@nice2dev/game-engine 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
- package/dist/esm/performance/DeltaCompression.js +478 -525
- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
- package/dist/esm/performance/ModSupport.js +455 -495
- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
- package/dist/esm/xr/ARVR.js +181 -174
- package/package.json +7 -12
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/* ────────────────────────────────────────────────────────────────
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Wave Defense — MVP Game Template
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Auto-shooting hero, enemy waves with scaling difficulty,
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shop between waves, upgrades, up to 4-player local co-op,
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procedural enemy sprites, leaderboard.
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──────────────────────────────────────────────────────────────── */
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/* ── Default config ───────────────────────────────────────────── */
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const math = require("../core/math.js");
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const Procedural = require("../procedural/Procedural.js");
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const DEFAULT_WAVE_DEFENSE_CONFIG = {
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groupSize: [1, 4],
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groupDelay: [0.5, 2],
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spawnInterval: [0.3, 0.8],
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},
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upgrades: [
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{
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id: 'speed',
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name: 'Speed',
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description: '+15% move speed',
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cost: 50,
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costGrowth: 1.5,
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maxLevel: 5,
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effect: { type: 'speed', bonus: 0.15 },
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{
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id: 'firerate',
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name: 'Fire Rate',
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description: '+20% attack speed',
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cost: 75,
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costGrowth: 1.5,
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maxLevel: 5,
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effect: { type: 'firerate', bonus: 0.2 },
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{
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name: 'Damage',
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description: '+1 damage',
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cost: 100,
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costGrowth: 1.8,
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effect: { type: 'damage', bonus: 1 },
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description: '+1 max HP',
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cost: 60,
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costGrowth: 1.4,
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maxLevel: 8,
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effect: { type: 'health', bonus: 1 },
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{
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id: 'magnet',
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name: 'Magnet',
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description: '+30% pickup range',
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cost: 40,
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costGrowth: 1.3,
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maxLevel: 4,
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effect: { type: 'magnet', bonus: 0.3 },
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lootDrops: [
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{ id: 'coin', weight: 70, quantity: [1, 3] },
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{ id: 'gem', weight: 20, quantity: [1, 1], minLevel: 3 },
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{ id: 'health_pack', weight: 10, quantity: [1, 1] },
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arenaWidth: 1280,
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arenaHeight: 720,
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playerSpeed: 200,
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bulletSpeed: 500,
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bulletCooldown: 0.3,
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baseEnemyHp: 3,
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enemyHpGrowth: 1.15,
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waveConfig: {
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baseEnemyCount: 8,
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countGrowth: 1.3,
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typeProbabilities: [
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{ type: "basic", weight: 60, minWave: 1 },
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{ type: "fast", weight: 25, minWave: 2 },
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{ type: "tank", weight: 10, minWave: 3 },
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{ type: "boss", weight: 5, minWave: 5 }
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groupSize: [1, 4],
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groupDelay: [0.5, 2],
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spawnInterval: [0.3, 0.8]
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},
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upgrades: [
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id: "speed",
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name: "Speed",
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description: "+15% move speed",
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cost: 50,
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costGrowth: 1.5,
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maxLevel: 5,
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effect: { type: "speed", bonus: 0.15 }
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{
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id: "firerate",
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name: "Fire Rate",
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description: "+20% attack speed",
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cost: 75,
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costGrowth: 1.5,
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maxLevel: 5,
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effect: { type: "firerate", bonus: 0.2 }
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id: "damage",
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name: "Damage",
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description: "+1 damage",
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cost: 100,
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costGrowth: 1.8,
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maxLevel: 10,
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effect: { type: "damage", bonus: 1 }
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id: "health",
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name: "Health",
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description: "+1 max HP",
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cost: 60,
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costGrowth: 1.4,
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maxLevel: 8,
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effect: { type: "health", bonus: 1 }
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{
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id: "magnet",
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name: "Magnet",
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description: "+30% pickup range",
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cost: 40,
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costGrowth: 1.3,
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maxLevel: 4,
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effect: { type: "magnet", bonus: 0.3 }
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}
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lootDrops: [
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{ id: "coin", weight: 70, quantity: [1, 3] },
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{ id: "gem", weight: 20, quantity: [1, 1], minLevel: 3 },
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{ id: "health_pack", weight: 10, quantity: [1, 1] }
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/* ── Wave Defense Template ────────────────────────────────────── */
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constructor(config = {}, seed) {
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this._moveSpeed = 0;
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this._bulletCooldown = 0;
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this._damage = 1;
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this._magnetRange = 60;
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this._cooldownTimer = 0;
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this.spawnTimers = [];
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this.config = { ...DEFAULT_WAVE_DEFENSE_CONFIG, ...config };
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this.rng = new Procedural.SeededRandom(seed);
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this.waveGen = new Procedural.WaveGenerator(seed);
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score: 0,
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coins: 0,
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kills: 0,
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playerHp: 5,
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upgradeLevels: {},
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/* ── Scene setup: creates entities in the world ─────────────── */
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setupScene(world, playerCount = 1) {
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this.nextWave(world);
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}
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createPlayer(world, index) {
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const colors = [
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{ r: 0.3, g: 0.6, b: 1, a: 1 },
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{ r: 1, g: 0.3, b: 0.3, a: 1 },
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{ r: 0.3, g: 1, b: 0.4, a: 1 },
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{ r: 1, g: 0.9, b: 0.2, a: 1 }
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];
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const cx = this.config.arenaWidth / 2;
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const cy = this.config.arenaHeight / 2;
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const offsets = [
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{ x: -40, y: 0 },
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{ x: 40, y: 0 },
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{ x: 0, y: -40 },
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{ x: 0, y: 40 }
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];
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const pos = { x: cx + offsets[index].x, y: cy + offsets[index].y };
|
|
136
|
+
const entity = world.createEntity(`Player${index + 1}`);
|
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137
|
+
entity.tags.add("player");
|
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138
|
+
entity.tags.add(`player${index}`);
|
|
139
|
+
world.addComponent(entity.id, "Transform", { position: pos, prevPosition: { ...pos } });
|
|
140
|
+
world.addComponent(entity.id, "Shape", {
|
|
141
|
+
shape: "circle",
|
|
142
|
+
radius: 14,
|
|
143
|
+
fillColor: colors[index % colors.length],
|
|
144
|
+
strokeColor: { r: 1, g: 1, b: 1, a: 0.5 },
|
|
145
|
+
strokeWidth: 2,
|
|
146
|
+
layer: 5
|
|
147
|
+
});
|
|
148
|
+
world.addComponent(entity.id, "Collider2D", {
|
|
149
|
+
shape: "circle",
|
|
150
|
+
radius: 14,
|
|
151
|
+
layer: 1,
|
|
152
|
+
mask: 65535
|
|
153
|
+
});
|
|
154
|
+
world.addComponent(entity.id, "RigidBody2D", {
|
|
155
|
+
bodyType: "dynamic",
|
|
156
|
+
drag: 8,
|
|
157
|
+
mass: 1,
|
|
158
|
+
gravityScale: 0
|
|
159
|
+
});
|
|
160
|
+
world.addComponent(entity.id, "CameraTarget", { priority: 1, smoothing: 0.1 });
|
|
161
|
+
return entity.id;
|
|
162
|
+
}
|
|
163
|
+
createWall(world, x, y, w, h) {
|
|
164
|
+
const entity = world.createEntity("Wall");
|
|
165
|
+
entity.tags.add("wall");
|
|
166
|
+
world.addComponent(entity.id, "Transform", { position: { x, y }, prevPosition: { x, y } });
|
|
167
|
+
world.addComponent(entity.id, "Collider2D", {
|
|
168
|
+
shape: "aabb",
|
|
169
|
+
width: w,
|
|
170
|
+
height: h,
|
|
171
|
+
layer: 2,
|
|
172
|
+
mask: 65535
|
|
173
|
+
});
|
|
174
|
+
world.addComponent(entity.id, "RigidBody2D", { bodyType: "static", gravityScale: 0 });
|
|
175
|
+
return entity.id;
|
|
176
|
+
}
|
|
177
|
+
/* ── Wave management ────────────────────────────────────────── */
|
|
178
|
+
nextWave(world) {
|
|
179
|
+
this.state.wave++;
|
|
180
|
+
const entries = this.waveGen.generateWave(this.state.wave, this.config.waveConfig);
|
|
181
|
+
let totalEnemies = 0;
|
|
182
|
+
for (const entry of entries) {
|
|
183
|
+
totalEnemies += entry.count;
|
|
184
|
+
this.scheduleSpawnGroup(world, entry.type, entry.count, entry.delay, entry.spawnInterval);
|
|
133
185
|
}
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
const offsets = [
|
|
144
|
-
{ x: -40, y: 0 },
|
|
145
|
-
{ x: 40, y: 0 },
|
|
146
|
-
{ x: 0, y: -40 },
|
|
147
|
-
{ x: 0, y: 40 },
|
|
148
|
-
];
|
|
149
|
-
const pos = { x: cx + offsets[index].x, y: cy + offsets[index].y };
|
|
150
|
-
const entity = world.createEntity(`Player${index + 1}`);
|
|
151
|
-
entity.tags.add('player');
|
|
152
|
-
entity.tags.add(`player${index}`);
|
|
153
|
-
world.addComponent(entity.id, 'Transform', { position: pos, prevPosition: { ...pos } });
|
|
154
|
-
world.addComponent(entity.id, 'Shape', {
|
|
155
|
-
shape: 'circle',
|
|
156
|
-
radius: 14,
|
|
157
|
-
fillColor: colors[index % colors.length],
|
|
158
|
-
strokeColor: { r: 1, g: 1, b: 1, a: 0.5 },
|
|
159
|
-
strokeWidth: 2,
|
|
160
|
-
layer: 5,
|
|
161
|
-
});
|
|
162
|
-
world.addComponent(entity.id, 'Collider2D', {
|
|
163
|
-
shape: 'circle',
|
|
164
|
-
radius: 14,
|
|
165
|
-
layer: 1,
|
|
166
|
-
mask: 0xffff,
|
|
167
|
-
});
|
|
168
|
-
world.addComponent(entity.id, 'RigidBody2D', {
|
|
169
|
-
bodyType: 'dynamic',
|
|
170
|
-
drag: 8,
|
|
171
|
-
mass: 1,
|
|
172
|
-
gravityScale: 0,
|
|
173
|
-
});
|
|
174
|
-
world.addComponent(entity.id, 'CameraTarget', { priority: 1, smoothing: 0.1 });
|
|
175
|
-
return entity.id;
|
|
186
|
+
this.state.enemiesRemaining = totalEnemies;
|
|
187
|
+
this.state.phase = "playing";
|
|
188
|
+
}
|
|
189
|
+
scheduleSpawnGroup(world, type, count, delay, interval) {
|
|
190
|
+
for (let i = 0; i < count; i++) {
|
|
191
|
+
this.spawnTimers.push({
|
|
192
|
+
timer: delay + i * interval,
|
|
193
|
+
callback: () => this.spawnEnemy(world, type)
|
|
194
|
+
});
|
|
176
195
|
}
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
196
|
+
}
|
|
197
|
+
spawnEnemy(world, type) {
|
|
198
|
+
const arena = this.config;
|
|
199
|
+
const edge = this.rng.int(0, 3);
|
|
200
|
+
let x = 0, y = 0;
|
|
201
|
+
switch (edge) {
|
|
202
|
+
case 0:
|
|
203
|
+
x = this.rng.float(0, arena.arenaWidth);
|
|
204
|
+
y = -20;
|
|
205
|
+
break;
|
|
206
|
+
case 1:
|
|
207
|
+
x = arena.arenaWidth + 20;
|
|
208
|
+
y = this.rng.float(0, arena.arenaHeight);
|
|
209
|
+
break;
|
|
210
|
+
case 2:
|
|
211
|
+
x = this.rng.float(0, arena.arenaWidth);
|
|
212
|
+
y = arena.arenaHeight + 20;
|
|
213
|
+
break;
|
|
214
|
+
case 3:
|
|
215
|
+
x = -20;
|
|
216
|
+
y = this.rng.float(0, arena.arenaHeight);
|
|
217
|
+
break;
|
|
190
218
|
}
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
219
|
+
const stats = ENEMY_STATS[type] ?? ENEMY_STATS.basic;
|
|
220
|
+
const hp = Math.ceil(
|
|
221
|
+
this.config.baseEnemyHp * Math.pow(this.config.enemyHpGrowth, this.state.wave - 1) * stats.hpMul
|
|
222
|
+
);
|
|
223
|
+
const entity = world.createEntity(`Enemy_${type}`);
|
|
224
|
+
entity.tags.add("enemy");
|
|
225
|
+
entity.tags.add(`enemy_${type}`);
|
|
226
|
+
world.addComponent(entity.id, "Transform", { position: { x, y }, prevPosition: { x, y } });
|
|
227
|
+
world.addComponent(entity.id, "Shape", {
|
|
228
|
+
shape: "circle",
|
|
229
|
+
radius: stats.radius,
|
|
230
|
+
fillColor: stats.color,
|
|
231
|
+
strokeColor: { r: 0, g: 0, b: 0, a: 0.4 },
|
|
232
|
+
strokeWidth: 1,
|
|
233
|
+
layer: 4
|
|
234
|
+
});
|
|
235
|
+
world.addComponent(entity.id, "Collider2D", {
|
|
236
|
+
shape: "circle",
|
|
237
|
+
radius: stats.radius,
|
|
238
|
+
layer: 4,
|
|
239
|
+
mask: 65535
|
|
240
|
+
});
|
|
241
|
+
world.addComponent(entity.id, "RigidBody2D", {
|
|
242
|
+
bodyType: "dynamic",
|
|
243
|
+
drag: 5,
|
|
244
|
+
mass: stats.mass,
|
|
245
|
+
gravityScale: 0
|
|
246
|
+
});
|
|
247
|
+
world.addComponent(entity.id, "Script", {
|
|
248
|
+
scriptId: "enemy_chase",
|
|
249
|
+
variables: { hp, maxHp: hp, speed: stats.speed, damage: stats.damage, xp: stats.xp }
|
|
250
|
+
});
|
|
251
|
+
}
|
|
252
|
+
/* ── Update ─────────────────────────────────────────────────── */
|
|
253
|
+
update(world, dt, inputActions) {
|
|
254
|
+
if (this.state.phase !== "playing") {
|
|
255
|
+
return;
|
|
202
256
|
}
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
257
|
+
this.state.timeSurvived += dt;
|
|
258
|
+
for (let i = this.spawnTimers.length - 1; i >= 0; i--) {
|
|
259
|
+
this.spawnTimers[i].timer -= dt;
|
|
260
|
+
if (this.spawnTimers[i].timer <= 0) {
|
|
261
|
+
this.spawnTimers[i].callback();
|
|
262
|
+
this.spawnTimers.splice(i, 1);
|
|
263
|
+
}
|
|
210
264
|
}
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
case 1:
|
|
222
|
-
x = arena.arenaWidth + 20;
|
|
223
|
-
y = this.rng.float(0, arena.arenaHeight);
|
|
224
|
-
break;
|
|
225
|
-
case 2:
|
|
226
|
-
x = this.rng.float(0, arena.arenaWidth);
|
|
227
|
-
y = arena.arenaHeight + 20;
|
|
228
|
-
break;
|
|
229
|
-
case 3:
|
|
230
|
-
x = -20;
|
|
231
|
-
y = this.rng.float(0, arena.arenaHeight);
|
|
232
|
-
break;
|
|
233
|
-
}
|
|
234
|
-
const stats = ENEMY_STATS[type] ?? ENEMY_STATS.basic;
|
|
235
|
-
const hp = Math.ceil(this.config.baseEnemyHp *
|
|
236
|
-
Math.pow(this.config.enemyHpGrowth, this.state.wave - 1) *
|
|
237
|
-
stats.hpMul);
|
|
238
|
-
const entity = world.createEntity(`Enemy_${type}`);
|
|
239
|
-
entity.tags.add('enemy');
|
|
240
|
-
entity.tags.add(`enemy_${type}`);
|
|
241
|
-
world.addComponent(entity.id, 'Transform', { position: { x, y }, prevPosition: { x, y } });
|
|
242
|
-
world.addComponent(entity.id, 'Shape', {
|
|
243
|
-
shape: 'circle',
|
|
244
|
-
radius: stats.radius,
|
|
245
|
-
fillColor: stats.color,
|
|
246
|
-
strokeColor: { r: 0, g: 0, b: 0, a: 0.4 },
|
|
247
|
-
strokeWidth: 1,
|
|
248
|
-
layer: 4,
|
|
249
|
-
});
|
|
250
|
-
world.addComponent(entity.id, 'Collider2D', {
|
|
251
|
-
shape: 'circle',
|
|
252
|
-
radius: stats.radius,
|
|
253
|
-
layer: 4,
|
|
254
|
-
mask: 0xffff,
|
|
255
|
-
});
|
|
256
|
-
world.addComponent(entity.id, 'RigidBody2D', {
|
|
257
|
-
bodyType: 'dynamic',
|
|
258
|
-
drag: 5,
|
|
259
|
-
mass: stats.mass,
|
|
260
|
-
gravityScale: 0,
|
|
261
|
-
});
|
|
262
|
-
world.addComponent(entity.id, 'Script', {
|
|
263
|
-
scriptId: 'enemy_chase',
|
|
264
|
-
variables: { hp, maxHp: hp, speed: stats.speed, damage: stats.damage, xp: stats.xp },
|
|
265
|
-
});
|
|
265
|
+
const players = world.findAllByTag("player");
|
|
266
|
+
for (let pi = 0; pi < players.length; pi++) {
|
|
267
|
+
const p = players[pi];
|
|
268
|
+
const rb = world.getComponent(p.id, "RigidBody2D");
|
|
269
|
+
if (!rb) {
|
|
270
|
+
continue;
|
|
271
|
+
}
|
|
272
|
+
const input = inputActions[pi] ?? { moveX: 0, moveY: 0 };
|
|
273
|
+
const dir = math.v2.normalize({ x: input.moveX, y: input.moveY });
|
|
274
|
+
rb.velocity = math.v2.mul(dir, this._moveSpeed);
|
|
266
275
|
}
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
276
|
+
this._cooldownTimer -= dt;
|
|
277
|
+
if (this._cooldownTimer <= 0 && players.length > 0) {
|
|
278
|
+
const enemies2 = world.findAllByTag("enemy");
|
|
279
|
+
for (const p of players) {
|
|
280
|
+
const pt = world.getComponent(p.id, "Transform");
|
|
281
|
+
if (!pt || enemies2.length === 0) {
|
|
282
|
+
continue;
|
|
271
283
|
}
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
for (
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
284
|
+
let nearest = enemies2[0];
|
|
285
|
+
let nearestDist = Infinity;
|
|
286
|
+
for (const e of enemies2) {
|
|
287
|
+
const et2 = world.getComponent(e.id, "Transform");
|
|
288
|
+
if (!et2) {
|
|
289
|
+
continue;
|
|
290
|
+
}
|
|
291
|
+
const d = math.v2.dist(pt.position, et2.position);
|
|
292
|
+
if (d < nearestDist) {
|
|
293
|
+
nearestDist = d;
|
|
294
|
+
nearest = e;
|
|
295
|
+
}
|
|
280
296
|
}
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
const rb = world.getComponent(p.id, 'RigidBody2D');
|
|
286
|
-
if (!rb) {
|
|
287
|
-
continue;
|
|
288
|
-
}
|
|
289
|
-
const input = inputActions[pi] ?? { moveX: 0, moveY: 0 };
|
|
290
|
-
const dir = math.v2.normalize({ x: input.moveX, y: input.moveY });
|
|
291
|
-
rb.velocity = math.v2.mul(dir, this._moveSpeed);
|
|
292
|
-
}
|
|
293
|
-
// Auto-shoot towards nearest enemy
|
|
294
|
-
this._cooldownTimer -= dt;
|
|
295
|
-
if (this._cooldownTimer <= 0 && players.length > 0) {
|
|
296
|
-
const enemies = world.findAllByTag('enemy');
|
|
297
|
-
for (const p of players) {
|
|
298
|
-
const pt = world.getComponent(p.id, 'Transform');
|
|
299
|
-
if (!pt || enemies.length === 0) {
|
|
300
|
-
continue;
|
|
301
|
-
}
|
|
302
|
-
// Find nearest enemy
|
|
303
|
-
let nearest = enemies[0];
|
|
304
|
-
let nearestDist = Infinity;
|
|
305
|
-
for (const e of enemies) {
|
|
306
|
-
const et = world.getComponent(e.id, 'Transform');
|
|
307
|
-
if (!et) {
|
|
308
|
-
continue;
|
|
309
|
-
}
|
|
310
|
-
const d = math.v2.dist(pt.position, et.position);
|
|
311
|
-
if (d < nearestDist) {
|
|
312
|
-
nearestDist = d;
|
|
313
|
-
nearest = e;
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
const et = world.getComponent(nearest.id, 'Transform');
|
|
317
|
-
if (et) {
|
|
318
|
-
const dir = math.v2.normalize(math.v2.sub(et.position, pt.position));
|
|
319
|
-
this.spawnBullet(world, pt.position, dir);
|
|
320
|
-
}
|
|
321
|
-
}
|
|
322
|
-
this._cooldownTimer = this._bulletCooldown;
|
|
323
|
-
}
|
|
324
|
-
// Enemy AI — chase nearest player
|
|
325
|
-
const enemies = world.findAllByTag('enemy');
|
|
326
|
-
for (const e of enemies) {
|
|
327
|
-
const et = world.getComponent(e.id, 'Transform');
|
|
328
|
-
const erb = world.getComponent(e.id, 'RigidBody2D');
|
|
329
|
-
const es = world.getComponent(e.id, 'Script');
|
|
330
|
-
if (!et || !erb || !es) {
|
|
331
|
-
continue;
|
|
332
|
-
}
|
|
333
|
-
let nearest = null;
|
|
334
|
-
let nearestDist = Infinity;
|
|
335
|
-
for (const p of players) {
|
|
336
|
-
const pt = world.getComponent(p.id, 'Transform');
|
|
337
|
-
if (!pt) {
|
|
338
|
-
continue;
|
|
339
|
-
}
|
|
340
|
-
const d = math.v2.dist(et.position, pt.position);
|
|
341
|
-
if (d < nearestDist) {
|
|
342
|
-
nearestDist = d;
|
|
343
|
-
nearest = pt.position;
|
|
344
|
-
}
|
|
345
|
-
}
|
|
346
|
-
if (nearest) {
|
|
347
|
-
const dir = math.v2.normalize(math.v2.sub(nearest, et.position));
|
|
348
|
-
const speed = es.variables.speed ?? 100;
|
|
349
|
-
erb.velocity = math.v2.mul(dir, speed);
|
|
350
|
-
}
|
|
351
|
-
}
|
|
352
|
-
// Check wave completion
|
|
353
|
-
if (this.state.enemiesRemaining <= 0 && this.spawnTimers.length === 0) {
|
|
354
|
-
this.state.phase = 'shop';
|
|
297
|
+
const et = world.getComponent(nearest.id, "Transform");
|
|
298
|
+
if (et) {
|
|
299
|
+
const dir = math.v2.normalize(math.v2.sub(et.position, pt.position));
|
|
300
|
+
this.spawnBullet(world, pt.position, dir);
|
|
355
301
|
}
|
|
302
|
+
}
|
|
303
|
+
this._cooldownTimer = this._bulletCooldown;
|
|
356
304
|
}
|
|
357
|
-
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
world.addComponent(entity.id, 'Collider2D', {
|
|
372
|
-
shape: 'circle',
|
|
373
|
-
radius: 4,
|
|
374
|
-
isTrigger: true,
|
|
375
|
-
layer: 8,
|
|
376
|
-
mask: 4, // hits enemies
|
|
377
|
-
});
|
|
378
|
-
world.addComponent(entity.id, 'RigidBody2D', {
|
|
379
|
-
bodyType: 'kinematic',
|
|
380
|
-
velocity: math.v2.mul(dir, this.config.bulletSpeed),
|
|
381
|
-
gravityScale: 0,
|
|
382
|
-
});
|
|
383
|
-
world.addComponent(entity.id, 'Script', {
|
|
384
|
-
scriptId: 'bullet',
|
|
385
|
-
variables: { damage: this._damage, lifetime: 2.5 },
|
|
386
|
-
});
|
|
387
|
-
}
|
|
388
|
-
/* ── Bullet/enemy collision handling ─────────────────────────── */
|
|
389
|
-
onBulletHitEnemy(world, bulletId, enemyId) {
|
|
390
|
-
const bs = world.getComponent(bulletId, 'Script');
|
|
391
|
-
const es = world.getComponent(enemyId, 'Script');
|
|
392
|
-
if (!bs || !es) {
|
|
393
|
-
return;
|
|
305
|
+
const enemies = world.findAllByTag("enemy");
|
|
306
|
+
for (const e of enemies) {
|
|
307
|
+
const et = world.getComponent(e.id, "Transform");
|
|
308
|
+
const erb = world.getComponent(e.id, "RigidBody2D");
|
|
309
|
+
const es = world.getComponent(e.id, "Script");
|
|
310
|
+
if (!et || !erb || !es) {
|
|
311
|
+
continue;
|
|
312
|
+
}
|
|
313
|
+
let nearest = null;
|
|
314
|
+
let nearestDist = Infinity;
|
|
315
|
+
for (const p of players) {
|
|
316
|
+
const pt = world.getComponent(p.id, "Transform");
|
|
317
|
+
if (!pt) {
|
|
318
|
+
continue;
|
|
394
319
|
}
|
|
395
|
-
const
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
// Destroy bullet
|
|
400
|
-
world.destroyEntity(bulletId);
|
|
401
|
-
if (hp <= 0) {
|
|
402
|
-
// Enemy dies
|
|
403
|
-
this.state.kills++;
|
|
404
|
-
this.state.score += es.variables.xp ?? 10;
|
|
405
|
-
this.state.enemiesRemaining--;
|
|
406
|
-
// Loot drop
|
|
407
|
-
const drops = this.lootTable.rollEach(this.state.wave);
|
|
408
|
-
for (const drop of drops) {
|
|
409
|
-
if (drop.id === 'coin') {
|
|
410
|
-
this.state.coins += drop.quantity;
|
|
411
|
-
}
|
|
412
|
-
else if (drop.id === 'health_pack') {
|
|
413
|
-
this.state.playerHp = Math.min(this.state.maxHp, this.state.playerHp + 1);
|
|
414
|
-
}
|
|
415
|
-
}
|
|
416
|
-
world.destroyEntity(enemyId);
|
|
320
|
+
const d = math.v2.dist(et.position, pt.position);
|
|
321
|
+
if (d < nearestDist) {
|
|
322
|
+
nearestDist = d;
|
|
323
|
+
nearest = pt.position;
|
|
417
324
|
}
|
|
325
|
+
}
|
|
326
|
+
if (nearest) {
|
|
327
|
+
const dir = math.v2.normalize(math.v2.sub(nearest, et.position));
|
|
328
|
+
const speed = es.variables.speed ?? 100;
|
|
329
|
+
erb.velocity = math.v2.mul(dir, speed);
|
|
330
|
+
}
|
|
418
331
|
}
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
const dmg = es?.variables.damage ?? 1;
|
|
422
|
-
this.state.playerHp -= dmg;
|
|
423
|
-
// Knockback enemy
|
|
424
|
-
world.destroyEntity(enemyId);
|
|
425
|
-
this.state.enemiesRemaining--;
|
|
426
|
-
if (this.state.playerHp <= 0) {
|
|
427
|
-
this.state.phase = 'gameover';
|
|
428
|
-
}
|
|
332
|
+
if (this.state.enemiesRemaining <= 0 && this.spawnTimers.length === 0) {
|
|
333
|
+
this.state.phase = "shop";
|
|
429
334
|
}
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
|
|
433
|
-
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
335
|
+
}
|
|
336
|
+
spawnBullet(world, pos, dir) {
|
|
337
|
+
const entity = world.createEntity("Bullet");
|
|
338
|
+
entity.tags.add("bullet");
|
|
339
|
+
const spawnPos = math.v2.add(pos, math.v2.mul(dir, 20));
|
|
340
|
+
world.addComponent(entity.id, "Transform", {
|
|
341
|
+
position: { ...spawnPos },
|
|
342
|
+
prevPosition: { ...spawnPos }
|
|
343
|
+
});
|
|
344
|
+
world.addComponent(entity.id, "Shape", {
|
|
345
|
+
shape: "circle",
|
|
346
|
+
radius: 4,
|
|
347
|
+
fillColor: { r: 1, g: 1, b: 0.3, a: 1 },
|
|
348
|
+
layer: 6
|
|
349
|
+
});
|
|
350
|
+
world.addComponent(entity.id, "Collider2D", {
|
|
351
|
+
shape: "circle",
|
|
352
|
+
radius: 4,
|
|
353
|
+
isTrigger: true,
|
|
354
|
+
layer: 8,
|
|
355
|
+
mask: 4
|
|
356
|
+
// hits enemies
|
|
357
|
+
});
|
|
358
|
+
world.addComponent(entity.id, "RigidBody2D", {
|
|
359
|
+
bodyType: "kinematic",
|
|
360
|
+
velocity: math.v2.mul(dir, this.config.bulletSpeed),
|
|
361
|
+
gravityScale: 0
|
|
362
|
+
});
|
|
363
|
+
world.addComponent(entity.id, "Script", {
|
|
364
|
+
scriptId: "bullet",
|
|
365
|
+
variables: { damage: this._damage, lifetime: 2.5 }
|
|
366
|
+
});
|
|
367
|
+
}
|
|
368
|
+
/* ── Bullet/enemy collision handling ─────────────────────────── */
|
|
369
|
+
onBulletHitEnemy(world, bulletId, enemyId) {
|
|
370
|
+
const bs = world.getComponent(bulletId, "Script");
|
|
371
|
+
const es = world.getComponent(enemyId, "Script");
|
|
372
|
+
if (!bs || !es) {
|
|
373
|
+
return;
|
|
439
374
|
}
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
375
|
+
const damage = bs.variables.damage ?? 1;
|
|
376
|
+
let hp = es.variables.hp ?? 1;
|
|
377
|
+
hp -= damage;
|
|
378
|
+
es.variables.hp = hp;
|
|
379
|
+
world.destroyEntity(bulletId);
|
|
380
|
+
if (hp <= 0) {
|
|
381
|
+
this.state.kills++;
|
|
382
|
+
this.state.score += es.variables.xp ?? 10;
|
|
383
|
+
this.state.enemiesRemaining--;
|
|
384
|
+
const drops = this.lootTable.rollEach(this.state.wave);
|
|
385
|
+
for (const drop of drops) {
|
|
386
|
+
if (drop.id === "coin") {
|
|
387
|
+
this.state.coins += drop.quantity;
|
|
388
|
+
} else if (drop.id === "health_pack") {
|
|
389
|
+
this.state.playerHp = Math.min(this.state.maxHp, this.state.playerHp + 1);
|
|
445
390
|
}
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
this.recalcStats();
|
|
449
|
-
return true;
|
|
391
|
+
}
|
|
392
|
+
world.destroyEntity(enemyId);
|
|
450
393
|
}
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
const lvl = levels[upgrade.id] ?? 0;
|
|
461
|
-
if (lvl === 0) {
|
|
462
|
-
continue;
|
|
463
|
-
}
|
|
464
|
-
switch (upgrade.effect.type) {
|
|
465
|
-
case 'speed':
|
|
466
|
-
speedMul += upgrade.effect.bonus * lvl;
|
|
467
|
-
break;
|
|
468
|
-
case 'firerate':
|
|
469
|
-
firerateMul += upgrade.effect.bonus * lvl;
|
|
470
|
-
break;
|
|
471
|
-
case 'damage':
|
|
472
|
-
bonusDamage += upgrade.effect.bonus * lvl;
|
|
473
|
-
break;
|
|
474
|
-
case 'health':
|
|
475
|
-
bonusHp += upgrade.effect.bonus * lvl;
|
|
476
|
-
break;
|
|
477
|
-
case 'magnet':
|
|
478
|
-
magnetMul += upgrade.effect.bonus * lvl;
|
|
479
|
-
break;
|
|
480
|
-
}
|
|
481
|
-
}
|
|
482
|
-
this._moveSpeed = cfg.playerSpeed * speedMul;
|
|
483
|
-
this._bulletCooldown = cfg.bulletCooldown / firerateMul;
|
|
484
|
-
this._damage = 1 + bonusDamage;
|
|
485
|
-
this.state.maxHp = 5 + bonusHp;
|
|
486
|
-
this._magnetRange = 60 * magnetMul;
|
|
394
|
+
}
|
|
395
|
+
onEnemyHitPlayer(world, enemyId, _playerId) {
|
|
396
|
+
const es = world.getComponent(enemyId, "Script");
|
|
397
|
+
const dmg = es?.variables.damage ?? 1;
|
|
398
|
+
this.state.playerHp -= dmg;
|
|
399
|
+
world.destroyEntity(enemyId);
|
|
400
|
+
this.state.enemiesRemaining--;
|
|
401
|
+
if (this.state.playerHp <= 0) {
|
|
402
|
+
this.state.phase = "gameover";
|
|
487
403
|
}
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
404
|
+
}
|
|
405
|
+
/* ── Shop / Upgrades ────────────────────────────────────────── */
|
|
406
|
+
getAvailableUpgrades() {
|
|
407
|
+
return this.config.upgrades.filter((u) => (this.state.upgradeLevels[u.id] ?? 0) < u.maxLevel).map((u) => ({
|
|
408
|
+
...u,
|
|
409
|
+
currentLevel: this.state.upgradeLevels[u.id] ?? 0,
|
|
410
|
+
currentCost: Math.floor(
|
|
411
|
+
u.cost * Math.pow(u.costGrowth, this.state.upgradeLevels[u.id] ?? 0)
|
|
412
|
+
)
|
|
413
|
+
}));
|
|
414
|
+
}
|
|
415
|
+
buyUpgrade(upgradeId) {
|
|
416
|
+
const upgrades = this.getAvailableUpgrades();
|
|
417
|
+
const upgrade = upgrades.find((u) => u.id === upgradeId);
|
|
418
|
+
if (!upgrade || this.state.coins < upgrade.currentCost) {
|
|
419
|
+
return false;
|
|
420
|
+
}
|
|
421
|
+
this.state.coins -= upgrade.currentCost;
|
|
422
|
+
this.state.upgradeLevels[upgradeId] = (this.state.upgradeLevels[upgradeId] ?? 0) + 1;
|
|
423
|
+
this.recalcStats();
|
|
424
|
+
return true;
|
|
425
|
+
}
|
|
426
|
+
recalcStats() {
|
|
427
|
+
const levels = this.state.upgradeLevels;
|
|
428
|
+
const cfg = this.config;
|
|
429
|
+
let speedMul = 1;
|
|
430
|
+
let firerateMul = 1;
|
|
431
|
+
let bonusDamage = 0;
|
|
432
|
+
let bonusHp = 0;
|
|
433
|
+
let magnetMul = 1;
|
|
434
|
+
for (const upgrade of cfg.upgrades) {
|
|
435
|
+
const lvl = levels[upgrade.id] ?? 0;
|
|
436
|
+
if (lvl === 0) {
|
|
437
|
+
continue;
|
|
438
|
+
}
|
|
439
|
+
switch (upgrade.effect.type) {
|
|
440
|
+
case "speed":
|
|
441
|
+
speedMul += upgrade.effect.bonus * lvl;
|
|
442
|
+
break;
|
|
443
|
+
case "firerate":
|
|
444
|
+
firerateMul += upgrade.effect.bonus * lvl;
|
|
445
|
+
break;
|
|
446
|
+
case "damage":
|
|
447
|
+
bonusDamage += upgrade.effect.bonus * lvl;
|
|
448
|
+
break;
|
|
449
|
+
case "health":
|
|
450
|
+
bonusHp += upgrade.effect.bonus * lvl;
|
|
451
|
+
break;
|
|
452
|
+
case "magnet":
|
|
453
|
+
magnetMul += upgrade.effect.bonus * lvl;
|
|
454
|
+
break;
|
|
455
|
+
}
|
|
494
456
|
}
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
playerHp: 5,
|
|
506
|
-
maxHp: 5,
|
|
507
|
-
upgradeLevels: {},
|
|
508
|
-
enemiesRemaining: 0,
|
|
509
|
-
timeSurvived: 0,
|
|
510
|
-
};
|
|
511
|
-
this.recalcStats();
|
|
512
|
-
this.setupScene(world, playerCount);
|
|
457
|
+
this._moveSpeed = cfg.playerSpeed * speedMul;
|
|
458
|
+
this._bulletCooldown = cfg.bulletCooldown / firerateMul;
|
|
459
|
+
this._damage = 1 + bonusDamage;
|
|
460
|
+
this.state.maxHp = 5 + bonusHp;
|
|
461
|
+
this._magnetRange = 60 * magnetMul;
|
|
462
|
+
}
|
|
463
|
+
/** After the shop phase, start the next wave. */
|
|
464
|
+
startNextWave(world) {
|
|
465
|
+
if (this.state.phase !== "shop") {
|
|
466
|
+
return;
|
|
513
467
|
}
|
|
468
|
+
this.nextWave(world);
|
|
469
|
+
}
|
|
470
|
+
/** Reset the game entirely. */
|
|
471
|
+
reset(world, playerCount = 1) {
|
|
472
|
+
world.clear();
|
|
473
|
+
this.spawnTimers.length = 0;
|
|
474
|
+
this.state = {
|
|
475
|
+
phase: "playing",
|
|
476
|
+
wave: 0,
|
|
477
|
+
score: 0,
|
|
478
|
+
coins: 0,
|
|
479
|
+
kills: 0,
|
|
480
|
+
playerHp: 5,
|
|
481
|
+
maxHp: 5,
|
|
482
|
+
upgradeLevels: {},
|
|
483
|
+
enemiesRemaining: 0,
|
|
484
|
+
timeSurvived: 0
|
|
485
|
+
};
|
|
486
|
+
this.recalcStats();
|
|
487
|
+
this.setupScene(world, playerCount);
|
|
488
|
+
}
|
|
514
489
|
}
|
|
515
|
-
/* ── Enemy stats ──────────────────────────────────────────────── */
|
|
516
490
|
const ENEMY_STATS = {
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
491
|
+
basic: {
|
|
492
|
+
speed: 80,
|
|
493
|
+
hpMul: 1,
|
|
494
|
+
damage: 1,
|
|
495
|
+
mass: 1,
|
|
496
|
+
radius: 10,
|
|
497
|
+
xp: 10,
|
|
498
|
+
color: { r: 0.9, g: 0.2, b: 0.2, a: 1 }
|
|
499
|
+
},
|
|
500
|
+
fast: {
|
|
501
|
+
speed: 160,
|
|
502
|
+
hpMul: 0.6,
|
|
503
|
+
damage: 1,
|
|
504
|
+
mass: 0.6,
|
|
505
|
+
radius: 8,
|
|
506
|
+
xp: 15,
|
|
507
|
+
color: { r: 1, g: 0.6, b: 0.1, a: 1 }
|
|
508
|
+
},
|
|
509
|
+
tank: {
|
|
510
|
+
speed: 50,
|
|
511
|
+
hpMul: 3,
|
|
512
|
+
damage: 2,
|
|
513
|
+
mass: 3,
|
|
514
|
+
radius: 16,
|
|
515
|
+
xp: 30,
|
|
516
|
+
color: { r: 0.5, g: 0.2, b: 0.7, a: 1 }
|
|
517
|
+
},
|
|
518
|
+
boss: {
|
|
519
|
+
speed: 40,
|
|
520
|
+
hpMul: 10,
|
|
521
|
+
damage: 3,
|
|
522
|
+
mass: 5,
|
|
523
|
+
radius: 24,
|
|
524
|
+
xp: 100,
|
|
525
|
+
color: { r: 0.8, g: 0.1, b: 0.1, a: 1 }
|
|
526
|
+
}
|
|
553
527
|
};
|
|
554
|
-
|
|
555
528
|
exports.DEFAULT_WAVE_DEFENSE_CONFIG = DEFAULT_WAVE_DEFENSE_CONFIG;
|
|
556
529
|
exports.WaveDefenseTemplate = WaveDefenseTemplate;
|