@nice2dev/game-engine 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
- package/dist/esm/performance/DeltaCompression.js +478 -525
- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
- package/dist/esm/performance/ModSupport.js +455 -495
- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
- package/dist/esm/xr/ARVR.js +181 -174
- package/package.json +7 -12
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import { PlatformExporter } from
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/* ────────────────────────────────────────────────────────────────
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TIC-80 Exporter — Fantasy Computer Export
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Exports Nice2Dev projects to TIC-80 format:
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- TIC cartridge file format (.tic)
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- Support for Lua, JavaScript, and Moonscript
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- Sprites, map, sound, music
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Specs:
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- 16 colors palette
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- 256 8x8 sprites
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- Free and open source
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──────────────────────────────────────────────────────────────── */
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/* ── TIC-80 Constants ─────────────────────────────────────────── */
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import { PlatformExporter } from "./PlatformExporter.js";
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const TIC80_PALETTE = [
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"#1a1c2c",
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// 0 - dark purple
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"#5d275d",
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// 1 - magenta
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"#b13e53",
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// 2 - red
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"#ef7d57",
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// 3 - orange
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"#ffcd75",
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// 4 - yellow
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// 5 - lime
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// 6 - green
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// 7 - teal
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"#29366f",
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// 8 - dark blue
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"#3b5dc9",
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// 9 - blue
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"#41a6f6",
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// 10 - sky blue
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"#73eff7",
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// 11 - cyan
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"#f4f4f4",
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// 12 - white
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"#94b0c2",
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// 13 - light gray
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"#566c86",
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// 14 - gray
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"#333c57"
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// 15 - dark gray
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];
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const TIC80_WIDTH = 240;
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const TIC80_HEIGHT = 136;
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/* ── Exporter Implementation ──────────────────────────────────── */
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class Tic80Exporter extends PlatformExporter {
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constructor() {
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super(...arguments);
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this.platformId = "tic80";
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this.platformInfo = {
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id: "tic80",
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name: "TIC-80",
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description: "TIC-80 tiny computer - Free and open-source fantasy console",
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website: "https://tic80.com/",
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features: ["2d-rendering", "pixel-graphics", "audio", "music", "retro", "multi-language"],
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supportedAssets: ["sprite", "tilemap", "audio", "music"],
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exportFormats: [".tic", ".lua", ".js", ".moon"]
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};
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}
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async doExport(project, options) {
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const platformOpts = options.platformOptions ?? {};
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const language = platformOpts.language ?? "lua";
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let code;
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let extension;
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switch (language) {
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case "javascript":
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code = this.generateJavaScriptCode(project, options);
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extension = "js";
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break;
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case "moonscript":
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code = this.generateMoonscriptCode(project, options);
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extension = "moon";
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break;
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case "wren":
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code = this.generateWrenCode(project, options);
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extension = "wren";
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break;
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case "lua":
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default:
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code = this.generateLuaCode(project, options);
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extension = "lua";
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break;
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async generateTicFile(project, code, language, options) {
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const safeName = (options.projectName ?? project.name)
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.toLowerCase()
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.replace(/[^a-z0-9_]/g, '_');
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const platformOpts = options.platformOptions ?? {};
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// TIC-80 uses a specific text format for .tic files
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let ticContent = '';
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// Metadata
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ticContent += `-- title: ${project.name}\n`;
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ticContent += `-- author: Nice2Dev Export\n`;
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ticContent += `-- desc: Generated from Nice2Dev v${project.version}\n`;
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ticContent += `-- site: https://nice2dev.com\n`;
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ticContent += `-- license: MIT\n`;
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ticContent += `-- version: ${project.version}\n`;
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ticContent += `-- script: ${language}\n`;
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ticContent += '\n';
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// Code section
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ticContent += code;
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ticContent += '\n';
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// Sprites section (placeholder)
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ticContent += this.generateSpritesSection(project);
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ticContent += '\n';
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// Map section
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ticContent += this.generateMapSection(project);
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ticContent += '\n';
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// Waves section (sound waveforms)
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ticContent += this.generateWavesSection(project, options);
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ticContent += '\n';
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// SFX section
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if (platformOpts.sfxPlaceholders) {
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ticContent += this.generateSfxSection(project);
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ticContent += '\n';
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}
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// Music patterns
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if (platformOpts.musicPatterns) {
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ticContent += this.generateMusicSection(project);
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ticContent += '\n';
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}
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// Palette section
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ticContent += this.generatePaletteSection();
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this.addTextFile(`${safeName}.tic`, ticContent);
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await this.generateTicFile(project, code, language, options);
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const safeName = (options.projectName ?? project.name).toLowerCase().replace(/[^a-z0-9_]/g, "_");
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this.addTextFile(`${safeName}.${extension}`, code);
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await this.generateReadme(project, options);
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}
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/* ── TIC File Generation ────────────────────────────────────── */
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async generateTicFile(project, code, language, options) {
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const safeName = (options.projectName ?? project.name).toLowerCase().replace(/[^a-z0-9_]/g, "_");
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const platformOpts = options.platformOptions ?? {};
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let ticContent = "";
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ticContent += `-- title: ${project.name}
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`;
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ticContent += `-- author: Nice2Dev Export
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`;
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ticContent += `-- desc: Generated from Nice2Dev v${project.version}
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`;
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ticContent += `-- site: https://nice2dev.com
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`;
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ticContent += `-- license: MIT
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`;
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ticContent += `-- version: ${project.version}
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`;
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ticContent += `-- script: ${language}
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`;
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ticContent += "\n";
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ticContent += code;
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ticContent += "\n";
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ticContent += this.generateSpritesSection(project);
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ticContent += "\n";
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ticContent += this.generateMapSection(project);
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ticContent += "\n";
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ticContent += this.generateWavesSection(project, options);
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ticContent += "\n";
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if (platformOpts.sfxPlaceholders) {
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ticContent += this.generateSfxSection(project);
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ticContent += "\n";
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}
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const lines = [];
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// Game state
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lines.push('-- Game State');
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lines.push('local game = {');
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lines.push(' t = 0,');
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lines.push(' state = "play",');
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lines.push(' cam = {x = 0, y = 0},');
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lines.push(' entities = {},');
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lines.push(` debug = ${platformOpts.includeDebug ?? false}`);
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lines.push('}');
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lines.push('');
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// Constants
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lines.push('-- Constants');
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lines.push(`local SCREEN_W = ${TIC80_WIDTH}`);
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lines.push(`local SCREEN_H = ${TIC80_HEIGHT}`);
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lines.push('');
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// Core functions
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lines.push(this.generateLuaCoreFunctions(project, options));
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// Entity system
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lines.push(this.generateLuaEntitySystem());
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// Entity definitions
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lines.push(this.generateLuaEntityDefinitions(project));
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// Scene management
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lines.push(this.generateLuaSceneManagement(project));
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// Utilities
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lines.push(this.generateLuaUtilities(platformOpts.includeDebug ?? false));
|
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|
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return lines.join('\n');
|
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113
|
+
if (platformOpts.musicPatterns) {
|
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|
+
ticContent += this.generateMusicSection(project);
|
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115
|
+
ticContent += "\n";
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161
116
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}
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--
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end
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|
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|
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--
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|
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function
|
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|
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|
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--
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|
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--
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210
|
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|
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|
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213
|
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|
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215
|
-
|
|
117
|
+
ticContent += this.generatePaletteSection();
|
|
118
|
+
this.addTextFile(`${safeName}.tic`, ticContent);
|
|
119
|
+
}
|
|
120
|
+
/* ── Lua Code Generation ────────────────────────────────────── */
|
|
121
|
+
generateLuaCode(project, options) {
|
|
122
|
+
const platformOpts = options.platformOptions ?? {};
|
|
123
|
+
const lines = [];
|
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124
|
+
lines.push("-- Game State");
|
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125
|
+
lines.push("local game = {");
|
|
126
|
+
lines.push(" t = 0,");
|
|
127
|
+
lines.push(' state = "play",');
|
|
128
|
+
lines.push(" cam = {x = 0, y = 0},");
|
|
129
|
+
lines.push(" entities = {},");
|
|
130
|
+
lines.push(` debug = ${platformOpts.includeDebug ?? false}`);
|
|
131
|
+
lines.push("}");
|
|
132
|
+
lines.push("");
|
|
133
|
+
lines.push("-- Constants");
|
|
134
|
+
lines.push(`local SCREEN_W = ${TIC80_WIDTH}`);
|
|
135
|
+
lines.push(`local SCREEN_H = ${TIC80_HEIGHT}`);
|
|
136
|
+
lines.push("");
|
|
137
|
+
lines.push(this.generateLuaCoreFunctions(project, options));
|
|
138
|
+
lines.push(this.generateLuaEntitySystem());
|
|
139
|
+
lines.push(this.generateLuaEntityDefinitions(project));
|
|
140
|
+
lines.push(this.generateLuaSceneManagement(project));
|
|
141
|
+
lines.push(this.generateLuaUtilities(platformOpts.includeDebug ?? false));
|
|
142
|
+
return lines.join("\n");
|
|
143
|
+
}
|
|
144
|
+
generateLuaCoreFunctions(project, _options) {
|
|
145
|
+
const bgColor = this.getClosestTic80Color(project.scenes[0]?.background ?? "#1a1c2c");
|
|
146
|
+
return `
|
|
147
|
+
-- Boot (called once)
|
|
148
|
+
function BOOT()
|
|
149
|
+
-- Initialize
|
|
150
|
+
trace("${project.name} v${project.version}")
|
|
151
|
+
load_scene(1)
|
|
152
|
+
end
|
|
153
|
+
|
|
154
|
+
-- TIC (main loop, 60fps)
|
|
155
|
+
function TIC()
|
|
156
|
+
game.t = game.t + 1
|
|
157
|
+
|
|
158
|
+
if game.state == "play" then
|
|
159
|
+
-- Update
|
|
160
|
+
update_entities()
|
|
161
|
+
check_collisions()
|
|
162
|
+
cleanup_dead()
|
|
163
|
+
|
|
164
|
+
-- Draw
|
|
165
|
+
cls(${bgColor})
|
|
166
|
+
draw_map()
|
|
167
|
+
draw_entities()
|
|
168
|
+
draw_ui()
|
|
169
|
+
|
|
170
|
+
if game.debug then
|
|
171
|
+
draw_debug()
|
|
172
|
+
end
|
|
173
|
+
end
|
|
174
|
+
end
|
|
175
|
+
|
|
176
|
+
-- Called when scanline is drawn (for effects)
|
|
177
|
+
function scanline(row)
|
|
178
|
+
-- Scanline effects here
|
|
179
|
+
end
|
|
180
|
+
|
|
181
|
+
-- Called before each line is drawn
|
|
182
|
+
function BDR(row)
|
|
183
|
+
-- Border effects
|
|
184
|
+
end
|
|
185
|
+
|
|
186
|
+
-- Override palette (called on startup)
|
|
187
|
+
function OVR()
|
|
188
|
+
-- Overlay/palette effects
|
|
189
|
+
end
|
|
190
|
+
|
|
191
|
+
-- Boot message
|
|
192
|
+
function MENU(index)
|
|
193
|
+
if index == 0 then
|
|
194
|
+
trace("Restart")
|
|
195
|
+
BOOT()
|
|
196
|
+
end
|
|
197
|
+
end
|
|
216
198
|
`;
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
-- Entity System
|
|
221
|
-
local entity_mt = {}
|
|
222
|
-
entity_mt.__index = entity_mt
|
|
223
|
-
|
|
224
|
-
function make_entity(type_name, x, y, props)
|
|
225
|
-
local e = setmetatable({
|
|
226
|
-
type = type_name,
|
|
227
|
-
x = x or 0,
|
|
228
|
-
y = y or 0,
|
|
229
|
-
dx = 0,
|
|
230
|
-
dy = 0,
|
|
231
|
-
w = 8,
|
|
232
|
-
h = 8,
|
|
233
|
-
spr = 0,
|
|
234
|
-
flip = 0,
|
|
235
|
-
scale = 1,
|
|
236
|
-
anim = {frames = {0}, speed = 0.1, t = 0, i = 1},
|
|
237
|
-
dead = false,
|
|
238
|
-
solid = false,
|
|
239
|
-
tags = {},
|
|
240
|
-
}, entity_mt)
|
|
241
|
-
|
|
242
|
-
-- Apply custom properties
|
|
243
|
-
if props then
|
|
244
|
-
for k, v in pairs(props) do
|
|
245
|
-
e[k] = v
|
|
246
|
-
end
|
|
247
|
-
end
|
|
248
|
-
|
|
249
|
-
-- Apply type defaults
|
|
250
|
-
if entity_types[type_name] then
|
|
251
|
-
local def = entity_types[type_name]
|
|
252
|
-
for k, v in pairs(def) do
|
|
253
|
-
if type(v) ~= "function" then
|
|
254
|
-
e[k] = v
|
|
255
|
-
end
|
|
256
|
-
end
|
|
257
|
-
if def.init then
|
|
258
|
-
def.init(e)
|
|
259
|
-
end
|
|
260
|
-
end
|
|
261
|
-
|
|
262
|
-
table.insert(game.entities, e)
|
|
263
|
-
return e
|
|
264
|
-
end
|
|
265
|
-
|
|
266
|
-
function entity_mt:update()
|
|
267
|
-
-- Movement
|
|
268
|
-
self.x = self.x + self.dx
|
|
269
|
-
self.y = self.y + self.dy
|
|
270
|
-
|
|
271
|
-
-- Friction
|
|
272
|
-
self.dx = self.dx * 0.9
|
|
273
|
-
self.dy = self.dy * 0.9
|
|
274
|
-
|
|
275
|
-
-- Animation
|
|
276
|
-
if self.anim.speed > 0 then
|
|
277
|
-
self.anim.t = self.anim.t + self.anim.speed
|
|
278
|
-
if self.anim.t >= 1 then
|
|
279
|
-
self.anim.t = 0
|
|
280
|
-
self.anim.i = self.anim.i + 1
|
|
281
|
-
if self.anim.i > #self.anim.frames then
|
|
282
|
-
self.anim.i = 1
|
|
283
|
-
end
|
|
284
|
-
self.spr = self.anim.frames[self.anim.i]
|
|
285
|
-
end
|
|
286
|
-
end
|
|
287
|
-
end
|
|
288
|
-
|
|
289
|
-
function entity_mt:draw()
|
|
290
|
-
spr(self.spr, self.x - game.cam.x, self.y - game.cam.y, 0, self.scale, self.flip)
|
|
291
|
-
end
|
|
292
|
-
|
|
293
|
-
function entity_mt:has_tag(tag)
|
|
294
|
-
for _, t in ipairs(self.tags) do
|
|
295
|
-
if t == tag then return true end
|
|
296
|
-
end
|
|
297
|
-
return false
|
|
298
|
-
end
|
|
299
|
-
|
|
300
|
-
function entity_mt:kill()
|
|
301
|
-
self.dead = true
|
|
302
|
-
end
|
|
303
|
-
|
|
304
|
-
function update_entities()
|
|
305
|
-
for _, e in ipairs(game.entities) do
|
|
306
|
-
if not e.dead then
|
|
307
|
-
-- Call type-specific update
|
|
308
|
-
if entity_types[e.type] and entity_types[e.type].update then
|
|
309
|
-
entity_types[e.type].update(e)
|
|
310
|
-
else
|
|
311
|
-
e:update()
|
|
312
|
-
end
|
|
313
|
-
end
|
|
314
|
-
end
|
|
315
|
-
end
|
|
316
|
-
|
|
317
|
-
function draw_entities()
|
|
318
|
-
-- Sort by Y for proper layering
|
|
319
|
-
table.sort(game.entities, function(a, b) return a.y < b.y end)
|
|
320
|
-
|
|
321
|
-
for _, e in ipairs(game.entities) do
|
|
322
|
-
if not e.dead then
|
|
323
|
-
-- Call type-specific draw
|
|
324
|
-
if entity_types[e.type] and entity_types[e.type].draw then
|
|
325
|
-
entity_types[e.type].draw(e)
|
|
326
|
-
else
|
|
327
|
-
e:draw()
|
|
328
|
-
end
|
|
329
|
-
end
|
|
330
|
-
end
|
|
331
|
-
end
|
|
332
|
-
|
|
333
|
-
function cleanup_dead()
|
|
334
|
-
for i = #game.entities, 1, -1 do
|
|
335
|
-
if game.entities[i].dead then
|
|
336
|
-
table.remove(game.entities, i)
|
|
337
|
-
end
|
|
338
|
-
end
|
|
339
|
-
end
|
|
340
|
-
|
|
341
|
-
function check_collisions()
|
|
342
|
-
for i = 1, #game.entities do
|
|
343
|
-
local a = game.entities[i]
|
|
344
|
-
if not a.dead and a.solid then
|
|
345
|
-
for j = i + 1, #game.entities do
|
|
346
|
-
local b = game.entities[j]
|
|
347
|
-
if not b.dead and b.solid then
|
|
348
|
-
if collides(a, b) then
|
|
349
|
-
if entity_types[a.type] and entity_types[a.type].on_collision then
|
|
350
|
-
entity_types[a.type].on_collision(a, b)
|
|
351
|
-
end
|
|
352
|
-
if entity_types[b.type] and entity_types[b.type].on_collision then
|
|
353
|
-
entity_types[b.type].on_collision(b, a)
|
|
354
|
-
end
|
|
355
|
-
end
|
|
356
|
-
end
|
|
357
|
-
end
|
|
358
|
-
end
|
|
359
|
-
end
|
|
360
|
-
end
|
|
361
|
-
|
|
362
|
-
function collides(a, b)
|
|
363
|
-
return a.x < b.x + b.w and
|
|
364
|
-
a.x + a.w > b.x and
|
|
365
|
-
a.y < b.y + b.h and
|
|
366
|
-
a.y + a.h > b.y
|
|
367
|
-
end
|
|
199
|
+
}
|
|
200
|
+
generateLuaEntitySystem() {
|
|
201
|
+
return `
|
|
202
|
+
-- Entity System
|
|
203
|
+
local entity_mt = {}
|
|
204
|
+
entity_mt.__index = entity_mt
|
|
205
|
+
|
|
206
|
+
function make_entity(type_name, x, y, props)
|
|
207
|
+
local e = setmetatable({
|
|
208
|
+
type = type_name,
|
|
209
|
+
x = x or 0,
|
|
210
|
+
y = y or 0,
|
|
211
|
+
dx = 0,
|
|
212
|
+
dy = 0,
|
|
213
|
+
w = 8,
|
|
214
|
+
h = 8,
|
|
215
|
+
spr = 0,
|
|
216
|
+
flip = 0,
|
|
217
|
+
scale = 1,
|
|
218
|
+
anim = {frames = {0}, speed = 0.1, t = 0, i = 1},
|
|
219
|
+
dead = false,
|
|
220
|
+
solid = false,
|
|
221
|
+
tags = {},
|
|
222
|
+
}, entity_mt)
|
|
223
|
+
|
|
224
|
+
-- Apply custom properties
|
|
225
|
+
if props then
|
|
226
|
+
for k, v in pairs(props) do
|
|
227
|
+
e[k] = v
|
|
228
|
+
end
|
|
229
|
+
end
|
|
230
|
+
|
|
231
|
+
-- Apply type defaults
|
|
232
|
+
if entity_types[type_name] then
|
|
233
|
+
local def = entity_types[type_name]
|
|
234
|
+
for k, v in pairs(def) do
|
|
235
|
+
if type(v) ~= "function" then
|
|
236
|
+
e[k] = v
|
|
237
|
+
end
|
|
238
|
+
end
|
|
239
|
+
if def.init then
|
|
240
|
+
def.init(e)
|
|
241
|
+
end
|
|
242
|
+
end
|
|
243
|
+
|
|
244
|
+
table.insert(game.entities, e)
|
|
245
|
+
return e
|
|
246
|
+
end
|
|
247
|
+
|
|
248
|
+
function entity_mt:update()
|
|
249
|
+
-- Movement
|
|
250
|
+
self.x = self.x + self.dx
|
|
251
|
+
self.y = self.y + self.dy
|
|
252
|
+
|
|
253
|
+
-- Friction
|
|
254
|
+
self.dx = self.dx * 0.9
|
|
255
|
+
self.dy = self.dy * 0.9
|
|
256
|
+
|
|
257
|
+
-- Animation
|
|
258
|
+
if self.anim.speed > 0 then
|
|
259
|
+
self.anim.t = self.anim.t + self.anim.speed
|
|
260
|
+
if self.anim.t >= 1 then
|
|
261
|
+
self.anim.t = 0
|
|
262
|
+
self.anim.i = self.anim.i + 1
|
|
263
|
+
if self.anim.i > #self.anim.frames then
|
|
264
|
+
self.anim.i = 1
|
|
265
|
+
end
|
|
266
|
+
self.spr = self.anim.frames[self.anim.i]
|
|
267
|
+
end
|
|
268
|
+
end
|
|
269
|
+
end
|
|
270
|
+
|
|
271
|
+
function entity_mt:draw()
|
|
272
|
+
spr(self.spr, self.x - game.cam.x, self.y - game.cam.y, 0, self.scale, self.flip)
|
|
273
|
+
end
|
|
274
|
+
|
|
275
|
+
function entity_mt:has_tag(tag)
|
|
276
|
+
for _, t in ipairs(self.tags) do
|
|
277
|
+
if t == tag then return true end
|
|
278
|
+
end
|
|
279
|
+
return false
|
|
280
|
+
end
|
|
281
|
+
|
|
282
|
+
function entity_mt:kill()
|
|
283
|
+
self.dead = true
|
|
284
|
+
end
|
|
285
|
+
|
|
286
|
+
function update_entities()
|
|
287
|
+
for _, e in ipairs(game.entities) do
|
|
288
|
+
if not e.dead then
|
|
289
|
+
-- Call type-specific update
|
|
290
|
+
if entity_types[e.type] and entity_types[e.type].update then
|
|
291
|
+
entity_types[e.type].update(e)
|
|
292
|
+
else
|
|
293
|
+
e:update()
|
|
294
|
+
end
|
|
295
|
+
end
|
|
296
|
+
end
|
|
297
|
+
end
|
|
298
|
+
|
|
299
|
+
function draw_entities()
|
|
300
|
+
-- Sort by Y for proper layering
|
|
301
|
+
table.sort(game.entities, function(a, b) return a.y < b.y end)
|
|
302
|
+
|
|
303
|
+
for _, e in ipairs(game.entities) do
|
|
304
|
+
if not e.dead then
|
|
305
|
+
-- Call type-specific draw
|
|
306
|
+
if entity_types[e.type] and entity_types[e.type].draw then
|
|
307
|
+
entity_types[e.type].draw(e)
|
|
308
|
+
else
|
|
309
|
+
e:draw()
|
|
310
|
+
end
|
|
311
|
+
end
|
|
312
|
+
end
|
|
313
|
+
end
|
|
314
|
+
|
|
315
|
+
function cleanup_dead()
|
|
316
|
+
for i = #game.entities, 1, -1 do
|
|
317
|
+
if game.entities[i].dead then
|
|
318
|
+
table.remove(game.entities, i)
|
|
319
|
+
end
|
|
320
|
+
end
|
|
321
|
+
end
|
|
322
|
+
|
|
323
|
+
function check_collisions()
|
|
324
|
+
for i = 1, #game.entities do
|
|
325
|
+
local a = game.entities[i]
|
|
326
|
+
if not a.dead and a.solid then
|
|
327
|
+
for j = i + 1, #game.entities do
|
|
328
|
+
local b = game.entities[j]
|
|
329
|
+
if not b.dead and b.solid then
|
|
330
|
+
if collides(a, b) then
|
|
331
|
+
if entity_types[a.type] and entity_types[a.type].on_collision then
|
|
332
|
+
entity_types[a.type].on_collision(a, b)
|
|
333
|
+
end
|
|
334
|
+
if entity_types[b.type] and entity_types[b.type].on_collision then
|
|
335
|
+
entity_types[b.type].on_collision(b, a)
|
|
336
|
+
end
|
|
337
|
+
end
|
|
338
|
+
end
|
|
339
|
+
end
|
|
340
|
+
end
|
|
341
|
+
end
|
|
342
|
+
end
|
|
343
|
+
|
|
344
|
+
function collides(a, b)
|
|
345
|
+
return a.x < b.x + b.w and
|
|
346
|
+
a.x + a.w > b.x and
|
|
347
|
+
a.y < b.y + b.h and
|
|
348
|
+
a.y + a.h > b.y
|
|
349
|
+
end
|
|
368
350
|
`;
|
|
351
|
+
}
|
|
352
|
+
generateLuaEntityDefinitions(project) {
|
|
353
|
+
const lines = [];
|
|
354
|
+
lines.push("");
|
|
355
|
+
lines.push("-- Entity Type Definitions");
|
|
356
|
+
lines.push("entity_types = {}");
|
|
357
|
+
lines.push("");
|
|
358
|
+
const entityTypes = /* @__PURE__ */ new Map();
|
|
359
|
+
for (const prefab of project.prefabs) {
|
|
360
|
+
entityTypes.set(prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, "_"), prefab.entity);
|
|
369
361
|
}
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
lines.push('');
|
|
376
|
-
// Gather all entity types
|
|
377
|
-
const entityTypes = new Map();
|
|
378
|
-
for (const prefab of project.prefabs) {
|
|
379
|
-
entityTypes.set(prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_'), prefab.entity);
|
|
380
|
-
}
|
|
381
|
-
for (const scene of project.scenes) {
|
|
382
|
-
for (const entity of scene.entities) {
|
|
383
|
-
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
384
|
-
if (!entityTypes.has(typeName)) {
|
|
385
|
-
entityTypes.set(typeName, entity);
|
|
386
|
-
}
|
|
387
|
-
}
|
|
362
|
+
for (const scene of project.scenes) {
|
|
363
|
+
for (const entity of scene.entities) {
|
|
364
|
+
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
365
|
+
if (!entityTypes.has(typeName)) {
|
|
366
|
+
entityTypes.set(typeName, entity);
|
|
388
367
|
}
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
for (const [typeName, entity] of entityTypes) {
|
|
371
|
+
lines.push(this.entityTypeToLuaDef(typeName, entity));
|
|
393
372
|
}
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
373
|
+
return lines.join("\n");
|
|
374
|
+
}
|
|
375
|
+
entityTypeToLuaDef(typeName, entity) {
|
|
376
|
+
const tags = entity.tags ?? [];
|
|
377
|
+
const hasPhysics = entity.components.some((c) => c.type === "rigidbody");
|
|
378
|
+
const sprIndex = this.getEntitySpriteIndex(entity);
|
|
379
|
+
const speed = this.getComponentProperty(entity, "movement", "speed", 50) / 50;
|
|
380
|
+
return `entity_types["${typeName}"] = {
|
|
381
|
+
spr = ${sprIndex},
|
|
382
|
+
w = 8,
|
|
383
|
+
h = 8,
|
|
384
|
+
solid = ${hasPhysics},
|
|
385
|
+
tags = {${tags.map((t) => `"${t}"`).join(", ")}},
|
|
386
|
+
speed = ${speed},
|
|
387
|
+
hp = ${this.getComponentProperty(entity, "health", "max", 3)},
|
|
388
|
+
|
|
389
|
+
init = function(self)
|
|
390
|
+
-- Custom initialization
|
|
391
|
+
end,
|
|
392
|
+
|
|
393
|
+
update = function(self)
|
|
394
|
+
-- Custom update logic
|
|
395
|
+
self:update()
|
|
396
|
+
end,
|
|
397
|
+
|
|
398
|
+
draw = function(self)
|
|
399
|
+
self:draw()
|
|
400
|
+
end,
|
|
401
|
+
|
|
402
|
+
on_collision = function(self, other)
|
|
403
|
+
-- Collision handling
|
|
404
|
+
end,
|
|
405
|
+
}
|
|
406
|
+
|
|
426
407
|
`;
|
|
408
|
+
}
|
|
409
|
+
getEntitySpriteIndex(entity) {
|
|
410
|
+
const name = (entity.name ?? "entity").toLowerCase();
|
|
411
|
+
if (name.includes("player")) {
|
|
412
|
+
return 1;
|
|
427
413
|
}
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
if (name.includes('player')) {
|
|
431
|
-
return 1;
|
|
432
|
-
}
|
|
433
|
-
if (name.includes('enemy')) {
|
|
434
|
-
return 17;
|
|
435
|
-
}
|
|
436
|
-
if (name.includes('item')) {
|
|
437
|
-
return 33;
|
|
438
|
-
}
|
|
439
|
-
if (name.includes('bullet')) {
|
|
440
|
-
return 49;
|
|
441
|
-
}
|
|
442
|
-
return 0;
|
|
414
|
+
if (name.includes("enemy")) {
|
|
415
|
+
return 17;
|
|
443
416
|
}
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
if (comp && comp.properties && property in comp.properties) {
|
|
447
|
-
return comp.properties[property];
|
|
448
|
-
}
|
|
449
|
-
return defaultValue;
|
|
417
|
+
if (name.includes("item")) {
|
|
418
|
+
return 33;
|
|
450
419
|
}
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
`);
|
|
486
|
-
return lines.join('\n');
|
|
420
|
+
if (name.includes("bullet")) {
|
|
421
|
+
return 49;
|
|
422
|
+
}
|
|
423
|
+
return 0;
|
|
424
|
+
}
|
|
425
|
+
getComponentProperty(entity, componentType, property, defaultValue) {
|
|
426
|
+
const comp = entity.components.find((c) => c.type === componentType);
|
|
427
|
+
if (comp && comp.properties && property in comp.properties) {
|
|
428
|
+
return comp.properties[property];
|
|
429
|
+
}
|
|
430
|
+
return defaultValue;
|
|
431
|
+
}
|
|
432
|
+
generateLuaSceneManagement(project) {
|
|
433
|
+
const lines = [];
|
|
434
|
+
lines.push("");
|
|
435
|
+
lines.push("-- Scenes");
|
|
436
|
+
lines.push("local scenes = {}");
|
|
437
|
+
lines.push("");
|
|
438
|
+
for (let i = 0; i < project.scenes.length; i++) {
|
|
439
|
+
const scene = project.scenes[i];
|
|
440
|
+
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
441
|
+
lines.push(`scenes[${i + 1}] = {`);
|
|
442
|
+
lines.push(` name = "${sceneName}",`);
|
|
443
|
+
lines.push(` entities = {`);
|
|
444
|
+
for (const entity of scene.entities) {
|
|
445
|
+
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
446
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
447
|
+
const x = Math.floor(pos.x / project.settings.resolution.width * TIC80_WIDTH);
|
|
448
|
+
const y = Math.floor(pos.y / project.settings.resolution.height * TIC80_HEIGHT);
|
|
449
|
+
lines.push(` {type = "${typeName}", x = ${x}, y = ${y}},`);
|
|
450
|
+
}
|
|
451
|
+
lines.push(` }`);
|
|
452
|
+
lines.push(`}`);
|
|
453
|
+
lines.push("");
|
|
487
454
|
}
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
end
|
|
517
|
-
|
|
518
|
-
function
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
455
|
+
lines.push(`function load_scene(index)
|
|
456
|
+
game.entities = {}
|
|
457
|
+
local scene = scenes[index]
|
|
458
|
+
if scene then
|
|
459
|
+
for _, e in ipairs(scene.entities) do
|
|
460
|
+
make_entity(e.type, e.x, e.y)
|
|
461
|
+
end
|
|
462
|
+
trace("Loaded scene: " .. scene.name)
|
|
463
|
+
end
|
|
464
|
+
end
|
|
465
|
+
`);
|
|
466
|
+
return lines.join("\n");
|
|
467
|
+
}
|
|
468
|
+
generateLuaUtilities(includeDebug) {
|
|
469
|
+
let code = `
|
|
470
|
+
-- Utilities
|
|
471
|
+
function lerp(a, b, t)
|
|
472
|
+
return a + (b - a) * math.max(0, math.min(1, t))
|
|
473
|
+
end
|
|
474
|
+
|
|
475
|
+
function dist(x1, y1, x2, y2)
|
|
476
|
+
local dx = x2 - x1
|
|
477
|
+
local dy = y2 - y1
|
|
478
|
+
return math.sqrt(dx * dx + dy * dy)
|
|
479
|
+
end
|
|
480
|
+
|
|
481
|
+
function clamp(v, min, max)
|
|
482
|
+
return math.max(min, math.min(max, v))
|
|
483
|
+
end
|
|
484
|
+
|
|
485
|
+
function sign(v)
|
|
486
|
+
return v > 0 and 1 or v < 0 and -1 or 0
|
|
487
|
+
end
|
|
488
|
+
|
|
489
|
+
function draw_map()
|
|
490
|
+
map(0, 0, 30, 17, 0, 0, 0)
|
|
491
|
+
end
|
|
492
|
+
|
|
493
|
+
function draw_ui()
|
|
494
|
+
-- HUD
|
|
495
|
+
print("Nice2Dev", 2, 2, 12)
|
|
496
|
+
end
|
|
497
|
+
|
|
498
|
+
function spawn_particle(x, y, color)
|
|
499
|
+
make_entity("particle", x, y, {
|
|
500
|
+
spr = -1,
|
|
501
|
+
dx = math.random() * 2 - 1,
|
|
502
|
+
dy = math.random() * 2 - 1,
|
|
503
|
+
c = color,
|
|
504
|
+
life = 15 + math.random(10),
|
|
505
|
+
draw = function(self)
|
|
506
|
+
pix(self.x, self.y, self.c)
|
|
507
|
+
end,
|
|
508
|
+
update = function(self)
|
|
509
|
+
self.x = self.x + self.dx
|
|
510
|
+
self.y = self.y + self.dy
|
|
511
|
+
self.dy = self.dy + 0.1
|
|
512
|
+
self.life = self.life - 1
|
|
513
|
+
if self.life <= 0 then
|
|
514
|
+
self.dead = true
|
|
515
|
+
end
|
|
516
|
+
end,
|
|
517
|
+
})
|
|
518
|
+
end
|
|
519
|
+
|
|
520
|
+
-- Particle pseudo-type
|
|
521
|
+
entity_types["particle"] = {
|
|
522
|
+
spr = -1,
|
|
523
|
+
solid = false,
|
|
524
|
+
}
|
|
545
525
|
`;
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
function draw_debug()
|
|
549
|
-
local mem = pmem(0) or 0
|
|
550
|
-
local fps = 60
|
|
551
|
-
|
|
552
|
-
rect(0, 0, 80, 16, 0)
|
|
553
|
-
print("fps:" .. fps, 2, 2, 12)
|
|
554
|
-
print("ent:" .. #game.entities, 2, 9, 12)
|
|
555
|
-
|
|
556
|
-
-- Draw hitboxes
|
|
557
|
-
for _, e in ipairs(game.entities) do
|
|
558
|
-
if e.solid then
|
|
559
|
-
rectb(e.x - game.cam.x, e.y - game.cam.y, e.w, e.h, 2)
|
|
560
|
-
end
|
|
561
|
-
end
|
|
562
|
-
end
|
|
526
|
+
if (includeDebug) {
|
|
527
|
+
code += `
|
|
528
|
+
function draw_debug()
|
|
529
|
+
local mem = pmem(0) or 0
|
|
530
|
+
local fps = 60
|
|
531
|
+
|
|
532
|
+
rect(0, 0, 80, 16, 0)
|
|
533
|
+
print("fps:" .. fps, 2, 2, 12)
|
|
534
|
+
print("ent:" .. #game.entities, 2, 9, 12)
|
|
535
|
+
|
|
536
|
+
-- Draw hitboxes
|
|
537
|
+
for _, e in ipairs(game.entities) do
|
|
538
|
+
if e.solid then
|
|
539
|
+
rectb(e.x - game.cam.x, e.y - game.cam.y, e.w, e.h, 2)
|
|
540
|
+
end
|
|
541
|
+
end
|
|
542
|
+
end
|
|
563
543
|
`;
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
end
|
|
544
|
+
} else {
|
|
545
|
+
code += `
|
|
546
|
+
function draw_debug()
|
|
547
|
+
-- Debug disabled
|
|
548
|
+
end
|
|
570
549
|
`;
|
|
550
|
+
}
|
|
551
|
+
return code;
|
|
552
|
+
}
|
|
553
|
+
/* ── JavaScript Code Generation ─────────────────────────────── */
|
|
554
|
+
generateJavaScriptCode(project, options) {
|
|
555
|
+
const lines = [];
|
|
556
|
+
lines.push(`// ${project.name} - TIC-80 JavaScript`);
|
|
557
|
+
lines.push("// Generated from Nice2Dev");
|
|
558
|
+
lines.push("");
|
|
559
|
+
lines.push("// Game State");
|
|
560
|
+
lines.push("var game = {");
|
|
561
|
+
lines.push(" t: 0,");
|
|
562
|
+
lines.push(' state: "play",');
|
|
563
|
+
lines.push(" cam: {x: 0, y: 0},");
|
|
564
|
+
lines.push(" entities: [],");
|
|
565
|
+
lines.push(` debug: ${options.platformOptions?.includeDebug ?? false}`);
|
|
566
|
+
lines.push("};");
|
|
567
|
+
lines.push("");
|
|
568
|
+
lines.push(`
|
|
569
|
+
// Boot
|
|
570
|
+
function BOOT() {
|
|
571
|
+
trace("${project.name} v${project.version}");
|
|
572
|
+
loadScene(1);
|
|
573
|
+
}
|
|
574
|
+
|
|
575
|
+
// Main loop
|
|
576
|
+
function TIC() {
|
|
577
|
+
game.t++;
|
|
578
|
+
|
|
579
|
+
if (game.state === "play") {
|
|
580
|
+
updateEntities();
|
|
581
|
+
checkCollisions();
|
|
582
|
+
cleanupDead();
|
|
583
|
+
|
|
584
|
+
cls(0);
|
|
585
|
+
drawMap();
|
|
586
|
+
drawEntities();
|
|
587
|
+
drawUI();
|
|
588
|
+
|
|
589
|
+
if (game.debug) {
|
|
590
|
+
drawDebug();
|
|
591
|
+
}
|
|
592
|
+
}
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
// Entity functions
|
|
596
|
+
function makeEntity(typeName, x, y, props) {
|
|
597
|
+
var e = {
|
|
598
|
+
type: typeName,
|
|
599
|
+
x: x || 0,
|
|
600
|
+
y: y || 0,
|
|
601
|
+
dx: 0,
|
|
602
|
+
dy: 0,
|
|
603
|
+
w: 8,
|
|
604
|
+
h: 8,
|
|
605
|
+
spr: 0,
|
|
606
|
+
flip: 0,
|
|
607
|
+
dead: false,
|
|
608
|
+
solid: false,
|
|
609
|
+
tags: []
|
|
610
|
+
};
|
|
611
|
+
|
|
612
|
+
// Apply type defaults
|
|
613
|
+
var def = entityTypes[typeName];
|
|
614
|
+
if (def) {
|
|
615
|
+
for (var k in def) {
|
|
616
|
+
if (typeof def[k] !== 'function') {
|
|
617
|
+
e[k] = def[k];
|
|
618
|
+
}
|
|
619
|
+
}
|
|
620
|
+
if (def.init) def.init(e);
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
// Apply custom props
|
|
624
|
+
if (props) {
|
|
625
|
+
for (var k in props) {
|
|
626
|
+
e[k] = props[k];
|
|
627
|
+
}
|
|
628
|
+
}
|
|
629
|
+
|
|
630
|
+
game.entities.push(e);
|
|
631
|
+
return e;
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
function updateEntities() {
|
|
635
|
+
game.entities.forEach(function(e) {
|
|
636
|
+
if (!e.dead) {
|
|
637
|
+
var def = entityTypes[e.type];
|
|
638
|
+
if (def && def.update) {
|
|
639
|
+
def.update(e);
|
|
640
|
+
} else {
|
|
641
|
+
// Default update
|
|
642
|
+
e.x += e.dx;
|
|
643
|
+
e.y += e.dy;
|
|
644
|
+
e.dx *= 0.9;
|
|
645
|
+
e.dy *= 0.9;
|
|
646
|
+
}
|
|
647
|
+
}
|
|
648
|
+
});
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
function drawEntities() {
|
|
652
|
+
// Sort by Y
|
|
653
|
+
game.entities.sort(function(a, b) { return a.y - b.y; });
|
|
654
|
+
|
|
655
|
+
game.entities.forEach(function(e) {
|
|
656
|
+
if (!e.dead) {
|
|
657
|
+
var def = entityTypes[e.type];
|
|
658
|
+
if (def && def.draw) {
|
|
659
|
+
def.draw(e);
|
|
660
|
+
} else {
|
|
661
|
+
spr(e.spr, e.x - game.cam.x, e.y - game.cam.y, 0, 1, e.flip);
|
|
662
|
+
}
|
|
663
|
+
}
|
|
664
|
+
});
|
|
665
|
+
}
|
|
666
|
+
|
|
667
|
+
function cleanupDead() {
|
|
668
|
+
game.entities = game.entities.filter(function(e) { return !e.dead; });
|
|
669
|
+
}
|
|
670
|
+
|
|
671
|
+
function checkCollisions() {
|
|
672
|
+
for (var i = 0; i < game.entities.length; i++) {
|
|
673
|
+
var a = game.entities[i];
|
|
674
|
+
if (!a.dead && a.solid) {
|
|
675
|
+
for (var j = i + 1; j < game.entities.length; j++) {
|
|
676
|
+
var b = game.entities[j];
|
|
677
|
+
if (!b.dead && b.solid && collides(a, b)) {
|
|
678
|
+
var defA = entityTypes[a.type];
|
|
679
|
+
var defB = entityTypes[b.type];
|
|
680
|
+
if (defA && defA.onCollision) defA.onCollision(a, b);
|
|
681
|
+
if (defB && defB.onCollision) defB.onCollision(b, a);
|
|
571
682
|
}
|
|
572
|
-
|
|
683
|
+
}
|
|
573
684
|
}
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
}
|
|
597
|
-
|
|
598
|
-
// Main loop
|
|
599
|
-
function TIC() {
|
|
600
|
-
game.t++;
|
|
601
|
-
|
|
602
|
-
if (game.state === "play") {
|
|
603
|
-
updateEntities();
|
|
604
|
-
checkCollisions();
|
|
605
|
-
cleanupDead();
|
|
606
|
-
|
|
607
|
-
cls(0);
|
|
608
|
-
drawMap();
|
|
609
|
-
drawEntities();
|
|
610
|
-
drawUI();
|
|
611
|
-
|
|
612
|
-
if (game.debug) {
|
|
613
|
-
drawDebug();
|
|
614
|
-
}
|
|
615
|
-
}
|
|
616
|
-
}
|
|
617
|
-
|
|
618
|
-
// Entity functions
|
|
619
|
-
function makeEntity(typeName, x, y, props) {
|
|
620
|
-
var e = {
|
|
621
|
-
type: typeName,
|
|
622
|
-
x: x || 0,
|
|
623
|
-
y: y || 0,
|
|
624
|
-
dx: 0,
|
|
625
|
-
dy: 0,
|
|
626
|
-
w: 8,
|
|
627
|
-
h: 8,
|
|
628
|
-
spr: 0,
|
|
629
|
-
flip: 0,
|
|
630
|
-
dead: false,
|
|
631
|
-
solid: false,
|
|
632
|
-
tags: []
|
|
633
|
-
};
|
|
634
|
-
|
|
635
|
-
// Apply type defaults
|
|
636
|
-
var def = entityTypes[typeName];
|
|
637
|
-
if (def) {
|
|
638
|
-
for (var k in def) {
|
|
639
|
-
if (typeof def[k] !== 'function') {
|
|
640
|
-
e[k] = def[k];
|
|
641
|
-
}
|
|
642
|
-
}
|
|
643
|
-
if (def.init) def.init(e);
|
|
644
|
-
}
|
|
645
|
-
|
|
646
|
-
// Apply custom props
|
|
647
|
-
if (props) {
|
|
648
|
-
for (var k in props) {
|
|
649
|
-
e[k] = props[k];
|
|
650
|
-
}
|
|
651
|
-
}
|
|
652
|
-
|
|
653
|
-
game.entities.push(e);
|
|
654
|
-
return e;
|
|
655
|
-
}
|
|
656
|
-
|
|
657
|
-
function updateEntities() {
|
|
658
|
-
game.entities.forEach(function(e) {
|
|
659
|
-
if (!e.dead) {
|
|
660
|
-
var def = entityTypes[e.type];
|
|
661
|
-
if (def && def.update) {
|
|
662
|
-
def.update(e);
|
|
663
|
-
} else {
|
|
664
|
-
// Default update
|
|
665
|
-
e.x += e.dx;
|
|
666
|
-
e.y += e.dy;
|
|
667
|
-
e.dx *= 0.9;
|
|
668
|
-
e.dy *= 0.9;
|
|
669
|
-
}
|
|
670
|
-
}
|
|
671
|
-
});
|
|
672
|
-
}
|
|
673
|
-
|
|
674
|
-
function drawEntities() {
|
|
675
|
-
// Sort by Y
|
|
676
|
-
game.entities.sort(function(a, b) { return a.y - b.y; });
|
|
677
|
-
|
|
678
|
-
game.entities.forEach(function(e) {
|
|
679
|
-
if (!e.dead) {
|
|
680
|
-
var def = entityTypes[e.type];
|
|
681
|
-
if (def && def.draw) {
|
|
682
|
-
def.draw(e);
|
|
683
|
-
} else {
|
|
684
|
-
spr(e.spr, e.x - game.cam.x, e.y - game.cam.y, 0, 1, e.flip);
|
|
685
|
-
}
|
|
686
|
-
}
|
|
687
|
-
});
|
|
688
|
-
}
|
|
689
|
-
|
|
690
|
-
function cleanupDead() {
|
|
691
|
-
game.entities = game.entities.filter(function(e) { return !e.dead; });
|
|
692
|
-
}
|
|
693
|
-
|
|
694
|
-
function checkCollisions() {
|
|
695
|
-
for (var i = 0; i < game.entities.length; i++) {
|
|
696
|
-
var a = game.entities[i];
|
|
697
|
-
if (!a.dead && a.solid) {
|
|
698
|
-
for (var j = i + 1; j < game.entities.length; j++) {
|
|
699
|
-
var b = game.entities[j];
|
|
700
|
-
if (!b.dead && b.solid && collides(a, b)) {
|
|
701
|
-
var defA = entityTypes[a.type];
|
|
702
|
-
var defB = entityTypes[b.type];
|
|
703
|
-
if (defA && defA.onCollision) defA.onCollision(a, b);
|
|
704
|
-
if (defB && defB.onCollision) defB.onCollision(b, a);
|
|
705
|
-
}
|
|
706
|
-
}
|
|
707
|
-
}
|
|
708
|
-
}
|
|
709
|
-
}
|
|
710
|
-
|
|
711
|
-
function collides(a, b) {
|
|
712
|
-
return a.x < b.x + b.w &&
|
|
713
|
-
a.x + a.w > b.x &&
|
|
714
|
-
a.y < b.y + b.h &&
|
|
715
|
-
a.y + a.h > b.y;
|
|
716
|
-
}
|
|
717
|
-
|
|
718
|
-
function drawMap() {
|
|
719
|
-
map(0, 0, 30, 17, 0, 0, 0);
|
|
720
|
-
}
|
|
721
|
-
|
|
722
|
-
function drawUI() {
|
|
723
|
-
print("Nice2Dev", 2, 2, 12);
|
|
724
|
-
}
|
|
725
|
-
|
|
726
|
-
function drawDebug() {
|
|
727
|
-
rect(0, 0, 80, 16, 0);
|
|
728
|
-
print("ent:" + game.entities.length, 2, 2, 12);
|
|
729
|
-
}
|
|
685
|
+
}
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
function collides(a, b) {
|
|
689
|
+
return a.x < b.x + b.w &&
|
|
690
|
+
a.x + a.w > b.x &&
|
|
691
|
+
a.y < b.y + b.h &&
|
|
692
|
+
a.y + a.h > b.y;
|
|
693
|
+
}
|
|
694
|
+
|
|
695
|
+
function drawMap() {
|
|
696
|
+
map(0, 0, 30, 17, 0, 0, 0);
|
|
697
|
+
}
|
|
698
|
+
|
|
699
|
+
function drawUI() {
|
|
700
|
+
print("Nice2Dev", 2, 2, 12);
|
|
701
|
+
}
|
|
702
|
+
|
|
703
|
+
function drawDebug() {
|
|
704
|
+
rect(0, 0, 80, 16, 0);
|
|
705
|
+
print("ent:" + game.entities.length, 2, 2, 12);
|
|
706
|
+
}
|
|
730
707
|
`);
|
|
731
|
-
|
|
732
|
-
|
|
733
|
-
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
|
|
742
|
-
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
|
|
747
|
-
|
|
748
|
-
|
|
749
|
-
|
|
750
|
-
|
|
751
|
-
|
|
752
|
-
|
|
753
|
-
|
|
754
|
-
|
|
755
|
-
|
|
756
|
-
|
|
757
|
-
|
|
758
|
-
|
|
759
|
-
|
|
760
|
-
|
|
761
|
-
|
|
762
|
-
|
|
763
|
-
|
|
764
|
-
}
|
|
765
|
-
}
|
|
708
|
+
lines.push("// Entity Types");
|
|
709
|
+
lines.push("var entityTypes = {};");
|
|
710
|
+
lines.push("");
|
|
711
|
+
lines.push("// Scenes");
|
|
712
|
+
lines.push("var scenes = [");
|
|
713
|
+
for (const scene of project.scenes) {
|
|
714
|
+
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
715
|
+
lines.push(` {`);
|
|
716
|
+
lines.push(` name: "${sceneName}",`);
|
|
717
|
+
lines.push(` entities: [`);
|
|
718
|
+
for (const entity of scene.entities) {
|
|
719
|
+
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
720
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
721
|
+
const x = Math.floor(pos.x / project.settings.resolution.width * TIC80_WIDTH);
|
|
722
|
+
const y = Math.floor(pos.y / project.settings.resolution.height * TIC80_HEIGHT);
|
|
723
|
+
lines.push(` {type: "${typeName}", x: ${x}, y: ${y}},`);
|
|
724
|
+
}
|
|
725
|
+
lines.push(` ]`);
|
|
726
|
+
lines.push(` },`);
|
|
727
|
+
}
|
|
728
|
+
lines.push("];");
|
|
729
|
+
lines.push("");
|
|
730
|
+
lines.push(`
|
|
731
|
+
function loadScene(index) {
|
|
732
|
+
game.entities = [];
|
|
733
|
+
var scene = scenes[index - 1];
|
|
734
|
+
if (scene) {
|
|
735
|
+
scene.entities.forEach(function(e) {
|
|
736
|
+
makeEntity(e.type, e.x, e.y);
|
|
737
|
+
});
|
|
738
|
+
trace("Loaded scene: " + scene.name);
|
|
739
|
+
}
|
|
740
|
+
}
|
|
766
741
|
`);
|
|
767
|
-
|
|
742
|
+
return lines.join("\n");
|
|
743
|
+
}
|
|
744
|
+
/* ── Moonscript Code Generation ─────────────────────────────── */
|
|
745
|
+
generateMoonscriptCode(project, options) {
|
|
746
|
+
const lines = [];
|
|
747
|
+
lines.push(`-- ${project.name} - TIC-80 Moonscript`);
|
|
748
|
+
lines.push("-- Generated from Nice2Dev");
|
|
749
|
+
lines.push("");
|
|
750
|
+
lines.push(`
|
|
751
|
+
-- Game State
|
|
752
|
+
export game = {
|
|
753
|
+
t: 0
|
|
754
|
+
state: "play"
|
|
755
|
+
cam: {x: 0, y: 0}
|
|
756
|
+
entities: {}
|
|
757
|
+
debug: ${options.platformOptions?.includeDebug ?? false}
|
|
758
|
+
}
|
|
759
|
+
|
|
760
|
+
-- Constants
|
|
761
|
+
SCREEN_W = ${TIC80_WIDTH}
|
|
762
|
+
SCREEN_H = ${TIC80_HEIGHT}
|
|
763
|
+
|
|
764
|
+
-- Boot
|
|
765
|
+
export BOOT = ->
|
|
766
|
+
trace "${project.name} v${project.version}"
|
|
767
|
+
load_scene 1
|
|
768
|
+
|
|
769
|
+
-- Main Loop
|
|
770
|
+
export TIC = ->
|
|
771
|
+
game.t += 1
|
|
772
|
+
|
|
773
|
+
if game.state == "play"
|
|
774
|
+
update_entities!
|
|
775
|
+
check_collisions!
|
|
776
|
+
cleanup_dead!
|
|
777
|
+
|
|
778
|
+
cls 0
|
|
779
|
+
draw_map!
|
|
780
|
+
draw_entities!
|
|
781
|
+
draw_ui!
|
|
782
|
+
|
|
783
|
+
draw_debug! if game.debug
|
|
784
|
+
|
|
785
|
+
-- Entity System
|
|
786
|
+
entity_types = {}
|
|
787
|
+
|
|
788
|
+
make_entity = (type_name, x, y, props) ->
|
|
789
|
+
e = {
|
|
790
|
+
type: type_name
|
|
791
|
+
x: x or 0
|
|
792
|
+
y: y or 0
|
|
793
|
+
dx: 0
|
|
794
|
+
dy: 0
|
|
795
|
+
w: 8
|
|
796
|
+
h: 8
|
|
797
|
+
spr: 0
|
|
798
|
+
flip: 0
|
|
799
|
+
dead: false
|
|
800
|
+
solid: false
|
|
801
|
+
tags: {}
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
-- Apply type defaults
|
|
805
|
+
if entity_types[type_name]
|
|
806
|
+
def = entity_types[type_name]
|
|
807
|
+
for k, v in pairs def
|
|
808
|
+
e[k] = v if type(v) != "function"
|
|
809
|
+
def.init(e) if def.init
|
|
810
|
+
|
|
811
|
+
-- Apply props
|
|
812
|
+
if props
|
|
813
|
+
for k, v in pairs props
|
|
814
|
+
e[k] = v
|
|
815
|
+
|
|
816
|
+
table.insert game.entities, e
|
|
817
|
+
e
|
|
818
|
+
|
|
819
|
+
update_entities = ->
|
|
820
|
+
for e in *game.entities
|
|
821
|
+
unless e.dead
|
|
822
|
+
def = entity_types[e.type]
|
|
823
|
+
if def and def.update
|
|
824
|
+
def.update e
|
|
825
|
+
else
|
|
826
|
+
e.x += e.dx
|
|
827
|
+
e.y += e.dy
|
|
828
|
+
e.dx *= 0.9
|
|
829
|
+
e.dy *= 0.9
|
|
830
|
+
|
|
831
|
+
draw_entities = ->
|
|
832
|
+
table.sort game.entities, (a, b) -> a.y < b.y
|
|
833
|
+
for e in *game.entities
|
|
834
|
+
unless e.dead
|
|
835
|
+
def = entity_types[e.type]
|
|
836
|
+
if def and def.draw
|
|
837
|
+
def.draw e
|
|
838
|
+
else
|
|
839
|
+
spr e.spr, e.x - game.cam.x, e.y - game.cam.y, 0, 1, e.flip
|
|
840
|
+
|
|
841
|
+
cleanup_dead = ->
|
|
842
|
+
for i = #game.entities, 1, -1
|
|
843
|
+
table.remove game.entities, i if game.entities[i].dead
|
|
844
|
+
|
|
845
|
+
check_collisions = ->
|
|
846
|
+
for i = 1, #game.entities
|
|
847
|
+
a = game.entities[i]
|
|
848
|
+
if not a.dead and a.solid
|
|
849
|
+
for j = i + 1, #game.entities
|
|
850
|
+
b = game.entities[j]
|
|
851
|
+
if not b.dead and b.solid and collides(a, b)
|
|
852
|
+
def_a = entity_types[a.type]
|
|
853
|
+
def_b = entity_types[b.type]
|
|
854
|
+
def_a.on_collision(a, b) if def_a and def_a.on_collision
|
|
855
|
+
def_b.on_collision(b, a) if def_b and def_b.on_collision
|
|
856
|
+
|
|
857
|
+
collides = (a, b) ->
|
|
858
|
+
a.x < b.x + b.w and
|
|
859
|
+
a.x + a.w > b.x and
|
|
860
|
+
a.y < b.y + b.h and
|
|
861
|
+
a.y + a.h > b.y
|
|
862
|
+
|
|
863
|
+
-- Scenes
|
|
864
|
+
scenes = {
|
|
865
|
+
${project.scenes.map((scene, _i) => {
|
|
866
|
+
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
867
|
+
return ` {
|
|
868
|
+
name: "${sceneName}"
|
|
869
|
+
entities: {
|
|
870
|
+
${scene.entities.map((entity) => {
|
|
871
|
+
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
872
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
873
|
+
const x = Math.floor(pos.x / project.settings.resolution.width * TIC80_WIDTH);
|
|
874
|
+
const y = Math.floor(pos.y / project.settings.resolution.height * TIC80_HEIGHT);
|
|
875
|
+
return ` {type: "${typeName}", x: ${x}, y: ${y}}`;
|
|
876
|
+
}).join("\n")}
|
|
768
877
|
}
|
|
769
|
-
/* ── Moonscript Code Generation ─────────────────────────────── */
|
|
770
|
-
generateMoonscriptCode(project, options) {
|
|
771
|
-
const lines = [];
|
|
772
|
-
lines.push(`-- ${project.name} - TIC-80 Moonscript`);
|
|
773
|
-
lines.push('-- Generated from Nice2Dev');
|
|
774
|
-
lines.push('');
|
|
775
|
-
lines.push(`
|
|
776
|
-
-- Game State
|
|
777
|
-
export game = {
|
|
778
|
-
t: 0
|
|
779
|
-
state: "play"
|
|
780
|
-
cam: {x: 0, y: 0}
|
|
781
|
-
entities: {}
|
|
782
|
-
debug: ${options.platformOptions?.includeDebug ?? false}
|
|
783
|
-
}
|
|
784
|
-
|
|
785
|
-
-- Constants
|
|
786
|
-
SCREEN_W = ${TIC80_WIDTH}
|
|
787
|
-
SCREEN_H = ${TIC80_HEIGHT}
|
|
788
|
-
|
|
789
|
-
-- Boot
|
|
790
|
-
export BOOT = ->
|
|
791
|
-
trace "${project.name} v${project.version}"
|
|
792
|
-
load_scene 1
|
|
793
|
-
|
|
794
|
-
-- Main Loop
|
|
795
|
-
export TIC = ->
|
|
796
|
-
game.t += 1
|
|
797
|
-
|
|
798
|
-
if game.state == "play"
|
|
799
|
-
update_entities!
|
|
800
|
-
check_collisions!
|
|
801
|
-
cleanup_dead!
|
|
802
|
-
|
|
803
|
-
cls 0
|
|
804
|
-
draw_map!
|
|
805
|
-
draw_entities!
|
|
806
|
-
draw_ui!
|
|
807
|
-
|
|
808
|
-
draw_debug! if game.debug
|
|
809
|
-
|
|
810
|
-
-- Entity System
|
|
811
|
-
entity_types = {}
|
|
812
|
-
|
|
813
|
-
make_entity = (type_name, x, y, props) ->
|
|
814
|
-
e = {
|
|
815
|
-
type: type_name
|
|
816
|
-
x: x or 0
|
|
817
|
-
y: y or 0
|
|
818
|
-
dx: 0
|
|
819
|
-
dy: 0
|
|
820
|
-
w: 8
|
|
821
|
-
h: 8
|
|
822
|
-
spr: 0
|
|
823
|
-
flip: 0
|
|
824
|
-
dead: false
|
|
825
|
-
solid: false
|
|
826
|
-
tags: {}
|
|
827
|
-
}
|
|
828
|
-
|
|
829
|
-
-- Apply type defaults
|
|
830
|
-
if entity_types[type_name]
|
|
831
|
-
def = entity_types[type_name]
|
|
832
|
-
for k, v in pairs def
|
|
833
|
-
e[k] = v if type(v) != "function"
|
|
834
|
-
def.init(e) if def.init
|
|
835
|
-
|
|
836
|
-
-- Apply props
|
|
837
|
-
if props
|
|
838
|
-
for k, v in pairs props
|
|
839
|
-
e[k] = v
|
|
840
|
-
|
|
841
|
-
table.insert game.entities, e
|
|
842
|
-
e
|
|
843
|
-
|
|
844
|
-
update_entities = ->
|
|
845
|
-
for e in *game.entities
|
|
846
|
-
unless e.dead
|
|
847
|
-
def = entity_types[e.type]
|
|
848
|
-
if def and def.update
|
|
849
|
-
def.update e
|
|
850
|
-
else
|
|
851
|
-
e.x += e.dx
|
|
852
|
-
e.y += e.dy
|
|
853
|
-
e.dx *= 0.9
|
|
854
|
-
e.dy *= 0.9
|
|
855
|
-
|
|
856
|
-
draw_entities = ->
|
|
857
|
-
table.sort game.entities, (a, b) -> a.y < b.y
|
|
858
|
-
for e in *game.entities
|
|
859
|
-
unless e.dead
|
|
860
|
-
def = entity_types[e.type]
|
|
861
|
-
if def and def.draw
|
|
862
|
-
def.draw e
|
|
863
|
-
else
|
|
864
|
-
spr e.spr, e.x - game.cam.x, e.y - game.cam.y, 0, 1, e.flip
|
|
865
|
-
|
|
866
|
-
cleanup_dead = ->
|
|
867
|
-
for i = #game.entities, 1, -1
|
|
868
|
-
table.remove game.entities, i if game.entities[i].dead
|
|
869
|
-
|
|
870
|
-
check_collisions = ->
|
|
871
|
-
for i = 1, #game.entities
|
|
872
|
-
a = game.entities[i]
|
|
873
|
-
if not a.dead and a.solid
|
|
874
|
-
for j = i + 1, #game.entities
|
|
875
|
-
b = game.entities[j]
|
|
876
|
-
if not b.dead and b.solid and collides(a, b)
|
|
877
|
-
def_a = entity_types[a.type]
|
|
878
|
-
def_b = entity_types[b.type]
|
|
879
|
-
def_a.on_collision(a, b) if def_a and def_a.on_collision
|
|
880
|
-
def_b.on_collision(b, a) if def_b and def_b.on_collision
|
|
881
|
-
|
|
882
|
-
collides = (a, b) ->
|
|
883
|
-
a.x < b.x + b.w and
|
|
884
|
-
a.x + a.w > b.x and
|
|
885
|
-
a.y < b.y + b.h and
|
|
886
|
-
a.y + a.h > b.y
|
|
887
|
-
|
|
888
|
-
-- Scenes
|
|
889
|
-
scenes = {
|
|
890
|
-
${project.scenes
|
|
891
|
-
.map((scene, _i) => {
|
|
892
|
-
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
893
|
-
return ` {
|
|
894
|
-
name: "${sceneName}"
|
|
895
|
-
entities: {
|
|
896
|
-
${scene.entities
|
|
897
|
-
.map((entity) => {
|
|
898
|
-
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
899
|
-
const pos = entity.position ?? { x: 0, y: 0 };
|
|
900
|
-
const x = Math.floor((pos.x / project.settings.resolution.width) * TIC80_WIDTH);
|
|
901
|
-
const y = Math.floor((pos.y / project.settings.resolution.height) * TIC80_HEIGHT);
|
|
902
|
-
return ` {type: "${typeName}", x: ${x}, y: ${y}}`;
|
|
903
|
-
})
|
|
904
|
-
.join('\n')}
|
|
905
|
-
}
|
|
906
878
|
}`;
|
|
907
|
-
|
|
908
|
-
|
|
909
|
-
|
|
910
|
-
|
|
911
|
-
|
|
912
|
-
|
|
913
|
-
scene
|
|
914
|
-
|
|
915
|
-
|
|
916
|
-
|
|
917
|
-
|
|
918
|
-
|
|
919
|
-
|
|
920
|
-
|
|
921
|
-
|
|
922
|
-
|
|
923
|
-
|
|
924
|
-
print "ent:" .. #game.entities, 2, 2, 12
|
|
879
|
+
}).join("\n")}
|
|
880
|
+
}
|
|
881
|
+
|
|
882
|
+
load_scene = (index) ->
|
|
883
|
+
game.entities = {}
|
|
884
|
+
scene = scenes[index]
|
|
885
|
+
if scene
|
|
886
|
+
for e in *scene.entities
|
|
887
|
+
make_entity e.type, e.x, e.y
|
|
888
|
+
trace "Loaded scene: " .. scene.name
|
|
889
|
+
|
|
890
|
+
-- Utilities
|
|
891
|
+
draw_map = -> map 0, 0, 30, 17, 0, 0, 0
|
|
892
|
+
draw_ui = -> print "Nice2Dev", 2, 2, 12
|
|
893
|
+
draw_debug = ->
|
|
894
|
+
rect 0, 0, 80, 16, 0
|
|
895
|
+
print "ent:" .. #game.entities, 2, 2, 12
|
|
925
896
|
`);
|
|
926
|
-
|
|
897
|
+
return lines.join("\n");
|
|
898
|
+
}
|
|
899
|
+
/* ── Wren Code Generation ───────────────────────────────────── */
|
|
900
|
+
generateWrenCode(project, _options) {
|
|
901
|
+
return `// ${project.name} - TIC-80 Wren
|
|
902
|
+
// Generated from Nice2Dev
|
|
903
|
+
|
|
904
|
+
class Game {
|
|
905
|
+
static t { __t }
|
|
906
|
+
static t=(v) { __t = v }
|
|
907
|
+
static state { __state }
|
|
908
|
+
static state=(v) { __state = v }
|
|
909
|
+
static entities { __entities }
|
|
910
|
+
static entities=(v) { __entities = v }
|
|
911
|
+
|
|
912
|
+
static init() {
|
|
913
|
+
__t = 0
|
|
914
|
+
__state = "play"
|
|
915
|
+
__entities = []
|
|
916
|
+
}
|
|
917
|
+
}
|
|
918
|
+
|
|
919
|
+
class TIC {
|
|
920
|
+
static BOOT() {
|
|
921
|
+
TIC.trace("${project.name} v${project.version}")
|
|
922
|
+
Game.init()
|
|
923
|
+
SceneManager.loadScene(1)
|
|
924
|
+
}
|
|
925
|
+
|
|
926
|
+
static TIC() {
|
|
927
|
+
Game.t = Game.t + 1
|
|
928
|
+
|
|
929
|
+
if (Game.state == "play") {
|
|
930
|
+
EntityManager.update()
|
|
931
|
+
EntityManager.draw()
|
|
932
|
+
UI.draw()
|
|
927
933
|
}
|
|
928
|
-
|
|
929
|
-
|
|
930
|
-
|
|
931
|
-
|
|
932
|
-
|
|
933
|
-
|
|
934
|
-
|
|
935
|
-
|
|
936
|
-
|
|
937
|
-
|
|
938
|
-
|
|
939
|
-
|
|
940
|
-
|
|
941
|
-
|
|
942
|
-
|
|
943
|
-
|
|
944
|
-
|
|
945
|
-
|
|
946
|
-
|
|
947
|
-
|
|
948
|
-
|
|
949
|
-
|
|
950
|
-
|
|
951
|
-
|
|
952
|
-
|
|
953
|
-
}
|
|
954
|
-
|
|
955
|
-
|
|
956
|
-
|
|
957
|
-
|
|
958
|
-
|
|
959
|
-
|
|
960
|
-
|
|
961
|
-
|
|
962
|
-
|
|
963
|
-
|
|
964
|
-
|
|
965
|
-
|
|
966
|
-
|
|
967
|
-
|
|
968
|
-
|
|
969
|
-
|
|
970
|
-
|
|
971
|
-
|
|
972
|
-
|
|
973
|
-
|
|
974
|
-
|
|
975
|
-
|
|
976
|
-
|
|
977
|
-
|
|
978
|
-
|
|
979
|
-
|
|
980
|
-
|
|
981
|
-
|
|
982
|
-
|
|
983
|
-
|
|
984
|
-
|
|
985
|
-
}
|
|
986
|
-
|
|
987
|
-
|
|
988
|
-
|
|
989
|
-
|
|
990
|
-
|
|
991
|
-
|
|
992
|
-
dead { _dead }
|
|
993
|
-
dead=(v) { _dead = v }
|
|
994
|
-
spr { _spr }
|
|
995
|
-
|
|
996
|
-
construct new(x, y, spr) {
|
|
997
|
-
_x = x
|
|
998
|
-
_y = y
|
|
999
|
-
_spr = spr
|
|
1000
|
-
_dead = false
|
|
1001
|
-
}
|
|
1002
|
-
|
|
1003
|
-
update() {
|
|
1004
|
-
// Override in subclass
|
|
1005
|
-
}
|
|
1006
|
-
|
|
1007
|
-
draw() {
|
|
1008
|
-
TIC.spr(_spr, _x, _y)
|
|
1009
|
-
}
|
|
1010
|
-
|
|
1011
|
-
kill() {
|
|
1012
|
-
_dead = true
|
|
1013
|
-
}
|
|
1014
|
-
}
|
|
1015
|
-
|
|
1016
|
-
class SceneManager {
|
|
1017
|
-
static scenes { [
|
|
1018
|
-
${project.scenes
|
|
1019
|
-
.map((scene) => {
|
|
1020
|
-
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
1021
|
-
return ` Scene.new("${sceneName}", [
|
|
1022
|
-
${scene.entities
|
|
1023
|
-
.map((entity) => {
|
|
1024
|
-
const pos = entity.position ?? { x: 0, y: 0 };
|
|
1025
|
-
const x = Math.floor((pos.x / project.settings.resolution.width) * TIC80_WIDTH);
|
|
1026
|
-
const y = Math.floor((pos.y / project.settings.resolution.height) * TIC80_HEIGHT);
|
|
1027
|
-
return ` [${x}, ${y}, 1]`;
|
|
1028
|
-
})
|
|
1029
|
-
.join(',\n')}
|
|
934
|
+
}
|
|
935
|
+
}
|
|
936
|
+
|
|
937
|
+
class EntityManager {
|
|
938
|
+
static update() {
|
|
939
|
+
for (entity in Game.entities) {
|
|
940
|
+
if (!entity.dead) {
|
|
941
|
+
entity.update()
|
|
942
|
+
}
|
|
943
|
+
}
|
|
944
|
+
// Cleanup dead
|
|
945
|
+
Game.entities = Game.entities.where { |e| !e.dead }.toList
|
|
946
|
+
}
|
|
947
|
+
|
|
948
|
+
static draw() {
|
|
949
|
+
Game.entities.sort { |a, b| a.y < b.y }
|
|
950
|
+
for (entity in Game.entities) {
|
|
951
|
+
if (!entity.dead) {
|
|
952
|
+
entity.draw()
|
|
953
|
+
}
|
|
954
|
+
}
|
|
955
|
+
}
|
|
956
|
+
}
|
|
957
|
+
|
|
958
|
+
class Entity {
|
|
959
|
+
x { _x }
|
|
960
|
+
x=(v) { _x = v }
|
|
961
|
+
y { _y }
|
|
962
|
+
y=(v) { _y = v }
|
|
963
|
+
dead { _dead }
|
|
964
|
+
dead=(v) { _dead = v }
|
|
965
|
+
spr { _spr }
|
|
966
|
+
|
|
967
|
+
construct new(x, y, spr) {
|
|
968
|
+
_x = x
|
|
969
|
+
_y = y
|
|
970
|
+
_spr = spr
|
|
971
|
+
_dead = false
|
|
972
|
+
}
|
|
973
|
+
|
|
974
|
+
update() {
|
|
975
|
+
// Override in subclass
|
|
976
|
+
}
|
|
977
|
+
|
|
978
|
+
draw() {
|
|
979
|
+
TIC.spr(_spr, _x, _y)
|
|
980
|
+
}
|
|
981
|
+
|
|
982
|
+
kill() {
|
|
983
|
+
_dead = true
|
|
984
|
+
}
|
|
985
|
+
}
|
|
986
|
+
|
|
987
|
+
class SceneManager {
|
|
988
|
+
static scenes { [
|
|
989
|
+
${project.scenes.map((scene) => {
|
|
990
|
+
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
991
|
+
return ` Scene.new("${sceneName}", [
|
|
992
|
+
${scene.entities.map((entity) => {
|
|
993
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
994
|
+
const x = Math.floor(pos.x / project.settings.resolution.width * TIC80_WIDTH);
|
|
995
|
+
const y = Math.floor(pos.y / project.settings.resolution.height * TIC80_HEIGHT);
|
|
996
|
+
return ` [${x}, ${y}, 1]`;
|
|
997
|
+
}).join(",\n")}
|
|
1030
998
|
])`;
|
|
1031
|
-
|
|
1032
|
-
|
|
1033
|
-
|
|
1034
|
-
|
|
1035
|
-
|
|
1036
|
-
|
|
1037
|
-
|
|
1038
|
-
|
|
1039
|
-
|
|
1040
|
-
|
|
1041
|
-
|
|
1042
|
-
TIC.trace("Loaded: %(scene.name)")
|
|
1043
|
-
}
|
|
1044
|
-
}
|
|
1045
|
-
}
|
|
1046
|
-
|
|
1047
|
-
class Scene {
|
|
1048
|
-
name { _name }
|
|
1049
|
-
entities { _entities }
|
|
1050
|
-
|
|
1051
|
-
construct new(name, entities) {
|
|
1052
|
-
_name = name
|
|
1053
|
-
_entities = entities
|
|
1054
|
-
}
|
|
1055
|
-
}
|
|
1056
|
-
|
|
1057
|
-
class UI {
|
|
1058
|
-
static draw() {
|
|
1059
|
-
TIC.print("Nice2Dev", 2, 2, 12)
|
|
1060
|
-
}
|
|
1061
|
-
}
|
|
1062
|
-
`;
|
|
999
|
+
}).join(",\n")}
|
|
1000
|
+
] }
|
|
1001
|
+
|
|
1002
|
+
static loadScene(index) {
|
|
1003
|
+
Game.entities = []
|
|
1004
|
+
var scene = scenes[index - 1]
|
|
1005
|
+
if (scene != null) {
|
|
1006
|
+
for (data in scene.entities) {
|
|
1007
|
+
Game.entities.add(Entity.new(data[0], data[1], data[2]))
|
|
1008
|
+
}
|
|
1009
|
+
TIC.trace("Loaded: %(scene.name)")
|
|
1063
1010
|
}
|
|
1064
|
-
|
|
1065
|
-
|
|
1066
|
-
|
|
1067
|
-
|
|
1068
|
-
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
|
|
1077
|
-
|
|
1078
|
-
|
|
1079
|
-
|
|
1080
|
-
|
|
1081
|
-
|
|
1082
|
-
|
|
1083
|
-
|
|
1084
|
-
|
|
1085
|
-
|
|
1086
|
-
|
|
1087
|
-
|
|
1088
|
-
|
|
1089
|
-
|
|
1090
|
-
|
|
1091
|
-
|
|
1092
|
-
|
|
1093
|
-
|
|
1094
|
-
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
|
|
1100
|
-
|
|
1101
|
-
|
|
1102
|
-
|
|
1103
|
-
|
|
1104
|
-
pixel = 4;
|
|
1105
|
-
}
|
|
1106
|
-
if (px >= 3 && px <= 4 && py >= 3 && py <= 4) {
|
|
1107
|
-
pixel = 3;
|
|
1108
|
-
} // orange center
|
|
1109
|
-
}
|
|
1110
|
-
line += pixel.toString(16);
|
|
1111
|
-
}
|
|
1011
|
+
}
|
|
1012
|
+
}
|
|
1013
|
+
|
|
1014
|
+
class Scene {
|
|
1015
|
+
name { _name }
|
|
1016
|
+
entities { _entities }
|
|
1017
|
+
|
|
1018
|
+
construct new(name, entities) {
|
|
1019
|
+
_name = name
|
|
1020
|
+
_entities = entities
|
|
1021
|
+
}
|
|
1022
|
+
}
|
|
1023
|
+
|
|
1024
|
+
class UI {
|
|
1025
|
+
static draw() {
|
|
1026
|
+
TIC.print("Nice2Dev", 2, 2, 12)
|
|
1027
|
+
}
|
|
1028
|
+
}
|
|
1029
|
+
`;
|
|
1030
|
+
}
|
|
1031
|
+
/* ── Data Sections ──────────────────────────────────────────── */
|
|
1032
|
+
generateSpritesSection(_project) {
|
|
1033
|
+
const lines = [];
|
|
1034
|
+
lines.push("-- <TILES>");
|
|
1035
|
+
for (let sprRow = 0; sprRow < 16; sprRow++) {
|
|
1036
|
+
for (let py = 0; py < 8; py++) {
|
|
1037
|
+
let line = "-- ";
|
|
1038
|
+
for (let sprCol = 0; sprCol < 16; sprCol++) {
|
|
1039
|
+
const sprIndex = sprRow * 16 + sprCol;
|
|
1040
|
+
for (let px = 0; px < 8; px++) {
|
|
1041
|
+
let pixel = 0;
|
|
1042
|
+
if (sprIndex === 1) {
|
|
1043
|
+
if (py >= 1 && py <= 6 && px >= 1 && px <= 6) {
|
|
1044
|
+
pixel = py === 2 && (px === 2 || px === 5) ? 9 : py === 4 && px >= 2 && px <= 5 ? 2 : 4;
|
|
1045
|
+
}
|
|
1046
|
+
} else if (sprIndex === 17) {
|
|
1047
|
+
if (py >= 1 && py <= 6 && px >= 1 && px <= 6) {
|
|
1048
|
+
pixel = 2;
|
|
1049
|
+
if (py === 2 && (px === 2 || px === 5)) {
|
|
1050
|
+
pixel = 12;
|
|
1112
1051
|
}
|
|
1113
|
-
|
|
1052
|
+
}
|
|
1053
|
+
} else if (sprIndex === 33) {
|
|
1054
|
+
if (px >= 2 && px <= 5 && py >= 1 && py <= 6) {
|
|
1055
|
+
pixel = 4;
|
|
1056
|
+
}
|
|
1057
|
+
if (py >= 2 && py <= 5 && (px === 1 || px === 6)) {
|
|
1058
|
+
pixel = 4;
|
|
1059
|
+
}
|
|
1060
|
+
if (px >= 3 && px <= 4 && py >= 3 && py <= 4) {
|
|
1061
|
+
pixel = 3;
|
|
1062
|
+
}
|
|
1114
1063
|
}
|
|
1064
|
+
line += pixel.toString(16);
|
|
1065
|
+
}
|
|
1115
1066
|
}
|
|
1116
|
-
lines.push(
|
|
1117
|
-
|
|
1067
|
+
lines.push(line);
|
|
1068
|
+
}
|
|
1118
1069
|
}
|
|
1119
|
-
|
|
1120
|
-
|
|
1121
|
-
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
|
|
1126
|
-
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
|
|
1130
|
-
|
|
1131
|
-
return lines.join('\n');
|
|
1070
|
+
lines.push("-- </TILES>");
|
|
1071
|
+
return lines.join("\n");
|
|
1072
|
+
}
|
|
1073
|
+
generateMapSection(_project) {
|
|
1074
|
+
const lines = [];
|
|
1075
|
+
lines.push("-- <MAP>");
|
|
1076
|
+
for (let y = 0; y < 136; y++) {
|
|
1077
|
+
let line = "-- ";
|
|
1078
|
+
for (let x = 0; x < 240; x++) {
|
|
1079
|
+
line += "0";
|
|
1080
|
+
}
|
|
1081
|
+
lines.push(line);
|
|
1132
1082
|
}
|
|
1133
|
-
|
|
1134
|
-
|
|
1135
|
-
|
|
1136
|
-
|
|
1137
|
-
|
|
1138
|
-
--
|
|
1083
|
+
lines.push("-- </MAP>");
|
|
1084
|
+
return lines.join("\n");
|
|
1085
|
+
}
|
|
1086
|
+
generateWavesSection(_project, _options) {
|
|
1087
|
+
return `-- <WAVES>
|
|
1088
|
+
-- 000:00000000ffffffff00000000ffffffff
|
|
1089
|
+
-- 001:0123456789abcdeffedcba9876543210
|
|
1090
|
+
-- 002:0123456789abcdef0123456789abcdef
|
|
1091
|
+
-- 003:fedcba9876543210fedcba9876543210
|
|
1139
1092
|
-- </WAVES>`;
|
|
1140
|
-
|
|
1141
|
-
|
|
1142
|
-
|
|
1143
|
-
-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
|
|
1093
|
+
}
|
|
1094
|
+
generateSfxSection(_project) {
|
|
1095
|
+
return `-- <SFX>
|
|
1096
|
+
-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
|
|
1144
1097
|
-- </SFX>`;
|
|
1145
|
-
|
|
1146
|
-
|
|
1147
|
-
|
|
1148
|
-
-- 000:400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
1149
|
-
-- </PATTERNS>
|
|
1150
|
-
|
|
1151
|
-
-- <TRACKS>
|
|
1152
|
-
-- 000:180000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
1098
|
+
}
|
|
1099
|
+
generateMusicSection(_project) {
|
|
1100
|
+
return `-- <PATTERNS>
|
|
1101
|
+
-- 000:400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
1102
|
+
-- </PATTERNS>
|
|
1103
|
+
|
|
1104
|
+
-- <TRACKS>
|
|
1105
|
+
-- 000:180000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
1153
1106
|
-- </TRACKS>`;
|
|
1154
|
-
|
|
1155
|
-
|
|
1156
|
-
|
|
1157
|
-
-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b764257179293 66f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
|
1107
|
+
}
|
|
1108
|
+
generatePaletteSection() {
|
|
1109
|
+
return `-- <PALETTE>
|
|
1110
|
+
-- 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b764257179293 66f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
|
1158
1111
|
-- </PALETTE>`;
|
|
1112
|
+
}
|
|
1113
|
+
/* ── Color Utility ──────────────────────────────────────────── */
|
|
1114
|
+
getClosestTic80Color(hex) {
|
|
1115
|
+
const cleanHex = hex.replace("#", "").toLowerCase();
|
|
1116
|
+
const r = parseInt(cleanHex.substring(0, 2), 16);
|
|
1117
|
+
const g = parseInt(cleanHex.substring(2, 4), 16);
|
|
1118
|
+
const b = parseInt(cleanHex.substring(4, 6), 16);
|
|
1119
|
+
let closestIndex = 0;
|
|
1120
|
+
let closestDist = Infinity;
|
|
1121
|
+
for (let i = 0; i < TIC80_PALETTE.length; i++) {
|
|
1122
|
+
const palHex = TIC80_PALETTE[i].replace("#", "");
|
|
1123
|
+
const pr = parseInt(palHex.substring(0, 2), 16);
|
|
1124
|
+
const pg = parseInt(palHex.substring(2, 4), 16);
|
|
1125
|
+
const pb = parseInt(palHex.substring(4, 6), 16);
|
|
1126
|
+
const dist = Math.sqrt(Math.pow(r - pr, 2) + Math.pow(g - pg, 2) + Math.pow(b - pb, 2));
|
|
1127
|
+
if (dist < closestDist) {
|
|
1128
|
+
closestDist = dist;
|
|
1129
|
+
closestIndex = i;
|
|
1130
|
+
}
|
|
1159
1131
|
}
|
|
1160
|
-
|
|
1161
|
-
|
|
1162
|
-
|
|
1163
|
-
|
|
1164
|
-
|
|
1165
|
-
|
|
1166
|
-
|
|
1167
|
-
|
|
1168
|
-
|
|
1169
|
-
|
|
1170
|
-
|
|
1171
|
-
|
|
1172
|
-
|
|
1173
|
-
|
|
1174
|
-
|
|
1175
|
-
|
|
1176
|
-
|
|
1177
|
-
|
|
1178
|
-
|
|
1179
|
-
|
|
1180
|
-
|
|
1181
|
-
|
|
1182
|
-
|
|
1183
|
-
|
|
1184
|
-
|
|
1185
|
-
|
|
1186
|
-
|
|
1187
|
-
|
|
1188
|
-
|
|
1189
|
-
|
|
1190
|
-
|
|
1191
|
-
|
|
1192
|
-
|
|
1193
|
-
|
|
1194
|
-
|
|
1195
|
-
|
|
1196
|
-
|
|
1197
|
-
|
|
1198
|
-
|
|
1199
|
-
|
|
1200
|
-
|
|
1201
|
-
|
|
1202
|
-
|
|
1203
|
-
|
|
1204
|
-
|
|
1205
|
-
|
|
1206
|
-
|
|
1207
|
-
|
|
1208
|
-
|
|
1209
|
-
|
|
1210
|
-
|
|
1211
|
-
|
|
1212
|
-
|
|
1213
|
-
|
|
1214
|
-
|
|
1215
|
-
|
|
1216
|
-
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
|
|
1225
|
-
|
|
1226
|
-
|
|
1227
|
-
|
|
1228
|
-
|
|
1229
|
-
|
|
1230
|
-
|
|
1231
|
-
|
|
1232
|
-
|
|
1233
|
-
|
|
1234
|
-
|
|
1235
|
-
|
|
1236
|
-
|
|
1237
|
-
|
|
1238
|
-
|
|
1239
|
-
|
|
1240
|
-
|
|
1241
|
-
|
|
1242
|
-
|
|
1243
|
-
|
|
1244
|
-
|
|
1245
|
-
|
|
1246
|
-
|
|
1247
|
-
|
|
1248
|
-
|
|
1249
|
-
|
|
1250
|
-
|
|
1251
|
-
|
|
1252
|
-
|
|
1253
|
-
|
|
1254
|
-
|
|
1255
|
-
|
|
1256
|
-
|
|
1257
|
-
|
|
1258
|
-
|
|
1259
|
-
|
|
1260
|
-
|
|
1261
|
-
}
|
|
1262
|
-
|
|
1263
|
-
|
|
1264
|
-
|
|
1265
|
-
|
|
1266
|
-
|
|
1267
|
-
|
|
1268
|
-
|
|
1269
|
-
|
|
1270
|
-
|
|
1271
|
-
|
|
1272
|
-
|
|
1273
|
-
|
|
1274
|
-
|
|
1275
|
-
spr(id, x, y) - Draw sprite
|
|
1276
|
-
map(x, y, w, h) - Draw map
|
|
1277
|
-
print(text, x, y, c) - Print text
|
|
1278
|
-
btn(id) - Check button
|
|
1279
|
-
sfx(id) - Play sound
|
|
1280
|
-
music(track) - Play music
|
|
1281
|
-
pix(x, y, c) - Draw pixel
|
|
1282
|
-
rect(x, y, w, h, c) - Draw rectangle
|
|
1283
|
-
trace(msg) - Debug print
|
|
1284
|
-
\`\`\`
|
|
1285
|
-
|
|
1286
|
-
## Debug Mode
|
|
1287
|
-
|
|
1288
|
-
${platformOpts.includeDebug ? 'Debug mode is enabled. Shows entity count and hitboxes.' : 'Debug mode is disabled. Set `game.debug = true` to enable.'}
|
|
1289
|
-
|
|
1290
|
-
## Resources
|
|
1291
|
-
|
|
1292
|
-
- TIC-80 Wiki: https://github.com/nesbox/TIC-80/wiki
|
|
1293
|
-
- TIC-80 API: https://github.com/nesbox/TIC-80/wiki/API
|
|
1294
|
-
- TIC-80 Community: https://tic80.com/play
|
|
1295
|
-
|
|
1296
|
-
## Export Formats
|
|
1297
|
-
|
|
1298
|
-
TIC-80 can export to:
|
|
1299
|
-
- HTML (Web)
|
|
1300
|
-
- Native executables
|
|
1301
|
-
- .tic cartridge
|
|
1132
|
+
return closestIndex;
|
|
1133
|
+
}
|
|
1134
|
+
/* ── README ─────────────────────────────────────────────────── */
|
|
1135
|
+
async generateReadme(project, options) {
|
|
1136
|
+
const platformOpts = options.platformOptions ?? {};
|
|
1137
|
+
const language = platformOpts.language ?? "lua";
|
|
1138
|
+
const safeName = (options.projectName ?? project.name).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
1139
|
+
const readme = `# ${project.name} - TIC-80 Export
|
|
1140
|
+
|
|
1141
|
+
Generated from Nice2Dev project v${project.version}
|
|
1142
|
+
|
|
1143
|
+
## Requirements
|
|
1144
|
+
|
|
1145
|
+
- TIC-80 (Free: https://tic80.com/)
|
|
1146
|
+
|
|
1147
|
+
## Installation
|
|
1148
|
+
|
|
1149
|
+
### Method 1: Load TIC file
|
|
1150
|
+
1. Open TIC-80
|
|
1151
|
+
2. Type: \`load ${safeName}\`
|
|
1152
|
+
3. Press F5 or type \`run\`
|
|
1153
|
+
|
|
1154
|
+
### Method 2: Copy source
|
|
1155
|
+
1. Open TIC-80
|
|
1156
|
+
2. Press Escape to open code editor
|
|
1157
|
+
3. Copy contents of \`${safeName}.${language === "javascript" ? "js" : language === "moonscript" ? "moon" : language === "wren" ? "wren" : "lua"}\`
|
|
1158
|
+
4. Paste into editor
|
|
1159
|
+
5. Press F5 to run
|
|
1160
|
+
|
|
1161
|
+
## Files
|
|
1162
|
+
|
|
1163
|
+
- \`${safeName}.tic\` - TIC-80 cartridge (includes sprites, map, sfx)
|
|
1164
|
+
- \`${safeName}.${language === "javascript" ? "js" : language === "moonscript" ? "moon" : language === "wren" ? "wren" : "lua"}\` - Source code
|
|
1165
|
+
|
|
1166
|
+
## TIC-80 Specs
|
|
1167
|
+
|
|
1168
|
+
- **Display**: 240x136 pixels
|
|
1169
|
+
- **Colors**: 16 color palette
|
|
1170
|
+
- **Sprites**: 256 8x8 sprites
|
|
1171
|
+
- **Map**: 240x136 tile map
|
|
1172
|
+
- **Sound**: 4 channels, 64 SFX
|
|
1173
|
+
- **Music**: 8 tracks, 64 patterns
|
|
1174
|
+
- **Languages**: Lua, Moonscript, JavaScript, Wren, Fennel, Squirrel
|
|
1175
|
+
|
|
1176
|
+
## Controls
|
|
1177
|
+
|
|
1178
|
+
- Arrow Keys: D-Pad
|
|
1179
|
+
- Z / A / J: A button
|
|
1180
|
+
- X / S / K: B button
|
|
1181
|
+
- Enter: Start
|
|
1182
|
+
- Escape: Menu
|
|
1183
|
+
|
|
1184
|
+
## Code Structure (${language})
|
|
1185
|
+
|
|
1186
|
+
${language === "lua" ? `\`\`\`lua
|
|
1187
|
+
function BOOT() -- Called once at startup
|
|
1188
|
+
function TIC() -- Called every frame (60 FPS)
|
|
1189
|
+
function BDR() -- Called before each scanline
|
|
1190
|
+
function OVR() -- Called after frame for overlays
|
|
1191
|
+
\`\`\`
|
|
1192
|
+
` : language === "javascript" ? `\`\`\`javascript
|
|
1193
|
+
function BOOT() { } // Called once at startup
|
|
1194
|
+
function TIC() { } // Called every frame (60 FPS)
|
|
1195
|
+
function BDR() { } // Called before each scanline
|
|
1196
|
+
\`\`\`
|
|
1197
|
+
` : language === "moonscript" ? `\`\`\`moonscript
|
|
1198
|
+
export BOOT = -> -- Called once at startup
|
|
1199
|
+
export TIC = -> -- Called every frame (60 FPS)
|
|
1200
|
+
export BDR = -> -- Called before each scanline
|
|
1201
|
+
\`\`\`
|
|
1202
|
+
` : `\`\`\`wren
|
|
1203
|
+
class TIC {
|
|
1204
|
+
static BOOT() { } // Called once at startup
|
|
1205
|
+
static TIC() { } // Called every frame (60 FPS)
|
|
1206
|
+
}
|
|
1207
|
+
\`\`\`
|
|
1208
|
+
`}
|
|
1209
|
+
|
|
1210
|
+
## Scenes
|
|
1211
|
+
|
|
1212
|
+
${project.scenes.map((s, i) => `- Scene ${i + 1}: ${s.name} (${s.entities.length} entities)`).join("\n")}
|
|
1213
|
+
|
|
1214
|
+
Load scene: \`load_scene(1)\`
|
|
1215
|
+
|
|
1216
|
+
## Useful TIC-80 Functions
|
|
1217
|
+
|
|
1218
|
+
\`\`\`
|
|
1219
|
+
cls(color) - Clear screen
|
|
1220
|
+
spr(id, x, y) - Draw sprite
|
|
1221
|
+
map(x, y, w, h) - Draw map
|
|
1222
|
+
print(text, x, y, c) - Print text
|
|
1223
|
+
btn(id) - Check button
|
|
1224
|
+
sfx(id) - Play sound
|
|
1225
|
+
music(track) - Play music
|
|
1226
|
+
pix(x, y, c) - Draw pixel
|
|
1227
|
+
rect(x, y, w, h, c) - Draw rectangle
|
|
1228
|
+
trace(msg) - Debug print
|
|
1229
|
+
\`\`\`
|
|
1230
|
+
|
|
1231
|
+
## Debug Mode
|
|
1232
|
+
|
|
1233
|
+
${platformOpts.includeDebug ? "Debug mode is enabled. Shows entity count and hitboxes." : "Debug mode is disabled. Set `game.debug = true` to enable."}
|
|
1234
|
+
|
|
1235
|
+
## Resources
|
|
1236
|
+
|
|
1237
|
+
- TIC-80 Wiki: https://github.com/nesbox/TIC-80/wiki
|
|
1238
|
+
- TIC-80 API: https://github.com/nesbox/TIC-80/wiki/API
|
|
1239
|
+
- TIC-80 Community: https://tic80.com/play
|
|
1240
|
+
|
|
1241
|
+
## Export Formats
|
|
1242
|
+
|
|
1243
|
+
TIC-80 can export to:
|
|
1244
|
+
- HTML (Web)
|
|
1245
|
+
- Native executables
|
|
1246
|
+
- .tic cartridge
|
|
1302
1247
|
`;
|
|
1303
|
-
|
|
1304
|
-
|
|
1248
|
+
this.addTextFile("README.md", readme);
|
|
1249
|
+
}
|
|
1305
1250
|
}
|
|
1306
|
-
/* ── Factory ──────────────────────────────────────────────────── */
|
|
1307
1251
|
function createTic80Exporter() {
|
|
1308
|
-
|
|
1252
|
+
return new Tic80Exporter();
|
|
1309
1253
|
}
|
|
1310
|
-
|
|
1311
|
-
|
|
1254
|
+
export {
|
|
1255
|
+
Tic80Exporter,
|
|
1256
|
+
createTic80Exporter
|
|
1257
|
+
};
|