@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
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@@ -1,751 +1,711 @@
1
- /**
2
- * @file AnimationRetargeting.ts
3
- * @description Animation Retargeting system for applying animations cross-skeletons
4
- * PRO-1.4: Professional Editor Features
5
- *
6
- * Features:
7
- * - Skeleton hierarchy definition
8
- * - Bone mapping between source and target skeletons
9
- * - Auto-mapping based on bone names
10
- * - Manual mapping adjustment
11
- * - Bone transforms (rotation, position, scale adjustments)
12
- * - Animation clip retargeting
13
- * - Root motion handling
14
- * - Finger/hand mapping for humanoids
15
- * - Mirror animations (left/right swap)
16
- * - Blend shape mapping
17
- * - IK adjustment options
18
- */
19
- // ============================================================
20
- // Math Utilities
21
- // ============================================================
22
- const MathUtils = /* @__PURE__ */ (function () {
23
- return {
24
- vector3Zero() {
25
- return { x: 0, y: 0, z: 0 };
26
- },
27
- vector3One() {
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- return { x: 1, y: 1, z: 1 };
29
- },
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- quaternionIdentity() {
31
- return { x: 0, y: 0, z: 0, w: 1 };
32
- },
33
- multiplyQuaternion(a, b) {
34
- return {
35
- x: a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
36
- y: a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
37
- z: a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
38
- w: a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z,
39
- };
40
- },
41
- inverseQuaternion(q) {
42
- const lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
43
- if (lengthSq === 0) {
44
- return this.quaternionIdentity();
45
- }
46
- const inv = 1 / lengthSq;
47
- return {
48
- x: -q.x * inv,
49
- y: -q.y * inv,
50
- z: -q.z * inv,
51
- w: q.w * inv,
52
- };
53
- },
54
- slerpQuaternion(a, b, t) {
55
- let dot = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
56
- // Ensure shortest path
57
- const bNeg = { ...b };
58
- if (dot < 0) {
59
- dot = -dot;
60
- bNeg.x = -bNeg.x;
61
- bNeg.y = -bNeg.y;
62
- bNeg.z = -bNeg.z;
63
- bNeg.w = -bNeg.w;
64
- }
65
- // Linear interpolation for very close quaternions
66
- if (dot > 0.9995) {
67
- return this.normalizeQuaternion({
68
- x: a.x + t * (bNeg.x - a.x),
69
- y: a.y + t * (bNeg.y - a.y),
70
- z: a.z + t * (bNeg.z - a.z),
71
- w: a.w + t * (bNeg.w - a.w),
72
- });
73
- }
74
- const theta = Math.acos(dot);
75
- const sinTheta = Math.sin(theta);
76
- const wa = Math.sin((1 - t) * theta) / sinTheta;
77
- const wb = Math.sin(t * theta) / sinTheta;
78
- return {
79
- x: wa * a.x + wb * bNeg.x,
80
- y: wa * a.y + wb * bNeg.y,
81
- z: wa * a.z + wb * bNeg.z,
82
- w: wa * a.w + wb * bNeg.w,
83
- };
84
- },
85
- normalizeQuaternion(q) {
86
- const length = Math.sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w);
87
- if (length === 0) {
88
- return this.quaternionIdentity();
89
- }
90
- return {
91
- x: q.x / length,
92
- y: q.y / length,
93
- z: q.z / length,
94
- w: q.w / length,
95
- };
96
- },
97
- lerpVector3(a, b, t) {
98
- return {
99
- x: a.x + (b.x - a.x) * t,
100
- y: a.y + (b.y - a.y) * t,
101
- z: a.z + (b.z - a.z) * t,
102
- };
103
- },
104
- multiplyVector3(v, scalar) {
105
- return { x: v.x * scalar, y: v.y * scalar, z: v.z * scalar };
106
- },
107
- addVector3(a, b) {
108
- return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
109
- },
110
- mirrorVector3X(v) {
111
- return { x: -v.x, y: v.y, z: v.z };
112
- },
113
- mirrorQuaternionX(q) {
114
- return { x: q.x, y: -q.y, z: -q.z, w: q.w };
115
- },
116
- eulerToQuaternion(euler) {
117
- const c1 = Math.cos(euler.x / 2);
118
- const c2 = Math.cos(euler.y / 2);
119
- const c3 = Math.cos(euler.z / 2);
120
- const s1 = Math.sin(euler.x / 2);
121
- const s2 = Math.sin(euler.y / 2);
122
- const s3 = Math.sin(euler.z / 2);
123
- return {
124
- x: s1 * c2 * c3 + c1 * s2 * s3,
125
- y: c1 * s2 * c3 - s1 * c2 * s3,
126
- z: c1 * c2 * s3 + s1 * s2 * c3,
127
- w: c1 * c2 * c3 - s1 * s2 * s3,
128
- };
129
- },
130
- };
1
+ const MathUtils = /* @__PURE__ */ (function() {
2
+ return {
3
+ vector3Zero() {
4
+ return { x: 0, y: 0, z: 0 };
5
+ },
6
+ vector3One() {
7
+ return { x: 1, y: 1, z: 1 };
8
+ },
9
+ quaternionIdentity() {
10
+ return { x: 0, y: 0, z: 0, w: 1 };
11
+ },
12
+ multiplyQuaternion(a, b) {
13
+ return {
14
+ x: a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
15
+ y: a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
16
+ z: a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
17
+ w: a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z
18
+ };
19
+ },
20
+ inverseQuaternion(q) {
21
+ const lengthSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
22
+ if (lengthSq === 0) {
23
+ return this.quaternionIdentity();
24
+ }
25
+ const inv = 1 / lengthSq;
26
+ return {
27
+ x: -q.x * inv,
28
+ y: -q.y * inv,
29
+ z: -q.z * inv,
30
+ w: q.w * inv
31
+ };
32
+ },
33
+ slerpQuaternion(a, b, t) {
34
+ let dot = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
35
+ const bNeg = { ...b };
36
+ if (dot < 0) {
37
+ dot = -dot;
38
+ bNeg.x = -bNeg.x;
39
+ bNeg.y = -bNeg.y;
40
+ bNeg.z = -bNeg.z;
41
+ bNeg.w = -bNeg.w;
42
+ }
43
+ if (dot > 0.9995) {
44
+ return this.normalizeQuaternion({
45
+ x: a.x + t * (bNeg.x - a.x),
46
+ y: a.y + t * (bNeg.y - a.y),
47
+ z: a.z + t * (bNeg.z - a.z),
48
+ w: a.w + t * (bNeg.w - a.w)
49
+ });
50
+ }
51
+ const theta = Math.acos(dot);
52
+ const sinTheta = Math.sin(theta);
53
+ const wa = Math.sin((1 - t) * theta) / sinTheta;
54
+ const wb = Math.sin(t * theta) / sinTheta;
55
+ return {
56
+ x: wa * a.x + wb * bNeg.x,
57
+ y: wa * a.y + wb * bNeg.y,
58
+ z: wa * a.z + wb * bNeg.z,
59
+ w: wa * a.w + wb * bNeg.w
60
+ };
61
+ },
62
+ normalizeQuaternion(q) {
63
+ const length = Math.sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w);
64
+ if (length === 0) {
65
+ return this.quaternionIdentity();
66
+ }
67
+ return {
68
+ x: q.x / length,
69
+ y: q.y / length,
70
+ z: q.z / length,
71
+ w: q.w / length
72
+ };
73
+ },
74
+ lerpVector3(a, b, t) {
75
+ return {
76
+ x: a.x + (b.x - a.x) * t,
77
+ y: a.y + (b.y - a.y) * t,
78
+ z: a.z + (b.z - a.z) * t
79
+ };
80
+ },
81
+ multiplyVector3(v, scalar) {
82
+ return { x: v.x * scalar, y: v.y * scalar, z: v.z * scalar };
83
+ },
84
+ addVector3(a, b) {
85
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
86
+ },
87
+ mirrorVector3X(v) {
88
+ return { x: -v.x, y: v.y, z: v.z };
89
+ },
90
+ mirrorQuaternionX(q) {
91
+ return { x: q.x, y: -q.y, z: -q.z, w: q.w };
92
+ },
93
+ eulerToQuaternion(euler) {
94
+ const c1 = Math.cos(euler.x / 2);
95
+ const c2 = Math.cos(euler.y / 2);
96
+ const c3 = Math.cos(euler.z / 2);
97
+ const s1 = Math.sin(euler.x / 2);
98
+ const s2 = Math.sin(euler.y / 2);
99
+ const s3 = Math.sin(euler.z / 2);
100
+ return {
101
+ x: s1 * c2 * c3 + c1 * s2 * s3,
102
+ y: c1 * s2 * c3 - s1 * c2 * s3,
103
+ z: c1 * c2 * s3 + s1 * s2 * c3,
104
+ w: c1 * c2 * c3 - s1 * s2 * s3
105
+ };
106
+ }
107
+ };
131
108
  })();
132
- // ============================================================
133
- // Animation Retargeting System
134
- // ============================================================
135
109
  class AnimationRetargeting {
136
- constructor() {
137
- this.skeletons = new Map();
138
- this.profiles = new Map();
139
- this.clips = new Map();
140
- this.humanoidNamePatterns = this.buildNamePatterns();
141
- this.mirrorPairs = this.buildMirrorPairs();
142
- }
143
- buildNamePatterns() {
144
- const patterns = new Map();
145
- // Spine
146
- patterns.set('Hips', [/hip/i, /pelvis/i, /root/i]);
147
- patterns.set('Spine', [/spine/i, /back/i]);
148
- patterns.set('Chest', [/chest/i, /spine[_\d]*2/i]);
149
- patterns.set('UpperChest', [/upper.*chest/i, /spine[_\d]*3/i]);
150
- patterns.set('Neck', [/neck/i]);
151
- patterns.set('Head', [/head/i]);
152
- // Left Arm
153
- patterns.set('LeftShoulder', [/l.*shoulder/i, /left.*shoulder/i, /clavicle.*l/i]);
154
- patterns.set('LeftUpperArm', [/l.*upper.*arm/i, /left.*arm/i, /l.*arm/i]);
155
- patterns.set('LeftLowerArm', [/l.*forearm/i, /l.*lower.*arm/i, /left.*forearm/i]);
156
- patterns.set('LeftHand', [/l.*hand/i, /left.*hand/i, /l.*wrist/i]);
157
- // Right Arm
158
- patterns.set('RightShoulder', [/r.*shoulder/i, /right.*shoulder/i, /clavicle.*r/i]);
159
- patterns.set('RightUpperArm', [/r.*upper.*arm/i, /right.*arm/i, /r.*arm/i]);
160
- patterns.set('RightLowerArm', [/r.*forearm/i, /r.*lower.*arm/i, /right.*forearm/i]);
161
- patterns.set('RightHand', [/r.*hand/i, /right.*hand/i, /r.*wrist/i]);
162
- // Left Leg
163
- patterns.set('LeftUpperLeg', [/l.*thigh/i, /l.*upper.*leg/i, /left.*thigh/i]);
164
- patterns.set('LeftLowerLeg', [/l.*calf/i, /l.*shin/i, /l.*lower.*leg/i]);
165
- patterns.set('LeftFoot', [/l.*foot/i, /left.*foot/i, /l.*ankle/i]);
166
- patterns.set('LeftToes', [/l.*toe/i, /left.*toe/i]);
167
- // Right Leg
168
- patterns.set('RightUpperLeg', [/r.*thigh/i, /r.*upper.*leg/i, /right.*thigh/i]);
169
- patterns.set('RightLowerLeg', [/r.*calf/i, /r.*shin/i, /r.*lower.*leg/i]);
170
- patterns.set('RightFoot', [/r.*foot/i, /right.*foot/i, /r.*ankle/i]);
171
- patterns.set('RightToes', [/r.*toe/i, /right.*toe/i]);
172
- // Fingers (simplified patterns)
173
- const fingers = ['Thumb', 'Index', 'Middle', 'Ring', 'Little'];
174
- const segments = ['Proximal', 'Intermediate', 'Distal'];
175
- for (const finger of fingers) {
176
- for (let i = 0; i < segments.length; i++) {
177
- const segment = segments[i];
178
- const segNum = i + 1;
179
- patterns.set(`Left${finger}${segment}`, [
180
- new RegExp(`l.*${finger.toLowerCase()}.*${segNum}`, 'i'),
181
- new RegExp(`left.*${finger.toLowerCase()}.*${segment.toLowerCase()}`, 'i'),
182
- ]);
183
- patterns.set(`Right${finger}${segment}`, [
184
- new RegExp(`r.*${finger.toLowerCase()}.*${segNum}`, 'i'),
185
- new RegExp(`right.*${finger.toLowerCase()}.*${segment.toLowerCase()}`, 'i'),
186
- ]);
187
- }
188
- }
189
- return patterns;
190
- }
191
- buildMirrorPairs() {
192
- const pairs = new Map();
193
- // Arms
194
- pairs.set('LeftShoulder', 'RightShoulder');
195
- pairs.set('RightShoulder', 'LeftShoulder');
196
- pairs.set('LeftUpperArm', 'RightUpperArm');
197
- pairs.set('RightUpperArm', 'LeftUpperArm');
198
- pairs.set('LeftLowerArm', 'RightLowerArm');
199
- pairs.set('RightLowerArm', 'LeftLowerArm');
200
- pairs.set('LeftHand', 'RightHand');
201
- pairs.set('RightHand', 'LeftHand');
202
- // Legs
203
- pairs.set('LeftUpperLeg', 'RightUpperLeg');
204
- pairs.set('RightUpperLeg', 'LeftUpperLeg');
205
- pairs.set('LeftLowerLeg', 'RightLowerLeg');
206
- pairs.set('RightLowerLeg', 'LeftLowerLeg');
207
- pairs.set('LeftFoot', 'RightFoot');
208
- pairs.set('RightFoot', 'LeftFoot');
209
- pairs.set('LeftToes', 'RightToes');
210
- pairs.set('RightToes', 'LeftToes');
211
- // Fingers
212
- const fingers = ['Thumb', 'Index', 'Middle', 'Ring', 'Little'];
213
- const segments = ['Proximal', 'Intermediate', 'Distal'];
214
- for (const finger of fingers) {
215
- for (const segment of segments) {
216
- const left = `Left${finger}${segment}`;
217
- const right = `Right${finger}${segment}`;
218
- pairs.set(left, right);
219
- pairs.set(right, left);
220
- }
221
- }
222
- return pairs;
223
- }
224
- // ─── Skeleton Management ───────────────────────────────
225
- registerSkeleton(skeleton) {
226
- // Auto-detect humanoid mapping if not provided
227
- if (skeleton.isHumanoid && !skeleton.humanoidMapping) {
228
- skeleton.humanoidMapping = this.autoDetectHumanoidMapping(skeleton);
229
- }
230
- this.skeletons.set(skeleton.id, skeleton);
231
- }
232
- getSkeleton(id) {
233
- return this.skeletons.get(id);
234
- }
235
- createSkeleton(name, bones) {
236
- const boneMap = new Map();
237
- let rootBoneId = '';
238
- for (const bone of bones) {
239
- boneMap.set(bone.id, bone);
240
- if (!bone.parentId) {
241
- rootBoneId = bone.id;
242
- }
243
- }
244
- const skeleton = {
245
- id: `skeleton_${Date.now()}`,
246
- name,
247
- bones: boneMap,
248
- rootBoneId,
249
- isHumanoid: false,
250
- scale: 1,
251
- upAxis: 'y',
252
- forwardAxis: 'z',
253
- };
254
- return skeleton;
255
- }
256
- markAsHumanoid(skeletonId) {
257
- const skeleton = this.skeletons.get(skeletonId);
258
- if (!skeleton) {
259
- return false;
260
- }
261
- skeleton.isHumanoid = true;
262
- skeleton.humanoidMapping = this.autoDetectHumanoidMapping(skeleton);
263
- return true;
264
- }
265
- autoDetectHumanoidMapping(skeleton) {
266
- const mapping = new Map();
267
- for (const [boneId, bone] of skeleton.bones) {
268
- for (const [humanoidBone, patterns] of this.humanoidNamePatterns) {
269
- if (mapping.has(humanoidBone)) {
270
- continue;
271
- }
272
- for (const pattern of patterns) {
273
- if (pattern.test(bone.name)) {
274
- mapping.set(humanoidBone, boneId);
275
- bone.humanoidBone = humanoidBone;
276
- break;
277
- }
278
- }
279
- }
280
- }
281
- return mapping;
282
- }
283
- setHumanoidBoneMapping(skeletonId, humanoidBone, boneId) {
284
- const skeleton = this.skeletons.get(skeletonId);
285
- if (!skeleton || !skeleton.isHumanoid) {
286
- return false;
287
- }
288
- if (!skeleton.humanoidMapping) {
289
- skeleton.humanoidMapping = new Map();
290
- }
291
- skeleton.humanoidMapping.set(humanoidBone, boneId);
292
- const bone = skeleton.bones.get(boneId);
293
- if (bone) {
110
+ constructor() {
111
+ this.skeletons = /* @__PURE__ */ new Map();
112
+ this.profiles = /* @__PURE__ */ new Map();
113
+ this.clips = /* @__PURE__ */ new Map();
114
+ this.humanoidNamePatterns = this.buildNamePatterns();
115
+ this.mirrorPairs = this.buildMirrorPairs();
116
+ }
117
+ buildNamePatterns() {
118
+ const patterns = /* @__PURE__ */ new Map();
119
+ patterns.set("Hips", [/hip/i, /pelvis/i, /root/i]);
120
+ patterns.set("Spine", [/spine/i, /back/i]);
121
+ patterns.set("Chest", [/chest/i, /spine[_\d]*2/i]);
122
+ patterns.set("UpperChest", [/upper.*chest/i, /spine[_\d]*3/i]);
123
+ patterns.set("Neck", [/neck/i]);
124
+ patterns.set("Head", [/head/i]);
125
+ patterns.set("LeftShoulder", [/l.*shoulder/i, /left.*shoulder/i, /clavicle.*l/i]);
126
+ patterns.set("LeftUpperArm", [/l.*upper.*arm/i, /left.*arm/i, /l.*arm/i]);
127
+ patterns.set("LeftLowerArm", [/l.*forearm/i, /l.*lower.*arm/i, /left.*forearm/i]);
128
+ patterns.set("LeftHand", [/l.*hand/i, /left.*hand/i, /l.*wrist/i]);
129
+ patterns.set("RightShoulder", [/r.*shoulder/i, /right.*shoulder/i, /clavicle.*r/i]);
130
+ patterns.set("RightUpperArm", [/r.*upper.*arm/i, /right.*arm/i, /r.*arm/i]);
131
+ patterns.set("RightLowerArm", [/r.*forearm/i, /r.*lower.*arm/i, /right.*forearm/i]);
132
+ patterns.set("RightHand", [/r.*hand/i, /right.*hand/i, /r.*wrist/i]);
133
+ patterns.set("LeftUpperLeg", [/l.*thigh/i, /l.*upper.*leg/i, /left.*thigh/i]);
134
+ patterns.set("LeftLowerLeg", [/l.*calf/i, /l.*shin/i, /l.*lower.*leg/i]);
135
+ patterns.set("LeftFoot", [/l.*foot/i, /left.*foot/i, /l.*ankle/i]);
136
+ patterns.set("LeftToes", [/l.*toe/i, /left.*toe/i]);
137
+ patterns.set("RightUpperLeg", [/r.*thigh/i, /r.*upper.*leg/i, /right.*thigh/i]);
138
+ patterns.set("RightLowerLeg", [/r.*calf/i, /r.*shin/i, /r.*lower.*leg/i]);
139
+ patterns.set("RightFoot", [/r.*foot/i, /right.*foot/i, /r.*ankle/i]);
140
+ patterns.set("RightToes", [/r.*toe/i, /right.*toe/i]);
141
+ const fingers = ["Thumb", "Index", "Middle", "Ring", "Little"];
142
+ const segments = ["Proximal", "Intermediate", "Distal"];
143
+ for (const finger of fingers) {
144
+ for (let i = 0; i < segments.length; i++) {
145
+ const segment = segments[i];
146
+ const segNum = i + 1;
147
+ patterns.set(`Left${finger}${segment}`, [
148
+ new RegExp(`l.*${finger.toLowerCase()}.*${segNum}`, "i"),
149
+ new RegExp(`left.*${finger.toLowerCase()}.*${segment.toLowerCase()}`, "i")
150
+ ]);
151
+ patterns.set(`Right${finger}${segment}`, [
152
+ new RegExp(`r.*${finger.toLowerCase()}.*${segNum}`, "i"),
153
+ new RegExp(`right.*${finger.toLowerCase()}.*${segment.toLowerCase()}`, "i")
154
+ ]);
155
+ }
156
+ }
157
+ return patterns;
158
+ }
159
+ buildMirrorPairs() {
160
+ const pairs = /* @__PURE__ */ new Map();
161
+ pairs.set("LeftShoulder", "RightShoulder");
162
+ pairs.set("RightShoulder", "LeftShoulder");
163
+ pairs.set("LeftUpperArm", "RightUpperArm");
164
+ pairs.set("RightUpperArm", "LeftUpperArm");
165
+ pairs.set("LeftLowerArm", "RightLowerArm");
166
+ pairs.set("RightLowerArm", "LeftLowerArm");
167
+ pairs.set("LeftHand", "RightHand");
168
+ pairs.set("RightHand", "LeftHand");
169
+ pairs.set("LeftUpperLeg", "RightUpperLeg");
170
+ pairs.set("RightUpperLeg", "LeftUpperLeg");
171
+ pairs.set("LeftLowerLeg", "RightLowerLeg");
172
+ pairs.set("RightLowerLeg", "LeftLowerLeg");
173
+ pairs.set("LeftFoot", "RightFoot");
174
+ pairs.set("RightFoot", "LeftFoot");
175
+ pairs.set("LeftToes", "RightToes");
176
+ pairs.set("RightToes", "LeftToes");
177
+ const fingers = ["Thumb", "Index", "Middle", "Ring", "Little"];
178
+ const segments = ["Proximal", "Intermediate", "Distal"];
179
+ for (const finger of fingers) {
180
+ for (const segment of segments) {
181
+ const left = `Left${finger}${segment}`;
182
+ const right = `Right${finger}${segment}`;
183
+ pairs.set(left, right);
184
+ pairs.set(right, left);
185
+ }
186
+ }
187
+ return pairs;
188
+ }
189
+ // ─── Skeleton Management ───────────────────────────────
190
+ registerSkeleton(skeleton) {
191
+ if (skeleton.isHumanoid && !skeleton.humanoidMapping) {
192
+ skeleton.humanoidMapping = this.autoDetectHumanoidMapping(skeleton);
193
+ }
194
+ this.skeletons.set(skeleton.id, skeleton);
195
+ }
196
+ getSkeleton(id) {
197
+ return this.skeletons.get(id);
198
+ }
199
+ createSkeleton(name, bones) {
200
+ const boneMap = /* @__PURE__ */ new Map();
201
+ let rootBoneId = "";
202
+ for (const bone of bones) {
203
+ boneMap.set(bone.id, bone);
204
+ if (!bone.parentId) {
205
+ rootBoneId = bone.id;
206
+ }
207
+ }
208
+ const skeleton = {
209
+ id: `skeleton_${Date.now()}`,
210
+ name,
211
+ bones: boneMap,
212
+ rootBoneId,
213
+ isHumanoid: false,
214
+ scale: 1,
215
+ upAxis: "y",
216
+ forwardAxis: "z"
217
+ };
218
+ return skeleton;
219
+ }
220
+ markAsHumanoid(skeletonId) {
221
+ const skeleton = this.skeletons.get(skeletonId);
222
+ if (!skeleton) {
223
+ return false;
224
+ }
225
+ skeleton.isHumanoid = true;
226
+ skeleton.humanoidMapping = this.autoDetectHumanoidMapping(skeleton);
227
+ return true;
228
+ }
229
+ autoDetectHumanoidMapping(skeleton) {
230
+ const mapping = /* @__PURE__ */ new Map();
231
+ for (const [boneId, bone] of skeleton.bones) {
232
+ for (const [humanoidBone, patterns] of this.humanoidNamePatterns) {
233
+ if (mapping.has(humanoidBone)) {
234
+ continue;
235
+ }
236
+ for (const pattern of patterns) {
237
+ if (pattern.test(bone.name)) {
238
+ mapping.set(humanoidBone, boneId);
294
239
  bone.humanoidBone = humanoidBone;
295
- }
296
- return true;
297
- }
298
- // ─── Retargeting Profile Management ────────────────────
299
- createRetargetingProfile(name, sourceSkeletonId, targetSkeletonId) {
300
- const source = this.skeletons.get(sourceSkeletonId);
301
- const target = this.skeletons.get(targetSkeletonId);
302
- if (!source || !target) {
303
- return null;
304
- }
305
- const profile = {
306
- id: `profile_${Date.now()}`,
307
- name,
308
- description: '',
309
- sourceSkeletonId,
310
- targetSkeletonId,
311
- boneMappings: [],
312
- globalScale: target.scale / source.scale,
313
- globalRotationOffset: MathUtils.quaternionIdentity(),
314
- rootMotionScale: MathUtils.vector3One(),
315
- preserveHipHeight: true,
316
- adjustArmLength: true,
317
- adjustLegLength: true,
318
- useSourcePose: false,
319
- mirrorMode: 'none',
320
- useFootIK: false,
321
- useHandIK: false,
322
- footGroundOffset: 0,
323
- createdAt: Date.now(),
324
- modifiedAt: Date.now(),
325
- };
326
- // Auto-generate bone mappings
327
- this.autoGenerateMappings(profile, source, target);
328
- this.profiles.set(profile.id, profile);
329
- return profile;
330
- }
331
- autoGenerateMappings(profile, source, target) {
332
- // Humanoid mapping (preferred)
333
- if (source.isHumanoid &&
334
- target.isHumanoid &&
335
- source.humanoidMapping &&
336
- target.humanoidMapping) {
337
- for (const [humanoidBone, sourceBoneId] of source.humanoidMapping) {
338
- const targetBoneId = target.humanoidMapping.get(humanoidBone);
339
- if (targetBoneId) {
340
- const mirrorHumanoidBone = this.mirrorPairs.get(humanoidBone);
341
- profile.boneMappings.push({
342
- sourceBoneId,
343
- targetBoneId,
344
- mappingType: 'direct',
345
- isMirroredPair: mirrorHumanoidBone !== undefined,
346
- mirrorBoneId: target.humanoidMapping.get(mirrorHumanoidBone),
347
- });
348
- }
349
- }
350
- return;
351
- }
352
- // Fallback: name-based mapping
353
- for (const [sourceBoneId, sourceBone] of source.bones) {
354
- const targetBoneId = this.findMatchingBone(sourceBone.name, target);
355
- if (targetBoneId) {
356
- profile.boneMappings.push({
357
- sourceBoneId,
358
- targetBoneId,
359
- mappingType: 'direct',
360
- });
361
- }
362
- }
363
- }
364
- findMatchingBone(name, skeleton) {
365
- const nameLower = name.toLowerCase();
366
- // Exact match
367
- for (const [boneId, bone] of skeleton.bones) {
368
- if (bone.name.toLowerCase() === nameLower) {
369
- return boneId;
370
- }
371
- }
372
- // Partial match
373
- for (const [boneId, bone] of skeleton.bones) {
374
- const boneName = bone.name.toLowerCase();
375
- if (boneName.includes(nameLower) || nameLower.includes(boneName)) {
376
- return boneId;
377
- }
378
- }
379
- return null;
380
- }
381
- getProfile(id) {
382
- return this.profiles.get(id);
383
- }
384
- updateProfile(id, updates) {
385
- const profile = this.profiles.get(id);
386
- if (!profile) {
387
- return false;
388
- }
389
- Object.assign(profile, updates, { modifiedAt: Date.now() });
390
- return true;
391
- }
392
- setBoneMapping(profileId, mapping) {
393
- const profile = this.profiles.get(profileId);
394
- if (!profile) {
395
- return false;
396
- }
397
- // Replace existing or add new
398
- const existingIndex = profile.boneMappings.findIndex((m) => m.sourceBoneId === mapping.sourceBoneId);
399
- if (existingIndex !== -1) {
400
- profile.boneMappings[existingIndex] = mapping;
401
- }
402
- else {
403
- profile.boneMappings.push(mapping);
404
- }
405
- profile.modifiedAt = Date.now();
406
- return true;
407
- }
408
- removeBoneMapping(profileId, sourceBoneId) {
409
- const profile = this.profiles.get(profileId);
410
- if (!profile) {
411
- return false;
412
- }
413
- profile.boneMappings = profile.boneMappings.filter((m) => m.sourceBoneId !== sourceBoneId);
414
- profile.modifiedAt = Date.now();
415
- return true;
416
- }
417
- // ─── Animation Clip Management ─────────────────────────
418
- registerClip(clip) {
419
- this.clips.set(clip.id, clip);
420
- }
421
- getClip(id) {
422
- return this.clips.get(id);
423
- }
424
- // ─── Retargeting ───────────────────────────────────────
425
- retargetClip(clipId, profileId) {
426
- const result = {
427
- success: false,
428
- warnings: [],
429
- errors: [],
430
- unmappedBones: [],
431
- scaleDifferences: new Map(),
432
- };
433
- const clip = this.clips.get(clipId);
434
- const profile = this.profiles.get(profileId);
435
- if (!clip) {
436
- result.errors.push(`Animation clip not found: ${clipId}`);
437
- return result;
438
- }
439
- if (!profile) {
440
- result.errors.push(`Retargeting profile not found: ${profileId}`);
441
- return result;
442
- }
443
- if (clip.sourceSkeletonId !== profile.sourceSkeletonId) {
444
- result.warnings.push('Clip source skeleton does not match profile source skeleton');
445
- }
446
- const sourceSkeleton = this.skeletons.get(profile.sourceSkeletonId);
447
- const targetSkeleton = this.skeletons.get(profile.targetSkeletonId);
448
- if (!sourceSkeleton || !targetSkeleton) {
449
- result.errors.push('Source or target skeleton not found');
450
- return result;
451
- }
452
- // Create mapping lookup
453
- const boneMapping = new Map();
454
- for (const mapping of profile.boneMappings) {
455
- boneMapping.set(mapping.sourceBoneId, mapping);
456
- }
457
- // Retarget tracks
458
- const retargetedTracks = [];
459
- for (const track of clip.tracks) {
460
- const mapping = boneMapping.get(track.boneId);
461
- if (!mapping) {
462
- result.unmappedBones.push(track.boneId);
463
- continue;
464
- }
465
- if (mapping.mappingType === 'ignore') {
466
- continue;
467
- }
468
- const retargetedTrack = this.retargetTrack(track, mapping, profile, sourceSkeleton, targetSkeleton);
469
- if (retargetedTrack) {
470
- retargetedTracks.push(retargetedTrack);
471
- // Handle mirroring
472
- if (profile.mirrorMode !== 'none' && mapping.isMirroredPair && mapping.mirrorBoneId) {
473
- const mirroredTrack = this.mirrorTrack(retargetedTrack, mapping.mirrorBoneId, profile.mirrorMode);
474
- retargetedTracks.push(mirroredTrack);
475
- }
476
- }
477
- }
478
- // Create retargeted clip
479
- const retargetedClip = {
480
- id: `${clip.id}_retargeted_${Date.now()}`,
481
- name: `${clip.name} (Retargeted)`,
482
- duration: clip.duration,
483
- frameRate: clip.frameRate,
484
- tracks: retargetedTracks,
485
- hasRootMotion: clip.hasRootMotion,
486
- isLooping: clip.isLooping,
487
- loopTime: clip.loopTime,
488
- events: clip.events ? [...clip.events] : undefined,
489
- sourceSkeletonId: profile.targetSkeletonId,
490
- };
491
- // Handle root motion
492
- if (clip.hasRootMotion && clip.rootMotionBoneId) {
493
- const rootMapping = boneMapping.get(clip.rootMotionBoneId);
494
- if (rootMapping) {
495
- retargetedClip.rootMotionBoneId = rootMapping.targetBoneId;
496
- this.adjustRootMotion(retargetedClip, profile);
497
- }
498
- }
499
- result.success = true;
500
- result.clip = retargetedClip;
501
- // Register the new clip
502
- this.clips.set(retargetedClip.id, retargetedClip);
503
- return result;
504
- }
505
- retargetTrack(track, mapping, profile, sourceSkeleton, targetSkeleton) {
506
- const retargetedTrack = {
507
- boneId: mapping.targetBoneId,
508
- property: track.property,
509
- keyframes: [],
510
- blendShapeName: track.blendShapeName,
511
- };
512
- const sourceBone = sourceSkeleton.bones.get(track.boneId);
513
- const targetBone = targetSkeleton.bones.get(mapping.targetBoneId);
514
- if (!sourceBone || !targetBone) {
515
- return null;
516
- }
517
- for (const keyframe of track.keyframes) {
518
- const retargetedKeyframe = this.retargetKeyframe(keyframe, track.property, mapping, profile, sourceBone, targetBone);
519
- retargetedTrack.keyframes.push(retargetedKeyframe);
520
- }
521
- return retargetedTrack;
522
- }
523
- retargetKeyframe(keyframe, property, mapping, profile, sourceBone, targetBone) {
524
- const retargeted = {
525
- time: keyframe.time,
526
- value: keyframe.value,
527
- interpolation: keyframe.interpolation,
528
- inTangent: keyframe.inTangent,
529
- outTangent: keyframe.outTangent,
530
- };
531
- switch (property) {
532
- case 'rotation':
533
- retargeted.value = this.retargetRotation(keyframe.value, mapping, profile);
534
- break;
535
- case 'position':
536
- retargeted.value = this.retargetPosition(keyframe.value, mapping, profile, sourceBone, targetBone);
537
- break;
538
- case 'scale':
539
- retargeted.value = this.retargetScale(keyframe.value, mapping);
540
- break;
541
- }
542
- return retargeted;
543
- }
544
- retargetRotation(rotation, mapping, profile) {
545
- let result = rotation;
546
- // Apply global rotation offset
547
- result = MathUtils.multiplyQuaternion(profile.globalRotationOffset, result);
548
- // Apply bone-specific rotation offset
549
- if (mapping.rotationOffset) {
550
- result = MathUtils.multiplyQuaternion(mapping.rotationOffset, result);
551
- }
552
- return MathUtils.normalizeQuaternion(result);
553
- }
554
- retargetPosition(position, mapping, profile, sourceBone, targetBone) {
555
- let result = { ...position };
556
- // Apply global scale
557
- result = MathUtils.multiplyVector3(result, profile.globalScale);
558
- // Apply bone length difference
559
- if (profile.adjustArmLength || profile.adjustLegLength) {
560
- const lengthRatio = targetBone.length / (sourceBone.length || 1);
561
- result = MathUtils.multiplyVector3(result, lengthRatio);
562
- }
563
- // Apply bone-specific offset
564
- if (mapping.positionOffset) {
565
- result = MathUtils.addVector3(result, mapping.positionOffset);
566
- }
567
- return result;
568
- }
569
- retargetScale(scale, mapping) {
570
- if (mapping.scaleMultiplier) {
571
- return {
572
- x: scale.x * mapping.scaleMultiplier.x,
573
- y: scale.y * mapping.scaleMultiplier.y,
574
- z: scale.z * mapping.scaleMultiplier.z,
575
- };
576
- }
577
- return scale;
578
- }
579
- mirrorTrack(track, mirrorBoneId, mode) {
580
- const mirroredTrack = {
581
- boneId: mirrorBoneId,
582
- property: track.property,
583
- keyframes: [],
584
- blendShapeName: track.blendShapeName,
585
- };
586
- for (const keyframe of track.keyframes) {
587
- const mirroredKeyframe = {
588
- time: keyframe.time,
589
- interpolation: keyframe.interpolation,
590
- inTangent: keyframe.inTangent,
591
- outTangent: keyframe.outTangent,
592
- value: keyframe.value,
593
- };
594
- if (track.property === 'rotation') {
595
- mirroredKeyframe.value =
596
- mode === 'x' ? MathUtils.mirrorQuaternionX(keyframe.value) : keyframe.value; // TODO: Z mirroring
597
- }
598
- else if (track.property === 'position') {
599
- mirroredKeyframe.value =
600
- mode === 'x' ? MathUtils.mirrorVector3X(keyframe.value) : keyframe.value; // TODO: Z mirroring
601
- }
602
- mirroredTrack.keyframes.push(mirroredKeyframe);
603
- }
604
- return mirroredTrack;
605
- }
606
- adjustRootMotion(clip, profile) {
607
- if (!clip.rootMotionBoneId) {
608
- return;
609
- }
610
- // Find root motion track
611
- const rootTrack = clip.tracks.find((t) => t.boneId === clip.rootMotionBoneId && t.property === 'position');
612
- if (!rootTrack) {
613
- return;
614
- }
615
- // Apply root motion scale
616
- for (const keyframe of rootTrack.keyframes) {
617
- const pos = keyframe.value;
618
- keyframe.value = {
619
- x: pos.x * profile.rootMotionScale.x,
620
- y: pos.y * profile.rootMotionScale.y,
621
- z: pos.z * profile.rootMotionScale.z,
622
- };
623
- }
624
- }
625
- // ─── Utilities ─────────────────────────────────────────
626
- getBoneHierarchy(skeletonId) {
627
- const skeleton = this.skeletons.get(skeletonId);
628
- if (!skeleton) {
629
- return [];
630
- }
631
- const buildHierarchy = (boneId) => {
632
- const bone = skeleton.bones.get(boneId);
633
- return {
634
- id: bone.id,
635
- name: bone.name,
636
- humanoidBone: bone.humanoidBone,
637
- children: bone.children.map((childId) => buildHierarchy(childId)),
638
- };
639
- };
640
- return [buildHierarchy(skeleton.rootBoneId)];
641
- }
642
- getMappingVisualization(profileId) {
643
- const profile = this.profiles.get(profileId);
644
- if (!profile) {
645
- return [];
646
- }
647
- const source = this.skeletons.get(profile.sourceSkeletonId);
648
- const target = this.skeletons.get(profile.targetSkeletonId);
649
- if (!source || !target) {
650
- return [];
651
- }
652
- return profile.boneMappings.map((mapping) => {
653
- const sourceBone = source.bones.get(mapping.sourceBoneId);
654
- const targetBone = target.bones.get(mapping.targetBoneId);
655
- return {
656
- sourceBoneId: mapping.sourceBoneId,
657
- sourceBoneName: sourceBone?.name ?? 'Unknown',
658
- targetBoneId: mapping.targetBoneId,
659
- targetBoneName: targetBone?.name ?? 'Unknown',
660
- mappingType: mapping.mappingType,
661
- hasOffset: !!mapping.rotationOffset || !!mapping.positionOffset,
662
- isMirrorPair: mapping.isMirroredPair ?? false,
663
- };
240
+ break;
241
+ }
242
+ }
243
+ }
244
+ }
245
+ return mapping;
246
+ }
247
+ setHumanoidBoneMapping(skeletonId, humanoidBone, boneId) {
248
+ const skeleton = this.skeletons.get(skeletonId);
249
+ if (!skeleton || !skeleton.isHumanoid) {
250
+ return false;
251
+ }
252
+ if (!skeleton.humanoidMapping) {
253
+ skeleton.humanoidMapping = /* @__PURE__ */ new Map();
254
+ }
255
+ skeleton.humanoidMapping.set(humanoidBone, boneId);
256
+ const bone = skeleton.bones.get(boneId);
257
+ if (bone) {
258
+ bone.humanoidBone = humanoidBone;
259
+ }
260
+ return true;
261
+ }
262
+ // ─── Retargeting Profile Management ────────────────────
263
+ createRetargetingProfile(name, sourceSkeletonId, targetSkeletonId) {
264
+ const source = this.skeletons.get(sourceSkeletonId);
265
+ const target = this.skeletons.get(targetSkeletonId);
266
+ if (!source || !target) {
267
+ return null;
268
+ }
269
+ const profile = {
270
+ id: `profile_${Date.now()}`,
271
+ name,
272
+ description: "",
273
+ sourceSkeletonId,
274
+ targetSkeletonId,
275
+ boneMappings: [],
276
+ globalScale: target.scale / source.scale,
277
+ globalRotationOffset: MathUtils.quaternionIdentity(),
278
+ rootMotionScale: MathUtils.vector3One(),
279
+ preserveHipHeight: true,
280
+ adjustArmLength: true,
281
+ adjustLegLength: true,
282
+ useSourcePose: false,
283
+ mirrorMode: "none",
284
+ useFootIK: false,
285
+ useHandIK: false,
286
+ footGroundOffset: 0,
287
+ createdAt: Date.now(),
288
+ modifiedAt: Date.now()
289
+ };
290
+ this.autoGenerateMappings(profile, source, target);
291
+ this.profiles.set(profile.id, profile);
292
+ return profile;
293
+ }
294
+ autoGenerateMappings(profile, source, target) {
295
+ if (source.isHumanoid && target.isHumanoid && source.humanoidMapping && target.humanoidMapping) {
296
+ for (const [humanoidBone, sourceBoneId] of source.humanoidMapping) {
297
+ const targetBoneId = target.humanoidMapping.get(humanoidBone);
298
+ if (targetBoneId) {
299
+ const mirrorHumanoidBone = this.mirrorPairs.get(humanoidBone);
300
+ profile.boneMappings.push({
301
+ sourceBoneId,
302
+ targetBoneId,
303
+ mappingType: "direct",
304
+ isMirroredPair: mirrorHumanoidBone !== void 0,
305
+ mirrorBoneId: target.humanoidMapping.get(mirrorHumanoidBone)
306
+ });
307
+ }
308
+ }
309
+ return;
310
+ }
311
+ for (const [sourceBoneId, sourceBone] of source.bones) {
312
+ const targetBoneId = this.findMatchingBone(sourceBone.name, target);
313
+ if (targetBoneId) {
314
+ profile.boneMappings.push({
315
+ sourceBoneId,
316
+ targetBoneId,
317
+ mappingType: "direct"
664
318
  });
665
- }
666
- // ─── Serialization ─────────────────────────────────────
667
- serializeProfile(profileId) {
668
- const profile = this.profiles.get(profileId);
669
- if (!profile) {
670
- return null;
671
- }
672
- return JSON.stringify(profile, null, 2);
673
- }
674
- deserializeProfile(json) {
675
- try {
676
- const profile = JSON.parse(json);
677
- this.profiles.set(profile.id, profile);
678
- return profile;
679
- }
680
- catch {
681
- return null;
682
- }
683
- }
684
- serializeSkeleton(skeletonId) {
685
- const skeleton = this.skeletons.get(skeletonId);
686
- if (!skeleton) {
687
- return null;
688
- }
689
- const data = {
690
- ...skeleton,
691
- bones: Object.fromEntries(skeleton.bones),
692
- humanoidMapping: skeleton.humanoidMapping
693
- ? Object.fromEntries(skeleton.humanoidMapping)
694
- : undefined,
695
- tPose: skeleton.tPose ? Object.fromEntries(skeleton.tPose) : undefined,
696
- };
697
- return JSON.stringify(data, null, 2);
698
- }
699
- deserializeSkeleton(json) {
700
- try {
701
- const data = JSON.parse(json);
702
- const skeleton = {
703
- ...data,
704
- bones: new Map(Object.entries(data.bones)),
705
- humanoidMapping: data.humanoidMapping
706
- ? new Map(Object.entries(data.humanoidMapping))
707
- : undefined,
708
- tPose: data.tPose ? new Map(Object.entries(data.tPose)) : undefined,
709
- };
710
- this.skeletons.set(skeleton.id, skeleton);
711
- return skeleton;
712
- }
713
- catch {
714
- return null;
715
- }
716
- }
319
+ }
320
+ }
321
+ }
322
+ findMatchingBone(name, skeleton) {
323
+ const nameLower = name.toLowerCase();
324
+ for (const [boneId, bone] of skeleton.bones) {
325
+ if (bone.name.toLowerCase() === nameLower) {
326
+ return boneId;
327
+ }
328
+ }
329
+ for (const [boneId, bone] of skeleton.bones) {
330
+ const boneName = bone.name.toLowerCase();
331
+ if (boneName.includes(nameLower) || nameLower.includes(boneName)) {
332
+ return boneId;
333
+ }
334
+ }
335
+ return null;
336
+ }
337
+ getProfile(id) {
338
+ return this.profiles.get(id);
339
+ }
340
+ updateProfile(id, updates) {
341
+ const profile = this.profiles.get(id);
342
+ if (!profile) {
343
+ return false;
344
+ }
345
+ Object.assign(profile, updates, { modifiedAt: Date.now() });
346
+ return true;
347
+ }
348
+ setBoneMapping(profileId, mapping) {
349
+ const profile = this.profiles.get(profileId);
350
+ if (!profile) {
351
+ return false;
352
+ }
353
+ const existingIndex = profile.boneMappings.findIndex(
354
+ (m) => m.sourceBoneId === mapping.sourceBoneId
355
+ );
356
+ if (existingIndex !== -1) {
357
+ profile.boneMappings[existingIndex] = mapping;
358
+ } else {
359
+ profile.boneMappings.push(mapping);
360
+ }
361
+ profile.modifiedAt = Date.now();
362
+ return true;
363
+ }
364
+ removeBoneMapping(profileId, sourceBoneId) {
365
+ const profile = this.profiles.get(profileId);
366
+ if (!profile) {
367
+ return false;
368
+ }
369
+ profile.boneMappings = profile.boneMappings.filter((m) => m.sourceBoneId !== sourceBoneId);
370
+ profile.modifiedAt = Date.now();
371
+ return true;
372
+ }
373
+ // ─── Animation Clip Management ─────────────────────────
374
+ registerClip(clip) {
375
+ this.clips.set(clip.id, clip);
376
+ }
377
+ getClip(id) {
378
+ return this.clips.get(id);
379
+ }
380
+ // ─── Retargeting ───────────────────────────────────────
381
+ retargetClip(clipId, profileId) {
382
+ const result = {
383
+ success: false,
384
+ warnings: [],
385
+ errors: [],
386
+ unmappedBones: [],
387
+ scaleDifferences: /* @__PURE__ */ new Map()
388
+ };
389
+ const clip = this.clips.get(clipId);
390
+ const profile = this.profiles.get(profileId);
391
+ if (!clip) {
392
+ result.errors.push(`Animation clip not found: ${clipId}`);
393
+ return result;
394
+ }
395
+ if (!profile) {
396
+ result.errors.push(`Retargeting profile not found: ${profileId}`);
397
+ return result;
398
+ }
399
+ if (clip.sourceSkeletonId !== profile.sourceSkeletonId) {
400
+ result.warnings.push("Clip source skeleton does not match profile source skeleton");
401
+ }
402
+ const sourceSkeleton = this.skeletons.get(profile.sourceSkeletonId);
403
+ const targetSkeleton = this.skeletons.get(profile.targetSkeletonId);
404
+ if (!sourceSkeleton || !targetSkeleton) {
405
+ result.errors.push("Source or target skeleton not found");
406
+ return result;
407
+ }
408
+ const boneMapping = /* @__PURE__ */ new Map();
409
+ for (const mapping of profile.boneMappings) {
410
+ boneMapping.set(mapping.sourceBoneId, mapping);
411
+ }
412
+ const retargetedTracks = [];
413
+ for (const track of clip.tracks) {
414
+ const mapping = boneMapping.get(track.boneId);
415
+ if (!mapping) {
416
+ result.unmappedBones.push(track.boneId);
417
+ continue;
418
+ }
419
+ if (mapping.mappingType === "ignore") {
420
+ continue;
421
+ }
422
+ const retargetedTrack = this.retargetTrack(
423
+ track,
424
+ mapping,
425
+ profile,
426
+ sourceSkeleton,
427
+ targetSkeleton
428
+ );
429
+ if (retargetedTrack) {
430
+ retargetedTracks.push(retargetedTrack);
431
+ if (profile.mirrorMode !== "none" && mapping.isMirroredPair && mapping.mirrorBoneId) {
432
+ const mirroredTrack = this.mirrorTrack(
433
+ retargetedTrack,
434
+ mapping.mirrorBoneId,
435
+ profile.mirrorMode
436
+ );
437
+ retargetedTracks.push(mirroredTrack);
438
+ }
439
+ }
440
+ }
441
+ const retargetedClip = {
442
+ id: `${clip.id}_retargeted_${Date.now()}`,
443
+ name: `${clip.name} (Retargeted)`,
444
+ duration: clip.duration,
445
+ frameRate: clip.frameRate,
446
+ tracks: retargetedTracks,
447
+ hasRootMotion: clip.hasRootMotion,
448
+ isLooping: clip.isLooping,
449
+ loopTime: clip.loopTime,
450
+ events: clip.events ? [...clip.events] : void 0,
451
+ sourceSkeletonId: profile.targetSkeletonId
452
+ };
453
+ if (clip.hasRootMotion && clip.rootMotionBoneId) {
454
+ const rootMapping = boneMapping.get(clip.rootMotionBoneId);
455
+ if (rootMapping) {
456
+ retargetedClip.rootMotionBoneId = rootMapping.targetBoneId;
457
+ this.adjustRootMotion(retargetedClip, profile);
458
+ }
459
+ }
460
+ result.success = true;
461
+ result.clip = retargetedClip;
462
+ this.clips.set(retargetedClip.id, retargetedClip);
463
+ return result;
464
+ }
465
+ retargetTrack(track, mapping, profile, sourceSkeleton, targetSkeleton) {
466
+ const retargetedTrack = {
467
+ boneId: mapping.targetBoneId,
468
+ property: track.property,
469
+ keyframes: [],
470
+ blendShapeName: track.blendShapeName
471
+ };
472
+ const sourceBone = sourceSkeleton.bones.get(track.boneId);
473
+ const targetBone = targetSkeleton.bones.get(mapping.targetBoneId);
474
+ if (!sourceBone || !targetBone) {
475
+ return null;
476
+ }
477
+ for (const keyframe of track.keyframes) {
478
+ const retargetedKeyframe = this.retargetKeyframe(
479
+ keyframe,
480
+ track.property,
481
+ mapping,
482
+ profile,
483
+ sourceBone,
484
+ targetBone
485
+ );
486
+ retargetedTrack.keyframes.push(retargetedKeyframe);
487
+ }
488
+ return retargetedTrack;
489
+ }
490
+ retargetKeyframe(keyframe, property, mapping, profile, sourceBone, targetBone) {
491
+ const retargeted = {
492
+ time: keyframe.time,
493
+ value: keyframe.value,
494
+ interpolation: keyframe.interpolation,
495
+ inTangent: keyframe.inTangent,
496
+ outTangent: keyframe.outTangent
497
+ };
498
+ switch (property) {
499
+ case "rotation":
500
+ retargeted.value = this.retargetRotation(keyframe.value, mapping, profile);
501
+ break;
502
+ case "position":
503
+ retargeted.value = this.retargetPosition(
504
+ keyframe.value,
505
+ mapping,
506
+ profile,
507
+ sourceBone,
508
+ targetBone
509
+ );
510
+ break;
511
+ case "scale":
512
+ retargeted.value = this.retargetScale(keyframe.value, mapping);
513
+ break;
514
+ }
515
+ return retargeted;
516
+ }
517
+ retargetRotation(rotation, mapping, profile) {
518
+ let result = rotation;
519
+ result = MathUtils.multiplyQuaternion(profile.globalRotationOffset, result);
520
+ if (mapping.rotationOffset) {
521
+ result = MathUtils.multiplyQuaternion(mapping.rotationOffset, result);
522
+ }
523
+ return MathUtils.normalizeQuaternion(result);
524
+ }
525
+ retargetPosition(position, mapping, profile, sourceBone, targetBone) {
526
+ let result = { ...position };
527
+ result = MathUtils.multiplyVector3(result, profile.globalScale);
528
+ if (profile.adjustArmLength || profile.adjustLegLength) {
529
+ const lengthRatio = targetBone.length / (sourceBone.length || 1);
530
+ result = MathUtils.multiplyVector3(result, lengthRatio);
531
+ }
532
+ if (mapping.positionOffset) {
533
+ result = MathUtils.addVector3(result, mapping.positionOffset);
534
+ }
535
+ return result;
536
+ }
537
+ retargetScale(scale, mapping) {
538
+ if (mapping.scaleMultiplier) {
539
+ return {
540
+ x: scale.x * mapping.scaleMultiplier.x,
541
+ y: scale.y * mapping.scaleMultiplier.y,
542
+ z: scale.z * mapping.scaleMultiplier.z
543
+ };
544
+ }
545
+ return scale;
546
+ }
547
+ mirrorTrack(track, mirrorBoneId, mode) {
548
+ const mirroredTrack = {
549
+ boneId: mirrorBoneId,
550
+ property: track.property,
551
+ keyframes: [],
552
+ blendShapeName: track.blendShapeName
553
+ };
554
+ for (const keyframe of track.keyframes) {
555
+ const mirroredKeyframe = {
556
+ time: keyframe.time,
557
+ interpolation: keyframe.interpolation,
558
+ inTangent: keyframe.inTangent,
559
+ outTangent: keyframe.outTangent,
560
+ value: keyframe.value
561
+ };
562
+ if (track.property === "rotation") {
563
+ mirroredKeyframe.value = mode === "x" ? MathUtils.mirrorQuaternionX(keyframe.value) : keyframe.value;
564
+ } else if (track.property === "position") {
565
+ mirroredKeyframe.value = mode === "x" ? MathUtils.mirrorVector3X(keyframe.value) : keyframe.value;
566
+ }
567
+ mirroredTrack.keyframes.push(mirroredKeyframe);
568
+ }
569
+ return mirroredTrack;
570
+ }
571
+ adjustRootMotion(clip, profile) {
572
+ if (!clip.rootMotionBoneId) {
573
+ return;
574
+ }
575
+ const rootTrack = clip.tracks.find(
576
+ (t) => t.boneId === clip.rootMotionBoneId && t.property === "position"
577
+ );
578
+ if (!rootTrack) {
579
+ return;
580
+ }
581
+ for (const keyframe of rootTrack.keyframes) {
582
+ const pos = keyframe.value;
583
+ keyframe.value = {
584
+ x: pos.x * profile.rootMotionScale.x,
585
+ y: pos.y * profile.rootMotionScale.y,
586
+ z: pos.z * profile.rootMotionScale.z
587
+ };
588
+ }
589
+ }
590
+ // ─── Utilities ─────────────────────────────────────────
591
+ getBoneHierarchy(skeletonId) {
592
+ const skeleton = this.skeletons.get(skeletonId);
593
+ if (!skeleton) {
594
+ return [];
595
+ }
596
+ const buildHierarchy = (boneId) => {
597
+ const bone = skeleton.bones.get(boneId);
598
+ return {
599
+ id: bone.id,
600
+ name: bone.name,
601
+ humanoidBone: bone.humanoidBone,
602
+ children: bone.children.map((childId) => buildHierarchy(childId))
603
+ };
604
+ };
605
+ return [buildHierarchy(skeleton.rootBoneId)];
606
+ }
607
+ getMappingVisualization(profileId) {
608
+ const profile = this.profiles.get(profileId);
609
+ if (!profile) {
610
+ return [];
611
+ }
612
+ const source = this.skeletons.get(profile.sourceSkeletonId);
613
+ const target = this.skeletons.get(profile.targetSkeletonId);
614
+ if (!source || !target) {
615
+ return [];
616
+ }
617
+ return profile.boneMappings.map((mapping) => {
618
+ const sourceBone = source.bones.get(mapping.sourceBoneId);
619
+ const targetBone = target.bones.get(mapping.targetBoneId);
620
+ return {
621
+ sourceBoneId: mapping.sourceBoneId,
622
+ sourceBoneName: sourceBone?.name ?? "Unknown",
623
+ targetBoneId: mapping.targetBoneId,
624
+ targetBoneName: targetBone?.name ?? "Unknown",
625
+ mappingType: mapping.mappingType,
626
+ hasOffset: !!mapping.rotationOffset || !!mapping.positionOffset,
627
+ isMirrorPair: mapping.isMirroredPair ?? false
628
+ };
629
+ });
630
+ }
631
+ // ─── Serialization ─────────────────────────────────────
632
+ serializeProfile(profileId) {
633
+ const profile = this.profiles.get(profileId);
634
+ if (!profile) {
635
+ return null;
636
+ }
637
+ return JSON.stringify(profile, null, 2);
638
+ }
639
+ deserializeProfile(json) {
640
+ try {
641
+ const profile = JSON.parse(json);
642
+ this.profiles.set(profile.id, profile);
643
+ return profile;
644
+ } catch {
645
+ return null;
646
+ }
647
+ }
648
+ serializeSkeleton(skeletonId) {
649
+ const skeleton = this.skeletons.get(skeletonId);
650
+ if (!skeleton) {
651
+ return null;
652
+ }
653
+ const data = {
654
+ ...skeleton,
655
+ bones: Object.fromEntries(skeleton.bones),
656
+ humanoidMapping: skeleton.humanoidMapping ? Object.fromEntries(skeleton.humanoidMapping) : void 0,
657
+ tPose: skeleton.tPose ? Object.fromEntries(skeleton.tPose) : void 0
658
+ };
659
+ return JSON.stringify(data, null, 2);
660
+ }
661
+ deserializeSkeleton(json) {
662
+ try {
663
+ const data = JSON.parse(json);
664
+ const skeleton = {
665
+ ...data,
666
+ bones: new Map(Object.entries(data.bones)),
667
+ humanoidMapping: data.humanoidMapping ? new Map(Object.entries(data.humanoidMapping)) : void 0,
668
+ tPose: data.tPose ? new Map(Object.entries(data.tPose)) : void 0
669
+ };
670
+ this.skeletons.set(skeleton.id, skeleton);
671
+ return skeleton;
672
+ } catch {
673
+ return null;
674
+ }
675
+ }
717
676
  }
718
- // ============================================================
719
- // Factory Functions
720
- // ============================================================
721
677
  function createAnimationRetargeting() {
722
- return new AnimationRetargeting();
678
+ return new AnimationRetargeting();
723
679
  }
724
680
  function createBone(name, parentId = null, transform) {
725
- return {
726
- id: `bone_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
727
- name,
728
- parentId,
729
- localTransform: {
730
- position: transform?.position ?? MathUtils.vector3Zero(),
731
- rotation: transform?.rotation ?? MathUtils.quaternionIdentity(),
732
- scale: transform?.scale ?? MathUtils.vector3One(),
733
- },
734
- length: 1,
735
- children: [],
736
- };
681
+ return {
682
+ id: `bone_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
683
+ name,
684
+ parentId,
685
+ localTransform: {
686
+ position: transform?.position ?? MathUtils.vector3Zero(),
687
+ rotation: transform?.rotation ?? MathUtils.quaternionIdentity(),
688
+ scale: transform?.scale ?? MathUtils.vector3One()
689
+ },
690
+ length: 1,
691
+ children: []
692
+ };
737
693
  }
738
694
  function createAnimationClip(name, sourceSkeletonId, duration = 1, frameRate = 30) {
739
- return {
740
- id: `clip_${Date.now()}`,
741
- name,
742
- duration,
743
- frameRate,
744
- tracks: [],
745
- hasRootMotion: false,
746
- isLooping: false,
747
- sourceSkeletonId,
748
- };
695
+ return {
696
+ id: `clip_${Date.now()}`,
697
+ name,
698
+ duration,
699
+ frameRate,
700
+ tracks: [],
701
+ hasRootMotion: false,
702
+ isLooping: false,
703
+ sourceSkeletonId
704
+ };
749
705
  }
750
-
751
- export { AnimationRetargeting, createAnimationClip, createAnimationRetargeting, createBone };
706
+ export {
707
+ AnimationRetargeting,
708
+ createAnimationClip,
709
+ createAnimationRetargeting,
710
+ createBone
711
+ };