@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
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  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
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  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
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  434. package/package.json +7 -12
@@ -1,648 +1,581 @@
1
- /**
2
- * @file AssetStreaming.ts
3
- * @description Progressive asset loading with LOD management
4
- * PRO-1.5: Runtime & Performance
5
- *
6
- * Features:
7
- * - Progressive/streaming loading
8
- * - Level of Detail (LOD) system
9
- * - Priority-based loading queue
10
- * - Memory budget management
11
- * - Distance-based LOD selection
12
- * - Asset reference counting
13
- * - Async loading with cancellation
14
- * - Texture streaming
15
- * - Mesh LOD chains
16
- */
17
- // ============================================================
18
- // Default Configuration
19
- // ============================================================
20
1
  const DEFAULT_STREAMING_CONFIG = {
21
- maxConcurrentLoads: 4,
22
- maxQueueSize: 100,
23
- memoryBudget: {
24
- total: 512 * 1024 * 1024, // 512 MB
25
- textures: 256 * 1024 * 1024,
26
- meshes: 128 * 1024 * 1024,
27
- audio: 64 * 1024 * 1024,
28
- other: 64 * 1024 * 1024,
29
- },
30
- lodBias: 0,
31
- distanceScale: 1,
32
- hysteresis: 0.1,
33
- updateInterval: 100, // ms
34
- unloadDelay: 5000, // ms
2
+ maxConcurrentLoads: 4,
3
+ maxQueueSize: 100,
4
+ memoryBudget: {
5
+ total: 512 * 1024 * 1024,
6
+ // 512 MB
7
+ textures: 256 * 1024 * 1024,
8
+ meshes: 128 * 1024 * 1024,
9
+ audio: 64 * 1024 * 1024,
10
+ other: 64 * 1024 * 1024
11
+ },
12
+ lodBias: 0,
13
+ distanceScale: 1,
14
+ hysteresis: 0.1,
15
+ updateInterval: 100,
16
+ // ms
17
+ unloadDelay: 5e3
18
+ // ms
35
19
  };
36
- // ============================================================
37
- // LOD Calculator
38
- // ============================================================
39
20
  class LODCalculator {
40
- constructor(config) {
41
- this.config = config;
42
- }
43
- calculateScreenCoverage(instance, camera) {
44
- const dx = instance.position.x - camera.position.x;
45
- const dy = instance.position.y - camera.position.y;
46
- const dz = instance.position.z - camera.position.z;
47
- const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
48
- if (distance < 0.001) {
49
- return 1;
50
- }
51
- // Approximate screen coverage based on scale and distance
52
- const worldSize = instance.scale;
53
- const fovRad = (camera.fov * Math.PI) / 180;
54
- const screenHeight = 2 * distance * Math.tan(fovRad / 2);
55
- const coverage = worldSize / screenHeight;
56
- return Math.min(1, coverage * instance.importance);
57
- }
58
- calculateLODLevel(descriptor, instance, camera, currentLOD) {
59
- if (!descriptor.lodLevels || descriptor.lodLevels.length === 0) {
60
- return 0;
61
- }
62
- const coverage = this.calculateScreenCoverage(instance, camera);
63
- const dx = instance.position.x - camera.position.x;
64
- const dy = instance.position.y - camera.position.y;
65
- const dz = instance.position.z - camera.position.z;
66
- const distance = Math.sqrt(dx * dx + dy * dy + dz * dz) * this.config.distanceScale;
67
- // Find best LOD based on coverage and distance
68
- let bestLOD = 0;
69
- for (const lod of descriptor.lodLevels) {
70
- if (coverage >= lod.screenCoverage - this.config.lodBias) {
71
- bestLOD = lod.level;
72
- }
73
- if (distance >= lod.distance) {
74
- bestLOD = Math.max(bestLOD, lod.level);
75
- }
76
- }
77
- // Apply hysteresis to prevent LOD popping
78
- if (Math.abs(bestLOD - currentLOD) === 1) {
79
- this.config.hysteresis;
80
- if (bestLOD > currentLOD) {
81
- // Require more distance/less coverage to increase LOD
82
- return currentLOD;
83
- }
84
- }
85
- return bestLOD;
86
- }
87
- setConfig(config) {
88
- this.config = { ...this.config, ...config };
89
- }
21
+ constructor(config) {
22
+ this.config = config;
23
+ }
24
+ calculateScreenCoverage(instance, camera) {
25
+ const dx = instance.position.x - camera.position.x;
26
+ const dy = instance.position.y - camera.position.y;
27
+ const dz = instance.position.z - camera.position.z;
28
+ const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
29
+ if (distance < 1e-3) {
30
+ return 1;
31
+ }
32
+ const worldSize = instance.scale;
33
+ const fovRad = camera.fov * Math.PI / 180;
34
+ const screenHeight = 2 * distance * Math.tan(fovRad / 2);
35
+ const coverage = worldSize / screenHeight;
36
+ return Math.min(1, coverage * instance.importance);
37
+ }
38
+ calculateLODLevel(descriptor, instance, camera, currentLOD) {
39
+ if (!descriptor.lodLevels || descriptor.lodLevels.length === 0) {
40
+ return 0;
41
+ }
42
+ const coverage = this.calculateScreenCoverage(instance, camera);
43
+ const dx = instance.position.x - camera.position.x;
44
+ const dy = instance.position.y - camera.position.y;
45
+ const dz = instance.position.z - camera.position.z;
46
+ const distance = Math.sqrt(dx * dx + dy * dy + dz * dz) * this.config.distanceScale;
47
+ let bestLOD = 0;
48
+ for (const lod of descriptor.lodLevels) {
49
+ if (coverage >= lod.screenCoverage - this.config.lodBias) {
50
+ bestLOD = lod.level;
51
+ }
52
+ if (distance >= lod.distance) {
53
+ bestLOD = Math.max(bestLOD, lod.level);
54
+ }
55
+ }
56
+ if (Math.abs(bestLOD - currentLOD) === 1) {
57
+ this.config.hysteresis;
58
+ if (bestLOD > currentLOD) {
59
+ return currentLOD;
60
+ }
61
+ }
62
+ return bestLOD;
63
+ }
64
+ setConfig(config) {
65
+ this.config = { ...this.config, ...config };
66
+ }
90
67
  }
91
- // ============================================================
92
- // Priority Queue
93
- // ============================================================
94
68
  class PriorityQueue {
95
- constructor() {
96
- this.items = [];
97
- }
98
- enqueue(item) {
99
- let i = this.items.length;
100
- this.items.push(item);
101
- // Bubble up
102
- while (i > 0) {
103
- const parent = Math.floor((i - 1) / 2);
104
- if (this.items[parent].priority >= this.items[i].priority) {
105
- break;
106
- }
107
- [this.items[parent], this.items[i]] = [this.items[i], this.items[parent]];
108
- i = parent;
109
- }
110
- }
111
- dequeue() {
112
- if (this.items.length === 0) {
113
- return undefined;
114
- }
115
- if (this.items.length === 1) {
116
- return this.items.pop();
117
- }
118
- const result = this.items[0];
119
- this.items[0] = this.items.pop();
120
- // Bubble down
121
- let i = 0;
122
- while (true) {
123
- const left = 2 * i + 1;
124
- const right = 2 * i + 2;
125
- let largest = i;
126
- if (left < this.items.length && this.items[left].priority > this.items[largest].priority) {
127
- largest = left;
128
- }
129
- if (right < this.items.length && this.items[right].priority > this.items[largest].priority) {
130
- largest = right;
131
- }
132
- if (largest === i) {
133
- break;
134
- }
135
- [this.items[i], this.items[largest]] = [this.items[largest], this.items[i]];
136
- i = largest;
137
- }
138
- return result;
139
- }
140
- peek() {
141
- return this.items[0];
142
- }
143
- size() {
144
- return this.items.length;
145
- }
146
- clear() {
147
- this.items = [];
148
- }
149
- remove(predicate) {
150
- const index = this.items.findIndex(predicate);
151
- if (index === -1) {
152
- return false;
153
- }
154
- this.items.splice(index, 1);
155
- // Rebuild heap (simplified, could be optimized)
156
- const items = this.items;
157
- this.items = [];
158
- for (const item of items) {
159
- this.enqueue(item);
160
- }
161
- return true;
162
- }
69
+ constructor() {
70
+ this.items = [];
71
+ }
72
+ enqueue(item) {
73
+ let i = this.items.length;
74
+ this.items.push(item);
75
+ while (i > 0) {
76
+ const parent = Math.floor((i - 1) / 2);
77
+ if (this.items[parent].priority >= this.items[i].priority) {
78
+ break;
79
+ }
80
+ [this.items[parent], this.items[i]] = [this.items[i], this.items[parent]];
81
+ i = parent;
82
+ }
83
+ }
84
+ dequeue() {
85
+ if (this.items.length === 0) {
86
+ return void 0;
87
+ }
88
+ if (this.items.length === 1) {
89
+ return this.items.pop();
90
+ }
91
+ const result = this.items[0];
92
+ this.items[0] = this.items.pop();
93
+ let i = 0;
94
+ while (true) {
95
+ const left = 2 * i + 1;
96
+ const right = 2 * i + 2;
97
+ let largest = i;
98
+ if (left < this.items.length && this.items[left].priority > this.items[largest].priority) {
99
+ largest = left;
100
+ }
101
+ if (right < this.items.length && this.items[right].priority > this.items[largest].priority) {
102
+ largest = right;
103
+ }
104
+ if (largest === i) {
105
+ break;
106
+ }
107
+ [this.items[i], this.items[largest]] = [this.items[largest], this.items[i]];
108
+ i = largest;
109
+ }
110
+ return result;
111
+ }
112
+ peek() {
113
+ return this.items[0];
114
+ }
115
+ size() {
116
+ return this.items.length;
117
+ }
118
+ clear() {
119
+ this.items = [];
120
+ }
121
+ remove(predicate) {
122
+ const index = this.items.findIndex(predicate);
123
+ if (index === -1) {
124
+ return false;
125
+ }
126
+ this.items.splice(index, 1);
127
+ const items = this.items;
128
+ this.items = [];
129
+ for (const item of items) {
130
+ this.enqueue(item);
131
+ }
132
+ return true;
133
+ }
163
134
  }
164
- // ============================================================
165
- // Asset Streaming Manager
166
- // ============================================================
167
135
  class AssetStreamingManager {
168
- constructor(config) {
169
- this.config = { ...DEFAULT_STREAMING_CONFIG };
170
- // Asset registry
171
- this.descriptors = new Map();
172
- this.assets = new Map();
173
- // Loading queue
174
- this.loadQueue = new PriorityQueue();
175
- this.activeLoads = new Map();
176
- // Memory tracking
177
- this.memoryUsage = new Map();
178
- // Stats
179
- this.stats = {
180
- assetsLoaded: 0,
181
- assetsStreaming: 0,
182
- assetsQueued: 0,
183
- memoryUsed: 0,
184
- memoryBudget: this.config.memoryBudget.total,
185
- loadBandwidth: 0,
186
- cacheHits: 0,
187
- cacheMisses: 0,
188
- };
189
- // Update timer
190
- this.updateTimer = null;
191
- this.lastUpdateTime = 0;
192
- this.bytesLoadedSinceLastUpdate = 0;
193
- // Loaders
194
- this.loaders = new Map();
195
- if (config) {
196
- this.config = { ...this.config, ...config };
197
- }
198
- this.lodCalculator = new LODCalculator(this.config);
199
- this.setupDefaultLoaders();
200
- }
201
- setupDefaultLoaders() {
202
- // Texture loader
203
- this.loaders.set('texture', async (url, signal, onProgress) => {
204
- const response = await fetch(url, { signal });
205
- const total = parseInt(response.headers.get('content-length') ?? '0');
206
- const reader = response.body?.getReader();
207
- if (!reader) {
208
- throw new Error('No response body');
209
- }
210
- const chunks = [];
211
- let loaded = 0;
212
- while (true) {
213
- const { done, value } = await reader.read();
214
- if (done) {
215
- break;
216
- }
217
- chunks.push(value);
218
- loaded += value.length;
219
- if (total > 0) {
220
- onProgress(loaded / total);
221
- }
222
- }
223
- const blob = new Blob(chunks);
224
- const bitmap = await createImageBitmap(blob);
225
- return bitmap;
226
- });
227
- // Mesh loader (placeholder)
228
- this.loaders.set('mesh', async (url, signal, onProgress) => {
229
- const response = await fetch(url, { signal });
230
- onProgress(0.5);
231
- const data = await response.json();
232
- onProgress(1);
233
- return data;
234
- });
235
- // Audio loader
236
- this.loaders.set('audio', async (url, signal, onProgress) => {
237
- const response = await fetch(url, { signal });
238
- onProgress(0.5);
239
- const buffer = await response.arrayBuffer();
240
- onProgress(1);
241
- return buffer;
242
- });
243
- // Data loader
244
- this.loaders.set('data', async (url, signal, onProgress) => {
245
- const response = await fetch(url, { signal });
246
- onProgress(0.5);
247
- const data = await response.json();
248
- onProgress(1);
249
- return data;
250
- });
251
- }
252
- // ─── Registration ──────────────────────────────────────
253
- registerAsset(descriptor) {
254
- this.descriptors.set(descriptor.id, descriptor);
255
- if (descriptor.preload) {
256
- this.requestLoad(descriptor.id, descriptor.priority, 0);
257
- }
258
- }
259
- registerAssets(descriptors) {
260
- for (const desc of descriptors) {
261
- this.registerAsset(desc);
262
- }
263
- }
264
- unregisterAsset(assetId) {
265
- this.descriptors.delete(assetId);
266
- this.unloadAsset(assetId);
267
- }
268
- setLoader(type, loader) {
269
- this.loaders.set(type, loader);
270
- }
271
- // ─── Loading ───────────────────────────────────────────
272
- requestLoad(assetId, priority = 0, lodLevel = 0, callback, onProgress, onError) {
273
- const descriptor = this.descriptors.get(assetId);
274
- if (!descriptor) {
275
- onError?.(`Asset not registered: ${assetId}`);
276
- return;
277
- }
278
- // Check if already loaded at requested LOD
279
- const existing = this.assets.get(assetId);
280
- if (existing && existing.state === 'loaded' && existing.currentLOD <= lodLevel) {
281
- this.stats.cacheHits++;
282
- existing.refCount++;
283
- existing.lastUsed = Date.now();
284
- callback?.(existing);
285
- return;
286
- }
287
- this.stats.cacheMisses++;
288
- // Check queue size
289
- if (this.loadQueue.size() >= this.config.maxQueueSize) {
290
- // Remove lowest priority item if this is higher priority
291
- const lowest = this.loadQueue.peek();
292
- if (lowest && priority <= lowest.priority) {
293
- onError?.('Load queue full');
294
- return;
295
- }
296
- this.loadQueue.dequeue();
297
- }
298
- // Add to queue
299
- const request = {
300
- assetId,
301
- priority,
302
- lodLevel,
303
- callback,
304
- onProgress,
305
- onError,
306
- };
307
- this.loadQueue.enqueue(request);
308
- this.stats.assetsQueued = this.loadQueue.size();
309
- // Start processing queue
310
- this.processQueue();
311
- }
312
- async processQueue() {
313
- // Check concurrent load limit
314
- while (this.activeLoads.size < this.config.maxConcurrentLoads && this.loadQueue.size() > 0) {
315
- const request = this.loadQueue.dequeue();
316
- if (!request) {
317
- break;
318
- }
319
- // Skip if already loading
320
- if (this.activeLoads.has(request.assetId)) {
321
- continue;
322
- }
323
- this.activeLoads.set(request.assetId, request);
324
- this.loadAsset(request);
325
- }
326
- this.stats.assetsQueued = this.loadQueue.size();
327
- this.stats.assetsStreaming = this.activeLoads.size;
328
- }
329
- async loadAsset(request) {
330
- const descriptor = this.descriptors.get(request.assetId);
331
- if (!descriptor) {
332
- this.activeLoads.delete(request.assetId);
333
- request.onError?.(`Asset not found: ${request.assetId}`);
334
- return;
335
- }
336
- // Get or create streaming asset
337
- let asset = this.assets.get(request.assetId);
338
- if (!asset) {
339
- asset = {
340
- descriptor,
341
- state: 'loading',
342
- data: null,
343
- currentLOD: request.lodLevel,
344
- targetLOD: request.lodLevel,
345
- refCount: 0,
346
- lastUsed: Date.now(),
347
- loadProgress: 0,
348
- };
349
- this.assets.set(request.assetId, asset);
350
- }
351
- asset.state = 'loading';
352
- asset.targetLOD = request.lodLevel;
353
- asset.abortController = new AbortController();
354
- // Get URL for LOD level
355
- let url = descriptor.url;
356
- if (descriptor.lodLevels && descriptor.lodLevels.length > 0) {
357
- const lodAsset = descriptor.lodLevels.find((l) => l.level === request.lodLevel);
358
- if (lodAsset) {
359
- url = lodAsset.url;
360
- }
361
- }
362
- // Get loader
363
- const loader = this.loaders.get(descriptor.type);
364
- if (!loader) {
365
- asset.state = 'error';
366
- asset.error = `No loader for type: ${descriptor.type}`;
367
- this.activeLoads.delete(request.assetId);
368
- request.onError?.(asset.error);
369
- this.onLoadError?.(request.assetId, asset.error);
370
- return;
371
- }
372
- try {
373
- // Check memory budget
374
- const estimatedSize = this.getAssetSize(descriptor, request.lodLevel);
375
- if (!this.canAllocate(descriptor.type, estimatedSize)) {
376
- // Try to free memory
377
- this.freeMemory(estimatedSize);
378
- if (!this.canAllocate(descriptor.type, estimatedSize)) {
379
- throw new Error('Insufficient memory budget');
380
- }
381
- }
382
- const startTime = performance.now();
383
- const data = await loader(url, asset.abortController.signal, (progress) => {
384
- asset.loadProgress = progress;
385
- request.onProgress?.(progress);
386
- });
387
- const _loadTime = performance.now() - startTime;
388
- this.bytesLoadedSinceLastUpdate += estimatedSize;
389
- asset.data = data;
390
- asset.state = 'loaded';
391
- asset.currentLOD = request.lodLevel;
392
- asset.loadProgress = 1;
393
- asset.refCount++;
394
- asset.lastUsed = Date.now();
395
- // Track memory
396
- this.addMemoryUsage(descriptor.type, estimatedSize);
397
- this.stats.assetsLoaded++;
398
- request.callback?.(asset);
399
- this.onAssetLoaded?.(asset);
400
- }
401
- catch (error) {
402
- if (error.name === 'AbortError') {
403
- asset.state = 'unloaded';
404
- }
405
- else {
406
- asset.state = 'error';
407
- asset.error = error.message;
408
- request.onError?.(asset.error);
409
- this.onLoadError?.(request.assetId, asset.error);
410
- }
411
- }
412
- finally {
413
- asset.abortController = undefined;
414
- this.activeLoads.delete(request.assetId);
415
- this.processQueue();
416
- }
417
- }
418
- cancelLoad(assetId) {
419
- const request = this.activeLoads.get(assetId);
420
- if (request) {
421
- const asset = this.assets.get(assetId);
422
- asset?.abortController?.abort();
423
- this.activeLoads.delete(assetId);
424
- }
425
- this.loadQueue.remove((r) => r.assetId === assetId);
426
- this.stats.assetsQueued = this.loadQueue.size();
427
- }
428
- // ─── Unloading ─────────────────────────────────────────
429
- releaseAsset(assetId) {
430
- const asset = this.assets.get(assetId);
431
- if (!asset) {
432
- return;
433
- }
434
- asset.refCount = Math.max(0, asset.refCount - 1);
435
- if (asset.refCount === 0 && !asset.descriptor.persistent) {
436
- // Schedule unload
437
- setTimeout(() => {
438
- const current = this.assets.get(assetId);
439
- if (current && current.refCount === 0) {
440
- this.unloadAsset(assetId);
441
- }
442
- }, this.config.unloadDelay);
443
- }
444
- }
445
- unloadAsset(assetId) {
446
- const asset = this.assets.get(assetId);
447
- if (!asset) {
448
- return;
449
- }
450
- // Cancel any active load
451
- asset.abortController?.abort();
452
- // Free memory
453
- if (asset.state === 'loaded') {
454
- const size = this.getAssetSize(asset.descriptor, asset.currentLOD);
455
- this.removeMemoryUsage(asset.descriptor.type, size);
456
- this.stats.assetsLoaded--;
457
- }
458
- this.assets.delete(assetId);
459
- this.onAssetUnloaded?.(assetId);
460
- }
461
- unloadUnused() {
462
- const now = Date.now();
463
- for (const [id, asset] of this.assets) {
464
- if (asset.refCount === 0 &&
465
- !asset.descriptor.persistent &&
466
- now - asset.lastUsed > this.config.unloadDelay) {
467
- this.unloadAsset(id);
468
- }
469
- }
470
- }
471
- // ─── Memory Management ─────────────────────────────────
472
- getAssetSize(descriptor, lodLevel) {
473
- if (descriptor.lodLevels) {
474
- const lod = descriptor.lodLevels.find((l) => l.level === lodLevel);
475
- if (lod) {
476
- return lod.size;
477
- }
478
- }
479
- return descriptor.size;
480
- }
481
- canAllocate(type, size) {
482
- const current = this.memoryUsage.get(type) ?? 0;
483
- let budget;
484
- switch (type) {
485
- case 'texture':
486
- budget = this.config.memoryBudget.textures;
487
- break;
488
- case 'mesh':
489
- budget = this.config.memoryBudget.meshes;
490
- break;
491
- case 'audio':
492
- budget = this.config.memoryBudget.audio;
493
- break;
494
- default:
495
- budget = this.config.memoryBudget.other;
496
- }
497
- return current + size <= budget;
498
- }
499
- addMemoryUsage(type, size) {
500
- const current = this.memoryUsage.get(type) ?? 0;
501
- this.memoryUsage.set(type, current + size);
502
- this.updateTotalMemory();
503
- }
504
- removeMemoryUsage(type, size) {
505
- const current = this.memoryUsage.get(type) ?? 0;
506
- this.memoryUsage.set(type, Math.max(0, current - size));
507
- this.updateTotalMemory();
508
- }
509
- updateTotalMemory() {
510
- let total = 0;
511
- for (const size of this.memoryUsage.values()) {
512
- total += size;
513
- }
514
- this.stats.memoryUsed = total;
515
- if (total > this.config.memoryBudget.total * 0.9) {
516
- this.onMemoryWarning?.(total, this.config.memoryBudget.total);
517
- }
518
- }
519
- freeMemory(needed) {
520
- // Sort assets by priority: unused, oldest, lowest LOD
521
- const candidates = Array.from(this.assets.values())
522
- .filter((a) => a.state === 'loaded' && !a.descriptor.persistent && a.refCount === 0)
523
- .sort((a, b) => {
524
- // Prefer older assets
525
- return a.lastUsed - b.lastUsed;
526
- });
527
- let freed = 0;
528
- for (const asset of candidates) {
529
- if (freed >= needed) {
530
- break;
531
- }
532
- const size = this.getAssetSize(asset.descriptor, asset.currentLOD);
533
- this.unloadAsset(asset.descriptor.id);
534
- freed += size;
535
- }
536
- }
537
- // ─── LOD Updates ───────────────────────────────────────
538
- updateLODs(camera, instances) {
539
- const lodUpdates = new Map();
540
- for (const instance of instances) {
541
- const descriptor = this.descriptors.get(instance.assetId);
542
- const asset = this.assets.get(instance.assetId);
543
- if (!descriptor || !asset) {
544
- continue;
545
- }
546
- const currentLOD = asset.currentLOD;
547
- const newLOD = this.lodCalculator.calculateLODLevel(descriptor, instance, camera, currentLOD);
548
- if (newLOD !== currentLOD && !lodUpdates.has(instance.assetId)) {
549
- lodUpdates.set(instance.assetId, newLOD);
550
- }
551
- }
552
- // Request LOD changes
553
- for (const [assetId, lodLevel] of lodUpdates) {
554
- const asset = this.assets.get(assetId);
555
- if (asset && asset.state === 'loaded') {
556
- this.requestLoad(assetId, asset.descriptor.priority, lodLevel);
557
- }
558
- }
559
- }
560
- // ─── Getters ───────────────────────────────────────────
561
- getAsset(assetId) {
562
- const asset = this.assets.get(assetId);
563
- if (asset) {
564
- asset.lastUsed = Date.now();
565
- }
566
- return asset;
567
- }
568
- getAssetState(assetId) {
569
- return this.assets.get(assetId)?.state ?? 'unloaded';
570
- }
571
- getDescriptor(assetId) {
572
- return this.descriptors.get(assetId);
573
- }
574
- getStats() {
575
- return { ...this.stats };
576
- }
577
- getConfig() {
578
- return { ...this.config };
579
- }
580
- // ─── Configuration ─────────────────────────────────────
581
- setConfig(config) {
582
- this.config = { ...this.config, ...config };
583
- this.lodCalculator.setConfig(this.config);
584
- this.stats.memoryBudget = this.config.memoryBudget.total;
585
- }
586
- // ─── Lifecycle ─────────────────────────────────────────
587
- start() {
588
- if (this.updateTimer) {
589
- return;
590
- }
591
- this.lastUpdateTime = performance.now();
592
- this.updateTimer = setInterval(() => {
593
- const now = performance.now();
594
- const dt = (now - this.lastUpdateTime) / 1000;
595
- this.lastUpdateTime = now;
596
- // Update bandwidth stat
597
- this.stats.loadBandwidth = this.bytesLoadedSinceLastUpdate / dt;
598
- this.bytesLoadedSinceLastUpdate = 0;
599
- // Unload unused assets
600
- this.unloadUnused();
601
- }, this.config.updateInterval);
602
- }
603
- stop() {
604
- if (this.updateTimer) {
605
- clearInterval(this.updateTimer);
606
- this.updateTimer = null;
607
- }
608
- }
609
- // ─── Callbacks ─────────────────────────────────────────
610
- setOnAssetLoaded(callback) {
611
- this.onAssetLoaded = callback;
612
- }
613
- setOnAssetUnloaded(callback) {
614
- this.onAssetUnloaded = callback;
615
- }
616
- setOnMemoryWarning(callback) {
617
- this.onMemoryWarning = callback;
618
- }
619
- setOnLoadError(callback) {
620
- this.onLoadError = callback;
621
- }
136
+ constructor(config) {
137
+ this.config = { ...DEFAULT_STREAMING_CONFIG };
138
+ this.descriptors = /* @__PURE__ */ new Map();
139
+ this.assets = /* @__PURE__ */ new Map();
140
+ this.loadQueue = new PriorityQueue();
141
+ this.activeLoads = /* @__PURE__ */ new Map();
142
+ this.memoryUsage = /* @__PURE__ */ new Map();
143
+ this.stats = {
144
+ assetsLoaded: 0,
145
+ assetsStreaming: 0,
146
+ assetsQueued: 0,
147
+ memoryUsed: 0,
148
+ memoryBudget: this.config.memoryBudget.total,
149
+ loadBandwidth: 0,
150
+ cacheHits: 0,
151
+ cacheMisses: 0
152
+ };
153
+ this.updateTimer = null;
154
+ this.lastUpdateTime = 0;
155
+ this.bytesLoadedSinceLastUpdate = 0;
156
+ this.loaders = /* @__PURE__ */ new Map();
157
+ if (config) {
158
+ this.config = { ...this.config, ...config };
159
+ }
160
+ this.lodCalculator = new LODCalculator(this.config);
161
+ this.setupDefaultLoaders();
162
+ }
163
+ setupDefaultLoaders() {
164
+ this.loaders.set("texture", async (url, signal, onProgress) => {
165
+ const response = await fetch(url, { signal });
166
+ const total = parseInt(response.headers.get("content-length") ?? "0");
167
+ const reader = response.body?.getReader();
168
+ if (!reader) {
169
+ throw new Error("No response body");
170
+ }
171
+ const chunks = [];
172
+ let loaded = 0;
173
+ while (true) {
174
+ const { done, value } = await reader.read();
175
+ if (done) {
176
+ break;
177
+ }
178
+ chunks.push(value);
179
+ loaded += value.length;
180
+ if (total > 0) {
181
+ onProgress(loaded / total);
182
+ }
183
+ }
184
+ const blob = new Blob(chunks);
185
+ const bitmap = await createImageBitmap(blob);
186
+ return bitmap;
187
+ });
188
+ this.loaders.set("mesh", async (url, signal, onProgress) => {
189
+ const response = await fetch(url, { signal });
190
+ onProgress(0.5);
191
+ const data = await response.json();
192
+ onProgress(1);
193
+ return data;
194
+ });
195
+ this.loaders.set("audio", async (url, signal, onProgress) => {
196
+ const response = await fetch(url, { signal });
197
+ onProgress(0.5);
198
+ const buffer = await response.arrayBuffer();
199
+ onProgress(1);
200
+ return buffer;
201
+ });
202
+ this.loaders.set("data", async (url, signal, onProgress) => {
203
+ const response = await fetch(url, { signal });
204
+ onProgress(0.5);
205
+ const data = await response.json();
206
+ onProgress(1);
207
+ return data;
208
+ });
209
+ }
210
+ // ─── Registration ──────────────────────────────────────
211
+ registerAsset(descriptor) {
212
+ this.descriptors.set(descriptor.id, descriptor);
213
+ if (descriptor.preload) {
214
+ this.requestLoad(descriptor.id, descriptor.priority, 0);
215
+ }
216
+ }
217
+ registerAssets(descriptors) {
218
+ for (const desc of descriptors) {
219
+ this.registerAsset(desc);
220
+ }
221
+ }
222
+ unregisterAsset(assetId) {
223
+ this.descriptors.delete(assetId);
224
+ this.unloadAsset(assetId);
225
+ }
226
+ setLoader(type, loader) {
227
+ this.loaders.set(type, loader);
228
+ }
229
+ // ─── Loading ───────────────────────────────────────────
230
+ requestLoad(assetId, priority = 0, lodLevel = 0, callback, onProgress, onError) {
231
+ const descriptor = this.descriptors.get(assetId);
232
+ if (!descriptor) {
233
+ onError?.(`Asset not registered: ${assetId}`);
234
+ return;
235
+ }
236
+ const existing = this.assets.get(assetId);
237
+ if (existing && existing.state === "loaded" && existing.currentLOD <= lodLevel) {
238
+ this.stats.cacheHits++;
239
+ existing.refCount++;
240
+ existing.lastUsed = Date.now();
241
+ callback?.(existing);
242
+ return;
243
+ }
244
+ this.stats.cacheMisses++;
245
+ if (this.loadQueue.size() >= this.config.maxQueueSize) {
246
+ const lowest = this.loadQueue.peek();
247
+ if (lowest && priority <= lowest.priority) {
248
+ onError?.("Load queue full");
249
+ return;
250
+ }
251
+ this.loadQueue.dequeue();
252
+ }
253
+ const request = {
254
+ assetId,
255
+ priority,
256
+ lodLevel,
257
+ callback,
258
+ onProgress,
259
+ onError
260
+ };
261
+ this.loadQueue.enqueue(request);
262
+ this.stats.assetsQueued = this.loadQueue.size();
263
+ this.processQueue();
264
+ }
265
+ async processQueue() {
266
+ while (this.activeLoads.size < this.config.maxConcurrentLoads && this.loadQueue.size() > 0) {
267
+ const request = this.loadQueue.dequeue();
268
+ if (!request) {
269
+ break;
270
+ }
271
+ if (this.activeLoads.has(request.assetId)) {
272
+ continue;
273
+ }
274
+ this.activeLoads.set(request.assetId, request);
275
+ this.loadAsset(request);
276
+ }
277
+ this.stats.assetsQueued = this.loadQueue.size();
278
+ this.stats.assetsStreaming = this.activeLoads.size;
279
+ }
280
+ async loadAsset(request) {
281
+ const descriptor = this.descriptors.get(request.assetId);
282
+ if (!descriptor) {
283
+ this.activeLoads.delete(request.assetId);
284
+ request.onError?.(`Asset not found: ${request.assetId}`);
285
+ return;
286
+ }
287
+ let asset = this.assets.get(request.assetId);
288
+ if (!asset) {
289
+ asset = {
290
+ descriptor,
291
+ state: "loading",
292
+ data: null,
293
+ currentLOD: request.lodLevel,
294
+ targetLOD: request.lodLevel,
295
+ refCount: 0,
296
+ lastUsed: Date.now(),
297
+ loadProgress: 0
298
+ };
299
+ this.assets.set(request.assetId, asset);
300
+ }
301
+ asset.state = "loading";
302
+ asset.targetLOD = request.lodLevel;
303
+ asset.abortController = new AbortController();
304
+ let url = descriptor.url;
305
+ if (descriptor.lodLevels && descriptor.lodLevels.length > 0) {
306
+ const lodAsset = descriptor.lodLevels.find((l) => l.level === request.lodLevel);
307
+ if (lodAsset) {
308
+ url = lodAsset.url;
309
+ }
310
+ }
311
+ const loader = this.loaders.get(descriptor.type);
312
+ if (!loader) {
313
+ asset.state = "error";
314
+ asset.error = `No loader for type: ${descriptor.type}`;
315
+ this.activeLoads.delete(request.assetId);
316
+ request.onError?.(asset.error);
317
+ this.onLoadError?.(request.assetId, asset.error);
318
+ return;
319
+ }
320
+ try {
321
+ const estimatedSize = this.getAssetSize(descriptor, request.lodLevel);
322
+ if (!this.canAllocate(descriptor.type, estimatedSize)) {
323
+ this.freeMemory(estimatedSize);
324
+ if (!this.canAllocate(descriptor.type, estimatedSize)) {
325
+ throw new Error("Insufficient memory budget");
326
+ }
327
+ }
328
+ const startTime = performance.now();
329
+ const data = await loader(url, asset.abortController.signal, (progress) => {
330
+ asset.loadProgress = progress;
331
+ request.onProgress?.(progress);
332
+ });
333
+ const _loadTime = performance.now() - startTime;
334
+ this.bytesLoadedSinceLastUpdate += estimatedSize;
335
+ asset.data = data;
336
+ asset.state = "loaded";
337
+ asset.currentLOD = request.lodLevel;
338
+ asset.loadProgress = 1;
339
+ asset.refCount++;
340
+ asset.lastUsed = Date.now();
341
+ this.addMemoryUsage(descriptor.type, estimatedSize);
342
+ this.stats.assetsLoaded++;
343
+ request.callback?.(asset);
344
+ this.onAssetLoaded?.(asset);
345
+ } catch (error) {
346
+ if (error.name === "AbortError") {
347
+ asset.state = "unloaded";
348
+ } else {
349
+ asset.state = "error";
350
+ asset.error = error.message;
351
+ request.onError?.(asset.error);
352
+ this.onLoadError?.(request.assetId, asset.error);
353
+ }
354
+ } finally {
355
+ asset.abortController = void 0;
356
+ this.activeLoads.delete(request.assetId);
357
+ this.processQueue();
358
+ }
359
+ }
360
+ cancelLoad(assetId) {
361
+ const request = this.activeLoads.get(assetId);
362
+ if (request) {
363
+ const asset = this.assets.get(assetId);
364
+ asset?.abortController?.abort();
365
+ this.activeLoads.delete(assetId);
366
+ }
367
+ this.loadQueue.remove((r) => r.assetId === assetId);
368
+ this.stats.assetsQueued = this.loadQueue.size();
369
+ }
370
+ // ─── Unloading ─────────────────────────────────────────
371
+ releaseAsset(assetId) {
372
+ const asset = this.assets.get(assetId);
373
+ if (!asset) {
374
+ return;
375
+ }
376
+ asset.refCount = Math.max(0, asset.refCount - 1);
377
+ if (asset.refCount === 0 && !asset.descriptor.persistent) {
378
+ setTimeout(() => {
379
+ const current = this.assets.get(assetId);
380
+ if (current && current.refCount === 0) {
381
+ this.unloadAsset(assetId);
382
+ }
383
+ }, this.config.unloadDelay);
384
+ }
385
+ }
386
+ unloadAsset(assetId) {
387
+ const asset = this.assets.get(assetId);
388
+ if (!asset) {
389
+ return;
390
+ }
391
+ asset.abortController?.abort();
392
+ if (asset.state === "loaded") {
393
+ const size = this.getAssetSize(asset.descriptor, asset.currentLOD);
394
+ this.removeMemoryUsage(asset.descriptor.type, size);
395
+ this.stats.assetsLoaded--;
396
+ }
397
+ this.assets.delete(assetId);
398
+ this.onAssetUnloaded?.(assetId);
399
+ }
400
+ unloadUnused() {
401
+ const now = Date.now();
402
+ for (const [id, asset] of this.assets) {
403
+ if (asset.refCount === 0 && !asset.descriptor.persistent && now - asset.lastUsed > this.config.unloadDelay) {
404
+ this.unloadAsset(id);
405
+ }
406
+ }
407
+ }
408
+ // ─── Memory Management ─────────────────────────────────
409
+ getAssetSize(descriptor, lodLevel) {
410
+ if (descriptor.lodLevels) {
411
+ const lod = descriptor.lodLevels.find((l) => l.level === lodLevel);
412
+ if (lod) {
413
+ return lod.size;
414
+ }
415
+ }
416
+ return descriptor.size;
417
+ }
418
+ canAllocate(type, size) {
419
+ const current = this.memoryUsage.get(type) ?? 0;
420
+ let budget;
421
+ switch (type) {
422
+ case "texture":
423
+ budget = this.config.memoryBudget.textures;
424
+ break;
425
+ case "mesh":
426
+ budget = this.config.memoryBudget.meshes;
427
+ break;
428
+ case "audio":
429
+ budget = this.config.memoryBudget.audio;
430
+ break;
431
+ default:
432
+ budget = this.config.memoryBudget.other;
433
+ }
434
+ return current + size <= budget;
435
+ }
436
+ addMemoryUsage(type, size) {
437
+ const current = this.memoryUsage.get(type) ?? 0;
438
+ this.memoryUsage.set(type, current + size);
439
+ this.updateTotalMemory();
440
+ }
441
+ removeMemoryUsage(type, size) {
442
+ const current = this.memoryUsage.get(type) ?? 0;
443
+ this.memoryUsage.set(type, Math.max(0, current - size));
444
+ this.updateTotalMemory();
445
+ }
446
+ updateTotalMemory() {
447
+ let total = 0;
448
+ for (const size of this.memoryUsage.values()) {
449
+ total += size;
450
+ }
451
+ this.stats.memoryUsed = total;
452
+ if (total > this.config.memoryBudget.total * 0.9) {
453
+ this.onMemoryWarning?.(total, this.config.memoryBudget.total);
454
+ }
455
+ }
456
+ freeMemory(needed) {
457
+ const candidates = Array.from(this.assets.values()).filter((a) => a.state === "loaded" && !a.descriptor.persistent && a.refCount === 0).sort((a, b) => {
458
+ return a.lastUsed - b.lastUsed;
459
+ });
460
+ let freed = 0;
461
+ for (const asset of candidates) {
462
+ if (freed >= needed) {
463
+ break;
464
+ }
465
+ const size = this.getAssetSize(asset.descriptor, asset.currentLOD);
466
+ this.unloadAsset(asset.descriptor.id);
467
+ freed += size;
468
+ }
469
+ }
470
+ // ─── LOD Updates ───────────────────────────────────────
471
+ updateLODs(camera, instances) {
472
+ const lodUpdates = /* @__PURE__ */ new Map();
473
+ for (const instance of instances) {
474
+ const descriptor = this.descriptors.get(instance.assetId);
475
+ const asset = this.assets.get(instance.assetId);
476
+ if (!descriptor || !asset) {
477
+ continue;
478
+ }
479
+ const currentLOD = asset.currentLOD;
480
+ const newLOD = this.lodCalculator.calculateLODLevel(descriptor, instance, camera, currentLOD);
481
+ if (newLOD !== currentLOD && !lodUpdates.has(instance.assetId)) {
482
+ lodUpdates.set(instance.assetId, newLOD);
483
+ }
484
+ }
485
+ for (const [assetId, lodLevel] of lodUpdates) {
486
+ const asset = this.assets.get(assetId);
487
+ if (asset && asset.state === "loaded") {
488
+ this.requestLoad(assetId, asset.descriptor.priority, lodLevel);
489
+ }
490
+ }
491
+ }
492
+ // ─── Getters ───────────────────────────────────────────
493
+ getAsset(assetId) {
494
+ const asset = this.assets.get(assetId);
495
+ if (asset) {
496
+ asset.lastUsed = Date.now();
497
+ }
498
+ return asset;
499
+ }
500
+ getAssetState(assetId) {
501
+ return this.assets.get(assetId)?.state ?? "unloaded";
502
+ }
503
+ getDescriptor(assetId) {
504
+ return this.descriptors.get(assetId);
505
+ }
506
+ getStats() {
507
+ return { ...this.stats };
508
+ }
509
+ getConfig() {
510
+ return { ...this.config };
511
+ }
512
+ // ─── Configuration ─────────────────────────────────────
513
+ setConfig(config) {
514
+ this.config = { ...this.config, ...config };
515
+ this.lodCalculator.setConfig(this.config);
516
+ this.stats.memoryBudget = this.config.memoryBudget.total;
517
+ }
518
+ // ─── Lifecycle ─────────────────────────────────────────
519
+ start() {
520
+ if (this.updateTimer) {
521
+ return;
522
+ }
523
+ this.lastUpdateTime = performance.now();
524
+ this.updateTimer = setInterval(() => {
525
+ const now = performance.now();
526
+ const dt = (now - this.lastUpdateTime) / 1e3;
527
+ this.lastUpdateTime = now;
528
+ this.stats.loadBandwidth = this.bytesLoadedSinceLastUpdate / dt;
529
+ this.bytesLoadedSinceLastUpdate = 0;
530
+ this.unloadUnused();
531
+ }, this.config.updateInterval);
532
+ }
533
+ stop() {
534
+ if (this.updateTimer) {
535
+ clearInterval(this.updateTimer);
536
+ this.updateTimer = null;
537
+ }
538
+ }
539
+ // ─── Callbacks ─────────────────────────────────────────
540
+ setOnAssetLoaded(callback) {
541
+ this.onAssetLoaded = callback;
542
+ }
543
+ setOnAssetUnloaded(callback) {
544
+ this.onAssetUnloaded = callback;
545
+ }
546
+ setOnMemoryWarning(callback) {
547
+ this.onMemoryWarning = callback;
548
+ }
549
+ setOnLoadError(callback) {
550
+ this.onLoadError = callback;
551
+ }
622
552
  }
623
- // ============================================================
624
- // Factory Functions
625
- // ============================================================
626
553
  function createAssetStreamingManager(config) {
627
- return new AssetStreamingManager(config);
554
+ return new AssetStreamingManager(config);
628
555
  }
629
556
  function createAssetDescriptor(id, type, url, size, options = {}) {
630
- return {
631
- id,
632
- type,
633
- url,
634
- size,
635
- priority: options.priority ?? 0,
636
- lodLevels: options.lodLevels,
637
- mipLevels: options.mipLevels,
638
- streamable: options.streamable ?? true,
639
- persistent: options.persistent ?? false,
640
- preload: options.preload ?? false,
641
- tags: options.tags ?? [],
642
- };
557
+ return {
558
+ id,
559
+ type,
560
+ url,
561
+ size,
562
+ priority: options.priority ?? 0,
563
+ lodLevels: options.lodLevels,
564
+ mipLevels: options.mipLevels,
565
+ streamable: options.streamable ?? true,
566
+ persistent: options.persistent ?? false,
567
+ preload: options.preload ?? false,
568
+ tags: options.tags ?? []
569
+ };
643
570
  }
644
571
  function createLODAsset(level, url, size, screenCoverage, distance) {
645
- return { level, url, size, screenCoverage, distance };
572
+ return { level, url, size, screenCoverage, distance };
646
573
  }
647
-
648
- export { AssetStreamingManager, DEFAULT_STREAMING_CONFIG, LODCalculator, createAssetDescriptor, createAssetStreamingManager, createLODAsset };
574
+ export {
575
+ AssetStreamingManager,
576
+ DEFAULT_STREAMING_CONFIG,
577
+ LODCalculator,
578
+ createAssetDescriptor,
579
+ createAssetStreamingManager,
580
+ createLODAsset
581
+ };