@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +23 -0
- package/es/Geometry/index.js +105 -0
- package/es/Geometry/models/billboard.d.ts +17 -0
- package/es/Geometry/models/billboard.js +215 -0
- package/es/Geometry/models/index.d.ts +5 -0
- package/es/Geometry/models/index.js +9 -0
- package/es/Geometry/models/plane.d.ts +36 -0
- package/es/Geometry/models/plane.js +406 -0
- package/es/Geometry/models/sprite.d.ts +38 -0
- package/es/Geometry/models/sprite.js +288 -0
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.d.ts +14 -0
- package/es/canvas/index.js +108 -0
- package/es/canvas/models/canvas.d.ts +18 -0
- package/es/canvas/models/canvas.js +212 -0
- package/es/canvas/models/index.d.ts +5 -0
- package/es/canvas/models/index.js +5 -0
- package/es/citybuliding/building.d.ts +8 -0
- package/es/citybuliding/building.js +73 -0
- package/es/citybuliding/models/build.d.ts +22 -0
- package/es/citybuliding/models/build.js +187 -0
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.d.ts +225 -0
- package/es/core/BaseLayer.js +1439 -0
- package/es/core/BaseModel.d.ts +140 -0
- package/es/core/BaseModel.js +490 -0
- package/es/core/interface.d.ts +225 -0
- package/es/core/interface.js +30 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +39 -0
- package/es/core/shape/Path.js +62 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +148 -0
- package/es/core/triangulation.d.ts +130 -0
- package/es/core/triangulation.js +552 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +98 -0
- package/es/earth/models/atmosphere.d.ts +9 -0
- package/es/earth/models/atmosphere.js +135 -0
- package/es/earth/models/base.d.ts +16 -0
- package/es/earth/models/base.js +206 -0
- package/es/earth/models/bloomsphere.d.ts +9 -0
- package/es/earth/models/bloomsphere.js +134 -0
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +104 -0
- package/es/glsl.d.ts +5 -0
- package/es/heatmap/index.d.ts +12 -0
- package/es/heatmap/index.js +128 -0
- package/es/heatmap/models/grid.d.ts +8 -0
- package/es/heatmap/models/grid.js +106 -0
- package/es/heatmap/models/grid3d.d.ts +8 -0
- package/es/heatmap/models/grid3d.js +140 -0
- package/es/heatmap/models/heatmap.d.ts +24 -0
- package/es/heatmap/models/heatmap.js +461 -0
- package/es/heatmap/models/hexagon.d.ts +8 -0
- package/es/heatmap/models/hexagon.js +107 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +37 -0
- package/es/image/index.d.ts +10 -0
- package/es/image/index.js +91 -0
- package/es/image/models/dataImage.d.ts +13 -0
- package/es/image/models/dataImage.js +186 -0
- package/es/image/models/image.d.ts +10 -0
- package/es/image/models/image.js +150 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +9 -0
- package/es/image/models/tileDataImage.d.ts +10 -0
- package/es/image/models/tileDataImage.js +160 -0
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +17 -0
- package/es/index.js +107 -0
- package/es/line/index.d.ts +34 -0
- package/es/line/index.js +127 -0
- package/es/line/models/arc.d.ts +17 -0
- package/es/line/models/arc.js +356 -0
- package/es/line/models/arc_3d.d.ts +17 -0
- package/es/line/models/arc_3d.js +333 -0
- package/es/line/models/earthArc_3d.d.ts +17 -0
- package/es/line/models/earthArc_3d.js +336 -0
- package/es/line/models/great_circle.d.ts +12 -0
- package/es/line/models/great_circle.js +294 -0
- package/es/line/models/half.d.ts +18 -0
- package/es/line/models/half.js +281 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +25 -0
- package/es/line/models/line.d.ts +21 -0
- package/es/line/models/line.js +443 -0
- package/es/line/models/linearline.d.ts +11 -0
- package/es/line/models/linearline.js +275 -0
- package/es/line/models/simpleLine.d.ts +14 -0
- package/es/line/models/simpleLine.js +234 -0
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +8 -0
- package/es/line/models/tile.js +178 -0
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +293 -0
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/es/line/shaders/line_arc_frag.glsl +88 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/es/line/shaders/line_arc_vert.glsl +178 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +99 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/wall/wall_frag.glsl +89 -0
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +18 -0
- package/es/mask/index.js +147 -0
- package/es/mask/models/fill.d.ts +12 -0
- package/es/mask/models/fill.js +124 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +7 -0
- package/es/mask/shaders/mask_vert.glsl +16 -0
- package/es/plugins/DataMappingPlugin.d.ts +18 -0
- package/es/plugins/DataMappingPlugin.js +413 -0
- package/es/plugins/DataSourcePlugin.d.ts +7 -0
- package/es/plugins/DataSourcePlugin.js +84 -0
- package/es/plugins/FeatureScalePlugin.d.ts +24 -0
- package/es/plugins/FeatureScalePlugin.js +342 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
- package/es/plugins/LayerAnimateStylePlugin.js +29 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +72 -0
- package/es/plugins/LayerStylePlugin.d.ts +8 -0
- package/es/plugins/LayerStylePlugin.js +39 -0
- package/es/plugins/LightingPlugin.d.ts +36 -0
- package/es/plugins/LightingPlugin.js +104 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
- package/es/plugins/MultiPassRendererPlugin.js +65 -0
- package/es/plugins/PixelPickingPlugin.d.ts +8 -0
- package/es/plugins/PixelPickingPlugin.js +126 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
- package/es/plugins/ShaderUniformPlugin.js +106 -0
- package/es/plugins/UpdateModelPlugin.d.ts +8 -0
- package/es/plugins/UpdateModelPlugin.js +31 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
- package/es/point/index.d.ts +31 -0
- package/es/point/index.js +216 -0
- package/es/point/models/earthExtrude.d.ts +24 -0
- package/es/point/models/earthExtrude.js +274 -0
- package/es/point/models/earthFill.d.ts +11 -0
- package/es/point/models/earthFill.js +258 -0
- package/es/point/models/extrude.d.ts +24 -0
- package/es/point/models/extrude.js +295 -0
- package/es/point/models/fill.d.ts +40 -0
- package/es/point/models/fill.js +403 -0
- package/es/point/models/fillmage.d.ts +25 -0
- package/es/point/models/fillmage.js +366 -0
- package/es/point/models/image.d.ts +11 -0
- package/es/point/models/image.js +239 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +30 -0
- package/es/point/models/normal.d.ts +16 -0
- package/es/point/models/normal.js +124 -0
- package/es/point/models/radar.d.ts +24 -0
- package/es/point/models/radar.js +232 -0
- package/es/point/models/simplePoint.d.ts +16 -0
- package/es/point/models/simplePoint.js +179 -0
- package/es/point/models/text.d.ts +57 -0
- package/es/point/models/text.js +619 -0
- package/es/point/models/tile.d.ts +15 -0
- package/es/point/models/tile.js +175 -0
- package/es/point/models/tileText.d.ts +52 -0
- package/es/point/models/tileText.js +509 -0
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +125 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +188 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +116 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +90 -0
- package/es/point/shaders/normal_frag.glsl +6 -0
- package/es/point/shaders/normal_vert.glsl +24 -0
- package/es/point/shaders/radar/radar_frag.glsl +53 -0
- package/es/point/shaders/radar/radar_vert.glsl +70 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +63 -0
- package/es/polygon/index.d.ts +18 -0
- package/es/polygon/index.js +133 -0
- package/es/polygon/models/extrude.d.ts +28 -0
- package/es/polygon/models/extrude.js +302 -0
- package/es/polygon/models/fill.d.ts +17 -0
- package/es/polygon/models/fill.js +210 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +28 -0
- package/es/polygon/models/ocean.d.ts +21 -0
- package/es/polygon/models/ocean.js +201 -0
- package/es/polygon/models/tile.d.ts +12 -0
- package/es/polygon/models/tile.js +101 -0
- package/es/polygon/models/water.d.ts +16 -0
- package/es/polygon/models/water.js +178 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +10 -0
- package/es/raster/index.js +94 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +22 -0
- package/es/raster/models/raster.js +241 -0
- package/es/raster/models/rasterRgb.d.ts +20 -0
- package/es/raster/models/rasterRgb.js +225 -0
- package/es/raster/models/rasterTile.d.ts +18 -0
- package/es/raster/models/rasterTile.js +139 -0
- package/es/raster/raster.d.ts +21 -0
- package/es/raster/raster.js +161 -0
- package/es/raster/shaders/raster_2d_frag.glsl +64 -0
- package/es/raster/shaders/raster_2d_vert.glsl +17 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/interaction/TilePickService.d.ts +16 -0
- package/es/tile/interaction/TilePickService.js +129 -0
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +4 -0
- package/es/tile/interaction/getRasterData.js +70 -0
- package/es/tile/interaction/utils.d.ts +11 -0
- package/es/tile/interaction/utils.js +97 -0
- package/es/tile/interface.d.ts +28 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/manager/base.d.ts +30 -0
- package/es/tile/manager/base.js +146 -0
- package/es/tile/manager/layerManager.d.ts +19 -0
- package/es/tile/manager/layerManager.js +254 -0
- package/es/tile/manager/mapLayerManager.d.ts +7 -0
- package/es/tile/manager/mapLayerManager.js +119 -0
- package/es/tile/models/tileModel.d.ts +10 -0
- package/es/tile/models/tileModel.js +81 -0
- package/es/tile/render/TileRenderService.d.ts +10 -0
- package/es/tile/render/TileRenderService.js +68 -0
- package/es/tile/style/TileStyleService.d.ts +17 -0
- package/es/tile/style/TileStyleService.js +118 -0
- package/es/tile/style/constants.d.ts +13 -0
- package/es/tile/style/constants.js +17 -0
- package/es/tile/style/utils.d.ts +9 -0
- package/es/tile/style/utils.js +139 -0
- package/es/tile/tileFactory/base.d.ts +45 -0
- package/es/tile/tileFactory/base.js +403 -0
- package/es/tile/tileFactory/index.d.ts +5 -0
- package/es/tile/tileFactory/index.js +38 -0
- package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
- package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
- package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
- package/es/tile/tileFactory/layers/tileTest.js +62 -0
- package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
- package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
- package/es/tile/tileFactory/line.d.ts +12 -0
- package/es/tile/tileFactory/line.js +59 -0
- package/es/tile/tileFactory/mask.d.ts +12 -0
- package/es/tile/tileFactory/mask.js +60 -0
- package/es/tile/tileFactory/point.d.ts +12 -0
- package/es/tile/tileFactory/point.js +60 -0
- package/es/tile/tileFactory/polygon.d.ts +12 -0
- package/es/tile/tileFactory/polygon.js +59 -0
- package/es/tile/tileFactory/raster.d.ts +12 -0
- package/es/tile/tileFactory/raster.js +55 -0
- package/es/tile/tileFactory/rasterData.d.ts +12 -0
- package/es/tile/tileFactory/rasterData.js +81 -0
- package/es/tile/tileFactory/test.d.ts +12 -0
- package/es/tile/tileFactory/test.js +94 -0
- package/es/tile/tileLayer/MapTileLayer.d.ts +6 -0
- package/es/tile/tileLayer/MapTileLayer.js +48 -0
- package/es/tile/tileLayer/TileLayer.d.ts +22 -0
- package/es/tile/tileLayer/TileLayer.js +198 -0
- package/es/tile/tileLayer/base.d.ts +33 -0
- package/es/tile/tileLayer/base.js +212 -0
- package/es/tile/utils.d.ts +22 -0
- package/es/tile/utils.js +149 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +54 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +102 -0
- package/es/utils/dataMappingStyle.d.ts +31 -0
- package/es/utils/dataMappingStyle.js +147 -0
- package/es/utils/extrude_polyline.d.ts +68 -0
- package/es/utils/extrude_polyline.js +613 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +179 -0
- package/es/utils/layerData.d.ts +2 -0
- package/es/utils/layerData.js +179 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +49 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +191 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +103 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +299 -0
- package/es/utils/updateShape.d.ts +2 -0
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- package/package.json +6 -6
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\nattribute float a_Rotate;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform mat2 u_RotateMatrix;\nuniform float u_isMeter;\n\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n highp float angle_sin = sin(a_Rotate);\n highp float angle_cos = cos(a_Rotate);\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (rotation_matrix * u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // height fixed\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
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26
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+
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27
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+
var FillImageModel = /*#__PURE__*/function (_BaseModel) {
|
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28
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+
_inherits(FillImageModel, _BaseModel);
|
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29
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+
|
|
30
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+
var _super = _createSuper(FillImageModel);
|
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31
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+
|
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32
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+
function FillImageModel() {
|
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33
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+
var _this;
|
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34
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+
|
|
35
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+
_classCallCheck(this, FillImageModel);
|
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36
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+
|
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37
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+
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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38
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+
args[_key] = arguments[_key];
|
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39
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+
}
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40
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+
|
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41
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+
_this = _super.call.apply(_super, [this].concat(args));
|
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42
|
+
|
|
43
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+
_defineProperty(_assertThisInitialized(_this), "meter2coord", 1);
|
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44
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+
|
|
45
|
+
_defineProperty(_assertThisInitialized(_this), "isMeter", false);
|
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46
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+
|
|
47
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+
_defineProperty(_assertThisInitialized(_this), "radian", 0);
|
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48
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+
|
|
49
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+
_defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
|
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50
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+
var createTexture2D = _this.rendererService.createTexture2D;
|
|
51
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+
|
|
52
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+
if (_this.texture) {
|
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53
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+
_this.texture.update({
|
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54
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+
data: _this.iconService.getCanvas(),
|
|
55
|
+
mag: 'linear',
|
|
56
|
+
min: 'linear mipmap nearest',
|
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57
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+
mipmap: true
|
|
58
|
+
}); // 更新完纹理后在更新的图层的时候需要更新所有的图层
|
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59
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+
|
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60
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+
|
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61
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+
_this.layerService.throttleRenderLayers();
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62
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+
|
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63
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+
return;
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64
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+
}
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65
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+
|
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66
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+
_this.texture = createTexture2D({
|
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67
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+
data: _this.iconService.getCanvas(),
|
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68
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+
mag: gl.LINEAR,
|
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69
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+
min: gl.LINEAR_MIPMAP_LINEAR,
|
|
70
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+
premultiplyAlpha: false,
|
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71
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+
width: 1024,
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72
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+
height: _this.iconService.canvasHeight || 128,
|
|
73
|
+
mipmap: true
|
|
74
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+
});
|
|
75
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+
});
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76
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+
|
|
77
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+
return _this;
|
|
78
|
+
}
|
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79
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+
|
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80
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+
_createClass(FillImageModel, [{
|
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81
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+
key: "getUninforms",
|
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82
|
+
value: // 旋转的弧度
|
|
83
|
+
function getUninforms() {
|
|
84
|
+
var _ref = this.layer.getLayerConfig(),
|
|
85
|
+
_ref$opacity = _ref.opacity,
|
|
86
|
+
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
|
87
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+
_ref$offsets = _ref.offsets,
|
|
88
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+
offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
|
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89
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+
rotation = _ref.rotation,
|
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90
|
+
_ref$raisingHeight = _ref.raisingHeight,
|
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91
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+
raisingHeight = _ref$raisingHeight === void 0 ? 0.0 : _ref$raisingHeight,
|
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92
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+
_ref$heightfixed = _ref.heightfixed,
|
|
93
|
+
heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
|
|
94
|
+
|
|
95
|
+
if (this.rendererService.getDirty()) {
|
|
96
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+
this.texture.bind();
|
|
97
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+
}
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98
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+
/**
|
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99
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+
* rotateFlag
|
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100
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+
* L7MAP 1
|
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101
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+
* MAPBOX 1
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102
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+
* GAODE2.x -1
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103
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+
* GAODE1.x -1
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104
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+
*/
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105
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+
|
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106
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+
|
|
107
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+
var rotateFlag = 1;
|
|
108
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+
|
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109
|
+
if (this.mapService.version === 'GAODE2.x' || this.mapService.version === 'GAODE1.x') {
|
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110
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+
rotateFlag = -1;
|
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111
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+
} // 控制图标的旋转角度(绕 Z 轴旋转)
|
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112
|
+
|
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113
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+
|
|
114
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+
this.radian = rotation !== undefined ? rotateFlag * Math.PI * rotation / 180 : rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
|
|
115
|
+
|
|
116
|
+
if (this.dataTextureTest && this.dataTextureNeedUpdate({
|
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117
|
+
opacity: opacity,
|
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118
|
+
offsets: offsets
|
|
119
|
+
})) {
|
|
120
|
+
// 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
|
|
121
|
+
this.judgeStyleAttributes({
|
|
122
|
+
opacity: opacity,
|
|
123
|
+
offsets: offsets
|
|
124
|
+
});
|
|
125
|
+
var encodeData = this.layer.getEncodedData();
|
|
126
|
+
|
|
127
|
+
var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
|
|
128
|
+
data = _this$calDataFrame.data,
|
|
129
|
+
width = _this$calDataFrame.width,
|
|
130
|
+
height = _this$calDataFrame.height;
|
|
131
|
+
|
|
132
|
+
this.rowCount = height; // 当前数据纹理有多少行
|
|
133
|
+
|
|
134
|
+
this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
|
|
135
|
+
flipY: true,
|
|
136
|
+
data: data,
|
|
137
|
+
format: gl.LUMINANCE,
|
|
138
|
+
type: gl.FLOAT,
|
|
139
|
+
width: width,
|
|
140
|
+
height: height
|
|
141
|
+
}) : this.createTexture2D({
|
|
142
|
+
flipY: true,
|
|
143
|
+
data: [1],
|
|
144
|
+
format: gl.LUMINANCE,
|
|
145
|
+
type: gl.FLOAT,
|
|
146
|
+
width: 1,
|
|
147
|
+
height: 1
|
|
148
|
+
});
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
return {
|
|
152
|
+
u_raisingHeight: Number(raisingHeight),
|
|
153
|
+
u_heightfixed: Number(heightfixed),
|
|
154
|
+
u_isMeter: Number(this.isMeter),
|
|
155
|
+
u_RotateMatrix: new Float32Array([Math.cos(this.radian), Math.sin(this.radian), -Math.sin(this.radian), Math.cos(this.radian)]),
|
|
156
|
+
u_dataTexture: this.dataTexture,
|
|
157
|
+
// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
|
|
158
|
+
u_cellTypeLayout: this.getCellTypeLayout(),
|
|
159
|
+
u_texture: this.texture,
|
|
160
|
+
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
|
161
|
+
u_opacity: isNumber(opacity) ? opacity : 1.0,
|
|
162
|
+
u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
|
|
163
|
+
};
|
|
164
|
+
}
|
|
165
|
+
}, {
|
|
166
|
+
key: "getAttribute",
|
|
167
|
+
value: function getAttribute() {
|
|
168
|
+
return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
|
|
169
|
+
}
|
|
170
|
+
}, {
|
|
171
|
+
key: "initModels",
|
|
172
|
+
value: function initModels(callbackModel) {
|
|
173
|
+
this.updateTexture();
|
|
174
|
+
this.iconService.on('imageUpdate', this.updateTexture);
|
|
175
|
+
|
|
176
|
+
var _ref2 = this.layer.getLayerConfig(),
|
|
177
|
+
_ref2$unit = _ref2.unit,
|
|
178
|
+
unit = _ref2$unit === void 0 ? 'l7size' : _ref2$unit;
|
|
179
|
+
|
|
180
|
+
var version = this.mapService.version;
|
|
181
|
+
|
|
182
|
+
if (unit === 'meter' && version !== Version.L7MAP && version !== Version.GLOBEL) {
|
|
183
|
+
this.isMeter = true;
|
|
184
|
+
this.calMeter2Coord();
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
this.buildModels(callbackModel);
|
|
188
|
+
}
|
|
189
|
+
/**
|
|
190
|
+
* 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
|
|
191
|
+
* @returns
|
|
192
|
+
*/
|
|
193
|
+
|
|
194
|
+
}, {
|
|
195
|
+
key: "calMeter2Coord",
|
|
196
|
+
value: function calMeter2Coord() {
|
|
197
|
+
var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
|
|
198
|
+
minLng = _this$layer$getSource[0],
|
|
199
|
+
minLat = _this$layer$getSource[1],
|
|
200
|
+
maxLng = _this$layer$getSource[2],
|
|
201
|
+
maxLat = _this$layer$getSource[3];
|
|
202
|
+
|
|
203
|
+
var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
|
|
204
|
+
var version = this.mapService.version;
|
|
205
|
+
|
|
206
|
+
if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {
|
|
207
|
+
var coord = window.mapboxgl.MercatorCoordinate.fromLngLat({
|
|
208
|
+
lng: center[0],
|
|
209
|
+
lat: center[1]
|
|
210
|
+
}, 0);
|
|
211
|
+
var offsetInMeters = 1;
|
|
212
|
+
var offsetInMercatorCoordinateUnits = offsetInMeters * coord.meterInMercatorCoordinateUnits();
|
|
213
|
+
var westCoord = new window.mapboxgl.MercatorCoordinate(coord.x - offsetInMercatorCoordinateUnits, coord.y, coord.z);
|
|
214
|
+
var westLnglat = westCoord.toLngLat();
|
|
215
|
+
this.meter2coord = center[0] - westLnglat.lng;
|
|
216
|
+
return;
|
|
217
|
+
} // @ts-ignore
|
|
218
|
+
|
|
219
|
+
|
|
220
|
+
var m1 = this.mapService.meterToCoord(center, [minLng, minLat]); // @ts-ignore
|
|
221
|
+
|
|
222
|
+
var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
|
|
223
|
+
this.meter2coord = (m1 + m2) / 2;
|
|
224
|
+
|
|
225
|
+
if (!this.meter2coord) {
|
|
226
|
+
// Tip: 兼容单个数据导致的 m1、m2 为 NaN
|
|
227
|
+
this.meter2coord = 7.70681090738883;
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
}, {
|
|
231
|
+
key: "buildModels",
|
|
232
|
+
value: function buildModels(callbackModel) {
|
|
233
|
+
var _ref3 = this.layer.getLayerConfig(),
|
|
234
|
+
_ref3$mask = _ref3.mask,
|
|
235
|
+
mask = _ref3$mask === void 0 ? false : _ref3$mask,
|
|
236
|
+
_ref3$maskInside = _ref3.maskInside,
|
|
237
|
+
maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
|
|
238
|
+
|
|
239
|
+
this.layer.buildLayerModel({
|
|
240
|
+
moduleName: 'pointFillImage',
|
|
241
|
+
vertexShader: pointFillVert,
|
|
242
|
+
fragmentShader: pointFillFrag,
|
|
243
|
+
triangulation: PointFillTriangulation,
|
|
244
|
+
depth: {
|
|
245
|
+
enable: false
|
|
246
|
+
},
|
|
247
|
+
blend: this.getBlend(),
|
|
248
|
+
stencil: getMask(mask, maskInside),
|
|
249
|
+
cull: {
|
|
250
|
+
enable: true,
|
|
251
|
+
face: getCullFace(this.mapService.version)
|
|
252
|
+
}
|
|
253
|
+
}).then(function (model) {
|
|
254
|
+
callbackModel([model]);
|
|
255
|
+
}).catch(function (err) {
|
|
256
|
+
console.warn(err);
|
|
257
|
+
callbackModel([]);
|
|
258
|
+
});
|
|
259
|
+
}
|
|
260
|
+
}, {
|
|
261
|
+
key: "clearModels",
|
|
262
|
+
value: function clearModels() {
|
|
263
|
+
var _this$texture, _this$dataTexture;
|
|
264
|
+
|
|
265
|
+
this.iconService.off('imageUpdate', this.updateTexture);
|
|
266
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
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(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
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descriptor: {
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buffer: {
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data: [],
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type: gl.FLOAT
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},
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rotate = _feature$rotate === void 0 ? 0 : _feature$rotate;
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return Array.isArray(rotate) ? [rotate[0]] : [rotate];
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}
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}
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});
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this.styleAttributeService.registerStyleAttribute({
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name: 'uv',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Uv',
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buffer: {
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data: [],
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type: gl.FLOAT
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},
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size: 2,
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update: function update(feature) {
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var iconMap = _this2.iconService.getIconMap();
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var shape = feature.shape;
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var _ref4 = iconMap[shape] || {
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y: 0
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},
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x = _ref4.x,
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y = _ref4.y;
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return [x, y];
|
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}
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}
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});
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this.styleAttributeService.registerStyleAttribute({
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name: 'extrude',
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Extrude',
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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data: [],
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type: gl.FLOAT
|
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},
|
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|
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size: 3,
|
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|
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update: function update(feature, featureIdx, vertex, attributeIdx) {
|
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|
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var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
|
|
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|
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var extrudeIndex = attributeIdx % 4 * 3;
|
|
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|
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return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
|
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|
+
}
|
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|
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}
|
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|
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}); // point layer size;
|
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+
|
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|
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this.styleAttributeService.registerStyleAttribute({
|
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name: 'size',
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type: AttributeType.Attribute,
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descriptor: {
|
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name: 'a_Size',
|
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buffer: {
|
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// give the WebGL driver a hint that this buffer may change
|
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usage: gl.DYNAMIC_DRAW,
|
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data: [],
|
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|
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type: gl.FLOAT
|
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|
+
},
|
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|
+
size: 1,
|
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|
+
update: function update(feature) {
|
|
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|
+
var _feature$size = feature.size,
|
|
355
|
+
size = _feature$size === void 0 ? 5 : _feature$size;
|
|
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|
+
return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
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});
|
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|
+
}
|
|
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|
+
}]);
|
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|
+
|
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|
+
return FillImageModel;
|
|
364
|
+
}(BaseModel);
|
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|
+
|
|
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|
+
export { FillImageModel as default };
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class ImageModel extends BaseModel {
|
|
4
|
+
private texture;
|
|
5
|
+
getUninforms(): IModelUniform;
|
|
6
|
+
initModels(callbackModel: (models: IModel[]) => void): void;
|
|
7
|
+
clearModels(): void;
|
|
8
|
+
buildModels(callbackModel: (models: IModel[]) => void): void;
|
|
9
|
+
protected registerBuiltinAttributes(): void;
|
|
10
|
+
private updateTexture;
|
|
11
|
+
}
|
|
@@ -0,0 +1,239 @@
|
|
|
1
|
+
import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
|
|
2
|
+
import _createClass from "@babel/runtime/helpers/createClass";
|
|
3
|
+
import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
|
|
4
|
+
import _inherits from "@babel/runtime/helpers/inherits";
|
|
5
|
+
import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
|
|
6
|
+
import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
|
|
7
|
+
import _defineProperty from "@babel/runtime/helpers/defineProperty";
|
|
8
|
+
|
|
9
|
+
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
|
|
10
|
+
|
|
11
|
+
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
12
|
+
|
|
13
|
+
import { AttributeType, gl } from '@antv/l7-core';
|
|
14
|
+
import { getMask } from '@antv/l7-utils';
|
|
15
|
+
import { isNumber } from 'lodash';
|
|
16
|
+
import BaseModel from "../../core/BaseModel";
|
|
17
|
+
import { PointImageTriangulation } from "../../core/triangulation";
|
|
18
|
+
|
|
19
|
+
/* babel-plugin-inline-import '../shaders/image_frag.glsl' */
|
|
20
|
+
var pointImageFrag = "\nuniform sampler2D u_texture;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform vec2 u_textSize;\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main(){\n float opacity = styleMappingMat[0][0];\n float size = styleMappingMat[1][0];\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture2D(u_texture, pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n \n\n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n gl_FragColor= textureColor;\n }else {\n gl_FragColor= step(0.01, textureColor.z) * v_color;\n }\n\n gl_FragColor.a = gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
|
21
|
+
|
|
22
|
+
/* babel-plugin-inline-import '../shaders/image_vert.glsl' */
|
|
23
|
+
var pointImageVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec4 a_Color;\nattribute vec2 a_Uv;\nattribute float a_Size;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec2 u_offsets;\n\nuniform float u_opacity : 1;\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n styleMappingMat[1][0] = a_Size;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(textrueOffsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
|
|
24
|
+
|
|
25
|
+
var ImageModel = /*#__PURE__*/function (_BaseModel) {
|
|
26
|
+
_inherits(ImageModel, _BaseModel);
|
|
27
|
+
|
|
28
|
+
var _super = _createSuper(ImageModel);
|
|
29
|
+
|
|
30
|
+
function ImageModel() {
|
|
31
|
+
var _this;
|
|
32
|
+
|
|
33
|
+
_classCallCheck(this, ImageModel);
|
|
34
|
+
|
|
35
|
+
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
|
|
36
|
+
args[_key] = arguments[_key];
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
_this = _super.call.apply(_super, [this].concat(args));
|
|
40
|
+
|
|
41
|
+
_defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
|
|
42
|
+
var createTexture2D = _this.rendererService.createTexture2D;
|
|
43
|
+
|
|
44
|
+
if (_this.texture) {
|
|
45
|
+
_this.texture.update({
|
|
46
|
+
data: _this.iconService.getCanvas(),
|
|
47
|
+
mag: 'linear',
|
|
48
|
+
min: 'linear mipmap nearest',
|
|
49
|
+
mipmap: true
|
|
50
|
+
}); // 更新完纹理后在更新的图层的时候需要更新所有的图层
|
|
51
|
+
|
|
52
|
+
|
|
53
|
+
_this.layerService.throttleRenderLayers();
|
|
54
|
+
|
|
55
|
+
return;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
_this.texture = createTexture2D({
|
|
59
|
+
data: _this.iconService.getCanvas(),
|
|
60
|
+
mag: gl.LINEAR,
|
|
61
|
+
min: gl.LINEAR_MIPMAP_LINEAR,
|
|
62
|
+
premultiplyAlpha: false,
|
|
63
|
+
width: 1024,
|
|
64
|
+
height: _this.iconService.canvasHeight || 128,
|
|
65
|
+
mipmap: true
|
|
66
|
+
});
|
|
67
|
+
});
|
|
68
|
+
|
|
69
|
+
return _this;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
_createClass(ImageModel, [{
|
|
73
|
+
key: "getUninforms",
|
|
74
|
+
value: function getUninforms() {
|
|
75
|
+
var _ref = this.layer.getLayerConfig(),
|
|
76
|
+
_ref$opacity = _ref.opacity,
|
|
77
|
+
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
|
78
|
+
_ref$offsets = _ref.offsets,
|
|
79
|
+
offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
|
|
80
|
+
_ref$raisingHeight = _ref.raisingHeight,
|
|
81
|
+
raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
|
|
82
|
+
_ref$heightfixed = _ref.heightfixed,
|
|
83
|
+
heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
|
|
84
|
+
|
|
85
|
+
if (this.rendererService.getDirty()) {
|
|
86
|
+
this.texture.bind();
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
if (this.dataTextureTest && this.dataTextureNeedUpdate({
|
|
90
|
+
opacity: opacity,
|
|
91
|
+
offsets: offsets
|
|
92
|
+
})) {
|
|
93
|
+
this.judgeStyleAttributes({
|
|
94
|
+
opacity: opacity,
|
|
95
|
+
offsets: offsets
|
|
96
|
+
});
|
|
97
|
+
var encodeData = this.layer.getEncodedData();
|
|
98
|
+
|
|
99
|
+
var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
|
|
100
|
+
data = _this$calDataFrame.data,
|
|
101
|
+
width = _this$calDataFrame.width,
|
|
102
|
+
height = _this$calDataFrame.height;
|
|
103
|
+
|
|
104
|
+
this.rowCount = height; // 当前数据纹理有多少行
|
|
105
|
+
|
|
106
|
+
this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
|
|
107
|
+
flipY: true,
|
|
108
|
+
data: data,
|
|
109
|
+
format: gl.LUMINANCE,
|
|
110
|
+
type: gl.FLOAT,
|
|
111
|
+
width: width,
|
|
112
|
+
height: height
|
|
113
|
+
}) : this.createTexture2D({
|
|
114
|
+
flipY: true,
|
|
115
|
+
data: [1],
|
|
116
|
+
format: gl.LUMINANCE,
|
|
117
|
+
type: gl.FLOAT,
|
|
118
|
+
width: 1,
|
|
119
|
+
height: 1
|
|
120
|
+
});
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
return {
|
|
124
|
+
u_raisingHeight: Number(raisingHeight),
|
|
125
|
+
u_heightfixed: Number(heightfixed),
|
|
126
|
+
u_dataTexture: this.dataTexture,
|
|
127
|
+
// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
|
|
128
|
+
u_cellTypeLayout: this.getCellTypeLayout(),
|
|
129
|
+
u_texture: this.texture,
|
|
130
|
+
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
|
131
|
+
u_opacity: isNumber(opacity) ? opacity : 1.0,
|
|
132
|
+
u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
|
|
133
|
+
};
|
|
134
|
+
}
|
|
135
|
+
}, {
|
|
136
|
+
key: "initModels",
|
|
137
|
+
value: function initModels(callbackModel) {
|
|
138
|
+
this.registerBuiltinAttributes();
|
|
139
|
+
this.updateTexture();
|
|
140
|
+
this.iconService.on('imageUpdate', this.updateTexture);
|
|
141
|
+
this.buildModels(callbackModel);
|
|
142
|
+
}
|
|
143
|
+
}, {
|
|
144
|
+
key: "clearModels",
|
|
145
|
+
value: function clearModels() {
|
|
146
|
+
var _this$texture, _this$dataTexture;
|
|
147
|
+
|
|
148
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
149
|
+
(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
|
|
150
|
+
this.iconService.off('imageUpdate', this.updateTexture);
|
|
151
|
+
}
|
|
152
|
+
}, {
|
|
153
|
+
key: "buildModels",
|
|
154
|
+
value: function buildModels(callbackModel) {
|
|
155
|
+
var _ref2 = this.layer.getLayerConfig(),
|
|
156
|
+
_ref2$mask = _ref2.mask,
|
|
157
|
+
mask = _ref2$mask === void 0 ? false : _ref2$mask,
|
|
158
|
+
_ref2$maskInside = _ref2.maskInside,
|
|
159
|
+
maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
|
|
160
|
+
|
|
161
|
+
this.layer.buildLayerModel({
|
|
162
|
+
moduleName: 'pointImage',
|
|
163
|
+
vertexShader: pointImageVert,
|
|
164
|
+
fragmentShader: pointImageFrag,
|
|
165
|
+
triangulation: PointImageTriangulation,
|
|
166
|
+
depth: {
|
|
167
|
+
enable: false
|
|
168
|
+
},
|
|
169
|
+
primitive: gl.POINTS,
|
|
170
|
+
blend: this.getBlend(),
|
|
171
|
+
stencil: getMask(mask, maskInside)
|
|
172
|
+
}).then(function (model) {
|
|
173
|
+
callbackModel([model]);
|
|
174
|
+
}).catch(function (err) {
|
|
175
|
+
console.warn(err);
|
|
176
|
+
callbackModel([]);
|
|
177
|
+
});
|
|
178
|
+
}
|
|
179
|
+
}, {
|
|
180
|
+
key: "registerBuiltinAttributes",
|
|
181
|
+
value: function registerBuiltinAttributes() {
|
|
182
|
+
var _this2 = this;
|
|
183
|
+
|
|
184
|
+
// point layer size;
|
|
185
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
186
|
+
name: 'size',
|
|
187
|
+
type: AttributeType.Attribute,
|
|
188
|
+
descriptor: {
|
|
189
|
+
name: 'a_Size',
|
|
190
|
+
buffer: {
|
|
191
|
+
// give the WebGL driver a hint that this buffer may change
|
|
192
|
+
usage: gl.DYNAMIC_DRAW,
|
|
193
|
+
data: [],
|
|
194
|
+
type: gl.FLOAT
|
|
195
|
+
},
|
|
196
|
+
size: 1,
|
|
197
|
+
update: function update(feature) {
|
|
198
|
+
var _feature$size = feature.size,
|
|
199
|
+
size = _feature$size === void 0 ? 5 : _feature$size;
|
|
200
|
+
return Array.isArray(size) ? [size[0]] : [size];
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
}); // point layer size;
|
|
204
|
+
|
|
205
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
206
|
+
name: 'uv',
|
|
207
|
+
type: AttributeType.Attribute,
|
|
208
|
+
descriptor: {
|
|
209
|
+
name: 'a_Uv',
|
|
210
|
+
buffer: {
|
|
211
|
+
// give the WebGL driver a hint that this buffer may change
|
|
212
|
+
usage: gl.DYNAMIC_DRAW,
|
|
213
|
+
data: [],
|
|
214
|
+
type: gl.FLOAT
|
|
215
|
+
},
|
|
216
|
+
size: 2,
|
|
217
|
+
update: function update(feature) {
|
|
218
|
+
var iconMap = _this2.iconService.getIconMap();
|
|
219
|
+
|
|
220
|
+
var shape = feature.shape;
|
|
221
|
+
|
|
222
|
+
var _ref3 = iconMap[shape] || {
|
|
223
|
+
x: 0,
|
|
224
|
+
y: 0
|
|
225
|
+
},
|
|
226
|
+
x = _ref3.x,
|
|
227
|
+
y = _ref3.y;
|
|
228
|
+
|
|
229
|
+
return [x, y];
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
});
|
|
233
|
+
}
|
|
234
|
+
}]);
|
|
235
|
+
|
|
236
|
+
return ImageModel;
|
|
237
|
+
}(BaseModel);
|
|
238
|
+
|
|
239
|
+
export { ImageModel as default };
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export declare type PointType = 'fillImage' | 'fill' | 'radar' | 'image' | 'normal' | 'simplePoint' | 'extrude' | 'text' | 'vectorPoint' | 'tile' | 'tileText' | 'earthFill' | 'earthExtrude';
|
|
2
|
+
declare const PointModels: {
|
|
3
|
+
[key in PointType]: any;
|
|
4
|
+
};
|
|
5
|
+
export default PointModels;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import PointTileModel from "../../tile/models/tileModel";
|
|
2
|
+
import EarthExtrudeModel from "./earthExtrude"; // earth
|
|
3
|
+
|
|
4
|
+
import EarthFillModel from "./earthFill";
|
|
5
|
+
import ExtrudeModel from "./extrude";
|
|
6
|
+
import FillModel from "./fill";
|
|
7
|
+
import FillImageModel from "./fillmage";
|
|
8
|
+
import IMageModel from "./image";
|
|
9
|
+
import NormalModel from "./normal";
|
|
10
|
+
import Radar from "./radar";
|
|
11
|
+
import SimplePoint from "./simplePoint";
|
|
12
|
+
import TextModel from "./text";
|
|
13
|
+
import TileTextModel from "./tileText";
|
|
14
|
+
import TileFillModel from "./tile";
|
|
15
|
+
var PointModels = {
|
|
16
|
+
fillImage: FillImageModel,
|
|
17
|
+
fill: FillModel,
|
|
18
|
+
radar: Radar,
|
|
19
|
+
image: IMageModel,
|
|
20
|
+
normal: NormalModel,
|
|
21
|
+
simplePoint: SimplePoint,
|
|
22
|
+
extrude: ExtrudeModel,
|
|
23
|
+
text: TextModel,
|
|
24
|
+
vectorPoint: PointTileModel,
|
|
25
|
+
tile: TileFillModel,
|
|
26
|
+
tileText: TileTextModel,
|
|
27
|
+
earthFill: EarthFillModel,
|
|
28
|
+
earthExtrude: EarthExtrudeModel
|
|
29
|
+
};
|
|
30
|
+
export default PointModels;
|