@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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@@ -0,0 +1,119 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+ exports.generateLightingUniforms = generateLightingUniforms;
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _objectWithoutProperties2 = _interopRequireDefault(require("@babel/runtime/helpers/objectWithoutProperties"));
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+
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+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
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+
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+ var _inversify = require("inversify");
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+
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+ require("reflect-metadata");
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+
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+ var _dec, _class;
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+
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+ var _excluded = ["type"];
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+ var lightTypeUniformMap = {
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+ directional: {
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+ lights: 'u_DirectionalLights',
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+ num: 'u_NumOfDirectionalLights'
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+ },
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+ spot: {
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+ lights: 'u_SpotLights',
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+ num: 'u_NumOfSpotLights'
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+ }
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+ };
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+ var DEFAULT_LIGHT = {
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+ type: 'directional',
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+ direction: [1, 10.5, 12],
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+ ambient: [0.2, 0.2, 0.2],
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+ diffuse: [0.6, 0.6, 0.6],
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+ specular: [0.1, 0.1, 0.1]
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+ };
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+ var DEFAULT_DIRECTIONAL_LIGHT = {
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+ direction: [0, 0, 0],
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+ ambient: [0, 0, 0],
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+ diffuse: [0, 0, 0],
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+ specular: [0, 0, 0]
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+ };
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+ var DEFAULT_SPOT_LIGHT = {
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+ position: [0, 0, 0],
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+ direction: [0, 0, 0],
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+ ambient: [0, 0, 0],
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+ diffuse: [0, 0, 0],
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+ specular: [0, 0, 0],
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+ constant: 1,
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+ linear: 0,
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+ quadratic: 0,
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+ angle: 14,
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+ exponent: 40,
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+ blur: 5
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+ };
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+
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+ function generateLightingUniforms(lights) {
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+ var lightsMap = {
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+ u_DirectionalLights: new Array(3).fill((0, _objectSpread2.default)({}, DEFAULT_DIRECTIONAL_LIGHT)),
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+ u_NumOfDirectionalLights: 0,
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+ u_SpotLights: new Array(3).fill((0, _objectSpread2.default)({}, DEFAULT_SPOT_LIGHT)),
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+ u_NumOfSpotLights: 0
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+ };
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+
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+ if (!lights || !lights.length) {
72
+ lights = [DEFAULT_LIGHT];
73
+ }
74
+
75
+ lights.forEach(function (_ref) {
76
+ var _ref$type = _ref.type,
77
+ type = _ref$type === void 0 ? 'directional' : _ref$type,
78
+ rest = (0, _objectWithoutProperties2.default)(_ref, _excluded);
79
+ var lightsUniformName = lightTypeUniformMap[type].lights;
80
+ var lightsNumUniformName = lightTypeUniformMap[type].num; // @ts-ignore
81
+
82
+ var num = lightsMap[lightsNumUniformName]; // @ts-ignore
83
+
84
+ lightsMap[lightsUniformName][num] = (0, _objectSpread2.default)((0, _objectSpread2.default)({}, lightsMap[lightsUniformName][num]), rest); // @ts-ignore
85
+
86
+ lightsMap[lightsNumUniformName]++;
87
+ });
88
+ return lightsMap;
89
+ }
90
+ /**
91
+ * 光照 & Shadow
92
+ */
93
+
94
+
95
+ var LightingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
96
+ function LightingPlugin() {
97
+ (0, _classCallCheck2.default)(this, LightingPlugin);
98
+ }
99
+
100
+ (0, _createClass2.default)(LightingPlugin, [{
101
+ key: "apply",
102
+ value: function apply(layer) {
103
+ layer.hooks.beforeRender.tap('LightingPlugin', function () {
104
+ var _layer$getLayerConfig = layer.getLayerConfig(),
105
+ enableLighting = _layer$getLayerConfig.enableLighting;
106
+
107
+ if (enableLighting) {
108
+ layer.models.forEach(function (model) {
109
+ return (// @ts-ignore
110
+ model.addUniforms((0, _objectSpread2.default)({}, generateLightingUniforms()))
111
+ );
112
+ });
113
+ }
114
+ });
115
+ }
116
+ }]);
117
+ return LightingPlugin;
118
+ }()) || _class);
119
+ exports.default = LightingPlugin;
@@ -0,0 +1,77 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inversify = require("inversify");
15
+
16
+ require("reflect-metadata");
17
+
18
+ var _multiPassRender = require("../utils/multiPassRender");
19
+
20
+ var _dec, _class;
21
+
22
+ var MultiPassRendererPlugin = (
23
+ /**
24
+ * 自定义渲染管线:
25
+ * ClearPass -> PixelPickingPass(可选) -> RenderPass/TAAPass -> PostProcessing -> CopyPass
26
+ * 根据 Layer 配置的 passes 创建 PostProcessing
27
+ * @example
28
+ * new PolygonLayer({
29
+ * enableMultiPassRenderer: true,
30
+ * passes: [
31
+ * 'blurH',
32
+ * ['blurV', { radius: 10 }],
33
+ * ],
34
+ * })
35
+ */
36
+ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
37
+ function MultiPassRendererPlugin() {
38
+ (0, _classCallCheck2.default)(this, MultiPassRendererPlugin);
39
+ }
40
+
41
+ (0, _createClass2.default)(MultiPassRendererPlugin, [{
42
+ key: "apply",
43
+ value: function apply(layer, _ref) {
44
+ var _this = this;
45
+
46
+ var rendererService = _ref.rendererService,
47
+ postProcessingPassFactory = _ref.postProcessingPassFactory,
48
+ normalPassFactory = _ref.normalPassFactory;
49
+ layer.hooks.init.tap('MultiPassRendererPlugin', function () {
50
+ var _layer$getLayerConfig = layer.getLayerConfig(),
51
+ enableMultiPassRenderer = _layer$getLayerConfig.enableMultiPassRenderer,
52
+ _layer$getLayerConfig2 = _layer$getLayerConfig.passes,
53
+ passes = _layer$getLayerConfig2 === void 0 ? [] : _layer$getLayerConfig2; // SceneConfig 的 enableMultiPassRenderer 配置项可以统一关闭
54
+
55
+
56
+ _this.enabled = !!enableMultiPassRenderer && layer.getLayerConfig().enableMultiPassRenderer !== false; // 根据 LayerConfig passes 配置项初始化
57
+
58
+ if (_this.enabled) {
59
+ layer.multiPassRenderer = (0, _multiPassRender.createMultiPassRenderer)(layer, passes, postProcessingPassFactory, normalPassFactory);
60
+ layer.multiPassRenderer.setRenderFlag(true);
61
+ }
62
+ });
63
+ layer.hooks.beforeRender.tap('MultiPassRendererPlugin', function () {
64
+ if (_this.enabled) {
65
+ // 渲染前根据 viewport 调整 FBO size
66
+ var _rendererService$getV = rendererService.getViewportSize(),
67
+ width = _rendererService$getV.width,
68
+ height = _rendererService$getV.height;
69
+
70
+ layer.multiPassRenderer.resize(width, height);
71
+ }
72
+ });
73
+ }
74
+ }]);
75
+ return MultiPassRendererPlugin;
76
+ }()) || _class);
77
+ exports.default = MultiPassRendererPlugin;
@@ -0,0 +1,139 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _l7Core = require("@antv/l7-core");
15
+
16
+ var _l7Utils = require("@antv/l7-utils");
17
+
18
+ var _inversify = require("inversify");
19
+
20
+ require("reflect-metadata");
21
+
22
+ var _dec, _class;
23
+
24
+ var PickingStage = {
25
+ NONE: 0.0,
26
+ ENCODE: 1.0,
27
+ HIGHLIGHT: 2.0
28
+ };
29
+ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
30
+ function PixelPickingPlugin() {
31
+ (0, _classCallCheck2.default)(this, PixelPickingPlugin);
32
+ }
33
+
34
+ (0, _createClass2.default)(PixelPickingPlugin, [{
35
+ key: "apply",
36
+ value: function apply(layer, _ref) {
37
+ var styleAttributeService = _ref.styleAttributeService;
38
+ // TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor
39
+ layer.hooks.init.tap('PixelPickingPlugin', function () {
40
+ var _layer$getLayerConfig = layer.getLayerConfig(),
41
+ enablePicking = _layer$getLayerConfig.enablePicking;
42
+
43
+ styleAttributeService.registerStyleAttribute({
44
+ name: 'pickingColor',
45
+ type: _l7Core.AttributeType.Attribute,
46
+ descriptor: {
47
+ name: 'a_PickingColor',
48
+ buffer: {
49
+ data: [],
50
+ type: _l7Core.gl.FLOAT
51
+ },
52
+ size: 3,
53
+ // TODO: 固定 feature range 范围内的 pickingColor 都是固定的,可以生成 cache
54
+ update: function update(feature) {
55
+ // 只有开启拾取才需要 encode
56
+ var id = feature.id;
57
+ return enablePicking ? (0, _l7Utils.encodePickingColor)(id) : [0, 0, 0];
58
+ }
59
+ }
60
+ });
61
+ }); // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer
62
+
63
+ layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', function () {
64
+ var _layer$getLayerConfig2 = layer.getLayerConfig(),
65
+ enablePicking = _layer$getLayerConfig2.enablePicking;
66
+
67
+ if (enablePicking && layer.isVisible()) {
68
+ layer.models.forEach(function (model) {
69
+ return model.addUniforms({
70
+ u_PickingStage: PickingStage.ENCODE
71
+ });
72
+ });
73
+ }
74
+ });
75
+ layer.hooks.afterPickingEncode.tap('PixelPickingPlugin', function () {
76
+ var _layer$getLayerConfig3 = layer.getLayerConfig(),
77
+ enablePicking = _layer$getLayerConfig3.enablePicking; // 区分选中高亮 和滑过高亮
78
+
79
+
80
+ if (enablePicking && layer.isVisible()) {
81
+ layer.models.forEach(function (model) {
82
+ return model.addUniforms({
83
+ u_PickingStage: PickingStage.HIGHLIGHT
84
+ });
85
+ });
86
+ }
87
+ });
88
+ layer.hooks.beforeHighlight.tap('PixelPickingPlugin', function (pickedColor) {
89
+ var _layer$getLayerConfig4 = layer.getLayerConfig(),
90
+ highlightColor = _layer$getLayerConfig4.highlightColor,
91
+ _layer$getLayerConfig5 = _layer$getLayerConfig4.activeMix,
92
+ activeMix = _layer$getLayerConfig5 === void 0 ? 0 : _layer$getLayerConfig5;
93
+
94
+ var highlightColorInArray = typeof highlightColor === 'string' ? (0, _l7Utils.rgb2arr)(highlightColor) : highlightColor || [1, 0, 0, 1];
95
+ layer.updateLayerConfig({
96
+ pickedFeatureID: (0, _l7Utils.decodePickingColor)(new Uint8Array(pickedColor))
97
+ });
98
+ layer.models.forEach(function (model) {
99
+ return model.addUniforms({
100
+ u_PickingStage: PickingStage.HIGHLIGHT,
101
+ u_PickingColor: pickedColor,
102
+ u_HighlightColor: highlightColorInArray.map(function (c) {
103
+ return c * 255;
104
+ }),
105
+ u_activeMix: activeMix
106
+ });
107
+ });
108
+ });
109
+ layer.hooks.beforeSelect.tap('PixelPickingPlugin', function (pickedColor) {
110
+ var _layer$getLayerConfig6 = layer.getLayerConfig(),
111
+ selectColor = _layer$getLayerConfig6.selectColor,
112
+ _layer$getLayerConfig7 = _layer$getLayerConfig6.selectMix,
113
+ selectMix = _layer$getLayerConfig7 === void 0 ? 0 : _layer$getLayerConfig7;
114
+
115
+ var highlightColorInArray = typeof selectColor === 'string' ? (0, _l7Utils.rgb2arr)(selectColor) : selectColor || [1, 0, 0, 1];
116
+ layer.updateLayerConfig({
117
+ pickedFeatureID: (0, _l7Utils.decodePickingColor)(new Uint8Array(pickedColor))
118
+ });
119
+ layer.models.forEach(function (model) {
120
+ return model.addUniforms({
121
+ u_PickingStage: PickingStage.HIGHLIGHT,
122
+ u_PickingColor: pickedColor,
123
+ u_HighlightColor: highlightColorInArray.map(function (c) {
124
+ return c * 255;
125
+ }),
126
+ u_activeMix: selectMix,
127
+ u_CurrentSelectedId: pickedColor,
128
+ u_SelectColor: highlightColorInArray.map(function (c) {
129
+ return c * 255;
130
+ }),
131
+ u_EnableSelect: 1
132
+ });
133
+ });
134
+ });
135
+ }
136
+ }]);
137
+ return PixelPickingPlugin;
138
+ }()) || _class);
139
+ exports.default = PixelPickingPlugin;
@@ -0,0 +1,164 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _l7Core = require("@antv/l7-core");
15
+
16
+ var _inversify = require("inversify");
17
+
18
+ require("reflect-metadata");
19
+
20
+ var _utils = require("../tile/utils");
21
+
22
+ var _dec, _class;
23
+
24
+ var RegisterStyleAttributePlugin = (
25
+ /**
26
+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
27
+ */
28
+ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
29
+ function RegisterStyleAttributePlugin() {
30
+ (0, _classCallCheck2.default)(this, RegisterStyleAttributePlugin);
31
+ }
32
+
33
+ (0, _createClass2.default)(RegisterStyleAttributePlugin, [{
34
+ key: "apply",
35
+ value: function apply(layer, _ref) {
36
+ var _this = this;
37
+
38
+ var styleAttributeService = _ref.styleAttributeService;
39
+ layer.hooks.init.tap('RegisterStyleAttributePlugin', function () {
40
+ // 过滤 tileGroup layer (瓦片图层不需要注册)
41
+ if ((0, _utils.isTileGroup)(layer)) return;
42
+
43
+ _this.registerBuiltinAttributes(styleAttributeService, layer);
44
+ });
45
+ }
46
+ }, {
47
+ key: "registerBuiltinAttributes",
48
+ value: function registerBuiltinAttributes(styleAttributeService, layer) {
49
+ // MaskLayer 只需要注册 a_Position
50
+ if (layer.type === 'MaskLayer') {
51
+ this.registerPositionAttribute(styleAttributeService);
52
+ return;
53
+ } // 用途为 basemap 的 Layer 也只需要注册 a_Position
54
+
55
+
56
+ var _layer$getLayerConfig = layer.getLayerConfig(),
57
+ usage = _layer$getLayerConfig.usage;
58
+
59
+ if (usage === 'basemap') {
60
+ this.registerPositionAttribute(styleAttributeService);
61
+ return;
62
+ }
63
+
64
+ if (layer.isTileLayer) {
65
+ this.registerPositionAttribute(styleAttributeService);
66
+ this.registerColorAttribute(styleAttributeService);
67
+ return;
68
+ } // Tip: normal render layer
69
+
70
+
71
+ this.registerPositionAttribute(styleAttributeService);
72
+ this.registerFilterAttribute(styleAttributeService);
73
+ this.registerColorAttribute(styleAttributeService);
74
+ this.registerVertexIdAttribute(styleAttributeService);
75
+ }
76
+ }, {
77
+ key: "registerPositionAttribute",
78
+ value: function registerPositionAttribute(styleAttributeService) {
79
+ styleAttributeService.registerStyleAttribute({
80
+ name: 'position',
81
+ type: _l7Core.AttributeType.Attribute,
82
+ descriptor: {
83
+ name: 'a_Position',
84
+ buffer: {
85
+ data: [],
86
+ type: _l7Core.gl.FLOAT
87
+ },
88
+ size: 3,
89
+ update: function update(feature, featureIdx, vertex) {
90
+ return vertex.length === 2 ? [vertex[0], vertex[1], 0] : [vertex[0], vertex[1], vertex[2]];
91
+ }
92
+ }
93
+ });
94
+ }
95
+ }, {
96
+ key: "registerFilterAttribute",
97
+ value: function registerFilterAttribute(styleAttributeService) {
98
+ styleAttributeService.registerStyleAttribute({
99
+ name: 'filter',
100
+ type: _l7Core.AttributeType.Attribute,
101
+ descriptor: {
102
+ name: 'filter',
103
+ buffer: {
104
+ // give the WebGL driver a hint that this buffer may change
105
+ usage: _l7Core.gl.DYNAMIC_DRAW,
106
+ data: [],
107
+ type: _l7Core.gl.FLOAT
108
+ },
109
+ size: 1,
110
+ update: function update(feature) {
111
+ var filter = feature.filter;
112
+ return filter ? [1] : [0];
113
+ }
114
+ }
115
+ });
116
+ }
117
+ }, {
118
+ key: "registerColorAttribute",
119
+ value: function registerColorAttribute(styleAttributeService) {
120
+ styleAttributeService.registerStyleAttribute({
121
+ name: 'color',
122
+ type: _l7Core.AttributeType.Attribute,
123
+ descriptor: {
124
+ name: 'a_Color',
125
+ buffer: {
126
+ // give the WebGL driver a hint that this buffer may change
127
+ usage: _l7Core.gl.DYNAMIC_DRAW,
128
+ data: [],
129
+ type: _l7Core.gl.FLOAT
130
+ },
131
+ size: 4,
132
+ update: function update(feature) {
133
+ var color = feature.color;
134
+ return !color || !color.length ? [1, 1, 1, 1] : color;
135
+ }
136
+ }
137
+ });
138
+ }
139
+ }, {
140
+ key: "registerVertexIdAttribute",
141
+ value: function registerVertexIdAttribute(styleAttributeService) {
142
+ styleAttributeService.registerStyleAttribute({
143
+ // 统一注册每个顶点的唯一编号(目前用于样式的数据映射计算使用)
144
+ name: 'vertexId',
145
+ type: _l7Core.AttributeType.Attribute,
146
+ descriptor: {
147
+ name: 'a_vertexId',
148
+ buffer: {
149
+ // give the WebGL driver a hint that this buffer may change
150
+ usage: _l7Core.gl.DYNAMIC_DRAW,
151
+ data: [],
152
+ type: _l7Core.gl.FLOAT
153
+ },
154
+ size: 1,
155
+ update: function update(feature, featureIdx) {
156
+ return [featureIdx];
157
+ }
158
+ }
159
+ });
160
+ }
161
+ }]);
162
+ return RegisterStyleAttributePlugin;
163
+ }()) || _class);
164
+ exports.default = RegisterStyleAttributePlugin;
@@ -0,0 +1,119 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _initializerDefineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerDefineProperty"));
11
+
12
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
+
14
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
+
16
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
+
18
+ var _applyDecoratedDescriptor2 = _interopRequireDefault(require("@babel/runtime/helpers/applyDecoratedDescriptor"));
19
+
20
+ var _initializerWarningHelper2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerWarningHelper"));
21
+
22
+ var _l7Core = require("@antv/l7-core");
23
+
24
+ var _l7Utils = require("@antv/l7-utils");
25
+
26
+ var _inversify = require("inversify");
27
+
28
+ require("reflect-metadata");
29
+
30
+ var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
31
+
32
+ var ShaderUniformPlugin = (
33
+ /**
34
+ * 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
35
+ * 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
36
+ * 2. 从坐标系服务中获取当前坐标系,例如是否是偏移坐标系
37
+ * @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
38
+ * 3. 当前 Layer 本身的样式属性
39
+ */
40
+ _dec = (0, _inversify.injectable)(), _dec2 = (0, _inversify.inject)(_l7Core.TYPES.ICameraService), _dec3 = (0, _inversify.inject)(_l7Core.TYPES.ICoordinateSystemService), _dec4 = (0, _inversify.inject)(_l7Core.TYPES.IRendererService), _dec5 = (0, _inversify.inject)(_l7Core.TYPES.IMapService), _dec(_class = (_class2 = /*#__PURE__*/function () {
41
+ function ShaderUniformPlugin() {
42
+ (0, _classCallCheck2.default)(this, ShaderUniformPlugin);
43
+ (0, _initializerDefineProperty2.default)(this, "cameraService", _descriptor, this);
44
+ (0, _initializerDefineProperty2.default)(this, "coordinateSystemService", _descriptor2, this);
45
+ (0, _initializerDefineProperty2.default)(this, "rendererService", _descriptor3, this);
46
+ (0, _initializerDefineProperty2.default)(this, "mapService", _descriptor4, this);
47
+ }
48
+
49
+ (0, _createClass2.default)(ShaderUniformPlugin, [{
50
+ key: "apply",
51
+ value: function apply(layer) {
52
+ var _this = this;
53
+
54
+ var version = this.mapService.version;
55
+ var mvp = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; // default matrix (for gaode2.x)
56
+
57
+ var sceneCenterMKT = [0, 0];
58
+ layer.hooks.beforeRender.tap('ShaderUniformPlugin', function () {
59
+ // @ts-ignore
60
+ var offset = layer.getLayerConfig().tileOrigin; // 重新计算坐标系参数
61
+
62
+ _this.coordinateSystemService.refresh(offset);
63
+
64
+ if (version === 'GAODE2.x') {
65
+ _this.setLayerCenter(layer); // @ts-ignore
66
+
67
+
68
+ mvp = _this.mapService.map.customCoords.getMVPMatrix(); // mvp = amapCustomCoords.getMVPMatrix()
69
+ // @ts-ignore
70
+
71
+ sceneCenterMKT = _this.mapService.getCustomCoordCenter();
72
+ }
73
+
74
+ var _this$rendererService = _this.rendererService.getViewportSize(),
75
+ width = _this$rendererService.width,
76
+ height = _this$rendererService.height;
77
+
78
+ layer.models.forEach(function (model) {
79
+ var _model$addUniforms;
80
+
81
+ model.addUniforms((_model$addUniforms = {}, (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CameraUniform.ProjectionMatrix, _this.cameraService.getProjectionMatrix()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CameraUniform.ViewMatrix, _this.cameraService.getViewMatrix()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CameraUniform.ViewProjectionMatrix, _this.cameraService.getViewProjectionMatrix()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CameraUniform.Zoom, _this.cameraService.getZoom()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CameraUniform.ZoomScale, _this.cameraService.getZoomScale()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CameraUniform.FocalDistance, _this.cameraService.getFocalDistance()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CameraUniform.CameraPosition, _this.cameraService.getCameraPosition()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CoordinateUniform.CoordinateSystem, _this.coordinateSystemService.getCoordinateSystem()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CoordinateUniform.ViewportCenter, _this.coordinateSystemService.getViewportCenter()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CoordinateUniform.ViewportCenterProjection, _this.coordinateSystemService.getViewportCenterProjection()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CoordinateUniform.PixelsPerDegree, _this.coordinateSystemService.getPixelsPerDegree()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CoordinateUniform.PixelsPerDegree2, _this.coordinateSystemService.getPixelsPerDegree2()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CoordinateUniform.PixelsPerMeter, _this.coordinateSystemService.getPixelsPerMeter()), (0, _defineProperty2.default)(_model$addUniforms, _l7Core.CoordinateUniform.Mvp, mvp), (0, _defineProperty2.default)(_model$addUniforms, "u_SceneCenterMKT", sceneCenterMKT), (0, _defineProperty2.default)(_model$addUniforms, "u_ViewportSize", [width, height]), (0, _defineProperty2.default)(_model$addUniforms, "u_ModelMatrix", _this.cameraService.getModelMatrix()), (0, _defineProperty2.default)(_model$addUniforms, "u_DevicePixelRatio", _l7Utils.$window.devicePixelRatio), (0, _defineProperty2.default)(_model$addUniforms, "u_PickingBuffer", layer.getLayerConfig().pickingBuffer || 0), (0, _defineProperty2.default)(_model$addUniforms, "u_shaderPick", Number(layer.getShaderPickStat())), _model$addUniforms));
82
+ }); // TODO:脏检查,决定是否需要渲染
83
+ });
84
+ }
85
+ /**
86
+ * 对于每个 layer 都有不同的几何中心点,因此在绘制每个 layer 的时候都需要重新设置
87
+ * @param layer
88
+ */
89
+
90
+ }, {
91
+ key: "setLayerCenter",
92
+ value: function setLayerCenter(layer) {
93
+ if (layer.coordCenter === undefined) layer.coordCenter = layer.getSource().center;
94
+ this.mapService.setCoordCenter && this.mapService.setCoordCenter(layer.coordCenter);
95
+ }
96
+ }]);
97
+ return ShaderUniformPlugin;
98
+ }(), (_descriptor = (0, _applyDecoratedDescriptor2.default)(_class2.prototype, "cameraService", [_dec2], {
99
+ configurable: true,
100
+ enumerable: true,
101
+ writable: true,
102
+ initializer: null
103
+ }), _descriptor2 = (0, _applyDecoratedDescriptor2.default)(_class2.prototype, "coordinateSystemService", [_dec3], {
104
+ configurable: true,
105
+ enumerable: true,
106
+ writable: true,
107
+ initializer: null
108
+ }), _descriptor3 = (0, _applyDecoratedDescriptor2.default)(_class2.prototype, "rendererService", [_dec4], {
109
+ configurable: true,
110
+ enumerable: true,
111
+ writable: true,
112
+ initializer: null
113
+ }), _descriptor4 = (0, _applyDecoratedDescriptor2.default)(_class2.prototype, "mapService", [_dec5], {
114
+ configurable: true,
115
+ enumerable: true,
116
+ writable: true,
117
+ initializer: null
118
+ })), _class2)) || _class);
119
+ exports.default = ShaderUniformPlugin;
@@ -0,0 +1,42 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inversify = require("inversify");
15
+
16
+ require("reflect-metadata");
17
+
18
+ var _dec, _class;
19
+
20
+ var UpdateModelPlugin = (
21
+ /**
22
+ * Model 更新
23
+ */
24
+ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
25
+ function UpdateModelPlugin() {
26
+ (0, _classCallCheck2.default)(this, UpdateModelPlugin);
27
+ }
28
+
29
+ (0, _createClass2.default)(UpdateModelPlugin, [{
30
+ key: "apply",
31
+ value: function apply(layer) {
32
+ layer.hooks.beforeRender.tap('UpdateModelPlugin', function () {
33
+ // 处理文本更新
34
+ if (layer.layerModel) {
35
+ layer.layerModel.needUpdate();
36
+ }
37
+ });
38
+ }
39
+ }]);
40
+ return UpdateModelPlugin;
41
+ }()) || _class);
42
+ exports.default = UpdateModelPlugin;