@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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  648. package/package.json +6 -6
@@ -0,0 +1,14 @@
1
+ uniform sampler2D u_texture;
2
+ uniform sampler2D u_colorTexture;
3
+ uniform float u_opacity;
4
+ varying vec2 v_texCoord;
5
+ varying float v_intensity;
6
+
7
+ void main(){
8
+
9
+ float intensity = texture2D(u_texture, v_texCoord).r;
10
+ vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
11
+ gl_FragColor = color;
12
+ // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
13
+ gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
14
+ }
@@ -0,0 +1,46 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ attribute vec2 a_Uv;
4
+ uniform sampler2D u_texture;
5
+ varying vec2 v_texCoord;
6
+ uniform mat4 u_ModelMatrix;
7
+ uniform mat4 u_InverseViewProjectionMatrix;
8
+ uniform mat4 u_ViewProjectionMatrixUncentered;
9
+ varying float v_intensity;
10
+
11
+
12
+ vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
13
+ float t2 = t * t;
14
+ float one_minus_t = 1.0 - t;
15
+ float one_minus_t2 = one_minus_t * one_minus_t;
16
+ return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);
17
+ }
18
+ vec2 toBezier(float t, vec4 p){
19
+ return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));
20
+ }
21
+ #pragma include "projection"
22
+ void main() {
23
+ v_texCoord = a_Uv;
24
+
25
+ vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // 将原本 0 -> 1 的 uv 转换为 -1 -> 1 的标准坐标空间(NDC)
26
+
27
+ vec4 p1 = vec4(pos, 0.0, 1.0); // x/y 平面上的点(z == 0)可以认为是三维上的点被投影到平面后的点
28
+ vec4 p2 = vec4(pos, 1.0, 1.0); // 平行于x/y平面、z==1 的平面上的点
29
+
30
+ vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // 根据视图投影矩阵的逆矩阵平面上的反算出三维空间中的点(p1平面上的点)
31
+ vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;
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+
33
+ inverseP1 = inverseP1 / inverseP1.w; // 归一化操作(归一化后为世界坐标)
34
+ inverseP2 = inverseP2 / inverseP2.w;
35
+
36
+ float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??
37
+ vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);
38
+
39
+ vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);
40
+ float fh;
41
+
42
+ v_intensity = texture2D(u_texture, v_texCoord).r;
43
+ fh = toBezier(v_intensity, b).y;
44
+ gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);
45
+
46
+ }
@@ -0,0 +1,47 @@
1
+ uniform sampler2D u_texture; // 热力强度图
2
+ uniform sampler2D u_colorTexture; // 根据强度分布的色带
3
+ uniform float u_opacity;
4
+ varying vec2 v_texCoord;
5
+
6
+ uniform vec2 u_ViewportSize;
7
+
8
+ float getBlurIndusty() {
9
+ float vW = 2.0/u_ViewportSize.x;
10
+ float vH = 2.0/u_ViewportSize.y;
11
+ vec2 vUv = v_texCoord;
12
+ float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
13
+ float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
14
+ float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
15
+
16
+ float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
17
+ float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
18
+ float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
19
+
20
+ float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
21
+ float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
22
+ float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
23
+
24
+ return(
25
+ i11 +
26
+ i12 +
27
+ i13 +
28
+ i21 +
29
+ i21 +
30
+ i22 +
31
+ i23 +
32
+ i31 +
33
+ i32 +
34
+ i33
35
+ )/9.0;
36
+ }
37
+
38
+
39
+ void main(){
40
+ // float intensity = texture2D(u_texture, v_texCoord).r;
41
+ float intensity = getBlurIndusty();
42
+ vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
43
+
44
+ gl_FragColor =color;
45
+ gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
46
+
47
+ }
@@ -0,0 +1,10 @@
1
+ precision highp float;
2
+ uniform float u_intensity;
3
+ varying float v_weight;
4
+ varying vec2 v_extrude;
5
+ #define GAUSS_COEF 0.3989422804014327
6
+ void main(){
7
+ float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
8
+ float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
9
+ gl_FragColor = vec4(val, 1., 1., 1.);
10
+ }
@@ -0,0 +1,35 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ attribute float a_Size;
4
+ attribute vec2 a_Dir;
5
+ uniform float u_intensity;
6
+ uniform float u_radius;
7
+ varying vec2 v_extrude;
8
+ varying float v_weight;
9
+ uniform mat4 u_ModelMatrix;
10
+ uniform mat4 u_Mvp;
11
+
12
+ #define GAUSS_COEF 0.3989422804014327
13
+
14
+ #pragma include "projection"
15
+
16
+ void main(){
17
+ v_weight = a_Size;
18
+ float ZERO = 1.0 / 255.0 / 16.0;
19
+ float extrude_x = a_Dir.x * 2.0 -1.0;
20
+ float extrude_y = a_Dir.y * 2.0 -1.0;
21
+ vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));
22
+ float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;
23
+ v_extrude = extrude_dir * S;
24
+
25
+ vec2 offset = project_pixel(v_extrude * u_radius);
26
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
27
+
28
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
29
+
30
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
+ gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
32
+ } else {
33
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
34
+ }
35
+ }
@@ -0,0 +1,10 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ attribute vec2 a_Uv;
4
+ varying vec2 v_texCoord;
5
+
6
+ void main() {
7
+ v_texCoord = a_Uv;
8
+
9
+ gl_Position = vec4(a_Position.xy, 0, 1.);
10
+ }
File without changes
@@ -0,0 +1,64 @@
1
+ precision highp float;
2
+ // 多边形顶点坐标
3
+ attribute vec3 a_Position;
4
+ // 多边形经纬度坐标
5
+ attribute vec3 a_Pos;
6
+
7
+ attribute vec3 a_Normal;
8
+ attribute float a_Size;
9
+ attribute vec4 a_Color;
10
+ uniform vec2 u_radius;
11
+ uniform float u_coverage: 0.9;
12
+ uniform float u_angle: 0;
13
+ uniform mat4 u_ModelMatrix;
14
+ uniform mat4 u_Mvp;
15
+ varying vec4 v_color;
16
+
17
+ uniform vec2 u_SceneCenterMKT;
18
+
19
+ #pragma include "projection"
20
+ #pragma include "project"
21
+ #pragma include "light"
22
+ #pragma include "picking"
23
+
24
+
25
+ void main() {
26
+ mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
27
+ vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
28
+ // vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
29
+ // vec2 lnglat = (a_Pos.xy + offset);
30
+ // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
31
+ // gl_Position = project_common_position_to_clipspace(project_pos);
32
+ // float lightWeight = calc_lighting(project_pos);
33
+ // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
34
+
35
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
36
+ // vec2 lnglat = (a_Pos.xy + offset);
37
+ // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
38
+
39
+ // float lightWeight = calc_lighting(project_pos);
40
+ // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
41
+
42
+ // gl_Position = u_Mvp * vec4(lnglat , a_Position.z * a_Size, 1.0);
43
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 经纬度
44
+ vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
45
+ vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));
46
+
47
+ float lightWeight = calc_lighting(project_pos);
48
+ v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
49
+
50
+ gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);
51
+ } else {
52
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
53
+ vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
54
+
55
+ float lightWeight = calc_lighting(project_pos);
56
+ v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
57
+
58
+ gl_Position = project_common_position_to_clipspace(project_pos);
59
+ }
60
+
61
+
62
+
63
+ setPickingColor(a_PickingColor);
64
+ }
@@ -0,0 +1,12 @@
1
+ precision highp float;
2
+ varying vec4 v_color;
3
+ uniform float u_opacity: 1;
4
+
5
+ #pragma include "picking"
6
+
7
+ void main() {
8
+ gl_FragColor = v_color;
9
+ gl_FragColor.a *= u_opacity;
10
+
11
+ gl_FragColor = filterColor(gl_FragColor);
12
+ }
@@ -0,0 +1,41 @@
1
+ precision highp float;
2
+ // 多边形顶点坐标
3
+ attribute vec3 a_Position;
4
+ // 多边形经纬度坐标
5
+ attribute vec3 a_Pos;
6
+ attribute float a_Size;
7
+ attribute vec4 a_Color;
8
+ uniform vec2 u_radius;
9
+ uniform float u_coverage: 0.9;
10
+ uniform float u_angle: 0;
11
+ uniform mat4 u_ModelMatrix;
12
+ uniform mat4 u_Mvp;
13
+ varying vec4 v_color;
14
+
15
+ uniform vec2 u_SceneCenterMKT;
16
+
17
+ #pragma include "projection"
18
+ #pragma include "project"
19
+ #pragma include "picking"
20
+
21
+ void main() {
22
+ v_color = a_Color;
23
+
24
+ mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
+ vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
26
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
+
28
+ // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
29
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
30
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
+ // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));
32
+ // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));
33
+ vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;
34
+ vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
35
+ gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);
36
+ } else {
37
+ vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
39
+ }
40
+ setPickingColor(a_PickingColor);
41
+ }
@@ -0,0 +1,44 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.heatMap3DTriangulation = heatMap3DTriangulation;
7
+
8
+ function heatMap3DTriangulation(width, height) {
9
+ var indices = [];
10
+ var vertices = [];
11
+ var uvs = [];
12
+ var gridX1 = width + 1;
13
+ var gridY1 = height + 1;
14
+ var widthHalf = width / 2;
15
+ var heightHalf = height / 2;
16
+
17
+ for (var iy = 0; iy < gridY1; iy++) {
18
+ var y = iy - heightHalf;
19
+
20
+ for (var ix = 0; ix < gridX1; ix++) {
21
+ var x = ix - widthHalf;
22
+ vertices.push(x / widthHalf, -y / heightHalf, 0);
23
+ uvs.push(ix / width);
24
+ uvs.push(1 - iy / height);
25
+ }
26
+ }
27
+
28
+ for (var _iy = 0; _iy < height; _iy++) {
29
+ for (var _ix = 0; _ix < width; _ix++) {
30
+ var a = _ix + gridX1 * _iy;
31
+ var b = _ix + gridX1 * (_iy + 1);
32
+ var c = _ix + 1 + gridX1 * (_iy + 1);
33
+ var d = _ix + 1 + gridX1 * _iy;
34
+ indices.push(a, b, d);
35
+ indices.push(b, c, d);
36
+ }
37
+ }
38
+
39
+ return {
40
+ vertices: vertices,
41
+ indices: indices,
42
+ uvs: uvs
43
+ };
44
+ }
@@ -0,0 +1,104 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
+
26
+ var _index = _interopRequireDefault(require("./models/index"));
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ var ImageLayer = /*#__PURE__*/function (_BaseLayer) {
33
+ (0, _inherits2.default)(ImageLayer, _BaseLayer);
34
+
35
+ var _super = _createSuper(ImageLayer);
36
+
37
+ function ImageLayer() {
38
+ var _this;
39
+
40
+ (0, _classCallCheck2.default)(this, ImageLayer);
41
+
42
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
43
+ args[_key] = arguments[_key];
44
+ }
45
+
46
+ _this = _super.call.apply(_super, [this].concat(args));
47
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'ImageLayer');
48
+ return _this;
49
+ }
50
+
51
+ (0, _createClass2.default)(ImageLayer, [{
52
+ key: "buildModels",
53
+ value: function buildModels() {
54
+ var _this2 = this;
55
+
56
+ var modelType = this.getModelType();
57
+ this.layerModel = new _index.default[modelType](this);
58
+ this.layerModel.initModels(function (models) {
59
+ _this2.dispatchModelLoad(models);
60
+ });
61
+ }
62
+ }, {
63
+ key: "rebuildModels",
64
+ value: function rebuildModels() {
65
+ var _this3 = this;
66
+
67
+ this.layerModel.buildModels(function (models) {
68
+ _this3.dispatchModelLoad(models);
69
+ });
70
+ }
71
+ }, {
72
+ key: "getDefaultConfig",
73
+ value: function getDefaultConfig() {
74
+ var type = this.getModelType();
75
+ var defaultConfig = {
76
+ image: {},
77
+ dataImage: {},
78
+ tileDataImage: {}
79
+ };
80
+ return defaultConfig[type];
81
+ }
82
+ }, {
83
+ key: "getModelType",
84
+ value: function getModelType() {
85
+ var _shapeAttribute$scale;
86
+
87
+ var shapeAttribute = this.styleAttributeService.getLayerStyleAttribute('shape');
88
+ var shape = shapeAttribute === null || shapeAttribute === void 0 ? void 0 : (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field;
89
+
90
+ if (shape === 'dataImage') {
91
+ return 'dataImage';
92
+ } else if (shape === 'image') {
93
+ return 'image';
94
+ } else if (shape === 'tileDataImage') {
95
+ return 'tileDataImage';
96
+ } else {
97
+ return 'image';
98
+ }
99
+ }
100
+ }]);
101
+ return ImageLayer;
102
+ }(_BaseLayer2.default);
103
+
104
+ exports.default = ImageLayer;
@@ -0,0 +1,201 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
20
+ var _l7Core = require("@antv/l7-core");
21
+
22
+ var _l7Utils = require("@antv/l7-utils");
23
+
24
+ var _lodash = require("lodash");
25
+
26
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
27
+
28
+ var _triangulation = require("../../core/triangulation");
29
+
30
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
+
32
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
+
34
+ /* babel-plugin-inline-import '../shaders/dataImage_frag.glsl' */
35
+ var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nvarying vec2 v_texCoord;\n\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\n\nuniform float u_pixelConstant;\nuniform float u_pixelConstantR;\nuniform float u_pixelConstantG;\nuniform float u_pixelConstantB;\nuniform float u_pixelConstantRGB;\n\nvoid main() {\n vec4 baseColor = texture2D(u_texture, vec2(v_texCoord.x, v_texCoord.y));\n\n float r = baseColor.r;\n float g = baseColor.g;\n float b = baseColor.b;\n\n float value = u_pixelConstant + ((r * u_pixelConstantR + g * u_pixelConstantG + b * u_pixelConstantB) * u_pixelConstantRGB);\n if (value == u_noDataValue) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n gl_FragColor = vec4(0, 0, 0, 0);\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture2D(u_colorTexture, vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
36
+
37
+ /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
38
+ var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
39
+
40
+ var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
41
+ (0, _inherits2.default)(ImageDataModel, _BaseModel);
42
+
43
+ var _super = _createSuper(ImageDataModel);
44
+
45
+ function ImageDataModel() {
46
+ (0, _classCallCheck2.default)(this, ImageDataModel);
47
+ return _super.apply(this, arguments);
48
+ }
49
+
50
+ (0, _createClass2.default)(ImageDataModel, [{
51
+ key: "getUninforms",
52
+ value: function getUninforms() {
53
+ var _ref = this.layer.getLayerConfig(),
54
+ opacity = _ref.opacity,
55
+ _ref$clampLow = _ref.clampLow,
56
+ clampLow = _ref$clampLow === void 0 ? true : _ref$clampLow,
57
+ _ref$clampHigh = _ref.clampHigh,
58
+ clampHigh = _ref$clampHigh === void 0 ? true : _ref$clampHigh,
59
+ _ref$noDataValue = _ref.noDataValue,
60
+ noDataValue = _ref$noDataValue === void 0 ? -9999999 : _ref$noDataValue,
61
+ _ref$domain = _ref.domain,
62
+ domain = _ref$domain === void 0 ? [0, 1] : _ref$domain,
63
+ rampColors = _ref.rampColors,
64
+ _ref$pixelConstant = _ref.pixelConstant,
65
+ pixelConstant = _ref$pixelConstant === void 0 ? 0.0 : _ref$pixelConstant,
66
+ _ref$pixelConstantR = _ref.pixelConstantR,
67
+ pixelConstantR = _ref$pixelConstantR === void 0 ? 256 * 256 : _ref$pixelConstantR,
68
+ _ref$pixelConstantG = _ref.pixelConstantG,
69
+ pixelConstantG = _ref$pixelConstantG === void 0 ? 256 : _ref$pixelConstantG,
70
+ _ref$pixelConstantB = _ref.pixelConstantB,
71
+ pixelConstantB = _ref$pixelConstantB === void 0 ? 1 : _ref$pixelConstantB,
72
+ _ref$pixelConstantRGB = _ref.pixelConstantRGB,
73
+ pixelConstantRGB = _ref$pixelConstantRGB === void 0 ? 0.1 : _ref$pixelConstantRGB;
74
+
75
+ if (!(0, _lodash.isEqual)(this.rampColors, rampColors)) {
76
+ this.updateColorTexture();
77
+ this.rampColors = rampColors;
78
+ }
79
+
80
+ return {
81
+ u_opacity: opacity || 1,
82
+ u_texture: this.texture,
83
+ u_pixelConstant: pixelConstant,
84
+ u_pixelConstantR: pixelConstantR,
85
+ u_pixelConstantG: pixelConstantG,
86
+ u_pixelConstantB: pixelConstantB,
87
+ u_pixelConstantRGB: pixelConstantRGB,
88
+ u_domain: domain,
89
+ u_clampLow: clampLow,
90
+ u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
91
+ u_noDataValue: noDataValue,
92
+ u_colorTexture: this.colorTexture
93
+ };
94
+ }
95
+ }, {
96
+ key: "initModels",
97
+ value: function initModels(callbackModel) {
98
+ var _this = this;
99
+
100
+ var _ref2 = this.layer.getLayerConfig(),
101
+ _ref2$mask = _ref2.mask,
102
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
103
+ _ref2$maskInside = _ref2.maskInside,
104
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
105
+ rampColorsData = _ref2.rampColorsData,
106
+ rampColors = _ref2.rampColors;
107
+
108
+ var source = this.layer.getSource();
109
+ var createTexture2D = this.rendererService.createTexture2D;
110
+ this.texture = createTexture2D({
111
+ height: 0,
112
+ width: 0
113
+ });
114
+ source.data.images.then(function (imageData) {
115
+ _this.texture = createTexture2D({
116
+ data: imageData[0],
117
+ width: imageData[0].width,
118
+ height: imageData[0].height
119
+ });
120
+
121
+ _this.layerService.reRender();
122
+ });
123
+ var rampImageData = rampColorsData ? rampColorsData : (0, _l7Utils.generateColorRamp)(rampColors);
124
+ this.colorTexture = createTexture2D({
125
+ data: rampImageData.data,
126
+ width: rampImageData.width,
127
+ height: rampImageData.height,
128
+ flipY: false
129
+ });
130
+ this.layer.buildLayerModel({
131
+ moduleName: 'RasterImage',
132
+ vertexShader: ImageVert,
133
+ fragmentShader: ImageFrag,
134
+ triangulation: _triangulation.RasterImageTriangulation,
135
+ primitive: _l7Core.gl.TRIANGLES,
136
+ depth: {
137
+ enable: false
138
+ },
139
+ blend: this.getBlend(),
140
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
141
+ }).then(function (model) {
142
+ callbackModel([model]);
143
+ }).catch(function (err) {
144
+ console.warn(err);
145
+ callbackModel([]);
146
+ });
147
+ }
148
+ }, {
149
+ key: "clearModels",
150
+ value: function clearModels() {
151
+ var _this$texture, _this$colorTexture;
152
+
153
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
154
+ (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
155
+ }
156
+ }, {
157
+ key: "buildModels",
158
+ value: function buildModels(callbackModel) {
159
+ this.initModels(callbackModel);
160
+ }
161
+ }, {
162
+ key: "registerBuiltinAttributes",
163
+ value: function registerBuiltinAttributes() {
164
+ this.styleAttributeService.registerStyleAttribute({
165
+ name: 'uv',
166
+ type: _l7Core.AttributeType.Attribute,
167
+ descriptor: {
168
+ name: 'a_Uv',
169
+ buffer: {
170
+ usage: _l7Core.gl.DYNAMIC_DRAW,
171
+ data: [],
172
+ type: _l7Core.gl.FLOAT
173
+ },
174
+ size: 2,
175
+ update: function update(feature, featureIdx, vertex) {
176
+ return [vertex[3], vertex[4]];
177
+ }
178
+ }
179
+ });
180
+ }
181
+ }, {
182
+ key: "updateColorTexture",
183
+ value: function updateColorTexture() {
184
+ var createTexture2D = this.rendererService.createTexture2D;
185
+
186
+ var _ref3 = this.layer.getLayerConfig(),
187
+ rampColors = _ref3.rampColors;
188
+
189
+ var imageData = (0, _l7Utils.generateColorRamp)(rampColors);
190
+ this.colorTexture = createTexture2D({
191
+ data: imageData.data,
192
+ width: imageData.width,
193
+ height: imageData.height,
194
+ flipY: false
195
+ });
196
+ }
197
+ }]);
198
+ return ImageDataModel;
199
+ }(_BaseModel2.default);
200
+
201
+ exports.default = ImageDataModel;