@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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+ "use strict";
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+ });
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+ var _l7Utils = require("@antv/l7-utils");
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+ /* babel-plugin-inline-import '../shaders/line_arc_great_circle_frag.glsl' */
39
+ var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n#pragma include \"project\"\n#pragma include \"projection\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0;\n float d_segmentIndex = styleMappingMat[3].g;\n \n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u52A8\u753B\u6A21\u5F0F\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u8D34\u56FE\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { \n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));\n // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n float u = fract(arcRadio * count - animateSpeed * count);\n // float u = fract(arcRadio * count - animateSpeed);\n if(u_animate.x == Animate) {\n u = gl_FragColor.a/opacity;\n }\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n \n // \u8BBE\u7F6E\u8D34\u56FE\u548C\u5E95\u8272\u7684\u53E0\u52A0\u6A21\u5F0F\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}";
40
+
41
+ /* babel-plugin-inline-import '../shaders/line_arc_great_circle_vert.glsl' */
42
+ var line_arc2d_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nvarying float v_distance_ratio;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size)/ 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\nfloat getAngularDist (vec2 source, vec2 target) {\n vec2 delta = source - target;\n vec2 sin_half_delta = sin(delta / 2.0);\n float a =\n sin_half_delta.y * sin_half_delta.y +\n cos(source.y) * cos(target.y) *\n sin_half_delta.x * sin_half_delta.x;\n return 2.0 * atan(sqrt(a), sqrt(1.0 - a));\n}\n\nvec2 midPoint(vec2 source, vec2 target) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = 0.314;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n return mid;\n}\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\n\nvec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 mid = midPoint(source, target);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n }else {\n if(abs(angularDist - PI) < 0.001) {\n return (1.0 - t) * source + t * target;\n }\n float a = sin((1.0 - t) * angularDist) / sin(angularDist);\n float b = sin(t * angularDist) / sin(angularDist);\n vec2 sin_source = sin(source);\n vec2 cos_source = cos(source);\n vec2 sin_target = sin(target);\n vec2 cos_target = cos(target);\n float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;\n float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;\n float z = a * sin_source.y + b * sin_target.y;\n return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));\n }\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = radians(a_Instance.rg);\n vec2 target = radians(a_Instance.ba);\n float angularDist = getAngularDist(source, target);\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n if(u_line_type == LineTypeDash) {\n v_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n total_Distance = total_Distance*16.0; // total_Distance*16.0 \u8C03\u6574\u9ED8\u8BA4\u7684\u6548\u679C\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n }\n\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n v_distance_ratio = segmentIndex / segmentNumber;\n vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));\n vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n\n styleMappingMat[3].g = a_Position.x; // \u8BE5\u9876\u70B9\u5728\u5F27\u7EBF\u4E0A\u7684\u5206\u6BB5\u6392\u5E8F\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n // float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;\n float d_arcDistrance = length(source - target);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n d_arcDistrance = d_arcDistrance * 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n d_arcDistrance = project_pixel_allmap(d_arcDistrance);\n }\n float d_pixelLen = project_pixel(u_icon_step)/8.0;\n styleMappingMat[3].b = floor(d_arcDistrance/d_pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n\n";
43
+ var lineStyleObj = {
44
+ solid: 0.0,
45
+ dash: 1.0
46
+ };
47
+
48
+ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
49
+ (0, _inherits2.default)(GreatCircleModel, _BaseModel);
50
+
51
+ var _super = _createSuper(GreatCircleModel);
52
+
53
+ function GreatCircleModel() {
54
+ var _this;
55
+
56
+ (0, _classCallCheck2.default)(this, GreatCircleModel);
57
+
58
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
59
+ args[_key] = arguments[_key];
60
+ }
61
+
62
+ _this = _super.call.apply(_super, [this].concat(args));
63
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
64
+ var createTexture2D = _this.rendererService.createTexture2D;
65
+
66
+ if (_this.texture) {
67
+ _this.texture.update({
68
+ data: _this.iconService.getCanvas()
69
+ });
70
+
71
+ _this.layer.render();
72
+
73
+ return;
74
+ }
75
+
76
+ _this.texture = createTexture2D({
77
+ data: _this.iconService.getCanvas(),
78
+ mag: _l7Core.gl.NEAREST,
79
+ min: _l7Core.gl.NEAREST,
80
+ premultiplyAlpha: false,
81
+ width: 1024,
82
+ height: _this.iconService.canvasHeight || 128
83
+ });
84
+ });
85
+ return _this;
86
+ }
87
+
88
+ (0, _createClass2.default)(GreatCircleModel, [{
89
+ key: "getUninforms",
90
+ value: function getUninforms() {
91
+ var _ref = this.layer.getLayerConfig(),
92
+ _ref$opacity = _ref.opacity,
93
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
94
+ sourceColor = _ref.sourceColor,
95
+ targetColor = _ref.targetColor,
96
+ _ref$textureBlend = _ref.textureBlend,
97
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
98
+ _ref$lineType = _ref.lineType,
99
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
100
+ _ref$dashArray = _ref.dashArray,
101
+ dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
102
+ _ref$lineTexture = _ref.lineTexture,
103
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
104
+ _ref$iconStep = _ref.iconStep,
105
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
106
+ _ref$segmentNumber = _ref.segmentNumber,
107
+ segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
108
+
109
+ if (dashArray.length === 2) {
110
+ dashArray.push(0, 0);
111
+ }
112
+
113
+ if (this.rendererService.getDirty()) {
114
+ this.texture.bind();
115
+ } // 转化渐变色
116
+
117
+
118
+ var useLinearColor = 0; // 默认不生效
119
+
120
+ var sourceColorArr = [0, 0, 0, 0];
121
+ var targetColorArr = [0, 0, 0, 0];
122
+
123
+ if (sourceColor && targetColor) {
124
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
125
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
126
+ useLinearColor = 1;
127
+ }
128
+
129
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
130
+ opacity: opacity
131
+ })) {
132
+ this.judgeStyleAttributes({
133
+ opacity: opacity
134
+ });
135
+ var encodeData = this.layer.getEncodedData();
136
+
137
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
138
+ data = _this$calDataFrame.data,
139
+ width = _this$calDataFrame.width,
140
+ height = _this$calDataFrame.height;
141
+
142
+ this.rowCount = height; // 当前数据纹理有多少行
143
+
144
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
145
+ flipY: true,
146
+ data: data,
147
+ format: _l7Core.gl.LUMINANCE,
148
+ type: _l7Core.gl.FLOAT,
149
+ width: width,
150
+ height: height
151
+ }) : this.createTexture2D({
152
+ flipY: true,
153
+ data: [1],
154
+ format: _l7Core.gl.LUMINANCE,
155
+ type: _l7Core.gl.FLOAT,
156
+ width: 1,
157
+ height: 1
158
+ });
159
+ }
160
+
161
+ return {
162
+ u_dataTexture: this.dataTexture,
163
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
164
+ u_cellTypeLayout: this.getCellTypeLayout(),
165
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
166
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
167
+ segmentNumber: segmentNumber,
168
+ u_line_type: lineStyleObj[lineType] || 0.0,
169
+ u_dash_array: dashArray,
170
+ // 纹理支持参数
171
+ u_texture: this.texture,
172
+ // 贴图
173
+ u_line_texture: lineTexture ? 1.0 : 0.0,
174
+ // 传入线的标识
175
+ u_icon_step: iconStep,
176
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
177
+ // 渐变色支持参数
178
+ u_linearColor: useLinearColor,
179
+ u_sourceColor: sourceColorArr,
180
+ u_targetColor: targetColorArr
181
+ };
182
+ }
183
+ }, {
184
+ key: "getAnimateUniforms",
185
+ value: function getAnimateUniforms() {
186
+ var _ref2 = this.layer.getLayerConfig(),
187
+ animateOption = _ref2.animateOption;
188
+
189
+ return {
190
+ u_animate: this.animateOption2Array(animateOption),
191
+ u_time: this.layer.getLayerAnimateTime()
192
+ };
193
+ }
194
+ }, {
195
+ key: "initModels",
196
+ value: function initModels(callbackModel) {
197
+ this.updateTexture();
198
+ this.iconService.on('imageUpdate', this.updateTexture);
199
+ this.buildModels(callbackModel);
200
+ }
201
+ }, {
202
+ key: "clearModels",
203
+ value: function clearModels() {
204
+ var _this$texture, _this$dataTexture;
205
+
206
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
207
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
208
+ this.iconService.off('imageUpdate', this.updateTexture);
209
+ }
210
+ }, {
211
+ key: "buildModels",
212
+ value: function buildModels(callbackModel) {
213
+ var _ref3 = this.layer.getLayerConfig(),
214
+ _ref3$mask = _ref3.mask,
215
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
216
+ _ref3$maskInside = _ref3.maskInside,
217
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
218
+
219
+ this.layer.buildLayerModel({
220
+ moduleName: 'lineGreatCircle',
221
+ vertexShader: line_arc2d_vert,
222
+ fragmentShader: line_arc_frag,
223
+ triangulation: _triangulation.LineArcTriangulation,
224
+ depth: {
225
+ enable: false
226
+ },
227
+ blend: this.getBlend(),
228
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
229
+ }).then(function (model) {
230
+ callbackModel([model]);
231
+ }).catch(function (err) {
232
+ console.warn(err);
233
+ callbackModel([]);
234
+ });
235
+ }
236
+ }, {
237
+ key: "registerBuiltinAttributes",
238
+ value: function registerBuiltinAttributes() {
239
+ var _this2 = this;
240
+
241
+ this.styleAttributeService.registerStyleAttribute({
242
+ name: 'size',
243
+ type: _l7Core.AttributeType.Attribute,
244
+ descriptor: {
245
+ name: 'a_Size',
246
+ buffer: {
247
+ // give the WebGL driver a hint that this buffer may change
248
+ usage: _l7Core.gl.DYNAMIC_DRAW,
249
+ data: [],
250
+ type: _l7Core.gl.FLOAT
251
+ },
252
+ size: 1,
253
+ update: function update(feature) {
254
+ var _feature$size = feature.size,
255
+ size = _feature$size === void 0 ? 1 : _feature$size;
256
+ return Array.isArray(size) ? [size[0]] : [size];
257
+ }
258
+ }
259
+ });
260
+ this.styleAttributeService.registerStyleAttribute({
261
+ name: 'instance',
262
+ // 弧线起始点信息
263
+ type: _l7Core.AttributeType.Attribute,
264
+ descriptor: {
265
+ name: 'a_Instance',
266
+ buffer: {
267
+ usage: _l7Core.gl.STATIC_DRAW,
268
+ data: [],
269
+ type: _l7Core.gl.FLOAT
270
+ },
271
+ size: 4,
272
+ update: function update(feature, featureIdx, vertex) {
273
+ return [vertex[3], vertex[4], vertex[5], vertex[6]];
274
+ }
275
+ }
276
+ });
277
+ this.styleAttributeService.registerStyleAttribute({
278
+ name: 'uv',
279
+ type: _l7Core.AttributeType.Attribute,
280
+ descriptor: {
281
+ name: 'a_iconMapUV',
282
+ buffer: {
283
+ // give the WebGL driver a hint that this buffer may change
284
+ usage: _l7Core.gl.DYNAMIC_DRAW,
285
+ data: [],
286
+ type: _l7Core.gl.FLOAT
287
+ },
288
+ size: 2,
289
+ update: function update(feature) {
290
+ var iconMap = _this2.iconService.getIconMap();
291
+
292
+ var texture = feature.texture; // console.log('icon feature', feature)
293
+
294
+ var _ref4 = iconMap[texture] || {
295
+ x: 0,
296
+ y: 0
297
+ },
298
+ x = _ref4.x,
299
+ y = _ref4.y;
300
+
301
+ return [x, y];
302
+ }
303
+ }
304
+ });
305
+ }
306
+ }]);
307
+ return GreatCircleModel;
308
+ }(_BaseModel2.default);
309
+
310
+ exports.default = GreatCircleModel;
@@ -0,0 +1,298 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
+
12
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
+
14
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
+
16
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
+
18
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
+
20
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
+
22
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
+
24
+ var _l7Core = require("@antv/l7-core");
25
+
26
+ var _l7Utils = require("@antv/l7-utils");
27
+
28
+ var _lodash = require("lodash");
29
+
30
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
+
32
+ var _triangulation = require("../../core/triangulation");
33
+
34
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
+
36
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
+
38
+ /* babel-plugin-inline-import '../shaders/half/line_half_frag.glsl' */
39
+ var line_half_frag = "#define COORDINATE_SYSTEM_LNGLAT 1.0 // mapbox\n#define COORDINATE_SYSTEM_LNGLAT_OFFSET 2.0 // mapbox offset\n#define COORDINATE_SYSTEM_VECTOR_TILE 3.0\n#define COORDINATE_SYSTEM_IDENTITY 4.0\n#define COORDINATE_SYSTEM_P20 5.0 // amap\n#define COORDINATE_SYSTEM_P20_OFFSET 6.0 // amap offset\n#define COORDINATE_SYSTEM_METER_OFFSET 7.0\n\n#define COORDINATE_SYSTEM_P20_2 8.0 // amap2.0\nuniform float u_CoordinateSystem;\nvarying vec4 v_color;\nuniform float u_arrow: 0.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float distanceAndIndex = styleMappingMat[0][3];\n float miter = styleMappingMat[0][2];\n\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n\n if(u_arrow > 0.0 && distanceAndIndex < 2.0) { // arrow\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) { \n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z < 0.0) { // amap\n discard;\n }\n } else { // amap2 mapbox map\n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z > 0.0) { \n discard;\n }\n }\n } else { // line body\n if(miter < 0.0) {\n discard;\n }\n }\n\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
40
+
41
+ /* babel-plugin-inline-import '../shaders/half/line_half_vert.glsl' */
42
+ var line_half_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute vec4 a_dirPoints;\nattribute vec3 a_DistanceAndIndex;\n\nuniform vec4 u_lineDir;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - a_Miter - a_DistanceAndIndex\n 0.0, 0.0, 0.0, 0.0, // originX - originY - vectorX - vectorY\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n styleMappingMat[0][3] = a_DistanceAndIndex.y;\n styleMappingMat[0][2] = a_Miter;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n // styleMappingMat[1].rg = a_Position.xy + offset;\n\n vec2 copyOffset = vec2(offset.x, offset.y);\n\n float lineDistance = a_DistanceAndIndex.x;\n float total_Distance = a_DistanceAndIndex.z;\n float currentLinePointRatio = lineDistance / total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z); // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n \n if(u_arrow > 0.0 && a_DistanceAndIndex.y < 2.0) {\n vec2 startPoint = a_dirPoints.rg;\n vec2 endPoint = a_dirPoints.ba;\n vec4 t1 = project_position(vec4(startPoint, 0, 1.0));\n vec4 t2 = project_position(vec4(endPoint, 0, 1.0));\n // TODO\uFF1A \u540E\u7EED\u4F18\u5316\u53EF\u4EE5\u628A\u4F4D\u7F6E\u8BA1\u7B97\u653E\u5728 cpu \u4E2D\u5B8C\u6210\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 p1 = (u_Mvp * vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = (u_Mvp * vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n } else {\n vec2 p1 = project_common_position_to_clipspace(vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = project_common_position_to_clipspace(vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n }\n }\n\n setPickingColor(a_PickingColor);\n}\n";
43
+
44
+ var LineModel = /*#__PURE__*/function (_BaseModel) {
45
+ (0, _inherits2.default)(LineModel, _BaseModel);
46
+
47
+ var _super = _createSuper(LineModel);
48
+
49
+ function LineModel() {
50
+ (0, _classCallCheck2.default)(this, LineModel);
51
+ return _super.apply(this, arguments);
52
+ }
53
+
54
+ (0, _createClass2.default)(LineModel, [{
55
+ key: "getUninforms",
56
+ value: function getUninforms() {
57
+ var _ref = this.layer.getLayerConfig(),
58
+ _ref$opacity = _ref.opacity,
59
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
60
+ sourceColor = _ref.sourceColor,
61
+ targetColor = _ref.targetColor,
62
+ _ref$arrow = _ref.arrow,
63
+ arrow = _ref$arrow === void 0 ? {
64
+ enable: false,
65
+ arrowWidth: 2,
66
+ arrowHeight: 3,
67
+ tailWidth: 1
68
+ } : _ref$arrow; // 转化渐变色
69
+
70
+
71
+ var useLinearColor = 0; // 默认不生效
72
+
73
+ var sourceColorArr = [0, 0, 0, 0];
74
+ var targetColorArr = [0, 0, 0, 0];
75
+
76
+ if (sourceColor && targetColor) {
77
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
78
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
79
+ useLinearColor = 1;
80
+ }
81
+
82
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
83
+ opacity: opacity
84
+ })) {
85
+ this.judgeStyleAttributes({
86
+ opacity: opacity
87
+ });
88
+ var encodeData = this.layer.getEncodedData();
89
+
90
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
91
+ data = _this$calDataFrame.data,
92
+ width = _this$calDataFrame.width,
93
+ height = _this$calDataFrame.height;
94
+
95
+ this.rowCount = height; // 当前数据纹理有多少行
96
+
97
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
98
+ flipY: true,
99
+ data: data,
100
+ format: _l7Core.gl.LUMINANCE,
101
+ type: _l7Core.gl.FLOAT,
102
+ width: width,
103
+ height: height
104
+ }) : this.createTexture2D({
105
+ flipY: true,
106
+ data: [1],
107
+ format: _l7Core.gl.LUMINANCE,
108
+ type: _l7Core.gl.FLOAT,
109
+ width: 1,
110
+ height: 1
111
+ });
112
+ }
113
+
114
+ return {
115
+ u_dataTexture: this.dataTexture,
116
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
117
+ u_cellTypeLayout: this.getCellTypeLayout(),
118
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
119
+ // 渐变色支持参数
120
+ u_linearColor: useLinearColor,
121
+ u_sourceColor: sourceColorArr,
122
+ u_targetColor: targetColorArr,
123
+ // arrow
124
+ u_arrow: Number(arrow.enable),
125
+ u_arrowHeight: arrow.arrowHeight || 3,
126
+ u_arrowWidth: arrow.arrowWidth || 2,
127
+ u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth
128
+ };
129
+ }
130
+ }, {
131
+ key: "initModels",
132
+ value: function initModels(callbackModel) {
133
+ this.buildModels(callbackModel);
134
+ }
135
+ }, {
136
+ key: "clearModels",
137
+ value: function clearModels() {
138
+ var _this$dataTexture;
139
+
140
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
141
+ }
142
+ }, {
143
+ key: "buildModels",
144
+ value: function () {
145
+ var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
146
+ var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth, _this$getShaders, frag, vert;
147
+
148
+ return _regenerator.default.wrap(function _callee$(_context) {
149
+ while (1) {
150
+ switch (_context.prev = _context.next) {
151
+ case 0:
152
+ _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
153
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
154
+ this.layer.triangulation = _triangulation.LineTriangulation;
155
+ this.layer.buildLayerModel({
156
+ moduleName: 'lineHalf',
157
+ vertexShader: vert,
158
+ fragmentShader: frag,
159
+ triangulation: _triangulation.LineTriangulation,
160
+ depth: {
161
+ enable: depth
162
+ },
163
+ blend: this.getBlend(),
164
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
165
+ }).then(function (model) {
166
+ callbackModel([model]);
167
+ }).catch(function (err) {
168
+ console.warn(err);
169
+ callbackModel([]);
170
+ });
171
+
172
+ case 4:
173
+ case "end":
174
+ return _context.stop();
175
+ }
176
+ }
177
+ }, _callee, this);
178
+ }));
179
+
180
+ function buildModels(_x) {
181
+ return _buildModels.apply(this, arguments);
182
+ }
183
+
184
+ return buildModels;
185
+ }()
186
+ /**
187
+ * 根据参数获取不同的 shader 代码
188
+ * @returns
189
+ */
190
+
191
+ }, {
192
+ key: "getShaders",
193
+ value: function getShaders() {
194
+ return {
195
+ frag: line_half_frag,
196
+ vert: line_half_vert,
197
+ type: 'normal'
198
+ };
199
+ }
200
+ }, {
201
+ key: "registerBuiltinAttributes",
202
+ value: function registerBuiltinAttributes() {
203
+ this.styleAttributeService.registerStyleAttribute({
204
+ name: 'distanceAndIndex',
205
+ type: _l7Core.AttributeType.Attribute,
206
+ descriptor: {
207
+ name: 'a_DistanceAndIndex',
208
+ buffer: {
209
+ // give the WebGL driver a hint that this buffer may change
210
+ usage: _l7Core.gl.STATIC_DRAW,
211
+ data: [],
212
+ type: _l7Core.gl.FLOAT
213
+ },
214
+ size: 3,
215
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
216
+ return vertexIndex === undefined ? [vertex[3], 10, vertex[5]] : [vertex[3], vertexIndex, vertex[5]];
217
+ }
218
+ }
219
+ });
220
+ this.styleAttributeService.registerStyleAttribute({
221
+ name: 'dirPoints',
222
+ type: _l7Core.AttributeType.Attribute,
223
+ descriptor: {
224
+ name: 'a_dirPoints',
225
+ buffer: {
226
+ // give the WebGL driver a hint that this buffer may change
227
+ usage: _l7Core.gl.STATIC_DRAW,
228
+ data: [],
229
+ type: _l7Core.gl.FLOAT
230
+ },
231
+ size: 4,
232
+ update: function update(feature) {
233
+ var startPoint = feature.coordinates[0] || [0, 0];
234
+ var endPoint = feature.coordinates[3] || [0, 0];
235
+ return [startPoint[0], startPoint[1], endPoint[0], endPoint[1]];
236
+ }
237
+ }
238
+ });
239
+ this.styleAttributeService.registerStyleAttribute({
240
+ name: 'size',
241
+ type: _l7Core.AttributeType.Attribute,
242
+ descriptor: {
243
+ name: 'a_Size',
244
+ buffer: {
245
+ // give the WebGL driver a hint that this buffer may change
246
+ usage: _l7Core.gl.DYNAMIC_DRAW,
247
+ data: [],
248
+ type: _l7Core.gl.FLOAT
249
+ },
250
+ size: 2,
251
+ update: function update(feature) {
252
+ var _feature$size = feature.size,
253
+ size = _feature$size === void 0 ? 1 : _feature$size;
254
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
255
+ }
256
+ }
257
+ }); // point layer size;
258
+
259
+ this.styleAttributeService.registerStyleAttribute({
260
+ name: 'normal',
261
+ type: _l7Core.AttributeType.Attribute,
262
+ descriptor: {
263
+ name: 'a_Normal',
264
+ buffer: {
265
+ // give the WebGL driver a hint that this buffer may change
266
+ usage: _l7Core.gl.STATIC_DRAW,
267
+ data: [],
268
+ type: _l7Core.gl.FLOAT
269
+ },
270
+ size: 3,
271
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
272
+ return normal;
273
+ }
274
+ }
275
+ });
276
+ this.styleAttributeService.registerStyleAttribute({
277
+ name: 'miter',
278
+ type: _l7Core.AttributeType.Attribute,
279
+ descriptor: {
280
+ name: 'a_Miter',
281
+ buffer: {
282
+ // give the WebGL driver a hint that this buffer may change
283
+ usage: _l7Core.gl.STATIC_DRAW,
284
+ data: [],
285
+ type: _l7Core.gl.FLOAT
286
+ },
287
+ size: 1,
288
+ update: function update(feature, featureIdx, vertex) {
289
+ return [vertex[4]];
290
+ }
291
+ }
292
+ });
293
+ }
294
+ }]);
295
+ return LineModel;
296
+ }(_BaseModel2.default);
297
+
298
+ exports.default = LineModel;