@nice2dev/game-engine 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
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- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
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- package/dist/esm/performance/ObjectPooling.js +582 -616
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- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
- package/dist/esm/xr/ARVR.js +181 -174
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import { EventBus } from
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/* ────────────────────────────────────────────────────────────────
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Performance LEGENDARY — Frame Budgeting, Memory Leak
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Detection, Auto-LOD, Worker Offloading
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Sprint L11: Advanced performance management and profiling.
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──────────────────────────────────────────────────────────────── */
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constructor(config) {
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this.history = [];
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this.frameCount = 0;
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this.startTimes = /* @__PURE__ */ new Map();
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this.rollingTotals = [];
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this.rollingSubsystems = /* @__PURE__ */ new Map();
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this.config = { ...DEFAULT_BUDGET_CONFIG, ...config };
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if (config?.allocations) {
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}
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}
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/** Mark the start of a subsystem's work in this frame. */
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beginSubsystem(name) {
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}
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/** Mark the end of a subsystem's work in this frame. */
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endSubsystem(name) {
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return;
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}
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const elapsed = performance.now() - start;
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this.currentFrame.set(name, (this.currentFrame.get(name) ?? 0) + elapsed);
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this.startTimes.delete(name);
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}
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/** Complete the current frame, generate report, advance to next. */
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endFrame() {
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const subsystems = [];
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let totalMs = 0;
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for (const [name, actual] of this.currentFrame) {
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const allocation = this.config.allocations[name] ?? 0;
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const budgetMs = this.config.targetFrameMs * allocation;
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const overBudget = actual > budgetMs;
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const utilization = budgetMs > 0 ? actual / budgetMs * 100 : 0;
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subsystems.push({
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subsystem: name,
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budgetMs,
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actualMs: actual,
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overBudget,
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utilizationPercent: utilization
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});
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totalMs += actual;
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let arr = this.rollingSubsystems.get(name);
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if (!arr) {
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arr = [];
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this.rollingSubsystems.set(name, arr);
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}
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arr.push(actual);
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if (arr.length > this.config.sampleWindow) {
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arr.shift();
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}
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}
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this.rollingTotals.push(totalMs);
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this.rollingTotals.shift();
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}
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const snapshot = {
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frameNumber: this.frameCount,
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totalMs,
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overBudget: totalMs > this.config.targetFrameMs,
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subsystems
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};
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this.history.push(snapshot);
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if (this.history.length > this.config.sampleWindow) {
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this.history.shift();
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}
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if (totalMs > this.config.targetFrameMs * this.config.warningThreshold) {
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this.events.emit("budget:warning", snapshot);
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}
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this.currentFrame.clear();
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return snapshot;
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}
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/** Get the average frame time over the rolling window. */
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getAverageFrameMs() {
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return 0;
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}
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let sum = 0;
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for (const t of this.rollingTotals) {
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sum += t;
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}
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return sum / this.rollingTotals.length;
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}
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/** Get average time for a specific subsystem. */
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getSubsystemAverageMs(name) {
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}
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let sum = 0;
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for (const t of arr) {
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sum += t;
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}
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return sum / arr.length;
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}
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/** Get latest snapshot. */
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getLatest() {
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return this.history.length > 0 ? this.history[this.history.length - 1] : null;
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}
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/** Get the worst-case frame in history. */
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getWorstFrame() {
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if (this.history.length === 0) {
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return null;
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}
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let worst = this.history[0];
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for (const s of this.history) {
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if (s.totalMs > worst.totalMs) {
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worst = s;
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}
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}
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return worst;
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}
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/** Format a concise budget text report. */
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formatReport() {
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const latest = this.getLatest();
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if (!latest) {
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return "No data yet.";
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}
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const lines = [
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`Frame #${latest.frameNumber} — Total: ${latest.totalMs.toFixed(2)}ms / ${this.config.targetFrameMs.toFixed(2)}ms budget`,
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""
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];
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this.lastCheckTime = 0;
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}
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constructor(maxSnapshots = 120, checkIntervalMs = 1e3) {
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this.events = new EventBus();
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this.trackers = /* @__PURE__ */ new Map();
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this.snapshots = [];
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this.lastCheckTime = 0;
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this.maxSnapshots = maxSnapshots;
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this.checkIntervalMs = checkIntervalMs;
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}
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/** Track an allocation (e.g., new entity, texture, sound). */
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trackAlloc(category, count = 1) {
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let tracker = this.trackers.get(category);
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if (!tracker) {
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tracker = { category, count: 0, peakCount: 0, totalAllocated: 0, totalFreed: 0 };
|
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this.trackers.set(category, tracker);
|
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}
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tracker.count += count;
|
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tracker.totalAllocated += count;
|
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+
if (tracker.count > tracker.peakCount) {
|
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180
|
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tracker.peakCount = tracker.count;
|
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+
}
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}
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183
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/** Track a deallocation / free. */
|
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184
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+
trackFree(category, count = 1) {
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185
|
+
const tracker = this.trackers.get(category);
|
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if (!tracker) {
|
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return;
|
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|
+
}
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189
|
+
tracker.count = Math.max(0, tracker.count - count);
|
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190
|
+
tracker.totalFreed += count;
|
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191
|
+
}
|
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192
|
+
/** Take a snapshot of current allocations. */
|
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193
|
+
takeSnapshot() {
|
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194
|
+
let heapUsed = null;
|
|
195
|
+
let heapTotal = null;
|
|
196
|
+
const perf = performance;
|
|
197
|
+
if (perf.memory) {
|
|
198
|
+
heapUsed = perf.memory.usedJSHeapSize;
|
|
199
|
+
heapTotal = perf.memory.totalJSHeapSize;
|
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200
|
+
}
|
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201
|
+
let totalActive = 0;
|
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202
|
+
const trackersClone = /* @__PURE__ */ new Map();
|
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203
|
+
for (const [k, v] of this.trackers) {
|
|
204
|
+
trackersClone.set(k, { ...v });
|
|
205
|
+
totalActive += v.count;
|
|
206
|
+
}
|
|
207
|
+
const snap = {
|
|
208
|
+
timestamp: performance.now(),
|
|
209
|
+
trackers: trackersClone,
|
|
210
|
+
totalActive,
|
|
211
|
+
heapUsed,
|
|
212
|
+
heapTotal
|
|
213
|
+
};
|
|
214
|
+
this.snapshots.push(snap);
|
|
215
|
+
if (this.snapshots.length > this.maxSnapshots) {
|
|
216
|
+
this.snapshots.shift();
|
|
217
|
+
}
|
|
218
|
+
return snap;
|
|
219
|
+
}
|
|
220
|
+
/** Call from game loop — takes periodic snapshots and checks for leaks. */
|
|
221
|
+
update() {
|
|
222
|
+
const now = performance.now();
|
|
223
|
+
if (now - this.lastCheckTime < this.checkIntervalMs) {
|
|
224
|
+
return;
|
|
225
|
+
}
|
|
226
|
+
this.lastCheckTime = now;
|
|
227
|
+
this.takeSnapshot();
|
|
228
|
+
const suspects = this.detectLeaks();
|
|
229
|
+
if (suspects.length > 0) {
|
|
230
|
+
this.events.emit("memory:leak-suspect", suspects);
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
/** Analyze snapshots for continuous growth patterns. */
|
|
234
|
+
detectLeaks() {
|
|
235
|
+
if (this.snapshots.length < 10) {
|
|
236
|
+
return [];
|
|
237
|
+
}
|
|
238
|
+
const window = 30;
|
|
239
|
+
const start = Math.max(0, this.snapshots.length - window);
|
|
240
|
+
const firstSnap = this.snapshots[start];
|
|
241
|
+
const lastSnap = this.snapshots[this.snapshots.length - 1];
|
|
242
|
+
const elapsedSec = (lastSnap.timestamp - firstSnap.timestamp) / 1e3;
|
|
243
|
+
if (elapsedSec < 1) {
|
|
244
|
+
return [];
|
|
245
|
+
}
|
|
246
|
+
const suspects = [];
|
|
247
|
+
for (const [cat, current] of lastSnap.trackers) {
|
|
248
|
+
const startTracker = firstSnap.trackers.get(cat);
|
|
249
|
+
if (!startTracker) {
|
|
250
|
+
continue;
|
|
251
|
+
}
|
|
252
|
+
const growth = current.count - startTracker.count;
|
|
253
|
+
if (growth <= 0) {
|
|
254
|
+
continue;
|
|
255
|
+
}
|
|
256
|
+
const growthRate = growth / elapsedSec;
|
|
257
|
+
let severity = "low";
|
|
258
|
+
if (growthRate > 10) {
|
|
259
|
+
severity = "high";
|
|
260
|
+
} else if (growthRate > 2) {
|
|
261
|
+
severity = "medium";
|
|
262
|
+
}
|
|
263
|
+
let isConsistent = true;
|
|
264
|
+
let prevCount = startTracker.count;
|
|
265
|
+
for (let i = start + 1; i < this.snapshots.length; i++) {
|
|
266
|
+
const snapTracker = this.snapshots[i].trackers.get(cat);
|
|
267
|
+
if (snapTracker && snapTracker.count < prevCount) {
|
|
268
|
+
isConsistent = false;
|
|
269
|
+
break;
|
|
270
|
+
}
|
|
271
|
+
if (snapTracker) {
|
|
272
|
+
prevCount = snapTracker.count;
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
if (isConsistent && growth >= 5) {
|
|
276
|
+
suspects.push({
|
|
277
|
+
category: cat,
|
|
278
|
+
growthRate,
|
|
279
|
+
currentCount: current.count,
|
|
280
|
+
windowCount: startTracker.count,
|
|
281
|
+
severity
|
|
282
|
+
});
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
return suspects;
|
|
286
|
+
}
|
|
287
|
+
/** Get current tracker for a category. */
|
|
288
|
+
getTracker(category) {
|
|
289
|
+
return this.trackers.get(category);
|
|
290
|
+
}
|
|
291
|
+
/** Get all trackers. */
|
|
292
|
+
get allTrackers() {
|
|
293
|
+
return Array.from(this.trackers.values());
|
|
294
|
+
}
|
|
295
|
+
/** Format a human-readable leak report. */
|
|
296
|
+
formatReport() {
|
|
297
|
+
const suspects = this.detectLeaks();
|
|
298
|
+
if (suspects.length === 0) {
|
|
299
|
+
return "No memory leaks detected.";
|
|
300
|
+
}
|
|
301
|
+
const lines = ["Memory Leak Suspects:", ""];
|
|
302
|
+
for (const s of suspects) {
|
|
303
|
+
const icon = s.severity === "high" ? "!!!" : s.severity === "medium" ? "!!" : "!";
|
|
304
|
+
lines.push(
|
|
305
|
+
` ${icon} ${s.category}: ${s.currentCount} active (+${s.growthRate.toFixed(1)}/s) [${s.severity}]`
|
|
306
|
+
);
|
|
307
|
+
}
|
|
308
|
+
return lines.join("\n");
|
|
309
|
+
}
|
|
310
|
+
/** Reset all tracking data. */
|
|
311
|
+
reset() {
|
|
312
|
+
this.trackers.clear();
|
|
313
|
+
this.snapshots.length = 0;
|
|
314
|
+
this.lastCheckTime = 0;
|
|
315
|
+
}
|
|
325
316
|
}
|
|
326
317
|
const QUALITY_PRESETS = {
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
318
|
+
ultra: {
|
|
319
|
+
level: "ultra",
|
|
320
|
+
renderScale: 1,
|
|
321
|
+
drawDistance: 2e3,
|
|
322
|
+
shadowQuality: 3,
|
|
323
|
+
particleMultiplier: 1,
|
|
324
|
+
postProcessing: true,
|
|
325
|
+
physicsFidelity: 1
|
|
326
|
+
},
|
|
327
|
+
high: {
|
|
328
|
+
level: "high",
|
|
329
|
+
renderScale: 1,
|
|
330
|
+
drawDistance: 1500,
|
|
331
|
+
shadowQuality: 2,
|
|
332
|
+
particleMultiplier: 0.8,
|
|
333
|
+
postProcessing: true,
|
|
334
|
+
physicsFidelity: 1
|
|
335
|
+
},
|
|
336
|
+
medium: {
|
|
337
|
+
level: "medium",
|
|
338
|
+
renderScale: 0.85,
|
|
339
|
+
drawDistance: 1e3,
|
|
340
|
+
shadowQuality: 1,
|
|
341
|
+
particleMultiplier: 0.5,
|
|
342
|
+
postProcessing: false,
|
|
343
|
+
physicsFidelity: 1
|
|
344
|
+
},
|
|
345
|
+
low: {
|
|
346
|
+
level: "low",
|
|
347
|
+
renderScale: 0.7,
|
|
348
|
+
drawDistance: 600,
|
|
349
|
+
shadowQuality: 0,
|
|
350
|
+
particleMultiplier: 0.25,
|
|
351
|
+
postProcessing: false,
|
|
352
|
+
physicsFidelity: 0.5
|
|
353
|
+
},
|
|
354
|
+
potato: {
|
|
355
|
+
level: "potato",
|
|
356
|
+
renderScale: 0.5,
|
|
357
|
+
drawDistance: 300,
|
|
358
|
+
shadowQuality: 0,
|
|
359
|
+
particleMultiplier: 0.1,
|
|
360
|
+
postProcessing: false,
|
|
361
|
+
physicsFidelity: 0.5
|
|
362
|
+
}
|
|
372
363
|
};
|
|
373
|
-
const QUALITY_ORDER = [
|
|
364
|
+
const QUALITY_ORDER = ["potato", "low", "medium", "high", "ultra"];
|
|
374
365
|
class AutoLODManager {
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
366
|
+
constructor(initialLevel = "high", config) {
|
|
367
|
+
this.events = new EventBus();
|
|
368
|
+
this.fpsHistory = [];
|
|
369
|
+
this.lastChangeTime = 0;
|
|
370
|
+
this.stableAboveSince = 0;
|
|
371
|
+
this.config = {
|
|
372
|
+
targetFps: 60,
|
|
373
|
+
downgradeThreshold: 50,
|
|
374
|
+
upgradeThreshold: 58,
|
|
375
|
+
stabilityWindow: 5,
|
|
376
|
+
cooldownSec: 3,
|
|
377
|
+
...config
|
|
378
|
+
};
|
|
379
|
+
this.currentLevel = initialLevel;
|
|
380
|
+
this.currentSettings = { ...QUALITY_PRESETS[initialLevel] };
|
|
381
|
+
}
|
|
382
|
+
get level() {
|
|
383
|
+
return this.currentLevel;
|
|
384
|
+
}
|
|
385
|
+
get settings() {
|
|
386
|
+
return this.currentSettings;
|
|
387
|
+
}
|
|
388
|
+
/** Call each frame with current FPS. */
|
|
389
|
+
update(currentFps) {
|
|
390
|
+
this.fpsHistory.push(currentFps);
|
|
391
|
+
if (this.fpsHistory.length > 120) {
|
|
392
|
+
this.fpsHistory.shift();
|
|
393
|
+
}
|
|
394
|
+
const now = performance.now() / 1e3;
|
|
395
|
+
if (now - this.lastChangeTime < this.config.cooldownSec) {
|
|
396
|
+
return;
|
|
397
|
+
}
|
|
398
|
+
const avgFps = this.getAverageFps(30);
|
|
399
|
+
if (avgFps < this.config.downgradeThreshold) {
|
|
400
|
+
this.stableAboveSince = 0;
|
|
401
|
+
this.downgrade(now);
|
|
402
|
+
return;
|
|
403
|
+
}
|
|
404
|
+
if (avgFps >= this.config.upgradeThreshold) {
|
|
405
|
+
if (this.stableAboveSince === 0) {
|
|
406
|
+
this.stableAboveSince = now;
|
|
407
|
+
}
|
|
408
|
+
if (now - this.stableAboveSince >= this.config.stabilityWindow) {
|
|
409
|
+
this.upgrade(now);
|
|
379
410
|
this.stableAboveSince = 0;
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
}
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
else {
|
|
425
|
-
this.stableAboveSince = 0;
|
|
426
|
-
}
|
|
427
|
-
}
|
|
428
|
-
downgrade(now) {
|
|
429
|
-
const idx = QUALITY_ORDER.indexOf(this.currentLevel);
|
|
430
|
-
if (idx <= 0) {
|
|
431
|
-
return;
|
|
432
|
-
} // Already at lowest
|
|
433
|
-
this.setLevel(QUALITY_ORDER[idx - 1], now);
|
|
434
|
-
}
|
|
435
|
-
upgrade(now) {
|
|
436
|
-
const idx = QUALITY_ORDER.indexOf(this.currentLevel);
|
|
437
|
-
if (idx >= QUALITY_ORDER.length - 1) {
|
|
438
|
-
return;
|
|
439
|
-
} // Already at highest
|
|
440
|
-
this.setLevel(QUALITY_ORDER[idx + 1], now);
|
|
441
|
-
}
|
|
442
|
-
/** Manually set quality level. */
|
|
443
|
-
setLevel(level, now) {
|
|
444
|
-
if (level === this.currentLevel) {
|
|
445
|
-
return;
|
|
446
|
-
}
|
|
447
|
-
const prev = this.currentLevel;
|
|
448
|
-
this.currentLevel = level;
|
|
449
|
-
this.currentSettings = { ...QUALITY_PRESETS[level] };
|
|
450
|
-
this.lastChangeTime = now ?? performance.now() / 1000;
|
|
451
|
-
this.events.emit('lod:changed', { from: prev, to: level, settings: this.currentSettings });
|
|
452
|
-
}
|
|
453
|
-
/** Get a quality preset. */
|
|
454
|
-
getPreset(level) {
|
|
455
|
-
return { ...QUALITY_PRESETS[level] };
|
|
456
|
-
}
|
|
457
|
-
getAverageFps(samples) {
|
|
458
|
-
const start = Math.max(0, this.fpsHistory.length - samples);
|
|
459
|
-
let sum = 0;
|
|
460
|
-
let count = 0;
|
|
461
|
-
for (let i = start; i < this.fpsHistory.length; i++) {
|
|
462
|
-
sum += this.fpsHistory[i];
|
|
463
|
-
count++;
|
|
464
|
-
}
|
|
465
|
-
return count > 0 ? sum / count : 0;
|
|
466
|
-
}
|
|
411
|
+
}
|
|
412
|
+
} else {
|
|
413
|
+
this.stableAboveSince = 0;
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
downgrade(now) {
|
|
417
|
+
const idx = QUALITY_ORDER.indexOf(this.currentLevel);
|
|
418
|
+
if (idx <= 0) {
|
|
419
|
+
return;
|
|
420
|
+
}
|
|
421
|
+
this.setLevel(QUALITY_ORDER[idx - 1], now);
|
|
422
|
+
}
|
|
423
|
+
upgrade(now) {
|
|
424
|
+
const idx = QUALITY_ORDER.indexOf(this.currentLevel);
|
|
425
|
+
if (idx >= QUALITY_ORDER.length - 1) {
|
|
426
|
+
return;
|
|
427
|
+
}
|
|
428
|
+
this.setLevel(QUALITY_ORDER[idx + 1], now);
|
|
429
|
+
}
|
|
430
|
+
/** Manually set quality level. */
|
|
431
|
+
setLevel(level, now) {
|
|
432
|
+
if (level === this.currentLevel) {
|
|
433
|
+
return;
|
|
434
|
+
}
|
|
435
|
+
const prev = this.currentLevel;
|
|
436
|
+
this.currentLevel = level;
|
|
437
|
+
this.currentSettings = { ...QUALITY_PRESETS[level] };
|
|
438
|
+
this.lastChangeTime = now ?? performance.now() / 1e3;
|
|
439
|
+
this.events.emit("lod:changed", { from: prev, to: level, settings: this.currentSettings });
|
|
440
|
+
}
|
|
441
|
+
/** Get a quality preset. */
|
|
442
|
+
getPreset(level) {
|
|
443
|
+
return { ...QUALITY_PRESETS[level] };
|
|
444
|
+
}
|
|
445
|
+
getAverageFps(samples) {
|
|
446
|
+
const start = Math.max(0, this.fpsHistory.length - samples);
|
|
447
|
+
let sum = 0;
|
|
448
|
+
let count = 0;
|
|
449
|
+
for (let i = start; i < this.fpsHistory.length; i++) {
|
|
450
|
+
sum += this.fpsHistory[i];
|
|
451
|
+
count++;
|
|
452
|
+
}
|
|
453
|
+
return count > 0 ? sum / count : 0;
|
|
454
|
+
}
|
|
467
455
|
}
|
|
468
|
-
/**
|
|
469
|
-
* Abstract worker pool for offloading CPU-heavy tasks.
|
|
470
|
-
* Concrete implementations provide the actual Worker script.
|
|
471
|
-
*/
|
|
472
456
|
class WorkerPool {
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
}
|
|
457
|
+
constructor(workerScriptUrl, config) {
|
|
458
|
+
this.events = new EventBus();
|
|
459
|
+
this.workers = [];
|
|
460
|
+
this.busyWorkers = /* @__PURE__ */ new Set();
|
|
461
|
+
this.taskQueue = [];
|
|
462
|
+
this.activeTasks = /* @__PURE__ */ new Map();
|
|
463
|
+
this.nextTaskId = 1;
|
|
464
|
+
this.workerScriptUrl = workerScriptUrl;
|
|
465
|
+
const defaultPoolSize = typeof navigator !== "undefined" ? Math.max(1, (navigator.hardwareConcurrency ?? 4) - 1) : 2;
|
|
466
|
+
this.config = {
|
|
467
|
+
poolSize: defaultPoolSize,
|
|
468
|
+
maxQueueSize: 100,
|
|
469
|
+
...config
|
|
470
|
+
};
|
|
471
|
+
}
|
|
472
|
+
/** Initialize the worker pool. */
|
|
473
|
+
init() {
|
|
474
|
+
for (let i = 0; i < this.config.poolSize; i++) {
|
|
475
|
+
const worker = new Worker(this.workerScriptUrl);
|
|
476
|
+
worker.onmessage = (ev) => this.handleResult(i, ev.data);
|
|
477
|
+
worker.onerror = (ev) => this.handleError(i, ev.message);
|
|
478
|
+
this.workers.push(worker);
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
/** Submit a task to the worker pool. Returns a promise resolved when done. */
|
|
482
|
+
submit(type, data) {
|
|
483
|
+
if (this.taskQueue.length >= this.config.maxQueueSize) {
|
|
484
|
+
return Promise.reject(new Error("[WorkerPool] Queue full"));
|
|
485
|
+
}
|
|
486
|
+
const task = {
|
|
487
|
+
id: this.nextTaskId++,
|
|
488
|
+
type,
|
|
489
|
+
data,
|
|
490
|
+
status: "pending",
|
|
491
|
+
result: null,
|
|
492
|
+
error: null,
|
|
493
|
+
submittedAt: performance.now(),
|
|
494
|
+
completedAt: null
|
|
495
|
+
};
|
|
496
|
+
return new Promise((resolve, reject) => {
|
|
497
|
+
this.taskQueue.push(task);
|
|
498
|
+
this.activeTasks.set(task.id, {
|
|
499
|
+
task,
|
|
500
|
+
resolve,
|
|
501
|
+
reject
|
|
502
|
+
});
|
|
503
|
+
this.dispatchNext();
|
|
504
|
+
});
|
|
505
|
+
}
|
|
506
|
+
dispatchNext() {
|
|
507
|
+
if (this.taskQueue.length === 0) {
|
|
508
|
+
return;
|
|
509
|
+
}
|
|
510
|
+
for (let i = 0; i < this.workers.length; i++) {
|
|
511
|
+
if (this.busyWorkers.has(i)) {
|
|
512
|
+
continue;
|
|
513
|
+
}
|
|
514
|
+
const task = this.taskQueue.shift();
|
|
515
|
+
if (!task) {
|
|
516
|
+
return;
|
|
517
|
+
}
|
|
518
|
+
task.status = "running";
|
|
519
|
+
this.busyWorkers.add(i);
|
|
520
|
+
this.workers[i].postMessage({ taskId: task.id, type: task.type, data: task.data });
|
|
521
|
+
return;
|
|
522
|
+
}
|
|
523
|
+
}
|
|
524
|
+
handleResult(workerIndex, data) {
|
|
525
|
+
this.busyWorkers.delete(workerIndex);
|
|
526
|
+
const entry = this.activeTasks.get(data.taskId);
|
|
527
|
+
if (entry) {
|
|
528
|
+
entry.task.status = "done";
|
|
529
|
+
entry.task.result = data.result;
|
|
530
|
+
entry.task.completedAt = performance.now();
|
|
531
|
+
this.activeTasks.delete(data.taskId);
|
|
532
|
+
entry.resolve(data.result);
|
|
533
|
+
this.events.emit("worker:complete", { taskId: data.taskId });
|
|
534
|
+
}
|
|
535
|
+
this.dispatchNext();
|
|
536
|
+
}
|
|
537
|
+
handleError(workerIndex, message) {
|
|
538
|
+
this.busyWorkers.delete(workerIndex);
|
|
539
|
+
for (const [id, entry] of this.activeTasks) {
|
|
540
|
+
if (entry.task.status === "running") {
|
|
541
|
+
entry.task.status = "error";
|
|
542
|
+
entry.task.error = message;
|
|
543
|
+
entry.task.completedAt = performance.now();
|
|
544
|
+
this.activeTasks.delete(id);
|
|
545
|
+
entry.reject(new Error(`[WorkerPool] Task ${id} error: ${message}`));
|
|
546
|
+
break;
|
|
547
|
+
}
|
|
548
|
+
}
|
|
549
|
+
this.dispatchNext();
|
|
550
|
+
}
|
|
551
|
+
/** Number of idle workers. */
|
|
552
|
+
get idleCount() {
|
|
553
|
+
return this.workers.length - this.busyWorkers.size;
|
|
554
|
+
}
|
|
555
|
+
/** Number of queued tasks. */
|
|
556
|
+
get queueSize() {
|
|
557
|
+
return this.taskQueue.length;
|
|
558
|
+
}
|
|
559
|
+
/** Terminate all workers. */
|
|
560
|
+
dispose() {
|
|
561
|
+
for (const w of this.workers) {
|
|
562
|
+
w.terminate();
|
|
563
|
+
}
|
|
564
|
+
this.workers.length = 0;
|
|
565
|
+
this.busyWorkers.clear();
|
|
566
|
+
this.taskQueue.length = 0;
|
|
567
|
+
for (const [, entry] of this.activeTasks) {
|
|
568
|
+
entry.reject(new Error("[WorkerPool] Pool disposed"));
|
|
569
|
+
}
|
|
570
|
+
this.activeTasks.clear();
|
|
571
|
+
}
|
|
589
572
|
}
|
|
590
|
-
/* ══════════════════════════════════════════════════════════════
|
|
591
|
-
Performance Utilities
|
|
592
|
-
══════════════════════════════════════════════════════════════ */
|
|
593
|
-
/** Simple high-resolution timer. */
|
|
594
573
|
class PerfTimer {
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
|
|
601
|
-
|
|
602
|
-
|
|
603
|
-
|
|
604
|
-
|
|
605
|
-
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
|
|
609
|
-
|
|
610
|
-
|
|
611
|
-
|
|
574
|
+
constructor() {
|
|
575
|
+
this.marks = /* @__PURE__ */ new Map();
|
|
576
|
+
}
|
|
577
|
+
mark(name) {
|
|
578
|
+
this.marks.set(name, performance.now());
|
|
579
|
+
}
|
|
580
|
+
measure(startMark, endMark) {
|
|
581
|
+
const start = this.marks.get(startMark);
|
|
582
|
+
if (start === void 0) {
|
|
583
|
+
return 0;
|
|
584
|
+
}
|
|
585
|
+
const end = endMark ? this.marks.get(endMark) ?? performance.now() : performance.now();
|
|
586
|
+
return end - start;
|
|
587
|
+
}
|
|
588
|
+
clear() {
|
|
589
|
+
this.marks.clear();
|
|
590
|
+
}
|
|
612
591
|
}
|
|
613
|
-
/** Object pool for reducing garbage collection pressure. */
|
|
614
592
|
class ObjectPool {
|
|
615
|
-
|
|
616
|
-
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
593
|
+
constructor(factory, resetFn, maxSize = 1e3) {
|
|
594
|
+
this.pool = [];
|
|
595
|
+
this.factory = factory;
|
|
596
|
+
this.resetFn = resetFn;
|
|
597
|
+
this.maxSize = maxSize;
|
|
598
|
+
}
|
|
599
|
+
/** Get an object from the pool (or create a new one). */
|
|
600
|
+
acquire() {
|
|
601
|
+
if (this.pool.length > 0) {
|
|
602
|
+
return this.pool.pop();
|
|
603
|
+
}
|
|
604
|
+
return this.factory();
|
|
605
|
+
}
|
|
606
|
+
/** Return an object to the pool after use. */
|
|
607
|
+
release(obj) {
|
|
608
|
+
if (this.pool.length >= this.maxSize) {
|
|
609
|
+
return;
|
|
610
|
+
}
|
|
611
|
+
this.resetFn(obj);
|
|
612
|
+
this.pool.push(obj);
|
|
613
|
+
}
|
|
614
|
+
/** Pre-populate the pool. */
|
|
615
|
+
prewarm(count) {
|
|
616
|
+
for (let i = 0; i < count; i++) {
|
|
617
|
+
if (this.pool.length >= this.maxSize) {
|
|
618
|
+
break;
|
|
619
|
+
}
|
|
620
|
+
this.pool.push(this.factory());
|
|
621
|
+
}
|
|
622
|
+
}
|
|
623
|
+
get available() {
|
|
624
|
+
return this.pool.length;
|
|
625
|
+
}
|
|
626
|
+
clear() {
|
|
627
|
+
this.pool.length = 0;
|
|
628
|
+
}
|
|
651
629
|
}
|
|
652
|
-
|
|
653
|
-
|
|
630
|
+
export {
|
|
631
|
+
AutoLODManager,
|
|
632
|
+
FrameBudgetManager,
|
|
633
|
+
MemoryLeakDetector,
|
|
634
|
+
ObjectPool,
|
|
635
|
+
PerfTimer,
|
|
636
|
+
QUALITY_PRESETS,
|
|
637
|
+
WorkerPool
|
|
638
|
+
};
|