@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
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  434. package/package.json +7 -12
@@ -1,483 +1,470 @@
1
- /* ────────────────────────────────────────────────────────────────
2
- PRO-1.6 — Metroidvania Template
3
-
4
- Features:
5
- - Interconnected map with zones
6
- - Ability-gated progression
7
- - Powerup system
8
- - Map reveal/fog of war
9
- - Save rooms/checkpoints
10
- - Boss encounters
11
- - Backtracking mechanics
12
- ──────────────────────────────────────────────────────────────── */
13
- // ============================================================
14
- // Default Configuration
15
- // ============================================================
16
1
  const DEFAULT_METROIDVANIA_CONFIG = {
17
- baseHealth: 100,
18
- baseEnergy: 100,
19
- healthPerTank: 25,
20
- energyPerTank: 25,
21
- baseDamage: 10,
22
- baseDefense: 0,
23
- baseMoveSpeed: 300,
24
- baseJumpHeight: 400,
25
- doubleJumpMultiplier: 0.9,
26
- dashSpeed: 800,
27
- dashDuration: 0.15,
28
- dashCooldown: 0.5,
29
- grappleSpeed: 1000,
30
- grappleRange: 250,
31
- respawnInvincibility: 2,
32
- itemRespawnOnDeath: true,
2
+ baseHealth: 100,
3
+ baseEnergy: 100,
4
+ healthPerTank: 25,
5
+ energyPerTank: 25,
6
+ baseDamage: 10,
7
+ baseDefense: 0,
8
+ baseMoveSpeed: 300,
9
+ baseJumpHeight: 400,
10
+ doubleJumpMultiplier: 0.9,
11
+ dashSpeed: 800,
12
+ dashDuration: 0.15,
13
+ dashCooldown: 0.5,
14
+ grappleSpeed: 1e3,
15
+ grappleRange: 250,
16
+ respawnInvincibility: 2,
17
+ itemRespawnOnDeath: true
33
18
  };
34
- // ============================================================
35
- // State Management
36
- // ============================================================
37
19
  function createMetroidvaniaState(config) {
38
- return {
39
- playerStats: {
40
- maxHealth: config.baseHealth,
41
- currentHealth: config.baseHealth,
42
- maxEnergy: config.baseEnergy,
43
- currentEnergy: config.baseEnergy,
44
- attackPower: config.baseDamage,
45
- defense: config.baseDefense,
46
- moveSpeed: config.baseMoveSpeed,
47
- jumpHeight: config.baseJumpHeight,
48
- },
49
- position: { x: 0, y: 0 },
50
- currentRoom: 'start',
51
- velocity: { x: 0, y: 0 },
52
- facing: 1,
53
- abilities: [],
54
- weapons: ['default'],
55
- activeWeapon: 'default',
56
- ammo: {},
57
- maxAmmo: {},
58
- keys: [],
59
- collectibles: [],
60
- map: new Map(),
61
- zones: [],
62
- totalCompletion: 0,
63
- playTime: 0,
64
- deaths: 0,
65
- lastSaveRoom: 'start',
66
- bossesDefeated: [],
67
- };
68
- }
69
- // ============================================================
70
- // Ability System
71
- // ============================================================
20
+ return {
21
+ playerStats: {
22
+ maxHealth: config.baseHealth,
23
+ currentHealth: config.baseHealth,
24
+ maxEnergy: config.baseEnergy,
25
+ currentEnergy: config.baseEnergy,
26
+ attackPower: config.baseDamage,
27
+ defense: config.baseDefense,
28
+ moveSpeed: config.baseMoveSpeed,
29
+ jumpHeight: config.baseJumpHeight
30
+ },
31
+ position: { x: 0, y: 0 },
32
+ currentRoom: "start",
33
+ velocity: { x: 0, y: 0 },
34
+ facing: 1,
35
+ abilities: [],
36
+ weapons: ["default"],
37
+ activeWeapon: "default",
38
+ ammo: {},
39
+ maxAmmo: {},
40
+ keys: [],
41
+ collectibles: [],
42
+ map: /* @__PURE__ */ new Map(),
43
+ zones: [],
44
+ totalCompletion: 0,
45
+ playTime: 0,
46
+ deaths: 0,
47
+ lastSaveRoom: "start",
48
+ bossesDefeated: []
49
+ };
50
+ }
72
51
  function hasAbility(state, ability) {
73
- return state.abilities.includes(ability);
52
+ return state.abilities.includes(ability);
74
53
  }
75
54
  function grantAbility(state, ability) {
76
- if (!state.abilities.includes(ability)) {
77
- state.abilities.push(ability);
78
- updateCompletion(state);
79
- }
55
+ if (!state.abilities.includes(ability)) {
56
+ state.abilities.push(ability);
57
+ updateCompletion(state);
58
+ }
80
59
  }
81
60
  function canUseAbility(state, ability) {
82
- if (!hasAbility(state, ability)) {
83
- return false;
84
- }
85
- // Energy cost for abilities
86
- const energyCost = {
87
- dash: 5,
88
- air_dash: 10,
89
- grapple: 5,
90
- super_jump: 15,
91
- phase: 20,
92
- float: 2, // per second
93
- };
94
- const cost = energyCost[ability] ?? 0;
95
- return state.playerStats.currentEnergy >= cost;
61
+ if (!hasAbility(state, ability)) {
62
+ return false;
63
+ }
64
+ const energyCost = {
65
+ dash: 5,
66
+ air_dash: 10,
67
+ grapple: 5,
68
+ super_jump: 15,
69
+ phase: 20,
70
+ float: 2
71
+ // per second
72
+ };
73
+ const cost = energyCost[ability] ?? 0;
74
+ return state.playerStats.currentEnergy >= cost;
96
75
  }
97
76
  function useAbility(state, ability) {
98
- if (!canUseAbility(state, ability)) {
99
- return false;
100
- }
101
- const energyCost = {
102
- dash: 5,
103
- air_dash: 10,
104
- grapple: 5,
105
- super_jump: 15,
106
- phase: 20,
107
- float: 2,
108
- };
109
- const cost = energyCost[ability] ?? 0;
110
- state.playerStats.currentEnergy -= cost;
111
- return true;
112
- }
113
- // ============================================================
114
- // Weapon System
115
- // ============================================================
77
+ if (!canUseAbility(state, ability)) {
78
+ return false;
79
+ }
80
+ const energyCost = {
81
+ dash: 5,
82
+ air_dash: 10,
83
+ grapple: 5,
84
+ super_jump: 15,
85
+ phase: 20,
86
+ float: 2
87
+ };
88
+ const cost = energyCost[ability] ?? 0;
89
+ state.playerStats.currentEnergy -= cost;
90
+ return true;
91
+ }
116
92
  function hasWeapon(state, weapon) {
117
- return state.weapons.includes(weapon);
93
+ return state.weapons.includes(weapon);
118
94
  }
119
95
  function grantWeapon(state, weapon) {
120
- if (!state.weapons.includes(weapon)) {
121
- state.weapons.push(weapon);
122
- state.maxAmmo[weapon] = getDefaultMaxAmmo(weapon);
123
- state.ammo[weapon] = state.maxAmmo[weapon];
124
- updateCompletion(state);
125
- }
96
+ if (!state.weapons.includes(weapon)) {
97
+ state.weapons.push(weapon);
98
+ state.maxAmmo[weapon] = getDefaultMaxAmmo(weapon);
99
+ state.ammo[weapon] = state.maxAmmo[weapon];
100
+ updateCompletion(state);
101
+ }
126
102
  }
127
103
  function getDefaultMaxAmmo(weapon) {
128
- const ammoLimits = {
129
- missiles: 10,
130
- super_missiles: 5,
131
- bombs: 3,
132
- power_bombs: 3,
133
- };
134
- return ammoLimits[weapon] ?? Infinity;
104
+ const ammoLimits = {
105
+ missiles: 10,
106
+ super_missiles: 5,
107
+ bombs: 3,
108
+ power_bombs: 3
109
+ };
110
+ return ammoLimits[weapon] ?? Infinity;
135
111
  }
136
112
  function canFire(state, weapon) {
137
- if (!hasWeapon(state, weapon)) {
138
- return false;
139
- }
140
- const currentAmmo = state.ammo[weapon];
141
- if (currentAmmo !== undefined && currentAmmo <= 0) {
142
- return false;
143
- }
144
- // Energy cost for beam weapons
145
- const energyCost = {
146
- charged_shot: 10,
147
- ice_beam: 3,
148
- fire_beam: 3,
149
- wave_beam: 5,
150
- };
151
- const cost = energyCost[weapon] ?? 0;
152
- return state.playerStats.currentEnergy >= cost;
113
+ if (!hasWeapon(state, weapon)) {
114
+ return false;
115
+ }
116
+ const currentAmmo = state.ammo[weapon];
117
+ if (currentAmmo !== void 0 && currentAmmo <= 0) {
118
+ return false;
119
+ }
120
+ const energyCost = {
121
+ charged_shot: 10,
122
+ ice_beam: 3,
123
+ fire_beam: 3,
124
+ wave_beam: 5
125
+ };
126
+ const cost = energyCost[weapon] ?? 0;
127
+ return state.playerStats.currentEnergy >= cost;
153
128
  }
154
129
  function fireWeapon(state, weapon) {
155
- if (!canFire(state, weapon)) {
156
- return false;
157
- }
158
- const currentAmmo = state.ammo[weapon];
159
- if (currentAmmo !== undefined) {
160
- state.ammo[weapon] = currentAmmo - 1;
161
- }
162
- const energyCost = {
163
- charged_shot: 10,
164
- ice_beam: 3,
165
- fire_beam: 3,
166
- wave_beam: 5,
167
- };
168
- const cost = energyCost[weapon] ?? 0;
169
- state.playerStats.currentEnergy -= cost;
170
- return true;
130
+ if (!canFire(state, weapon)) {
131
+ return false;
132
+ }
133
+ const currentAmmo = state.ammo[weapon];
134
+ if (currentAmmo !== void 0) {
135
+ state.ammo[weapon] = currentAmmo - 1;
136
+ }
137
+ const energyCost = {
138
+ charged_shot: 10,
139
+ ice_beam: 3,
140
+ fire_beam: 3,
141
+ wave_beam: 5
142
+ };
143
+ const cost = energyCost[weapon] ?? 0;
144
+ state.playerStats.currentEnergy -= cost;
145
+ return true;
171
146
  }
172
147
  function getWeaponDamage(baseAttack, weapon, charged = false) {
173
- const weaponMultipliers = {
174
- default: 1,
175
- charged_shot: 3,
176
- missiles: 4,
177
- super_missiles: 8,
178
- bombs: 2,
179
- power_bombs: 10,
180
- ice_beam: 1.5,
181
- fire_beam: 2,
182
- wave_beam: 1.8,
183
- };
184
- let damage = baseAttack * (weaponMultipliers[weapon] ?? 1);
185
- if (charged && weapon === 'default') {
186
- damage *= 2;
187
- }
188
- return Math.floor(damage);
148
+ const weaponMultipliers = {
149
+ default: 1,
150
+ charged_shot: 3,
151
+ missiles: 4,
152
+ super_missiles: 8,
153
+ bombs: 2,
154
+ power_bombs: 10,
155
+ ice_beam: 1.5,
156
+ fire_beam: 2,
157
+ wave_beam: 1.8
158
+ };
159
+ let damage = baseAttack * (weaponMultipliers[weapon] ?? 1);
160
+ if (charged && weapon === "default") {
161
+ damage *= 2;
162
+ }
163
+ return Math.floor(damage);
189
164
  }
190
- // ============================================================
191
- // Movement / Physics Helpers
192
- // ============================================================
193
165
  function canDoubleJump(state, hasJumped) {
194
- return hasAbility(state, 'double_jump') && hasJumped;
166
+ return hasAbility(state, "double_jump") && hasJumped;
195
167
  }
196
168
  function canWallJump(state, touchingWall) {
197
- return hasAbility(state, 'wall_jump') && touchingWall;
169
+ return hasAbility(state, "wall_jump") && touchingWall;
198
170
  }
199
171
  function canDash(state, onGround, dashCooldownRemaining) {
200
- const hasDash = hasAbility(state, 'dash') || (hasAbility(state, 'air_dash') && !onGround);
201
- return hasDash && dashCooldownRemaining <= 0 && canUseAbility(state, 'dash');
172
+ const hasDash = hasAbility(state, "dash") || hasAbility(state, "air_dash") && !onGround;
173
+ return hasDash && dashCooldownRemaining <= 0 && canUseAbility(state, "dash");
202
174
  }
203
175
  function canGrapple(state, grappleTarget) {
204
- return hasAbility(state, 'grapple') && grappleTarget !== null && canUseAbility(state, 'grapple');
176
+ return hasAbility(state, "grapple") && grappleTarget !== null && canUseAbility(state, "grapple");
205
177
  }
206
178
  function canSwim(state) {
207
- return hasAbility(state, 'swim');
179
+ return hasAbility(state, "swim");
208
180
  }
209
181
  function canDive(state) {
210
- return hasAbility(state, 'dive');
182
+ return hasAbility(state, "dive");
211
183
  }
212
184
  function canMorph(state) {
213
- return hasAbility(state, 'morph_ball');
185
+ return hasAbility(state, "morph_ball");
214
186
  }
215
- // ============================================================
216
- // Map / Room Management
217
- // ============================================================
218
187
  function canEnterRoom(state, room) {
219
- for (const req of room.requirements) {
220
- if (!hasAbility(state, req)) {
221
- return false;
222
- }
188
+ for (const req of room.requirements) {
189
+ if (!hasAbility(state, req)) {
190
+ return false;
223
191
  }
224
- return true;
192
+ }
193
+ return true;
225
194
  }
226
195
  function canUseConnection(state, connection) {
227
- if (connection.locked && connection.keyRequired) {
228
- if (!state.keys.includes(connection.keyRequired)) {
229
- return false;
230
- }
231
- }
232
- if (connection.requirement && !hasAbility(state, connection.requirement)) {
233
- return false;
196
+ if (connection.locked && connection.keyRequired) {
197
+ if (!state.keys.includes(connection.keyRequired)) {
198
+ return false;
234
199
  }
235
- return true;
200
+ }
201
+ if (connection.requirement && !hasAbility(state, connection.requirement)) {
202
+ return false;
203
+ }
204
+ return true;
236
205
  }
237
206
  function discoverRoom(state, roomId) {
238
- const room = state.map.get(roomId);
239
- if (room && !room.discovered) {
240
- room.discovered = true;
241
- updateCompletion(state);
242
- }
207
+ const room = state.map.get(roomId);
208
+ if (room && !room.discovered) {
209
+ room.discovered = true;
210
+ updateCompletion(state);
211
+ }
243
212
  }
244
213
  function clearRoom(state, roomId) {
245
- const room = state.map.get(roomId);
246
- if (room && !room.cleared) {
247
- // Check all enemies defeated and items collected
248
- const enemiesCleared = room.enemies.every((e) => e.defeated || !e.respawns);
249
- const itemsCollected = room.items.every((i) => i.collected);
250
- if (enemiesCleared && itemsCollected) {
251
- room.cleared = true;
252
- updateCompletion(state);
253
- }
214
+ const room = state.map.get(roomId);
215
+ if (room && !room.cleared) {
216
+ const enemiesCleared = room.enemies.every((e) => e.defeated || !e.respawns);
217
+ const itemsCollected = room.items.every((i) => i.collected);
218
+ if (enemiesCleared && itemsCollected) {
219
+ room.cleared = true;
220
+ updateCompletion(state);
254
221
  }
222
+ }
255
223
  }
256
224
  function revealSecretWall(room, secretId) {
257
- const secret = room.secretWalls.find((s) => s.id === secretId);
258
- if (secret) {
259
- secret.revealed = true;
260
- }
261
- return secret;
225
+ const secret = room.secretWalls.find((s) => s.id === secretId);
226
+ if (secret) {
227
+ secret.revealed = true;
228
+ }
229
+ return secret;
262
230
  }
263
- // ============================================================
264
- // Item Collection
265
- // ============================================================
266
231
  function collectItem(state, room, itemId, config) {
267
- const item = room.items.find((i) => i.id === itemId);
268
- if (!item || item.collected) {
269
- return undefined;
270
- }
271
- item.collected = true;
272
- state.collectibles.push(itemId);
273
- // Apply item effect
274
- switch (item.type) {
275
- case 'ability':
276
- grantAbility(state, item.subtype);
277
- break;
278
- case 'weapon':
279
- grantWeapon(state, item.subtype);
280
- break;
281
- case 'upgrade':
282
- applyUpgrade(state, item.subtype, config);
283
- break;
284
- case 'key':
285
- state.keys.push(item.subtype);
286
- break;
287
- }
288
- updateCompletion(state);
289
- return item;
232
+ const item = room.items.find((i) => i.id === itemId);
233
+ if (!item || item.collected) {
234
+ return void 0;
235
+ }
236
+ item.collected = true;
237
+ state.collectibles.push(itemId);
238
+ switch (item.type) {
239
+ case "ability":
240
+ grantAbility(state, item.subtype);
241
+ break;
242
+ case "weapon":
243
+ grantWeapon(state, item.subtype);
244
+ break;
245
+ case "upgrade":
246
+ applyUpgrade(state, item.subtype, config);
247
+ break;
248
+ case "key":
249
+ state.keys.push(item.subtype);
250
+ break;
251
+ }
252
+ updateCompletion(state);
253
+ return item;
290
254
  }
291
255
  function applyUpgrade(state, type, config) {
292
- switch (type) {
293
- case 'health_tank':
294
- state.playerStats.maxHealth += config.healthPerTank;
295
- state.playerStats.currentHealth += config.healthPerTank;
296
- break;
297
- case 'energy_tank':
298
- state.playerStats.maxEnergy += config.energyPerTank;
299
- state.playerStats.currentEnergy += config.energyPerTank;
300
- break;
301
- case 'ammo_expansion':
302
- for (const weapon of state.weapons) {
303
- if (state.maxAmmo[weapon] !== undefined && state.maxAmmo[weapon] < Infinity) {
304
- state.maxAmmo[weapon] = (state.maxAmmo[weapon] ?? 0) + 5;
305
- }
306
- }
307
- break;
308
- case 'damage_up':
309
- state.playerStats.attackPower += 5;
310
- break;
311
- case 'defense_up':
312
- state.playerStats.defense += 2;
313
- break;
314
- }
256
+ switch (type) {
257
+ case "health_tank":
258
+ state.playerStats.maxHealth += config.healthPerTank;
259
+ state.playerStats.currentHealth += config.healthPerTank;
260
+ break;
261
+ case "energy_tank":
262
+ state.playerStats.maxEnergy += config.energyPerTank;
263
+ state.playerStats.currentEnergy += config.energyPerTank;
264
+ break;
265
+ case "ammo_expansion":
266
+ for (const weapon of state.weapons) {
267
+ if (state.maxAmmo[weapon] !== void 0 && state.maxAmmo[weapon] < Infinity) {
268
+ state.maxAmmo[weapon] = (state.maxAmmo[weapon] ?? 0) + 5;
269
+ }
270
+ }
271
+ break;
272
+ case "damage_up":
273
+ state.playerStats.attackPower += 5;
274
+ break;
275
+ case "defense_up":
276
+ state.playerStats.defense += 2;
277
+ break;
278
+ }
315
279
  }
316
- // ============================================================
317
- // Boss System
318
- // ============================================================
319
280
  function isBossDefeated(state, bossId) {
320
- return state.bossesDefeated.includes(bossId);
281
+ return state.bossesDefeated.includes(bossId);
321
282
  }
322
283
  function defeatBoss(state, bossId, zoneId) {
323
- if (!state.bossesDefeated.includes(bossId)) {
324
- state.bossesDefeated.push(bossId);
325
- const zone = state.zones.find((z) => z.id === zoneId);
326
- if (zone && zone.boss === bossId) {
327
- zone.bossDefeated = true;
328
- }
329
- updateCompletion(state);
284
+ if (!state.bossesDefeated.includes(bossId)) {
285
+ state.bossesDefeated.push(bossId);
286
+ const zone = state.zones.find((z) => z.id === zoneId);
287
+ if (zone && zone.boss === bossId) {
288
+ zone.bossDefeated = true;
330
289
  }
290
+ updateCompletion(state);
291
+ }
331
292
  }
332
- // ============================================================
333
- // Save / Load
334
- // ============================================================
335
293
  function saveGame(state) {
336
- const room = state.map.get(state.currentRoom);
337
- if (room?.isSaveRoom) {
338
- state.lastSaveRoom = state.currentRoom;
339
- state.playerStats.currentHealth = state.playerStats.maxHealth;
340
- state.playerStats.currentEnergy = state.playerStats.maxEnergy;
341
- // Refill ammo
342
- for (const weapon of state.weapons) {
343
- if (state.maxAmmo[weapon] !== undefined) {
344
- state.ammo[weapon] = state.maxAmmo[weapon];
345
- }
346
- }
347
- }
348
- }
349
- function respawn(state, config) {
350
- state.deaths++;
351
- state.currentRoom = state.lastSaveRoom;
352
- state.position = { x: 0, y: 0 }; // Would be set to save room spawn
294
+ const room = state.map.get(state.currentRoom);
295
+ if (room?.isSaveRoom) {
296
+ state.lastSaveRoom = state.currentRoom;
353
297
  state.playerStats.currentHealth = state.playerStats.maxHealth;
354
298
  state.playerStats.currentEnergy = state.playerStats.maxEnergy;
355
- // Refill ammo
356
299
  for (const weapon of state.weapons) {
357
- if (state.maxAmmo[weapon] !== undefined) {
358
- state.ammo[weapon] = state.maxAmmo[weapon];
359
- }
300
+ if (state.maxAmmo[weapon] !== void 0) {
301
+ state.ammo[weapon] = state.maxAmmo[weapon];
302
+ }
360
303
  }
361
- // Optionally respawn items
362
- if (config.itemRespawnOnDeath) ;
304
+ }
363
305
  }
364
- // ============================================================
365
- // Completion Tracking
366
- // ============================================================
367
- function updateCompletion(state) {
368
- let totalItems = 0;
369
- let collectedItems = 0;
370
- for (const room of state.map.values()) {
371
- totalItems += room.items.length;
372
- collectedItems += room.items.filter((i) => i.collected).length;
306
+ function respawn(state, config) {
307
+ state.deaths++;
308
+ state.currentRoom = state.lastSaveRoom;
309
+ state.position = { x: 0, y: 0 };
310
+ state.playerStats.currentHealth = state.playerStats.maxHealth;
311
+ state.playerStats.currentEnergy = state.playerStats.maxEnergy;
312
+ for (const weapon of state.weapons) {
313
+ if (state.maxAmmo[weapon] !== void 0) {
314
+ state.ammo[weapon] = state.maxAmmo[weapon];
373
315
  }
374
- const totalBosses = state.zones.length;
375
- const defeatedBosses = state.bossesDefeated.length;
376
- const itemCompletion = totalItems > 0 ? collectedItems / totalItems : 0;
377
- const bossCompletion = totalBosses > 0 ? defeatedBosses / totalBosses : 0;
378
- state.totalCompletion = Math.round((itemCompletion * 0.7 + bossCompletion * 0.3) * 100);
316
+ }
317
+ if (config.itemRespawnOnDeath) ;
318
+ }
319
+ function updateCompletion(state) {
320
+ let totalItems = 0;
321
+ let collectedItems = 0;
322
+ for (const room of state.map.values()) {
323
+ totalItems += room.items.length;
324
+ collectedItems += room.items.filter((i) => i.collected).length;
325
+ }
326
+ const totalBosses = state.zones.length;
327
+ const defeatedBosses = state.bossesDefeated.length;
328
+ const itemCompletion = totalItems > 0 ? collectedItems / totalItems : 0;
329
+ const bossCompletion = totalBosses > 0 ? defeatedBosses / totalBosses : 0;
330
+ state.totalCompletion = Math.round((itemCompletion * 0.7 + bossCompletion * 0.3) * 100);
379
331
  }
380
332
  function getMapCompletion(state) {
381
- let roomsDiscovered = 0;
382
- let roomsCleared = 0;
383
- let itemsCollected = 0;
384
- let totalItems = 0;
385
- for (const room of state.map.values()) {
386
- if (room.discovered) {
387
- roomsDiscovered++;
388
- }
389
- if (room.cleared) {
390
- roomsCleared++;
391
- }
392
- totalItems += room.items.length;
393
- itemsCollected += room.items.filter((i) => i.collected).length;
333
+ let roomsDiscovered = 0;
334
+ let roomsCleared = 0;
335
+ let itemsCollected = 0;
336
+ let totalItems = 0;
337
+ for (const room of state.map.values()) {
338
+ if (room.discovered) {
339
+ roomsDiscovered++;
340
+ }
341
+ if (room.cleared) {
342
+ roomsCleared++;
394
343
  }
395
- return {
396
- roomsDiscovered,
397
- totalRooms: state.map.size,
398
- roomsCleared,
399
- itemsCollected,
400
- totalItems,
401
- bossesDefeated: state.bossesDefeated.length,
402
- totalBosses: state.zones.length,
403
- };
404
- }
405
- // ============================================================
406
- // Factory Functions
407
- // ============================================================
344
+ totalItems += room.items.length;
345
+ itemsCollected += room.items.filter((i) => i.collected).length;
346
+ }
347
+ return {
348
+ roomsDiscovered,
349
+ totalRooms: state.map.size,
350
+ roomsCleared,
351
+ itemsCollected,
352
+ totalItems,
353
+ bossesDefeated: state.bossesDefeated.length,
354
+ totalBosses: state.zones.length
355
+ };
356
+ }
408
357
  function createMapRoom(partial) {
409
- return {
410
- id: partial.id ?? `room_${Date.now()}`,
411
- name: partial.name ?? 'Unknown Room',
412
- zone: partial.zone ?? 'default',
413
- position: partial.position ?? { x: 0, y: 0 },
414
- size: partial.size ?? { width: 1, height: 1 },
415
- connections: partial.connections ?? [],
416
- requirements: partial.requirements ?? [],
417
- items: partial.items ?? [],
418
- enemies: partial.enemies ?? [],
419
- isSaveRoom: partial.isSaveRoom ?? false,
420
- isBossRoom: partial.isBossRoom ?? false,
421
- boss: partial.boss,
422
- discovered: partial.discovered ?? false,
423
- cleared: partial.cleared ?? false,
424
- secretWalls: partial.secretWalls ?? [],
425
- };
358
+ return {
359
+ id: partial.id ?? `room_${Date.now()}`,
360
+ name: partial.name ?? "Unknown Room",
361
+ zone: partial.zone ?? "default",
362
+ position: partial.position ?? { x: 0, y: 0 },
363
+ size: partial.size ?? { width: 1, height: 1 },
364
+ connections: partial.connections ?? [],
365
+ requirements: partial.requirements ?? [],
366
+ items: partial.items ?? [],
367
+ enemies: partial.enemies ?? [],
368
+ isSaveRoom: partial.isSaveRoom ?? false,
369
+ isBossRoom: partial.isBossRoom ?? false,
370
+ boss: partial.boss,
371
+ discovered: partial.discovered ?? false,
372
+ cleared: partial.cleared ?? false,
373
+ secretWalls: partial.secretWalls ?? []
374
+ };
426
375
  }
427
376
  function createZone(partial) {
428
- return {
429
- id: partial.id ?? 'zone',
430
- name: partial.name ?? 'Unknown Zone',
431
- theme: partial.theme ?? 'cave',
432
- color: partial.color ?? '#666666',
433
- rooms: partial.rooms ?? [],
434
- boss: partial.boss ?? '',
435
- bossDefeated: partial.bossDefeated ?? false,
436
- requiredAbilities: partial.requiredAbilities ?? [],
437
- };
377
+ return {
378
+ id: partial.id ?? "zone",
379
+ name: partial.name ?? "Unknown Zone",
380
+ theme: partial.theme ?? "cave",
381
+ color: partial.color ?? "#666666",
382
+ rooms: partial.rooms ?? [],
383
+ boss: partial.boss ?? "",
384
+ bossDefeated: partial.bossDefeated ?? false,
385
+ requiredAbilities: partial.requiredAbilities ?? []
386
+ };
438
387
  }
439
388
  function createMapItem(type, subtype, position, options) {
440
- return {
441
- id: options?.id ?? `item_${Date.now()}_${Math.random().toString(36).slice(2)}`,
442
- type,
443
- subtype,
444
- position: { ...position },
445
- collected: false,
446
- hidden: options?.hidden ?? false,
447
- description: options?.description ?? '',
448
- };
389
+ return {
390
+ id: options?.id ?? `item_${Date.now()}_${Math.random().toString(36).slice(2)}`,
391
+ type,
392
+ subtype,
393
+ position: { ...position },
394
+ collected: false,
395
+ hidden: options?.hidden ?? false,
396
+ description: options?.description ?? ""
397
+ };
449
398
  }
450
399
  function createRoomEnemy(type, position, health, options) {
451
- return {
452
- id: options?.id ?? `enemy_${Date.now()}_${Math.random().toString(36).slice(2)}`,
453
- type,
454
- position: { ...position },
455
- health,
456
- maxHealth: options?.maxHealth ?? health,
457
- respawns: options?.respawns ?? true,
458
- drops: options?.drops,
459
- defeated: false,
460
- };
400
+ return {
401
+ id: options?.id ?? `enemy_${Date.now()}_${Math.random().toString(36).slice(2)}`,
402
+ type,
403
+ position: { ...position },
404
+ health,
405
+ maxHealth: options?.maxHealth ?? health,
406
+ respawns: options?.respawns ?? true,
407
+ drops: options?.drops,
408
+ defeated: false
409
+ };
461
410
  }
462
411
  function createConnection(direction, targetRoomId, targetEntrance, options) {
463
- return {
464
- direction,
465
- targetRoomId,
466
- targetEntrance,
467
- requirement: options?.requirement,
468
- locked: options?.locked ?? false,
469
- keyRequired: options?.keyRequired,
470
- };
412
+ return {
413
+ direction,
414
+ targetRoomId,
415
+ targetEntrance,
416
+ requirement: options?.requirement,
417
+ locked: options?.locked ?? false,
418
+ keyRequired: options?.keyRequired
419
+ };
471
420
  }
472
421
  function createSecretWall(position, size, revealMethod, options) {
473
- return {
474
- id: options?.id ?? `secret_${Date.now()}`,
475
- position: { ...position },
476
- size: { ...size },
477
- revealMethod,
478
- revealed: false,
479
- leadsTo: options?.leadsTo,
480
- };
481
- }
482
-
483
- export { DEFAULT_METROIDVANIA_CONFIG, applyUpgrade, canDash, canDive, canDoubleJump, canEnterRoom, canFire, canGrapple, canMorph, canSwim, canUseAbility, canUseConnection, canWallJump, clearRoom, collectItem, createConnection, createMapItem, createMapRoom, createMetroidvaniaState, createRoomEnemy, createSecretWall, createZone, defeatBoss, discoverRoom, fireWeapon, getDefaultMaxAmmo, getMapCompletion, getWeaponDamage, grantAbility, grantWeapon, hasAbility, hasWeapon, isBossDefeated, respawn, revealSecretWall, saveGame, updateCompletion, useAbility };
422
+ return {
423
+ id: options?.id ?? `secret_${Date.now()}`,
424
+ position: { ...position },
425
+ size: { ...size },
426
+ revealMethod,
427
+ revealed: false,
428
+ leadsTo: options?.leadsTo
429
+ };
430
+ }
431
+ export {
432
+ DEFAULT_METROIDVANIA_CONFIG,
433
+ applyUpgrade,
434
+ canDash,
435
+ canDive,
436
+ canDoubleJump,
437
+ canEnterRoom,
438
+ canFire,
439
+ canGrapple,
440
+ canMorph,
441
+ canSwim,
442
+ canUseAbility,
443
+ canUseConnection,
444
+ canWallJump,
445
+ clearRoom,
446
+ collectItem,
447
+ createConnection,
448
+ createMapItem,
449
+ createMapRoom,
450
+ createMetroidvaniaState,
451
+ createRoomEnemy,
452
+ createSecretWall,
453
+ createZone,
454
+ defeatBoss,
455
+ discoverRoom,
456
+ fireWeapon,
457
+ getDefaultMaxAmmo,
458
+ getMapCompletion,
459
+ getWeaponDamage,
460
+ grantAbility,
461
+ grantWeapon,
462
+ hasAbility,
463
+ hasWeapon,
464
+ isBossDefeated,
465
+ respawn,
466
+ revealSecretWall,
467
+ saveGame,
468
+ updateCompletion,
469
+ useAbility
470
+ };