@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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  648. package/package.json +6 -6
@@ -0,0 +1,382 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _l7Maps = require("@antv/l7-maps");
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _lodash = require("lodash");
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+
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+
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+ var _triangulation = require("../../core/triangulation");
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ /* babel-plugin-inline-import '../shaders/image/fillImage_frag.glsl' */
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+ // static pointLayer shader - not support animate
44
+ var pointFillFrag = "uniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv;\n\nvoid main() {\n\n float opacity = styleMappingMat[0][0];\n\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n gl_FragColor = texture2D(u_texture, pos);\n gl_FragColor.a *= opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
45
+
46
+ /* babel-plugin-inline-import '../shaders/image/fillImage_vert.glsl' */
47
+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\nattribute float a_Rotate;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform mat2 u_RotateMatrix;\nuniform float u_isMeter;\n\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n highp float angle_sin = sin(a_Rotate);\n highp float angle_cos = cos(a_Rotate);\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (rotation_matrix * u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // height fixed\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
48
+
49
+ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
50
+ (0, _inherits2.default)(FillImageModel, _BaseModel);
51
+
52
+ var _super = _createSuper(FillImageModel);
53
+
54
+ function FillImageModel() {
55
+ var _this;
56
+
57
+ (0, _classCallCheck2.default)(this, FillImageModel);
58
+
59
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
60
+ args[_key] = arguments[_key];
61
+ }
62
+
63
+ _this = _super.call.apply(_super, [this].concat(args));
64
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "meter2coord", 1);
65
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "isMeter", false);
66
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "radian", 0);
67
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
68
+ var createTexture2D = _this.rendererService.createTexture2D;
69
+
70
+ if (_this.texture) {
71
+ _this.texture.update({
72
+ data: _this.iconService.getCanvas(),
73
+ mag: 'linear',
74
+ min: 'linear mipmap nearest',
75
+ mipmap: true
76
+ }); // 更新完纹理后在更新的图层的时候需要更新所有的图层
77
+
78
+
79
+ _this.layerService.throttleRenderLayers();
80
+
81
+ return;
82
+ }
83
+
84
+ _this.texture = createTexture2D({
85
+ data: _this.iconService.getCanvas(),
86
+ mag: _l7Core.gl.LINEAR,
87
+ min: _l7Core.gl.LINEAR_MIPMAP_LINEAR,
88
+ premultiplyAlpha: false,
89
+ width: 1024,
90
+ height: _this.iconService.canvasHeight || 128,
91
+ mipmap: true
92
+ });
93
+ });
94
+ return _this;
95
+ }
96
+
97
+ (0, _createClass2.default)(FillImageModel, [{
98
+ key: "getUninforms",
99
+ value: // 旋转的弧度
100
+ function getUninforms() {
101
+ var _ref = this.layer.getLayerConfig(),
102
+ _ref$opacity = _ref.opacity,
103
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
104
+ _ref$offsets = _ref.offsets,
105
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
106
+ rotation = _ref.rotation,
107
+ _ref$raisingHeight = _ref.raisingHeight,
108
+ raisingHeight = _ref$raisingHeight === void 0 ? 0.0 : _ref$raisingHeight,
109
+ _ref$heightfixed = _ref.heightfixed,
110
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
111
+
112
+ if (this.rendererService.getDirty()) {
113
+ this.texture.bind();
114
+ }
115
+ /**
116
+ * rotateFlag
117
+ * L7MAP 1
118
+ * MAPBOX 1
119
+ * GAODE2.x -1
120
+ * GAODE1.x -1
121
+ */
122
+
123
+
124
+ var rotateFlag = 1;
125
+
126
+ if (this.mapService.version === 'GAODE2.x' || this.mapService.version === 'GAODE1.x') {
127
+ rotateFlag = -1;
128
+ } // 控制图标的旋转角度(绕 Z 轴旋转)
129
+
130
+
131
+ this.radian = rotation !== undefined ? rotateFlag * Math.PI * rotation / 180 : rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
132
+
133
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
134
+ opacity: opacity,
135
+ offsets: offsets
136
+ })) {
137
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
138
+ this.judgeStyleAttributes({
139
+ opacity: opacity,
140
+ offsets: offsets
141
+ });
142
+ var encodeData = this.layer.getEncodedData();
143
+
144
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
145
+ data = _this$calDataFrame.data,
146
+ width = _this$calDataFrame.width,
147
+ height = _this$calDataFrame.height;
148
+
149
+ this.rowCount = height; // 当前数据纹理有多少行
150
+
151
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
152
+ flipY: true,
153
+ data: data,
154
+ format: _l7Core.gl.LUMINANCE,
155
+ type: _l7Core.gl.FLOAT,
156
+ width: width,
157
+ height: height
158
+ }) : this.createTexture2D({
159
+ flipY: true,
160
+ data: [1],
161
+ format: _l7Core.gl.LUMINANCE,
162
+ type: _l7Core.gl.FLOAT,
163
+ width: 1,
164
+ height: 1
165
+ });
166
+ }
167
+
168
+ return {
169
+ u_raisingHeight: Number(raisingHeight),
170
+ u_heightfixed: Number(heightfixed),
171
+ u_isMeter: Number(this.isMeter),
172
+ u_RotateMatrix: new Float32Array([Math.cos(this.radian), Math.sin(this.radian), -Math.sin(this.radian), Math.cos(this.radian)]),
173
+ u_dataTexture: this.dataTexture,
174
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
175
+ u_cellTypeLayout: this.getCellTypeLayout(),
176
+ u_texture: this.texture,
177
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
178
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
179
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
180
+ };
181
+ }
182
+ }, {
183
+ key: "getAttribute",
184
+ value: function getAttribute() {
185
+ return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), _triangulation.PointFillTriangulation);
186
+ }
187
+ }, {
188
+ key: "initModels",
189
+ value: function initModels(callbackModel) {
190
+ this.updateTexture();
191
+ this.iconService.on('imageUpdate', this.updateTexture);
192
+
193
+ var _ref2 = this.layer.getLayerConfig(),
194
+ _ref2$unit = _ref2.unit,
195
+ unit = _ref2$unit === void 0 ? 'l7size' : _ref2$unit;
196
+
197
+ var version = this.mapService.version;
198
+
199
+ if (unit === 'meter' && version !== _l7Maps.Version.L7MAP && version !== _l7Maps.Version.GLOBEL) {
200
+ this.isMeter = true;
201
+ this.calMeter2Coord();
202
+ }
203
+
204
+ this.buildModels(callbackModel);
205
+ }
206
+ /**
207
+ * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
208
+ * @returns
209
+ */
210
+
211
+ }, {
212
+ key: "calMeter2Coord",
213
+ value: function calMeter2Coord() {
214
+ var _this$layer$getSource = (0, _slicedToArray2.default)(this.layer.getSource().extent, 4),
215
+ minLng = _this$layer$getSource[0],
216
+ minLat = _this$layer$getSource[1],
217
+ maxLng = _this$layer$getSource[2],
218
+ maxLat = _this$layer$getSource[3];
219
+
220
+ var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
221
+ var version = this.mapService.version;
222
+
223
+ if (version === _l7Maps.Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {
224
+ var coord = window.mapboxgl.MercatorCoordinate.fromLngLat({
225
+ lng: center[0],
226
+ lat: center[1]
227
+ }, 0);
228
+ var offsetInMeters = 1;
229
+ var offsetInMercatorCoordinateUnits = offsetInMeters * coord.meterInMercatorCoordinateUnits();
230
+ var westCoord = new window.mapboxgl.MercatorCoordinate(coord.x - offsetInMercatorCoordinateUnits, coord.y, coord.z);
231
+ var westLnglat = westCoord.toLngLat();
232
+ this.meter2coord = center[0] - westLnglat.lng;
233
+ return;
234
+ } // @ts-ignore
235
+
236
+
237
+ var m1 = this.mapService.meterToCoord(center, [minLng, minLat]); // @ts-ignore
238
+
239
+ var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
240
+ this.meter2coord = (m1 + m2) / 2;
241
+
242
+ if (!this.meter2coord) {
243
+ // Tip: 兼容单个数据导致的 m1、m2 为 NaN
244
+ this.meter2coord = 7.70681090738883;
245
+ }
246
+ }
247
+ }, {
248
+ key: "buildModels",
249
+ value: function buildModels(callbackModel) {
250
+ var _ref3 = this.layer.getLayerConfig(),
251
+ _ref3$mask = _ref3.mask,
252
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
253
+ _ref3$maskInside = _ref3.maskInside,
254
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
255
+
256
+ this.layer.buildLayerModel({
257
+ moduleName: 'pointFillImage',
258
+ vertexShader: pointFillVert,
259
+ fragmentShader: pointFillFrag,
260
+ triangulation: _triangulation.PointFillTriangulation,
261
+ depth: {
262
+ enable: false
263
+ },
264
+ blend: this.getBlend(),
265
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
266
+ cull: {
267
+ enable: true,
268
+ face: (0, _l7Utils.getCullFace)(this.mapService.version)
269
+ }
270
+ }).then(function (model) {
271
+ callbackModel([model]);
272
+ }).catch(function (err) {
273
+ console.warn(err);
274
+ callbackModel([]);
275
+ });
276
+ }
277
+ }, {
278
+ key: "clearModels",
279
+ value: function clearModels() {
280
+ var _this$texture, _this$dataTexture;
281
+
282
+ this.iconService.off('imageUpdate', this.updateTexture);
283
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
284
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
285
+ } // overwrite baseModel func
286
+
287
+ }, {
288
+ key: "registerBuiltinAttributes",
289
+ value: function registerBuiltinAttributes() {
290
+ var _this2 = this;
291
+
292
+ this.styleAttributeService.registerStyleAttribute({
293
+ name: 'rotate',
294
+ type: _l7Core.AttributeType.Attribute,
295
+ descriptor: {
296
+ name: 'a_Rotate',
297
+ buffer: {
298
+ usage: _l7Core.gl.DYNAMIC_DRAW,
299
+ data: [],
300
+ type: _l7Core.gl.FLOAT
301
+ },
302
+ size: 1,
303
+ update: function update(feature) {
304
+ var _feature$rotate = feature.rotate,
305
+ rotate = _feature$rotate === void 0 ? 0 : _feature$rotate;
306
+ return Array.isArray(rotate) ? [rotate[0]] : [rotate];
307
+ }
308
+ }
309
+ });
310
+ this.styleAttributeService.registerStyleAttribute({
311
+ name: 'uv',
312
+ type: _l7Core.AttributeType.Attribute,
313
+ descriptor: {
314
+ name: 'a_Uv',
315
+ buffer: {
316
+ // give the WebGL driver a hint that this buffer may change
317
+ usage: _l7Core.gl.DYNAMIC_DRAW,
318
+ data: [],
319
+ type: _l7Core.gl.FLOAT
320
+ },
321
+ size: 2,
322
+ update: function update(feature) {
323
+ var iconMap = _this2.iconService.getIconMap();
324
+
325
+ var shape = feature.shape;
326
+
327
+ var _ref4 = iconMap[shape] || {
328
+ x: 0,
329
+ y: 0
330
+ },
331
+ x = _ref4.x,
332
+ y = _ref4.y;
333
+
334
+ return [x, y];
335
+ }
336
+ }
337
+ });
338
+ this.styleAttributeService.registerStyleAttribute({
339
+ name: 'extrude',
340
+ type: _l7Core.AttributeType.Attribute,
341
+ descriptor: {
342
+ name: 'a_Extrude',
343
+ buffer: {
344
+ // give the WebGL driver a hint that this buffer may change
345
+ usage: _l7Core.gl.DYNAMIC_DRAW,
346
+ data: [],
347
+ type: _l7Core.gl.FLOAT
348
+ },
349
+ size: 3,
350
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
351
+ var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
352
+ var extrudeIndex = attributeIdx % 4 * 3;
353
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
354
+ }
355
+ }
356
+ }); // point layer size;
357
+
358
+ this.styleAttributeService.registerStyleAttribute({
359
+ name: 'size',
360
+ type: _l7Core.AttributeType.Attribute,
361
+ descriptor: {
362
+ name: 'a_Size',
363
+ buffer: {
364
+ // give the WebGL driver a hint that this buffer may change
365
+ usage: _l7Core.gl.DYNAMIC_DRAW,
366
+ data: [],
367
+ type: _l7Core.gl.FLOAT
368
+ },
369
+ size: 1,
370
+ update: function update(feature) {
371
+ var _feature$size = feature.size,
372
+ size = _feature$size === void 0 ? 5 : _feature$size;
373
+ return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
374
+ }
375
+ }
376
+ });
377
+ }
378
+ }]);
379
+ return FillImageModel;
380
+ }(_BaseModel2.default);
381
+
382
+ exports.default = FillImageModel;
@@ -0,0 +1,255 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _l7Core = require("@antv/l7-core");
25
+
26
+ var _l7Utils = require("@antv/l7-utils");
27
+
28
+ var _lodash = require("lodash");
29
+
30
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
+
32
+ var _triangulation = require("../../core/triangulation");
33
+
34
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
+
36
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
+
38
+ /* babel-plugin-inline-import '../shaders/image_frag.glsl' */
39
+ var pointImageFrag = "\nuniform sampler2D u_texture;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform vec2 u_textSize;\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main(){\n float opacity = styleMappingMat[0][0];\n float size = styleMappingMat[1][0];\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture2D(u_texture, pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n \n\n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n gl_FragColor= textureColor;\n }else {\n gl_FragColor= step(0.01, textureColor.z) * v_color;\n }\n\n gl_FragColor.a = gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
40
+
41
+ /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
42
+ var pointImageVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec4 a_Color;\nattribute vec2 a_Uv;\nattribute float a_Size;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec2 u_offsets;\n\nuniform float u_opacity : 1;\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n styleMappingMat[1][0] = a_Size;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(textrueOffsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
43
+
44
+ var ImageModel = /*#__PURE__*/function (_BaseModel) {
45
+ (0, _inherits2.default)(ImageModel, _BaseModel);
46
+
47
+ var _super = _createSuper(ImageModel);
48
+
49
+ function ImageModel() {
50
+ var _this;
51
+
52
+ (0, _classCallCheck2.default)(this, ImageModel);
53
+
54
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
55
+ args[_key] = arguments[_key];
56
+ }
57
+
58
+ _this = _super.call.apply(_super, [this].concat(args));
59
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
60
+ var createTexture2D = _this.rendererService.createTexture2D;
61
+
62
+ if (_this.texture) {
63
+ _this.texture.update({
64
+ data: _this.iconService.getCanvas(),
65
+ mag: 'linear',
66
+ min: 'linear mipmap nearest',
67
+ mipmap: true
68
+ }); // 更新完纹理后在更新的图层的时候需要更新所有的图层
69
+
70
+
71
+ _this.layerService.throttleRenderLayers();
72
+
73
+ return;
74
+ }
75
+
76
+ _this.texture = createTexture2D({
77
+ data: _this.iconService.getCanvas(),
78
+ mag: _l7Core.gl.LINEAR,
79
+ min: _l7Core.gl.LINEAR_MIPMAP_LINEAR,
80
+ premultiplyAlpha: false,
81
+ width: 1024,
82
+ height: _this.iconService.canvasHeight || 128,
83
+ mipmap: true
84
+ });
85
+ });
86
+ return _this;
87
+ }
88
+
89
+ (0, _createClass2.default)(ImageModel, [{
90
+ key: "getUninforms",
91
+ value: function getUninforms() {
92
+ var _ref = this.layer.getLayerConfig(),
93
+ _ref$opacity = _ref.opacity,
94
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
95
+ _ref$offsets = _ref.offsets,
96
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
97
+ _ref$raisingHeight = _ref.raisingHeight,
98
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
99
+ _ref$heightfixed = _ref.heightfixed,
100
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
101
+
102
+ if (this.rendererService.getDirty()) {
103
+ this.texture.bind();
104
+ }
105
+
106
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
107
+ opacity: opacity,
108
+ offsets: offsets
109
+ })) {
110
+ this.judgeStyleAttributes({
111
+ opacity: opacity,
112
+ offsets: offsets
113
+ });
114
+ var encodeData = this.layer.getEncodedData();
115
+
116
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
117
+ data = _this$calDataFrame.data,
118
+ width = _this$calDataFrame.width,
119
+ height = _this$calDataFrame.height;
120
+
121
+ this.rowCount = height; // 当前数据纹理有多少行
122
+
123
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
124
+ flipY: true,
125
+ data: data,
126
+ format: _l7Core.gl.LUMINANCE,
127
+ type: _l7Core.gl.FLOAT,
128
+ width: width,
129
+ height: height
130
+ }) : this.createTexture2D({
131
+ flipY: true,
132
+ data: [1],
133
+ format: _l7Core.gl.LUMINANCE,
134
+ type: _l7Core.gl.FLOAT,
135
+ width: 1,
136
+ height: 1
137
+ });
138
+ }
139
+
140
+ return {
141
+ u_raisingHeight: Number(raisingHeight),
142
+ u_heightfixed: Number(heightfixed),
143
+ u_dataTexture: this.dataTexture,
144
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
145
+ u_cellTypeLayout: this.getCellTypeLayout(),
146
+ u_texture: this.texture,
147
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
148
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
149
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
150
+ };
151
+ }
152
+ }, {
153
+ key: "initModels",
154
+ value: function initModels(callbackModel) {
155
+ this.registerBuiltinAttributes();
156
+ this.updateTexture();
157
+ this.iconService.on('imageUpdate', this.updateTexture);
158
+ this.buildModels(callbackModel);
159
+ }
160
+ }, {
161
+ key: "clearModels",
162
+ value: function clearModels() {
163
+ var _this$texture, _this$dataTexture;
164
+
165
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
166
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
167
+ this.iconService.off('imageUpdate', this.updateTexture);
168
+ }
169
+ }, {
170
+ key: "buildModels",
171
+ value: function buildModels(callbackModel) {
172
+ var _ref2 = this.layer.getLayerConfig(),
173
+ _ref2$mask = _ref2.mask,
174
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
175
+ _ref2$maskInside = _ref2.maskInside,
176
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
177
+
178
+ this.layer.buildLayerModel({
179
+ moduleName: 'pointImage',
180
+ vertexShader: pointImageVert,
181
+ fragmentShader: pointImageFrag,
182
+ triangulation: _triangulation.PointImageTriangulation,
183
+ depth: {
184
+ enable: false
185
+ },
186
+ primitive: _l7Core.gl.POINTS,
187
+ blend: this.getBlend(),
188
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
189
+ }).then(function (model) {
190
+ callbackModel([model]);
191
+ }).catch(function (err) {
192
+ console.warn(err);
193
+ callbackModel([]);
194
+ });
195
+ }
196
+ }, {
197
+ key: "registerBuiltinAttributes",
198
+ value: function registerBuiltinAttributes() {
199
+ var _this2 = this;
200
+
201
+ // point layer size;
202
+ this.styleAttributeService.registerStyleAttribute({
203
+ name: 'size',
204
+ type: _l7Core.AttributeType.Attribute,
205
+ descriptor: {
206
+ name: 'a_Size',
207
+ buffer: {
208
+ // give the WebGL driver a hint that this buffer may change
209
+ usage: _l7Core.gl.DYNAMIC_DRAW,
210
+ data: [],
211
+ type: _l7Core.gl.FLOAT
212
+ },
213
+ size: 1,
214
+ update: function update(feature) {
215
+ var _feature$size = feature.size,
216
+ size = _feature$size === void 0 ? 5 : _feature$size;
217
+ return Array.isArray(size) ? [size[0]] : [size];
218
+ }
219
+ }
220
+ }); // point layer size;
221
+
222
+ this.styleAttributeService.registerStyleAttribute({
223
+ name: 'uv',
224
+ type: _l7Core.AttributeType.Attribute,
225
+ descriptor: {
226
+ name: 'a_Uv',
227
+ buffer: {
228
+ // give the WebGL driver a hint that this buffer may change
229
+ usage: _l7Core.gl.DYNAMIC_DRAW,
230
+ data: [],
231
+ type: _l7Core.gl.FLOAT
232
+ },
233
+ size: 2,
234
+ update: function update(feature) {
235
+ var iconMap = _this2.iconService.getIconMap();
236
+
237
+ var shape = feature.shape;
238
+
239
+ var _ref3 = iconMap[shape] || {
240
+ x: 0,
241
+ y: 0
242
+ },
243
+ x = _ref3.x,
244
+ y = _ref3.y;
245
+
246
+ return [x, y];
247
+ }
248
+ }
249
+ });
250
+ }
251
+ }]);
252
+ return ImageModel;
253
+ }(_BaseModel2.default);
254
+
255
+ exports.default = ImageModel;