@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +23 -0
- package/es/Geometry/index.js +105 -0
- package/es/Geometry/models/billboard.d.ts +17 -0
- package/es/Geometry/models/billboard.js +215 -0
- package/es/Geometry/models/index.d.ts +5 -0
- package/es/Geometry/models/index.js +9 -0
- package/es/Geometry/models/plane.d.ts +36 -0
- package/es/Geometry/models/plane.js +406 -0
- package/es/Geometry/models/sprite.d.ts +38 -0
- package/es/Geometry/models/sprite.js +288 -0
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.d.ts +14 -0
- package/es/canvas/index.js +108 -0
- package/es/canvas/models/canvas.d.ts +18 -0
- package/es/canvas/models/canvas.js +212 -0
- package/es/canvas/models/index.d.ts +5 -0
- package/es/canvas/models/index.js +5 -0
- package/es/citybuliding/building.d.ts +8 -0
- package/es/citybuliding/building.js +73 -0
- package/es/citybuliding/models/build.d.ts +22 -0
- package/es/citybuliding/models/build.js +187 -0
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.d.ts +225 -0
- package/es/core/BaseLayer.js +1439 -0
- package/es/core/BaseModel.d.ts +140 -0
- package/es/core/BaseModel.js +490 -0
- package/es/core/interface.d.ts +225 -0
- package/es/core/interface.js +30 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +39 -0
- package/es/core/shape/Path.js +62 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +148 -0
- package/es/core/triangulation.d.ts +130 -0
- package/es/core/triangulation.js +552 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +98 -0
- package/es/earth/models/atmosphere.d.ts +9 -0
- package/es/earth/models/atmosphere.js +135 -0
- package/es/earth/models/base.d.ts +16 -0
- package/es/earth/models/base.js +206 -0
- package/es/earth/models/bloomsphere.d.ts +9 -0
- package/es/earth/models/bloomsphere.js +134 -0
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +104 -0
- package/es/glsl.d.ts +5 -0
- package/es/heatmap/index.d.ts +12 -0
- package/es/heatmap/index.js +128 -0
- package/es/heatmap/models/grid.d.ts +8 -0
- package/es/heatmap/models/grid.js +106 -0
- package/es/heatmap/models/grid3d.d.ts +8 -0
- package/es/heatmap/models/grid3d.js +140 -0
- package/es/heatmap/models/heatmap.d.ts +24 -0
- package/es/heatmap/models/heatmap.js +461 -0
- package/es/heatmap/models/hexagon.d.ts +8 -0
- package/es/heatmap/models/hexagon.js +107 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +37 -0
- package/es/image/index.d.ts +10 -0
- package/es/image/index.js +91 -0
- package/es/image/models/dataImage.d.ts +13 -0
- package/es/image/models/dataImage.js +186 -0
- package/es/image/models/image.d.ts +10 -0
- package/es/image/models/image.js +150 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +9 -0
- package/es/image/models/tileDataImage.d.ts +10 -0
- package/es/image/models/tileDataImage.js +160 -0
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +17 -0
- package/es/index.js +107 -0
- package/es/line/index.d.ts +34 -0
- package/es/line/index.js +127 -0
- package/es/line/models/arc.d.ts +17 -0
- package/es/line/models/arc.js +356 -0
- package/es/line/models/arc_3d.d.ts +17 -0
- package/es/line/models/arc_3d.js +333 -0
- package/es/line/models/earthArc_3d.d.ts +17 -0
- package/es/line/models/earthArc_3d.js +336 -0
- package/es/line/models/great_circle.d.ts +12 -0
- package/es/line/models/great_circle.js +294 -0
- package/es/line/models/half.d.ts +18 -0
- package/es/line/models/half.js +281 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +25 -0
- package/es/line/models/line.d.ts +21 -0
- package/es/line/models/line.js +443 -0
- package/es/line/models/linearline.d.ts +11 -0
- package/es/line/models/linearline.js +275 -0
- package/es/line/models/simpleLine.d.ts +14 -0
- package/es/line/models/simpleLine.js +234 -0
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +8 -0
- package/es/line/models/tile.js +178 -0
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +293 -0
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/es/line/shaders/line_arc_frag.glsl +88 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/es/line/shaders/line_arc_vert.glsl +178 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +99 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/wall/wall_frag.glsl +89 -0
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +18 -0
- package/es/mask/index.js +147 -0
- package/es/mask/models/fill.d.ts +12 -0
- package/es/mask/models/fill.js +124 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +7 -0
- package/es/mask/shaders/mask_vert.glsl +16 -0
- package/es/plugins/DataMappingPlugin.d.ts +18 -0
- package/es/plugins/DataMappingPlugin.js +413 -0
- package/es/plugins/DataSourcePlugin.d.ts +7 -0
- package/es/plugins/DataSourcePlugin.js +84 -0
- package/es/plugins/FeatureScalePlugin.d.ts +24 -0
- package/es/plugins/FeatureScalePlugin.js +342 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
- package/es/plugins/LayerAnimateStylePlugin.js +29 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +72 -0
- package/es/plugins/LayerStylePlugin.d.ts +8 -0
- package/es/plugins/LayerStylePlugin.js +39 -0
- package/es/plugins/LightingPlugin.d.ts +36 -0
- package/es/plugins/LightingPlugin.js +104 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
- package/es/plugins/MultiPassRendererPlugin.js +65 -0
- package/es/plugins/PixelPickingPlugin.d.ts +8 -0
- package/es/plugins/PixelPickingPlugin.js +126 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
- package/es/plugins/ShaderUniformPlugin.js +106 -0
- package/es/plugins/UpdateModelPlugin.d.ts +8 -0
- package/es/plugins/UpdateModelPlugin.js +31 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
- package/es/point/index.d.ts +31 -0
- package/es/point/index.js +216 -0
- package/es/point/models/earthExtrude.d.ts +24 -0
- package/es/point/models/earthExtrude.js +274 -0
- package/es/point/models/earthFill.d.ts +11 -0
- package/es/point/models/earthFill.js +258 -0
- package/es/point/models/extrude.d.ts +24 -0
- package/es/point/models/extrude.js +295 -0
- package/es/point/models/fill.d.ts +40 -0
- package/es/point/models/fill.js +403 -0
- package/es/point/models/fillmage.d.ts +25 -0
- package/es/point/models/fillmage.js +366 -0
- package/es/point/models/image.d.ts +11 -0
- package/es/point/models/image.js +239 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +30 -0
- package/es/point/models/normal.d.ts +16 -0
- package/es/point/models/normal.js +124 -0
- package/es/point/models/radar.d.ts +24 -0
- package/es/point/models/radar.js +232 -0
- package/es/point/models/simplePoint.d.ts +16 -0
- package/es/point/models/simplePoint.js +179 -0
- package/es/point/models/text.d.ts +57 -0
- package/es/point/models/text.js +619 -0
- package/es/point/models/tile.d.ts +15 -0
- package/es/point/models/tile.js +175 -0
- package/es/point/models/tileText.d.ts +52 -0
- package/es/point/models/tileText.js +509 -0
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +125 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +188 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +116 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +90 -0
- package/es/point/shaders/normal_frag.glsl +6 -0
- package/es/point/shaders/normal_vert.glsl +24 -0
- package/es/point/shaders/radar/radar_frag.glsl +53 -0
- package/es/point/shaders/radar/radar_vert.glsl +70 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +63 -0
- package/es/polygon/index.d.ts +18 -0
- package/es/polygon/index.js +133 -0
- package/es/polygon/models/extrude.d.ts +28 -0
- package/es/polygon/models/extrude.js +302 -0
- package/es/polygon/models/fill.d.ts +17 -0
- package/es/polygon/models/fill.js +210 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +28 -0
- package/es/polygon/models/ocean.d.ts +21 -0
- package/es/polygon/models/ocean.js +201 -0
- package/es/polygon/models/tile.d.ts +12 -0
- package/es/polygon/models/tile.js +101 -0
- package/es/polygon/models/water.d.ts +16 -0
- package/es/polygon/models/water.js +178 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +10 -0
- package/es/raster/index.js +94 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +22 -0
- package/es/raster/models/raster.js +241 -0
- package/es/raster/models/rasterRgb.d.ts +20 -0
- package/es/raster/models/rasterRgb.js +225 -0
- package/es/raster/models/rasterTile.d.ts +18 -0
- package/es/raster/models/rasterTile.js +139 -0
- package/es/raster/raster.d.ts +21 -0
- package/es/raster/raster.js +161 -0
- package/es/raster/shaders/raster_2d_frag.glsl +64 -0
- package/es/raster/shaders/raster_2d_vert.glsl +17 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/interaction/TilePickService.d.ts +16 -0
- package/es/tile/interaction/TilePickService.js +129 -0
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +4 -0
- package/es/tile/interaction/getRasterData.js +70 -0
- package/es/tile/interaction/utils.d.ts +11 -0
- package/es/tile/interaction/utils.js +97 -0
- package/es/tile/interface.d.ts +28 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/manager/base.d.ts +30 -0
- package/es/tile/manager/base.js +146 -0
- package/es/tile/manager/layerManager.d.ts +19 -0
- package/es/tile/manager/layerManager.js +254 -0
- package/es/tile/manager/mapLayerManager.d.ts +7 -0
- package/es/tile/manager/mapLayerManager.js +119 -0
- package/es/tile/models/tileModel.d.ts +10 -0
- package/es/tile/models/tileModel.js +81 -0
- package/es/tile/render/TileRenderService.d.ts +10 -0
- package/es/tile/render/TileRenderService.js +68 -0
- package/es/tile/style/TileStyleService.d.ts +17 -0
- package/es/tile/style/TileStyleService.js +118 -0
- package/es/tile/style/constants.d.ts +13 -0
- package/es/tile/style/constants.js +17 -0
- package/es/tile/style/utils.d.ts +9 -0
- package/es/tile/style/utils.js +139 -0
- package/es/tile/tileFactory/base.d.ts +45 -0
- package/es/tile/tileFactory/base.js +403 -0
- package/es/tile/tileFactory/index.d.ts +5 -0
- package/es/tile/tileFactory/index.js +38 -0
- package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
- package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
- package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
- package/es/tile/tileFactory/layers/tileTest.js +62 -0
- package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
- package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
- package/es/tile/tileFactory/line.d.ts +12 -0
- package/es/tile/tileFactory/line.js +59 -0
- package/es/tile/tileFactory/mask.d.ts +12 -0
- package/es/tile/tileFactory/mask.js +60 -0
- package/es/tile/tileFactory/point.d.ts +12 -0
- package/es/tile/tileFactory/point.js +60 -0
- package/es/tile/tileFactory/polygon.d.ts +12 -0
- package/es/tile/tileFactory/polygon.js +59 -0
- package/es/tile/tileFactory/raster.d.ts +12 -0
- package/es/tile/tileFactory/raster.js +55 -0
- package/es/tile/tileFactory/rasterData.d.ts +12 -0
- package/es/tile/tileFactory/rasterData.js +81 -0
- package/es/tile/tileFactory/test.d.ts +12 -0
- package/es/tile/tileFactory/test.js +94 -0
- package/es/tile/tileLayer/MapTileLayer.d.ts +6 -0
- package/es/tile/tileLayer/MapTileLayer.js +48 -0
- package/es/tile/tileLayer/TileLayer.d.ts +22 -0
- package/es/tile/tileLayer/TileLayer.js +198 -0
- package/es/tile/tileLayer/base.d.ts +33 -0
- package/es/tile/tileLayer/base.js +212 -0
- package/es/tile/utils.d.ts +22 -0
- package/es/tile/utils.js +149 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +54 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +102 -0
- package/es/utils/dataMappingStyle.d.ts +31 -0
- package/es/utils/dataMappingStyle.js +147 -0
- package/es/utils/extrude_polyline.d.ts +68 -0
- package/es/utils/extrude_polyline.js +613 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +179 -0
- package/es/utils/layerData.d.ts +2 -0
- package/es/utils/layerData.js +179 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +49 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +191 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +103 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +299 -0
- package/es/utils/updateShape.d.ts +2 -0
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- package/es/wind/index.js +85 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
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- package/es/wind/models/utils.js +226 -0
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- package/es/wind/models/wind.js +317 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +357 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +12 -0
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- package/lib/canvas/index.js +120 -0
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- package/lib/citybuliding/models/build.js +202 -0
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- package/lib/core/BaseLayer.js +1434 -0
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- package/lib/core/shape/Path.js +88 -0
- package/lib/core/shape/extrude.js +180 -0
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- package/lib/earth/index.js +113 -0
- package/lib/earth/models/atmosphere.js +149 -0
- package/lib/earth/models/base.js +216 -0
- package/lib/earth/models/bloomsphere.js +148 -0
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- package/lib/earth/shaders/base_frag.glsl +13 -0
- package/lib/earth/shaders/base_vert.glsl +52 -0
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- package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/lib/earth/utils.js +136 -0
- package/lib/glsl.d.ts +5 -0
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- package/lib/heatmap/models/grid.js +120 -0
- package/lib/heatmap/models/grid3d.js +154 -0
- package/lib/heatmap/models/heatmap.js +484 -0
- package/lib/heatmap/models/hexagon.js +121 -0
- package/lib/heatmap/models/index.js +26 -0
- package/lib/heatmap/shaders/grid_vert.glsl +42 -0
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/lib/heatmap/triangulation.js +44 -0
- package/lib/image/index.js +104 -0
- package/lib/image/models/dataImage.js +201 -0
- package/lib/image/models/image.js +164 -0
- package/lib/image/models/index.js +22 -0
- package/lib/image/models/tileDataImage.js +174 -0
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- package/lib/index.js +275 -0
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- package/lib/line/models/arc.js +373 -0
- package/lib/line/models/arc_3d.js +351 -0
- package/lib/line/models/earthArc_3d.js +354 -0
- package/lib/line/models/great_circle.js +310 -0
- package/lib/line/models/half.js +298 -0
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- package/lib/line/models/linearline.js +292 -0
- package/lib/line/models/simpleLine.js +249 -0
- package/lib/line/models/simpleTileLine.js +115 -0
- package/lib/line/models/tile.js +194 -0
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- package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
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- package/lib/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/lib/line/shaders/half/line_half_frag.glsl +53 -0
- package/lib/line/shaders/half/line_half_vert.glsl +169 -0
- package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/lib/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/lib/line/shaders/line_arc_frag.glsl +88 -0
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/lib/line/shaders/line_arc_vert.glsl +178 -0
- package/lib/line/shaders/line_bezier_vert.glsl +85 -0
- package/lib/line/shaders/line_frag.glsl +99 -0
- package/lib/line/shaders/line_vert.glsl +192 -0
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/lib/line/shaders/wall/wall_frag.glsl +89 -0
- package/lib/line/shaders/wall/wall_vert.glsl +77 -0
- package/lib/mask/index.js +163 -0
- package/lib/mask/models/fill.js +141 -0
- package/lib/mask/models/index.js +19 -0
- package/lib/mask/shaders/mask_vert.glsl +16 -0
- package/lib/plugins/DataMappingPlugin.js +427 -0
- package/lib/plugins/DataSourcePlugin.js +97 -0
- package/lib/plugins/FeatureScalePlugin.js +365 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +41 -0
- package/lib/plugins/LayerModelPlugin.js +83 -0
- package/lib/plugins/LayerStylePlugin.js +50 -0
- package/lib/plugins/LightingPlugin.js +119 -0
- package/lib/plugins/MultiPassRendererPlugin.js +77 -0
- package/lib/plugins/PixelPickingPlugin.js +139 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +164 -0
- package/lib/plugins/ShaderUniformPlugin.js +119 -0
- package/lib/plugins/UpdateModelPlugin.js +42 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +94 -0
- package/lib/point/index.js +229 -0
- package/lib/point/models/earthExtrude.js +290 -0
- package/lib/point/models/earthFill.js +293 -0
- package/lib/point/models/extrude.js +312 -0
- package/lib/point/models/fill.js +419 -0
- package/lib/point/models/fillmage.js +382 -0
- package/lib/point/models/image.js +255 -0
- package/lib/point/models/index.js +53 -0
- package/lib/point/models/normal.js +141 -0
- package/lib/point/models/radar.js +249 -0
- package/lib/point/models/simplePoint.js +196 -0
- package/lib/point/models/text.js +634 -0
- package/lib/point/models/tile.js +189 -0
- package/lib/point/models/tileText.js +524 -0
- package/lib/point/shaders/animate/wave_frag.glsl +65 -0
- package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
- package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
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- package/lib/point/shaders/earth/fill_vert.glsl +125 -0
- package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/lib/point/shaders/fill_frag.glsl +84 -0
- package/lib/point/shaders/fill_vert.glsl +188 -0
- package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
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- package/lib/point/shaders/image_frag.glsl +39 -0
- package/lib/point/shaders/image_vert.glsl +90 -0
- package/lib/point/shaders/normal_frag.glsl +6 -0
- package/lib/point/shaders/normal_vert.glsl +24 -0
- package/lib/point/shaders/radar/radar_frag.glsl +53 -0
- package/lib/point/shaders/radar/radar_vert.glsl +70 -0
- package/lib/point/shaders/simplePoint_frag.glsl +53 -0
- package/lib/point/shaders/simplePoint_vert.glsl +79 -0
- package/lib/point/shaders/text_frag.glsl +48 -0
- package/lib/point/shaders/text_vert.glsl +131 -0
- package/lib/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/lib/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/lib/point/shaders/tile/text_frag.glsl +33 -0
- package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
- package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/point/shape/extrude.js +78 -0
- package/lib/polygon/index.js +147 -0
- package/lib/polygon/models/extrude.js +318 -0
- package/lib/polygon/models/fill.js +225 -0
- package/lib/polygon/models/index.js +50 -0
- package/lib/polygon/models/ocean.js +218 -0
- package/lib/polygon/models/tile.js +114 -0
- package/lib/polygon/models/water.js +195 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/lib/polygon/shaders/polygon_frag.glsl +12 -0
- package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/lib/polygon/shaders/polygon_vert.glsl +66 -0
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/lib/raster/buffers/triangulation.js +35 -0
- package/lib/raster/index.js +107 -0
- package/lib/raster/models/index.js +23 -0
- package/lib/raster/models/raster.js +258 -0
- package/lib/raster/models/rasterRgb.js +240 -0
- package/lib/raster/models/rasterTile.js +153 -0
- package/lib/raster/raster.js +178 -0
- package/lib/raster/shaders/raster_2d_frag.glsl +64 -0
- package/lib/raster/shaders/raster_2d_vert.glsl +17 -0
- package/lib/raster/shaders/raster_frag.glsl +9 -0
- package/lib/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/lib/raster/shaders/raster_vert.glsl +44 -0
- package/lib/shader/minify_frag.glsl +7 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/interaction/TilePickService.js +143 -0
- package/lib/tile/interaction/getFeatureData.js +1 -0
- package/lib/tile/interaction/getRasterData.js +83 -0
- package/lib/tile/interaction/utils.js +120 -0
- package/lib/tile/interface.js +5 -0
- package/lib/tile/manager/base.js +161 -0
- package/lib/tile/manager/layerManager.js +275 -0
- package/lib/tile/manager/mapLayerManager.js +134 -0
- package/lib/tile/models/tileModel.js +94 -0
- package/lib/tile/render/TileRenderService.js +78 -0
- package/lib/tile/style/TileStyleService.js +133 -0
- package/lib/tile/style/constants.js +26 -0
- package/lib/tile/style/utils.js +163 -0
- package/lib/tile/tileFactory/base.js +427 -0
- package/lib/tile/tileFactory/index.js +71 -0
- package/lib/tile/tileFactory/layers/rasterDataLayer.js +91 -0
- package/lib/tile/tileFactory/layers/tileTest.js +74 -0
- package/lib/tile/tileFactory/layers/vectorLayer.js +268 -0
- package/lib/tile/tileFactory/line.js +70 -0
- package/lib/tile/tileFactory/mask.js +71 -0
- package/lib/tile/tileFactory/point.js +71 -0
- package/lib/tile/tileFactory/polygon.js +70 -0
- package/lib/tile/tileFactory/raster.js +68 -0
- package/lib/tile/tileFactory/rasterData.js +93 -0
- package/lib/tile/tileFactory/test.js +106 -0
- package/lib/tile/tileLayer/MapTileLayer.js +63 -0
- package/lib/tile/tileLayer/TileLayer.js +215 -0
- package/lib/tile/tileLayer/base.js +225 -0
- package/lib/tile/utils.js +181 -0
- package/lib/utils/blend.js +65 -0
- package/lib/utils/collision-index.js +118 -0
- package/lib/utils/dataMappingStyle.js +151 -0
- package/lib/utils/extrude_polyline.js +656 -0
- package/lib/utils/grid-index.js +188 -0
- package/lib/utils/layerData.js +191 -0
- package/lib/utils/multiPassRender.js +60 -0
- package/lib/utils/polylineNormal.js +230 -0
- package/lib/utils/simpleLine.js +116 -0
- package/lib/utils/symbol-layout.js +308 -0
- package/lib/utils/updateShape.js +27 -0
- package/lib/wind/index.js +98 -0
- package/lib/wind/models/index.js +16 -0
- package/lib/wind/models/utils.js +253 -0
- package/lib/wind/models/wind.js +332 -0
- package/lib/wind/models/windRender.js +373 -0
- package/lib/wind/models/windShader.js +25 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +17 -0
- package/package.json +6 -6
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attribute vec4 a_Color;
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attribute vec3 a_Position;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_Mvp;
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uniform float u_opacity: 1.0;
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uniform float u_raisingHeight: 0.0;
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varying vec4 v_Color;
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varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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#pragma include "styleMapping"
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#pragma include "styleMappingCalOpacity"
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#pragma include "projection"
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#pragma include "picking"
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uniform float u_opacitylinear: 0.0;
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attribute vec3 a_linear;
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varying vec3 v_linear;
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varying vec2 v_pos;
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void main() {
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if(u_opacitylinear > 0.0) {
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v_linear = a_linear;
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v_pos = a_Position.xy;
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}
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// cal style mapping - 数据纹理映射部分的计算
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styleMappingMat = mat4(
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0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
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0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
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0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
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0.0, 0.0, 0.0, 0.0
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);
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float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
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float columnWidth = 1.0/columnCount; // 列宽
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float rowHeight = 1.0/rowCount; // 行高
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float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
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float id = a_vertexId; // 第n个顶点
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float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
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float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
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// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
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// 按顺序从 cell 中取值、若没有则自动往下取值
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float textureOffset = 0.0; // 在 cell 中取值的偏移量
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vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
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styleMappingMat[0][0] = opacityAndOffset.r;
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textureOffset = opacityAndOffset.g;
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// cal style mapping - 数据纹理映射部分的计算
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v_Color = a_Color;
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vec4 project_pos = project_position(vec4(a_Position, 1.0));
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// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
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project_pos.z += u_raisingHeight;
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if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
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float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
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project_pos.z *= mapboxZoomScale;
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project_pos.z += u_raisingHeight * mapboxZoomScale;
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}
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
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gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
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} else {
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
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}
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setPickingColor(a_PickingColor);
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}
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attribute vec4 a_Color;
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attribute vec3 a_Position;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_Mvp;
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uniform float u_opacity: 1.0;
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uniform float u_raisingHeight: 0.0;
|
|
9
|
+
|
|
10
|
+
varying vec4 v_color;
|
|
11
|
+
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
12
|
+
|
|
13
|
+
#pragma include "styleMapping"
|
|
14
|
+
#pragma include "styleMappingCalOpacity"
|
|
15
|
+
|
|
16
|
+
#pragma include "projection"
|
|
17
|
+
#pragma include "picking"
|
|
18
|
+
|
|
19
|
+
void main() {
|
|
20
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
21
|
+
styleMappingMat = mat4(
|
|
22
|
+
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
|
23
|
+
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
24
|
+
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
|
25
|
+
0.0, 0.0, 0.0, 0.0
|
|
26
|
+
);
|
|
27
|
+
|
|
28
|
+
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
29
|
+
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
30
|
+
float columnWidth = 1.0/columnCount; // 列宽
|
|
31
|
+
float rowHeight = 1.0/rowCount; // 行高
|
|
32
|
+
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
33
|
+
float id = a_vertexId; // 第n个顶点
|
|
34
|
+
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
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35
|
+
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
36
|
+
|
|
37
|
+
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
38
|
+
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
39
|
+
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
40
|
+
|
|
41
|
+
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
42
|
+
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
43
|
+
textureOffset = opacityAndOffset.g;
|
|
44
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
45
|
+
|
|
46
|
+
v_color = a_Color;
|
|
47
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
48
|
+
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
49
|
+
|
|
50
|
+
project_pos.z += u_raisingHeight;
|
|
51
|
+
|
|
52
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
53
|
+
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
54
|
+
project_pos.z *= mapboxZoomScale;
|
|
55
|
+
project_pos.z += u_raisingHeight * mapboxZoomScale;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
59
|
+
gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
|
|
60
|
+
} else {
|
|
61
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
setPickingColor(a_PickingColor);
|
|
65
|
+
}
|
|
66
|
+
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
attribute vec3 a_Position;
|
|
2
|
+
|
|
3
|
+
uniform mat4 u_ModelMatrix;
|
|
4
|
+
uniform mat4 u_Mvp;
|
|
5
|
+
|
|
6
|
+
#pragma include "projection"
|
|
7
|
+
|
|
8
|
+
void main() {
|
|
9
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
10
|
+
|
|
11
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
12
|
+
gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
|
|
13
|
+
} else {
|
|
14
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
15
|
+
}
|
|
16
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
attribute vec4 a_Color;
|
|
2
|
+
attribute vec3 a_Position;
|
|
3
|
+
|
|
4
|
+
uniform mat4 u_ModelMatrix;
|
|
5
|
+
uniform mat4 u_Mvp;
|
|
6
|
+
|
|
7
|
+
// uniform vec2 u_tileOrigin;
|
|
8
|
+
// uniform float u_coord;
|
|
9
|
+
|
|
10
|
+
varying vec4 v_color;
|
|
11
|
+
|
|
12
|
+
#pragma include "projection"
|
|
13
|
+
#pragma include "picking"
|
|
14
|
+
|
|
15
|
+
void main() {
|
|
16
|
+
v_color = a_Color;
|
|
17
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
18
|
+
|
|
19
|
+
// if(u_coord > 0.0) {
|
|
20
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
21
|
+
gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
|
|
22
|
+
} else {
|
|
23
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
24
|
+
}
|
|
25
|
+
// } else {
|
|
26
|
+
// vec4 world = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // 瓦片起始点的世界坐标
|
|
27
|
+
|
|
28
|
+
// vec2 pointOffset = a_Position.xy * pow(2.0, u_Zoom); // 瓦片内的点的偏移坐标
|
|
29
|
+
|
|
30
|
+
// world.xy += pointOffset;
|
|
31
|
+
|
|
32
|
+
// if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
33
|
+
// // Needs to be divided with project_uCommonUnitsPerMeter
|
|
34
|
+
// world.w *= u_PixelsPerMeter.z;
|
|
35
|
+
// }
|
|
36
|
+
|
|
37
|
+
// gl_Position = u_ViewProjectionMatrix * world + u_ViewportCenterProjection;
|
|
38
|
+
// }
|
|
39
|
+
|
|
40
|
+
setPickingColor(a_PickingColor);
|
|
41
|
+
}
|
|
42
|
+
|
|
@@ -0,0 +1,247 @@
|
|
|
1
|
+
|
|
2
|
+
uniform float u_time: 0.0;
|
|
3
|
+
uniform float u_opacity: 1.0;
|
|
4
|
+
|
|
5
|
+
varying vec2 v_uv;
|
|
6
|
+
|
|
7
|
+
float coast2water_fadedepth = 0.10;
|
|
8
|
+
float large_waveheight = .750; // change to adjust the "heavy" waves
|
|
9
|
+
float large_wavesize = 3.4; // factor to adjust the large wave size
|
|
10
|
+
float small_waveheight = 0.6; // change to adjust the small random waves
|
|
11
|
+
float small_wavesize = 0.5; // factor to ajust the small wave size
|
|
12
|
+
float water_softlight_fact = 15.; // range [1..200] (should be << smaller than glossy-fact)
|
|
13
|
+
float water_glossylight_fact= 120.; // range [1..200]
|
|
14
|
+
float particle_amount = 70.;
|
|
15
|
+
// vec3 watercolor = vec3(0.43, 0.60, 0.66); // 'transparent' low-water color (RGB)
|
|
16
|
+
// vec3 watercolor2 = vec3(0.06, 0.07, 0.11); // deep-water color (RGB, should be darker than the low-water color)
|
|
17
|
+
uniform vec4 u_watercolor;
|
|
18
|
+
uniform vec4 u_watercolor2;
|
|
19
|
+
vec3 water_specularcolor = vec3(1.3, 1.3, 0.9); // specular Color (RGB) of the water-highlights
|
|
20
|
+
#define light vec3(-0., sin(u_time*0.5)*.5 + .35, 2.8) // position of the sun
|
|
21
|
+
|
|
22
|
+
uniform sampler2D u_texture1;
|
|
23
|
+
uniform sampler2D u_texture2;
|
|
24
|
+
uniform sampler2D u_texture3;
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
|
|
28
|
+
float hash( float n ) {
|
|
29
|
+
return fract(sin(n)*43758.5453123);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
// 2d noise function
|
|
33
|
+
float noise1( in vec2 x ) {
|
|
34
|
+
vec2 p = floor(x);
|
|
35
|
+
vec2 f = smoothstep(0.0, 1.0, fract(x));
|
|
36
|
+
float n = p.x + p.y*57.0;
|
|
37
|
+
return mix(mix( hash(n+ 0.0), hash(n+ 1.0),f.x),
|
|
38
|
+
mix( hash(n+ 57.0), hash(n+ 58.0),f.x),f.y);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
float noise(vec2 p) {
|
|
42
|
+
return texture2D(u_texture2,p*vec2(1./256.)).x;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
vec4 highness(vec2 p) {
|
|
46
|
+
vec4 t = texture2D(u_texture1,fract(p));
|
|
47
|
+
float clipped = -2.0-smoothstep(3.,10.,t.a)*6.9-smoothstep(10.,100.,t.a)*89.9-smoothstep(0.,10000.,t.a)*10000.0;
|
|
48
|
+
return clamp(t, 0.0,3.0)+clamp(t/3.0-1.0, 0.0,1.0)+clamp(t/16.0-1.0, 0.0,1.0);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
float height_map( vec2 p ) {
|
|
52
|
+
vec4 height=highness(p);
|
|
53
|
+
/*
|
|
54
|
+
height = -0.5+
|
|
55
|
+
0.5*smoothstep(-100.,0.,-height)+
|
|
56
|
+
2.75*smoothstep(0.,2.,height)+
|
|
57
|
+
1.75*smoothstep(2.,4.,height)+
|
|
58
|
+
2.75*smoothstep(4.,16.,height)+
|
|
59
|
+
1.5*smoothstep(16.,1000.,height);
|
|
60
|
+
*/
|
|
61
|
+
|
|
62
|
+
mat2 m = mat2( 0.9563*1.4, -0.2924*1.4, 0.2924*1.4, 0.9563*1.4 );
|
|
63
|
+
//p = p*6.;
|
|
64
|
+
float f = 0.6000*noise1( p ); p = m*p*1.1*6.;
|
|
65
|
+
f += 0.2500*noise( p ); p = m*p*1.32;
|
|
66
|
+
f += 0.1666*noise( p ); p = m*p*1.11;
|
|
67
|
+
f += 0.0834*noise( p ); p = m*p*1.12;
|
|
68
|
+
f += 0.0634*noise( p ); p = m*p*1.13;
|
|
69
|
+
f += 0.0444*noise( p ); p = m*p*1.14;
|
|
70
|
+
f += 0.0274*noise( p ); p = m*p*1.15;
|
|
71
|
+
f += 0.0134*noise( p ); p = m*p*1.16;
|
|
72
|
+
f += 0.0104*noise( p ); p = m*p*1.17;
|
|
73
|
+
f += 0.0084*noise( p );
|
|
74
|
+
f = .25*f+dot(height,vec4(-.03125,-.125,.25,.25))*.5;
|
|
75
|
+
const float FLAT_LEVEL = 0.92525;
|
|
76
|
+
//f = f*0.25+height*0.75;
|
|
77
|
+
if (f<FLAT_LEVEL)
|
|
78
|
+
f = f;
|
|
79
|
+
else
|
|
80
|
+
f = pow((f-FLAT_LEVEL)/(1.-FLAT_LEVEL), 2.)*(1.-FLAT_LEVEL)*2.0+FLAT_LEVEL; // makes a smooth coast-increase
|
|
81
|
+
return clamp(f, 0., 10.);
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
vec3 plasma_quintic( float x ) {
|
|
85
|
+
x = clamp( x, 0.0, 1.0);
|
|
86
|
+
vec4 x1 = vec4( 1.0, x, x * x, x * x * x ); // 1 x x2 x3
|
|
87
|
+
vec4 x2 = x1 * x1.w * x; // x4 x5 x6 x7
|
|
88
|
+
return vec3(
|
|
89
|
+
dot( x1.xyzw, vec4( +0.063861086, +1.992659096, -1.023901152, -0.490832805 ) ) + dot( x2.xy, vec2( +1.308442123, -0.914547012 ) ),
|
|
90
|
+
dot( x1.xyzw, vec4( +0.049718590, -0.791144343, +2.892305078, +0.811726816 ) ) + dot( x2.xy, vec2( -4.686502417, +2.717794514 ) ),
|
|
91
|
+
dot( x1.xyzw, vec4( +0.513275779, +1.580255060, -5.164414457, +4.559573646 ) ) + dot( x2.xy, vec2( -1.916810682, +0.570638854 ) ) );
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
vec4 color(vec2 p){
|
|
95
|
+
vec4 c1 = vec4(1.7,1.6,.9,1);
|
|
96
|
+
vec4 c2 = vec4(.2,.94,.1,1);
|
|
97
|
+
vec4 c3 = vec4(.3,.2,.0,1);
|
|
98
|
+
vec4 c4 = vec4(.99,.99,1.6,1);
|
|
99
|
+
vec4 v = highness(p);
|
|
100
|
+
float los = smoothstep(0.1,1.1,v.b);
|
|
101
|
+
float his = smoothstep(3.5,6.5,v.b);
|
|
102
|
+
float ces = smoothstep(1.,5.,v.a);
|
|
103
|
+
vec4 lo = mix(c1,c2,los);
|
|
104
|
+
vec4 hi = mix(c3,c4,his);
|
|
105
|
+
vec4 ce = mix(lo,hi,ces);
|
|
106
|
+
|
|
107
|
+
return vec4(plasma_quintic(ces),1).ragb;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
vec3 terrain_map( vec2 p )
|
|
111
|
+
{
|
|
112
|
+
return color(p).rgb*0.75+0.25*vec3(0.7, .55, .4)+texture2D(u_texture3, fract(p*5.)).rgb*.5; // test-terrain is simply 'sandstone'
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
const mat2 m = mat2( 0.72, -1.60, 1.60, 0.72 );
|
|
116
|
+
|
|
117
|
+
float water_map( vec2 p, float height ) {
|
|
118
|
+
vec2 p2 = p*large_wavesize;
|
|
119
|
+
vec2 shift1 = 0.001*vec2( u_time*160.0*2.0, u_time*120.0*2.0 );
|
|
120
|
+
vec2 shift2 = 0.001*vec2( u_time*190.0*2.0, -u_time*130.0*2.0 );
|
|
121
|
+
|
|
122
|
+
// coarse crossing 'ocean' waves...
|
|
123
|
+
float f = 0.6000*noise( p );
|
|
124
|
+
f += 0.2500*noise( p*m );
|
|
125
|
+
f += 0.1666*noise( p*m*m );
|
|
126
|
+
float wave = sin(p2.x*0.622+p2.y*0.622+shift2.x*4.269)*large_waveheight*f*height*height ;
|
|
127
|
+
|
|
128
|
+
p *= small_wavesize;
|
|
129
|
+
f = 0.;
|
|
130
|
+
float amp = 1.0, s = .5;
|
|
131
|
+
for (int i=0; i<9; i++)
|
|
132
|
+
{ p = m*p*.947; f -= amp*abs(sin((noise( p+shift1*s )-.5)*2.)); amp = amp*.59; s*=-1.329; }
|
|
133
|
+
|
|
134
|
+
return wave+f*small_waveheight;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
float nautic(vec2 p) {
|
|
138
|
+
p *= 18.;
|
|
139
|
+
float f = 0.;
|
|
140
|
+
float amp = 1.0, s = .5;
|
|
141
|
+
for (int i=0; i<3; i++)
|
|
142
|
+
{ p = m*p*1.2; f += amp*abs(smoothstep(0., 1., noise( p+u_time*s ))-.5); amp = amp*.5; s*=-1.227; }
|
|
143
|
+
return pow(1.-f, 5.);
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
float particles(vec2 p) {
|
|
147
|
+
p *= 200.;
|
|
148
|
+
float f = 0.;
|
|
149
|
+
float amp = 1.0, s = 1.5;
|
|
150
|
+
for (int i=0; i<3; i++)
|
|
151
|
+
{ p = m*p*1.2; f += amp*noise( p+u_time*s ); amp = amp*.5; s*=-1.227; }
|
|
152
|
+
return pow(f*.35, 7.)*particle_amount;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
float test_shadow( vec2 xy, float height) {
|
|
156
|
+
vec3 r0 = vec3(xy, height);
|
|
157
|
+
vec3 rd = normalize( light - r0 );
|
|
158
|
+
|
|
159
|
+
float hit = 1.0;
|
|
160
|
+
float t = 0.001;
|
|
161
|
+
for (int j=1; j<25; j++)
|
|
162
|
+
{
|
|
163
|
+
vec3 p = r0 + t*rd;
|
|
164
|
+
float h = height_map( p.xy );
|
|
165
|
+
float height_diff = p.z - h;
|
|
166
|
+
if (height_diff<0.0)
|
|
167
|
+
{
|
|
168
|
+
return 0.0;
|
|
169
|
+
}
|
|
170
|
+
t += 0.01+height_diff*.02;
|
|
171
|
+
hit = min(hit, 2.*height_diff/t); // soft shaddow
|
|
172
|
+
}
|
|
173
|
+
return hit;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
vec3 CalcTerrain(vec2 uv, float height) {
|
|
177
|
+
vec3 col = terrain_map( uv );
|
|
178
|
+
vec2 iResolution = vec2(512.);
|
|
179
|
+
float h1 = height_map(uv-vec2(0., 0.5)/ iResolution.xy);
|
|
180
|
+
float h2 = height_map(uv+vec2(0., 0.5)/ iResolution.xy);
|
|
181
|
+
float h3 = height_map(uv-vec2(0.5, 0.)/ iResolution.xy);
|
|
182
|
+
float h4 = height_map(uv+vec2(0.5, 0.)/ iResolution.xy);
|
|
183
|
+
vec3 norm = normalize(vec3(h3-h4, h1-h2, 1.));
|
|
184
|
+
vec3 r0 = vec3(uv, height);
|
|
185
|
+
vec3 rd = normalize( light - r0 );
|
|
186
|
+
float grad = dot(norm, rd);
|
|
187
|
+
col *= grad+pow(grad, 8.);
|
|
188
|
+
float terrainshade = test_shadow( uv, height );
|
|
189
|
+
col = mix(col*.25, col, terrainshade);
|
|
190
|
+
return col;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
|
|
194
|
+
void main() {
|
|
195
|
+
vec3 watercolor = u_watercolor.rgb;
|
|
196
|
+
vec3 watercolor2 = u_watercolor2.rgb;
|
|
197
|
+
vec2 uv = v_uv;
|
|
198
|
+
float WATER_LEVEL = 0.84; // Water level (range: 0.0 - 2.0)
|
|
199
|
+
float deepwater_fadedepth = 0.4 + coast2water_fadedepth;
|
|
200
|
+
float height = height_map( uv );
|
|
201
|
+
vec3 col;
|
|
202
|
+
|
|
203
|
+
float waveheight = clamp(WATER_LEVEL*3.-1.5, 0., 1.);
|
|
204
|
+
float level = WATER_LEVEL + .2*water_map(uv*15. + vec2(u_time*.1), waveheight);
|
|
205
|
+
if (height > level)
|
|
206
|
+
{
|
|
207
|
+
col = CalcTerrain(uv, height);
|
|
208
|
+
}
|
|
209
|
+
if (height <= level)
|
|
210
|
+
{
|
|
211
|
+
vec2 dif = vec2(.0, .01);
|
|
212
|
+
vec2 pos = uv*15. + vec2(u_time*.01);
|
|
213
|
+
float h1 = water_map(pos-dif,waveheight);
|
|
214
|
+
float h2 = water_map(pos+dif,waveheight);
|
|
215
|
+
float h3 = water_map(pos-dif.yx,waveheight);
|
|
216
|
+
float h4 = water_map(pos+dif.yx,waveheight);
|
|
217
|
+
vec3 normwater = normalize(vec3(h3-h4, h1-h2, .125)); // norm-vector of the 'bumpy' water-plane
|
|
218
|
+
uv += normwater.xy*.002*(level-height);
|
|
219
|
+
|
|
220
|
+
col = CalcTerrain(uv, height);
|
|
221
|
+
|
|
222
|
+
float coastfade = clamp((level-height)/coast2water_fadedepth, 0., 1.);
|
|
223
|
+
float coastfade2= clamp((level-height)/deepwater_fadedepth, 0., 1.);
|
|
224
|
+
float intensity = col.r*.2126+col.g*.7152+col.b*.0722;
|
|
225
|
+
watercolor = mix(watercolor*intensity, watercolor2, smoothstep(0., 1., coastfade2));
|
|
226
|
+
|
|
227
|
+
vec3 r0 = vec3(uv, WATER_LEVEL);
|
|
228
|
+
vec3 rd = normalize( light - r0 ); // ray-direction to the light from water-position
|
|
229
|
+
float grad = dot(normwater, rd); // dot-product of norm-vector and light-direction
|
|
230
|
+
float specular = pow(grad, water_softlight_fact); // used for soft highlights
|
|
231
|
+
float specular2= pow(grad, water_glossylight_fact); // used for glossy highlights
|
|
232
|
+
float gradpos = dot(vec3(0., 0., 1.), rd);
|
|
233
|
+
float specular1= smoothstep(0., 1., pow(gradpos, 5.)); // used for diffusity (some darker corona around light's specular reflections...)
|
|
234
|
+
float watershade = test_shadow( uv, level );
|
|
235
|
+
watercolor *= 2.2+watershade;
|
|
236
|
+
watercolor += (.2+.8*watershade) * ((grad-1.0)*.5+specular) * .25;
|
|
237
|
+
watercolor /= (1.+specular1*1.25);
|
|
238
|
+
watercolor += watershade*specular2*water_specularcolor;
|
|
239
|
+
watercolor += watershade*coastfade*(1.-coastfade2)*(vec3(.5, .6, .7)*nautic(uv)+vec3(1., 1., 1.)*particles(uv));
|
|
240
|
+
|
|
241
|
+
col = mix(col, watercolor, coastfade);
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
|
|
245
|
+
float opacity = u_opacity;
|
|
246
|
+
gl_FragColor = vec4(col, opacity);
|
|
247
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
attribute vec2 a_uv;
|
|
2
|
+
attribute vec3 a_Position;
|
|
3
|
+
uniform mat4 u_ModelMatrix;
|
|
4
|
+
uniform mat4 u_Mvp;
|
|
5
|
+
|
|
6
|
+
varying vec2 v_uv;
|
|
7
|
+
|
|
8
|
+
#pragma include "projection"
|
|
9
|
+
|
|
10
|
+
void main() {
|
|
11
|
+
v_uv = a_uv;
|
|
12
|
+
|
|
13
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
14
|
+
|
|
15
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
16
|
+
gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
|
|
17
|
+
} else {
|
|
18
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
uniform sampler2D u_texture;
|
|
2
|
+
uniform float u_time: 0.0;
|
|
3
|
+
uniform float u_speed: 1.0;
|
|
4
|
+
uniform float u_opacity: 1.0;
|
|
5
|
+
|
|
6
|
+
varying vec4 v_Color;
|
|
7
|
+
varying vec2 v_uv;
|
|
8
|
+
|
|
9
|
+
float rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453); }
|
|
10
|
+
|
|
11
|
+
float water(vec3 p) {
|
|
12
|
+
float t = u_time * u_speed;
|
|
13
|
+
p.z += t * 2.; p.x += t * 2.;
|
|
14
|
+
vec3 c1 = texture2D(u_texture, p.xz / 30.).xyz;
|
|
15
|
+
p.z += t * 3.; p.x += t * 0.52;
|
|
16
|
+
vec3 c2 = texture2D(u_texture, p.xz / 30.).xyz;
|
|
17
|
+
p.z += t * 4.; p.x += t * 0.8;
|
|
18
|
+
vec3 c3 = texture2D(u_texture, p.xz / 30.).xyz;
|
|
19
|
+
c1 += c2 - c3;
|
|
20
|
+
float z = (c1.x + c1.y + c1.z) / 3.;
|
|
21
|
+
return p.y + z / 4.;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
float map(vec3 p) {
|
|
25
|
+
float d = 100.0;
|
|
26
|
+
d = water(p);
|
|
27
|
+
return d;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
float intersect(vec3 ro, vec3 rd) {
|
|
31
|
+
float d = 0.0;
|
|
32
|
+
for (int i = 0; i <= 100; i++) {
|
|
33
|
+
float h = map(ro + rd * d);
|
|
34
|
+
if (h < 0.1) return d;
|
|
35
|
+
d += h;
|
|
36
|
+
}
|
|
37
|
+
return 0.0;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
vec3 norm(vec3 p) {
|
|
41
|
+
float eps = .1;
|
|
42
|
+
return normalize(vec3(
|
|
43
|
+
map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),
|
|
44
|
+
map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),
|
|
45
|
+
map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))
|
|
46
|
+
));
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
float calSpc() {
|
|
50
|
+
vec3 l1 = normalize(vec3(1, 1, 1));
|
|
51
|
+
vec3 ro = vec3(-3, 20, -8);
|
|
52
|
+
vec3 rc = vec3(0, 0, 0);
|
|
53
|
+
vec3 ww = normalize(rc - ro);
|
|
54
|
+
vec3 uu = normalize(cross(vec3(0,1,0), ww));
|
|
55
|
+
vec3 vv = normalize(cross(rc - ro, uu));
|
|
56
|
+
vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);
|
|
57
|
+
float d = intersect(ro, rd);
|
|
58
|
+
vec3 p = ro + rd * d;
|
|
59
|
+
vec3 n = norm(p);
|
|
60
|
+
float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);
|
|
61
|
+
return spc;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
void main() {
|
|
65
|
+
float opacity = u_opacity;
|
|
66
|
+
gl_FragColor = v_Color;
|
|
67
|
+
gl_FragColor.a *= opacity;
|
|
68
|
+
|
|
69
|
+
float spc = calSpc();
|
|
70
|
+
gl_FragColor += spc * 0.4;
|
|
71
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
attribute vec4 a_Color;
|
|
2
|
+
attribute vec2 a_uv;
|
|
3
|
+
attribute vec3 a_Position;
|
|
4
|
+
uniform mat4 u_ModelMatrix;
|
|
5
|
+
uniform mat4 u_Mvp;
|
|
6
|
+
|
|
7
|
+
varying vec4 v_Color;
|
|
8
|
+
varying vec2 v_uv;
|
|
9
|
+
uniform float u_opacity: 1.0;
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
#pragma include "projection"
|
|
13
|
+
|
|
14
|
+
void main() {
|
|
15
|
+
v_uv = a_uv;
|
|
16
|
+
|
|
17
|
+
v_Color = a_Color;
|
|
18
|
+
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
19
|
+
|
|
20
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
21
|
+
gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
|
|
22
|
+
} else {
|
|
23
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
// @ts-ignore
|
|
2
|
+
import Martini from '@mapbox/martini';
|
|
3
|
+
export function RasterTriangulation(parserData) {
|
|
4
|
+
var data = parserData.data,
|
|
5
|
+
width = parserData.width,
|
|
6
|
+
height = parserData.height;
|
|
7
|
+
var maxlength = Math.max(width, height);
|
|
8
|
+
var gridSize = Math.pow(2, Math.ceil(Math.log2(maxlength))) + 1;
|
|
9
|
+
var terrain = new Float32Array(gridSize * gridSize);
|
|
10
|
+
|
|
11
|
+
for (var i = 0; i < width; i++) {
|
|
12
|
+
for (var j = 0; j < height; j++) {
|
|
13
|
+
terrain[i * gridSize + j] = data[i * width + j];
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
var martini = new Martini(gridSize);
|
|
18
|
+
var tile = martini.createTile(terrain);
|
|
19
|
+
var mesh = tile.getMesh(gridSize / 2);
|
|
20
|
+
return {
|
|
21
|
+
vertices: Array.from(mesh.vertices),
|
|
22
|
+
indices: Array.from(mesh.triangles),
|
|
23
|
+
size: 2
|
|
24
|
+
};
|
|
25
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import BaseLayer from '../core/BaseLayer';
|
|
2
|
+
import { IRasterLayerStyleOptions } from '../core/interface';
|
|
3
|
+
import { RasterModelType } from './models/index';
|
|
4
|
+
export default class RaterLayer extends BaseLayer<IRasterLayerStyleOptions> {
|
|
5
|
+
type: string;
|
|
6
|
+
buildModels(): void;
|
|
7
|
+
rebuildModels(): void;
|
|
8
|
+
protected getDefaultConfig(): {} | {} | {} | {};
|
|
9
|
+
protected getModelType(): RasterModelType;
|
|
10
|
+
}
|