@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
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  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
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  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
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  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
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  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
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  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
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  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
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  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
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  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
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  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,703 +1,677 @@
1
- import { PlatformExporter } from './PlatformExporter.js';
2
-
3
- /* ────────────────────────────────────────────────────────────────
4
- Cocos Creator Exporter — Cocos Creator 3.x Project Export
5
-
6
- Exports Nice2Dev projects to Cocos Creator 3.x format including:
7
- - TypeScript components and scripts
8
- - Scene files (.scene)
9
- - Prefab files (.prefab)
10
- - Animation clips (.anim)
11
- - Asset meta files
12
- ──────────────────────────────────────────────────────────────── */
1
+ import { PlatformExporter } from "./PlatformExporter.js";
13
2
  function generateShortUUID() {
14
- return Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15);
3
+ return Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15);
15
4
  }
16
5
  const COCOS_COMPONENT_MAP = {
17
- sprite: {
18
- type: 'cc.Sprite',
19
- properties: new Map([
20
- ['texture', 'spriteFrame'],
21
- ['color', 'color'],
22
- ]),
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- additionalSetup: () => ({
24
- _type: 1, // SpriteType.SIMPLE
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- _sizeMode: 1, // SizeMode.TRIMMED
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- }),
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- },
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- transform: {
29
- type: 'cc.UITransform', // For 2D
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- properties: new Map([
31
- ['width', 'contentSize.width'],
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- ['height', 'contentSize.height'],
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- ]),
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- },
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- rigidbody: {
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- type: 'cc.RigidBody2D',
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- properties: new Map([
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- ['type', 'type'],
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- ['linearDamping', 'linearDamping'],
40
- ['angularDamping', 'angularDamping'],
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- ['gravityScale', 'gravityScale'],
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- ]),
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- },
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- boxCollider: {
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- type: 'cc.BoxCollider2D',
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- properties: new Map([
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- ['size', 'size'],
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- ['offset', 'offset'],
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- ['isTrigger', 'sensor'],
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- ]),
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- },
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- circleCollider: {
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- type: 'cc.CircleCollider2D',
54
- properties: new Map([
55
- ['radius', 'radius'],
56
- ['offset', 'offset'],
57
- ['isTrigger', 'sensor'],
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- ]),
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- },
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- audioSource: {
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- type: 'cc.AudioSource',
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- properties: new Map([
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- ['clip', 'clip'],
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- ['volume', 'volume'],
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- ['loop', 'loop'],
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- ['playOnAwake', 'playOnAwake'],
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- ]),
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- },
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- animation: {
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- type: 'cc.Animation',
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- properties: new Map([
72
- ['clips', 'clips'],
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- ['defaultClip', 'defaultClip'],
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- ['playOnLoad', 'playOnLoad'],
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- ]),
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- },
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- camera: {
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- type: 'cc.Camera',
79
- properties: new Map([
80
- ['priority', 'priority'],
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- ['clearFlags', 'clearFlags'],
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- ['clearColor', 'clearColor'],
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- ]),
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- },
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- label: {
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- type: 'cc.Label',
87
- properties: new Map([
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- ['string', 'string'],
89
- ['fontSize', 'fontSize'],
90
- ['lineHeight', 'lineHeight'],
91
- ['color', 'color'],
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- ]),
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- },
94
- button: {
95
- type: 'cc.Button',
96
- properties: new Map([
97
- ['interactable', 'interactable'],
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- ['transition', 'transition'],
99
- ]),
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- },
101
- particleSystem: {
102
- type: 'cc.ParticleSystem2D',
103
- properties: new Map([
104
- ['file', 'file'],
105
- ['playOnLoad', 'playOnLoad'],
106
- ['autoRemoveOnFinish', 'autoRemoveOnFinish'],
107
- ]),
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- },
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- tiledMap: {
110
- type: 'cc.TiledMap',
111
- properties: new Map([['tmxAsset', 'tmxAsset']]),
112
- },
6
+ sprite: {
7
+ type: "cc.Sprite",
8
+ properties: /* @__PURE__ */ new Map([
9
+ ["texture", "spriteFrame"],
10
+ ["color", "color"]
11
+ ]),
12
+ additionalSetup: () => ({
13
+ _type: 1,
14
+ // SpriteType.SIMPLE
15
+ _sizeMode: 1
16
+ // SizeMode.TRIMMED
17
+ })
18
+ },
19
+ transform: {
20
+ type: "cc.UITransform",
21
+ // For 2D
22
+ properties: /* @__PURE__ */ new Map([
23
+ ["width", "contentSize.width"],
24
+ ["height", "contentSize.height"]
25
+ ])
26
+ },
27
+ rigidbody: {
28
+ type: "cc.RigidBody2D",
29
+ properties: /* @__PURE__ */ new Map([
30
+ ["type", "type"],
31
+ ["linearDamping", "linearDamping"],
32
+ ["angularDamping", "angularDamping"],
33
+ ["gravityScale", "gravityScale"]
34
+ ])
35
+ },
36
+ boxCollider: {
37
+ type: "cc.BoxCollider2D",
38
+ properties: /* @__PURE__ */ new Map([
39
+ ["size", "size"],
40
+ ["offset", "offset"],
41
+ ["isTrigger", "sensor"]
42
+ ])
43
+ },
44
+ circleCollider: {
45
+ type: "cc.CircleCollider2D",
46
+ properties: /* @__PURE__ */ new Map([
47
+ ["radius", "radius"],
48
+ ["offset", "offset"],
49
+ ["isTrigger", "sensor"]
50
+ ])
51
+ },
52
+ audioSource: {
53
+ type: "cc.AudioSource",
54
+ properties: /* @__PURE__ */ new Map([
55
+ ["clip", "clip"],
56
+ ["volume", "volume"],
57
+ ["loop", "loop"],
58
+ ["playOnAwake", "playOnAwake"]
59
+ ])
60
+ },
61
+ animation: {
62
+ type: "cc.Animation",
63
+ properties: /* @__PURE__ */ new Map([
64
+ ["clips", "clips"],
65
+ ["defaultClip", "defaultClip"],
66
+ ["playOnLoad", "playOnLoad"]
67
+ ])
68
+ },
69
+ camera: {
70
+ type: "cc.Camera",
71
+ properties: /* @__PURE__ */ new Map([
72
+ ["priority", "priority"],
73
+ ["clearFlags", "clearFlags"],
74
+ ["clearColor", "clearColor"]
75
+ ])
76
+ },
77
+ label: {
78
+ type: "cc.Label",
79
+ properties: /* @__PURE__ */ new Map([
80
+ ["string", "string"],
81
+ ["fontSize", "fontSize"],
82
+ ["lineHeight", "lineHeight"],
83
+ ["color", "color"]
84
+ ])
85
+ },
86
+ button: {
87
+ type: "cc.Button",
88
+ properties: /* @__PURE__ */ new Map([
89
+ ["interactable", "interactable"],
90
+ ["transition", "transition"]
91
+ ])
92
+ },
93
+ particleSystem: {
94
+ type: "cc.ParticleSystem2D",
95
+ properties: /* @__PURE__ */ new Map([
96
+ ["file", "file"],
97
+ ["playOnLoad", "playOnLoad"],
98
+ ["autoRemoveOnFinish", "autoRemoveOnFinish"]
99
+ ])
100
+ },
101
+ tiledMap: {
102
+ type: "cc.TiledMap",
103
+ properties: /* @__PURE__ */ new Map([["tmxAsset", "tmxAsset"]])
104
+ }
113
105
  };
114
- /* ── Cocos Color Utilities ────────────────────────────────────── */
115
106
  function colorToCocosJson(color) {
116
- if (typeof color === 'string') {
117
- const hex = color.replace('#', '');
118
- const r = parseInt(hex.substr(0, 2), 16);
119
- const g = parseInt(hex.substr(2, 2), 16);
120
- const b = parseInt(hex.substr(4, 2), 16);
121
- const a = hex.length === 8 ? parseInt(hex.substr(6, 2), 16) : 255;
122
- return { __type__: 'cc.Color', r, g, b, a };
123
- }
124
- return {
125
- __type__: 'cc.Color',
126
- r: Math.round(color.r * 255),
127
- g: Math.round(color.g * 255),
128
- b: Math.round(color.b * 255),
129
- a: Math.round((color.a ?? 1) * 255),
130
- };
107
+ if (typeof color === "string") {
108
+ const hex = color.replace("#", "");
109
+ const r = parseInt(hex.substr(0, 2), 16);
110
+ const g = parseInt(hex.substr(2, 2), 16);
111
+ const b = parseInt(hex.substr(4, 2), 16);
112
+ const a = hex.length === 8 ? parseInt(hex.substr(6, 2), 16) : 255;
113
+ return { __type__: "cc.Color", r, g, b, a };
114
+ }
115
+ return {
116
+ __type__: "cc.Color",
117
+ r: Math.round(color.r * 255),
118
+ g: Math.round(color.g * 255),
119
+ b: Math.round(color.b * 255),
120
+ a: Math.round((color.a ?? 1) * 255)
121
+ };
131
122
  }
132
123
  function vec2ToCocosJson(v) {
133
- return { __type__: 'cc.Vec2', x: v.x, y: v.y };
124
+ return { __type__: "cc.Vec2", x: v.x, y: v.y };
134
125
  }
135
126
  function vec3ToCocosJson(v) {
136
- return { __type__: 'cc.Vec3', x: v.x, y: v.y, z: v.z ?? 0 };
127
+ return { __type__: "cc.Vec3", x: v.x, y: v.y, z: v.z ?? 0 };
137
128
  }
138
129
  function sizeToCocosJson(w, h) {
139
- return { __type__: 'cc.Size', width: w, height: h };
130
+ return { __type__: "cc.Size", width: w, height: h };
140
131
  }
141
- /* ── Cocos Creator Exporter Implementation ────────────────────── */
142
132
  class CocosExporter extends PlatformExporter {
143
- constructor() {
144
- super(...arguments);
145
- this.platformId = 'cocos';
146
- this.platformInfo = {
147
- id: 'cocos',
148
- name: 'Cocos Creator',
149
- description: 'Cocos Creator 3.x game engine with TypeScript support',
150
- website: 'https://www.cocos.com/en/creator',
151
- features: [
152
- '2d-rendering',
153
- '3d-rendering',
154
- 'physics-2d',
155
- 'physics-3d',
156
- 'audio',
157
- 'networking',
158
- 'ui-system',
159
- 'tilemaps',
160
- 'particles',
161
- 'animation',
162
- ],
163
- supportedAssets: [
164
- 'sprite',
165
- 'tileset',
166
- 'audio',
167
- 'font',
168
- 'script',
169
- 'scene',
170
- 'prefab',
171
- 'animation',
172
- 'particleSystem',
173
- 'texture',
174
- 'data',
175
- ],
176
- exportFormats: ['.scene', '.prefab', '.ts', '.meta', '.anim'],
177
- };
178
- this.uuidMap = new Map();
179
- this.engineVersion = '3.8.0';
180
- this.useTypeScript = true;
181
- this.is2D = true;
182
- }
183
- async doExport(project, options) {
184
- const platformOpts = options.platformOptions ?? {};
185
- this.engineVersion = platformOpts.engineVersion ?? '3.8.0';
186
- this.useTypeScript = platformOpts.useTypeScript !== false;
187
- this.is2D = platformOpts.mode !== '3d';
188
- this.uuidMap.clear();
189
- // Generate project configuration
190
- await this.generateProjectConfig(project, options);
191
- // Generate TypeScript/JavaScript components
192
- await this.generateScripts(project, options);
193
- // Export scenes
194
- for (const scene of project.scenes) {
195
- await this.exportScene(scene, project, options);
196
- }
197
- // Export prefabs
198
- for (const prefab of project.prefabs) {
199
- await this.exportPrefab(prefab, options);
200
- }
201
- // Export assets with meta files
202
- for (const asset of project.assets) {
203
- await this.exportAsset(asset, options);
204
- }
133
+ constructor() {
134
+ super(...arguments);
135
+ this.platformId = "cocos";
136
+ this.platformInfo = {
137
+ id: "cocos",
138
+ name: "Cocos Creator",
139
+ description: "Cocos Creator 3.x game engine with TypeScript support",
140
+ website: "https://www.cocos.com/en/creator",
141
+ features: [
142
+ "2d-rendering",
143
+ "3d-rendering",
144
+ "physics-2d",
145
+ "physics-3d",
146
+ "audio",
147
+ "networking",
148
+ "ui-system",
149
+ "tilemaps",
150
+ "particles",
151
+ "animation"
152
+ ],
153
+ supportedAssets: [
154
+ "sprite",
155
+ "tileset",
156
+ "audio",
157
+ "font",
158
+ "script",
159
+ "scene",
160
+ "prefab",
161
+ "animation",
162
+ "particleSystem",
163
+ "texture",
164
+ "data"
165
+ ],
166
+ exportFormats: [".scene", ".prefab", ".ts", ".meta", ".anim"]
167
+ };
168
+ this.uuidMap = /* @__PURE__ */ new Map();
169
+ this.engineVersion = "3.8.0";
170
+ this.useTypeScript = true;
171
+ this.is2D = true;
172
+ }
173
+ async doExport(project, options) {
174
+ const platformOpts = options.platformOptions ?? {};
175
+ this.engineVersion = platformOpts.engineVersion ?? "3.8.0";
176
+ this.useTypeScript = platformOpts.useTypeScript !== false;
177
+ this.is2D = platformOpts.mode !== "3d";
178
+ this.uuidMap.clear();
179
+ await this.generateProjectConfig(project, options);
180
+ await this.generateScripts(project, options);
181
+ for (const scene of project.scenes) {
182
+ await this.exportScene(scene, project, options);
205
183
  }
206
- /* ── Project Configuration ──────────────────────────────────── */
207
- async generateProjectConfig(project, options) {
208
- const projectName = options.projectName ?? project.name;
209
- const platformOpts = options.platformOptions ?? {};
210
- // creator.d.ts settings file (simplified project.json)
211
- const projectJson = {
212
- name: projectName,
213
- version: project.version,
214
- 'engine-version': this.engineVersion,
215
- description: project.description ?? '',
216
- 'render-mode': this.is2D ? 1 : 0,
217
- 'design-width': project.settings.resolution.width,
218
- 'design-height': project.settings.resolution.height,
219
- 'fit-width': false,
220
- 'fit-height': true,
221
- };
222
- this.addTextFile('settings/project.json', JSON.stringify(projectJson, null, 2));
223
- // tsconfig.json for TypeScript projects
224
- if (this.useTypeScript) {
225
- const tsConfig = {
226
- compilerOptions: {
227
- target: 'ES2015',
228
- module: 'ES2015',
229
- lib: ['ES2015', 'DOM'],
230
- strict: true,
231
- esModuleInterop: true,
232
- skipLibCheck: true,
233
- declaration: true,
234
- moduleResolution: 'node',
235
- resolveJsonModule: true,
236
- types: [],
237
- },
238
- include: ['assets/**/*.ts', 'extensions/**/*.ts'],
239
- exclude: ['node_modules'],
240
- };
241
- this.addTextFile('tsconfig.json', JSON.stringify(tsConfig, null, 2));
242
- }
243
- // Physics configuration
244
- const physicsConfig = {
245
- enabled: project.settings.physics.enabled,
246
- gravity: vec2ToCocosJson(project.settings.physics.gravity),
247
- velocityIterations: project.settings.physics.velocityIterations ?? 10,
248
- positionIterations: project.settings.physics.positionIterations ?? 10,
249
- physicsEngine: platformOpts.physicsEngine ?? 'box2d',
250
- };
251
- this.addTextFile('settings/physics.json', JSON.stringify(physicsConfig, null, 2));
252
- }
253
- /* ── Script Generation ──────────────────────────────────────── */
254
- async generateScripts(project, options) {
255
- // Generate game manager script
256
- this.generateGameManager(project, options);
257
- // Generate entity scripts for unique entity types
258
- const entityTypes = new Set();
259
- for (const scene of project.scenes) {
260
- for (const entity of scene.entities) {
261
- if (entity.type) {
262
- entityTypes.add(entity.type);
263
- }
264
- }
184
+ for (const prefab of project.prefabs) {
185
+ await this.exportPrefab(prefab, options);
186
+ }
187
+ for (const asset of project.assets) {
188
+ await this.exportAsset(asset, options);
189
+ }
190
+ }
191
+ /* ── Project Configuration ──────────────────────────────────── */
192
+ async generateProjectConfig(project, options) {
193
+ const projectName = options.projectName ?? project.name;
194
+ const platformOpts = options.platformOptions ?? {};
195
+ const projectJson = {
196
+ name: projectName,
197
+ version: project.version,
198
+ "engine-version": this.engineVersion,
199
+ description: project.description ?? "",
200
+ "render-mode": this.is2D ? 1 : 0,
201
+ "design-width": project.settings.resolution.width,
202
+ "design-height": project.settings.resolution.height,
203
+ "fit-width": false,
204
+ "fit-height": true
205
+ };
206
+ this.addTextFile("settings/project.json", JSON.stringify(projectJson, null, 2));
207
+ if (this.useTypeScript) {
208
+ const tsConfig = {
209
+ compilerOptions: {
210
+ target: "ES2015",
211
+ module: "ES2015",
212
+ lib: ["ES2015", "DOM"],
213
+ strict: true,
214
+ esModuleInterop: true,
215
+ skipLibCheck: true,
216
+ declaration: true,
217
+ moduleResolution: "node",
218
+ resolveJsonModule: true,
219
+ types: []
220
+ },
221
+ include: ["assets/**/*.ts", "extensions/**/*.ts"],
222
+ exclude: ["node_modules"]
223
+ };
224
+ this.addTextFile("tsconfig.json", JSON.stringify(tsConfig, null, 2));
225
+ }
226
+ const physicsConfig = {
227
+ enabled: project.settings.physics.enabled,
228
+ gravity: vec2ToCocosJson(project.settings.physics.gravity),
229
+ velocityIterations: project.settings.physics.velocityIterations ?? 10,
230
+ positionIterations: project.settings.physics.positionIterations ?? 10,
231
+ physicsEngine: platformOpts.physicsEngine ?? "box2d"
232
+ };
233
+ this.addTextFile("settings/physics.json", JSON.stringify(physicsConfig, null, 2));
234
+ }
235
+ /* ── Script Generation ──────────────────────────────────────── */
236
+ async generateScripts(project, options) {
237
+ this.generateGameManager(project, options);
238
+ const entityTypes = /* @__PURE__ */ new Set();
239
+ for (const scene of project.scenes) {
240
+ for (const entity of scene.entities) {
241
+ if (entity.type) {
242
+ entityTypes.add(entity.type);
265
243
  }
266
- for (const entityType of entityTypes) {
267
- this.generateEntityScript(entityType, options);
244
+ }
245
+ }
246
+ for (const entityType of entityTypes) {
247
+ this.generateEntityScript(entityType, options);
248
+ }
249
+ }
250
+ generateGameManager(project, _options) {
251
+ const ext = this.useTypeScript ? "ts" : "js";
252
+ const res = project.settings.resolution;
253
+ const script = `import { _decorator, Component, Node, director } from 'cc';
254
+ const { ccclass, property } = _decorator;
255
+
256
+ /**
257
+ * Game Manager - Main game controller
258
+ * Generated from Nice2Dev project: ${project.name}
259
+ */
260
+ @ccclass('GameManager')
261
+ export class GameManager extends Component {
262
+ private static _instance: GameManager | null = null;
263
+
264
+ @property
265
+ gameWidth: number = ${res.width};
266
+
267
+ @property
268
+ gameHeight: number = ${res.height};
269
+
270
+ @property
271
+ masterVolume: number = ${project.settings.audio.masterVolume};
272
+
273
+ @property
274
+ physicsEnabled: boolean = ${project.settings.physics.enabled};
275
+
276
+ static get instance(): GameManager | null {
277
+ return GameManager._instance;
278
+ }
279
+
280
+ onLoad() {
281
+ if (GameManager._instance === null) {
282
+ GameManager._instance = this;
283
+ } else {
284
+ this.node.destroy();
285
+ return;
268
286
  }
287
+
288
+ // Initialize game systems
289
+ this.initializeAudio();
290
+ this.initializePhysics();
291
+ }
292
+
293
+ private initializeAudio() {
294
+ // Audio initialization
295
+ }
296
+
297
+ private initializePhysics() {
298
+ // Physics world initialization
299
+ }
300
+
301
+ loadScene(sceneName: string) {
302
+ director.loadScene(sceneName);
303
+ }
304
+
305
+ pauseGame() {
306
+ director.pause();
307
+ }
308
+
309
+ resumeGame() {
310
+ director.resume();
269
311
  }
270
- generateGameManager(project, _options) {
271
- const ext = this.useTypeScript ? 'ts' : 'js';
272
- const res = project.settings.resolution;
273
- const script = `import { _decorator, Component, Node, director } from 'cc';
274
- const { ccclass, property } = _decorator;
275
-
276
- /**
277
- * Game Manager - Main game controller
278
- * Generated from Nice2Dev project: ${project.name}
279
- */
280
- @ccclass('GameManager')
281
- export class GameManager extends Component {
282
- private static _instance: GameManager | null = null;
283
-
284
- @property
285
- gameWidth: number = ${res.width};
286
-
287
- @property
288
- gameHeight: number = ${res.height};
289
-
290
- @property
291
- masterVolume: number = ${project.settings.audio.masterVolume};
292
-
293
- @property
294
- physicsEnabled: boolean = ${project.settings.physics.enabled};
295
-
296
- static get instance(): GameManager | null {
297
- return GameManager._instance;
298
- }
299
-
300
- onLoad() {
301
- if (GameManager._instance === null) {
302
- GameManager._instance = this;
303
- } else {
304
- this.node.destroy();
305
- return;
306
- }
307
-
308
- // Initialize game systems
309
- this.initializeAudio();
310
- this.initializePhysics();
311
- }
312
-
313
- private initializeAudio() {
314
- // Audio initialization
315
- }
316
-
317
- private initializePhysics() {
318
- // Physics world initialization
319
- }
320
-
321
- loadScene(sceneName: string) {
322
- director.loadScene(sceneName);
323
- }
324
-
325
- pauseGame() {
326
- director.pause();
327
- }
328
-
329
- resumeGame() {
330
- director.resume();
331
- }
332
- }
312
+ }
333
313
  `;
334
- this.addTextFile(`assets/scripts/GameManager.${ext}`, script);
335
- this.generateMetaFile(`assets/scripts/GameManager.${ext}`, 'typescript');
336
- }
337
- generateEntityScript(entityType, _options) {
338
- const ext = this.useTypeScript ? 'ts' : 'js';
339
- const className = entityType.charAt(0).toUpperCase() + entityType.slice(1);
340
- const script = `import { _decorator, Component, Node, Vec2, Vec3 } from 'cc';
341
- const { ccclass, property, executionOrder } from _decorator;
342
-
343
- /**
344
- * ${className} - Entity script
345
- * Generated from Nice2Dev entity type: ${entityType}
346
- */
347
- @ccclass('${className}')
348
- @executionOrder(0)
349
- export class ${className} extends Component {
350
- @property
351
- entityId: string = '';
352
-
353
- @property([String])
354
- tags: string[] = [];
355
-
356
- @property
357
- speed: number = 100;
358
-
359
- private _velocity: Vec2 = new Vec2();
360
-
361
- onLoad() {
362
- // Initialize entity
363
- this.onNiceStart();
364
- }
365
-
366
- start() {
367
- // Called after all onLoad
368
- }
369
-
370
- update(deltaTime: number) {
371
- this.onNiceUpdate(deltaTime);
372
- }
373
-
374
- /** Override for custom start logic */
375
- protected onNiceStart() {
376
- // Initialization logic
377
- }
378
-
379
- /** Override for custom update logic */
380
- protected onNiceUpdate(deltaTime: number) {
381
- // Update logic
382
- }
383
-
384
- /** Move entity towards a target position */
385
- moveTowards(target: Vec3, speed: number, deltaTime: number) {
386
- const currentPos = this.node.position;
387
- const direction = new Vec3();
388
- Vec3.subtract(direction, target, currentPos);
389
- direction.normalize();
390
-
391
- const movement = new Vec3();
392
- Vec3.multiplyScalar(movement, direction, speed * deltaTime);
393
-
394
- const newPos = new Vec3();
395
- Vec3.add(newPos, currentPos, movement);
396
- this.node.setPosition(newPos);
397
- }
398
-
399
- /** Set velocity for physics-based movement */
400
- setVelocity(x: number, y: number) {
401
- this._velocity.set(x, y);
402
- }
403
-
404
- /** Check if entity has a specific tag */
405
- hasTag(tag: string): boolean {
406
- return this.tags.includes(tag);
407
- }
408
- }
314
+ this.addTextFile(`assets/scripts/GameManager.${ext}`, script);
315
+ this.generateMetaFile(`assets/scripts/GameManager.${ext}`, "typescript");
316
+ }
317
+ generateEntityScript(entityType, _options) {
318
+ const ext = this.useTypeScript ? "ts" : "js";
319
+ const className = entityType.charAt(0).toUpperCase() + entityType.slice(1);
320
+ const script = `import { _decorator, Component, Node, Vec2, Vec3 } from 'cc';
321
+ const { ccclass, property, executionOrder } from _decorator;
322
+
323
+ /**
324
+ * ${className} - Entity script
325
+ * Generated from Nice2Dev entity type: ${entityType}
326
+ */
327
+ @ccclass('${className}')
328
+ @executionOrder(0)
329
+ export class ${className} extends Component {
330
+ @property
331
+ entityId: string = '';
332
+
333
+ @property([String])
334
+ tags: string[] = [];
335
+
336
+ @property
337
+ speed: number = 100;
338
+
339
+ private _velocity: Vec2 = new Vec2();
340
+
341
+ onLoad() {
342
+ // Initialize entity
343
+ this.onNiceStart();
344
+ }
345
+
346
+ start() {
347
+ // Called after all onLoad
348
+ }
349
+
350
+ update(deltaTime: number) {
351
+ this.onNiceUpdate(deltaTime);
352
+ }
353
+
354
+ /** Override for custom start logic */
355
+ protected onNiceStart() {
356
+ // Initialization logic
357
+ }
358
+
359
+ /** Override for custom update logic */
360
+ protected onNiceUpdate(deltaTime: number) {
361
+ // Update logic
362
+ }
363
+
364
+ /** Move entity towards a target position */
365
+ moveTowards(target: Vec3, speed: number, deltaTime: number) {
366
+ const currentPos = this.node.position;
367
+ const direction = new Vec3();
368
+ Vec3.subtract(direction, target, currentPos);
369
+ direction.normalize();
370
+
371
+ const movement = new Vec3();
372
+ Vec3.multiplyScalar(movement, direction, speed * deltaTime);
373
+
374
+ const newPos = new Vec3();
375
+ Vec3.add(newPos, currentPos, movement);
376
+ this.node.setPosition(newPos);
377
+ }
378
+
379
+ /** Set velocity for physics-based movement */
380
+ setVelocity(x: number, y: number) {
381
+ this._velocity.set(x, y);
382
+ }
383
+
384
+ /** Check if entity has a specific tag */
385
+ hasTag(tag: string): boolean {
386
+ return this.tags.includes(tag);
387
+ }
388
+ }
409
389
  `;
410
- this.addTextFile(`assets/scripts/entities/${className}.${ext}`, script);
411
- this.generateMetaFile(`assets/scripts/entities/${className}.${ext}`, 'typescript');
412
- }
413
- /* ── Scene Export ───────────────────────────────────────────── */
414
- async exportScene(scene, project, _options) {
415
- const sceneData = this.buildSceneData(scene, project);
416
- const scenePath = `assets/scenes/${scene.name}.scene`;
417
- this.addTextFile(scenePath, JSON.stringify(sceneData, null, 2));
418
- this.generateMetaFile(scenePath, 'scene');
419
- }
420
- buildSceneData(scene, project) {
421
- const sceneData = [];
422
- this.getOrCreateUUID(scene.id);
423
- // Scene asset header
424
- sceneData.push({
425
- __type__: 'cc.SceneAsset',
426
- _name: scene.name,
427
- scene: { __id__: 1 },
428
- });
429
- // Scene node
430
- sceneData.push({
431
- __type__: 'cc.Scene',
432
- _name: scene.name,
433
- _active: true,
434
- _children: scene.entities.map((_, idx) => ({ __id__: 2 + idx })),
435
- _globals: { __id__: sceneData.length + scene.entities.length + 1 },
436
- autoReleaseAssets: false,
437
- });
438
- // Entity nodes
439
- for (const entity of scene.entities) {
440
- const nodeData = this.buildNodeData(entity, sceneData.length);
441
- sceneData.push(...nodeData);
442
- }
443
- // Scene globals
444
- sceneData.push({
445
- __type__: 'cc.SceneGlobals',
446
- ambient: {
447
- _skyColor: colorToCocosJson(project.settings.backgroundColor),
448
- _skyIllum: 20000,
449
- _groundAlbedo: colorToCocosJson('#333333'),
450
- },
451
- shadows: { enabled: false },
452
- fog: { enabled: false },
453
- });
454
- return sceneData;
455
- }
456
- buildNodeData(entity, startIndex) {
457
- const nodeData = [];
458
- const nodeUuid = this.getOrCreateUUID(entity.id);
459
- const pos = entity.position ?? { x: 0, y: 0 };
460
- const rot = entity.rotation ?? 0;
461
- const scale = entity.scale ?? { x: 1, y: 1 };
462
- // Main node
463
- const componentIds = [];
464
- let currentIdx = startIndex + 1;
465
- // Calculate component IDs
466
- for (const comp of entity.components) {
467
- if (COCOS_COMPONENT_MAP[comp.type]) {
468
- componentIds.push({ __id__: currentIdx++ });
469
- }
470
- }
471
- // Add UITransform for 2D nodes
472
- if (this.is2D) {
473
- componentIds.unshift({ __id__: currentIdx++ });
474
- }
475
- // Build child references
476
- const childIds = (entity.children ?? []).map((_, idx) => ({ __id__: currentIdx + idx }));
477
- nodeData.push({
478
- __type__: 'cc.Node',
479
- _name: entity.name ?? entity.id,
480
- _active: entity.active !== false,
481
- _components: componentIds,
482
- _children: childIds,
483
- _lpos: vec3ToCocosJson({ x: pos.x, y: pos.y, z: 0 }),
484
- _lrot: {
485
- __type__: 'cc.Quat',
486
- x: 0,
487
- y: 0,
488
- z: Math.sin((rot * Math.PI) / 360),
489
- w: Math.cos((rot * Math.PI) / 360),
490
- },
491
- _lscale: vec3ToCocosJson({ x: scale.x, y: scale.y, z: 1 }),
492
- _layer: 1 << 25, // UI_2D layer
493
- _euler: vec3ToCocosJson({ x: 0, y: 0, z: rot }),
494
- _id: nodeUuid,
495
- });
496
- // UITransform for 2D
497
- if (this.is2D) {
498
- nodeData.push({
499
- __type__: 'cc.UITransform',
500
- _name: '',
501
- _enabled: true,
502
- node: { __id__: startIndex },
503
- _contentSize: sizeToCocosJson(100, 100),
504
- _anchorPoint: vec2ToCocosJson({ x: 0.5, y: 0.5 }),
505
- });
506
- }
507
- // Entity components
508
- for (const comp of entity.components) {
509
- const mapping = COCOS_COMPONENT_MAP[comp.type];
510
- if (mapping) {
511
- const compData = {
512
- __type__: mapping.type,
513
- _name: '',
514
- _enabled: true,
515
- node: { __id__: startIndex },
516
- };
517
- // Map properties
518
- if (comp.properties) {
519
- for (const [key, value] of Object.entries(comp.properties)) {
520
- const cocosKey = mapping.properties.get(key);
521
- if (cocosKey) {
522
- compData[cocosKey] = this.convertPropertyValue(key, value);
523
- }
524
- }
525
- }
526
- // Additional setup
527
- if (mapping.additionalSetup) {
528
- Object.assign(compData, mapping.additionalSetup(comp));
529
- }
530
- nodeData.push(compData);
531
- }
532
- }
533
- // Process children
534
- for (const child of entity.children ?? []) {
535
- const childData = this.buildNodeData(child, startIndex + nodeData.length);
536
- nodeData.push(...childData);
537
- }
538
- return nodeData;
390
+ this.addTextFile(`assets/scripts/entities/${className}.${ext}`, script);
391
+ this.generateMetaFile(`assets/scripts/entities/${className}.${ext}`, "typescript");
392
+ }
393
+ /* ── Scene Export ───────────────────────────────────────────── */
394
+ async exportScene(scene, project, _options) {
395
+ const sceneData = this.buildSceneData(scene, project);
396
+ const scenePath = `assets/scenes/${scene.name}.scene`;
397
+ this.addTextFile(scenePath, JSON.stringify(sceneData, null, 2));
398
+ this.generateMetaFile(scenePath, "scene");
399
+ }
400
+ buildSceneData(scene, project) {
401
+ const sceneData = [];
402
+ this.getOrCreateUUID(scene.id);
403
+ sceneData.push({
404
+ __type__: "cc.SceneAsset",
405
+ _name: scene.name,
406
+ scene: { __id__: 1 }
407
+ });
408
+ sceneData.push({
409
+ __type__: "cc.Scene",
410
+ _name: scene.name,
411
+ _active: true,
412
+ _children: scene.entities.map((_, idx) => ({ __id__: 2 + idx })),
413
+ _globals: { __id__: sceneData.length + scene.entities.length + 1 },
414
+ autoReleaseAssets: false
415
+ });
416
+ for (const entity of scene.entities) {
417
+ const nodeData = this.buildNodeData(entity, sceneData.length);
418
+ sceneData.push(...nodeData);
539
419
  }
540
- convertPropertyValue(key, value) {
541
- if (value === null || value === undefined) {
542
- return null;
543
- }
544
- if (typeof value === 'object') {
545
- if ('x' in value && 'y' in value) {
546
- const v = value;
547
- return 'z' in v ? vec3ToCocosJson(v) : vec2ToCocosJson(v);
548
- }
549
- if ('r' in value && 'g' in value && 'b' in value) {
550
- return colorToCocosJson(value);
551
- }
552
- if ('width' in value && 'height' in value) {
553
- const s = value;
554
- return sizeToCocosJson(s.width, s.height);
420
+ sceneData.push({
421
+ __type__: "cc.SceneGlobals",
422
+ ambient: {
423
+ _skyColor: colorToCocosJson(project.settings.backgroundColor),
424
+ _skyIllum: 2e4,
425
+ _groundAlbedo: colorToCocosJson("#333333")
426
+ },
427
+ shadows: { enabled: false },
428
+ fog: { enabled: false }
429
+ });
430
+ return sceneData;
431
+ }
432
+ buildNodeData(entity, startIndex) {
433
+ const nodeData = [];
434
+ const nodeUuid = this.getOrCreateUUID(entity.id);
435
+ const pos = entity.position ?? { x: 0, y: 0 };
436
+ const rot = entity.rotation ?? 0;
437
+ const scale = entity.scale ?? { x: 1, y: 1 };
438
+ const componentIds = [];
439
+ let currentIdx = startIndex + 1;
440
+ for (const comp of entity.components) {
441
+ if (COCOS_COMPONENT_MAP[comp.type]) {
442
+ componentIds.push({ __id__: currentIdx++ });
443
+ }
444
+ }
445
+ if (this.is2D) {
446
+ componentIds.unshift({ __id__: currentIdx++ });
447
+ }
448
+ const childIds = (entity.children ?? []).map((_, idx) => ({ __id__: currentIdx + idx }));
449
+ nodeData.push({
450
+ __type__: "cc.Node",
451
+ _name: entity.name ?? entity.id,
452
+ _active: entity.active !== false,
453
+ _components: componentIds,
454
+ _children: childIds,
455
+ _lpos: vec3ToCocosJson({ x: pos.x, y: pos.y, z: 0 }),
456
+ _lrot: {
457
+ __type__: "cc.Quat",
458
+ x: 0,
459
+ y: 0,
460
+ z: Math.sin(rot * Math.PI / 360),
461
+ w: Math.cos(rot * Math.PI / 360)
462
+ },
463
+ _lscale: vec3ToCocosJson({ x: scale.x, y: scale.y, z: 1 }),
464
+ _layer: 1 << 25,
465
+ // UI_2D layer
466
+ _euler: vec3ToCocosJson({ x: 0, y: 0, z: rot }),
467
+ _id: nodeUuid
468
+ });
469
+ if (this.is2D) {
470
+ nodeData.push({
471
+ __type__: "cc.UITransform",
472
+ _name: "",
473
+ _enabled: true,
474
+ node: { __id__: startIndex },
475
+ _contentSize: sizeToCocosJson(100, 100),
476
+ _anchorPoint: vec2ToCocosJson({ x: 0.5, y: 0.5 })
477
+ });
478
+ }
479
+ for (const comp of entity.components) {
480
+ const mapping = COCOS_COMPONENT_MAP[comp.type];
481
+ if (mapping) {
482
+ const compData = {
483
+ __type__: mapping.type,
484
+ _name: "",
485
+ _enabled: true,
486
+ node: { __id__: startIndex }
487
+ };
488
+ if (comp.properties) {
489
+ for (const [key, value] of Object.entries(comp.properties)) {
490
+ const cocosKey = mapping.properties.get(key);
491
+ if (cocosKey) {
492
+ compData[cocosKey] = this.convertPropertyValue(key, value);
555
493
  }
494
+ }
556
495
  }
557
- if (typeof value === 'string' && value.startsWith('#')) {
558
- return colorToCocosJson(value);
559
- }
560
- return value;
561
- }
562
- /* ── Prefab Export ──────────────────────────────────────────── */
563
- async exportPrefab(prefab, _options) {
564
- const prefabData = this.buildPrefabData(prefab);
565
- const prefabPath = `assets/prefabs/${prefab.name}.prefab`;
566
- this.addTextFile(prefabPath, JSON.stringify(prefabData, null, 2));
567
- this.generateMetaFile(prefabPath, 'prefab');
568
- }
569
- buildPrefabData(prefab) {
570
- const data = [];
571
- // Prefab header
572
- data.push({
573
- __type__: 'cc.Prefab',
574
- _name: prefab.name,
575
- data: { __id__: 1 },
576
- });
577
- // Build entity node data
578
- const nodeData = this.buildNodeData(prefab.entity, 1);
579
- data.push(...nodeData);
580
- return data;
581
- }
582
- /* ── Asset Export ───────────────────────────────────────────── */
583
- async exportAsset(asset, _options) {
584
- const assetPath = `assets/resources/${asset.type}/${asset.name}`;
585
- switch (asset.type) {
586
- case 'sprite':
587
- case 'texture':
588
- // Generate meta file for texture
589
- this.addWarning('ASSET_MANUAL', `Texture "${asset.name}" requires manual import`, 'Copy texture file to assets folder and let Cocos Creator import it');
590
- this.generateMetaFile(`${assetPath}.png`, 'texture');
591
- break;
592
- case 'audio':
593
- this.addWarning('ASSET_MANUAL', `Audio "${asset.name}" requires manual import`, 'Copy audio file to assets folder');
594
- this.generateMetaFile(`${assetPath}.mp3`, 'audio');
595
- break;
596
- case 'data': {
597
- // Export as JSON
598
- const jsonContent = JSON.stringify(asset.data ?? {}, null, 2);
599
- this.addTextFile(`${assetPath}.json`, jsonContent);
600
- this.generateMetaFile(`${assetPath}.json`, 'json');
601
- break;
602
- }
603
- case 'animation':
604
- this.exportAnimationClip(asset);
605
- break;
496
+ if (mapping.additionalSetup) {
497
+ Object.assign(compData, mapping.additionalSetup(comp));
606
498
  }
499
+ nodeData.push(compData);
500
+ }
607
501
  }
608
- exportAnimationClip(asset) {
609
- const animData = {
610
- __type__: 'cc.AnimationClip',
611
- _name: asset.name,
612
- _duration: asset.data?.duration ?? 1,
613
- sample: 60,
614
- speed: 1,
615
- wrapMode: 2, // Loop
616
- curveData: {},
617
- };
618
- const animPath = `assets/animations/${asset.name}.anim`;
619
- this.addTextFile(animPath, JSON.stringify(animData, null, 2));
620
- this.generateMetaFile(animPath, 'animation');
621
- }
622
- /* ── Meta File Generation ───────────────────────────────────── */
623
- generateMetaFile(assetPath, assetType) {
624
- const uuid = this.getOrCreateUUID(assetPath);
625
- const meta = {
626
- ver: '2.0.0',
627
- importer: this.getImporterType(assetType),
628
- uuid,
629
- files: ['.json'],
630
- subMetas: {},
502
+ for (const child of entity.children ?? []) {
503
+ const childData = this.buildNodeData(child, startIndex + nodeData.length);
504
+ nodeData.push(...childData);
505
+ }
506
+ return nodeData;
507
+ }
508
+ convertPropertyValue(key, value) {
509
+ if (value === null || value === void 0) {
510
+ return null;
511
+ }
512
+ if (typeof value === "object") {
513
+ if ("x" in value && "y" in value) {
514
+ const v = value;
515
+ return "z" in v ? vec3ToCocosJson(v) : vec2ToCocosJson(v);
516
+ }
517
+ if ("r" in value && "g" in value && "b" in value) {
518
+ return colorToCocosJson(value);
519
+ }
520
+ if ("width" in value && "height" in value) {
521
+ const s = value;
522
+ return sizeToCocosJson(s.width, s.height);
523
+ }
524
+ }
525
+ if (typeof value === "string" && value.startsWith("#")) {
526
+ return colorToCocosJson(value);
527
+ }
528
+ return value;
529
+ }
530
+ /* ── Prefab Export ──────────────────────────────────────────── */
531
+ async exportPrefab(prefab, _options) {
532
+ const prefabData = this.buildPrefabData(prefab);
533
+ const prefabPath = `assets/prefabs/${prefab.name}.prefab`;
534
+ this.addTextFile(prefabPath, JSON.stringify(prefabData, null, 2));
535
+ this.generateMetaFile(prefabPath, "prefab");
536
+ }
537
+ buildPrefabData(prefab) {
538
+ const data = [];
539
+ data.push({
540
+ __type__: "cc.Prefab",
541
+ _name: prefab.name,
542
+ data: { __id__: 1 }
543
+ });
544
+ const nodeData = this.buildNodeData(prefab.entity, 1);
545
+ data.push(...nodeData);
546
+ return data;
547
+ }
548
+ /* ── Asset Export ───────────────────────────────────────────── */
549
+ async exportAsset(asset, _options) {
550
+ const assetPath = `assets/resources/${asset.type}/${asset.name}`;
551
+ switch (asset.type) {
552
+ case "sprite":
553
+ case "texture":
554
+ this.addWarning(
555
+ "ASSET_MANUAL",
556
+ `Texture "${asset.name}" requires manual import`,
557
+ "Copy texture file to assets folder and let Cocos Creator import it"
558
+ );
559
+ this.generateMetaFile(`${assetPath}.png`, "texture");
560
+ break;
561
+ case "audio":
562
+ this.addWarning(
563
+ "ASSET_MANUAL",
564
+ `Audio "${asset.name}" requires manual import`,
565
+ "Copy audio file to assets folder"
566
+ );
567
+ this.generateMetaFile(`${assetPath}.mp3`, "audio");
568
+ break;
569
+ case "data": {
570
+ const jsonContent = JSON.stringify(asset.data ?? {}, null, 2);
571
+ this.addTextFile(`${assetPath}.json`, jsonContent);
572
+ this.generateMetaFile(`${assetPath}.json`, "json");
573
+ break;
574
+ }
575
+ case "animation":
576
+ this.exportAnimationClip(asset);
577
+ break;
578
+ }
579
+ }
580
+ exportAnimationClip(asset) {
581
+ const animData = {
582
+ __type__: "cc.AnimationClip",
583
+ _name: asset.name,
584
+ _duration: asset.data?.duration ?? 1,
585
+ sample: 60,
586
+ speed: 1,
587
+ wrapMode: 2,
588
+ // Loop
589
+ curveData: {}
590
+ };
591
+ const animPath = `assets/animations/${asset.name}.anim`;
592
+ this.addTextFile(animPath, JSON.stringify(animData, null, 2));
593
+ this.generateMetaFile(animPath, "animation");
594
+ }
595
+ /* ── Meta File Generation ───────────────────────────────────── */
596
+ generateMetaFile(assetPath, assetType) {
597
+ const uuid = this.getOrCreateUUID(assetPath);
598
+ const meta = {
599
+ ver: "2.0.0",
600
+ importer: this.getImporterType(assetType),
601
+ uuid,
602
+ files: [".json"],
603
+ subMetas: {}
604
+ };
605
+ switch (assetType) {
606
+ case "texture":
607
+ meta.importer = "image";
608
+ meta.type = "sprite-frame";
609
+ meta.wrapMode = "clamp";
610
+ meta.filterMode = "point";
611
+ meta.premultipliedAlpha = false;
612
+ meta.userData = {
613
+ hasAlpha: true,
614
+ packable: true,
615
+ pixelsToUnit: 100
631
616
  };
632
- // Type-specific meta options
633
- switch (assetType) {
634
- case 'texture':
635
- meta.importer = 'image';
636
- meta.type = 'sprite-frame';
637
- meta.wrapMode = 'clamp';
638
- meta.filterMode = 'point';
639
- meta.premultipliedAlpha = false;
640
- meta.userData = {
641
- hasAlpha: true,
642
- packable: true,
643
- pixelsToUnit: 100,
644
- };
645
- break;
646
- case 'audio':
647
- meta.importer = 'audio';
648
- meta.userData = {
649
- loadMode: 0, // WEB_AUDIO
650
- };
651
- break;
652
- case 'typescript':
653
- case 'javascript':
654
- meta.importer = 'typescript';
655
- meta.isPlugin = false;
656
- meta.loadPluginInWeb = true;
657
- meta.loadPluginInNative = true;
658
- meta.loadPluginInEditor = false;
659
- break;
660
- case 'scene':
661
- meta.importer = 'scene';
662
- break;
663
- case 'prefab':
664
- meta.importer = 'prefab';
665
- break;
666
- case 'animation':
667
- meta.importer = 'animation-clip';
668
- break;
669
- case 'json':
670
- meta.importer = 'json';
671
- break;
672
- }
673
- this.addTextFile(`${assetPath}.meta`, JSON.stringify(meta, null, 2));
674
- }
675
- getImporterType(assetType) {
676
- const importerMap = {
677
- texture: 'image',
678
- sprite: 'image',
679
- audio: 'audio',
680
- font: 'font',
681
- typescript: 'typescript',
682
- javascript: 'javascript',
683
- scene: 'scene',
684
- prefab: 'prefab',
685
- animation: 'animation-clip',
686
- json: 'json',
617
+ break;
618
+ case "audio":
619
+ meta.importer = "audio";
620
+ meta.userData = {
621
+ loadMode: 0
622
+ // WEB_AUDIO
687
623
  };
688
- return importerMap[assetType] ?? 'raw';
624
+ break;
625
+ case "typescript":
626
+ case "javascript":
627
+ meta.importer = "typescript";
628
+ meta.isPlugin = false;
629
+ meta.loadPluginInWeb = true;
630
+ meta.loadPluginInNative = true;
631
+ meta.loadPluginInEditor = false;
632
+ break;
633
+ case "scene":
634
+ meta.importer = "scene";
635
+ break;
636
+ case "prefab":
637
+ meta.importer = "prefab";
638
+ break;
639
+ case "animation":
640
+ meta.importer = "animation-clip";
641
+ break;
642
+ case "json":
643
+ meta.importer = "json";
644
+ break;
689
645
  }
690
- /* ── UUID Management ────────────────────────────────────────── */
691
- getOrCreateUUID(id) {
692
- if (!this.uuidMap.has(id)) {
693
- this.uuidMap.set(id, generateShortUUID());
694
- }
695
- return this.uuidMap.get(id);
646
+ this.addTextFile(`${assetPath}.meta`, JSON.stringify(meta, null, 2));
647
+ }
648
+ getImporterType(assetType) {
649
+ const importerMap = {
650
+ texture: "image",
651
+ sprite: "image",
652
+ audio: "audio",
653
+ font: "font",
654
+ typescript: "typescript",
655
+ javascript: "javascript",
656
+ scene: "scene",
657
+ prefab: "prefab",
658
+ animation: "animation-clip",
659
+ json: "json"
660
+ };
661
+ return importerMap[assetType] ?? "raw";
662
+ }
663
+ /* ── UUID Management ────────────────────────────────────────── */
664
+ getOrCreateUUID(id) {
665
+ if (!this.uuidMap.has(id)) {
666
+ this.uuidMap.set(id, generateShortUUID());
696
667
  }
668
+ return this.uuidMap.get(id);
669
+ }
697
670
  }
698
- /* ── Factory ──────────────────────────────────────────────────── */
699
671
  function createCocosExporter() {
700
- return new CocosExporter();
672
+ return new CocosExporter();
701
673
  }
702
-
703
- export { CocosExporter, createCocosExporter };
674
+ export {
675
+ CocosExporter,
676
+ createCocosExporter
677
+ };