@nice2dev/game-engine 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,487 +1,435 @@
1
- 'use strict';
2
-
3
- /* ────────────────────────────────────────────────────────────────
4
- PRO-1.6 — Metroidvania Template
5
-
6
- Features:
7
- - Interconnected map with zones
8
- - Ability-gated progression
9
- - Powerup system
10
- - Map reveal/fog of war
11
- - Save rooms/checkpoints
12
- - Boss encounters
13
- - Backtracking mechanics
14
- ──────────────────────────────────────────────────────────────── */
15
- // ============================================================
16
- // Default Configuration
17
- // ============================================================
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
18
3
  const DEFAULT_METROIDVANIA_CONFIG = {
19
- baseHealth: 100,
20
- baseEnergy: 100,
21
- healthPerTank: 25,
22
- energyPerTank: 25,
23
- baseDamage: 10,
24
- baseDefense: 0,
25
- baseMoveSpeed: 300,
26
- baseJumpHeight: 400,
27
- doubleJumpMultiplier: 0.9,
28
- dashSpeed: 800,
29
- dashDuration: 0.15,
30
- dashCooldown: 0.5,
31
- grappleSpeed: 1000,
32
- grappleRange: 250,
33
- respawnInvincibility: 2,
34
- itemRespawnOnDeath: true,
4
+ baseHealth: 100,
5
+ baseEnergy: 100,
6
+ healthPerTank: 25,
7
+ energyPerTank: 25,
8
+ baseDamage: 10,
9
+ baseDefense: 0,
10
+ baseMoveSpeed: 300,
11
+ baseJumpHeight: 400,
12
+ doubleJumpMultiplier: 0.9,
13
+ dashSpeed: 800,
14
+ dashDuration: 0.15,
15
+ dashCooldown: 0.5,
16
+ grappleSpeed: 1e3,
17
+ grappleRange: 250,
18
+ respawnInvincibility: 2,
19
+ itemRespawnOnDeath: true
35
20
  };
36
- // ============================================================
37
- // State Management
38
- // ============================================================
39
21
  function createMetroidvaniaState(config) {
40
- return {
41
- playerStats: {
42
- maxHealth: config.baseHealth,
43
- currentHealth: config.baseHealth,
44
- maxEnergy: config.baseEnergy,
45
- currentEnergy: config.baseEnergy,
46
- attackPower: config.baseDamage,
47
- defense: config.baseDefense,
48
- moveSpeed: config.baseMoveSpeed,
49
- jumpHeight: config.baseJumpHeight,
50
- },
51
- position: { x: 0, y: 0 },
52
- currentRoom: 'start',
53
- velocity: { x: 0, y: 0 },
54
- facing: 1,
55
- abilities: [],
56
- weapons: ['default'],
57
- activeWeapon: 'default',
58
- ammo: {},
59
- maxAmmo: {},
60
- keys: [],
61
- collectibles: [],
62
- map: new Map(),
63
- zones: [],
64
- totalCompletion: 0,
65
- playTime: 0,
66
- deaths: 0,
67
- lastSaveRoom: 'start',
68
- bossesDefeated: [],
69
- };
70
- }
71
- // ============================================================
72
- // Ability System
73
- // ============================================================
22
+ return {
23
+ playerStats: {
24
+ maxHealth: config.baseHealth,
25
+ currentHealth: config.baseHealth,
26
+ maxEnergy: config.baseEnergy,
27
+ currentEnergy: config.baseEnergy,
28
+ attackPower: config.baseDamage,
29
+ defense: config.baseDefense,
30
+ moveSpeed: config.baseMoveSpeed,
31
+ jumpHeight: config.baseJumpHeight
32
+ },
33
+ position: { x: 0, y: 0 },
34
+ currentRoom: "start",
35
+ velocity: { x: 0, y: 0 },
36
+ facing: 1,
37
+ abilities: [],
38
+ weapons: ["default"],
39
+ activeWeapon: "default",
40
+ ammo: {},
41
+ maxAmmo: {},
42
+ keys: [],
43
+ collectibles: [],
44
+ map: /* @__PURE__ */ new Map(),
45
+ zones: [],
46
+ totalCompletion: 0,
47
+ playTime: 0,
48
+ deaths: 0,
49
+ lastSaveRoom: "start",
50
+ bossesDefeated: []
51
+ };
52
+ }
74
53
  function hasAbility(state, ability) {
75
- return state.abilities.includes(ability);
54
+ return state.abilities.includes(ability);
76
55
  }
77
56
  function grantAbility(state, ability) {
78
- if (!state.abilities.includes(ability)) {
79
- state.abilities.push(ability);
80
- updateCompletion(state);
81
- }
57
+ if (!state.abilities.includes(ability)) {
58
+ state.abilities.push(ability);
59
+ updateCompletion(state);
60
+ }
82
61
  }
83
62
  function canUseAbility(state, ability) {
84
- if (!hasAbility(state, ability)) {
85
- return false;
86
- }
87
- // Energy cost for abilities
88
- const energyCost = {
89
- dash: 5,
90
- air_dash: 10,
91
- grapple: 5,
92
- super_jump: 15,
93
- phase: 20,
94
- float: 2, // per second
95
- };
96
- const cost = energyCost[ability] ?? 0;
97
- return state.playerStats.currentEnergy >= cost;
63
+ if (!hasAbility(state, ability)) {
64
+ return false;
65
+ }
66
+ const energyCost = {
67
+ dash: 5,
68
+ air_dash: 10,
69
+ grapple: 5,
70
+ super_jump: 15,
71
+ phase: 20,
72
+ float: 2
73
+ // per second
74
+ };
75
+ const cost = energyCost[ability] ?? 0;
76
+ return state.playerStats.currentEnergy >= cost;
98
77
  }
99
78
  function useAbility(state, ability) {
100
- if (!canUseAbility(state, ability)) {
101
- return false;
102
- }
103
- const energyCost = {
104
- dash: 5,
105
- air_dash: 10,
106
- grapple: 5,
107
- super_jump: 15,
108
- phase: 20,
109
- float: 2,
110
- };
111
- const cost = energyCost[ability] ?? 0;
112
- state.playerStats.currentEnergy -= cost;
113
- return true;
114
- }
115
- // ============================================================
116
- // Weapon System
117
- // ============================================================
79
+ if (!canUseAbility(state, ability)) {
80
+ return false;
81
+ }
82
+ const energyCost = {
83
+ dash: 5,
84
+ air_dash: 10,
85
+ grapple: 5,
86
+ super_jump: 15,
87
+ phase: 20,
88
+ float: 2
89
+ };
90
+ const cost = energyCost[ability] ?? 0;
91
+ state.playerStats.currentEnergy -= cost;
92
+ return true;
93
+ }
118
94
  function hasWeapon(state, weapon) {
119
- return state.weapons.includes(weapon);
95
+ return state.weapons.includes(weapon);
120
96
  }
121
97
  function grantWeapon(state, weapon) {
122
- if (!state.weapons.includes(weapon)) {
123
- state.weapons.push(weapon);
124
- state.maxAmmo[weapon] = getDefaultMaxAmmo(weapon);
125
- state.ammo[weapon] = state.maxAmmo[weapon];
126
- updateCompletion(state);
127
- }
98
+ if (!state.weapons.includes(weapon)) {
99
+ state.weapons.push(weapon);
100
+ state.maxAmmo[weapon] = getDefaultMaxAmmo(weapon);
101
+ state.ammo[weapon] = state.maxAmmo[weapon];
102
+ updateCompletion(state);
103
+ }
128
104
  }
129
105
  function getDefaultMaxAmmo(weapon) {
130
- const ammoLimits = {
131
- missiles: 10,
132
- super_missiles: 5,
133
- bombs: 3,
134
- power_bombs: 3,
135
- };
136
- return ammoLimits[weapon] ?? Infinity;
106
+ const ammoLimits = {
107
+ missiles: 10,
108
+ super_missiles: 5,
109
+ bombs: 3,
110
+ power_bombs: 3
111
+ };
112
+ return ammoLimits[weapon] ?? Infinity;
137
113
  }
138
114
  function canFire(state, weapon) {
139
- if (!hasWeapon(state, weapon)) {
140
- return false;
141
- }
142
- const currentAmmo = state.ammo[weapon];
143
- if (currentAmmo !== undefined && currentAmmo <= 0) {
144
- return false;
145
- }
146
- // Energy cost for beam weapons
147
- const energyCost = {
148
- charged_shot: 10,
149
- ice_beam: 3,
150
- fire_beam: 3,
151
- wave_beam: 5,
152
- };
153
- const cost = energyCost[weapon] ?? 0;
154
- return state.playerStats.currentEnergy >= cost;
115
+ if (!hasWeapon(state, weapon)) {
116
+ return false;
117
+ }
118
+ const currentAmmo = state.ammo[weapon];
119
+ if (currentAmmo !== void 0 && currentAmmo <= 0) {
120
+ return false;
121
+ }
122
+ const energyCost = {
123
+ charged_shot: 10,
124
+ ice_beam: 3,
125
+ fire_beam: 3,
126
+ wave_beam: 5
127
+ };
128
+ const cost = energyCost[weapon] ?? 0;
129
+ return state.playerStats.currentEnergy >= cost;
155
130
  }
156
131
  function fireWeapon(state, weapon) {
157
- if (!canFire(state, weapon)) {
158
- return false;
159
- }
160
- const currentAmmo = state.ammo[weapon];
161
- if (currentAmmo !== undefined) {
162
- state.ammo[weapon] = currentAmmo - 1;
163
- }
164
- const energyCost = {
165
- charged_shot: 10,
166
- ice_beam: 3,
167
- fire_beam: 3,
168
- wave_beam: 5,
169
- };
170
- const cost = energyCost[weapon] ?? 0;
171
- state.playerStats.currentEnergy -= cost;
172
- return true;
132
+ if (!canFire(state, weapon)) {
133
+ return false;
134
+ }
135
+ const currentAmmo = state.ammo[weapon];
136
+ if (currentAmmo !== void 0) {
137
+ state.ammo[weapon] = currentAmmo - 1;
138
+ }
139
+ const energyCost = {
140
+ charged_shot: 10,
141
+ ice_beam: 3,
142
+ fire_beam: 3,
143
+ wave_beam: 5
144
+ };
145
+ const cost = energyCost[weapon] ?? 0;
146
+ state.playerStats.currentEnergy -= cost;
147
+ return true;
173
148
  }
174
149
  function getWeaponDamage(baseAttack, weapon, charged = false) {
175
- const weaponMultipliers = {
176
- default: 1,
177
- charged_shot: 3,
178
- missiles: 4,
179
- super_missiles: 8,
180
- bombs: 2,
181
- power_bombs: 10,
182
- ice_beam: 1.5,
183
- fire_beam: 2,
184
- wave_beam: 1.8,
185
- };
186
- let damage = baseAttack * (weaponMultipliers[weapon] ?? 1);
187
- if (charged && weapon === 'default') {
188
- damage *= 2;
189
- }
190
- return Math.floor(damage);
150
+ const weaponMultipliers = {
151
+ default: 1,
152
+ charged_shot: 3,
153
+ missiles: 4,
154
+ super_missiles: 8,
155
+ bombs: 2,
156
+ power_bombs: 10,
157
+ ice_beam: 1.5,
158
+ fire_beam: 2,
159
+ wave_beam: 1.8
160
+ };
161
+ let damage = baseAttack * (weaponMultipliers[weapon] ?? 1);
162
+ if (charged && weapon === "default") {
163
+ damage *= 2;
164
+ }
165
+ return Math.floor(damage);
191
166
  }
192
- // ============================================================
193
- // Movement / Physics Helpers
194
- // ============================================================
195
167
  function canDoubleJump(state, hasJumped) {
196
- return hasAbility(state, 'double_jump') && hasJumped;
168
+ return hasAbility(state, "double_jump") && hasJumped;
197
169
  }
198
170
  function canWallJump(state, touchingWall) {
199
- return hasAbility(state, 'wall_jump') && touchingWall;
171
+ return hasAbility(state, "wall_jump") && touchingWall;
200
172
  }
201
173
  function canDash(state, onGround, dashCooldownRemaining) {
202
- const hasDash = hasAbility(state, 'dash') || (hasAbility(state, 'air_dash') && !onGround);
203
- return hasDash && dashCooldownRemaining <= 0 && canUseAbility(state, 'dash');
174
+ const hasDash = hasAbility(state, "dash") || hasAbility(state, "air_dash") && !onGround;
175
+ return hasDash && dashCooldownRemaining <= 0 && canUseAbility(state, "dash");
204
176
  }
205
177
  function canGrapple(state, grappleTarget) {
206
- return hasAbility(state, 'grapple') && grappleTarget !== null && canUseAbility(state, 'grapple');
178
+ return hasAbility(state, "grapple") && grappleTarget !== null && canUseAbility(state, "grapple");
207
179
  }
208
180
  function canSwim(state) {
209
- return hasAbility(state, 'swim');
181
+ return hasAbility(state, "swim");
210
182
  }
211
183
  function canDive(state) {
212
- return hasAbility(state, 'dive');
184
+ return hasAbility(state, "dive");
213
185
  }
214
186
  function canMorph(state) {
215
- return hasAbility(state, 'morph_ball');
187
+ return hasAbility(state, "morph_ball");
216
188
  }
217
- // ============================================================
218
- // Map / Room Management
219
- // ============================================================
220
189
  function canEnterRoom(state, room) {
221
- for (const req of room.requirements) {
222
- if (!hasAbility(state, req)) {
223
- return false;
224
- }
190
+ for (const req of room.requirements) {
191
+ if (!hasAbility(state, req)) {
192
+ return false;
225
193
  }
226
- return true;
194
+ }
195
+ return true;
227
196
  }
228
197
  function canUseConnection(state, connection) {
229
- if (connection.locked && connection.keyRequired) {
230
- if (!state.keys.includes(connection.keyRequired)) {
231
- return false;
232
- }
233
- }
234
- if (connection.requirement && !hasAbility(state, connection.requirement)) {
235
- return false;
198
+ if (connection.locked && connection.keyRequired) {
199
+ if (!state.keys.includes(connection.keyRequired)) {
200
+ return false;
236
201
  }
237
- return true;
202
+ }
203
+ if (connection.requirement && !hasAbility(state, connection.requirement)) {
204
+ return false;
205
+ }
206
+ return true;
238
207
  }
239
208
  function discoverRoom(state, roomId) {
240
- const room = state.map.get(roomId);
241
- if (room && !room.discovered) {
242
- room.discovered = true;
243
- updateCompletion(state);
244
- }
209
+ const room = state.map.get(roomId);
210
+ if (room && !room.discovered) {
211
+ room.discovered = true;
212
+ updateCompletion(state);
213
+ }
245
214
  }
246
215
  function clearRoom(state, roomId) {
247
- const room = state.map.get(roomId);
248
- if (room && !room.cleared) {
249
- // Check all enemies defeated and items collected
250
- const enemiesCleared = room.enemies.every((e) => e.defeated || !e.respawns);
251
- const itemsCollected = room.items.every((i) => i.collected);
252
- if (enemiesCleared && itemsCollected) {
253
- room.cleared = true;
254
- updateCompletion(state);
255
- }
216
+ const room = state.map.get(roomId);
217
+ if (room && !room.cleared) {
218
+ const enemiesCleared = room.enemies.every((e) => e.defeated || !e.respawns);
219
+ const itemsCollected = room.items.every((i) => i.collected);
220
+ if (enemiesCleared && itemsCollected) {
221
+ room.cleared = true;
222
+ updateCompletion(state);
256
223
  }
224
+ }
257
225
  }
258
226
  function revealSecretWall(room, secretId) {
259
- const secret = room.secretWalls.find((s) => s.id === secretId);
260
- if (secret) {
261
- secret.revealed = true;
262
- }
263
- return secret;
227
+ const secret = room.secretWalls.find((s) => s.id === secretId);
228
+ if (secret) {
229
+ secret.revealed = true;
230
+ }
231
+ return secret;
264
232
  }
265
- // ============================================================
266
- // Item Collection
267
- // ============================================================
268
233
  function collectItem(state, room, itemId, config) {
269
- const item = room.items.find((i) => i.id === itemId);
270
- if (!item || item.collected) {
271
- return undefined;
272
- }
273
- item.collected = true;
274
- state.collectibles.push(itemId);
275
- // Apply item effect
276
- switch (item.type) {
277
- case 'ability':
278
- grantAbility(state, item.subtype);
279
- break;
280
- case 'weapon':
281
- grantWeapon(state, item.subtype);
282
- break;
283
- case 'upgrade':
284
- applyUpgrade(state, item.subtype, config);
285
- break;
286
- case 'key':
287
- state.keys.push(item.subtype);
288
- break;
289
- }
290
- updateCompletion(state);
291
- return item;
234
+ const item = room.items.find((i) => i.id === itemId);
235
+ if (!item || item.collected) {
236
+ return void 0;
237
+ }
238
+ item.collected = true;
239
+ state.collectibles.push(itemId);
240
+ switch (item.type) {
241
+ case "ability":
242
+ grantAbility(state, item.subtype);
243
+ break;
244
+ case "weapon":
245
+ grantWeapon(state, item.subtype);
246
+ break;
247
+ case "upgrade":
248
+ applyUpgrade(state, item.subtype, config);
249
+ break;
250
+ case "key":
251
+ state.keys.push(item.subtype);
252
+ break;
253
+ }
254
+ updateCompletion(state);
255
+ return item;
292
256
  }
293
257
  function applyUpgrade(state, type, config) {
294
- switch (type) {
295
- case 'health_tank':
296
- state.playerStats.maxHealth += config.healthPerTank;
297
- state.playerStats.currentHealth += config.healthPerTank;
298
- break;
299
- case 'energy_tank':
300
- state.playerStats.maxEnergy += config.energyPerTank;
301
- state.playerStats.currentEnergy += config.energyPerTank;
302
- break;
303
- case 'ammo_expansion':
304
- for (const weapon of state.weapons) {
305
- if (state.maxAmmo[weapon] !== undefined && state.maxAmmo[weapon] < Infinity) {
306
- state.maxAmmo[weapon] = (state.maxAmmo[weapon] ?? 0) + 5;
307
- }
308
- }
309
- break;
310
- case 'damage_up':
311
- state.playerStats.attackPower += 5;
312
- break;
313
- case 'defense_up':
314
- state.playerStats.defense += 2;
315
- break;
316
- }
258
+ switch (type) {
259
+ case "health_tank":
260
+ state.playerStats.maxHealth += config.healthPerTank;
261
+ state.playerStats.currentHealth += config.healthPerTank;
262
+ break;
263
+ case "energy_tank":
264
+ state.playerStats.maxEnergy += config.energyPerTank;
265
+ state.playerStats.currentEnergy += config.energyPerTank;
266
+ break;
267
+ case "ammo_expansion":
268
+ for (const weapon of state.weapons) {
269
+ if (state.maxAmmo[weapon] !== void 0 && state.maxAmmo[weapon] < Infinity) {
270
+ state.maxAmmo[weapon] = (state.maxAmmo[weapon] ?? 0) + 5;
271
+ }
272
+ }
273
+ break;
274
+ case "damage_up":
275
+ state.playerStats.attackPower += 5;
276
+ break;
277
+ case "defense_up":
278
+ state.playerStats.defense += 2;
279
+ break;
280
+ }
317
281
  }
318
- // ============================================================
319
- // Boss System
320
- // ============================================================
321
282
  function isBossDefeated(state, bossId) {
322
- return state.bossesDefeated.includes(bossId);
283
+ return state.bossesDefeated.includes(bossId);
323
284
  }
324
285
  function defeatBoss(state, bossId, zoneId) {
325
- if (!state.bossesDefeated.includes(bossId)) {
326
- state.bossesDefeated.push(bossId);
327
- const zone = state.zones.find((z) => z.id === zoneId);
328
- if (zone && zone.boss === bossId) {
329
- zone.bossDefeated = true;
330
- }
331
- updateCompletion(state);
286
+ if (!state.bossesDefeated.includes(bossId)) {
287
+ state.bossesDefeated.push(bossId);
288
+ const zone = state.zones.find((z) => z.id === zoneId);
289
+ if (zone && zone.boss === bossId) {
290
+ zone.bossDefeated = true;
332
291
  }
292
+ updateCompletion(state);
293
+ }
333
294
  }
334
- // ============================================================
335
- // Save / Load
336
- // ============================================================
337
295
  function saveGame(state) {
338
- const room = state.map.get(state.currentRoom);
339
- if (room?.isSaveRoom) {
340
- state.lastSaveRoom = state.currentRoom;
341
- state.playerStats.currentHealth = state.playerStats.maxHealth;
342
- state.playerStats.currentEnergy = state.playerStats.maxEnergy;
343
- // Refill ammo
344
- for (const weapon of state.weapons) {
345
- if (state.maxAmmo[weapon] !== undefined) {
346
- state.ammo[weapon] = state.maxAmmo[weapon];
347
- }
348
- }
349
- }
350
- }
351
- function respawn(state, config) {
352
- state.deaths++;
353
- state.currentRoom = state.lastSaveRoom;
354
- state.position = { x: 0, y: 0 }; // Would be set to save room spawn
296
+ const room = state.map.get(state.currentRoom);
297
+ if (room?.isSaveRoom) {
298
+ state.lastSaveRoom = state.currentRoom;
355
299
  state.playerStats.currentHealth = state.playerStats.maxHealth;
356
300
  state.playerStats.currentEnergy = state.playerStats.maxEnergy;
357
- // Refill ammo
358
301
  for (const weapon of state.weapons) {
359
- if (state.maxAmmo[weapon] !== undefined) {
360
- state.ammo[weapon] = state.maxAmmo[weapon];
361
- }
302
+ if (state.maxAmmo[weapon] !== void 0) {
303
+ state.ammo[weapon] = state.maxAmmo[weapon];
304
+ }
362
305
  }
363
- // Optionally respawn items
364
- if (config.itemRespawnOnDeath) ;
306
+ }
365
307
  }
366
- // ============================================================
367
- // Completion Tracking
368
- // ============================================================
369
- function updateCompletion(state) {
370
- let totalItems = 0;
371
- let collectedItems = 0;
372
- for (const room of state.map.values()) {
373
- totalItems += room.items.length;
374
- collectedItems += room.items.filter((i) => i.collected).length;
308
+ function respawn(state, config) {
309
+ state.deaths++;
310
+ state.currentRoom = state.lastSaveRoom;
311
+ state.position = { x: 0, y: 0 };
312
+ state.playerStats.currentHealth = state.playerStats.maxHealth;
313
+ state.playerStats.currentEnergy = state.playerStats.maxEnergy;
314
+ for (const weapon of state.weapons) {
315
+ if (state.maxAmmo[weapon] !== void 0) {
316
+ state.ammo[weapon] = state.maxAmmo[weapon];
375
317
  }
376
- const totalBosses = state.zones.length;
377
- const defeatedBosses = state.bossesDefeated.length;
378
- const itemCompletion = totalItems > 0 ? collectedItems / totalItems : 0;
379
- const bossCompletion = totalBosses > 0 ? defeatedBosses / totalBosses : 0;
380
- state.totalCompletion = Math.round((itemCompletion * 0.7 + bossCompletion * 0.3) * 100);
318
+ }
319
+ if (config.itemRespawnOnDeath) ;
320
+ }
321
+ function updateCompletion(state) {
322
+ let totalItems = 0;
323
+ let collectedItems = 0;
324
+ for (const room of state.map.values()) {
325
+ totalItems += room.items.length;
326
+ collectedItems += room.items.filter((i) => i.collected).length;
327
+ }
328
+ const totalBosses = state.zones.length;
329
+ const defeatedBosses = state.bossesDefeated.length;
330
+ const itemCompletion = totalItems > 0 ? collectedItems / totalItems : 0;
331
+ const bossCompletion = totalBosses > 0 ? defeatedBosses / totalBosses : 0;
332
+ state.totalCompletion = Math.round((itemCompletion * 0.7 + bossCompletion * 0.3) * 100);
381
333
  }
382
334
  function getMapCompletion(state) {
383
- let roomsDiscovered = 0;
384
- let roomsCleared = 0;
385
- let itemsCollected = 0;
386
- let totalItems = 0;
387
- for (const room of state.map.values()) {
388
- if (room.discovered) {
389
- roomsDiscovered++;
390
- }
391
- if (room.cleared) {
392
- roomsCleared++;
393
- }
394
- totalItems += room.items.length;
395
- itemsCollected += room.items.filter((i) => i.collected).length;
335
+ let roomsDiscovered = 0;
336
+ let roomsCleared = 0;
337
+ let itemsCollected = 0;
338
+ let totalItems = 0;
339
+ for (const room of state.map.values()) {
340
+ if (room.discovered) {
341
+ roomsDiscovered++;
342
+ }
343
+ if (room.cleared) {
344
+ roomsCleared++;
396
345
  }
397
- return {
398
- roomsDiscovered,
399
- totalRooms: state.map.size,
400
- roomsCleared,
401
- itemsCollected,
402
- totalItems,
403
- bossesDefeated: state.bossesDefeated.length,
404
- totalBosses: state.zones.length,
405
- };
406
- }
407
- // ============================================================
408
- // Factory Functions
409
- // ============================================================
346
+ totalItems += room.items.length;
347
+ itemsCollected += room.items.filter((i) => i.collected).length;
348
+ }
349
+ return {
350
+ roomsDiscovered,
351
+ totalRooms: state.map.size,
352
+ roomsCleared,
353
+ itemsCollected,
354
+ totalItems,
355
+ bossesDefeated: state.bossesDefeated.length,
356
+ totalBosses: state.zones.length
357
+ };
358
+ }
410
359
  function createMapRoom(partial) {
411
- return {
412
- id: partial.id ?? `room_${Date.now()}`,
413
- name: partial.name ?? 'Unknown Room',
414
- zone: partial.zone ?? 'default',
415
- position: partial.position ?? { x: 0, y: 0 },
416
- size: partial.size ?? { width: 1, height: 1 },
417
- connections: partial.connections ?? [],
418
- requirements: partial.requirements ?? [],
419
- items: partial.items ?? [],
420
- enemies: partial.enemies ?? [],
421
- isSaveRoom: partial.isSaveRoom ?? false,
422
- isBossRoom: partial.isBossRoom ?? false,
423
- boss: partial.boss,
424
- discovered: partial.discovered ?? false,
425
- cleared: partial.cleared ?? false,
426
- secretWalls: partial.secretWalls ?? [],
427
- };
360
+ return {
361
+ id: partial.id ?? `room_${Date.now()}`,
362
+ name: partial.name ?? "Unknown Room",
363
+ zone: partial.zone ?? "default",
364
+ position: partial.position ?? { x: 0, y: 0 },
365
+ size: partial.size ?? { width: 1, height: 1 },
366
+ connections: partial.connections ?? [],
367
+ requirements: partial.requirements ?? [],
368
+ items: partial.items ?? [],
369
+ enemies: partial.enemies ?? [],
370
+ isSaveRoom: partial.isSaveRoom ?? false,
371
+ isBossRoom: partial.isBossRoom ?? false,
372
+ boss: partial.boss,
373
+ discovered: partial.discovered ?? false,
374
+ cleared: partial.cleared ?? false,
375
+ secretWalls: partial.secretWalls ?? []
376
+ };
428
377
  }
429
378
  function createZone(partial) {
430
- return {
431
- id: partial.id ?? 'zone',
432
- name: partial.name ?? 'Unknown Zone',
433
- theme: partial.theme ?? 'cave',
434
- color: partial.color ?? '#666666',
435
- rooms: partial.rooms ?? [],
436
- boss: partial.boss ?? '',
437
- bossDefeated: partial.bossDefeated ?? false,
438
- requiredAbilities: partial.requiredAbilities ?? [],
439
- };
379
+ return {
380
+ id: partial.id ?? "zone",
381
+ name: partial.name ?? "Unknown Zone",
382
+ theme: partial.theme ?? "cave",
383
+ color: partial.color ?? "#666666",
384
+ rooms: partial.rooms ?? [],
385
+ boss: partial.boss ?? "",
386
+ bossDefeated: partial.bossDefeated ?? false,
387
+ requiredAbilities: partial.requiredAbilities ?? []
388
+ };
440
389
  }
441
390
  function createMapItem(type, subtype, position, options) {
442
- return {
443
- id: options?.id ?? `item_${Date.now()}_${Math.random().toString(36).slice(2)}`,
444
- type,
445
- subtype,
446
- position: { ...position },
447
- collected: false,
448
- hidden: options?.hidden ?? false,
449
- description: options?.description ?? '',
450
- };
391
+ return {
392
+ id: options?.id ?? `item_${Date.now()}_${Math.random().toString(36).slice(2)}`,
393
+ type,
394
+ subtype,
395
+ position: { ...position },
396
+ collected: false,
397
+ hidden: options?.hidden ?? false,
398
+ description: options?.description ?? ""
399
+ };
451
400
  }
452
401
  function createRoomEnemy(type, position, health, options) {
453
- return {
454
- id: options?.id ?? `enemy_${Date.now()}_${Math.random().toString(36).slice(2)}`,
455
- type,
456
- position: { ...position },
457
- health,
458
- maxHealth: options?.maxHealth ?? health,
459
- respawns: options?.respawns ?? true,
460
- drops: options?.drops,
461
- defeated: false,
462
- };
402
+ return {
403
+ id: options?.id ?? `enemy_${Date.now()}_${Math.random().toString(36).slice(2)}`,
404
+ type,
405
+ position: { ...position },
406
+ health,
407
+ maxHealth: options?.maxHealth ?? health,
408
+ respawns: options?.respawns ?? true,
409
+ drops: options?.drops,
410
+ defeated: false
411
+ };
463
412
  }
464
413
  function createConnection(direction, targetRoomId, targetEntrance, options) {
465
- return {
466
- direction,
467
- targetRoomId,
468
- targetEntrance,
469
- requirement: options?.requirement,
470
- locked: options?.locked ?? false,
471
- keyRequired: options?.keyRequired,
472
- };
414
+ return {
415
+ direction,
416
+ targetRoomId,
417
+ targetEntrance,
418
+ requirement: options?.requirement,
419
+ locked: options?.locked ?? false,
420
+ keyRequired: options?.keyRequired
421
+ };
473
422
  }
474
423
  function createSecretWall(position, size, revealMethod, options) {
475
- return {
476
- id: options?.id ?? `secret_${Date.now()}`,
477
- position: { ...position },
478
- size: { ...size },
479
- revealMethod,
480
- revealed: false,
481
- leadsTo: options?.leadsTo,
482
- };
483
- }
484
-
424
+ return {
425
+ id: options?.id ?? `secret_${Date.now()}`,
426
+ position: { ...position },
427
+ size: { ...size },
428
+ revealMethod,
429
+ revealed: false,
430
+ leadsTo: options?.leadsTo
431
+ };
432
+ }
485
433
  exports.DEFAULT_METROIDVANIA_CONFIG = DEFAULT_METROIDVANIA_CONFIG;
486
434
  exports.applyUpgrade = applyUpgrade;
487
435
  exports.canDash = canDash;