@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,788 +1,726 @@
1
- 'use strict';
2
-
3
- /**
4
- * @file StateMachine.ts
5
- * @description Finite State Machine System with Graphical Editor Support
6
- * PRO-1.4: Professional Editor Features
7
- *
8
- * Features:
9
- * - Hierarchical state machines (HSM)
10
- * - Transitions with conditions and actions
11
- * - Entry/Exit/Update callbacks
12
- * - Transition triggers and events
13
- * - Visual editor integration
14
- * - Debugging and history
15
- * - Parallel states
16
- * - Animation state machine support
17
- */
18
- // ============================================================
19
- // State Machine Runtime
20
- // ============================================================
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
21
3
  class StateMachine {
22
- constructor(definition) {
23
- this.layerStates = new Map();
24
- this.activeTransitions = new Map();
25
- this.parameters = new Map();
26
- this.triggers = new Set();
27
- /** Callbacks */
28
- this.onEnter = new Map();
29
- this.onExit = new Map();
30
- this.onUpdate = new Map();
31
- this.onTransitionStart = [];
32
- this.onTransitionComplete = [];
33
- /** Event listeners */
34
- this.eventListeners = new Map();
35
- /** Debugging */
36
- this.history = [];
37
- this.historyLimit = 100;
38
- this.debugMode = false;
39
- this.definition = definition;
40
- this.initializeParameters();
41
- this.initializeLayers();
42
- }
43
- initializeParameters() {
44
- for (const param of this.definition.parameters) {
45
- this.parameters.set(param.name, param.value);
46
- }
47
- }
48
- initializeLayers() {
49
- for (const layer of this.definition.layers) {
50
- if (!layer.active) {
51
- continue;
52
- }
53
- // Find default state or entry state
54
- let initialState = layer.states.find((s) => s.isDefault);
55
- if (!initialState) {
56
- initialState = layer.states.find((s) => s.type === 'entry');
57
- }
58
- if (!initialState && layer.defaultState) {
59
- initialState = layer.states.find((s) => s.id === layer.defaultState);
60
- }
61
- if (!initialState && layer.states.length > 0) {
62
- initialState = layer.states[0];
63
- }
64
- if (initialState) {
65
- this.layerStates.set(layer.id, {
66
- stateId: initialState.id,
67
- layerId: layer.id,
68
- enterTime: 0,
69
- elapsedTime: 0,
70
- normalizedTime: 0,
71
- isTransitioning: false,
72
- });
73
- }
74
- }
75
- }
76
- // ─── Parameter Control ───────────────────────────
77
- setParameter(name, value) {
78
- const oldValue = this.parameters.get(name);
79
- this.parameters.set(name, value);
80
- if (oldValue !== value) {
81
- this.emit('parameter-changed', { name, oldValue, newValue: value }, '');
82
- }
83
- }
84
- getParameter(name) {
85
- return this.parameters.get(name);
86
- }
87
- setBool(name, value) {
88
- this.setParameter(name, value);
89
- }
90
- getBool(name) {
91
- return this.parameters.get(name) ?? false;
92
- }
93
- setFloat(name, value) {
94
- this.setParameter(name, value);
95
- }
96
- getFloat(name) {
97
- return this.parameters.get(name) ?? 0;
98
- }
99
- setInteger(name, value) {
100
- this.setParameter(name, Math.floor(value));
101
- }
102
- getInteger(name) {
103
- return Math.floor(this.parameters.get(name) ?? 0);
104
- }
105
- setTrigger(name) {
106
- this.triggers.add(name);
107
- this.setParameter(name, true);
108
- }
109
- resetTrigger(name) {
110
- this.triggers.delete(name);
111
- this.setParameter(name, false);
112
- }
113
- // ─── Update ──────────────────────────────────────
114
- update(context) {
115
- for (const layer of this.definition.layers) {
116
- if (!layer.active) {
117
- continue;
118
- }
119
- this.updateLayer(layer, context);
120
- }
121
- // Clear triggers after processing
122
- this.triggers.clear();
123
- for (const param of this.definition.parameters) {
124
- if (param.type === 'trigger') {
125
- this.parameters.set(param.name, false);
126
- }
127
- }
128
- }
129
- updateLayer(layer, context) {
130
- const stateInstance = this.layerStates.get(layer.id);
131
- if (!stateInstance) {
132
- return;
133
- }
134
- const currentState = layer.states.find((s) => s.id === stateInstance.stateId);
135
- if (!currentState) {
136
- return;
137
- }
138
- // Update elapsed time
139
- stateInstance.elapsedTime += context.dt;
140
- // Check for transitions
141
- const activeTransition = this.activeTransitions.get(layer.id);
142
- if (activeTransition) {
143
- // Update transition progress
144
- activeTransition.progress += context.dt / activeTransition.duration;
145
- if (activeTransition.progress >= 1) {
146
- // Complete transition
147
- this.completeTransition(layer, activeTransition, context);
148
- }
149
- }
150
- else {
151
- // Check for new transitions
152
- const transition = this.findValidTransition(layer, currentState);
153
- if (transition) {
154
- this.startTransition(layer, transition, context);
155
- }
156
- else {
157
- // Update current state
158
- stateInstance.isTransitioning = false;
159
- this.callOnUpdate(currentState, context);
160
- }
161
- }
162
- }
163
- findValidTransition(layer, currentState) {
164
- // Sort by priority (lower = higher priority)
165
- const allTransitions = [
166
- ...layer.anyStateTransitions,
167
- ...layer.transitions.filter((t) => t.from === currentState.id),
168
- ].sort((a, b) => a.priority - b.priority);
169
- for (const transition of allTransitions) {
170
- if (transition.muted) {
171
- continue;
172
- }
173
- // Check if can interrupt
174
- const activeTransition = this.activeTransitions.get(layer.id);
175
- if (activeTransition && !transition.canInterrupt) {
176
- continue;
177
- }
178
- // Check trigger
179
- if (transition.trigger && !this.triggers.has(transition.trigger)) {
180
- continue;
181
- }
182
- // Check conditions
183
- if (this.evaluateConditions(transition.conditions)) {
184
- return transition;
185
- }
186
- }
187
- return null;
188
- }
189
- evaluateConditions(groups) {
190
- if (groups.length === 0) {
191
- return true;
192
- }
193
- for (const group of groups) {
194
- const groupResult = this.evaluateConditionGroup(group);
195
- if (!groupResult) {
196
- return false;
197
- }
198
- }
199
- return true;
200
- }
201
- evaluateConditionGroup(group) {
202
- if (group.conditions.length === 0) {
203
- return true;
204
- }
205
- const results = group.conditions.map((c) => this.evaluateCondition(c));
206
- if (group.mode === 'and') {
207
- return results.every((r) => r);
208
- }
209
- else {
210
- return results.some((r) => r);
211
- }
212
- }
213
- evaluateCondition(condition) {
214
- const paramValue = this.parameters.get(condition.parameter);
215
- if (paramValue === undefined) {
216
- return false;
217
- }
218
- switch (condition.operator) {
219
- case 'equals':
220
- return paramValue === condition.value;
221
- case 'notEquals':
222
- return paramValue !== condition.value;
223
- case 'greater':
224
- return paramValue > condition.value;
225
- case 'less':
226
- return paramValue < condition.value;
227
- case 'greaterEqual':
228
- return paramValue >= condition.value;
229
- case 'lessEqual':
230
- return paramValue <= condition.value;
231
- default:
232
- return false;
233
- }
234
- }
235
- startTransition(layer, transition, context) {
236
- const stateInstance = this.layerStates.get(layer.id);
237
- if (!stateInstance) {
238
- return;
239
- }
240
- const fromState = layer.states.find((s) => s.id === stateInstance.stateId);
241
- const toState = layer.states.find((s) => s.id === transition.to);
242
- if (!toState) {
243
- return;
244
- }
245
- // Call exit on current state
246
- if (fromState) {
247
- this.callOnExit(fromState, context);
248
- }
249
- // Create transition instance
250
- const transitionInstance = {
251
- transitionId: transition.id,
252
- fromState: stateInstance.stateId,
253
- toState: transition.to,
254
- startTime: context.time,
255
- duration: transition.duration,
256
- progress: 0,
257
- };
258
- this.activeTransitions.set(layer.id, transitionInstance);
259
- stateInstance.isTransitioning = true;
260
- // Call transition callbacks
261
- for (const cb of this.onTransitionStart) {
262
- cb(context, transition);
263
- }
264
- this.emit('transition-start', { transition, from: fromState, to: toState }, layer.id);
265
- // If instant transition, complete immediately
266
- if (transition.duration === 0) {
267
- this.completeTransition(layer, transitionInstance, context);
268
- }
269
- }
270
- completeTransition(layer, transitionInstance, context) {
271
- const stateInstance = this.layerStates.get(layer.id);
272
- if (!stateInstance) {
273
- return;
274
- }
275
- const toState = layer.states.find((s) => s.id === transitionInstance.toState);
276
- const transition = layer.transitions.find((t) => t.id === transitionInstance.transitionId) ||
277
- layer.anyStateTransitions.find((t) => t.id === transitionInstance.transitionId);
278
- if (!toState) {
279
- return;
280
- }
281
- // Update state
282
- stateInstance.stateId = transitionInstance.toState;
283
- stateInstance.enterTime = context.time;
284
- stateInstance.elapsedTime = 0;
285
- stateInstance.normalizedTime = transition?.targetOffset || 0;
286
- stateInstance.isTransitioning = false;
287
- // Remove active transition
288
- this.activeTransitions.delete(layer.id);
289
- // Call enter on new state
290
- this.callOnEnter(toState, context);
291
- // Call transition complete callbacks
292
- if (transition) {
293
- for (const cb of this.onTransitionComplete) {
294
- cb(context, transition);
295
- }
296
- }
297
- this.emit('transition-complete', { transition, state: toState }, layer.id);
298
- }
299
- // ─── Callbacks ───────────────────────────────────
300
- callOnEnter(state, context) {
301
- const callbacks = this.onEnter.get(state.id);
302
- if (callbacks) {
303
- for (const cb of callbacks) {
304
- cb(context, state);
305
- }
306
- }
307
- this.emit('state-enter', { state }, state.id);
308
- }
309
- callOnExit(state, context) {
310
- const callbacks = this.onExit.get(state.id);
311
- if (callbacks) {
312
- for (const cb of callbacks) {
313
- cb(context, state);
314
- }
315
- }
316
- this.emit('state-exit', { state }, state.id);
317
- }
318
- callOnUpdate(state, context) {
319
- const callbacks = this.onUpdate.get(state.id);
320
- if (callbacks) {
321
- for (const cb of callbacks) {
322
- cb(context, state);
323
- }
324
- }
325
- this.emit('state-update', { state }, state.id);
326
- }
327
- // ─── Registration ────────────────────────────────
328
- registerOnEnter(stateId, callback) {
329
- let callbacks = this.onEnter.get(stateId);
330
- if (!callbacks) {
331
- callbacks = [];
332
- this.onEnter.set(stateId, callbacks);
333
- }
334
- callbacks.push(callback);
335
- }
336
- registerOnExit(stateId, callback) {
337
- let callbacks = this.onExit.get(stateId);
338
- if (!callbacks) {
339
- callbacks = [];
340
- this.onExit.set(stateId, callbacks);
341
- }
342
- callbacks.push(callback);
343
- }
344
- registerOnUpdate(stateId, callback) {
345
- let callbacks = this.onUpdate.get(stateId);
346
- if (!callbacks) {
347
- callbacks = [];
348
- this.onUpdate.set(stateId, callbacks);
349
- }
350
- callbacks.push(callback);
351
- }
352
- registerOnTransitionStart(callback) {
353
- this.onTransitionStart.push(callback);
354
- }
355
- registerOnTransitionComplete(callback) {
356
- this.onTransitionComplete.push(callback);
357
- }
358
- // ─── Events ──────────────────────────────────────
359
- on(event, listener) {
360
- let listeners = this.eventListeners.get(event);
361
- if (!listeners) {
362
- listeners = [];
363
- this.eventListeners.set(event, listeners);
364
- }
365
- listeners.push(listener);
366
- }
367
- off(event, listener) {
368
- const listeners = this.eventListeners.get(event);
369
- if (listeners) {
370
- const idx = listeners.indexOf(listener);
371
- if (idx >= 0) {
372
- listeners.splice(idx, 1);
373
- }
374
- }
375
- }
376
- emit(type, data, layerId) {
377
- const event = {
378
- type,
379
- timestamp: Date.now(),
380
- layerId,
381
- data,
382
- };
383
- // Record history
384
- if (this.debugMode) {
385
- this.history.push(event);
386
- if (this.history.length > this.historyLimit) {
387
- this.history.shift();
388
- }
389
- }
390
- // Notify listeners
391
- const listeners = this.eventListeners.get(type);
392
- if (listeners) {
393
- for (const listener of listeners) {
394
- listener(event);
395
- }
396
- }
397
- }
398
- // ─── State Queries ───────────────────────────────
399
- getCurrentState(layerId) {
400
- const targetLayerId = layerId || this.definition.layers[0]?.id;
401
- if (!targetLayerId) {
402
- return null;
403
- }
404
- const stateInstance = this.layerStates.get(targetLayerId);
405
- if (!stateInstance) {
406
- return null;
407
- }
408
- const layer = this.definition.layers.find((l) => l.id === targetLayerId);
409
- if (!layer) {
410
- return null;
411
- }
412
- return layer.states.find((s) => s.id === stateInstance.stateId) || null;
413
- }
414
- getCurrentStateId(layerId) {
415
- const state = this.getCurrentState(layerId);
416
- return state?.id || null;
417
- }
418
- isInState(stateId, layerId) {
419
- const currentId = this.getCurrentStateId(layerId);
420
- return currentId === stateId;
421
- }
422
- isTransitioning(layerId) {
423
- const targetLayerId = layerId || this.definition.layers[0]?.id;
424
- if (!targetLayerId) {
425
- return false;
426
- }
427
- return this.activeTransitions.has(targetLayerId);
428
- }
429
- getTransitionProgress(layerId) {
430
- const targetLayerId = layerId || this.definition.layers[0]?.id;
431
- if (!targetLayerId) {
432
- return 0;
433
- }
434
- const transition = this.activeTransitions.get(targetLayerId);
435
- return transition?.progress || 0;
436
- }
437
- getStateTime(layerId) {
438
- const targetLayerId = layerId || this.definition.layers[0]?.id;
439
- if (!targetLayerId) {
440
- return 0;
441
- }
442
- const stateInstance = this.layerStates.get(targetLayerId);
443
- return stateInstance?.elapsedTime || 0;
444
- }
445
- // ─── Manual Control ──────────────────────────────
446
- forceState(stateId, layerId) {
447
- const targetLayerId = layerId || this.definition.layers[0]?.id;
448
- if (!targetLayerId) {
449
- return;
450
- }
451
- const layer = this.definition.layers.find((l) => l.id === targetLayerId);
452
- if (!layer) {
453
- return;
454
- }
455
- const state = layer.states.find((s) => s.id === stateId);
456
- if (!state) {
457
- return;
458
- }
459
- // Clear any active transition
460
- this.activeTransitions.delete(targetLayerId);
461
- // Set state directly
462
- this.layerStates.set(targetLayerId, {
463
- stateId,
464
- layerId: targetLayerId,
465
- enterTime: 0,
466
- elapsedTime: 0,
467
- normalizedTime: 0,
468
- isTransitioning: false,
469
- });
470
- }
471
- reset() {
472
- this.layerStates.clear();
473
- this.activeTransitions.clear();
474
- this.triggers.clear();
475
- this.initializeParameters();
476
- this.initializeLayers();
477
- this.history = [];
478
- }
479
- // ─── Debugging ───────────────────────────────────
480
- getHistory() {
481
- return [...this.history];
482
- }
483
- clearHistory() {
484
- this.history = [];
485
- }
486
- getDebugInfo() {
487
- const layers = this.definition.layers.map((layer) => {
488
- const stateInstance = this.layerStates.get(layer.id);
489
- const transition = this.activeTransitions.get(layer.id);
490
- return {
491
- id: layer.id,
492
- name: layer.name,
493
- currentState: stateInstance?.stateId || null,
494
- isTransitioning: !!transition,
495
- transitionProgress: transition?.progress || 0,
496
- };
4
+ constructor(definition) {
5
+ this.layerStates = /* @__PURE__ */ new Map();
6
+ this.activeTransitions = /* @__PURE__ */ new Map();
7
+ this.parameters = /* @__PURE__ */ new Map();
8
+ this.triggers = /* @__PURE__ */ new Set();
9
+ this.onEnter = /* @__PURE__ */ new Map();
10
+ this.onExit = /* @__PURE__ */ new Map();
11
+ this.onUpdate = /* @__PURE__ */ new Map();
12
+ this.onTransitionStart = [];
13
+ this.onTransitionComplete = [];
14
+ this.eventListeners = /* @__PURE__ */ new Map();
15
+ this.history = [];
16
+ this.historyLimit = 100;
17
+ this.debugMode = false;
18
+ this.definition = definition;
19
+ this.initializeParameters();
20
+ this.initializeLayers();
21
+ }
22
+ initializeParameters() {
23
+ for (const param of this.definition.parameters) {
24
+ this.parameters.set(param.name, param.value);
25
+ }
26
+ }
27
+ initializeLayers() {
28
+ for (const layer of this.definition.layers) {
29
+ if (!layer.active) {
30
+ continue;
31
+ }
32
+ let initialState = layer.states.find((s) => s.isDefault);
33
+ if (!initialState) {
34
+ initialState = layer.states.find((s) => s.type === "entry");
35
+ }
36
+ if (!initialState && layer.defaultState) {
37
+ initialState = layer.states.find((s) => s.id === layer.defaultState);
38
+ }
39
+ if (!initialState && layer.states.length > 0) {
40
+ initialState = layer.states[0];
41
+ }
42
+ if (initialState) {
43
+ this.layerStates.set(layer.id, {
44
+ stateId: initialState.id,
45
+ layerId: layer.id,
46
+ enterTime: 0,
47
+ elapsedTime: 0,
48
+ normalizedTime: 0,
49
+ isTransitioning: false
497
50
  });
498
- const parameters = {};
499
- for (const [name, value] of this.parameters) {
500
- parameters[name] = value;
501
- }
502
- return { layers, parameters };
503
- }
504
- // ─── Serialization ───────────────────────────────
505
- getDefinition() {
506
- return this.definition;
507
- }
508
- clone() {
509
- return new StateMachine(JSON.parse(JSON.stringify(this.definition)));
510
- }
51
+ }
52
+ }
53
+ }
54
+ // ─── Parameter Control ───────────────────────────
55
+ setParameter(name, value) {
56
+ const oldValue = this.parameters.get(name);
57
+ this.parameters.set(name, value);
58
+ if (oldValue !== value) {
59
+ this.emit("parameter-changed", { name, oldValue, newValue: value }, "");
60
+ }
61
+ }
62
+ getParameter(name) {
63
+ return this.parameters.get(name);
64
+ }
65
+ setBool(name, value) {
66
+ this.setParameter(name, value);
67
+ }
68
+ getBool(name) {
69
+ return this.parameters.get(name) ?? false;
70
+ }
71
+ setFloat(name, value) {
72
+ this.setParameter(name, value);
73
+ }
74
+ getFloat(name) {
75
+ return this.parameters.get(name) ?? 0;
76
+ }
77
+ setInteger(name, value) {
78
+ this.setParameter(name, Math.floor(value));
79
+ }
80
+ getInteger(name) {
81
+ return Math.floor(this.parameters.get(name) ?? 0);
82
+ }
83
+ setTrigger(name) {
84
+ this.triggers.add(name);
85
+ this.setParameter(name, true);
86
+ }
87
+ resetTrigger(name) {
88
+ this.triggers.delete(name);
89
+ this.setParameter(name, false);
90
+ }
91
+ // ─── Update ──────────────────────────────────────
92
+ update(context) {
93
+ for (const layer of this.definition.layers) {
94
+ if (!layer.active) {
95
+ continue;
96
+ }
97
+ this.updateLayer(layer, context);
98
+ }
99
+ this.triggers.clear();
100
+ for (const param of this.definition.parameters) {
101
+ if (param.type === "trigger") {
102
+ this.parameters.set(param.name, false);
103
+ }
104
+ }
105
+ }
106
+ updateLayer(layer, context) {
107
+ const stateInstance = this.layerStates.get(layer.id);
108
+ if (!stateInstance) {
109
+ return;
110
+ }
111
+ const currentState = layer.states.find((s) => s.id === stateInstance.stateId);
112
+ if (!currentState) {
113
+ return;
114
+ }
115
+ stateInstance.elapsedTime += context.dt;
116
+ const activeTransition = this.activeTransitions.get(layer.id);
117
+ if (activeTransition) {
118
+ activeTransition.progress += context.dt / activeTransition.duration;
119
+ if (activeTransition.progress >= 1) {
120
+ this.completeTransition(layer, activeTransition, context);
121
+ }
122
+ } else {
123
+ const transition = this.findValidTransition(layer, currentState);
124
+ if (transition) {
125
+ this.startTransition(layer, transition, context);
126
+ } else {
127
+ stateInstance.isTransitioning = false;
128
+ this.callOnUpdate(currentState, context);
129
+ }
130
+ }
131
+ }
132
+ findValidTransition(layer, currentState) {
133
+ const allTransitions = [
134
+ ...layer.anyStateTransitions,
135
+ ...layer.transitions.filter((t) => t.from === currentState.id)
136
+ ].sort((a, b) => a.priority - b.priority);
137
+ for (const transition of allTransitions) {
138
+ if (transition.muted) {
139
+ continue;
140
+ }
141
+ const activeTransition = this.activeTransitions.get(layer.id);
142
+ if (activeTransition && !transition.canInterrupt) {
143
+ continue;
144
+ }
145
+ if (transition.trigger && !this.triggers.has(transition.trigger)) {
146
+ continue;
147
+ }
148
+ if (this.evaluateConditions(transition.conditions)) {
149
+ return transition;
150
+ }
151
+ }
152
+ return null;
153
+ }
154
+ evaluateConditions(groups) {
155
+ if (groups.length === 0) {
156
+ return true;
157
+ }
158
+ for (const group of groups) {
159
+ const groupResult = this.evaluateConditionGroup(group);
160
+ if (!groupResult) {
161
+ return false;
162
+ }
163
+ }
164
+ return true;
165
+ }
166
+ evaluateConditionGroup(group) {
167
+ if (group.conditions.length === 0) {
168
+ return true;
169
+ }
170
+ const results = group.conditions.map((c) => this.evaluateCondition(c));
171
+ if (group.mode === "and") {
172
+ return results.every((r) => r);
173
+ } else {
174
+ return results.some((r) => r);
175
+ }
176
+ }
177
+ evaluateCondition(condition) {
178
+ const paramValue = this.parameters.get(condition.parameter);
179
+ if (paramValue === void 0) {
180
+ return false;
181
+ }
182
+ switch (condition.operator) {
183
+ case "equals":
184
+ return paramValue === condition.value;
185
+ case "notEquals":
186
+ return paramValue !== condition.value;
187
+ case "greater":
188
+ return paramValue > condition.value;
189
+ case "less":
190
+ return paramValue < condition.value;
191
+ case "greaterEqual":
192
+ return paramValue >= condition.value;
193
+ case "lessEqual":
194
+ return paramValue <= condition.value;
195
+ default:
196
+ return false;
197
+ }
198
+ }
199
+ startTransition(layer, transition, context) {
200
+ const stateInstance = this.layerStates.get(layer.id);
201
+ if (!stateInstance) {
202
+ return;
203
+ }
204
+ const fromState = layer.states.find((s) => s.id === stateInstance.stateId);
205
+ const toState = layer.states.find((s) => s.id === transition.to);
206
+ if (!toState) {
207
+ return;
208
+ }
209
+ if (fromState) {
210
+ this.callOnExit(fromState, context);
211
+ }
212
+ const transitionInstance = {
213
+ transitionId: transition.id,
214
+ fromState: stateInstance.stateId,
215
+ toState: transition.to,
216
+ startTime: context.time,
217
+ duration: transition.duration,
218
+ progress: 0
219
+ };
220
+ this.activeTransitions.set(layer.id, transitionInstance);
221
+ stateInstance.isTransitioning = true;
222
+ for (const cb of this.onTransitionStart) {
223
+ cb(context, transition);
224
+ }
225
+ this.emit("transition-start", { transition, from: fromState, to: toState }, layer.id);
226
+ if (transition.duration === 0) {
227
+ this.completeTransition(layer, transitionInstance, context);
228
+ }
229
+ }
230
+ completeTransition(layer, transitionInstance, context) {
231
+ const stateInstance = this.layerStates.get(layer.id);
232
+ if (!stateInstance) {
233
+ return;
234
+ }
235
+ const toState = layer.states.find((s) => s.id === transitionInstance.toState);
236
+ const transition = layer.transitions.find((t) => t.id === transitionInstance.transitionId) || layer.anyStateTransitions.find((t) => t.id === transitionInstance.transitionId);
237
+ if (!toState) {
238
+ return;
239
+ }
240
+ stateInstance.stateId = transitionInstance.toState;
241
+ stateInstance.enterTime = context.time;
242
+ stateInstance.elapsedTime = 0;
243
+ stateInstance.normalizedTime = transition?.targetOffset || 0;
244
+ stateInstance.isTransitioning = false;
245
+ this.activeTransitions.delete(layer.id);
246
+ this.callOnEnter(toState, context);
247
+ if (transition) {
248
+ for (const cb of this.onTransitionComplete) {
249
+ cb(context, transition);
250
+ }
251
+ }
252
+ this.emit("transition-complete", { transition, state: toState }, layer.id);
253
+ }
254
+ // ─── Callbacks ───────────────────────────────────
255
+ callOnEnter(state, context) {
256
+ const callbacks = this.onEnter.get(state.id);
257
+ if (callbacks) {
258
+ for (const cb of callbacks) {
259
+ cb(context, state);
260
+ }
261
+ }
262
+ this.emit("state-enter", { state }, state.id);
263
+ }
264
+ callOnExit(state, context) {
265
+ const callbacks = this.onExit.get(state.id);
266
+ if (callbacks) {
267
+ for (const cb of callbacks) {
268
+ cb(context, state);
269
+ }
270
+ }
271
+ this.emit("state-exit", { state }, state.id);
272
+ }
273
+ callOnUpdate(state, context) {
274
+ const callbacks = this.onUpdate.get(state.id);
275
+ if (callbacks) {
276
+ for (const cb of callbacks) {
277
+ cb(context, state);
278
+ }
279
+ }
280
+ this.emit("state-update", { state }, state.id);
281
+ }
282
+ // ─── Registration ────────────────────────────────
283
+ registerOnEnter(stateId, callback) {
284
+ let callbacks = this.onEnter.get(stateId);
285
+ if (!callbacks) {
286
+ callbacks = [];
287
+ this.onEnter.set(stateId, callbacks);
288
+ }
289
+ callbacks.push(callback);
290
+ }
291
+ registerOnExit(stateId, callback) {
292
+ let callbacks = this.onExit.get(stateId);
293
+ if (!callbacks) {
294
+ callbacks = [];
295
+ this.onExit.set(stateId, callbacks);
296
+ }
297
+ callbacks.push(callback);
298
+ }
299
+ registerOnUpdate(stateId, callback) {
300
+ let callbacks = this.onUpdate.get(stateId);
301
+ if (!callbacks) {
302
+ callbacks = [];
303
+ this.onUpdate.set(stateId, callbacks);
304
+ }
305
+ callbacks.push(callback);
306
+ }
307
+ registerOnTransitionStart(callback) {
308
+ this.onTransitionStart.push(callback);
309
+ }
310
+ registerOnTransitionComplete(callback) {
311
+ this.onTransitionComplete.push(callback);
312
+ }
313
+ // ─── Events ──────────────────────────────────────
314
+ on(event, listener) {
315
+ let listeners = this.eventListeners.get(event);
316
+ if (!listeners) {
317
+ listeners = [];
318
+ this.eventListeners.set(event, listeners);
319
+ }
320
+ listeners.push(listener);
321
+ }
322
+ off(event, listener) {
323
+ const listeners = this.eventListeners.get(event);
324
+ if (listeners) {
325
+ const idx = listeners.indexOf(listener);
326
+ if (idx >= 0) {
327
+ listeners.splice(idx, 1);
328
+ }
329
+ }
330
+ }
331
+ emit(type, data, layerId) {
332
+ const event = {
333
+ type,
334
+ timestamp: Date.now(),
335
+ layerId,
336
+ data
337
+ };
338
+ if (this.debugMode) {
339
+ this.history.push(event);
340
+ if (this.history.length > this.historyLimit) {
341
+ this.history.shift();
342
+ }
343
+ }
344
+ const listeners = this.eventListeners.get(type);
345
+ if (listeners) {
346
+ for (const listener of listeners) {
347
+ listener(event);
348
+ }
349
+ }
350
+ }
351
+ // ─── State Queries ───────────────────────────────
352
+ getCurrentState(layerId) {
353
+ const targetLayerId = layerId || this.definition.layers[0]?.id;
354
+ if (!targetLayerId) {
355
+ return null;
356
+ }
357
+ const stateInstance = this.layerStates.get(targetLayerId);
358
+ if (!stateInstance) {
359
+ return null;
360
+ }
361
+ const layer = this.definition.layers.find((l) => l.id === targetLayerId);
362
+ if (!layer) {
363
+ return null;
364
+ }
365
+ return layer.states.find((s) => s.id === stateInstance.stateId) || null;
366
+ }
367
+ getCurrentStateId(layerId) {
368
+ const state = this.getCurrentState(layerId);
369
+ return state?.id || null;
370
+ }
371
+ isInState(stateId, layerId) {
372
+ const currentId = this.getCurrentStateId(layerId);
373
+ return currentId === stateId;
374
+ }
375
+ isTransitioning(layerId) {
376
+ const targetLayerId = layerId || this.definition.layers[0]?.id;
377
+ if (!targetLayerId) {
378
+ return false;
379
+ }
380
+ return this.activeTransitions.has(targetLayerId);
381
+ }
382
+ getTransitionProgress(layerId) {
383
+ const targetLayerId = layerId || this.definition.layers[0]?.id;
384
+ if (!targetLayerId) {
385
+ return 0;
386
+ }
387
+ const transition = this.activeTransitions.get(targetLayerId);
388
+ return transition?.progress || 0;
389
+ }
390
+ getStateTime(layerId) {
391
+ const targetLayerId = layerId || this.definition.layers[0]?.id;
392
+ if (!targetLayerId) {
393
+ return 0;
394
+ }
395
+ const stateInstance = this.layerStates.get(targetLayerId);
396
+ return stateInstance?.elapsedTime || 0;
397
+ }
398
+ // ─── Manual Control ──────────────────────────────
399
+ forceState(stateId, layerId) {
400
+ const targetLayerId = layerId || this.definition.layers[0]?.id;
401
+ if (!targetLayerId) {
402
+ return;
403
+ }
404
+ const layer = this.definition.layers.find((l) => l.id === targetLayerId);
405
+ if (!layer) {
406
+ return;
407
+ }
408
+ const state = layer.states.find((s) => s.id === stateId);
409
+ if (!state) {
410
+ return;
411
+ }
412
+ this.activeTransitions.delete(targetLayerId);
413
+ this.layerStates.set(targetLayerId, {
414
+ stateId,
415
+ layerId: targetLayerId,
416
+ enterTime: 0,
417
+ elapsedTime: 0,
418
+ normalizedTime: 0,
419
+ isTransitioning: false
420
+ });
421
+ }
422
+ reset() {
423
+ this.layerStates.clear();
424
+ this.activeTransitions.clear();
425
+ this.triggers.clear();
426
+ this.initializeParameters();
427
+ this.initializeLayers();
428
+ this.history = [];
429
+ }
430
+ // ─── Debugging ───────────────────────────────────
431
+ getHistory() {
432
+ return [...this.history];
433
+ }
434
+ clearHistory() {
435
+ this.history = [];
436
+ }
437
+ getDebugInfo() {
438
+ const layers = this.definition.layers.map((layer) => {
439
+ const stateInstance = this.layerStates.get(layer.id);
440
+ const transition = this.activeTransitions.get(layer.id);
441
+ return {
442
+ id: layer.id,
443
+ name: layer.name,
444
+ currentState: stateInstance?.stateId || null,
445
+ isTransitioning: !!transition,
446
+ transitionProgress: transition?.progress || 0
447
+ };
448
+ });
449
+ const parameters = {};
450
+ for (const [name, value] of this.parameters) {
451
+ parameters[name] = value;
452
+ }
453
+ return { layers, parameters };
454
+ }
455
+ // ─── Serialization ───────────────────────────────
456
+ getDefinition() {
457
+ return this.definition;
458
+ }
459
+ clone() {
460
+ return new StateMachine(JSON.parse(JSON.stringify(this.definition)));
461
+ }
511
462
  }
512
- // ============================================================
513
- // Animation State Machine
514
- // ============================================================
515
- /** Extended state machine for animation control */
516
463
  class AnimatorController extends StateMachine {
517
- constructor(definition) {
518
- super(definition);
519
- this.motionValues = new Map();
520
- this.blendTrees = new Map();
521
- }
522
- /** Get blended motion value for animation sampling */
523
- getMotionValue(layerId) {
524
- return this.motionValues.get(layerId) || 0;
525
- }
526
- /** Get current motion/clip name */
527
- getMotionClip(layerId) {
528
- const state = this.getCurrentState(layerId);
529
- return state?.motion || null;
530
- }
531
- /** Register a blend tree for a state */
532
- registerBlendTree(stateId, blendTree) {
533
- this.blendTrees.set(stateId, blendTree);
534
- }
535
- /** Sample blend tree for current parameters */
536
- sampleBlendTree(stateId) {
537
- const blendTree = this.blendTrees.get(stateId);
538
- if (!blendTree) {
539
- return null;
540
- }
541
- const params = {};
542
- for (const [name, value] of this.getParameterMap()) {
543
- if (typeof value === 'number') {
544
- params[name] = value;
545
- }
546
- }
547
- return blendTree.sample(params);
548
- }
549
- getParameterMap() {
550
- const map = new Map();
551
- const definition = this.getDefinition();
552
- for (const param of definition.parameters) {
553
- const value = this.getParameter(param.name);
554
- if (value !== undefined) {
555
- map.set(param.name, value);
556
- }
557
- }
558
- return map;
559
- }
464
+ constructor(definition) {
465
+ super(definition);
466
+ this.motionValues = /* @__PURE__ */ new Map();
467
+ this.blendTrees = /* @__PURE__ */ new Map();
468
+ }
469
+ /** Get blended motion value for animation sampling */
470
+ getMotionValue(layerId) {
471
+ return this.motionValues.get(layerId) || 0;
472
+ }
473
+ /** Get current motion/clip name */
474
+ getMotionClip(layerId) {
475
+ const state = this.getCurrentState(layerId);
476
+ return state?.motion || null;
477
+ }
478
+ /** Register a blend tree for a state */
479
+ registerBlendTree(stateId, blendTree) {
480
+ this.blendTrees.set(stateId, blendTree);
481
+ }
482
+ /** Sample blend tree for current parameters */
483
+ sampleBlendTree(stateId) {
484
+ const blendTree = this.blendTrees.get(stateId);
485
+ if (!blendTree) {
486
+ return null;
487
+ }
488
+ const params = {};
489
+ for (const [name, value] of this.getParameterMap()) {
490
+ if (typeof value === "number") {
491
+ params[name] = value;
492
+ }
493
+ }
494
+ return blendTree.sample(params);
495
+ }
496
+ getParameterMap() {
497
+ const map = /* @__PURE__ */ new Map();
498
+ const definition = this.getDefinition();
499
+ for (const param of definition.parameters) {
500
+ const value = this.getParameter(param.name);
501
+ if (value !== void 0) {
502
+ map.set(param.name, value);
503
+ }
504
+ }
505
+ return map;
506
+ }
560
507
  }
561
508
  class BlendTree {
562
- constructor(type, parameterX, parameterY) {
563
- this.motions = [];
564
- this.type = type;
565
- this.parameterX = parameterX;
566
- this.parameterY = parameterY;
567
- }
568
- addMotion(motion) {
569
- this.motions.push(motion);
570
- }
571
- sample(parameters) {
572
- const paramX = parameters[this.parameterX] || 0;
573
- const paramY = this.parameterY ? parameters[this.parameterY] || 0 : 0;
574
- switch (this.type) {
575
- case '1d':
576
- return this.sample1D(paramX);
577
- case '2d-simple':
578
- case '2d-freeform':
579
- return this.sample2D(paramX, paramY);
580
- case 'direct':
581
- return this.sampleDirect(parameters);
582
- default:
583
- return { clips: [] };
584
- }
585
- }
586
- sample1D(value) {
587
- if (this.motions.length === 0) {
588
- return { clips: [] };
589
- }
590
- // Sort by threshold/position
591
- const sorted = [...this.motions].sort((a, b) => a.position - b.position);
592
- // Find two motions to blend between
593
- let lower = sorted[0];
594
- let upper = sorted[sorted.length - 1];
595
- for (let i = 0; i < sorted.length - 1; i++) {
596
- const posLower = sorted[i].position;
597
- const posUpper = sorted[i + 1].position;
598
- if (value >= posLower && value <= posUpper) {
599
- lower = sorted[i];
600
- upper = sorted[i + 1];
601
- break;
602
- }
603
- }
604
- const posLower = lower.position;
605
- const posUpper = upper.position;
606
- // Calculate blend weight
607
- let t = 0;
608
- if (posUpper !== posLower) {
609
- t = (value - posLower) / (posUpper - posLower);
610
- }
611
- t = Math.max(0, Math.min(1, t));
612
- const clips = [];
613
- if (t < 1) {
614
- clips.push({
615
- clip: lower.clip,
616
- weight: 1 - t,
617
- speed: lower.speed || 1,
618
- mirror: lower.mirror || false,
619
- });
620
- }
621
- if (t > 0 && upper !== lower) {
622
- clips.push({
623
- clip: upper.clip,
624
- weight: t,
625
- speed: upper.speed || 1,
626
- mirror: upper.mirror || false,
627
- });
628
- }
629
- return { clips };
630
- }
631
- sample2D(x, y) {
632
- if (this.motions.length === 0) {
633
- return { clips: [] };
634
- }
635
- // Calculate weights using inverse distance weighting
636
- const clips = [];
637
- const weights = [];
638
- let totalWeight = 0;
639
- for (const motion of this.motions) {
640
- const pos = motion.position;
641
- const dx = x - pos.x;
642
- const dy = y - pos.y;
643
- const dist = Math.sqrt(dx * dx + dy * dy);
644
- // Inverse distance (with small epsilon to avoid division by zero)
645
- const weight = 1 / (dist + 0.001);
646
- weights.push(weight);
647
- totalWeight += weight;
648
- }
649
- // Normalize weights and create result
650
- for (let i = 0; i < this.motions.length; i++) {
651
- const motion = this.motions[i];
652
- const normalizedWeight = weights[i] / totalWeight;
653
- if (normalizedWeight > 0.001) {
654
- clips.push({
655
- clip: motion.clip,
656
- weight: normalizedWeight,
657
- speed: motion.speed || 1,
658
- mirror: motion.mirror || false,
659
- });
660
- }
661
- }
662
- return { clips };
663
- }
664
- sampleDirect(parameters) {
665
- const clips = [];
666
- let totalWeight = 0;
667
- for (const motion of this.motions) {
668
- const weight = parameters[motion.clip] || 0;
669
- if (weight > 0) {
670
- totalWeight += weight;
671
- clips.push({
672
- clip: motion.clip,
673
- weight,
674
- speed: motion.speed || 1,
675
- mirror: motion.mirror || false,
676
- });
677
- }
678
- }
679
- // Normalize
680
- if (totalWeight > 0) {
681
- for (const clip of clips) {
682
- clip.weight /= totalWeight;
683
- }
684
- }
685
- return { clips };
509
+ constructor(type, parameterX, parameterY) {
510
+ this.motions = [];
511
+ this.type = type;
512
+ this.parameterX = parameterX;
513
+ this.parameterY = parameterY;
514
+ }
515
+ addMotion(motion) {
516
+ this.motions.push(motion);
517
+ }
518
+ sample(parameters) {
519
+ const paramX = parameters[this.parameterX] || 0;
520
+ const paramY = this.parameterY ? parameters[this.parameterY] || 0 : 0;
521
+ switch (this.type) {
522
+ case "1d":
523
+ return this.sample1D(paramX);
524
+ case "2d-simple":
525
+ case "2d-freeform":
526
+ return this.sample2D(paramX, paramY);
527
+ case "direct":
528
+ return this.sampleDirect(parameters);
529
+ default:
530
+ return { clips: [] };
531
+ }
532
+ }
533
+ sample1D(value) {
534
+ if (this.motions.length === 0) {
535
+ return { clips: [] };
536
+ }
537
+ const sorted = [...this.motions].sort(
538
+ (a, b) => a.position - b.position
539
+ );
540
+ let lower = sorted[0];
541
+ let upper = sorted[sorted.length - 1];
542
+ for (let i = 0; i < sorted.length - 1; i++) {
543
+ const posLower2 = sorted[i].position;
544
+ const posUpper2 = sorted[i + 1].position;
545
+ if (value >= posLower2 && value <= posUpper2) {
546
+ lower = sorted[i];
547
+ upper = sorted[i + 1];
548
+ break;
549
+ }
550
+ }
551
+ const posLower = lower.position;
552
+ const posUpper = upper.position;
553
+ let t = 0;
554
+ if (posUpper !== posLower) {
555
+ t = (value - posLower) / (posUpper - posLower);
556
+ }
557
+ t = Math.max(0, Math.min(1, t));
558
+ const clips = [];
559
+ if (t < 1) {
560
+ clips.push({
561
+ clip: lower.clip,
562
+ weight: 1 - t,
563
+ speed: lower.speed || 1,
564
+ mirror: lower.mirror || false
565
+ });
566
+ }
567
+ if (t > 0 && upper !== lower) {
568
+ clips.push({
569
+ clip: upper.clip,
570
+ weight: t,
571
+ speed: upper.speed || 1,
572
+ mirror: upper.mirror || false
573
+ });
574
+ }
575
+ return { clips };
576
+ }
577
+ sample2D(x, y) {
578
+ if (this.motions.length === 0) {
579
+ return { clips: [] };
580
+ }
581
+ const clips = [];
582
+ const weights = [];
583
+ let totalWeight = 0;
584
+ for (const motion of this.motions) {
585
+ const pos = motion.position;
586
+ const dx = x - pos.x;
587
+ const dy = y - pos.y;
588
+ const dist = Math.sqrt(dx * dx + dy * dy);
589
+ const weight = 1 / (dist + 1e-3);
590
+ weights.push(weight);
591
+ totalWeight += weight;
592
+ }
593
+ for (let i = 0; i < this.motions.length; i++) {
594
+ const motion = this.motions[i];
595
+ const normalizedWeight = weights[i] / totalWeight;
596
+ if (normalizedWeight > 1e-3) {
597
+ clips.push({
598
+ clip: motion.clip,
599
+ weight: normalizedWeight,
600
+ speed: motion.speed || 1,
601
+ mirror: motion.mirror || false
602
+ });
603
+ }
604
+ }
605
+ return { clips };
606
+ }
607
+ sampleDirect(parameters) {
608
+ const clips = [];
609
+ let totalWeight = 0;
610
+ for (const motion of this.motions) {
611
+ const weight = parameters[motion.clip] || 0;
612
+ if (weight > 0) {
613
+ totalWeight += weight;
614
+ clips.push({
615
+ clip: motion.clip,
616
+ weight,
617
+ speed: motion.speed || 1,
618
+ mirror: motion.mirror || false
619
+ });
620
+ }
621
+ }
622
+ if (totalWeight > 0) {
623
+ for (const clip of clips) {
624
+ clip.weight /= totalWeight;
625
+ }
686
626
  }
627
+ return { clips };
628
+ }
687
629
  }
688
- // ============================================================
689
- // Factory Functions
690
- // ============================================================
691
630
  function createStateMachine(definition) {
692
- return new StateMachine(definition);
631
+ return new StateMachine(definition);
693
632
  }
694
633
  function createAnimatorController(definition) {
695
- return new AnimatorController(definition);
634
+ return new AnimatorController(definition);
696
635
  }
697
636
  function createBlendTree1D(parameter) {
698
- return new BlendTree('1d', parameter);
637
+ return new BlendTree("1d", parameter);
699
638
  }
700
- function createBlendTree2D(parameterX, parameterY, type = '2d-simple') {
701
- return new BlendTree(type, parameterX, parameterY);
639
+ function createBlendTree2D(parameterX, parameterY, type = "2d-simple") {
640
+ return new BlendTree(type, parameterX, parameterY);
702
641
  }
703
642
  function createSMDefinition(name) {
704
- return {
705
- id: `sm_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
706
- name,
707
- description: '',
708
- parameters: [],
709
- layers: [],
710
- };
643
+ return {
644
+ id: `sm_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
645
+ name,
646
+ description: "",
647
+ parameters: [],
648
+ layers: []
649
+ };
711
650
  }
712
651
  function createSMLayer(name) {
713
- return {
714
- id: `layer_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
715
- name,
716
- weight: 1,
717
- blendMode: 'override',
718
- active: true,
719
- states: [],
720
- transitions: [],
721
- anyStateTransitions: [],
722
- };
652
+ return {
653
+ id: `layer_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
654
+ name,
655
+ weight: 1,
656
+ blendMode: "override",
657
+ active: true,
658
+ states: [],
659
+ transitions: [],
660
+ anyStateTransitions: []
661
+ };
723
662
  }
724
- function createSMState(name, type = 'normal') {
725
- return {
726
- id: `state_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
727
- name,
728
- type,
729
- position: { x: 0, y: 0 },
730
- speed: 1,
731
- };
663
+ function createSMState(name, type = "normal") {
664
+ return {
665
+ id: `state_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
666
+ name,
667
+ type,
668
+ position: { x: 0, y: 0 },
669
+ speed: 1
670
+ };
732
671
  }
733
672
  function createSMTransition(from, to) {
734
- return {
735
- id: `trans_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
736
- from,
737
- to,
738
- conditions: [],
739
- duration: 0.1,
740
- priority: 0,
741
- canInterrupt: false,
742
- };
673
+ return {
674
+ id: `trans_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
675
+ from,
676
+ to,
677
+ conditions: [],
678
+ duration: 0.1,
679
+ priority: 0,
680
+ canInterrupt: false
681
+ };
743
682
  }
744
683
  function createSMParameter(name, type, value) {
745
- let defaultValue;
746
- switch (type) {
747
- case 'bool':
748
- case 'trigger':
749
- defaultValue = value !== undefined ? value : false;
750
- break;
751
- case 'int':
752
- defaultValue = value !== undefined ? Math.floor(value) : 0;
753
- break;
754
- case 'float':
755
- defaultValue = value !== undefined ? value : 0;
756
- break;
757
- }
758
- return {
759
- name,
760
- type,
761
- value: defaultValue,
762
- };
684
+ let defaultValue;
685
+ switch (type) {
686
+ case "bool":
687
+ case "trigger":
688
+ defaultValue = value !== void 0 ? value : false;
689
+ break;
690
+ case "int":
691
+ defaultValue = value !== void 0 ? Math.floor(value) : 0;
692
+ break;
693
+ case "float":
694
+ defaultValue = value !== void 0 ? value : 0;
695
+ break;
696
+ }
697
+ return {
698
+ name,
699
+ type,
700
+ value: defaultValue
701
+ };
763
702
  }
764
703
  function createSMCondition(parameter, operator, value) {
765
- return {
766
- id: `cond_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
767
- parameter,
768
- operator,
769
- value,
770
- };
704
+ return {
705
+ id: `cond_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
706
+ parameter,
707
+ operator,
708
+ value
709
+ };
771
710
  }
772
- function createSMConditionGroup(mode = 'and') {
773
- return {
774
- id: `group_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
775
- mode,
776
- conditions: [],
777
- };
711
+ function createSMConditionGroup(mode = "and") {
712
+ return {
713
+ id: `group_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
714
+ mode,
715
+ conditions: []
716
+ };
778
717
  }
779
718
  function createSMContext(params) {
780
- return {
781
- ...params,
782
- services: new Map(),
783
- };
719
+ return {
720
+ ...params,
721
+ services: /* @__PURE__ */ new Map()
722
+ };
784
723
  }
785
-
786
724
  exports.AnimatorController = AnimatorController;
787
725
  exports.BlendTree = BlendTree;
788
726
  exports.StateMachine = StateMachine;