@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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+ "use strict";
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+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
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+ /* babel-plugin-inline-import '../shaders/heatmap_3d_frag.glsl' */
51
+ var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
52
+
53
+ /* babel-plugin-inline-import '../shaders/heatmap_3d_vert.glsl' */
54
+ var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
55
+
56
+ /* babel-plugin-inline-import '../shaders/heatmap_frag.glsl' */
57
+ var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
58
+
59
+ /* babel-plugin-inline-import '../shaders/heatmap_vert.glsl' */
60
+ var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
61
+
62
+ /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_frag.glsl' */
63
+ var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
64
+
65
+ /* babel-plugin-inline-import '../shaders/heatmap_framebuffer_vert.glsl' */
66
+ var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
67
+ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function (_BaseModel) {
68
+ (0, _inherits2.default)(HeatMapModel, _BaseModel);
69
+
70
+ var _super = _createSuper(HeatMapModel);
71
+
72
+ function HeatMapModel() {
73
+ (0, _classCallCheck2.default)(this, HeatMapModel);
74
+ return _super.apply(this, arguments);
75
+ }
76
+
77
+ (0, _createClass2.default)(HeatMapModel, [{
78
+ key: "render",
79
+ value: function render() {
80
+ var _this = this;
81
+
82
+ var _this$rendererService = this.rendererService,
83
+ clear = _this$rendererService.clear,
84
+ useFramebuffer = _this$rendererService.useFramebuffer;
85
+ useFramebuffer(this.heatmapFramerBuffer, function () {
86
+ clear({
87
+ color: [0, 0, 0, 0],
88
+ depth: 1,
89
+ stencil: 0,
90
+ framebuffer: _this.heatmapFramerBuffer
91
+ });
92
+
93
+ _this.drawIntensityMode();
94
+ });
95
+
96
+ if (this.layer.styleNeedUpdate) {
97
+ this.updateColorTexture();
98
+ }
99
+
100
+ this.shapeType === 'heatmap' ? this.drawColorMode() : this.draw3DHeatMap();
101
+ }
102
+ }, {
103
+ key: "getUninforms",
104
+ value: function getUninforms() {
105
+ throw new Error('Method not implemented.');
106
+ }
107
+ }, {
108
+ key: "initModels",
109
+ value: function () {
110
+ var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
111
+ var _shapeAttr$scale;
112
+
113
+ var _this$rendererService2, createFramebuffer, getViewportSize, createTexture2D, shapeAttr, shapeType, _getViewportSize, width, height;
114
+
115
+ return _regenerator.default.wrap(function _callee$(_context) {
116
+ while (1) {
117
+ switch (_context.prev = _context.next) {
118
+ case 0:
119
+ _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
120
+ shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
121
+ shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
122
+ this.shapeType = shapeType; // 生成热力图密度图
123
+
124
+ _context.next = 6;
125
+ return this.buildHeatMapIntensity();
126
+
127
+ case 6:
128
+ this.intensityModel = _context.sent;
129
+ // 渲染到屏幕
130
+ this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() // 2D
131
+ : this.build3dHeatMap(); // 3D
132
+
133
+ _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
134
+
135
+ this.heatmapFramerBuffer = createFramebuffer({
136
+ color: createTexture2D({
137
+ width: Math.floor(width / 4),
138
+ height: Math.floor(height / 4),
139
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
140
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
141
+ min: _l7Core.gl.LINEAR,
142
+ mag: _l7Core.gl.LINEAR
143
+ }),
144
+ depth: false
145
+ });
146
+ this.updateColorTexture();
147
+ callbackModel([this.intensityModel, this.colorModel]);
148
+
149
+ case 12:
150
+ case "end":
151
+ return _context.stop();
152
+ }
153
+ }
154
+ }, _callee, this);
155
+ }));
156
+
157
+ function initModels(_x) {
158
+ return _initModels.apply(this, arguments);
159
+ }
160
+
161
+ return initModels;
162
+ }()
163
+ }, {
164
+ key: "buildModels",
165
+ value: function buildModels(callbackModel) {
166
+ this.initModels(callbackModel);
167
+ }
168
+ }, {
169
+ key: "registerBuiltinAttributes",
170
+ value: function registerBuiltinAttributes() {
171
+ this.styleAttributeService.registerStyleAttribute({
172
+ name: 'dir',
173
+ type: _l7Core.AttributeType.Attribute,
174
+ descriptor: {
175
+ name: 'a_Dir',
176
+ buffer: {
177
+ usage: _l7Core.gl.DYNAMIC_DRAW,
178
+ data: [],
179
+ type: _l7Core.gl.FLOAT
180
+ },
181
+ size: 2,
182
+ update: function update(feature, featureIdx, vertex) {
183
+ return [vertex[3], vertex[4]];
184
+ }
185
+ }
186
+ });
187
+ this.styleAttributeService.registerStyleAttribute({
188
+ name: 'size',
189
+ type: _l7Core.AttributeType.Attribute,
190
+ descriptor: {
191
+ name: 'a_Size',
192
+ buffer: {
193
+ // give the WebGL driver a hint that this buffer may change
194
+ usage: _l7Core.gl.DYNAMIC_DRAW,
195
+ data: [],
196
+ type: _l7Core.gl.FLOAT
197
+ },
198
+ size: 1,
199
+ update: function update(feature) {
200
+ var _feature$size = feature.size,
201
+ size = _feature$size === void 0 ? 1 : _feature$size;
202
+ return [size];
203
+ }
204
+ }
205
+ });
206
+ }
207
+ }, {
208
+ key: "buildHeatMapIntensity",
209
+ value: function () {
210
+ var _buildHeatMapIntensity = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
211
+ var model;
212
+ return _regenerator.default.wrap(function _callee2$(_context2) {
213
+ while (1) {
214
+ switch (_context2.prev = _context2.next) {
215
+ case 0:
216
+ this.layer.triangulation = _triangulation.HeatmapTriangulation;
217
+ _context2.next = 3;
218
+ return this.layer.buildLayerModel({
219
+ moduleName: 'heatmapIntensity',
220
+ vertexShader: heatmapFramebufferVert,
221
+ fragmentShader: heatmapFramebufferFrag,
222
+ triangulation: _triangulation.HeatmapTriangulation,
223
+ depth: {
224
+ enable: false
225
+ },
226
+ cull: {
227
+ enable: true,
228
+ face: (0, _l7Utils.getCullFace)(this.mapService.version)
229
+ },
230
+ blend: {
231
+ enable: true,
232
+ func: {
233
+ srcRGB: _l7Core.gl.ONE,
234
+ srcAlpha: 1,
235
+ dstRGB: _l7Core.gl.ONE,
236
+ dstAlpha: 1
237
+ }
238
+ }
239
+ });
240
+
241
+ case 3:
242
+ model = _context2.sent;
243
+ return _context2.abrupt("return", model);
244
+
245
+ case 5:
246
+ case "end":
247
+ return _context2.stop();
248
+ }
249
+ }
250
+ }, _callee2, this);
251
+ }));
252
+
253
+ function buildHeatMapIntensity() {
254
+ return _buildHeatMapIntensity.apply(this, arguments);
255
+ }
256
+
257
+ return buildHeatMapIntensity;
258
+ }()
259
+ }, {
260
+ key: "buildHeatmapColor",
261
+ value: function buildHeatmapColor() {
262
+ var _ref = this.layer.getLayerConfig(),
263
+ _ref$mask = _ref.mask,
264
+ mask = _ref$mask === void 0 ? false : _ref$mask,
265
+ _ref$maskInside = _ref.maskInside,
266
+ maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
267
+
268
+ this.shaderModuleService.registerModule('heatmapColor', {
269
+ vs: heatmapColorVert,
270
+ fs: heatmapColorFrag
271
+ });
272
+
273
+ var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
274
+ vs = _this$shaderModuleSer.vs,
275
+ fs = _this$shaderModuleSer.fs,
276
+ uniforms = _this$shaderModuleSer.uniforms;
277
+
278
+ var _this$rendererService3 = this.rendererService,
279
+ createAttribute = _this$rendererService3.createAttribute,
280
+ createElements = _this$rendererService3.createElements,
281
+ createBuffer = _this$rendererService3.createBuffer,
282
+ createModel = _this$rendererService3.createModel;
283
+ return createModel({
284
+ vs: vs,
285
+ fs: fs,
286
+ attributes: {
287
+ a_Position: createAttribute({
288
+ buffer: createBuffer({
289
+ data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
290
+ type: _l7Core.gl.FLOAT
291
+ }),
292
+ size: 3
293
+ }),
294
+ a_Uv: createAttribute({
295
+ buffer: createBuffer({
296
+ data: [0, 1, 1, 1, 0, 0, 1, 0],
297
+ type: _l7Core.gl.FLOAT
298
+ }),
299
+ size: 2
300
+ })
301
+ },
302
+ uniforms: (0, _objectSpread2.default)({}, uniforms),
303
+ depth: {
304
+ enable: false
305
+ },
306
+ blend: this.getBlend(),
307
+ elements: createElements({
308
+ data: [0, 2, 1, 2, 3, 1],
309
+ type: _l7Core.gl.UNSIGNED_INT,
310
+ count: 6
311
+ }),
312
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
313
+ });
314
+ }
315
+ }, {
316
+ key: "drawIntensityMode",
317
+ value: function drawIntensityMode() {
318
+ var _this$intensityModel;
319
+
320
+ var _ref2 = this.layer.getLayerConfig(),
321
+ opacity = _ref2.opacity,
322
+ _ref2$intensity = _ref2.intensity,
323
+ intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
324
+ _ref2$radius = _ref2.radius,
325
+ radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
326
+
327
+ (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 ? void 0 : _this$intensityModel.draw({
328
+ uniforms: {
329
+ u_opacity: opacity || 1.0,
330
+ u_radius: radius,
331
+ u_intensity: intensity
332
+ }
333
+ });
334
+ }
335
+ }, {
336
+ key: "drawColorMode",
337
+ value: function drawColorMode() {
338
+ var _this$colorModel;
339
+
340
+ var _ref3 = this.layer.getLayerConfig(),
341
+ opacity = _ref3.opacity;
342
+
343
+ (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
344
+ uniforms: {
345
+ u_opacity: opacity || 1.0,
346
+ u_colorTexture: this.colorTexture,
347
+ u_texture: this.heatmapFramerBuffer
348
+ }
349
+ });
350
+ }
351
+ }, {
352
+ key: "draw3DHeatMap",
353
+ value: function draw3DHeatMap() {
354
+ var _this$colorModel2;
355
+
356
+ var _ref4 = this.layer.getLayerConfig(),
357
+ opacity = _ref4.opacity; // const invert = mat4.invert(
358
+ // mat4.create(),
359
+ // mat4.fromValues(
360
+ // // @ts-ignore
361
+ // ...this.cameraService.getViewProjectionMatrixUncentered(),
362
+ // ),
363
+ // ) as mat4;
364
+
365
+
366
+ var invert = _glMatrix.mat4.create();
367
+
368
+ _glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
369
+
370
+ (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 ? void 0 : _this$colorModel2.draw({
371
+ uniforms: {
372
+ u_opacity: opacity || 1.0,
373
+ u_colorTexture: this.colorTexture,
374
+ u_texture: this.heatmapFramerBuffer,
375
+ u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
376
+ u_InverseViewProjectionMatrix: (0, _toConsumableArray2.default)(invert)
377
+ }
378
+ });
379
+ }
380
+ }, {
381
+ key: "build3dHeatMap",
382
+ value: function build3dHeatMap() {
383
+ var _ref5 = this.layer.getLayerConfig(),
384
+ _ref5$mask = _ref5.mask,
385
+ mask = _ref5$mask === void 0 ? false : _ref5$mask,
386
+ _ref5$maskInside = _ref5.maskInside,
387
+ maskInside = _ref5$maskInside === void 0 ? true : _ref5$maskInside;
388
+
389
+ var getViewportSize = this.rendererService.getViewportSize;
390
+
391
+ var _getViewportSize2 = getViewportSize(),
392
+ width = _getViewportSize2.width,
393
+ height = _getViewportSize2.height;
394
+
395
+ var triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
396
+ this.shaderModuleService.registerModule('heatmap3dColor', {
397
+ vs: heatmap3DVert,
398
+ fs: heatmap3DFrag
399
+ });
400
+
401
+ var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
402
+ vs = _this$shaderModuleSer2.vs,
403
+ fs = _this$shaderModuleSer2.fs,
404
+ uniforms = _this$shaderModuleSer2.uniforms;
405
+
406
+ var _this$rendererService4 = this.rendererService,
407
+ createAttribute = _this$rendererService4.createAttribute,
408
+ createElements = _this$rendererService4.createElements,
409
+ createBuffer = _this$rendererService4.createBuffer,
410
+ createModel = _this$rendererService4.createModel;
411
+ return createModel({
412
+ vs: vs,
413
+ fs: fs,
414
+ attributes: {
415
+ a_Position: createAttribute({
416
+ buffer: createBuffer({
417
+ data: triangulation.vertices,
418
+ type: _l7Core.gl.FLOAT
419
+ }),
420
+ size: 3
421
+ }),
422
+ a_Uv: createAttribute({
423
+ buffer: createBuffer({
424
+ data: triangulation.uvs,
425
+ type: _l7Core.gl.FLOAT
426
+ }),
427
+ size: 2
428
+ })
429
+ },
430
+ primitive: _l7Core.gl.TRIANGLES,
431
+ uniforms: (0, _objectSpread2.default)({}, uniforms),
432
+ depth: {
433
+ enable: true
434
+ },
435
+ blend: {
436
+ enable: true,
437
+ func: {
438
+ srcRGB: _l7Core.gl.SRC_ALPHA,
439
+ srcAlpha: 1,
440
+ dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
441
+ dstAlpha: 1
442
+ }
443
+ },
444
+ elements: createElements({
445
+ data: triangulation.indices,
446
+ type: _l7Core.gl.UNSIGNED_INT,
447
+ count: triangulation.indices.length
448
+ }),
449
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
450
+ });
451
+ }
452
+ }, {
453
+ key: "updateStyle",
454
+ value: function updateStyle() {
455
+ this.updateColorTexture();
456
+ }
457
+ }, {
458
+ key: "updateColorTexture",
459
+ value: function updateColorTexture() {
460
+ var createTexture2D = this.rendererService.createTexture2D;
461
+
462
+ if (this.texture) {
463
+ this.texture.destroy();
464
+ }
465
+
466
+ var _ref6 = this.layer.getLayerConfig(),
467
+ rampColors = _ref6.rampColors;
468
+
469
+ var imageData = (0, _l7Utils.generateColorRamp)(rampColors);
470
+ this.colorTexture = createTexture2D({
471
+ data: new Uint8Array(imageData.data),
472
+ width: imageData.width,
473
+ height: imageData.height,
474
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
475
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
476
+ min: _l7Core.gl.NEAREST,
477
+ mag: _l7Core.gl.NEAREST,
478
+ flipY: false
479
+ });
480
+ }
481
+ }]);
482
+ return HeatMapModel;
483
+ }(_BaseModel2.default)) || _class);
484
+ exports.default = HeatMapModel;
@@ -0,0 +1,121 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
20
+ var _l7Core = require("@antv/l7-core");
21
+
22
+ var _l7Utils = require("@antv/l7-utils");
23
+
24
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
25
+
26
+ var _triangulation = require("../../core/triangulation");
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
33
+ var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
34
+
35
+ /* babel-plugin-inline-import '../shaders/hexagon_vert.glsl' */
36
+ var heatmapGridVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_SceneCenterMKT;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n \n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n \n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\n gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
37
+
38
+ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
39
+ (0, _inherits2.default)(HexagonModel, _BaseModel);
40
+
41
+ var _super = _createSuper(HexagonModel);
42
+
43
+ function HexagonModel() {
44
+ (0, _classCallCheck2.default)(this, HexagonModel);
45
+ return _super.apply(this, arguments);
46
+ }
47
+
48
+ (0, _createClass2.default)(HexagonModel, [{
49
+ key: "getUninforms",
50
+ value: function getUninforms() {
51
+ var _ref = this.layer.getLayerConfig(),
52
+ opacity = _ref.opacity,
53
+ coverage = _ref.coverage,
54
+ angle = _ref.angle;
55
+
56
+ return {
57
+ u_opacity: opacity || 1.0,
58
+ u_coverage: coverage || 0.9,
59
+ u_angle: angle || 0,
60
+ u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
61
+ };
62
+ }
63
+ }, {
64
+ key: "initModels",
65
+ value: function initModels(callbackModel) {
66
+ this.buildModels(callbackModel);
67
+ }
68
+ }, {
69
+ key: "buildModels",
70
+ value: function buildModels(callbackModel) {
71
+ var _ref2 = this.layer.getLayerConfig(),
72
+ _ref2$mask = _ref2.mask,
73
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
74
+ _ref2$maskInside = _ref2.maskInside,
75
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
76
+
77
+ this.layer.buildLayerModel({
78
+ moduleName: 'heatmapHexagon',
79
+ vertexShader: heatmapGridVert,
80
+ fragmentShader: heatmapGridFrag,
81
+ triangulation: _triangulation.HeatmapGridTriangulation,
82
+ depth: {
83
+ enable: false
84
+ },
85
+ primitive: _l7Core.gl.TRIANGLES,
86
+ blend: this.getBlend(),
87
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
88
+ }).then(function (model) {
89
+ callbackModel([model]);
90
+ }).catch(function (err) {
91
+ console.warn(err);
92
+ callbackModel([]);
93
+ });
94
+ }
95
+ }, {
96
+ key: "registerBuiltinAttributes",
97
+ value: function registerBuiltinAttributes() {
98
+ this.styleAttributeService.registerStyleAttribute({
99
+ name: 'pos',
100
+ // 顶点经纬度位置
101
+ type: _l7Core.AttributeType.Attribute,
102
+ descriptor: {
103
+ name: 'a_Pos',
104
+ buffer: {
105
+ usage: _l7Core.gl.DYNAMIC_DRAW,
106
+ data: [],
107
+ type: _l7Core.gl.FLOAT
108
+ },
109
+ size: 3,
110
+ update: function update(feature) {
111
+ var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
112
+ return [coordinates[0], coordinates[1], 0];
113
+ }
114
+ }
115
+ });
116
+ }
117
+ }]);
118
+ return HexagonModel;
119
+ }(_BaseModel2.default);
120
+
121
+ exports.default = HexagonModel;
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _grid = _interopRequireDefault(require("./grid"));
11
+
12
+ var _grid3d = _interopRequireDefault(require("./grid3d"));
13
+
14
+ var _heatmap = _interopRequireDefault(require("./heatmap"));
15
+
16
+ var _hexagon = _interopRequireDefault(require("./hexagon"));
17
+
18
+ var HeatMapModels = {
19
+ heatmap: _heatmap.default,
20
+ heatmap3d: _heatmap.default,
21
+ grid: _grid.default,
22
+ grid3d: _grid3d.default,
23
+ hexagon: _hexagon.default
24
+ };
25
+ var _default = HeatMapModels;
26
+ exports.default = _default;
@@ -0,0 +1,42 @@
1
+ precision highp float;
2
+ // 多边形顶点坐标
3
+ attribute vec3 a_Position;
4
+ // 多边形经纬度坐标
5
+ attribute vec3 a_Pos;
6
+ attribute float a_Size;
7
+ attribute vec4 a_Color;
8
+ uniform vec2 u_radius;
9
+ uniform float u_coverage: 0.9;
10
+ uniform float u_angle: 0;
11
+ uniform mat4 u_ModelMatrix;
12
+ uniform mat4 u_Mvp;
13
+ varying vec4 v_color;
14
+
15
+ uniform vec2 u_SceneCenterMKT;
16
+
17
+ #pragma include "projection"
18
+ #pragma include "project"
19
+ #pragma include "picking"
20
+
21
+ void main() {
22
+ v_color = a_Color;
23
+
24
+ mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
+ vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;
26
+ // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
+ // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
28
+ // gl_Position = project_common_position_to_clipspace(project_pos);
29
+
30
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
32
+ vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
33
+ vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
34
+ gl_Position = u_Mvp * (project_pos);
35
+ } else {
36
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
37
+ vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
+ gl_Position = project_common_position_to_clipspace(project_pos);
39
+ }
40
+
41
+ setPickingColor(a_PickingColor);
42
+ }