@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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  648. package/package.json +6 -6
@@ -0,0 +1,613 @@
1
+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
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+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
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+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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+ import _createClass from "@babel/runtime/helpers/createClass";
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+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
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+ import { aProjectFlat } from '@antv/l7-utils';
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+ import { vec2 } from 'gl-matrix';
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+ var tmp = vec2.create(); // eslint-disable-next-line @typescript-eslint/no-unused-vars
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+
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+ var capEnd = vec2.create();
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+ var lineA = vec2.create();
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+ var lineB = vec2.create();
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+ var tangent = vec2.create();
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+ export function computeMiter(lineTangent, miter, start, end, halfThick) {
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+ vec2.add(lineTangent, start, end);
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+ vec2.normalize(lineTangent, lineTangent);
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+ miter = vec2.fromValues(-lineTangent[1], lineTangent[0]);
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+ var tmpvec = vec2.fromValues(-start[1], start[0]);
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+ return [halfThick / vec2.dot(miter, tmpvec), miter];
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+ }
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+ export function computeNormal(out, dir) {
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+ return vec2.set(out, -dir[1], dir[0]);
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+ }
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+ export function direction(out, a, b) {
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+ vec2.sub(out, a, b);
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+ vec2.normalize(out, out);
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+ return out;
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+ }
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+
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+ function isPointEqual(a, b) {
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+ return a[0] === b[0] && a[1] === b[1];
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+ }
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+
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+ export function getArrayUnique(matrix) {
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+ var map = new Map();
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+
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+ for (var i = 0; i < matrix.length; i++) {
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+ var key = matrix[0].toString() + '-' + matrix[1].toString();
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+
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+ if (map.get(key)) {
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+ matrix.splice(i, 1);
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+ i++;
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+ } else {
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+ map.set(key, key);
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+ }
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+ }
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+
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+ return matrix;
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+ }
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+
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+ var ExtrudePolyline = /*#__PURE__*/function () {
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+ function ExtrudePolyline() {
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+ var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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+
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+ _classCallCheck(this, ExtrudePolyline);
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+
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+ _defineProperty(this, "lastFlip", -1);
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+
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+ _defineProperty(this, "miter", vec2.fromValues(0, 0));
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+
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+ _defineProperty(this, "started", false);
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+
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+ _defineProperty(this, "dash", false);
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+
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+ _defineProperty(this, "totalDistance", 0);
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+
67
+ _defineProperty(this, "currentIndex", 0);
68
+
69
+ this.join = opts.join || 'miter';
70
+ this.cap = opts.cap || 'butt';
71
+ this.miterLimit = opts.miterLimit || 10;
72
+ this.thickness = opts.thickness || 1;
73
+ this.dash = opts.dash || false;
74
+ this.complex = {
75
+ positions: [],
76
+ indices: [],
77
+ normals: [],
78
+ startIndex: 0,
79
+ indexes: []
80
+ };
81
+ }
82
+
83
+ _createClass(ExtrudePolyline, [{
84
+ key: "simpleExtrude",
85
+ value: function simpleExtrude(points) {
86
+ var complex = this.complex;
87
+
88
+ if (points.length <= 1) {
89
+ return complex;
90
+ }
91
+
92
+ this.lastFlip = -1;
93
+ this.started = false;
94
+ this.normal = null;
95
+ this.totalDistance = 0;
96
+ var total = points.length;
97
+ var count = complex.startIndex;
98
+
99
+ for (var i = 1; i < total; i++) {
100
+ var last = points[i - 1];
101
+ var cur = points[i];
102
+ var next = i < points.length - 1 ? points[i + 1] : null;
103
+ var amt = this.simpleSegment(complex, count, last, cur, next);
104
+ count += amt;
105
+ }
106
+
107
+ if (this.dash) {
108
+ for (var _i = 0; _i < complex.positions.length / 6; _i++) {
109
+ complex.positions[_i * 6 + 5] = this.totalDistance;
110
+ }
111
+ }
112
+
113
+ complex.startIndex = complex.positions.length / 6;
114
+ return complex;
115
+ }
116
+ }, {
117
+ key: "simpleExtrude_gaode2",
118
+ value: function simpleExtrude_gaode2(points, originPoints) {
119
+ var complex = this.complex;
120
+
121
+ if (points.length <= 1) {
122
+ return complex;
123
+ }
124
+
125
+ this.lastFlip = -1;
126
+ this.started = false;
127
+ this.normal = null;
128
+ this.totalDistance = 0; // 去除数组里重复的点
129
+ // points = getArrayUnique(points);
130
+
131
+ var total = points.length;
132
+ var count = complex.startIndex;
133
+
134
+ for (var i = 1; i < total; i++) {
135
+ var _originPoints$, _originPoints$i$, _originPoints$2;
136
+
137
+ var last = points[i - 1];
138
+ last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0); // @ts-ignore
139
+
140
+ var originLast = originPoints[i - 1];
141
+ var cur = points[i];
142
+ cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0); // @ts-ignore
143
+
144
+ var originCur = originPoints[i];
145
+ var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0]) : null;
146
+ var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
147
+ var amt = this.simpleSegment(complex, count, // @ts-ignore
148
+ last, // @ts-ignore
149
+ cur, // @ts-ignore
150
+ next, // @ts-ignore
151
+ originLast, originCur, // @ts-ignore
152
+ originNext);
153
+ count += amt;
154
+ }
155
+
156
+ if (this.dash) {
157
+ for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
158
+ complex.positions[_i2 * 6 + 5] = this.totalDistance;
159
+ }
160
+ }
161
+
162
+ complex.startIndex = complex.positions.length / 6;
163
+ return complex;
164
+ }
165
+ }, {
166
+ key: "extrude_gaode2",
167
+ value: function extrude_gaode2(points, originPoints) {
168
+ var complex = this.complex;
169
+
170
+ if (points.length <= 1) {
171
+ return complex;
172
+ }
173
+
174
+ this.lastFlip = -1;
175
+ this.started = false;
176
+ this.normal = null;
177
+ this.totalDistance = 0; // 去除数组里重复的点
178
+ // points = getArrayUnique(points);
179
+
180
+ var total = points.length;
181
+ var count = complex.startIndex;
182
+
183
+ for (var i = 1; i < total; i++) {
184
+ var _originPoints$3, _originPoints$i$2, _originPoints$4;
185
+
186
+ var last = points[i - 1];
187
+ last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0); // @ts-ignore
188
+
189
+ var originLast = originPoints[i - 1];
190
+ var cur = points[i];
191
+ cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0); // @ts-ignore
192
+
193
+ var originCur = originPoints[i];
194
+ var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
195
+ var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
196
+ var amt = this.segment_gaode2(complex, count, // @ts-ignore
197
+ last, // @ts-ignore
198
+ cur, // @ts-ignore
199
+ next, // @ts-ignore
200
+ originLast, originCur, // @ts-ignore
201
+ originNext);
202
+ count += amt;
203
+ }
204
+
205
+ if (this.dash) {
206
+ for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
207
+ complex.positions[_i3 * 6 + 5] = this.totalDistance;
208
+ }
209
+ }
210
+
211
+ complex.startIndex = complex.positions.length / 6;
212
+ return complex;
213
+ }
214
+ }, {
215
+ key: "extrude",
216
+ value: function extrude(points) {
217
+ var complex = this.complex;
218
+
219
+ if (points.length <= 1) {
220
+ return complex;
221
+ }
222
+
223
+ this.lastFlip = -1;
224
+ this.started = false;
225
+ this.normal = null;
226
+ this.totalDistance = 0; // 去除数组里重复的点
227
+ // points = getArrayUnique(points);
228
+
229
+ var total = points.length;
230
+ var count = complex.startIndex;
231
+
232
+ for (var i = 1; i < total; i++) {
233
+ var last = points[i - 1];
234
+ var cur = points[i];
235
+ var next = i < points.length - 1 ? points[i + 1] : null;
236
+ var amt = this.segment(complex, count, last, cur, next);
237
+ count += amt;
238
+ }
239
+
240
+ if (this.dash) {
241
+ for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
242
+ complex.positions[_i4 * 6 + 5] = this.totalDistance;
243
+ }
244
+ }
245
+
246
+ complex.startIndex = complex.positions.length / 6;
247
+ return complex;
248
+ }
249
+ }, {
250
+ key: "simpleSegment",
251
+ value: function simpleSegment(complex, index, last, cur, next) {
252
+ var count = 0;
253
+ var indices = complex.indices;
254
+ var positions = complex.positions;
255
+ var normals = complex.normals;
256
+ var flatCur = aProjectFlat([cur[0], cur[1]]);
257
+ var flatLast = aProjectFlat([last[0], last[1]]); // @ts-ignore
258
+
259
+ direction(lineA, flatCur, flatLast);
260
+ var segmentDistance = 0;
261
+
262
+ if (this.dash) {
263
+ // @ts-ignore
264
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
265
+ this.totalDistance += segmentDistance;
266
+ }
267
+
268
+ if (!this.normal) {
269
+ this.normal = vec2.create();
270
+ computeNormal(this.normal, lineA);
271
+ }
272
+
273
+ if (!this.started) {
274
+ this.started = true;
275
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
276
+ }
277
+
278
+ indices.push(index + 0, index + 1, index + 2);
279
+
280
+ if (!next) {
281
+ computeNormal(this.normal, lineA);
282
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
283
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
284
+ count += 2;
285
+ } else {
286
+ var flatNext = aProjectFlat([next[0], next[1]]);
287
+
288
+ if (isPointEqual(flatCur, flatNext)) {
289
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
290
+ }
291
+
292
+ direction(lineB, flatNext, flatCur); // stores tangent & miter
293
+
294
+ var _computeMiter = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
295
+ _computeMiter2 = _slicedToArray(_computeMiter, 2),
296
+ miterLen = _computeMiter2[0],
297
+ miter = _computeMiter2[1]; // normal(tmp, lineA)
298
+ // get orientation
299
+
300
+
301
+ var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
302
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
303
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
304
+ flip = -1; // the miter is now the normal for our next join
305
+
306
+ vec2.copy(this.normal, miter);
307
+ count += 2;
308
+ this.lastFlip = flip;
309
+ }
310
+
311
+ return count;
312
+ }
313
+ }, {
314
+ key: "segment_gaode2",
315
+ value: function segment_gaode2(complex, index, last, cur, next, originLast, originCur, // eslint-disable-next-line @typescript-eslint/no-unused-vars
316
+ originNext) {
317
+ var count = 0;
318
+ var indices = complex.indices;
319
+ var positions = complex.positions;
320
+ var normals = complex.normals;
321
+ var capSquare = this.cap === 'square';
322
+ var joinBevel = this.join === 'bevel';
323
+ var flatCur = aProjectFlat([originCur[0], originCur[1]]);
324
+ var flatLast = aProjectFlat([originLast[0], originLast[1]]); // @ts-ignore
325
+
326
+ direction(lineA, cur, last);
327
+ var segmentDistance = 0;
328
+
329
+ if (this.dash) {
330
+ // @ts-ignore
331
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
332
+ this.totalDistance += segmentDistance;
333
+ }
334
+
335
+ if (!this.normal) {
336
+ this.normal = vec2.create();
337
+ computeNormal(this.normal, lineA);
338
+ }
339
+
340
+ if (!this.started) {
341
+ this.started = true; // if the end cap is type square, we can just push the verts out a bit
342
+
343
+ if (capSquare) {
344
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
345
+ var out1 = vec2.create();
346
+ var out2 = vec2.create();
347
+ vec2.add(out1, this.normal, lineA);
348
+ vec2.add(out2, this.normal, lineA);
349
+ normals.push(out2[0], out2[1], 0);
350
+ normals.push(out1[0], out1[1], 0);
351
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
352
+ this.complex.indexes.push(this.currentIndex);
353
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
354
+ this.complex.indexes.push(this.currentIndex);
355
+ this.currentIndex++;
356
+ } else {
357
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
358
+ }
359
+ }
360
+
361
+ indices.push(index + 0, index + 1, index + 2);
362
+
363
+ if (!next) {
364
+ computeNormal(this.normal, lineA);
365
+
366
+ if (capSquare) {
367
+ var _out = vec2.create();
368
+
369
+ var _out2 = vec2.create();
370
+
371
+ vec2.sub(_out2, lineA, this.normal);
372
+ vec2.add(_out, lineA, this.normal);
373
+ normals.push(_out2[0], _out2[1], 0);
374
+ normals.push(_out[0], _out[1], 0);
375
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
376
+ this.complex.indexes.push(this.currentIndex);
377
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
378
+ this.complex.indexes.push(this.currentIndex);
379
+ this.currentIndex++;
380
+ } else {
381
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
382
+ }
383
+
384
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
385
+ count += 2;
386
+ } else {
387
+ // @ts-ignore
388
+ if (isPointEqual(cur, next)) {
389
+ vec2.add( // @ts-ignore
390
+ next, // @ts-ignore
391
+ cur, vec2.normalize( // @ts-ignore
392
+ next, // @ts-ignore
393
+ vec2.subtract(next, cur, last)));
394
+ } // @ts-ignore
395
+
396
+
397
+ direction(lineB, next, cur); // stores tangent & miter
398
+
399
+ var _computeMiter3 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
400
+ _computeMiter4 = _slicedToArray(_computeMiter3, 2),
401
+ miterLen = _computeMiter4[0],
402
+ miter = _computeMiter4[1]; // normal(tmp, lineA)
403
+ // get orientation
404
+
405
+
406
+ var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
407
+ var bevel = joinBevel;
408
+
409
+ if (!bevel && this.join === 'miter') {
410
+ var limit = miterLen;
411
+
412
+ if (limit > this.miterLimit) {
413
+ bevel = true;
414
+ }
415
+ }
416
+
417
+ if (bevel) {
418
+ normals.push(this.normal[0], this.normal[1], 0);
419
+ normals.push(miter[0], miter[1], 0);
420
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
421
+ this.complex.indexes.push(this.currentIndex);
422
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
423
+ this.complex.indexes.push(this.currentIndex);
424
+ this.currentIndex++;
425
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
426
+
427
+ indices.push(index + 2, index + 3, index + 4);
428
+ computeNormal(tmp, lineB);
429
+ vec2.copy(this.normal, tmp); // store normal for next round
430
+
431
+ normals.push(this.normal[0], this.normal[1], 0);
432
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
433
+ this.complex.indexes.push(this.currentIndex);
434
+ this.currentIndex++;
435
+ count += 3;
436
+ } else {
437
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
438
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
439
+ flip = -1; // the miter is now the normal for our next join
440
+
441
+ vec2.copy(this.normal, miter);
442
+ count += 2;
443
+ }
444
+
445
+ this.lastFlip = flip;
446
+ }
447
+
448
+ return count;
449
+ }
450
+ }, {
451
+ key: "segment",
452
+ value: function segment(complex, index, last, cur, next) {
453
+ var count = 0;
454
+ var indices = complex.indices;
455
+ var positions = complex.positions;
456
+ var normals = complex.normals;
457
+ var capSquare = this.cap === 'square';
458
+ var joinBevel = this.join === 'bevel';
459
+ var flatCur = aProjectFlat([cur[0], cur[1]]);
460
+ var flatLast = aProjectFlat([last[0], last[1]]); // @ts-ignore
461
+
462
+ direction(lineA, flatCur, flatLast);
463
+ var segmentDistance = 0;
464
+
465
+ if (this.dash) {
466
+ // @ts-ignore
467
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
468
+ this.totalDistance += segmentDistance;
469
+ }
470
+
471
+ if (!this.normal) {
472
+ this.normal = vec2.create();
473
+ computeNormal(this.normal, lineA);
474
+ }
475
+
476
+ if (!this.started) {
477
+ this.started = true; // if the end cap is type square, we can just push the verts out a bit
478
+
479
+ if (capSquare) {
480
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
481
+ var out1 = vec2.create();
482
+ var out2 = vec2.create();
483
+ vec2.add(out1, this.normal, lineA);
484
+ vec2.add(out2, this.normal, lineA);
485
+ normals.push(out2[0], out2[1], 0);
486
+ normals.push(out1[0], out1[1], 0);
487
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
488
+ this.complex.indexes.push(this.currentIndex);
489
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
490
+ this.complex.indexes.push(this.currentIndex);
491
+ this.currentIndex++; // this.extrusions(positions, normals, last, out, this.thickness);
492
+ // last = capEnd;
493
+ } else {
494
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
495
+ }
496
+ }
497
+
498
+ indices.push(index + 0, index + 1, index + 2);
499
+
500
+ if (!next) {
501
+ computeNormal(this.normal, lineA);
502
+
503
+ if (capSquare) {
504
+ // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
505
+ // cur = capEnd;
506
+ var _out3 = vec2.create();
507
+
508
+ var _out4 = vec2.create();
509
+
510
+ vec2.sub(_out4, lineA, this.normal);
511
+ vec2.add(_out3, lineA, this.normal); // this.extrusions(positions, normals, cur, out, this.thickness);
512
+
513
+ normals.push(_out4[0], _out4[1], 0);
514
+ normals.push(_out3[0], _out3[1], 0);
515
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
516
+ this.complex.indexes.push(this.currentIndex);
517
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
518
+ this.complex.indexes.push(this.currentIndex);
519
+ this.currentIndex++;
520
+ } else {
521
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
522
+ } // this.extrusions(positions, normals, cur, this.normal, this.thickness);
523
+
524
+
525
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
526
+ count += 2;
527
+ } else {
528
+ var flatNext = aProjectFlat([next[0], next[1]]);
529
+
530
+ if (isPointEqual(flatCur, flatNext)) {
531
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
532
+ }
533
+
534
+ direction(lineB, flatNext, flatCur); // stores tangent & miter
535
+
536
+ var _computeMiter5 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
537
+ _computeMiter6 = _slicedToArray(_computeMiter5, 2),
538
+ miterLen = _computeMiter6[0],
539
+ miter = _computeMiter6[1]; // normal(tmp, lineA)
540
+ // get orientation
541
+
542
+
543
+ var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
544
+ var bevel = joinBevel;
545
+
546
+ if (!bevel && this.join === 'miter') {
547
+ var limit = miterLen;
548
+
549
+ if (limit > this.miterLimit) {
550
+ bevel = true;
551
+ }
552
+ }
553
+
554
+ if (bevel) {
555
+ normals.push(this.normal[0], this.normal[1], 0);
556
+ normals.push(miter[0], miter[1], 0);
557
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
558
+ this.complex.indexes.push(this.currentIndex);
559
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
560
+ this.complex.indexes.push(this.currentIndex);
561
+ this.currentIndex++;
562
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
563
+
564
+ indices.push(index + 2, index + 3, index + 4);
565
+ computeNormal(tmp, lineB);
566
+ vec2.copy(this.normal, tmp); // store normal for next round
567
+
568
+ normals.push(this.normal[0], this.normal[1], 0);
569
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
570
+ this.complex.indexes.push(this.currentIndex);
571
+ this.currentIndex++;
572
+ count += 3;
573
+ } else {
574
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
575
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
576
+ flip = -1; // the miter is now the normal for our next join
577
+
578
+ vec2.copy(this.normal, miter);
579
+ count += 2;
580
+ }
581
+
582
+ this.lastFlip = flip;
583
+ }
584
+
585
+ return count;
586
+ }
587
+ }, {
588
+ key: "extrusions",
589
+ value: function extrusions(positions, normals, point, // 顶点
590
+ normal, // 法向量
591
+ thickness, // 高度
592
+ distanceRadio) {
593
+ normals.push(normal[0], normal[1], 0);
594
+ normals.push(normal[0], normal[1], 0);
595
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
596
+ this.complex.indexes.push(this.currentIndex);
597
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
598
+ this.complex.indexes.push(this.currentIndex);
599
+ this.currentIndex++;
600
+ }
601
+ }, {
602
+ key: "lineSegmentDistance",
603
+ value: function lineSegmentDistance(b1, a1) {
604
+ var dx = a1[0] - b1[0];
605
+ var dy = a1[1] - b1[1];
606
+ return Math.sqrt(dx * dx + dy * dy);
607
+ }
608
+ }]);
609
+
610
+ return ExtrudePolyline;
611
+ }();
612
+
613
+ export { ExtrudePolyline as default };
@@ -0,0 +1,28 @@
1
+ declare type CallBack = (...args: any[]) => any;
2
+ /**
3
+ * 网格索引,相比 @mapbox/grid-index,在简单计算碰撞检测结果时效率更高
4
+ * @see https://zhuanlan.zhihu.com/p/74373214
5
+ */
6
+ declare class GridIndex {
7
+ private boxCells;
8
+ private xCellCount;
9
+ private yCellCount;
10
+ private boxKeys;
11
+ private bboxes;
12
+ private width;
13
+ private height;
14
+ private xScale;
15
+ private yScale;
16
+ private boxUid;
17
+ constructor(width: number, height: number, cellSize: number);
18
+ insert(key: any, x1: number, y1: number, x2: number, y2: number): void;
19
+ query(x1: number, y1: number, x2: number, y2: number, predicate?: CallBack): boolean | any[];
20
+ hitTest(x1: number, y1: number, x2: number, y2: number, predicate?: CallBack): boolean | any[];
21
+ private insertBoxCell;
22
+ private queryHitTest;
23
+ private queryCell;
24
+ private forEachCell;
25
+ private convertToXCellCoord;
26
+ private convertToYCellCoord;
27
+ }
28
+ export default GridIndex;