@nice2dev/game-engine 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
- package/dist/esm/performance/DeltaCompression.js +478 -525
- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
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- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
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/* ────────────────────────────────────────────────────────────────
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PRO-1.6 — Fighting Game Template
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Features:
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- Frame-based combat system
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- Hitbox/hurtbox system
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- Combo chains with cancels
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- Input buffering
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- Rollback-ready state
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- Character states and movesets
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- Meter management
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──────────────────────────────────────────────────────────────── */
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// ============================================================
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// Default Configuration
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// ============================================================
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const DEFAULT_FIGHTING_CONFIG = {
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roundTime: 99,
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roundsToWin: 2,
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maxHealth: 1e4,
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maxMeter: 1e4,
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meterPerDamage: 10,
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meterPerBlock: 5,
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inputBufferSize: 8,
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comboScaling: 0.9,
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gravityScale: 1,
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pushbackOnBlock: 20,
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pushbackOnHit: 30,
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wallBounceVelocity: { x: -15, y: 10 },
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groundBounceVelocity: 15,
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throwRange: 50,
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throwStartup: 5,
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throwDamage: 1200,
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wakeupFrames: 30,
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techWindow: 13
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};
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// ============================================================
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// Input Parsing
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// ============================================================
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function parseDirection(input) {
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const { up, down, left, right } = input;
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if (up && left) {
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return "up-back";
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}
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if (up && right) {
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return "up-forward";
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}
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if (down && left) {
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return "down-back";
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}
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if (down && right) {
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return "down-forward";
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}
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if (up) {
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return "up";
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}
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if (down) {
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return "down";
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}
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if (left) {
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return "back";
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}
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if (right) {
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return "forward";
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}
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return "neutral";
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function getInputNotation(input, facing) {
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}
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return notation;
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const notation = [];
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const direction = parseDirection(input);
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let normalizedDir = direction;
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if (facing === -1) {
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if (direction.includes("forward")) {
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normalizedDir = direction.replace("forward", "back");
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} else if (direction.includes("back")) {
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normalizedDir = direction.replace("back", "forward");
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}
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}
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if (normalizedDir !== "neutral") {
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notation.push(normalizedDir);
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}
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if (input.lightPunch) {
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notation.push("LP");
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}
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if (input.mediumPunch) {
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notation.push("MP");
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}
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if (input.heavyPunch) {
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notation.push("HP");
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}
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if (input.lightKick) {
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notation.push("LK");
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}
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if (input.mediumKick) {
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notation.push("MK");
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}
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if (input.heavyKick) {
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notation.push("HK");
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}
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return notation;
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function checkMotionInput(buffer, motion, window) {
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return false;
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}
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const recentInputs = buffer.slice(-window);
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let motionIndex = 0;
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for (const entry of recentInputs) {
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const direction = parseDirection(entry.input);
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if (direction === motion[motionIndex] || motion[motionIndex] === 'any') {
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motionIndex++;
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if (motionIndex >= motion.length) {
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return true;
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}
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}
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}
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if (buffer.length < motion.length) {
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return false;
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}
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const recentInputs = buffer.slice(-window);
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let motionIndex = 0;
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for (const entry of recentInputs) {
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const direction = parseDirection(entry.input);
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if (direction === motion[motionIndex] || motion[motionIndex] === "any") {
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motionIndex++;
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if (motionIndex >= motion.length) {
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return true;
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}
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}
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}
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return false;
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}
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// ============================================================
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// Hitbox Collision
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// ============================================================
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function hitboxesOverlap(h1, h2) {
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h1.x < h2.x + h2.width &&
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h1.x + h1.width > h2.x &&
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h1.y < h2.y + h2.height &&
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h1.y + h1.height > h2.y);
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return h1.active && h1.x < h2.x + h2.width && h1.x + h1.width > h2.x && h1.y < h2.y + h2.height && h1.y + h1.height > h2.y;
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}
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function checkHit(attackerMove, attackerFrame, attackerPos, attackerFacing, defenderHurtboxes, defenderPos) {
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return null;
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}
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const frameData = attackerMove.frames[attackerFrame];
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for (const hitbox of frameData.hitboxes) {
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if (!hitbox.active) {
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continue;
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}
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const worldHitbox = {
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...hitbox,
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x: attackerPos.x + hitbox.x * attackerFacing,
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y: attackerPos.y + hitbox.y,
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width: hitbox.width,
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height: hitbox.height,
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};
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for (const hurtbox of defenderHurtboxes) {
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const worldHurtbox = {
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...hurtbox,
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x: defenderPos.x + hurtbox.x,
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y: defenderPos.y + hurtbox.y,
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};
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if (!hurtbox.invincible && hitboxesOverlap(worldHitbox, worldHurtbox)) {
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return hitbox;
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}
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}
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}
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if (attackerFrame >= attackerMove.frames.length) {
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return null;
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}
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const frameData = attackerMove.frames[attackerFrame];
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for (const hitbox of frameData.hitboxes) {
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if (!hitbox.active) {
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continue;
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}
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const worldHitbox = {
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...hitbox,
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x: attackerPos.x + hitbox.x * attackerFacing,
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y: attackerPos.y + hitbox.y,
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width: hitbox.width,
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height: hitbox.height
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};
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for (const hurtbox of defenderHurtboxes) {
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const worldHurtbox = {
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...hurtbox,
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x: defenderPos.x + hurtbox.x,
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y: defenderPos.y + hurtbox.y
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};
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if (!hurtbox.invincible && hitboxesOverlap(worldHitbox, worldHurtbox)) {
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return hitbox;
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}
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}
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}
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return null;
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}
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// ============================================================
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// Combat Logic
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// ============================================================
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function canBlock(defender, hitLevel, blockType) {
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if (hitLevel === "unblockable") {
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return false;
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+
}
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|
+
if (hitLevel === "low" && blockType !== "crouching") {
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return false;
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}
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139
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if (hitLevel === "overhead" && blockType === "crouching") {
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return false;
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}
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return defender.canAct && !defender.currentMove;
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143
|
}
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144
|
function applyHit(attacker, defender, hitbox, config, blocked) {
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195
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145
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const comboScaling = Math.pow(config.comboScaling, attacker.comboCount);
|
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const scaledDamage = Math.floor(hitbox.damage * comboScaling);
|
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if (blocked) {
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defender.blockstun = hitbox.blockstun;
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defender.velocity.x = -attacker.facing * config.pushbackOnBlock;
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attacker.meter = Math.min(
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config.maxMeter,
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attacker.meter + config.meterPerBlock * hitbox.damage / 100
|
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+
);
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|
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defender.meter = Math.min(
|
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155
|
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config.maxMeter,
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|
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|
+
defender.meter + config.meterPerBlock * hitbox.damage / 100
|
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157
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+
);
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} else {
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defender.health -= scaledDamage;
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defender.hitstun = hitbox.hitstun;
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defender.velocity.x = hitbox.knockback.x * attacker.facing;
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defender.velocity.y = hitbox.knockback.y;
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163
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attacker.comboCount++;
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164
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attacker.comboDamage += scaledDamage;
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|
165
|
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attacker.meter = Math.min(
|
|
166
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config.maxMeter,
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|
167
|
+
attacker.meter + config.meterPerDamage * scaledDamage / 100
|
|
168
|
+
);
|
|
169
|
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defender.meter = Math.min(
|
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170
|
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config.maxMeter,
|
|
171
|
+
defender.meter + config.meterPerDamage * scaledDamage / 100
|
|
172
|
+
);
|
|
173
|
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if (hitbox.knockback.y > 0) {
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|
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|
+
defender.airborne = true;
|
|
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|
+
}
|
|
176
|
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}
|
|
196
177
|
}
|
|
197
178
|
function resetCombo(fighter) {
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198
|
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|
|
199
|
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|
179
|
+
fighter.comboCount = 0;
|
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180
|
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fighter.comboDamage = 0;
|
|
200
181
|
}
|
|
201
|
-
// ============================================================
|
|
202
|
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// State Management
|
|
203
|
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// ============================================================
|
|
204
182
|
function createFighterState(position, facing, config) {
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205
|
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206
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|
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|
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218
|
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219
|
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|
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|
221
|
-
|
|
183
|
+
return {
|
|
184
|
+
position: { ...position },
|
|
185
|
+
velocity: { x: 0, y: 0 },
|
|
186
|
+
health: config.maxHealth,
|
|
187
|
+
meter: 0,
|
|
188
|
+
state: "idle",
|
|
189
|
+
facing,
|
|
190
|
+
currentMove: null,
|
|
191
|
+
currentFrame: 0,
|
|
192
|
+
hitstun: 0,
|
|
193
|
+
blockstun: 0,
|
|
194
|
+
airborne: false,
|
|
195
|
+
comboCount: 0,
|
|
196
|
+
comboDamage: 0,
|
|
197
|
+
inputBuffer: [],
|
|
198
|
+
canAct: true
|
|
199
|
+
};
|
|
222
200
|
}
|
|
223
201
|
function createFightingGameState(config) {
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
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|
|
228
|
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|
229
|
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|
230
|
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|
|
231
|
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|
|
232
|
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|
|
233
|
-
|
|
234
|
-
|
|
202
|
+
return {
|
|
203
|
+
frame: 0,
|
|
204
|
+
player1: createFighterState({ x: -200, y: 0 }, 1, config),
|
|
205
|
+
player2: createFighterState({ x: 200, y: 0 }, -1, config),
|
|
206
|
+
player1Wins: 0,
|
|
207
|
+
player2Wins: 0,
|
|
208
|
+
roundTime: config.roundTime,
|
|
209
|
+
roundActive: false,
|
|
210
|
+
slowMotionFrames: 0,
|
|
211
|
+
hitStop: 0
|
|
212
|
+
};
|
|
235
213
|
}
|
|
236
214
|
function serializeFighterState(state) {
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
215
|
+
return JSON.stringify({
|
|
216
|
+
pos: [state.position.x, state.position.y],
|
|
217
|
+
vel: [state.velocity.x, state.velocity.y],
|
|
218
|
+
hp: state.health,
|
|
219
|
+
meter: state.meter,
|
|
220
|
+
st: state.state,
|
|
221
|
+
face: state.facing,
|
|
222
|
+
move: state.currentMove,
|
|
223
|
+
frame: state.currentFrame,
|
|
224
|
+
hs: state.hitstun,
|
|
225
|
+
bs: state.blockstun,
|
|
226
|
+
air: state.airborne,
|
|
227
|
+
cc: state.comboCount
|
|
228
|
+
});
|
|
251
229
|
}
|
|
252
230
|
function deserializeFighterState(data, _config) {
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
231
|
+
const obj = JSON.parse(data);
|
|
232
|
+
return {
|
|
233
|
+
position: { x: obj.pos[0], y: obj.pos[1] },
|
|
234
|
+
velocity: { x: obj.vel[0], y: obj.vel[1] },
|
|
235
|
+
health: obj.hp,
|
|
236
|
+
meter: obj.meter,
|
|
237
|
+
state: obj.st,
|
|
238
|
+
facing: obj.face,
|
|
239
|
+
currentMove: obj.move,
|
|
240
|
+
currentFrame: obj.frame,
|
|
241
|
+
hitstun: obj.hs,
|
|
242
|
+
blockstun: obj.bs,
|
|
243
|
+
airborne: obj.air,
|
|
244
|
+
comboCount: obj.cc,
|
|
245
|
+
comboDamage: 0,
|
|
246
|
+
inputBuffer: [],
|
|
247
|
+
canAct: obj.hs === 0 && obj.bs === 0 && !obj.move
|
|
248
|
+
};
|
|
271
249
|
}
|
|
272
|
-
// ============================================================
|
|
273
|
-
// Frame Advance (Rollback-compatible)
|
|
274
|
-
// ============================================================
|
|
275
250
|
function advanceFrame(state, p1Input, p2Input, config) {
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
}
|
|
301
|
-
// Round timer
|
|
302
|
-
if (state.roundActive && state.frame % 60 === 0) {
|
|
303
|
-
state.roundTime--;
|
|
304
|
-
}
|
|
251
|
+
if (state.hitStop > 0) {
|
|
252
|
+
state.hitStop--;
|
|
253
|
+
return;
|
|
254
|
+
}
|
|
255
|
+
state.frame++;
|
|
256
|
+
state.player1.inputBuffer.push({ input: p1Input, frame: state.frame, processed: false });
|
|
257
|
+
state.player2.inputBuffer.push({ input: p2Input, frame: state.frame, processed: false });
|
|
258
|
+
if (state.player1.inputBuffer.length > config.inputBufferSize) {
|
|
259
|
+
state.player1.inputBuffer.shift();
|
|
260
|
+
}
|
|
261
|
+
if (state.player2.inputBuffer.length > config.inputBufferSize) {
|
|
262
|
+
state.player2.inputBuffer.shift();
|
|
263
|
+
}
|
|
264
|
+
updateFighter(state.player1, p1Input, config);
|
|
265
|
+
updateFighter(state.player2, p2Input, config);
|
|
266
|
+
if (state.player1.canAct) {
|
|
267
|
+
state.player1.facing = state.player1.position.x < state.player2.position.x ? 1 : -1;
|
|
268
|
+
}
|
|
269
|
+
if (state.player2.canAct) {
|
|
270
|
+
state.player2.facing = state.player2.position.x < state.player1.position.x ? 1 : -1;
|
|
271
|
+
}
|
|
272
|
+
if (state.roundActive && state.frame % 60 === 0) {
|
|
273
|
+
state.roundTime--;
|
|
274
|
+
}
|
|
305
275
|
}
|
|
306
276
|
function updateFighter(fighter, input, config) {
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
277
|
+
if (fighter.hitstun > 0) {
|
|
278
|
+
fighter.hitstun--;
|
|
279
|
+
fighter.state = "hitstun";
|
|
280
|
+
fighter.canAct = false;
|
|
281
|
+
}
|
|
282
|
+
if (fighter.blockstun > 0) {
|
|
283
|
+
fighter.blockstun--;
|
|
284
|
+
fighter.state = "blockstun";
|
|
285
|
+
fighter.canAct = false;
|
|
286
|
+
}
|
|
287
|
+
if (fighter.hitstun === 0 && fighter.blockstun === 0) {
|
|
288
|
+
fighter.canAct = true;
|
|
289
|
+
if (fighter.comboCount > 0) {
|
|
290
|
+
resetCombo(fighter);
|
|
317
291
|
}
|
|
318
|
-
if (fighter.hitstun === 0 && fighter.blockstun === 0) {
|
|
319
|
-
fighter.canAct = true;
|
|
320
|
-
if (fighter.comboCount > 0) {
|
|
321
|
-
resetCombo(fighter);
|
|
322
|
-
}
|
|
323
|
-
// Determine state from input
|
|
324
|
-
if (fighter.airborne) {
|
|
325
|
-
fighter.state = 'jumping';
|
|
326
|
-
}
|
|
327
|
-
else if (input.down) {
|
|
328
|
-
fighter.state = 'crouching';
|
|
329
|
-
}
|
|
330
|
-
else if (input.left || input.right) {
|
|
331
|
-
fighter.state = 'walking';
|
|
332
|
-
fighter.velocity.x = (input.right ? 1 : -1) * 5;
|
|
333
|
-
}
|
|
334
|
-
else {
|
|
335
|
-
fighter.state = 'idle';
|
|
336
|
-
fighter.velocity.x = 0;
|
|
337
|
-
}
|
|
338
|
-
}
|
|
339
|
-
// Apply gravity
|
|
340
292
|
if (fighter.airborne) {
|
|
341
|
-
|
|
342
|
-
}
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
293
|
+
fighter.state = "jumping";
|
|
294
|
+
} else if (input.down) {
|
|
295
|
+
fighter.state = "crouching";
|
|
296
|
+
} else if (input.left || input.right) {
|
|
297
|
+
fighter.state = "walking";
|
|
298
|
+
fighter.velocity.x = (input.right ? 1 : -1) * 5;
|
|
299
|
+
} else {
|
|
300
|
+
fighter.state = "idle";
|
|
301
|
+
fighter.velocity.x = 0;
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
if (fighter.airborne) {
|
|
305
|
+
fighter.velocity.y -= config.gravityScale * 0.5;
|
|
306
|
+
}
|
|
307
|
+
fighter.position.x += fighter.velocity.x;
|
|
308
|
+
fighter.position.y += fighter.velocity.y;
|
|
309
|
+
if (fighter.position.y < 0) {
|
|
310
|
+
fighter.position.y = 0;
|
|
311
|
+
fighter.velocity.y = 0;
|
|
312
|
+
fighter.airborne = false;
|
|
313
|
+
}
|
|
314
|
+
if (fighter.currentMove) {
|
|
315
|
+
fighter.currentFrame++;
|
|
316
|
+
}
|
|
356
317
|
}
|
|
357
|
-
// ============================================================
|
|
358
|
-
// Preset Moves
|
|
359
|
-
// ============================================================
|
|
360
318
|
const PRESET_JABS = {
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
319
|
+
id: "jab",
|
|
320
|
+
name: "Jab",
|
|
321
|
+
inputSequence: ["LP"],
|
|
322
|
+
type: "light",
|
|
323
|
+
startup: 4,
|
|
324
|
+
active: 2,
|
|
325
|
+
recovery: 8,
|
|
326
|
+
damage: 300,
|
|
327
|
+
meterGain: 10,
|
|
328
|
+
meterCost: 0,
|
|
329
|
+
frames: [],
|
|
330
|
+
canComboFrom: [],
|
|
331
|
+
onHit: "normal",
|
|
332
|
+
onBlock: "safe",
|
|
333
|
+
frameAdvantageOnHit: 5,
|
|
334
|
+
frameAdvantageOnBlock: -2
|
|
377
335
|
};
|
|
378
336
|
const PRESET_HEAVY_PUNCH = {
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
337
|
+
id: "heavy_punch",
|
|
338
|
+
name: "Heavy Punch",
|
|
339
|
+
inputSequence: ["HP"],
|
|
340
|
+
type: "heavy",
|
|
341
|
+
startup: 10,
|
|
342
|
+
active: 4,
|
|
343
|
+
recovery: 20,
|
|
344
|
+
damage: 900,
|
|
345
|
+
meterGain: 30,
|
|
346
|
+
meterCost: 0,
|
|
347
|
+
frames: [],
|
|
348
|
+
canComboFrom: ["jab", "strong_punch"],
|
|
349
|
+
onHit: "normal",
|
|
350
|
+
onBlock: "punishable",
|
|
351
|
+
frameAdvantageOnHit: 8,
|
|
352
|
+
frameAdvantageOnBlock: -8
|
|
395
353
|
};
|
|
396
354
|
const PRESET_SWEEP = {
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
355
|
+
id: "sweep",
|
|
356
|
+
name: "Sweep",
|
|
357
|
+
inputSequence: ["down", "HK"],
|
|
358
|
+
type: "heavy",
|
|
359
|
+
startup: 8,
|
|
360
|
+
active: 3,
|
|
361
|
+
recovery: 24,
|
|
362
|
+
damage: 800,
|
|
363
|
+
meterGain: 25,
|
|
364
|
+
meterCost: 0,
|
|
365
|
+
frames: [],
|
|
366
|
+
canComboFrom: [],
|
|
367
|
+
onHit: "sweep",
|
|
368
|
+
onBlock: "punishable",
|
|
369
|
+
frameAdvantageOnHit: 0,
|
|
370
|
+
frameAdvantageOnBlock: -12
|
|
413
371
|
};
|
|
414
372
|
const PRESET_SHORYUKEN = {
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
426
|
-
|
|
427
|
-
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
|
|
373
|
+
id: "shoryuken",
|
|
374
|
+
name: "Shoryuken",
|
|
375
|
+
inputSequence: ["forward", "down", "down-forward", "HP"],
|
|
376
|
+
type: "special",
|
|
377
|
+
startup: 3,
|
|
378
|
+
active: 12,
|
|
379
|
+
recovery: 30,
|
|
380
|
+
damage: 1200,
|
|
381
|
+
meterGain: 40,
|
|
382
|
+
meterCost: 0,
|
|
383
|
+
frames: [],
|
|
384
|
+
canComboFrom: ["jab", "strong_punch"],
|
|
385
|
+
onHit: "launch",
|
|
386
|
+
onBlock: "punishable",
|
|
387
|
+
frameAdvantageOnHit: 0,
|
|
388
|
+
frameAdvantageOnBlock: -20
|
|
431
389
|
};
|
|
432
|
-
// ============================================================
|
|
433
|
-
// Factory Functions
|
|
434
|
-
// ============================================================
|
|
435
390
|
function createMove(partial) {
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
391
|
+
return {
|
|
392
|
+
id: partial.id ?? "unnamed",
|
|
393
|
+
name: partial.name ?? "Unnamed Move",
|
|
394
|
+
inputSequence: partial.inputSequence ?? [],
|
|
395
|
+
type: partial.type ?? "light",
|
|
396
|
+
startup: partial.startup ?? 5,
|
|
397
|
+
active: partial.active ?? 2,
|
|
398
|
+
recovery: partial.recovery ?? 10,
|
|
399
|
+
damage: partial.damage ?? 100,
|
|
400
|
+
meterGain: partial.meterGain ?? 10,
|
|
401
|
+
meterCost: partial.meterCost ?? 0,
|
|
402
|
+
frames: partial.frames ?? [],
|
|
403
|
+
canComboFrom: partial.canComboFrom ?? [],
|
|
404
|
+
onHit: partial.onHit ?? "normal",
|
|
405
|
+
onBlock: partial.onBlock ?? "safe",
|
|
406
|
+
frameAdvantageOnHit: partial.frameAdvantageOnHit ?? 0,
|
|
407
|
+
frameAdvantageOnBlock: partial.frameAdvantageOnBlock ?? 0
|
|
408
|
+
};
|
|
454
409
|
}
|
|
455
410
|
function createCharacter(partial) {
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
411
|
+
return {
|
|
412
|
+
id: partial.id ?? "unnamed",
|
|
413
|
+
name: partial.name ?? "Unnamed Fighter",
|
|
414
|
+
health: partial.health ?? 1e4,
|
|
415
|
+
walkSpeed: partial.walkSpeed ?? 5,
|
|
416
|
+
dashSpeed: partial.dashSpeed ?? 15,
|
|
417
|
+
jumpHeight: partial.jumpHeight ?? 150,
|
|
418
|
+
jumpDuration: partial.jumpDuration ?? 40,
|
|
419
|
+
airDashes: partial.airDashes ?? 0,
|
|
420
|
+
moves: partial.moves ?? [PRESET_JABS, PRESET_HEAVY_PUNCH, PRESET_SWEEP],
|
|
421
|
+
combos: partial.combos ?? [],
|
|
422
|
+
defaultHurtboxes: partial.defaultHurtboxes ?? [
|
|
423
|
+
{
|
|
424
|
+
id: "body",
|
|
425
|
+
x: -30,
|
|
426
|
+
y: 0,
|
|
427
|
+
width: 60,
|
|
428
|
+
height: 150,
|
|
429
|
+
vulnerableToLow: true,
|
|
430
|
+
vulnerableToHigh: true,
|
|
431
|
+
invincible: false
|
|
432
|
+
}
|
|
433
|
+
],
|
|
434
|
+
defaultPushbox: partial.defaultPushbox ?? { x: -25, y: 0, width: 50, height: 150 }
|
|
435
|
+
};
|
|
481
436
|
}
|
|
482
437
|
function createComboRoute(id, name, moves, damage, difficulty) {
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
438
|
+
return {
|
|
439
|
+
id,
|
|
440
|
+
name,
|
|
441
|
+
moves,
|
|
442
|
+
damage,
|
|
443
|
+
meterBuild: moves.length * 20,
|
|
444
|
+
difficulty
|
|
445
|
+
};
|
|
491
446
|
}
|
|
492
447
|
function createHitbox(partial) {
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
448
|
+
return {
|
|
449
|
+
id: partial.id ?? "hitbox",
|
|
450
|
+
x: partial.x ?? 0,
|
|
451
|
+
y: partial.y ?? 0,
|
|
452
|
+
width: partial.width ?? 50,
|
|
453
|
+
height: partial.height ?? 50,
|
|
454
|
+
active: partial.active ?? true,
|
|
455
|
+
damage: partial.damage ?? 100,
|
|
456
|
+
hitstun: partial.hitstun ?? 15,
|
|
457
|
+
blockstun: partial.blockstun ?? 10,
|
|
458
|
+
knockback: partial.knockback ?? { x: 5, y: 0 },
|
|
459
|
+
level: partial.level ?? "mid",
|
|
460
|
+
type: partial.type ?? "light",
|
|
461
|
+
canCancel: partial.canCancel ?? false,
|
|
462
|
+
cancelWindow: partial.cancelWindow ?? 0,
|
|
463
|
+
priority: partial.priority ?? 1
|
|
464
|
+
};
|
|
510
465
|
}
|
|
511
|
-
|
|
512
|
-
|
|
466
|
+
export {
|
|
467
|
+
DEFAULT_FIGHTING_CONFIG,
|
|
468
|
+
PRESET_HEAVY_PUNCH,
|
|
469
|
+
PRESET_JABS,
|
|
470
|
+
PRESET_SHORYUKEN,
|
|
471
|
+
PRESET_SWEEP,
|
|
472
|
+
advanceFrame,
|
|
473
|
+
applyHit,
|
|
474
|
+
canBlock,
|
|
475
|
+
checkHit,
|
|
476
|
+
checkMotionInput,
|
|
477
|
+
createCharacter,
|
|
478
|
+
createComboRoute,
|
|
479
|
+
createFighterState,
|
|
480
|
+
createFightingGameState,
|
|
481
|
+
createHitbox,
|
|
482
|
+
createMove,
|
|
483
|
+
deserializeFighterState,
|
|
484
|
+
getInputNotation,
|
|
485
|
+
hitboxesOverlap,
|
|
486
|
+
parseDirection,
|
|
487
|
+
resetCombo,
|
|
488
|
+
serializeFighterState
|
|
489
|
+
};
|