202
|
+
derives.push("Component");
|
|
203
|
+
}
|
|
204
|
+
if (deriveReflect) {
|
|
205
|
+
derives.push("Reflect");
|
|
206
|
+
}
|
|
207
|
+
const deriveStr = derives.length > 0 ? `#[derive(${derives.join(", ")})]` : "";
|
|
208
|
+
let componentRs = `use bevy::prelude::*;
|
|
209
|
+
|
|
210
|
+
// ═══════════════════════════════════════════════════════════════
|
|
211
|
+
// TRANSFORM COMPONENTS
|
|
212
|
+
// ═══════════════════════════════════════════════════════════════
|
|
213
|
+
|
|
214
|
+
${deriveStr}
|
|
215
|
+
#[derive(Debug, Clone, Default)]
|
|
216
|
+
pub struct Transform2D {
|
|
217
|
+
pub position: Vec2,
|
|
218
|
+
pub rotation: f32,
|
|
219
|
+
pub scale: Vec2,
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
impl Transform2D {
|
|
223
|
+
pub fn new(x: f32, y: f32) -> Self {
|
|
224
|
+
Self {
|
|
225
|
+
position: Vec2::new(x, y),
|
|
226
|
+
rotation: 0.0,
|
|
227
|
+
scale: Vec2::ONE,
|
|
147
228
|
}
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
pub fn with_rotation(mut self, angle: f32) -> Self {
|
|
232
|
+
self.rotation = angle;
|
|
233
|
+
self
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
pub fn with_scale(mut self, scale: Vec2) -> Self {
|
|
237
|
+
self.scale = scale;
|
|
238
|
+
self
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
// ═══════════════════════════════════════════════════════════════
|
|
243
|
+
// SPRITE COMPONENTS
|
|
244
|
+
// ═══════════════════════════════════════════════════════════════
|
|
245
|
+
|
|
246
|
+
${deriveStr}
|
|
247
|
+
#[derive(Debug, Clone)]
|
|
248
|
+
pub struct Sprite2D {
|
|
249
|
+
pub texture: Handle<Image>,
|
|
250
|
+
pub color: Color,
|
|
251
|
+
pub flip_x: bool,
|
|
252
|
+
pub flip_y: bool,
|
|
253
|
+
pub anchor: Anchor,
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
impl Default for Sprite2D {
|
|
257
|
+
fn default() -> Self {
|
|
258
|
+
Self {
|
|
259
|
+
texture: Handle::default(),
|
|
260
|
+
color: Color::WHITE,
|
|
261
|
+
flip_x: false,
|
|
262
|
+
flip_y: false,
|
|
263
|
+
anchor: Anchor::Center,
|
|
151
264
|
}
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
269
|
+
pub enum Anchor {
|
|
270
|
+
#[default]
|
|
271
|
+
Center,
|
|
272
|
+
TopLeft,
|
|
273
|
+
TopRight,
|
|
274
|
+
BottomLeft,
|
|
275
|
+
BottomRight,
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
// ═══════════════════════════════════════════════════════════════
|
|
279
|
+
// PHYSICS COMPONENTS
|
|
280
|
+
// ═══════════════════════════════════════════════════════════════
|
|
281
|
+
|
|
282
|
+
${deriveStr}
|
|
283
|
+
#[derive(Debug, Clone, Default)]
|
|
284
|
+
pub struct Velocity {
|
|
285
|
+
pub linear: Vec2,
|
|
286
|
+
pub angular: f32,
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
${deriveStr}
|
|
290
|
+
#[derive(Debug, Clone)]
|
|
291
|
+
pub struct Collider2D {
|
|
292
|
+
pub shape: ColliderShape,
|
|
293
|
+
pub is_trigger: bool,
|
|
294
|
+
pub layer: u32,
|
|
295
|
+
pub mask: u32,
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
#[derive(Debug, Clone)]
|
|
299
|
+
pub enum ColliderShape {
|
|
300
|
+
Circle { radius: f32 },
|
|
301
|
+
Rectangle { half_extents: Vec2 },
|
|
302
|
+
Capsule { half_height: f32, radius: f32 },
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
impl Default for Collider2D {
|
|
306
|
+
fn default() -> Self {
|
|
307
|
+
Self {
|
|
308
|
+
shape: ColliderShape::Circle { radius: 1.0 },
|
|
309
|
+
is_trigger: false,
|
|
310
|
+
layer: 1,
|
|
311
|
+
mask: u32::MAX,
|
|
155
312
|
}
|
|
156
|
-
const states = useStates
|
|
157
|
-
? `
|
|
158
|
-
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
|
|
159
|
-
pub enum GameState {
|
|
160
|
-
#[default]
|
|
161
|
-
Loading,
|
|
162
|
-
Menu,
|
|
163
|
-
InGame,
|
|
164
|
-
Paused,
|
|
165
|
-
}
|
|
166
|
-
`
|
|
167
|
-
: '';
|
|
168
|
-
const mainRs = `${imports.join('\n')}
|
|
169
|
-
|
|
170
|
-
mod components;
|
|
171
|
-
mod systems;
|
|
172
|
-
mod resources;
|
|
173
|
-
mod scenes;
|
|
174
|
-
mod assets;
|
|
175
|
-
|
|
176
|
-
use components::*;
|
|
177
|
-
use systems::*;
|
|
178
|
-
use resources::*;
|
|
179
|
-
|
|
180
|
-
${states}
|
|
181
|
-
|
|
182
|
-
fn main() {
|
|
183
|
-
let mut app = App::new();
|
|
184
|
-
|
|
185
|
-
app.add_plugins((
|
|
186
|
-
${plugins.join(',\n ')}
|
|
187
|
-
));
|
|
188
|
-
|
|
189
|
-
${useStates ? 'app.init_state::<GameState>();' : ''}
|
|
190
|
-
|
|
191
|
-
// Register components
|
|
192
|
-
app.register_type::<Transform2D>()
|
|
193
|
-
.register_type::<Sprite2D>()
|
|
194
|
-
.register_type::<Velocity>()
|
|
195
|
-
.register_type::<Health>();
|
|
196
|
-
|
|
197
|
-
// Add resources
|
|
198
|
-
app.init_resource::<GameSettings>()
|
|
199
|
-
.init_resource::<InputState>();
|
|
200
|
-
|
|
201
|
-
// Add systems
|
|
202
|
-
app.add_systems(Startup, setup)
|
|
203
|
-
.add_systems(Update, (
|
|
204
|
-
movement_system,
|
|
205
|
-
collision_system,
|
|
206
|
-
animation_system,
|
|
207
|
-
input_system,
|
|
208
|
-
));
|
|
209
|
-
|
|
210
|
-
app.run();
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
fn setup(
|
|
214
|
-
mut commands: Commands,
|
|
215
|
-
asset_server: Res<AssetServer>,
|
|
216
|
-
) {
|
|
217
|
-
// Camera
|
|
218
|
-
commands.spawn(Camera2d::default());
|
|
219
|
-
|
|
220
|
-
// Load initial scene
|
|
221
|
-
scenes::load_main_scene(&mut commands, &asset_server);
|
|
222
|
-
}
|
|
223
|
-
`;
|
|
224
|
-
this.rustFiles.set('src/main.rs', mainRs);
|
|
225
313
|
}
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
// ═══════════════════════════════════════════════════════════════
|
|
317
|
+
// GAMEPLAY COMPONENTS
|
|
318
|
+
// ═══════════════════════════════════════════════════════════════
|
|
319
|
+
|
|
320
|
+
${deriveStr}
|
|
321
|
+
#[derive(Debug, Clone)]
|
|
322
|
+
pub struct Health {
|
|
323
|
+
pub current: f32,
|
|
324
|
+
pub max: f32,
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
impl Health {
|
|
328
|
+
pub fn new(max: f32) -> Self {
|
|
329
|
+
Self { current: max, max }
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
pub fn take_damage(&mut self, amount: f32) -> bool {
|
|
333
|
+
self.current = (self.current - amount).max(0.0);
|
|
334
|
+
self.current <= 0.0
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
pub fn heal(&mut self, amount: f32) {
|
|
338
|
+
self.current = (self.current + amount).min(self.max);
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
pub fn percentage(&self) -> f32 {
|
|
342
|
+
self.current / self.max
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
${deriveStr}
|
|
347
|
+
#[derive(Debug, Clone, Default)]
|
|
348
|
+
pub struct Player {
|
|
349
|
+
pub id: u32,
|
|
350
|
+
pub score: u32,
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
${deriveStr}
|
|
354
|
+
#[derive(Debug, Clone)]
|
|
355
|
+
pub struct Enemy {
|
|
356
|
+
pub enemy_type: EnemyType,
|
|
357
|
+
pub behavior: AIBehavior,
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
361
|
+
pub enum EnemyType {
|
|
362
|
+
#[default]
|
|
363
|
+
Basic,
|
|
364
|
+
Fast,
|
|
365
|
+
Tank,
|
|
366
|
+
Boss,
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
370
|
+
pub enum AIBehavior {
|
|
371
|
+
#[default]
|
|
372
|
+
Idle,
|
|
373
|
+
Patrol,
|
|
374
|
+
Chase,
|
|
375
|
+
Attack,
|
|
376
|
+
Flee,
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
// ═══════════════════════════════════════════════════════════════
|
|
380
|
+
// ANIMATION COMPONENTS
|
|
381
|
+
// ═══════════════════════════════════════════════════════════════
|
|
382
|
+
|
|
383
|
+
${deriveStr}
|
|
384
|
+
#[derive(Debug, Clone)]
|
|
385
|
+
pub struct AnimationPlayer {
|
|
386
|
+
pub current_animation: String,
|
|
387
|
+
pub frame: usize,
|
|
388
|
+
pub timer: Timer,
|
|
389
|
+
pub playing: bool,
|
|
390
|
+
pub looping: bool,
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
impl Default for AnimationPlayer {
|
|
394
|
+
fn default() -> Self {
|
|
395
|
+
Self {
|
|
396
|
+
current_animation: String::new(),
|
|
397
|
+
frame: 0,
|
|
398
|
+
timer: Timer::from_seconds(0.1, TimerMode::Repeating),
|
|
399
|
+
playing: false,
|
|
400
|
+
looping: true,
|
|
231
401
|
}
|
|
232
|
-
|
|
233
|
-
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
${deriveStr}
|
|
406
|
+
#[derive(Debug, Clone)]
|
|
407
|
+
pub struct Animation {
|
|
408
|
+
pub name: String,
|
|
409
|
+
pub frames: Vec<usize>,
|
|
410
|
+
pub frame_duration: f32,
|
|
411
|
+
}
|
|
412
|
+
`;
|
|
413
|
+
if (project.entities) {
|
|
414
|
+
componentRs += "\n// ═══════════════════════════════════════════════════════════════\n";
|
|
415
|
+
componentRs += "// PROJECT-SPECIFIC COMPONENTS\n";
|
|
416
|
+
componentRs += "// ═══════════════════════════════════════════════════════════════\n\n";
|
|
417
|
+
const customComponents = /* @__PURE__ */ new Set();
|
|
418
|
+
for (const entity of project.entities) {
|
|
419
|
+
for (const component of entity.components || []) {
|
|
420
|
+
if (!this.isBuiltinComponent(component.type)) {
|
|
421
|
+
customComponents.add(component.type);
|
|
422
|
+
}
|
|
234
423
|
}
|
|
235
|
-
|
|
236
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//
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|
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|
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#[derive(Debug, Clone, Default)]
|
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|
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pub struct Transform2D {
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|
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pub position: Vec2,
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|
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pub rotation: f32,
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|
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pub scale: Vec2,
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|
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}
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249
|
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|
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impl Transform2D {
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|
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pub fn new(x: f32, y: f32) -> Self {
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Self {
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|
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position: Vec2::new(x, y),
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|
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rotation: 0.0,
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|
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scale: Vec2::ONE,
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256
|
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}
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|
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}
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|
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|
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|
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pub fn with_rotation(mut self, angle: f32) -> Self {
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|
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self.rotation = angle;
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|
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self
|
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262
|
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}
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|
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|
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|
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pub fn with_scale(mut self, scale: Vec2) -> Self {
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|
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self.scale = scale;
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|
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self
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|
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}
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}
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|
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|
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// ═══════════════════════════════════════════════════════════════
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|
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// SPRITE COMPONENTS
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// ═══════════════════════════════════════════════════════════════
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|
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|
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${deriveStr}
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|
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#[derive(Debug, Clone)]
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|
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pub struct Sprite2D {
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|
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pub texture: Handle<Image>,
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|
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pub color: Color,
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|
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pub flip_x: bool,
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|
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pub flip_y: bool,
|
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281
|
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pub anchor: Anchor,
|
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282
|
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}
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|
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|
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|
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impl Default for Sprite2D {
|
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|
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fn default() -> Self {
|
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|
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Self {
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|
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texture: Handle::default(),
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|
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color: Color::WHITE,
|
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289
|
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flip_x: false,
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290
|
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flip_y: false,
|
|
291
|
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anchor: Anchor::Center,
|
|
292
|
-
}
|
|
293
|
-
}
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
#[derive(Debug, Clone, Copy, Default)]
|
|
297
|
-
pub enum Anchor {
|
|
298
|
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#[default]
|
|
299
|
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Center,
|
|
300
|
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TopLeft,
|
|
301
|
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TopRight,
|
|
302
|
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BottomLeft,
|
|
303
|
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BottomRight,
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
// ═══════════════════════════════════════════════════════════════
|
|
307
|
-
// PHYSICS COMPONENTS
|
|
308
|
-
// ═══════════════════════════════════════════════════════════════
|
|
309
|
-
|
|
310
|
-
${deriveStr}
|
|
311
|
-
#[derive(Debug, Clone, Default)]
|
|
312
|
-
pub struct Velocity {
|
|
313
|
-
pub linear: Vec2,
|
|
314
|
-
pub angular: f32,
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
${deriveStr}
|
|
318
|
-
#[derive(Debug, Clone)]
|
|
319
|
-
pub struct Collider2D {
|
|
320
|
-
pub shape: ColliderShape,
|
|
321
|
-
pub is_trigger: bool,
|
|
322
|
-
pub layer: u32,
|
|
323
|
-
pub mask: u32,
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
#[derive(Debug, Clone)]
|
|
327
|
-
pub enum ColliderShape {
|
|
328
|
-
Circle { radius: f32 },
|
|
329
|
-
Rectangle { half_extents: Vec2 },
|
|
330
|
-
Capsule { half_height: f32, radius: f32 },
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
impl Default for Collider2D {
|
|
334
|
-
fn default() -> Self {
|
|
335
|
-
Self {
|
|
336
|
-
shape: ColliderShape::Circle { radius: 1.0 },
|
|
337
|
-
is_trigger: false,
|
|
338
|
-
layer: 1,
|
|
339
|
-
mask: u32::MAX,
|
|
340
|
-
}
|
|
341
|
-
}
|
|
342
|
-
}
|
|
343
|
-
|
|
344
|
-
// ═══════════════════════════════════════════════════════════════
|
|
345
|
-
// GAMEPLAY COMPONENTS
|
|
346
|
-
// ═══════════════════════════════════════════════════════════════
|
|
347
|
-
|
|
348
|
-
${deriveStr}
|
|
349
|
-
#[derive(Debug, Clone)]
|
|
350
|
-
pub struct Health {
|
|
351
|
-
pub current: f32,
|
|
352
|
-
pub max: f32,
|
|
353
|
-
}
|
|
354
|
-
|
|
355
|
-
impl Health {
|
|
356
|
-
pub fn new(max: f32) -> Self {
|
|
357
|
-
Self { current: max, max }
|
|
358
|
-
}
|
|
359
|
-
|
|
360
|
-
pub fn take_damage(&mut self, amount: f32) -> bool {
|
|
361
|
-
self.current = (self.current - amount).max(0.0);
|
|
362
|
-
self.current <= 0.0
|
|
363
|
-
}
|
|
364
|
-
|
|
365
|
-
pub fn heal(&mut self, amount: f32) {
|
|
366
|
-
self.current = (self.current + amount).min(self.max);
|
|
367
|
-
}
|
|
368
|
-
|
|
369
|
-
pub fn percentage(&self) -> f32 {
|
|
370
|
-
self.current / self.max
|
|
371
|
-
}
|
|
372
|
-
}
|
|
373
|
-
|
|
374
|
-
${deriveStr}
|
|
375
|
-
#[derive(Debug, Clone, Default)]
|
|
376
|
-
pub struct Player {
|
|
377
|
-
pub id: u32,
|
|
378
|
-
pub score: u32,
|
|
379
|
-
}
|
|
380
|
-
|
|
381
|
-
${deriveStr}
|
|
382
|
-
#[derive(Debug, Clone)]
|
|
383
|
-
pub struct Enemy {
|
|
384
|
-
pub enemy_type: EnemyType,
|
|
385
|
-
pub behavior: AIBehavior,
|
|
386
|
-
}
|
|
387
|
-
|
|
388
|
-
#[derive(Debug, Clone, Copy, Default)]
|
|
389
|
-
pub enum EnemyType {
|
|
390
|
-
#[default]
|
|
391
|
-
Basic,
|
|
392
|
-
Fast,
|
|
393
|
-
Tank,
|
|
394
|
-
Boss,
|
|
395
|
-
}
|
|
396
|
-
|
|
397
|
-
#[derive(Debug, Clone, Copy, Default)]
|
|
398
|
-
pub enum AIBehavior {
|
|
399
|
-
#[default]
|
|
400
|
-
Idle,
|
|
401
|
-
Patrol,
|
|
402
|
-
Chase,
|
|
403
|
-
Attack,
|
|
404
|
-
Flee,
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
// ═══════════════════════════════════════════════════════════════
|
|
408
|
-
// ANIMATION COMPONENTS
|
|
409
|
-
// ═══════════════════════════════════════════════════════════════
|
|
410
|
-
|
|
411
|
-
${deriveStr}
|
|
412
|
-
#[derive(Debug, Clone)]
|
|
413
|
-
pub struct AnimationPlayer {
|
|
414
|
-
pub current_animation: String,
|
|
415
|
-
pub frame: usize,
|
|
416
|
-
pub timer: Timer,
|
|
417
|
-
pub playing: bool,
|
|
418
|
-
pub looping: bool,
|
|
419
|
-
}
|
|
420
|
-
|
|
421
|
-
impl Default for AnimationPlayer {
|
|
422
|
-
fn default() -> Self {
|
|
423
|
-
Self {
|
|
424
|
-
current_animation: String::new(),
|
|
425
|
-
frame: 0,
|
|
426
|
-
timer: Timer::from_seconds(0.1, TimerMode::Repeating),
|
|
427
|
-
playing: false,
|
|
428
|
-
looping: true,
|
|
429
|
-
}
|
|
430
|
-
}
|
|
431
|
-
}
|
|
432
|
-
|
|
433
|
-
${deriveStr}
|
|
434
|
-
#[derive(Debug, Clone)]
|
|
435
|
-
pub struct Animation {
|
|
436
|
-
pub name: String,
|
|
437
|
-
pub frames: Vec<usize>,
|
|
438
|
-
pub frame_duration: f32,
|
|
439
|
-
}
|
|
424
|
+
}
|
|
425
|
+
for (const compName of customComponents) {
|
|
426
|
+
componentRs += `${deriveStr}
|
|
427
|
+
#[derive(Debug, Clone, Default)]
|
|
428
|
+
pub struct ${compName} {
|
|
429
|
+
// TODO: Add fields based on project data
|
|
430
|
+
}
|
|
431
|
+
|
|
440
432
|
`;
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
this.rustFiles.set("src/components.rs", componentRs);
|
|
436
|
+
}
|
|
437
|
+
generateSystems(_project) {
|
|
438
|
+
const systemsRs = `use bevy::prelude::*;
|
|
439
|
+
use crate::components::*;
|
|
440
|
+
use crate::resources::*;
|
|
441
|
+
|
|
442
|
+
// ═══════════════════════════════════════════════════════════════
|
|
443
|
+
// MOVEMENT SYSTEM
|
|
444
|
+
// ═══════════════════════════════════════════════════════════════
|
|
445
|
+
|
|
446
|
+
pub fn movement_system(
|
|
447
|
+
time: Res<Time>,
|
|
448
|
+
mut query: Query<(&mut Transform, &Velocity)>,
|
|
449
|
+
) {
|
|
450
|
+
let dt = time.delta_secs();
|
|
451
|
+
|
|
452
|
+
for (mut transform, velocity) in query.iter_mut() {
|
|
453
|
+
transform.translation.x += velocity.linear.x * dt;
|
|
454
|
+
transform.translation.y += velocity.linear.y * dt;
|
|
455
|
+
transform.rotate_z(velocity.angular * dt);
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
// ═══════════════════════════════════════════════════════════════
|
|
460
|
+
// COLLISION SYSTEM
|
|
461
|
+
// ═══════════════════════════════════════════════════════════════
|
|
462
|
+
|
|
463
|
+
pub fn collision_system(
|
|
464
|
+
mut collision_events: EventReader<CollisionEvent>,
|
|
465
|
+
query: Query<(Entity, &Collider2D)>,
|
|
466
|
+
) {
|
|
467
|
+
for event in collision_events.read() {
|
|
468
|
+
match event {
|
|
469
|
+
CollisionEvent::Started(e1, e2, _) => {
|
|
470
|
+
if let (Ok((_, c1)), Ok((_, c2))) = (query.get(*e1), query.get(*e2)) {
|
|
471
|
+
if c1.is_trigger || c2.is_trigger {
|
|
472
|
+
// Handle trigger
|
|
473
|
+
} else {
|
|
474
|
+
// Handle collision
|
|
451
475
|
}
|
|
452
476
|
}
|
|
453
477
|
}
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
#[derive(Debug, Clone, Default)]
|
|
457
|
-
pub struct ${compName} {
|
|
458
|
-
// TODO: Add fields based on project data
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
`;
|
|
478
|
+
CollisionEvent::Stopped(_, _, _) => {
|
|
479
|
+
// Handle collision end
|
|
462
480
|
}
|
|
463
481
|
}
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
// Handle trigger
|
|
502
|
-
} else {
|
|
503
|
-
// Handle collision
|
|
504
|
-
}
|
|
505
|
-
}
|
|
506
|
-
}
|
|
507
|
-
CollisionEvent::Stopped(_, _, _) => {
|
|
508
|
-
// Handle collision end
|
|
509
|
-
}
|
|
510
|
-
}
|
|
511
|
-
}
|
|
512
|
-
}
|
|
513
|
-
|
|
514
|
-
#[derive(Event)]
|
|
515
|
-
pub enum CollisionEvent {
|
|
516
|
-
Started(Entity, Entity, CollisionFlags),
|
|
517
|
-
Stopped(Entity, Entity, CollisionFlags),
|
|
518
|
-
}
|
|
519
|
-
|
|
520
|
-
#[derive(Debug, Clone, Copy, Default)]
|
|
521
|
-
pub struct CollisionFlags(pub u32);
|
|
522
|
-
|
|
523
|
-
// ═══════════════════════════════════════════════════════════════
|
|
524
|
-
// ANIMATION SYSTEM
|
|
525
|
-
// ═══════════════════════════════════════════════════════════════
|
|
526
|
-
|
|
527
|
-
pub fn animation_system(
|
|
528
|
-
time: Res<Time>,
|
|
529
|
-
texture_atlases: Res<Assets<TextureAtlasLayout>>,
|
|
530
|
-
mut query: Query<(&mut AnimationPlayer, &mut Sprite)>,
|
|
531
|
-
) {
|
|
532
|
-
for (mut player, mut sprite) in query.iter_mut() {
|
|
533
|
-
if !player.playing {
|
|
534
|
-
continue;
|
|
535
|
-
}
|
|
536
|
-
|
|
537
|
-
player.timer.tick(time.delta());
|
|
538
|
-
|
|
539
|
-
if player.timer.just_finished() {
|
|
540
|
-
player.frame += 1;
|
|
541
|
-
|
|
542
|
-
// Loop or stop
|
|
543
|
-
if player.looping {
|
|
544
|
-
player.frame %= 8; // Assuming 8 frames
|
|
545
|
-
} else if player.frame >= 8 {
|
|
546
|
-
player.playing = false;
|
|
547
|
-
player.frame = 7;
|
|
548
|
-
}
|
|
549
|
-
|
|
550
|
-
// Update sprite index
|
|
551
|
-
if let Some(atlas) = sprite.texture_atlas.as_mut() {
|
|
552
|
-
atlas.index = player.frame;
|
|
553
|
-
}
|
|
554
|
-
}
|
|
555
|
-
}
|
|
556
|
-
}
|
|
557
|
-
|
|
558
|
-
// ═══════════════════════════════════════════════════════════════
|
|
559
|
-
// INPUT SYSTEM
|
|
560
|
-
// ═══════════════════════════════════════════════════════════════
|
|
561
|
-
|
|
562
|
-
pub fn input_system(
|
|
563
|
-
keyboard: Res<ButtonInput<KeyCode>>,
|
|
564
|
-
mut input_state: ResMut<InputState>,
|
|
565
|
-
) {
|
|
566
|
-
// Reset frame state
|
|
567
|
-
input_state.movement = Vec2::ZERO;
|
|
568
|
-
input_state.actions = InputActions::default();
|
|
569
|
-
|
|
570
|
-
// Movement
|
|
571
|
-
if keyboard.pressed(KeyCode::KeyW) || keyboard.pressed(KeyCode::ArrowUp) {
|
|
572
|
-
input_state.movement.y += 1.0;
|
|
573
|
-
}
|
|
574
|
-
if keyboard.pressed(KeyCode::KeyS) || keyboard.pressed(KeyCode::ArrowDown) {
|
|
575
|
-
input_state.movement.y -= 1.0;
|
|
576
|
-
}
|
|
577
|
-
if keyboard.pressed(KeyCode::KeyA) || keyboard.pressed(KeyCode::ArrowLeft) {
|
|
578
|
-
input_state.movement.x -= 1.0;
|
|
579
|
-
}
|
|
580
|
-
if keyboard.pressed(KeyCode::KeyD) || keyboard.pressed(KeyCode::ArrowRight) {
|
|
581
|
-
input_state.movement.x += 1.0;
|
|
582
|
-
}
|
|
583
|
-
|
|
584
|
-
// Normalize diagonal movement
|
|
585
|
-
if input_state.movement != Vec2::ZERO {
|
|
586
|
-
input_state.movement = input_state.movement.normalize();
|
|
587
|
-
}
|
|
588
|
-
|
|
589
|
-
// Actions
|
|
590
|
-
input_state.actions.jump = keyboard.just_pressed(KeyCode::Space);
|
|
591
|
-
input_state.actions.interact = keyboard.just_pressed(KeyCode::KeyE);
|
|
592
|
-
input_state.actions.attack = keyboard.pressed(KeyCode::KeyF);
|
|
593
|
-
input_state.actions.pause = keyboard.just_pressed(KeyCode::Escape);
|
|
594
|
-
}
|
|
595
|
-
|
|
596
|
-
// ═══════════════════════════════════════════════════════════════
|
|
597
|
-
// PLAYER SYSTEM
|
|
598
|
-
// ═══════════════════════════════════════════════════════════════
|
|
599
|
-
|
|
600
|
-
pub fn player_movement_system(
|
|
601
|
-
input: Res<InputState>,
|
|
602
|
-
settings: Res<GameSettings>,
|
|
603
|
-
mut query: Query<&mut Velocity, With<Player>>,
|
|
604
|
-
) {
|
|
605
|
-
for mut velocity in query.iter_mut() {
|
|
606
|
-
velocity.linear = input.movement * settings.player_speed;
|
|
607
|
-
}
|
|
608
|
-
}
|
|
609
|
-
|
|
610
|
-
// ═══════════════════════════════════════════════════════════════
|
|
611
|
-
// ENEMY SYSTEM
|
|
612
|
-
// ═══════════════════════════════════════════════════════════════
|
|
613
|
-
|
|
614
|
-
pub fn enemy_ai_system(
|
|
615
|
-
time: Res<Time>,
|
|
616
|
-
player_query: Query<&Transform, With<Player>>,
|
|
617
|
-
mut enemy_query: Query<(&Transform, &mut Velocity, &mut Enemy), Without<Player>>,
|
|
618
|
-
) {
|
|
619
|
-
let Ok(player_transform) = player_query.get_single() else { return };
|
|
620
|
-
let player_pos = player_transform.translation.truncate();
|
|
621
|
-
|
|
622
|
-
for (transform, mut velocity, mut enemy) in enemy_query.iter_mut() {
|
|
623
|
-
let enemy_pos = transform.translation.truncate();
|
|
624
|
-
let to_player = player_pos - enemy_pos;
|
|
625
|
-
let distance = to_player.length();
|
|
626
|
-
|
|
627
|
-
match enemy.behavior {
|
|
628
|
-
AIBehavior::Idle => {
|
|
629
|
-
if distance < 200.0 {
|
|
630
|
-
enemy.behavior = AIBehavior::Chase;
|
|
631
|
-
}
|
|
632
|
-
}
|
|
633
|
-
AIBehavior::Chase => {
|
|
634
|
-
if distance > 300.0 {
|
|
635
|
-
enemy.behavior = AIBehavior::Idle;
|
|
636
|
-
velocity.linear = Vec2::ZERO;
|
|
637
|
-
} else if distance < 50.0 {
|
|
638
|
-
enemy.behavior = AIBehavior::Attack;
|
|
639
|
-
} else {
|
|
640
|
-
let direction = to_player.normalize();
|
|
641
|
-
let speed = match enemy.enemy_type {
|
|
642
|
-
EnemyType::Fast => 150.0,
|
|
643
|
-
EnemyType::Tank => 50.0,
|
|
644
|
-
_ => 100.0,
|
|
645
|
-
};
|
|
646
|
-
velocity.linear = direction * speed;
|
|
647
|
-
}
|
|
648
|
-
}
|
|
649
|
-
AIBehavior::Attack => {
|
|
650
|
-
if distance > 60.0 {
|
|
651
|
-
enemy.behavior = AIBehavior::Chase;
|
|
652
|
-
}
|
|
653
|
-
// Attack logic here
|
|
654
|
-
}
|
|
655
|
-
AIBehavior::Flee => {
|
|
656
|
-
if distance > 400.0 {
|
|
657
|
-
enemy.behavior = AIBehavior::Idle;
|
|
658
|
-
} else {
|
|
659
|
-
let direction = -to_player.normalize();
|
|
660
|
-
velocity.linear = direction * 120.0;
|
|
661
|
-
}
|
|
662
|
-
}
|
|
663
|
-
AIBehavior::Patrol => {
|
|
664
|
-
// Patrol logic
|
|
665
|
-
}
|
|
666
|
-
}
|
|
667
|
-
}
|
|
668
|
-
}
|
|
669
|
-
|
|
670
|
-
// ═══════════════════════════════════════════════════════════════
|
|
671
|
-
// HEALTH SYSTEM
|
|
672
|
-
// ═══════════════════════════════════════════════════════════════
|
|
673
|
-
|
|
674
|
-
pub fn health_system(
|
|
675
|
-
mut commands: Commands,
|
|
676
|
-
query: Query<(Entity, &Health)>,
|
|
677
|
-
) {
|
|
678
|
-
for (entity, health) in query.iter() {
|
|
679
|
-
if health.current <= 0.0 {
|
|
680
|
-
// Entity died
|
|
681
|
-
commands.entity(entity).despawn_recursive();
|
|
682
|
-
}
|
|
683
|
-
}
|
|
684
|
-
}
|
|
685
|
-
`;
|
|
686
|
-
this.rustFiles.set('src/systems.rs', systemsRs);
|
|
687
|
-
}
|
|
688
|
-
generateResources(_project) {
|
|
689
|
-
const resourcesRs = `use bevy::prelude::*;
|
|
690
|
-
|
|
691
|
-
// ═══════════════════════════════════════════════════════════════
|
|
692
|
-
// GAME SETTINGS
|
|
693
|
-
// ═══════════════════════════════════════════════════════════════
|
|
694
|
-
|
|
695
|
-
#[derive(Resource, Debug, Clone)]
|
|
696
|
-
pub struct GameSettings {
|
|
697
|
-
pub player_speed: f32,
|
|
698
|
-
pub enemy_speed: f32,
|
|
699
|
-
pub gravity: f32,
|
|
700
|
-
pub master_volume: f32,
|
|
701
|
-
pub music_volume: f32,
|
|
702
|
-
pub sfx_volume: f32,
|
|
703
|
-
}
|
|
704
|
-
|
|
705
|
-
impl Default for GameSettings {
|
|
706
|
-
fn default() -> Self {
|
|
707
|
-
Self {
|
|
708
|
-
player_speed: 200.0,
|
|
709
|
-
enemy_speed: 100.0,
|
|
710
|
-
gravity: 980.0,
|
|
711
|
-
master_volume: 1.0,
|
|
712
|
-
music_volume: 0.8,
|
|
713
|
-
sfx_volume: 1.0,
|
|
714
|
-
}
|
|
715
|
-
}
|
|
716
|
-
}
|
|
717
|
-
|
|
718
|
-
// ═══════════════════════════════════════════════════════════════
|
|
719
|
-
// INPUT STATE
|
|
720
|
-
// ═══════════════════════════════════════════════════════════════
|
|
721
|
-
|
|
722
|
-
#[derive(Resource, Debug, Clone, Default)]
|
|
723
|
-
pub struct InputState {
|
|
724
|
-
pub movement: Vec2,
|
|
725
|
-
pub look: Vec2,
|
|
726
|
-
pub actions: InputActions,
|
|
727
|
-
}
|
|
728
|
-
|
|
729
|
-
#[derive(Debug, Clone, Copy, Default)]
|
|
730
|
-
pub struct InputActions {
|
|
731
|
-
pub jump: bool,
|
|
732
|
-
pub attack: bool,
|
|
733
|
-
pub interact: bool,
|
|
734
|
-
pub pause: bool,
|
|
735
|
-
}
|
|
736
|
-
|
|
737
|
-
// ═══════════════════════════════════════════════════════════════
|
|
738
|
-
// GAME STATE RESOURCES
|
|
739
|
-
// ═══════════════════════════════════════════════════════════════
|
|
740
|
-
|
|
741
|
-
#[derive(Resource, Debug, Clone, Default)]
|
|
742
|
-
pub struct GameProgress {
|
|
743
|
-
pub current_level: u32,
|
|
744
|
-
pub total_score: u32,
|
|
745
|
-
pub lives: u32,
|
|
746
|
-
pub play_time: f32,
|
|
747
|
-
}
|
|
748
|
-
|
|
749
|
-
#[derive(Resource, Debug, Clone)]
|
|
750
|
-
pub struct LevelData {
|
|
751
|
-
pub name: String,
|
|
752
|
-
pub bounds: Rect,
|
|
753
|
-
pub spawn_point: Vec2,
|
|
754
|
-
pub checkpoints: Vec<Vec2>,
|
|
755
|
-
}
|
|
756
|
-
|
|
757
|
-
impl Default for LevelData {
|
|
758
|
-
fn default() -> Self {
|
|
759
|
-
Self {
|
|
760
|
-
name: "Level 1".to_string(),
|
|
761
|
-
bounds: Rect::new(-1000.0, -1000.0, 1000.0, 1000.0),
|
|
762
|
-
spawn_point: Vec2::ZERO,
|
|
763
|
-
checkpoints: vec![],
|
|
764
|
-
}
|
|
765
|
-
}
|
|
766
|
-
}
|
|
767
|
-
`;
|
|
768
|
-
this.rustFiles.set('src/resources.rs', resourcesRs);
|
|
769
|
-
}
|
|
770
|
-
generateScenes(project) {
|
|
771
|
-
let scenesRs = `use bevy::prelude::*;
|
|
772
|
-
use crate::components::*;
|
|
773
|
-
|
|
774
|
-
pub fn load_main_scene(
|
|
775
|
-
commands: &mut Commands,
|
|
776
|
-
asset_server: &Res<AssetServer>,
|
|
777
|
-
) {
|
|
778
|
-
// Player
|
|
779
|
-
commands.spawn((
|
|
780
|
-
Sprite::from_image(asset_server.load("sprites/player.png")),
|
|
781
|
-
Transform::from_xyz(0.0, 0.0, 1.0),
|
|
782
|
-
Transform2D::new(0.0, 0.0),
|
|
783
|
-
Velocity::default(),
|
|
784
|
-
Player { id: 0, score: 0 },
|
|
785
|
-
Health::new(100.0),
|
|
786
|
-
Collider2D {
|
|
787
|
-
shape: ColliderShape::Circle { radius: 16.0 },
|
|
788
|
-
..default()
|
|
789
|
-
},
|
|
790
|
-
));
|
|
791
|
-
|
|
792
|
-
// Ground
|
|
793
|
-
commands.spawn((
|
|
794
|
-
Sprite {
|
|
795
|
-
color: Color::srgb(0.4, 0.8, 0.4),
|
|
796
|
-
custom_size: Some(Vec2::new(2000.0, 50.0)),
|
|
797
|
-
..default()
|
|
798
|
-
},
|
|
799
|
-
Transform::from_xyz(0.0, -300.0, 0.0),
|
|
800
|
-
Collider2D {
|
|
801
|
-
shape: ColliderShape::Rectangle {
|
|
802
|
-
half_extents: Vec2::new(1000.0, 25.0)
|
|
803
|
-
},
|
|
804
|
-
..default()
|
|
805
|
-
},
|
|
806
|
-
));
|
|
807
|
-
`;
|
|
808
|
-
// Add project entities
|
|
809
|
-
if (project.entities && project.entities.length > 0) {
|
|
810
|
-
scenesRs += `
|
|
811
|
-
// Project entities
|
|
812
|
-
`;
|
|
813
|
-
for (const entity of project.entities.slice(0, 10)) {
|
|
814
|
-
scenesRs += this.generateEntitySpawn(entity);
|
|
482
|
+
}
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
#[derive(Event)]
|
|
486
|
+
pub enum CollisionEvent {
|
|
487
|
+
Started(Entity, Entity, CollisionFlags),
|
|
488
|
+
Stopped(Entity, Entity, CollisionFlags),
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
492
|
+
pub struct CollisionFlags(pub u32);
|
|
493
|
+
|
|
494
|
+
// ═══════════════════════════════════════════════════════════════
|
|
495
|
+
// ANIMATION SYSTEM
|
|
496
|
+
// ═══════════════════════════════════════════════════════════════
|
|
497
|
+
|
|
498
|
+
pub fn animation_system(
|
|
499
|
+
time: Res<Time>,
|
|
500
|
+
texture_atlases: Res<Assets<TextureAtlasLayout>>,
|
|
501
|
+
mut query: Query<(&mut AnimationPlayer, &mut Sprite)>,
|
|
502
|
+
) {
|
|
503
|
+
for (mut player, mut sprite) in query.iter_mut() {
|
|
504
|
+
if !player.playing {
|
|
505
|
+
continue;
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
player.timer.tick(time.delta());
|
|
509
|
+
|
|
510
|
+
if player.timer.just_finished() {
|
|
511
|
+
player.frame += 1;
|
|
512
|
+
|
|
513
|
+
// Loop or stop
|
|
514
|
+
if player.looping {
|
|
515
|
+
player.frame %= 8; // Assuming 8 frames
|
|
516
|
+
} else if player.frame >= 8 {
|
|
517
|
+
player.playing = false;
|
|
518
|
+
player.frame = 7;
|
|
815
519
|
}
|
|
520
|
+
|
|
521
|
+
// Update sprite index
|
|
522
|
+
if let Some(atlas) = sprite.texture_atlas.as_mut() {
|
|
523
|
+
atlas.index = player.frame;
|
|
524
|
+
}
|
|
525
|
+
}
|
|
526
|
+
}
|
|
527
|
+
}
|
|
528
|
+
|
|
529
|
+
// ═══════════════════════════════════════════════════════════════
|
|
530
|
+
// INPUT SYSTEM
|
|
531
|
+
// ═══════════════════════════════════════════════════════════════
|
|
532
|
+
|
|
533
|
+
pub fn input_system(
|
|
534
|
+
keyboard: Res<ButtonInput<KeyCode>>,
|
|
535
|
+
mut input_state: ResMut<InputState>,
|
|
536
|
+
) {
|
|
537
|
+
// Reset frame state
|
|
538
|
+
input_state.movement = Vec2::ZERO;
|
|
539
|
+
input_state.actions = InputActions::default();
|
|
540
|
+
|
|
541
|
+
// Movement
|
|
542
|
+
if keyboard.pressed(KeyCode::KeyW) || keyboard.pressed(KeyCode::ArrowUp) {
|
|
543
|
+
input_state.movement.y += 1.0;
|
|
544
|
+
}
|
|
545
|
+
if keyboard.pressed(KeyCode::KeyS) || keyboard.pressed(KeyCode::ArrowDown) {
|
|
546
|
+
input_state.movement.y -= 1.0;
|
|
547
|
+
}
|
|
548
|
+
if keyboard.pressed(KeyCode::KeyA) || keyboard.pressed(KeyCode::ArrowLeft) {
|
|
549
|
+
input_state.movement.x -= 1.0;
|
|
550
|
+
}
|
|
551
|
+
if keyboard.pressed(KeyCode::KeyD) || keyboard.pressed(KeyCode::ArrowRight) {
|
|
552
|
+
input_state.movement.x += 1.0;
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
// Normalize diagonal movement
|
|
556
|
+
if input_state.movement != Vec2::ZERO {
|
|
557
|
+
input_state.movement = input_state.movement.normalize();
|
|
558
|
+
}
|
|
559
|
+
|
|
560
|
+
// Actions
|
|
561
|
+
input_state.actions.jump = keyboard.just_pressed(KeyCode::Space);
|
|
562
|
+
input_state.actions.interact = keyboard.just_pressed(KeyCode::KeyE);
|
|
563
|
+
input_state.actions.attack = keyboard.pressed(KeyCode::KeyF);
|
|
564
|
+
input_state.actions.pause = keyboard.just_pressed(KeyCode::Escape);
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
// ═══════════════════════════════════════════════════════════════
|
|
568
|
+
// PLAYER SYSTEM
|
|
569
|
+
// ═══════════════════════════════════════════════════════════════
|
|
570
|
+
|
|
571
|
+
pub fn player_movement_system(
|
|
572
|
+
input: Res<InputState>,
|
|
573
|
+
settings: Res<GameSettings>,
|
|
574
|
+
mut query: Query<&mut Velocity, With<Player>>,
|
|
575
|
+
) {
|
|
576
|
+
for mut velocity in query.iter_mut() {
|
|
577
|
+
velocity.linear = input.movement * settings.player_speed;
|
|
578
|
+
}
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
// ═══════════════════════════════════════════════════════════════
|
|
582
|
+
// ENEMY SYSTEM
|
|
583
|
+
// ═══════════════════════════════════════════════════════════════
|
|
584
|
+
|
|
585
|
+
pub fn enemy_ai_system(
|
|
586
|
+
time: Res<Time>,
|
|
587
|
+
player_query: Query<&Transform, With<Player>>,
|
|
588
|
+
mut enemy_query: Query<(&Transform, &mut Velocity, &mut Enemy), Without<Player>>,
|
|
589
|
+
) {
|
|
590
|
+
let Ok(player_transform) = player_query.get_single() else { return };
|
|
591
|
+
let player_pos = player_transform.translation.truncate();
|
|
592
|
+
|
|
593
|
+
for (transform, mut velocity, mut enemy) in enemy_query.iter_mut() {
|
|
594
|
+
let enemy_pos = transform.translation.truncate();
|
|
595
|
+
let to_player = player_pos - enemy_pos;
|
|
596
|
+
let distance = to_player.length();
|
|
597
|
+
|
|
598
|
+
match enemy.behavior {
|
|
599
|
+
AIBehavior::Idle => {
|
|
600
|
+
if distance < 200.0 {
|
|
601
|
+
enemy.behavior = AIBehavior::Chase;
|
|
602
|
+
}
|
|
603
|
+
}
|
|
604
|
+
AIBehavior::Chase => {
|
|
605
|
+
if distance > 300.0 {
|
|
606
|
+
enemy.behavior = AIBehavior::Idle;
|
|
607
|
+
velocity.linear = Vec2::ZERO;
|
|
608
|
+
} else if distance < 50.0 {
|
|
609
|
+
enemy.behavior = AIBehavior::Attack;
|
|
610
|
+
} else {
|
|
611
|
+
let direction = to_player.normalize();
|
|
612
|
+
let speed = match enemy.enemy_type {
|
|
613
|
+
EnemyType::Fast => 150.0,
|
|
614
|
+
EnemyType::Tank => 50.0,
|
|
615
|
+
_ => 100.0,
|
|
616
|
+
};
|
|
617
|
+
velocity.linear = direction * speed;
|
|
618
|
+
}
|
|
619
|
+
}
|
|
620
|
+
AIBehavior::Attack => {
|
|
621
|
+
if distance > 60.0 {
|
|
622
|
+
enemy.behavior = AIBehavior::Chase;
|
|
623
|
+
}
|
|
624
|
+
// Attack logic here
|
|
625
|
+
}
|
|
626
|
+
AIBehavior::Flee => {
|
|
627
|
+
if distance > 400.0 {
|
|
628
|
+
enemy.behavior = AIBehavior::Idle;
|
|
629
|
+
} else {
|
|
630
|
+
let direction = -to_player.normalize();
|
|
631
|
+
velocity.linear = direction * 120.0;
|
|
632
|
+
}
|
|
633
|
+
}
|
|
634
|
+
AIBehavior::Patrol => {
|
|
635
|
+
// Patrol logic
|
|
636
|
+
}
|
|
637
|
+
}
|
|
638
|
+
}
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
// ═══════════════════════════════════════════════════════════════
|
|
642
|
+
// HEALTH SYSTEM
|
|
643
|
+
// ═══════════════════════════════════════════════════════════════
|
|
644
|
+
|
|
645
|
+
pub fn health_system(
|
|
646
|
+
mut commands: Commands,
|
|
647
|
+
query: Query<(Entity, &Health)>,
|
|
648
|
+
) {
|
|
649
|
+
for (entity, health) in query.iter() {
|
|
650
|
+
if health.current <= 0.0 {
|
|
651
|
+
// Entity died
|
|
652
|
+
commands.entity(entity).despawn_recursive();
|
|
653
|
+
}
|
|
654
|
+
}
|
|
655
|
+
}
|
|
656
|
+
`;
|
|
657
|
+
this.rustFiles.set("src/systems.rs", systemsRs);
|
|
658
|
+
}
|
|
659
|
+
generateResources(_project) {
|
|
660
|
+
const resourcesRs = `use bevy::prelude::*;
|
|
661
|
+
|
|
662
|
+
// ═══════════════════════════════════════════════════════════════
|
|
663
|
+
// GAME SETTINGS
|
|
664
|
+
// ═══════════════════════════════════════════════════════════════
|
|
665
|
+
|
|
666
|
+
#[derive(Resource, Debug, Clone)]
|
|
667
|
+
pub struct GameSettings {
|
|
668
|
+
pub player_speed: f32,
|
|
669
|
+
pub enemy_speed: f32,
|
|
670
|
+
pub gravity: f32,
|
|
671
|
+
pub master_volume: f32,
|
|
672
|
+
pub music_volume: f32,
|
|
673
|
+
pub sfx_volume: f32,
|
|
674
|
+
}
|
|
675
|
+
|
|
676
|
+
impl Default for GameSettings {
|
|
677
|
+
fn default() -> Self {
|
|
678
|
+
Self {
|
|
679
|
+
player_speed: 200.0,
|
|
680
|
+
enemy_speed: 100.0,
|
|
681
|
+
gravity: 980.0,
|
|
682
|
+
master_volume: 1.0,
|
|
683
|
+
music_volume: 0.8,
|
|
684
|
+
sfx_volume: 1.0,
|
|
685
|
+
}
|
|
686
|
+
}
|
|
687
|
+
}
|
|
688
|
+
|
|
689
|
+
// ═══════════════════════════════════════════════════════════════
|
|
690
|
+
// INPUT STATE
|
|
691
|
+
// ═══════════════════════════════════════════════════════════════
|
|
692
|
+
|
|
693
|
+
#[derive(Resource, Debug, Clone, Default)]
|
|
694
|
+
pub struct InputState {
|
|
695
|
+
pub movement: Vec2,
|
|
696
|
+
pub look: Vec2,
|
|
697
|
+
pub actions: InputActions,
|
|
698
|
+
}
|
|
699
|
+
|
|
700
|
+
#[derive(Debug, Clone, Copy, Default)]
|
|
701
|
+
pub struct InputActions {
|
|
702
|
+
pub jump: bool,
|
|
703
|
+
pub attack: bool,
|
|
704
|
+
pub interact: bool,
|
|
705
|
+
pub pause: bool,
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
// ═══════════════════════════════════════════════════════════════
|
|
709
|
+
// GAME STATE RESOURCES
|
|
710
|
+
// ═══════════════════════════════════════════════════════════════
|
|
711
|
+
|
|
712
|
+
#[derive(Resource, Debug, Clone, Default)]
|
|
713
|
+
pub struct GameProgress {
|
|
714
|
+
pub current_level: u32,
|
|
715
|
+
pub total_score: u32,
|
|
716
|
+
pub lives: u32,
|
|
717
|
+
pub play_time: f32,
|
|
718
|
+
}
|
|
719
|
+
|
|
720
|
+
#[derive(Resource, Debug, Clone)]
|
|
721
|
+
pub struct LevelData {
|
|
722
|
+
pub name: String,
|
|
723
|
+
pub bounds: Rect,
|
|
724
|
+
pub spawn_point: Vec2,
|
|
725
|
+
pub checkpoints: Vec<Vec2>,
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
impl Default for LevelData {
|
|
729
|
+
fn default() -> Self {
|
|
730
|
+
Self {
|
|
731
|
+
name: "Level 1".to_string(),
|
|
732
|
+
bounds: Rect::new(-1000.0, -1000.0, 1000.0, 1000.0),
|
|
733
|
+
spawn_point: Vec2::ZERO,
|
|
734
|
+
checkpoints: vec![],
|
|
816
735
|
}
|
|
817
|
-
|
|
818
|
-
|
|
819
|
-
pub fn load_menu_scene(
|
|
820
|
-
commands: &mut Commands,
|
|
821
|
-
_asset_server: &Res<AssetServer>,
|
|
822
|
-
) {
|
|
823
|
-
// Menu UI would go here
|
|
824
|
-
commands.spawn(
|
|
825
|
-
Text::new("Game Title")
|
|
826
|
-
);
|
|
827
|
-
}
|
|
828
|
-
|
|
829
|
-
pub fn unload_scene(
|
|
830
|
-
mut commands: Commands,
|
|
831
|
-
query: Query<Entity, Without<Camera2d>>,
|
|
832
|
-
) {
|
|
833
|
-
for entity in query.iter() {
|
|
834
|
-
commands.entity(entity).despawn_recursive();
|
|
835
|
-
}
|
|
836
|
-
}
|
|
736
|
+
}
|
|
737
|
+
}
|
|
837
738
|
`;
|
|
838
|
-
|
|
839
|
-
|
|
840
|
-
|
|
841
|
-
|
|
842
|
-
|
|
843
|
-
|
|
844
|
-
|
|
845
|
-
|
|
846
|
-
|
|
847
|
-
|
|
848
|
-
|
|
739
|
+
this.rustFiles.set("src/resources.rs", resourcesRs);
|
|
740
|
+
}
|
|
741
|
+
generateScenes(project) {
|
|
742
|
+
let scenesRs = `use bevy::prelude::*;
|
|
743
|
+
use crate::components::*;
|
|
744
|
+
|
|
745
|
+
pub fn load_main_scene(
|
|
746
|
+
commands: &mut Commands,
|
|
747
|
+
asset_server: &Res<AssetServer>,
|
|
748
|
+
) {
|
|
749
|
+
// Player
|
|
750
|
+
commands.spawn((
|
|
751
|
+
Sprite::from_image(asset_server.load("sprites/player.png")),
|
|
752
|
+
Transform::from_xyz(0.0, 0.0, 1.0),
|
|
753
|
+
Transform2D::new(0.0, 0.0),
|
|
754
|
+
Velocity::default(),
|
|
755
|
+
Player { id: 0, score: 0 },
|
|
756
|
+
Health::new(100.0),
|
|
757
|
+
Collider2D {
|
|
758
|
+
shape: ColliderShape::Circle { radius: 16.0 },
|
|
759
|
+
..default()
|
|
760
|
+
},
|
|
761
|
+
));
|
|
762
|
+
|
|
763
|
+
// Ground
|
|
764
|
+
commands.spawn((
|
|
765
|
+
Sprite {
|
|
766
|
+
color: Color::srgb(0.4, 0.8, 0.4),
|
|
767
|
+
custom_size: Some(Vec2::new(2000.0, 50.0)),
|
|
768
|
+
..default()
|
|
769
|
+
},
|
|
770
|
+
Transform::from_xyz(0.0, -300.0, 0.0),
|
|
771
|
+
Collider2D {
|
|
772
|
+
shape: ColliderShape::Rectangle {
|
|
773
|
+
half_extents: Vec2::new(1000.0, 25.0)
|
|
774
|
+
},
|
|
775
|
+
..default()
|
|
776
|
+
},
|
|
777
|
+
));
|
|
778
|
+
`;
|
|
779
|
+
if (project.entities && project.entities.length > 0) {
|
|
780
|
+
scenesRs += `
|
|
781
|
+
// Project entities
|
|
849
782
|
`;
|
|
783
|
+
for (const entity of project.entities.slice(0, 10)) {
|
|
784
|
+
scenesRs += this.generateEntitySpawn(entity);
|
|
785
|
+
}
|
|
786
|
+
}
|
|
787
|
+
scenesRs += `}
|
|
788
|
+
|
|
789
|
+
pub fn load_menu_scene(
|
|
790
|
+
commands: &mut Commands,
|
|
791
|
+
_asset_server: &Res<AssetServer>,
|
|
792
|
+
) {
|
|
793
|
+
// Menu UI would go here
|
|
794
|
+
commands.spawn(
|
|
795
|
+
Text::new("Game Title")
|
|
796
|
+
);
|
|
797
|
+
}
|
|
798
|
+
|
|
799
|
+
pub fn unload_scene(
|
|
800
|
+
mut commands: Commands,
|
|
801
|
+
query: Query<Entity, Without<Camera2d>>,
|
|
802
|
+
) {
|
|
803
|
+
for entity in query.iter() {
|
|
804
|
+
commands.entity(entity).despawn_recursive();
|
|
850
805
|
}
|
|
851
|
-
|
|
852
|
-
const assetsRs = `use bevy::prelude::*;
|
|
853
|
-
use bevy_asset_loader::prelude::*;
|
|
854
|
-
|
|
855
|
-
// ═══════════════════════════════════════════════════════════════
|
|
856
|
-
// ASSET COLLECTIONS
|
|
857
|
-
// ═══════════════════════════════════════════════════════════════
|
|
858
|
-
|
|
859
|
-
#[derive(AssetCollection, Resource)]
|
|
860
|
-
pub struct GameAssets {
|
|
861
|
-
#[asset(path = "sprites/player.png")]
|
|
862
|
-
pub player_texture: Handle<Image>,
|
|
863
|
-
|
|
864
|
-
#[asset(path = "sprites/enemy.png")]
|
|
865
|
-
pub enemy_texture: Handle<Image>,
|
|
866
|
-
|
|
867
|
-
#[asset(path = "sprites/tileset.png")]
|
|
868
|
-
pub tileset: Handle<Image>,
|
|
869
|
-
}
|
|
870
|
-
|
|
871
|
-
#[derive(AssetCollection, Resource)]
|
|
872
|
-
pub struct AudioAssets {
|
|
873
|
-
#[asset(path = "audio/music/theme.ogg")]
|
|
874
|
-
pub music_theme: Handle<AudioSource>,
|
|
875
|
-
|
|
876
|
-
#[asset(path = "audio/sfx/jump.ogg")]
|
|
877
|
-
pub sfx_jump: Handle<AudioSource>,
|
|
878
|
-
|
|
879
|
-
#[asset(path = "audio/sfx/hit.ogg")]
|
|
880
|
-
pub sfx_hit: Handle<AudioSource>,
|
|
881
|
-
}
|
|
882
|
-
|
|
883
|
-
#[derive(AssetCollection, Resource)]
|
|
884
|
-
pub struct FontAssets {
|
|
885
|
-
#[asset(path = "fonts/main.ttf")]
|
|
886
|
-
pub main_font: Handle<Font>,
|
|
887
|
-
}
|
|
888
|
-
|
|
889
|
-
// ═══════════════════════════════════════════════════════════════
|
|
890
|
-
// TEXTURE ATLAS BUILDER
|
|
891
|
-
// ═══════════════════════════════════════════════════════════════
|
|
892
|
-
|
|
893
|
-
pub fn create_texture_atlas(
|
|
894
|
-
textures: &mut ResMut<Assets<Image>>,
|
|
895
|
-
layouts: &mut ResMut<Assets<TextureAtlasLayout>>,
|
|
896
|
-
image: Handle<Image>,
|
|
897
|
-
tile_size: UVec2,
|
|
898
|
-
columns: u32,
|
|
899
|
-
rows: u32,
|
|
900
|
-
) -> Handle<TextureAtlasLayout> {
|
|
901
|
-
let layout = TextureAtlasLayout::from_grid(tile_size, columns, rows, None, None);
|
|
902
|
-
layouts.add(layout)
|
|
903
|
-
}
|
|
806
|
+
}
|
|
904
807
|
`;
|
|
905
|
-
|
|
906
|
-
|
|
907
|
-
|
|
908
|
-
|
|
909
|
-
|
|
910
|
-
|
|
911
|
-
|
|
912
|
-
|
|
913
|
-
|
|
914
|
-
|
|
915
|
-
|
|
916
|
-
|
|
917
|
-
use components::*;
|
|
918
|
-
use systems::*;
|
|
919
|
-
use resources::*;
|
|
920
|
-
|
|
921
|
-
/// Main game plugin
|
|
922
|
-
pub struct ${pluginName};
|
|
923
|
-
|
|
924
|
-
impl Plugin for ${pluginName} {
|
|
925
|
-
fn build(&self, app: &mut App) {
|
|
926
|
-
// Register components
|
|
927
|
-
app.register_type::<Transform2D>()
|
|
928
|
-
.register_type::<Sprite2D>()
|
|
929
|
-
.register_type::<Velocity>()
|
|
930
|
-
.register_type::<Health>();
|
|
931
|
-
|
|
932
|
-
// Add resources
|
|
933
|
-
app.init_resource::<GameSettings>()
|
|
934
|
-
.init_resource::<InputState>()
|
|
935
|
-
.init_resource::<GameProgress>();
|
|
936
|
-
|
|
937
|
-
// Add systems
|
|
938
|
-
app.add_systems(Update, (
|
|
939
|
-
movement_system,
|
|
940
|
-
collision_system,
|
|
941
|
-
animation_system,
|
|
942
|
-
input_system,
|
|
943
|
-
player_movement_system,
|
|
944
|
-
enemy_ai_system,
|
|
945
|
-
health_system,
|
|
946
|
-
));
|
|
947
|
-
}
|
|
948
|
-
}
|
|
949
|
-
|
|
950
|
-
// Re-exports
|
|
951
|
-
pub use components::*;
|
|
952
|
-
pub use resources::*;
|
|
808
|
+
this.rustFiles.set("src/scenes.rs", scenesRs);
|
|
809
|
+
}
|
|
810
|
+
generateEntitySpawn(entity) {
|
|
811
|
+
const name = entity.name || "Entity";
|
|
812
|
+
const pos = entity.position || { x: 0, y: 0 };
|
|
813
|
+
return ` // ${name}
|
|
814
|
+
commands.spawn((
|
|
815
|
+
Transform::from_xyz(${pos.x}.0, ${pos.y}.0, 0.0),
|
|
816
|
+
Transform2D::new(${pos.x}.0, ${pos.y}.0),
|
|
817
|
+
));
|
|
818
|
+
|
|
953
819
|
`;
|
|
954
|
-
|
|
820
|
+
}
|
|
821
|
+
generateAssets(_project) {
|
|
822
|
+
const assetsRs = `use bevy::prelude::*;
|
|
823
|
+
use bevy_asset_loader::prelude::*;
|
|
824
|
+
|
|
825
|
+
// ═══════════════════════════════════════════════════════════════
|
|
826
|
+
// ASSET COLLECTIONS
|
|
827
|
+
// ═══════════════════════════════════════════════════════════════
|
|
828
|
+
|
|
829
|
+
#[derive(AssetCollection, Resource)]
|
|
830
|
+
pub struct GameAssets {
|
|
831
|
+
#[asset(path = "sprites/player.png")]
|
|
832
|
+
pub player_texture: Handle<Image>,
|
|
833
|
+
|
|
834
|
+
#[asset(path = "sprites/enemy.png")]
|
|
835
|
+
pub enemy_texture: Handle<Image>,
|
|
836
|
+
|
|
837
|
+
#[asset(path = "sprites/tileset.png")]
|
|
838
|
+
pub tileset: Handle<Image>,
|
|
839
|
+
}
|
|
840
|
+
|
|
841
|
+
#[derive(AssetCollection, Resource)]
|
|
842
|
+
pub struct AudioAssets {
|
|
843
|
+
#[asset(path = "audio/music/theme.ogg")]
|
|
844
|
+
pub music_theme: Handle<AudioSource>,
|
|
845
|
+
|
|
846
|
+
#[asset(path = "audio/sfx/jump.ogg")]
|
|
847
|
+
pub sfx_jump: Handle<AudioSource>,
|
|
848
|
+
|
|
849
|
+
#[asset(path = "audio/sfx/hit.ogg")]
|
|
850
|
+
pub sfx_hit: Handle<AudioSource>,
|
|
851
|
+
}
|
|
852
|
+
|
|
853
|
+
#[derive(AssetCollection, Resource)]
|
|
854
|
+
pub struct FontAssets {
|
|
855
|
+
#[asset(path = "fonts/main.ttf")]
|
|
856
|
+
pub main_font: Handle<Font>,
|
|
857
|
+
}
|
|
858
|
+
|
|
859
|
+
// ═══════════════════════════════════════════════════════════════
|
|
860
|
+
// TEXTURE ATLAS BUILDER
|
|
861
|
+
// ═══════════════════════════════════════════════════════════════
|
|
862
|
+
|
|
863
|
+
pub fn create_texture_atlas(
|
|
864
|
+
textures: &mut ResMut<Assets<Image>>,
|
|
865
|
+
layouts: &mut ResMut<Assets<TextureAtlasLayout>>,
|
|
866
|
+
image: Handle<Image>,
|
|
867
|
+
tile_size: UVec2,
|
|
868
|
+
columns: u32,
|
|
869
|
+
rows: u32,
|
|
870
|
+
) -> Handle<TextureAtlasLayout> {
|
|
871
|
+
let layout = TextureAtlasLayout::from_grid(tile_size, columns, rows, None, None);
|
|
872
|
+
layouts.add(layout)
|
|
873
|
+
}
|
|
874
|
+
`;
|
|
875
|
+
this.rustFiles.set("src/assets.rs", assetsRs);
|
|
876
|
+
}
|
|
877
|
+
generatePlugin(project) {
|
|
878
|
+
const pluginName = this.toPascalCase(project.name) + "Plugin";
|
|
879
|
+
const pluginRs = `use bevy::prelude::*;
|
|
880
|
+
|
|
881
|
+
mod components;
|
|
882
|
+
mod systems;
|
|
883
|
+
mod resources;
|
|
884
|
+
mod scenes;
|
|
885
|
+
mod assets;
|
|
886
|
+
|
|
887
|
+
use components::*;
|
|
888
|
+
use systems::*;
|
|
889
|
+
use resources::*;
|
|
890
|
+
|
|
891
|
+
/// Main game plugin
|
|
892
|
+
pub struct ${pluginName};
|
|
893
|
+
|
|
894
|
+
impl Plugin for ${pluginName} {
|
|
895
|
+
fn build(&self, app: &mut App) {
|
|
896
|
+
// Register components
|
|
897
|
+
app.register_type::<Transform2D>()
|
|
898
|
+
.register_type::<Sprite2D>()
|
|
899
|
+
.register_type::<Velocity>()
|
|
900
|
+
.register_type::<Health>();
|
|
901
|
+
|
|
902
|
+
// Add resources
|
|
903
|
+
app.init_resource::<GameSettings>()
|
|
904
|
+
.init_resource::<InputState>()
|
|
905
|
+
.init_resource::<GameProgress>();
|
|
906
|
+
|
|
907
|
+
// Add systems
|
|
908
|
+
app.add_systems(Update, (
|
|
909
|
+
movement_system,
|
|
910
|
+
collision_system,
|
|
911
|
+
animation_system,
|
|
912
|
+
input_system,
|
|
913
|
+
player_movement_system,
|
|
914
|
+
enemy_ai_system,
|
|
915
|
+
health_system,
|
|
916
|
+
));
|
|
955
917
|
}
|
|
956
|
-
|
|
957
|
-
|
|
958
|
-
|
|
959
|
-
|
|
918
|
+
}
|
|
919
|
+
|
|
920
|
+
// Re-exports
|
|
921
|
+
pub use components::*;
|
|
922
|
+
pub use resources::*;
|
|
923
|
+
`;
|
|
924
|
+
this.rustFiles.set("src/lib.rs", pluginRs);
|
|
925
|
+
}
|
|
926
|
+
collectAssets(project) {
|
|
927
|
+
if (project.assets) {
|
|
928
|
+
this.assets = [...project.assets];
|
|
960
929
|
}
|
|
961
|
-
|
|
962
|
-
|
|
963
|
-
|
|
964
|
-
|
|
965
|
-
|
|
966
|
-
|
|
967
|
-
|
|
968
|
-
|
|
969
|
-
|
|
970
|
-
|
|
971
|
-
|
|
972
|
-
|
|
973
|
-
|
|
974
|
-
|
|
975
|
-
|
|
976
|
-
|
|
977
|
-
|
|
978
|
-
|
|
979
|
-
|
|
980
|
-
|
|
981
|
-
|
|
982
|
-
|
|
983
|
-
|
|
984
|
-
|
|
985
|
-
|
|
986
|
-
|
|
987
|
-
|
|
988
|
-
|
|
989
|
-
}
|
|
990
|
-
/* ══════════════════════════════════════════════════════════════
|
|
991
|
-
EXPORTS
|
|
992
|
-
══════════════════════════════════════════════════════════════ */
|
|
993
|
-
|
|
994
|
-
export { BevyExporter, DEFAULT_BEVY_CONFIG };
|
|
930
|
+
}
|
|
931
|
+
isBuiltinComponent(type) {
|
|
932
|
+
const builtins = [
|
|
933
|
+
"Transform",
|
|
934
|
+
"Transform2D",
|
|
935
|
+
"Sprite",
|
|
936
|
+
"Sprite2D",
|
|
937
|
+
"Velocity",
|
|
938
|
+
"Collider2D",
|
|
939
|
+
"Health",
|
|
940
|
+
"Player",
|
|
941
|
+
"Enemy",
|
|
942
|
+
"AnimationPlayer",
|
|
943
|
+
"Animation"
|
|
944
|
+
];
|
|
945
|
+
return builtins.includes(type);
|
|
946
|
+
}
|
|
947
|
+
toSnakeCase(str) {
|
|
948
|
+
return str.replace(/([a-z])([A-Z])/g, "$1_$2").replace(/[\s-]+/g, "_").toLowerCase();
|
|
949
|
+
}
|
|
950
|
+
toPascalCase(str) {
|
|
951
|
+
return str.split(/[\s_-]+/).map((word) => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase()).join("");
|
|
952
|
+
}
|
|
953
|
+
}
|
|
954
|
+
export {
|
|
955
|
+
BevyExporter,
|
|
956
|
+
DEFAULT_BEVY_CONFIG
|
|
957
|
+
};
|