@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
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@@ -1,850 +1,803 @@
1
- 'use strict';
2
-
3
- /**
4
- * @file QuestEditor.ts
5
- * @description Quest Editor system with quest graphs, conditions, and rewards
6
- * PRO-1.4: Professional Editor Features
7
- *
8
- * Features:
9
- * - Quest definition with stages
10
- * - Objectives (kill, collect, talk, explore, escort, etc.)
11
- * - Conditions and prerequisites
12
- * - Rewards (items, experience, reputation, unlocks)
13
- * - Quest chains and branching paths
14
- * - Time limits and failures
15
- * - Quest tracking and progress
16
- * - Journal/log system
17
- * - Localization support
18
- */
19
- // ============================================================
20
- // Quest Manager
21
- // ============================================================
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
22
3
  class QuestManager {
23
- constructor() {
24
- this.quests = new Map();
25
- this.chains = new Map();
26
- this.activeProgress = new Map();
27
- this.completedQuests = new Set();
28
- this.journal = [];
29
- this.currentLanguage = 'en';
30
- // Player state integration
31
- this.playerLevel = 1;
32
- this.playerFlags = new Set();
33
- this.playerStats = new Map();
34
- this.playerItems = new Map();
35
- this.playerReputation = new Map();
36
- }
37
- // ─── Quest Definition ──────────────────────────────────
38
- createQuest(name, description) {
39
- const quest = {
40
- id: `quest_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
41
- name: this.createLocalizedString(name),
42
- description: this.createLocalizedString(description),
43
- category: 'general',
44
- tags: [],
45
- priority: 0,
46
- isMainQuest: false,
47
- isSideQuest: true,
48
- isDailyQuest: false,
49
- isRepeatable: false,
50
- prerequisites: [],
51
- stages: new Map(),
52
- startStageId: '',
53
- rewards: [],
54
- createdAt: Date.now(),
55
- modifiedAt: Date.now(),
56
- version: 1,
57
- };
58
- // Create default start stage
59
- const startStage = this.createStage('Start', 'Begin the quest');
60
- quest.stages.set(startStage.id, startStage);
61
- quest.startStageId = startStage.id;
62
- this.quests.set(quest.id, quest);
63
- return quest;
64
- }
65
- getQuest(id) {
66
- return this.quests.get(id);
67
- }
68
- deleteQuest(id) {
69
- return this.quests.delete(id);
70
- }
71
- getAllQuests() {
72
- return Array.from(this.quests.values());
73
- }
74
- // ─── Stage Management ──────────────────────────────────
75
- createStage(name, description) {
76
- return {
77
- id: `stage_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
78
- name: this.createLocalizedString(name),
79
- description: this.createLocalizedString(description),
80
- objectives: [],
81
- };
82
- }
83
- addStage(questId, stage) {
84
- const quest = this.quests.get(questId);
85
- if (!quest) {
86
- return false;
87
- }
88
- quest.stages.set(stage.id, stage);
89
- quest.modifiedAt = Date.now();
90
- return true;
91
- }
92
- updateStage(questId, stageId, updates) {
93
- const quest = this.quests.get(questId);
94
- if (!quest) {
95
- return false;
96
- }
97
- const stage = quest.stages.get(stageId);
98
- if (!stage) {
99
- return false;
100
- }
101
- Object.assign(stage, updates);
102
- quest.modifiedAt = Date.now();
103
- return true;
104
- }
105
- connectStages(questId, fromStageId, toStageId, condition) {
106
- const quest = this.quests.get(questId);
107
- if (!quest) {
108
- return false;
109
- }
110
- const fromStage = quest.stages.get(fromStageId);
111
- if (!fromStage) {
112
- return false;
113
- }
114
- if (condition) {
115
- if (!fromStage.branchConditions) {
116
- fromStage.branchConditions = [];
117
- }
118
- fromStage.branchConditions.push({ condition, targetStageId: toStageId });
119
- }
120
- else {
121
- fromStage.nextStageId = toStageId;
122
- }
123
- quest.modifiedAt = Date.now();
124
- return true;
125
- }
126
- // ─── Objective Management ──────────────────────────────
127
- createObjective(type, description, target, amount = 1) {
128
- return {
129
- id: `obj_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
130
- type,
131
- description: this.createLocalizedString(description),
132
- target,
133
- targetAmount: amount,
134
- currentAmount: 0,
135
- isOptional: false,
136
- isHidden: false,
137
- isCompleted: false,
138
- };
139
- }
140
- addObjective(questId, stageId, objective) {
141
- const quest = this.quests.get(questId);
142
- if (!quest) {
143
- return false;
144
- }
145
- const stage = quest.stages.get(stageId);
146
- if (!stage) {
147
- return false;
148
- }
149
- stage.objectives.push(objective);
150
- quest.modifiedAt = Date.now();
151
- return true;
152
- }
153
- // ─── Reward Management ─────────────────────────────────
154
- createReward(type, target, amount) {
155
- return { type, target, amount };
156
- }
157
- addQuestReward(questId, reward) {
158
- const quest = this.quests.get(questId);
159
- if (!quest) {
160
- return false;
161
- }
162
- quest.rewards.push(reward);
163
- quest.modifiedAt = Date.now();
164
- return true;
165
- }
166
- addStageReward(questId, stageId, reward) {
167
- const quest = this.quests.get(questId);
168
- if (!quest) {
169
- return false;
170
- }
171
- const stage = quest.stages.get(stageId);
172
- if (!stage) {
173
- return false;
174
- }
175
- if (!stage.stageRewards) {
176
- stage.stageRewards = [];
177
- }
178
- stage.stageRewards.push(reward);
179
- quest.modifiedAt = Date.now();
180
- return true;
181
- }
182
- // ─── Quest Chain Management ────────────────────────────
183
- createChain(name, description) {
184
- const chain = {
185
- id: `chain_${Date.now()}`,
186
- name: this.createLocalizedString(name),
187
- description: this.createLocalizedString(description),
188
- questIds: [],
189
- };
190
- this.chains.set(chain.id, chain);
191
- return chain;
192
- }
193
- addQuestToChain(chainId, questId) {
194
- const chain = this.chains.get(chainId);
195
- const quest = this.quests.get(questId);
196
- if (!chain || !quest) {
197
- return false;
198
- }
199
- chain.questIds.push(questId);
200
- quest.chainId = chainId;
201
- quest.chainOrder = chain.questIds.length - 1;
202
- return true;
203
- }
204
- // ─── Runtime: Quest Availability ───────────────────────
205
- getAvailableQuests() {
206
- return this.getAllQuests().filter((quest) => this.isQuestAvailable(quest));
207
- }
208
- isQuestAvailable(quest) {
209
- // Already active or completed
210
- if (this.activeProgress.has(quest.id)) {
211
- return false;
212
- }
213
- if (this.completedQuests.has(quest.id) && !quest.isRepeatable) {
214
- return false;
215
- }
216
- // Time restrictions
217
- const now = Date.now();
218
- if (quest.availableFrom && now < quest.availableFrom) {
219
- return false;
220
- }
221
- if (quest.availableUntil && now > quest.availableUntil) {
222
- return false;
223
- }
224
- // Level requirements
225
- if (quest.minLevel && this.playerLevel < quest.minLevel) {
226
- return false;
227
- }
228
- if (quest.maxLevel && this.playerLevel > quest.maxLevel) {
229
- return false;
230
- }
231
- // Prerequisites
232
- for (const condition of quest.prerequisites) {
233
- if (!this.evaluateCondition(condition)) {
234
- return false;
235
- }
236
- }
237
- // Required quests
238
- if (quest.requiredQuests) {
239
- for (const reqQuestId of quest.requiredQuests) {
240
- if (!this.completedQuests.has(reqQuestId)) {
241
- return false;
242
- }
243
- }
244
- }
245
- // Conflicting quests
246
- if (quest.conflictingQuests) {
247
- for (const conflictQuestId of quest.conflictingQuests) {
248
- if (this.activeProgress.has(conflictQuestId)) {
249
- return false;
250
- }
251
- }
252
- }
253
- return true;
254
- }
255
- // ─── Runtime: Quest Progress ───────────────────────────
256
- startQuest(questId) {
257
- const quest = this.quests.get(questId);
258
- if (!quest || !this.isQuestAvailable(quest)) {
259
- return false;
260
- }
261
- const progress = {
262
- questId,
263
- status: 'active',
264
- currentStageId: quest.startStageId,
265
- objectiveProgress: new Map(),
266
- startedAt: Date.now(),
267
- stageStartedAt: Date.now(),
268
- flags: new Set(),
269
- };
270
- // Initialize objective progress
271
- const startStage = quest.stages.get(quest.startStageId);
272
- if (startStage) {
273
- for (const obj of startStage.objectives) {
274
- progress.objectiveProgress.set(obj.id, 0);
275
- }
276
- // Execute entry actions
277
- if (startStage.onEnterActions) {
278
- for (const action of startStage.onEnterActions) {
279
- this.executeAction(action);
280
- }
4
+ constructor() {
5
+ this.quests = /* @__PURE__ */ new Map();
6
+ this.chains = /* @__PURE__ */ new Map();
7
+ this.activeProgress = /* @__PURE__ */ new Map();
8
+ this.completedQuests = /* @__PURE__ */ new Set();
9
+ this.journal = [];
10
+ this.currentLanguage = "en";
11
+ this.playerLevel = 1;
12
+ this.playerFlags = /* @__PURE__ */ new Set();
13
+ this.playerStats = /* @__PURE__ */ new Map();
14
+ this.playerItems = /* @__PURE__ */ new Map();
15
+ this.playerReputation = /* @__PURE__ */ new Map();
16
+ }
17
+ // ─── Quest Definition ──────────────────────────────────
18
+ createQuest(name, description) {
19
+ const quest = {
20
+ id: `quest_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
21
+ name: this.createLocalizedString(name),
22
+ description: this.createLocalizedString(description),
23
+ category: "general",
24
+ tags: [],
25
+ priority: 0,
26
+ isMainQuest: false,
27
+ isSideQuest: true,
28
+ isDailyQuest: false,
29
+ isRepeatable: false,
30
+ prerequisites: [],
31
+ stages: /* @__PURE__ */ new Map(),
32
+ startStageId: "",
33
+ rewards: [],
34
+ createdAt: Date.now(),
35
+ modifiedAt: Date.now(),
36
+ version: 1
37
+ };
38
+ const startStage = this.createStage("Start", "Begin the quest");
39
+ quest.stages.set(startStage.id, startStage);
40
+ quest.startStageId = startStage.id;
41
+ this.quests.set(quest.id, quest);
42
+ return quest;
43
+ }
44
+ getQuest(id) {
45
+ return this.quests.get(id);
46
+ }
47
+ deleteQuest(id) {
48
+ return this.quests.delete(id);
49
+ }
50
+ getAllQuests() {
51
+ return Array.from(this.quests.values());
52
+ }
53
+ // ─── Stage Management ──────────────────────────────────
54
+ createStage(name, description) {
55
+ return {
56
+ id: `stage_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
57
+ name: this.createLocalizedString(name),
58
+ description: this.createLocalizedString(description),
59
+ objectives: []
60
+ };
61
+ }
62
+ addStage(questId, stage) {
63
+ const quest = this.quests.get(questId);
64
+ if (!quest) {
65
+ return false;
66
+ }
67
+ quest.stages.set(stage.id, stage);
68
+ quest.modifiedAt = Date.now();
69
+ return true;
70
+ }
71
+ updateStage(questId, stageId, updates) {
72
+ const quest = this.quests.get(questId);
73
+ if (!quest) {
74
+ return false;
75
+ }
76
+ const stage = quest.stages.get(stageId);
77
+ if (!stage) {
78
+ return false;
79
+ }
80
+ Object.assign(stage, updates);
81
+ quest.modifiedAt = Date.now();
82
+ return true;
83
+ }
84
+ connectStages(questId, fromStageId, toStageId, condition) {
85
+ const quest = this.quests.get(questId);
86
+ if (!quest) {
87
+ return false;
88
+ }
89
+ const fromStage = quest.stages.get(fromStageId);
90
+ if (!fromStage) {
91
+ return false;
92
+ }
93
+ if (condition) {
94
+ if (!fromStage.branchConditions) {
95
+ fromStage.branchConditions = [];
96
+ }
97
+ fromStage.branchConditions.push({ condition, targetStageId: toStageId });
98
+ } else {
99
+ fromStage.nextStageId = toStageId;
100
+ }
101
+ quest.modifiedAt = Date.now();
102
+ return true;
103
+ }
104
+ // ─── Objective Management ──────────────────────────────
105
+ createObjective(type, description, target, amount = 1) {
106
+ return {
107
+ id: `obj_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
108
+ type,
109
+ description: this.createLocalizedString(description),
110
+ target,
111
+ targetAmount: amount,
112
+ currentAmount: 0,
113
+ isOptional: false,
114
+ isHidden: false,
115
+ isCompleted: false
116
+ };
117
+ }
118
+ addObjective(questId, stageId, objective) {
119
+ const quest = this.quests.get(questId);
120
+ if (!quest) {
121
+ return false;
122
+ }
123
+ const stage = quest.stages.get(stageId);
124
+ if (!stage) {
125
+ return false;
126
+ }
127
+ stage.objectives.push(objective);
128
+ quest.modifiedAt = Date.now();
129
+ return true;
130
+ }
131
+ // ─── Reward Management ─────────────────────────────────
132
+ createReward(type, target, amount) {
133
+ return { type, target, amount };
134
+ }
135
+ addQuestReward(questId, reward) {
136
+ const quest = this.quests.get(questId);
137
+ if (!quest) {
138
+ return false;
139
+ }
140
+ quest.rewards.push(reward);
141
+ quest.modifiedAt = Date.now();
142
+ return true;
143
+ }
144
+ addStageReward(questId, stageId, reward) {
145
+ const quest = this.quests.get(questId);
146
+ if (!quest) {
147
+ return false;
148
+ }
149
+ const stage = quest.stages.get(stageId);
150
+ if (!stage) {
151
+ return false;
152
+ }
153
+ if (!stage.stageRewards) {
154
+ stage.stageRewards = [];
155
+ }
156
+ stage.stageRewards.push(reward);
157
+ quest.modifiedAt = Date.now();
158
+ return true;
159
+ }
160
+ // ─── Quest Chain Management ────────────────────────────
161
+ createChain(name, description) {
162
+ const chain = {
163
+ id: `chain_${Date.now()}`,
164
+ name: this.createLocalizedString(name),
165
+ description: this.createLocalizedString(description),
166
+ questIds: []
167
+ };
168
+ this.chains.set(chain.id, chain);
169
+ return chain;
170
+ }
171
+ addQuestToChain(chainId, questId) {
172
+ const chain = this.chains.get(chainId);
173
+ const quest = this.quests.get(questId);
174
+ if (!chain || !quest) {
175
+ return false;
176
+ }
177
+ chain.questIds.push(questId);
178
+ quest.chainId = chainId;
179
+ quest.chainOrder = chain.questIds.length - 1;
180
+ return true;
181
+ }
182
+ // ─── Runtime: Quest Availability ───────────────────────
183
+ getAvailableQuests() {
184
+ return this.getAllQuests().filter((quest) => this.isQuestAvailable(quest));
185
+ }
186
+ isQuestAvailable(quest) {
187
+ if (this.activeProgress.has(quest.id)) {
188
+ return false;
189
+ }
190
+ if (this.completedQuests.has(quest.id) && !quest.isRepeatable) {
191
+ return false;
192
+ }
193
+ const now = Date.now();
194
+ if (quest.availableFrom && now < quest.availableFrom) {
195
+ return false;
196
+ }
197
+ if (quest.availableUntil && now > quest.availableUntil) {
198
+ return false;
199
+ }
200
+ if (quest.minLevel && this.playerLevel < quest.minLevel) {
201
+ return false;
202
+ }
203
+ if (quest.maxLevel && this.playerLevel > quest.maxLevel) {
204
+ return false;
205
+ }
206
+ for (const condition of quest.prerequisites) {
207
+ if (!this.evaluateCondition(condition)) {
208
+ return false;
209
+ }
210
+ }
211
+ if (quest.requiredQuests) {
212
+ for (const reqQuestId of quest.requiredQuests) {
213
+ if (!this.completedQuests.has(reqQuestId)) {
214
+ return false;
215
+ }
216
+ }
217
+ }
218
+ if (quest.conflictingQuests) {
219
+ for (const conflictQuestId of quest.conflictingQuests) {
220
+ if (this.activeProgress.has(conflictQuestId)) {
221
+ return false;
222
+ }
223
+ }
224
+ }
225
+ return true;
226
+ }
227
+ // ─── Runtime: Quest Progress ───────────────────────────
228
+ startQuest(questId) {
229
+ const quest = this.quests.get(questId);
230
+ if (!quest || !this.isQuestAvailable(quest)) {
231
+ return false;
232
+ }
233
+ const progress = {
234
+ questId,
235
+ status: "active",
236
+ currentStageId: quest.startStageId,
237
+ objectiveProgress: /* @__PURE__ */ new Map(),
238
+ startedAt: Date.now(),
239
+ stageStartedAt: Date.now(),
240
+ flags: /* @__PURE__ */ new Set()
241
+ };
242
+ const startStage = quest.stages.get(quest.startStageId);
243
+ if (startStage) {
244
+ for (const obj of startStage.objectives) {
245
+ progress.objectiveProgress.set(obj.id, 0);
246
+ }
247
+ if (startStage.onEnterActions) {
248
+ for (const action of startStage.onEnterActions) {
249
+ this.executeAction(action);
250
+ }
251
+ }
252
+ }
253
+ this.activeProgress.set(questId, progress);
254
+ this.addJournalEntry(questId, "start", quest.startStageId);
255
+ this.onQuestStarted?.(quest, progress);
256
+ return true;
257
+ }
258
+ updateObjective(questId, objectiveId, amount = 1) {
259
+ const quest = this.quests.get(questId);
260
+ const progress = this.activeProgress.get(questId);
261
+ if (!quest || !progress) {
262
+ return false;
263
+ }
264
+ const stage = quest.stages.get(progress.currentStageId);
265
+ if (!stage) {
266
+ return false;
267
+ }
268
+ const objective = stage.objectives.find((o) => o.id === objectiveId);
269
+ if (!objective || objective.isCompleted) {
270
+ return false;
271
+ }
272
+ if (objective.requiresObjectives) {
273
+ for (const reqObjId of objective.requiresObjectives) {
274
+ const reqObj = stage.objectives.find((o) => o.id === reqObjId);
275
+ if (reqObj && !reqObj.isCompleted) {
276
+ return false;
277
+ }
278
+ }
279
+ }
280
+ const newAmount = Math.min(
281
+ (progress.objectiveProgress.get(objectiveId) ?? 0) + amount,
282
+ objective.targetAmount
283
+ );
284
+ progress.objectiveProgress.set(objectiveId, newAmount);
285
+ objective.currentAmount = newAmount;
286
+ if (newAmount >= objective.targetAmount) {
287
+ objective.isCompleted = true;
288
+ if (objective.rewards) {
289
+ for (const reward of objective.rewards) {
290
+ this.giveReward(reward);
291
+ }
292
+ }
293
+ }
294
+ this.onObjectiveUpdated?.(quest, objective);
295
+ this.onQuestUpdated?.(quest, progress);
296
+ this.addJournalEntry(questId, "update", progress.currentStageId, objectiveId);
297
+ this.checkStageCompletion(questId);
298
+ return true;
299
+ }
300
+ checkStageCompletion(questId) {
301
+ const quest = this.quests.get(questId);
302
+ const progress = this.activeProgress.get(questId);
303
+ if (!quest || !progress) {
304
+ return;
305
+ }
306
+ const stage = quest.stages.get(progress.currentStageId);
307
+ if (!stage) {
308
+ return;
309
+ }
310
+ const requiredObjectives = stage.objectives.filter((o) => !o.isOptional);
311
+ const allComplete = requiredObjectives.every((o) => o.isCompleted);
312
+ if (!allComplete) {
313
+ return;
314
+ }
315
+ if (stage.onCompleteActions) {
316
+ for (const action of stage.onCompleteActions) {
317
+ this.executeAction(action);
318
+ }
319
+ }
320
+ if (stage.stageRewards) {
321
+ for (const reward of stage.stageRewards) {
322
+ this.giveReward(reward);
323
+ }
324
+ }
325
+ let nextStageId;
326
+ if (stage.branchConditions) {
327
+ for (const branch of stage.branchConditions) {
328
+ if (this.evaluateCondition(branch.condition)) {
329
+ nextStageId = branch.targetStageId;
330
+ break;
331
+ }
332
+ }
333
+ }
334
+ if (!nextStageId) {
335
+ nextStageId = stage.nextStageId;
336
+ }
337
+ if (nextStageId) {
338
+ this.advanceToStage(questId, nextStageId);
339
+ } else {
340
+ this.completeQuest(questId);
341
+ }
342
+ }
343
+ advanceToStage(questId, stageId) {
344
+ const quest = this.quests.get(questId);
345
+ const progress = this.activeProgress.get(questId);
346
+ if (!quest || !progress) {
347
+ return;
348
+ }
349
+ const stage = quest.stages.get(stageId);
350
+ if (!stage) {
351
+ return;
352
+ }
353
+ progress.currentStageId = stageId;
354
+ progress.stageStartedAt = Date.now();
355
+ for (const obj of stage.objectives) {
356
+ progress.objectiveProgress.set(obj.id, 0);
357
+ obj.currentAmount = 0;
358
+ obj.isCompleted = false;
359
+ }
360
+ if (stage.onEnterActions) {
361
+ for (const action of stage.onEnterActions) {
362
+ this.executeAction(action);
363
+ }
364
+ }
365
+ this.addJournalEntry(questId, "update", stageId);
366
+ this.onQuestUpdated?.(quest, progress);
367
+ }
368
+ completeQuest(questId) {
369
+ const quest = this.quests.get(questId);
370
+ const progress = this.activeProgress.get(questId);
371
+ if (!quest || !progress) {
372
+ return;
373
+ }
374
+ progress.status = "completed";
375
+ progress.completedAt = Date.now();
376
+ for (const reward of quest.rewards) {
377
+ this.giveReward(reward);
378
+ }
379
+ if (quest.chainId) {
380
+ this.checkChainCompletion(quest.chainId);
381
+ }
382
+ this.activeProgress.delete(questId);
383
+ this.completedQuests.add(questId);
384
+ this.addJournalEntry(questId, "complete");
385
+ this.onQuestCompleted?.(quest, quest.rewards);
386
+ }
387
+ failQuest(questId, reason) {
388
+ const quest = this.quests.get(questId);
389
+ const progress = this.activeProgress.get(questId);
390
+ if (!quest || !progress) {
391
+ return;
392
+ }
393
+ progress.status = "failed";
394
+ progress.failedAt = Date.now();
395
+ this.activeProgress.delete(questId);
396
+ const entry = this.addJournalEntry(questId, "fail");
397
+ if (entry && reason) {
398
+ entry.text.default = reason;
399
+ }
400
+ this.onQuestFailed?.(quest);
401
+ }
402
+ abandonQuest(questId) {
403
+ const quest = this.quests.get(questId);
404
+ const progress = this.activeProgress.get(questId);
405
+ if (!quest || !progress) {
406
+ return false;
407
+ }
408
+ progress.status = "abandoned";
409
+ this.activeProgress.delete(questId);
410
+ return true;
411
+ }
412
+ checkChainCompletion(chainId) {
413
+ const chain = this.chains.get(chainId);
414
+ if (!chain) {
415
+ return;
416
+ }
417
+ const allComplete = chain.questIds.every((qId) => this.completedQuests.has(qId));
418
+ if (!allComplete) {
419
+ return;
420
+ }
421
+ if (chain.rewards) {
422
+ for (const reward of chain.rewards) {
423
+ this.giveReward(reward);
424
+ }
425
+ }
426
+ }
427
+ // ─── Condition Evaluation ──────────────────────────────
428
+ evaluateCondition(condition) {
429
+ let value;
430
+ switch (condition.type) {
431
+ case "level":
432
+ value = this.playerLevel;
433
+ break;
434
+ case "quest":
435
+ value = this.completedQuests.has(condition.target);
436
+ break;
437
+ case "item":
438
+ value = this.playerItems.get(condition.target) ?? 0;
439
+ break;
440
+ case "stat":
441
+ value = this.playerStats.get(condition.target) ?? 0;
442
+ break;
443
+ case "reputation":
444
+ value = this.playerReputation.get(condition.target) ?? 0;
445
+ break;
446
+ case "flag":
447
+ value = this.playerFlags.has(condition.target);
448
+ break;
449
+ case "custom":
450
+ if (this.customConditionEvaluator) {
451
+ return this.customConditionEvaluator(condition);
452
+ }
453
+ return false;
454
+ default:
455
+ return false;
456
+ }
457
+ const target = condition.value;
458
+ switch (condition.operator) {
459
+ case "eq":
460
+ return value === target;
461
+ case "ne":
462
+ return value !== target;
463
+ case "gt":
464
+ return value > target;
465
+ case "gte":
466
+ return value >= target;
467
+ case "lt":
468
+ return value < target;
469
+ case "lte":
470
+ return value <= target;
471
+ case "has":
472
+ return Boolean(value);
473
+ case "not_has":
474
+ return !value;
475
+ default:
476
+ return false;
477
+ }
478
+ }
479
+ // ─── Action Execution ──────────────────────────────────
480
+ executeAction(action) {
481
+ switch (action.type) {
482
+ case "setFlag":
483
+ this.playerFlags.add(action.target);
484
+ break;
485
+ case "removeFlag":
486
+ this.playerFlags.delete(action.target);
487
+ break;
488
+ case "giveItem":
489
+ this.playerItems.set(
490
+ action.target,
491
+ (this.playerItems.get(action.target) ?? 0) + (action.params?.amount ?? 1)
492
+ );
493
+ break;
494
+ case "removeItem": {
495
+ const current = this.playerItems.get(action.target) ?? 0;
496
+ const toRemove = action.params?.amount ?? 1;
497
+ this.playerItems.set(action.target, Math.max(0, current - toRemove));
498
+ break;
499
+ }
500
+ case "custom":
501
+ this.customActionExecutor?.(action);
502
+ break;
503
+ default:
504
+ this.customActionExecutor?.(action);
505
+ break;
506
+ }
507
+ }
508
+ // ─── Reward Giving ─────────────────────────────────────
509
+ giveReward(reward) {
510
+ if (reward.chance !== void 0 && Math.random() > reward.chance) {
511
+ return;
512
+ }
513
+ switch (reward.type) {
514
+ case "item":
515
+ this.playerItems.set(
516
+ reward.target,
517
+ (this.playerItems.get(reward.target) ?? 0) + reward.amount
518
+ );
519
+ break;
520
+ case "experience":
521
+ break;
522
+ case "reputation":
523
+ this.playerReputation.set(
524
+ reward.target,
525
+ (this.playerReputation.get(reward.target) ?? 0) + reward.amount
526
+ );
527
+ break;
528
+ case "quest":
529
+ this.startQuest(reward.target);
530
+ break;
531
+ }
532
+ this.onReward?.(reward);
533
+ }
534
+ // ─── Journal ───────────────────────────────────────────
535
+ addJournalEntry(questId, type, stageId, objectiveId) {
536
+ const quest = this.quests.get(questId);
537
+ let text = "";
538
+ if (quest) {
539
+ switch (type) {
540
+ case "start":
541
+ text = `Started quest: ${this.getString(quest.name)}`;
542
+ break;
543
+ case "complete":
544
+ text = `Completed quest: ${this.getString(quest.name)}`;
545
+ break;
546
+ case "fail":
547
+ text = `Failed quest: ${this.getString(quest.name)}`;
548
+ break;
549
+ case "update":
550
+ if (stageId) {
551
+ const stage = quest.stages.get(stageId);
552
+ if (stage) {
553
+ text = this.getString(stage.description);
281
554
  }
282
- }
283
- this.activeProgress.set(questId, progress);
284
- // Journal entry
285
- this.addJournalEntry(questId, 'start', quest.startStageId);
286
- this.onQuestStarted?.(quest, progress);
287
- return true;
288
- }
289
- updateObjective(questId, objectiveId, amount = 1) {
290
- const quest = this.quests.get(questId);
291
- const progress = this.activeProgress.get(questId);
292
- if (!quest || !progress) {
293
- return false;
294
- }
295
- const stage = quest.stages.get(progress.currentStageId);
296
- if (!stage) {
297
- return false;
298
- }
299
- const objective = stage.objectives.find((o) => o.id === objectiveId);
300
- if (!objective || objective.isCompleted) {
301
- return false;
302
- }
303
- // Check dependencies
304
- if (objective.requiresObjectives) {
305
- for (const reqObjId of objective.requiresObjectives) {
306
- const reqObj = stage.objectives.find((o) => o.id === reqObjId);
307
- if (reqObj && !reqObj.isCompleted) {
308
- return false;
309
- }
310
- }
311
- }
312
- // Update progress
313
- const newAmount = Math.min((progress.objectiveProgress.get(objectiveId) ?? 0) + amount, objective.targetAmount);
314
- progress.objectiveProgress.set(objectiveId, newAmount);
315
- objective.currentAmount = newAmount;
316
- // Check completion
317
- if (newAmount >= objective.targetAmount) {
318
- objective.isCompleted = true;
319
- // Give objective rewards
320
- if (objective.rewards) {
321
- for (const reward of objective.rewards) {
322
- this.giveReward(reward);
323
- }
324
- }
325
- }
326
- this.onObjectiveUpdated?.(quest, objective);
327
- this.onQuestUpdated?.(quest, progress);
328
- // Journal entry
329
- this.addJournalEntry(questId, 'update', progress.currentStageId, objectiveId);
330
- // Check stage completion
331
- this.checkStageCompletion(questId);
332
- return true;
333
- }
334
- checkStageCompletion(questId) {
335
- const quest = this.quests.get(questId);
336
- const progress = this.activeProgress.get(questId);
337
- if (!quest || !progress) {
338
- return;
339
- }
340
- const stage = quest.stages.get(progress.currentStageId);
341
- if (!stage) {
342
- return;
343
- }
344
- // Check if all required objectives are complete
345
- const requiredObjectives = stage.objectives.filter((o) => !o.isOptional);
346
- const allComplete = requiredObjectives.every((o) => o.isCompleted);
347
- if (!allComplete) {
348
- return;
349
- }
350
- // Execute completion actions
351
- if (stage.onCompleteActions) {
352
- for (const action of stage.onCompleteActions) {
353
- this.executeAction(action);
354
- }
355
- }
356
- // Give stage rewards
357
- if (stage.stageRewards) {
358
- for (const reward of stage.stageRewards) {
359
- this.giveReward(reward);
360
- }
361
- }
362
- // Determine next stage
363
- let nextStageId;
364
- // Check branch conditions first
365
- if (stage.branchConditions) {
366
- for (const branch of stage.branchConditions) {
367
- if (this.evaluateCondition(branch.condition)) {
368
- nextStageId = branch.targetStageId;
369
- break;
370
- }
555
+ }
556
+ break;
557
+ }
558
+ }
559
+ const entry = {
560
+ id: `journal_${Date.now()}`,
561
+ questId,
562
+ stageId,
563
+ objectiveId,
564
+ type,
565
+ text: this.createLocalizedString(text),
566
+ timestamp: Date.now(),
567
+ isRead: false
568
+ };
569
+ this.journal.push(entry);
570
+ this.onJournalEntry?.(entry);
571
+ return entry;
572
+ }
573
+ getJournal(questId) {
574
+ if (questId) {
575
+ return this.journal.filter((e) => e.questId === questId);
576
+ }
577
+ return [...this.journal];
578
+ }
579
+ markJournalRead(entryId) {
580
+ const entry = this.journal.find((e) => e.id === entryId);
581
+ if (entry) {
582
+ entry.isRead = true;
583
+ }
584
+ }
585
+ // ─── Player State Integration ──────────────────────────
586
+ setPlayerLevel(level) {
587
+ this.playerLevel = level;
588
+ }
589
+ setPlayerFlag(flag, value = true) {
590
+ if (value) {
591
+ this.playerFlags.add(flag);
592
+ } else {
593
+ this.playerFlags.delete(flag);
594
+ }
595
+ }
596
+ setPlayerStat(stat, value) {
597
+ this.playerStats.set(stat, value);
598
+ }
599
+ setPlayerItem(item, count) {
600
+ this.playerItems.set(item, count);
601
+ }
602
+ setPlayerReputation(faction, value) {
603
+ this.playerReputation.set(faction, value);
604
+ }
605
+ // ─── Localization ──────────────────────────────────────
606
+ createLocalizedString(text) {
607
+ return {
608
+ key: `str_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
609
+ default: text,
610
+ translations: /* @__PURE__ */ new Map([[this.currentLanguage, text]])
611
+ };
612
+ }
613
+ getString(ls, language) {
614
+ const lang = language ?? this.currentLanguage;
615
+ return ls.translations.get(lang) ?? ls.default;
616
+ }
617
+ setLanguage(language) {
618
+ this.currentLanguage = language;
619
+ }
620
+ // ─── Callbacks ─────────────────────────────────────────
621
+ setOnQuestAvailable(callback) {
622
+ this.onQuestAvailable = callback;
623
+ }
624
+ setOnQuestStarted(callback) {
625
+ this.onQuestStarted = callback;
626
+ }
627
+ setOnQuestUpdated(callback) {
628
+ this.onQuestUpdated = callback;
629
+ }
630
+ setOnQuestCompleted(callback) {
631
+ this.onQuestCompleted = callback;
632
+ }
633
+ setOnQuestFailed(callback) {
634
+ this.onQuestFailed = callback;
635
+ }
636
+ setOnObjectiveUpdated(callback) {
637
+ this.onObjectiveUpdated = callback;
638
+ }
639
+ setOnJournalEntry(callback) {
640
+ this.onJournalEntry = callback;
641
+ }
642
+ setOnReward(callback) {
643
+ this.onReward = callback;
644
+ }
645
+ setCustomConditionEvaluator(evaluator) {
646
+ this.customConditionEvaluator = evaluator;
647
+ }
648
+ setCustomActionExecutor(executor) {
649
+ this.customActionExecutor = executor;
650
+ }
651
+ // ─── Queries ───────────────────────────────────────────
652
+ getActiveQuests() {
653
+ return Array.from(this.activeProgress.keys()).map((id) => this.quests.get(id)).filter((q) => q !== void 0);
654
+ }
655
+ getQuestProgress(questId) {
656
+ return this.activeProgress.get(questId);
657
+ }
658
+ isQuestActive(questId) {
659
+ return this.activeProgress.has(questId);
660
+ }
661
+ isQuestCompleted(questId) {
662
+ return this.completedQuests.has(questId);
663
+ }
664
+ getQuestsByCategory(category) {
665
+ return this.getAllQuests().filter((q) => q.category === category);
666
+ }
667
+ getQuestChain(chainId) {
668
+ return this.chains.get(chainId);
669
+ }
670
+ // ─── Serialization ─────────────────────────────────────
671
+ exportQuest(questId) {
672
+ const quest = this.quests.get(questId);
673
+ if (!quest) {
674
+ return null;
675
+ }
676
+ const data = {
677
+ ...quest,
678
+ stages: Object.fromEntries(quest.stages),
679
+ name: { ...quest.name, translations: Object.fromEntries(quest.name.translations) },
680
+ description: {
681
+ ...quest.description,
682
+ translations: Object.fromEntries(quest.description.translations)
683
+ }
684
+ };
685
+ return JSON.stringify(data, null, 2);
686
+ }
687
+ importQuest(json) {
688
+ try {
689
+ const data = JSON.parse(json);
690
+ const quest = {
691
+ ...data,
692
+ stages: new Map(Object.entries(data.stages)),
693
+ name: { ...data.name, translations: new Map(Object.entries(data.name.translations)) },
694
+ description: {
695
+ ...data.description,
696
+ translations: new Map(Object.entries(data.description.translations))
697
+ }
698
+ };
699
+ this.quests.set(quest.id, quest);
700
+ return quest;
701
+ } catch {
702
+ return null;
703
+ }
704
+ }
705
+ exportProgress() {
706
+ const data = {
707
+ activeProgress: Object.fromEntries(
708
+ Array.from(this.activeProgress.entries()).map(([id, progress]) => [
709
+ id,
710
+ {
711
+ ...progress,
712
+ objectiveProgress: Object.fromEntries(progress.objectiveProgress),
713
+ flags: Array.from(progress.flags)
714
+ }
715
+ ])
716
+ ),
717
+ completedQuests: Array.from(this.completedQuests),
718
+ journal: this.journal.map((e) => ({
719
+ ...e,
720
+ text: { ...e.text, translations: Object.fromEntries(e.text.translations) }
721
+ }))
722
+ };
723
+ return JSON.stringify(data);
724
+ }
725
+ importProgress(json) {
726
+ try {
727
+ const data = JSON.parse(json);
728
+ this.activeProgress = new Map(
729
+ Object.entries(data.activeProgress).map(([id, progress]) => {
730
+ const p = progress;
731
+ return [
732
+ id,
733
+ {
734
+ ...p,
735
+ objectiveProgress: new Map(Object.entries(p.objectiveProgress)),
736
+ flags: new Set(p.flags)
371
737
  }
372
- }
373
- // Fall back to default next stage
374
- if (!nextStageId) {
375
- nextStageId = stage.nextStageId;
376
- }
377
- if (nextStageId) {
378
- this.advanceToStage(questId, nextStageId);
379
- }
380
- else {
381
- // Quest complete
382
- this.completeQuest(questId);
383
- }
384
- }
385
- advanceToStage(questId, stageId) {
386
- const quest = this.quests.get(questId);
387
- const progress = this.activeProgress.get(questId);
388
- if (!quest || !progress) {
389
- return;
390
- }
391
- const stage = quest.stages.get(stageId);
392
- if (!stage) {
393
- return;
394
- }
395
- progress.currentStageId = stageId;
396
- progress.stageStartedAt = Date.now();
397
- // Reset objective progress for new stage
398
- for (const obj of stage.objectives) {
399
- progress.objectiveProgress.set(obj.id, 0);
400
- obj.currentAmount = 0;
401
- obj.isCompleted = false;
402
- }
403
- // Execute entry actions
404
- if (stage.onEnterActions) {
405
- for (const action of stage.onEnterActions) {
406
- this.executeAction(action);
407
- }
408
- }
409
- // Journal entry
410
- this.addJournalEntry(questId, 'update', stageId);
411
- this.onQuestUpdated?.(quest, progress);
412
- }
413
- completeQuest(questId) {
414
- const quest = this.quests.get(questId);
415
- const progress = this.activeProgress.get(questId);
416
- if (!quest || !progress) {
417
- return;
418
- }
419
- progress.status = 'completed';
420
- progress.completedAt = Date.now();
421
- // Give quest rewards
422
- for (const reward of quest.rewards) {
423
- this.giveReward(reward);
424
- }
425
- // Check chain completion
426
- if (quest.chainId) {
427
- this.checkChainCompletion(quest.chainId);
428
- }
429
- // Move to completed
430
- this.activeProgress.delete(questId);
431
- this.completedQuests.add(questId);
432
- // Journal entry
433
- this.addJournalEntry(questId, 'complete');
434
- this.onQuestCompleted?.(quest, quest.rewards);
435
- }
436
- failQuest(questId, reason) {
437
- const quest = this.quests.get(questId);
438
- const progress = this.activeProgress.get(questId);
439
- if (!quest || !progress) {
440
- return;
441
- }
442
- progress.status = 'failed';
443
- progress.failedAt = Date.now();
444
- this.activeProgress.delete(questId);
445
- // Journal entry
446
- const entry = this.addJournalEntry(questId, 'fail');
447
- if (entry && reason) {
448
- entry.text.default = reason;
449
- }
450
- this.onQuestFailed?.(quest);
451
- }
452
- abandonQuest(questId) {
453
- const quest = this.quests.get(questId);
454
- const progress = this.activeProgress.get(questId);
455
- if (!quest || !progress) {
456
- return false;
457
- }
458
- progress.status = 'abandoned';
459
- this.activeProgress.delete(questId);
460
- return true;
461
- }
462
- checkChainCompletion(chainId) {
463
- const chain = this.chains.get(chainId);
464
- if (!chain) {
465
- return;
466
- }
467
- const allComplete = chain.questIds.every((qId) => this.completedQuests.has(qId));
468
- if (!allComplete) {
469
- return;
470
- }
471
- // Give chain rewards
472
- if (chain.rewards) {
473
- for (const reward of chain.rewards) {
474
- this.giveReward(reward);
475
- }
476
- }
477
- }
478
- // ─── Condition Evaluation ──────────────────────────────
479
- evaluateCondition(condition) {
480
- let value;
481
- switch (condition.type) {
482
- case 'level':
483
- value = this.playerLevel;
484
- break;
485
- case 'quest':
486
- value = this.completedQuests.has(condition.target);
487
- break;
488
- case 'item':
489
- value = this.playerItems.get(condition.target) ?? 0;
490
- break;
491
- case 'stat':
492
- value = this.playerStats.get(condition.target) ?? 0;
493
- break;
494
- case 'reputation':
495
- value = this.playerReputation.get(condition.target) ?? 0;
496
- break;
497
- case 'flag':
498
- value = this.playerFlags.has(condition.target);
499
- break;
500
- case 'custom':
501
- if (this.customConditionEvaluator) {
502
- return this.customConditionEvaluator(condition);
503
- }
504
- return false;
505
- default:
506
- return false;
507
- }
508
- const target = condition.value;
509
- switch (condition.operator) {
510
- case 'eq':
511
- return value === target;
512
- case 'ne':
513
- return value !== target;
514
- case 'gt':
515
- return value > target;
516
- case 'gte':
517
- return value >= target;
518
- case 'lt':
519
- return value < target;
520
- case 'lte':
521
- return value <= target;
522
- case 'has':
523
- return Boolean(value);
524
- case 'not_has':
525
- return !value;
526
- default:
527
- return false;
528
- }
529
- }
530
- // ─── Action Execution ──────────────────────────────────
531
- executeAction(action) {
532
- switch (action.type) {
533
- case 'setFlag':
534
- this.playerFlags.add(action.target);
535
- break;
536
- case 'removeFlag':
537
- this.playerFlags.delete(action.target);
538
- break;
539
- case 'giveItem':
540
- this.playerItems.set(action.target, (this.playerItems.get(action.target) ?? 0) + (action.params?.amount ?? 1));
541
- break;
542
- case 'removeItem': {
543
- const current = this.playerItems.get(action.target) ?? 0;
544
- const toRemove = action.params?.amount ?? 1;
545
- this.playerItems.set(action.target, Math.max(0, current - toRemove));
546
- break;
547
- }
548
- case 'custom':
549
- this.customActionExecutor?.(action);
550
- break;
551
- default:
552
- this.customActionExecutor?.(action);
553
- break;
554
- }
555
- }
556
- // ─── Reward Giving ─────────────────────────────────────
557
- giveReward(reward) {
558
- // Check chance
559
- if (reward.chance !== undefined && Math.random() > reward.chance) {
560
- return;
561
- }
562
- switch (reward.type) {
563
- case 'item':
564
- this.playerItems.set(reward.target, (this.playerItems.get(reward.target) ?? 0) + reward.amount);
565
- break;
566
- case 'experience':
567
- // Handled externally
568
- break;
569
- case 'reputation':
570
- this.playerReputation.set(reward.target, (this.playerReputation.get(reward.target) ?? 0) + reward.amount);
571
- break;
572
- case 'quest':
573
- this.startQuest(reward.target);
574
- break;
575
- }
576
- this.onReward?.(reward);
577
- }
578
- // ─── Journal ───────────────────────────────────────────
579
- addJournalEntry(questId, type, stageId, objectiveId) {
580
- const quest = this.quests.get(questId);
581
- let text = '';
582
- if (quest) {
583
- switch (type) {
584
- case 'start':
585
- text = `Started quest: ${this.getString(quest.name)}`;
586
- break;
587
- case 'complete':
588
- text = `Completed quest: ${this.getString(quest.name)}`;
589
- break;
590
- case 'fail':
591
- text = `Failed quest: ${this.getString(quest.name)}`;
592
- break;
593
- case 'update':
594
- if (stageId) {
595
- const stage = quest.stages.get(stageId);
596
- if (stage) {
597
- text = this.getString(stage.description);
598
- }
599
- }
600
- break;
601
- }
602
- }
603
- const entry = {
604
- id: `journal_${Date.now()}`,
605
- questId,
606
- stageId,
607
- objectiveId,
608
- type,
609
- text: this.createLocalizedString(text),
610
- timestamp: Date.now(),
611
- isRead: false,
612
- };
613
- this.journal.push(entry);
614
- this.onJournalEntry?.(entry);
615
- return entry;
616
- }
617
- getJournal(questId) {
618
- if (questId) {
619
- return this.journal.filter((e) => e.questId === questId);
620
- }
621
- return [...this.journal];
622
- }
623
- markJournalRead(entryId) {
624
- const entry = this.journal.find((e) => e.id === entryId);
625
- if (entry) {
626
- entry.isRead = true;
627
- }
628
- }
629
- // ─── Player State Integration ──────────────────────────
630
- setPlayerLevel(level) {
631
- this.playerLevel = level;
632
- }
633
- setPlayerFlag(flag, value = true) {
634
- if (value) {
635
- this.playerFlags.add(flag);
636
- }
637
- else {
638
- this.playerFlags.delete(flag);
639
- }
640
- }
641
- setPlayerStat(stat, value) {
642
- this.playerStats.set(stat, value);
643
- }
644
- setPlayerItem(item, count) {
645
- this.playerItems.set(item, count);
646
- }
647
- setPlayerReputation(faction, value) {
648
- this.playerReputation.set(faction, value);
649
- }
650
- // ─── Localization ──────────────────────────────────────
651
- createLocalizedString(text) {
652
- return {
653
- key: `str_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
654
- default: text,
655
- translations: new Map([[this.currentLanguage, text]]),
656
- };
657
- }
658
- getString(ls, language) {
659
- const lang = language ?? this.currentLanguage;
660
- return ls.translations.get(lang) ?? ls.default;
661
- }
662
- setLanguage(language) {
663
- this.currentLanguage = language;
664
- }
665
- // ─── Callbacks ─────────────────────────────────────────
666
- setOnQuestAvailable(callback) {
667
- this.onQuestAvailable = callback;
668
- }
669
- setOnQuestStarted(callback) {
670
- this.onQuestStarted = callback;
671
- }
672
- setOnQuestUpdated(callback) {
673
- this.onQuestUpdated = callback;
674
- }
675
- setOnQuestCompleted(callback) {
676
- this.onQuestCompleted = callback;
677
- }
678
- setOnQuestFailed(callback) {
679
- this.onQuestFailed = callback;
680
- }
681
- setOnObjectiveUpdated(callback) {
682
- this.onObjectiveUpdated = callback;
683
- }
684
- setOnJournalEntry(callback) {
685
- this.onJournalEntry = callback;
686
- }
687
- setOnReward(callback) {
688
- this.onReward = callback;
689
- }
690
- setCustomConditionEvaluator(evaluator) {
691
- this.customConditionEvaluator = evaluator;
692
- }
693
- setCustomActionExecutor(executor) {
694
- this.customActionExecutor = executor;
695
- }
696
- // ─── Queries ───────────────────────────────────────────
697
- getActiveQuests() {
698
- return Array.from(this.activeProgress.keys())
699
- .map((id) => this.quests.get(id))
700
- .filter((q) => q !== undefined);
701
- }
702
- getQuestProgress(questId) {
703
- return this.activeProgress.get(questId);
704
- }
705
- isQuestActive(questId) {
706
- return this.activeProgress.has(questId);
707
- }
708
- isQuestCompleted(questId) {
709
- return this.completedQuests.has(questId);
710
- }
711
- getQuestsByCategory(category) {
712
- return this.getAllQuests().filter((q) => q.category === category);
713
- }
714
- getQuestChain(chainId) {
715
- return this.chains.get(chainId);
716
- }
717
- // ─── Serialization ─────────────────────────────────────
718
- exportQuest(questId) {
719
- const quest = this.quests.get(questId);
720
- if (!quest) {
721
- return null;
722
- }
723
- const data = {
724
- ...quest,
725
- stages: Object.fromEntries(quest.stages),
726
- name: { ...quest.name, translations: Object.fromEntries(quest.name.translations) },
727
- description: {
728
- ...quest.description,
729
- translations: Object.fromEntries(quest.description.translations),
730
- },
731
- };
732
- return JSON.stringify(data, null, 2);
733
- }
734
- importQuest(json) {
735
- try {
736
- const data = JSON.parse(json);
737
- const quest = {
738
- ...data,
739
- stages: new Map(Object.entries(data.stages)),
740
- name: { ...data.name, translations: new Map(Object.entries(data.name.translations)) },
741
- description: {
742
- ...data.description,
743
- translations: new Map(Object.entries(data.description.translations)),
744
- },
745
- };
746
- this.quests.set(quest.id, quest);
747
- return quest;
748
- }
749
- catch {
750
- return null;
751
- }
752
- }
753
- exportProgress() {
754
- const data = {
755
- activeProgress: Object.fromEntries(Array.from(this.activeProgress.entries()).map(([id, progress]) => [
756
- id,
757
- {
758
- ...progress,
759
- objectiveProgress: Object.fromEntries(progress.objectiveProgress),
760
- flags: Array.from(progress.flags),
761
- },
762
- ])),
763
- completedQuests: Array.from(this.completedQuests),
764
- journal: this.journal.map((e) => ({
765
- ...e,
766
- text: { ...e.text, translations: Object.fromEntries(e.text.translations) },
767
- })),
768
- };
769
- return JSON.stringify(data);
770
- }
771
- importProgress(json) {
772
- try {
773
- const data = JSON.parse(json);
774
- this.activeProgress = new Map(Object.entries(data.activeProgress).map(([id, progress]) => {
775
- const p = progress;
776
- return [
777
- id,
778
- {
779
- ...p,
780
- objectiveProgress: new Map(Object.entries(p.objectiveProgress)),
781
- flags: new Set(p.flags),
782
- },
783
- ];
784
- }));
785
- this.completedQuests = new Set(data.completedQuests);
786
- this.journal = data.journal.map((e) => ({
787
- ...e,
788
- text: { ...e.text, translations: new Map(Object.entries(e.text.translations)) },
789
- }));
790
- return true;
791
- }
792
- catch {
793
- return false;
794
- }
795
- }
796
- // ─── Graph Visualization ───────────────────────────────
797
- getQuestGraph(questId) {
798
- const quest = this.quests.get(questId);
799
- if (!quest) {
800
- return null;
801
- }
802
- const nodes = [];
803
- const edges = [];
804
- let x = 100;
805
- for (const [, stage] of quest.stages) {
806
- nodes.push({
807
- id: stage.id,
808
- name: this.getString(stage.name),
809
- type: 'stage',
810
- objectiveCount: stage.objectives.length,
811
- x,
812
- y: 100,
813
- });
814
- if (stage.nextStageId) {
815
- edges.push({
816
- id: `edge_${stage.id}_${stage.nextStageId}`,
817
- from: stage.id,
818
- to: stage.nextStageId,
819
- type: 'default',
820
- });
821
- }
822
- if (stage.branchConditions) {
823
- for (const branch of stage.branchConditions) {
824
- edges.push({
825
- id: `edge_${stage.id}_${branch.targetStageId}_branch`,
826
- from: stage.id,
827
- to: branch.targetStageId,
828
- type: 'conditional',
829
- label: `${branch.condition.type}: ${branch.condition.target}`,
830
- });
831
- }
832
- }
833
- x += 200;
834
- }
835
- return { nodes, edges };
836
- }
738
+ ];
739
+ })
740
+ );
741
+ this.completedQuests = new Set(data.completedQuests);
742
+ this.journal = data.journal.map(
743
+ (e) => ({
744
+ ...e,
745
+ text: { ...e.text, translations: new Map(Object.entries(e.text.translations)) }
746
+ })
747
+ );
748
+ return true;
749
+ } catch {
750
+ return false;
751
+ }
752
+ }
753
+ // ─── Graph Visualization ───────────────────────────────
754
+ getQuestGraph(questId) {
755
+ const quest = this.quests.get(questId);
756
+ if (!quest) {
757
+ return null;
758
+ }
759
+ const nodes = [];
760
+ const edges = [];
761
+ let x = 100;
762
+ for (const [, stage] of quest.stages) {
763
+ nodes.push({
764
+ id: stage.id,
765
+ name: this.getString(stage.name),
766
+ type: "stage",
767
+ objectiveCount: stage.objectives.length,
768
+ x,
769
+ y: 100
770
+ });
771
+ if (stage.nextStageId) {
772
+ edges.push({
773
+ id: `edge_${stage.id}_${stage.nextStageId}`,
774
+ from: stage.id,
775
+ to: stage.nextStageId,
776
+ type: "default"
777
+ });
778
+ }
779
+ if (stage.branchConditions) {
780
+ for (const branch of stage.branchConditions) {
781
+ edges.push({
782
+ id: `edge_${stage.id}_${branch.targetStageId}_branch`,
783
+ from: stage.id,
784
+ to: branch.targetStageId,
785
+ type: "conditional",
786
+ label: `${branch.condition.type}: ${branch.condition.target}`
787
+ });
788
+ }
789
+ }
790
+ x += 200;
791
+ }
792
+ return { nodes, edges };
793
+ }
837
794
  }
838
- // ============================================================
839
- // Factory Functions
840
- // ============================================================
841
795
  function createQuestManager() {
842
- return new QuestManager();
796
+ return new QuestManager();
843
797
  }
844
798
  function createQuestCondition(type, target, operator, value) {
845
- return { type, target, operator, value };
799
+ return { type, target, operator, value };
846
800
  }
847
-
848
801
  exports.QuestManager = QuestManager;
849
802
  exports.createQuestCondition = createQuestCondition;
850
803
  exports.createQuestManager = createQuestManager;