@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+ var _l7Core = require("@antv/l7-core");
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+ var _l7Maps = require("@antv/l7-maps");
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+ /* babel-plugin-inline-import '../shaders/sprite_frag.glsl' */
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+ var spriteFrag = "\nuniform sampler2D u_texture;\nuniform float u_mapFlag;\nuniform float u_opacity;\n\nvarying vec3 v_Color;\nvarying float v_d;\n\nvoid main() {\n\n if(v_d < 0.0) {\n discard;\n }\n\n if(u_mapFlag > 0.0) {\n gl_FragColor = texture2D(u_texture, gl_PointCoord);\n gl_FragColor.a *= u_opacity;\n } else {\n gl_FragColor = vec4(v_Color, u_opacity);\n }\n}\n";
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41
+ /* babel-plugin-inline-import '../shaders/sprite_vert.glsl' */
42
+ var spriteVert = "precision highp float;\n\nattribute vec3 a_Position;\nattribute vec3 a_Color;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_opacity;\nuniform float u_Scale;\nvarying vec3 v_Color;\nvarying float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_d = a_Position.z;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n }\n\n gl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;\n}\n";
43
+ var SPRITE_ANIMATE_DIR;
44
+
45
+ (function (SPRITE_ANIMATE_DIR) {
46
+ SPRITE_ANIMATE_DIR["UP"] = "up";
47
+ SPRITE_ANIMATE_DIR["DOWN"] = "down";
48
+ })(SPRITE_ANIMATE_DIR || (SPRITE_ANIMATE_DIR = {}));
49
+
50
+ var SpriteModel = /*#__PURE__*/function (_BaseModel) {
51
+ (0, _inherits2.default)(SpriteModel, _BaseModel);
52
+
53
+ var _super = _createSuper(SpriteModel);
54
+
55
+ function SpriteModel() {
56
+ var _this;
57
+
58
+ (0, _classCallCheck2.default)(this, SpriteModel);
59
+
60
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
61
+ args[_key] = arguments[_key];
62
+ }
63
+
64
+ _this = _super.call.apply(_super, [this].concat(args));
65
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "planeGeometryUpdateTriangulation", function () {
66
+ var _ref = _this.layer.getLayerConfig(),
67
+ _ref$spriteBottom = _ref.spriteBottom,
68
+ spriteBottom = _ref$spriteBottom === void 0 ? -100000 : _ref$spriteBottom;
69
+
70
+ var updateZ = _this.spriteUpdate;
71
+ var bottomZ = spriteBottom;
72
+ var topZ = _this.spriteTop;
73
+
74
+ for (var i = 0; i < _this.positions.length; i += 5) {
75
+ if (_this.spriteAnimate === SPRITE_ANIMATE_DIR.UP) {
76
+ _this.positions[i + 2] += updateZ;
77
+
78
+ if (_this.positions[i + 2] > topZ) {
79
+ _this.positions[i + 2] = bottomZ;
80
+ }
81
+ } else {
82
+ _this.positions[i + 2] -= updateZ;
83
+
84
+ if (_this.positions[i + 2] < bottomZ) {
85
+ _this.positions[i + 2] = topZ;
86
+ }
87
+ }
88
+ }
89
+
90
+ return {
91
+ vertices: _this.positions,
92
+ indices: _this.indices,
93
+ size: 5
94
+ };
95
+ });
96
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateModel", function () {
97
+ // @ts-ignore
98
+ var attributes = _this.layer.createAttributes({
99
+ triangulation: _this.planeGeometryUpdateTriangulation
100
+ });
101
+
102
+ _this.layer.models.map(function (m) {
103
+ m.updateAttributes(attributes);
104
+ });
105
+
106
+ _this.layerService.throttleRenderLayers();
107
+
108
+ _this.timer = requestAnimationFrame(_this.updateModel);
109
+ });
110
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "planeGeometryTriangulation", function () {
111
+ var _this2;
112
+
113
+ var _ref2 = _this.layer.getLayerConfig(),
114
+ _ref2$center = _ref2.center,
115
+ center = _ref2$center === void 0 ? [120, 30] : _ref2$center,
116
+ _ref2$spriteCount = _ref2.spriteCount,
117
+ spriteCount = _ref2$spriteCount === void 0 ? 100 : _ref2$spriteCount,
118
+ _ref2$spriteRadius = _ref2.spriteRadius,
119
+ spriteRadius = _ref2$spriteRadius === void 0 ? 10 : _ref2$spriteRadius;
120
+
121
+ var _this$initSprite = (_this2 = _this).initSprite.apply(_this2, [spriteRadius, spriteCount].concat((0, _toConsumableArray2.default)(center))),
122
+ indices = _this$initSprite.indices,
123
+ positions = _this$initSprite.positions;
124
+
125
+ _this.positions = positions;
126
+ _this.indices = indices;
127
+ return {
128
+ vertices: positions,
129
+ indices: indices,
130
+ size: 5
131
+ };
132
+ });
133
+ return _this;
134
+ }
135
+
136
+ (0, _createClass2.default)(SpriteModel, [{
137
+ key: "initSprite",
138
+ value: function initSprite() {
139
+ var radius = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 10;
140
+ var spriteCount = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
141
+ var lng = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 120;
142
+ var lat = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 30;
143
+ var indices = [];
144
+ var positions = [];
145
+ var mapService = this.mapService;
146
+ var heightLimit = this.spriteAnimate === SPRITE_ANIMATE_DIR.UP ? -this.spriteTop : this.spriteTop;
147
+
148
+ for (var i = 0; i < spriteCount; i++) {
149
+ var height = Math.random() * heightLimit;
150
+ positions.push.apply(positions, (0, _toConsumableArray2.default)(getPos(height)));
151
+ }
152
+
153
+ for (var _i = 0; _i < spriteCount; _i++) {
154
+ indices.push(_i);
155
+ }
156
+
157
+ function getPos(z) {
158
+ var randomX = radius * Math.random();
159
+ var randomY = radius * Math.random();
160
+ var x = -radius / 2 + randomX;
161
+ var y = -radius / 2 + randomY;
162
+
163
+ if (mapService.version === _l7Maps.Version['GAODE2.x']) {
164
+ // @ts-ignore
165
+ var _ref3 = mapService.lngLatToCoord([x + lng, -y + lat]),
166
+ _ref4 = (0, _slicedToArray2.default)(_ref3, 2),
167
+ a = _ref4[0],
168
+ b = _ref4[1];
169
+
170
+ return [a, b, z, 0, 0];
171
+ } else {
172
+ return [x + lng, -y + lat, z, 0, 0];
173
+ }
174
+ }
175
+
176
+ return {
177
+ indices: indices,
178
+ positions: positions
179
+ };
180
+ }
181
+ }, {
182
+ key: "getUninforms",
183
+ value: function getUninforms() {
184
+ var _ref5 = this.layer.getLayerConfig(),
185
+ opacity = _ref5.opacity,
186
+ mapTexture = _ref5.mapTexture,
187
+ _ref5$spriteScale = _ref5.spriteScale,
188
+ spriteScale = _ref5$spriteScale === void 0 ? 1 : _ref5$spriteScale;
189
+
190
+ if (this.mapTexture !== mapTexture) {
191
+ var _this$texture;
192
+
193
+ this.mapTexture = mapTexture;
194
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
195
+ this.updateTexture(mapTexture);
196
+ }
197
+
198
+ return {
199
+ u_opacity: opacity || 1,
200
+ u_mapFlag: mapTexture ? 1 : 0,
201
+ u_texture: this.texture,
202
+ u_Scale: spriteScale
203
+ };
204
+ }
205
+ }, {
206
+ key: "clearModels",
207
+ value: function clearModels() {
208
+ var _this$texture2;
209
+
210
+ cancelAnimationFrame(this.timer);
211
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 ? void 0 : _this$texture2.destroy();
212
+ }
213
+ }, {
214
+ key: "initModels",
215
+ value: function initModels(callbackModel) {
216
+ var _this3 = this;
217
+
218
+ var _ref6 = this.layer.getLayerConfig(),
219
+ mapTexture = _ref6.mapTexture,
220
+ _ref6$spriteTop = _ref6.spriteTop,
221
+ spriteTop = _ref6$spriteTop === void 0 ? 5000000 : _ref6$spriteTop,
222
+ _ref6$spriteUpdate = _ref6.spriteUpdate,
223
+ spriteUpdate = _ref6$spriteUpdate === void 0 ? 10000 : _ref6$spriteUpdate,
224
+ _ref6$spriteAnimate = _ref6.spriteAnimate,
225
+ spriteAnimate = _ref6$spriteAnimate === void 0 ? SPRITE_ANIMATE_DIR.DOWN : _ref6$spriteAnimate;
226
+
227
+ this.mapTexture = mapTexture;
228
+ this.spriteTop = spriteTop;
229
+ this.spriteUpdate = spriteUpdate;
230
+ spriteAnimate === 'up' ? this.spriteAnimate = SPRITE_ANIMATE_DIR.UP : this.spriteAnimate = SPRITE_ANIMATE_DIR.DOWN;
231
+ var createTexture2D = this.rendererService.createTexture2D;
232
+ this.texture = createTexture2D({
233
+ height: 0,
234
+ width: 0
235
+ });
236
+ this.updateTexture(mapTexture);
237
+ setTimeout(function () {
238
+ _this3.updateModel();
239
+ }, 100);
240
+ this.layer.buildLayerModel({
241
+ moduleName: 'geometrySprite',
242
+ vertexShader: spriteVert,
243
+ fragmentShader: spriteFrag,
244
+ triangulation: this.planeGeometryTriangulation,
245
+ primitive: _l7Core.gl.POINTS,
246
+ depth: {
247
+ enable: false
248
+ },
249
+ blend: this.getBlend()
250
+ }).then(function (model) {
251
+ callbackModel([model]);
252
+ }).catch(function (err) {
253
+ console.warn(err);
254
+ callbackModel([]);
255
+ });
256
+ }
257
+ }, {
258
+ key: "buildModels",
259
+ value: function buildModels(callbackModel) {
260
+ this.initModels(callbackModel);
261
+ }
262
+ }, {
263
+ key: "updateTexture",
264
+ value: function updateTexture(mapTexture) {
265
+ var _this4 = this;
266
+
267
+ var createTexture2D = this.rendererService.createTexture2D;
268
+
269
+ if (mapTexture) {
270
+ var img = new Image();
271
+ img.crossOrigin = 'anonymous';
272
+
273
+ img.onload = function () {
274
+ _this4.texture = createTexture2D({
275
+ data: img,
276
+ width: img.width,
277
+ height: img.height,
278
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
279
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE
280
+ });
281
+
282
+ _this4.layerService.reRender();
283
+ };
284
+
285
+ img.src = mapTexture;
286
+ } else {
287
+ this.texture = createTexture2D({
288
+ width: 0,
289
+ height: 0
290
+ });
291
+ }
292
+ }
293
+ }, {
294
+ key: "registerBuiltinAttributes",
295
+ value: function registerBuiltinAttributes() {
296
+ return '';
297
+ }
298
+ }]);
299
+ return SpriteModel;
300
+ }(_BaseModel2.default);
301
+
302
+ exports.default = SpriteModel;
@@ -0,0 +1,13 @@
1
+
2
+ uniform sampler2D u_texture;
3
+ uniform float u_opacity;
4
+
5
+ varying vec3 v_Color;
6
+ varying vec2 v_uv;
7
+
8
+ #pragma include "picking"
9
+ void main() {
10
+ gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
11
+ gl_FragColor.a *= u_opacity;
12
+ gl_FragColor = filterColor(gl_FragColor);
13
+ }
@@ -0,0 +1,50 @@
1
+ precision highp float;
2
+ uniform mat4 u_ModelMatrix;
3
+ uniform float u_raisingHeight: 0.0;
4
+ uniform mat4 u_Mvp;
5
+ uniform float u_opacity;
6
+ uniform vec2 u_size: [1.0, 1.0];
7
+ uniform mat2 u_RotateMatrix;
8
+
9
+ attribute vec3 a_Extrude;
10
+ attribute vec3 a_Position;
11
+ attribute vec2 a_Uv;
12
+ attribute vec3 a_Color;
13
+
14
+ varying vec3 v_Color;
15
+ varying vec2 v_uv;
16
+
17
+ #pragma include "projection"
18
+ #pragma include "picking"
19
+ void main() {
20
+ vec3 extrude = a_Extrude;
21
+ v_Color = a_Color;
22
+ v_uv = a_Uv;
23
+
24
+ float raiseHeight = u_raisingHeight;
25
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
26
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
27
+ raiseHeight = u_raisingHeight * mapboxZoomScale;
28
+ }
29
+
30
+ // 计算经纬度点位坐标
31
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
32
+
33
+ // 计算绕 z 轴旋转后的偏移
34
+ vec2 offsetXY = project_pixel(u_RotateMatrix * vec2(extrude.x * u_size.x, 0.0));
35
+ // 绕 z 轴旋转
36
+ float x = project_pos.x + offsetXY.x;
37
+ float y = project_pos.y + offsetXY.y;
38
+ // z 轴不参与旋转
39
+ float z = project_pixel(extrude.y * u_size.y + raiseHeight);
40
+
41
+
42
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
43
+ // gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
44
+ gl_Position = u_Mvp * (vec4(x, y, z, 1.0));
45
+ } else {
46
+ gl_Position = project_common_position_to_clipspace(vec4(x , y, z , 1.0));
47
+ }
48
+
49
+ setPickingColor(a_PickingColor);
50
+ }
@@ -0,0 +1,22 @@
1
+
2
+ uniform sampler2D u_texture;
3
+ uniform float u_mapFlag;
4
+ uniform float u_opacity;
5
+
6
+ varying vec3 v_Color;
7
+ varying vec2 v_uv;
8
+ varying float v_clip;
9
+
10
+ #pragma include "picking"
11
+ void main() {
12
+ // gl_FragColor = vec4(v_Color, u_opacity);
13
+ if(u_mapFlag > 0.0) {
14
+ gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
15
+ gl_FragColor.a *= u_opacity;
16
+ } else {
17
+ // gl_FragColor = vec4(v_uv, 0.0, u_opacity);
18
+ gl_FragColor = vec4(v_Color, u_opacity);
19
+ }
20
+ gl_FragColor.a *= v_clip;
21
+ gl_FragColor = filterColor(gl_FragColor);
22
+ }
@@ -0,0 +1,53 @@
1
+ precision highp float;
2
+ uniform mat4 u_ModelMatrix;
3
+
4
+ uniform mat4 u_Mvp;
5
+ uniform float u_opacity;
6
+ uniform float u_terrainClipHeight;
7
+
8
+ attribute vec3 a_Position;
9
+ attribute vec2 a_Uv;
10
+ attribute vec3 a_Color;
11
+
12
+ varying vec3 v_Color;
13
+ varying vec2 v_uv;
14
+ varying float v_clip;
15
+
16
+ #pragma include "projection"
17
+ #pragma include "picking"
18
+ void main() {
19
+ v_Color = a_Color;
20
+ v_uv = a_Uv;
21
+
22
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
23
+
24
+ v_clip = 1.0;
25
+ if(a_Position.z < u_terrainClipHeight) {
26
+ v_clip = 0.0;
27
+ }
28
+
29
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
30
+
31
+ // float x = 1.0;
32
+ // float y = 0.0;
33
+ // float z = 0.0;
34
+ // mat3 translateMatrix = mat3(
35
+ // 1.0, 0.0, 0.0
36
+ // 0.0, 1.0, 0.0
37
+ // -project_pos.x, -project_pos.y, 1.0
38
+ // );
39
+ // mat4 translateMatrix = mat4(
40
+ // 1.0, 0.0, 0.0, 0.0 ,
41
+ // 0.0, 1.0, 0.0, 0.0,
42
+ // 0.0, 0.0, 1.0, 0.0,
43
+ // 1.0, 0.0, 0.0, 1.0
44
+ // );
45
+
46
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
47
+ gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
48
+ } else {
49
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
50
+ }
51
+
52
+ setPickingColor(a_PickingColor);
53
+ }
@@ -0,0 +1,21 @@
1
+
2
+ uniform sampler2D u_texture;
3
+ uniform float u_mapFlag;
4
+ uniform float u_opacity;
5
+
6
+ varying vec3 v_Color;
7
+ varying float v_d;
8
+
9
+ void main() {
10
+
11
+ if(v_d < 0.0) {
12
+ discard;
13
+ }
14
+
15
+ if(u_mapFlag > 0.0) {
16
+ gl_FragColor = texture2D(u_texture, gl_PointCoord);
17
+ gl_FragColor.a *= u_opacity;
18
+ } else {
19
+ gl_FragColor = vec4(v_Color, u_opacity);
20
+ }
21
+ }
@@ -0,0 +1,28 @@
1
+ precision highp float;
2
+
3
+ attribute vec3 a_Position;
4
+ attribute vec3 a_Color;
5
+
6
+ uniform mat4 u_ModelMatrix;
7
+ uniform mat4 u_Mvp;
8
+ uniform float u_opacity;
9
+ uniform float u_Scale;
10
+ varying vec3 v_Color;
11
+ varying float v_d;
12
+
13
+ #pragma include "projection"
14
+ void main() {
15
+ v_Color = a_Color;
16
+
17
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
18
+
19
+ v_d = a_Position.z;
20
+
21
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
22
+ gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
23
+ } else {
24
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
25
+ }
26
+
27
+ gl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;
28
+ }
@@ -0,0 +1,120 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
+
26
+ var _index = _interopRequireDefault(require("./models/index"));
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ var CanvasLayer = /*#__PURE__*/function (_BaseLayer) {
33
+ (0, _inherits2.default)(CanvasLayer, _BaseLayer);
34
+
35
+ var _super = _createSuper(CanvasLayer);
36
+
37
+ function CanvasLayer() {
38
+ var _this;
39
+
40
+ (0, _classCallCheck2.default)(this, CanvasLayer);
41
+
42
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
43
+ args[_key] = arguments[_key];
44
+ }
45
+
46
+ _this = _super.call.apply(_super, [this].concat(args));
47
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'CanvasLayer');
48
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "forceRender", true);
49
+ return _this;
50
+ }
51
+
52
+ (0, _createClass2.default)(CanvasLayer, [{
53
+ key: "buildModels",
54
+ value: function buildModels() {
55
+ var _this2 = this;
56
+
57
+ var modelType = this.getModelType();
58
+ this.layerModel = new _index.default[modelType](this);
59
+ this.layerModel.initModels(function (models) {
60
+ _this2.dispatchModelLoad(models);
61
+ });
62
+ }
63
+ }, {
64
+ key: "rebuildModels",
65
+ value: function rebuildModels() {
66
+ var _this3 = this;
67
+
68
+ this.layerModel.buildModels(function (models) {
69
+ _this3.dispatchModelLoad(models);
70
+ });
71
+ }
72
+ }, {
73
+ key: "hide",
74
+ value: function hide() {
75
+ var _this$layerModel;
76
+
77
+ // 清除画布
78
+ this.layerModel.clearCanvas && ((_this$layerModel = this.layerModel) === null || _this$layerModel === void 0 ? void 0 : _this$layerModel.clearCanvas());
79
+ this.updateLayerConfig({
80
+ visible: false
81
+ });
82
+ this.reRender();
83
+ return this;
84
+ }
85
+ }, {
86
+ key: "renderModels",
87
+ value: function renderModels() {
88
+ var _this$layerModel2,
89
+ _this4 = this;
90
+
91
+ if (this !== null && this !== void 0 && (_this$layerModel2 = this.layerModel) !== null && _this$layerModel2 !== void 0 && _this$layerModel2.renderUpdate) {
92
+ this.layerModel.renderUpdate();
93
+ }
94
+
95
+ this.models.forEach(function (model) {
96
+ model.draw({
97
+ uniforms: _this4.layerModel.getUninforms()
98
+ }, false);
99
+ });
100
+ return this;
101
+ }
102
+ }, {
103
+ key: "getDefaultConfig",
104
+ value: function getDefaultConfig() {
105
+ var type = this.getModelType();
106
+ var defaultConfig = {
107
+ canvas: {}
108
+ };
109
+ return defaultConfig[type];
110
+ }
111
+ }, {
112
+ key: "getModelType",
113
+ value: function getModelType() {
114
+ return 'canvas';
115
+ }
116
+ }]);
117
+ return CanvasLayer;
118
+ }(_BaseLayer2.default);
119
+
120
+ exports.default = CanvasLayer;