@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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  648. package/package.json +6 -6
@@ -0,0 +1,139 @@
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+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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+ import _createClass from "@babel/runtime/helpers/createClass";
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+ import _inherits from "@babel/runtime/helpers/inherits";
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+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ import { AttributeType, gl } from '@antv/l7-core';
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+ import { getMask } from '@antv/l7-utils';
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+ import BaseModel from "../../core/BaseModel";
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+ import { RasterImageTriangulation } from "../../core/triangulation";
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+
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+ /* babel-plugin-inline-import '../shaders/raster_2d_frag.glsl' */
17
+ var rasterFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_min;\nuniform float u_max;\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\nvarying vec2 v_texCoord;\n\n\n\n// float getBlurIndusty() {\n// vec2 u_ViewportSize = vec2(1024);\n\n// float vW = 2.0/u_ViewportSize.x;\n// float vH = 2.0/u_ViewportSize.y;\n// vec2 vUv = v_texCoord;\n// float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n// float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n// float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n// float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n// float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n// float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n// float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n// float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n// float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n// return(\n// i11 + \n// i12 + \n// i13 + \n// i21 + \n// i21 + \n// i22 + \n// i23 + \n// i31 + \n// i32 + \n// i33\n// )/9.0;\n// }\n\nvoid main() {\n\n float value = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).r;\n\n // float value = getBlurIndusty();\n\n\n if (value == u_noDataValue)\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1]))\n gl_FragColor = vec4(0, 0, 0, 0);\n else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] -u_domain[0]);\n vec4 color = texture2D(u_colorTexture,vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
18
+
19
+ /* babel-plugin-inline-import '../shaders/raster_2d_vert.glsl' */
20
+ var rasterVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
21
+
22
+ var RasterModel = /*#__PURE__*/function (_BaseModel) {
23
+ _inherits(RasterModel, _BaseModel);
24
+
25
+ var _super = _createSuper(RasterModel);
26
+
27
+ function RasterModel() {
28
+ _classCallCheck(this, RasterModel);
29
+
30
+ return _super.apply(this, arguments);
31
+ }
32
+
33
+ _createClass(RasterModel, [{
34
+ key: "getUninforms",
35
+ value: function getUninforms() {
36
+ var createTexture2D = this.rendererService.createTexture2D;
37
+
38
+ var _ref = this.layer.getLayerConfig(),
39
+ _ref$colorTexture = _ref.colorTexture,
40
+ colorTexture = _ref$colorTexture === void 0 ? createTexture2D({
41
+ data: [],
42
+ width: 0,
43
+ height: 0,
44
+ flipY: false
45
+ }) : _ref$colorTexture,
46
+ _ref$opacity = _ref.opacity,
47
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
48
+ _ref$clampLow = _ref.clampLow,
49
+ clampLow = _ref$clampLow === void 0 ? true : _ref$clampLow,
50
+ _ref$clampHigh = _ref.clampHigh,
51
+ clampHigh = _ref$clampHigh === void 0 ? true : _ref$clampHigh,
52
+ _ref$noDataValue = _ref.noDataValue,
53
+ noDataValue = _ref$noDataValue === void 0 ? -9999999 : _ref$noDataValue,
54
+ _ref$domain = _ref.domain,
55
+ domain = _ref$domain === void 0 ? [0, 1] : _ref$domain;
56
+
57
+ return {
58
+ u_opacity: opacity || 1,
59
+ u_texture: this.texture,
60
+ u_domain: domain,
61
+ u_clampLow: clampLow,
62
+ u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
63
+ u_noDataValue: noDataValue,
64
+ u_colorTexture: colorTexture
65
+ };
66
+ }
67
+ }, {
68
+ key: "initModels",
69
+ value: function initModels(callbackModel) {
70
+ var _ref2 = this.layer.getLayerConfig(),
71
+ _ref2$mask = _ref2.mask,
72
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
73
+ _ref2$maskInside = _ref2.maskInside,
74
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
75
+
76
+ var source = this.layer.getSource();
77
+ var createTexture2D = this.rendererService.createTexture2D;
78
+ var parserDataItem = source.data.dataArray[0];
79
+ this.texture = createTexture2D({
80
+ data: parserDataItem.data,
81
+ width: parserDataItem.width,
82
+ height: parserDataItem.height,
83
+ format: gl.LUMINANCE,
84
+ type: gl.FLOAT
85
+ });
86
+ this.layer.buildLayerModel({
87
+ moduleName: 'rasterTileImageData',
88
+ vertexShader: rasterVert,
89
+ fragmentShader: rasterFrag,
90
+ triangulation: RasterImageTriangulation,
91
+ depth: {
92
+ enable: false
93
+ },
94
+ stencil: getMask(mask, maskInside)
95
+ }).then(function (model) {
96
+ callbackModel([model]);
97
+ }).catch(function (err) {
98
+ console.warn(err);
99
+ callbackModel([]);
100
+ });
101
+ }
102
+ }, {
103
+ key: "buildModels",
104
+ value: function buildModels(callbackModel) {
105
+ this.initModels(callbackModel);
106
+ }
107
+ }, {
108
+ key: "clearModels",
109
+ value: function clearModels() {
110
+ var _this$texture;
111
+
112
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
113
+ }
114
+ }, {
115
+ key: "registerBuiltinAttributes",
116
+ value: function registerBuiltinAttributes() {
117
+ this.styleAttributeService.registerStyleAttribute({
118
+ name: 'uv',
119
+ type: AttributeType.Attribute,
120
+ descriptor: {
121
+ name: 'a_Uv',
122
+ buffer: {
123
+ usage: gl.DYNAMIC_DRAW,
124
+ data: [],
125
+ type: gl.FLOAT
126
+ },
127
+ size: 2,
128
+ update: function update(feature, featureIdx, vertex) {
129
+ return [vertex[3], vertex[4]];
130
+ }
131
+ }
132
+ });
133
+ }
134
+ }]);
135
+
136
+ return RasterModel;
137
+ }(BaseModel);
138
+
139
+ export { RasterModel as default };
@@ -0,0 +1,21 @@
1
+ import { IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import { IColorRamp } from '@antv/l7-utils';
3
+ import BaseLayer from '../core/BaseLayer';
4
+ interface IRasterLayerStyleOptions {
5
+ opacity: number;
6
+ min: number;
7
+ max: number;
8
+ extent: [number, number, number, number];
9
+ rampColors: IColorRamp;
10
+ heightRatio: number;
11
+ }
12
+ export default class RasterLayer extends BaseLayer<IRasterLayerStyleOptions> {
13
+ type: string;
14
+ protected rasterTexture: ITexture2D;
15
+ protected colorTexture: ITexture2D;
16
+ getAnimateUniforms(): IModelUniform;
17
+ buildModels(): void;
18
+ renderModels(): this;
19
+ private buildRasterModel;
20
+ }
21
+ export {};
@@ -0,0 +1,161 @@
1
+ import _objectSpread from "@babel/runtime/helpers/objectSpread2";
2
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
3
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
4
+ import _createClass from "@babel/runtime/helpers/createClass";
5
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
6
+ import _inherits from "@babel/runtime/helpers/inherits";
7
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
8
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
9
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
10
+
11
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
12
+
13
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
14
+
15
+ import { gl } from '@antv/l7-core';
16
+ import { generateColorRamp } from '@antv/l7-utils';
17
+ import BaseLayer from "../core/BaseLayer";
18
+ import { RasterTriangulation } from "./buffers/triangulation";
19
+
20
+ /* babel-plugin-inline-import './shaders/raster_frag.glsl' */
21
+ var rasterFrag = "varying vec4 v_color;\nuniform float u_opacity: 1.0;\n#define PI 3.141592653589793\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n}\n";
22
+
23
+ /* babel-plugin-inline-import './shaders/raster_vert.glsl' */
24
+ var rasterVert = "precision highp float;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_extent;\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_min;\nuniform float u_max;\nuniform float u_width;\nuniform float u_height;\nuniform float u_heightRatio;\n\nvarying vec2 v_texCoord;\nvarying vec4 v_color;\n\n#pragma include \"projection\"\nvoid main() {\n vec2 uv = a_Position.xy / vec2(u_width, u_height);\n vec2 minxy = project_position(vec4(u_extent.xy, 0, 1.0)).xy;\n vec2 maxxy = project_position(vec4(u_extent.zw, 0, 1.0)).xy;\n float value = texture2D(u_texture, vec2(uv.x,1.0 - uv.y)).x;\n vec2 step = (maxxy - minxy) / vec2(u_width, u_height);\n vec2 pos = minxy + vec2(a_Position.x, a_Position.y ) * step;\n // v_texCoord = a_Uv;\n value = clamp(value,u_min,u_max);\n float value1 = (value - u_min) / (u_max -u_min);\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n\n // if(uv.x > 1.0 || uv.y > 1.0) {\n // v_color = vec4(0.);\n // }\n\n // vec2 range = u_extent.zw - u_extent.xy;\n // vec4 project_pos = project_position(vec4(pos, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));\n }\n\n}\n";
25
+
26
+ var RasterLayer = /*#__PURE__*/function (_BaseLayer) {
27
+ _inherits(RasterLayer, _BaseLayer);
28
+
29
+ var _super = _createSuper(RasterLayer);
30
+
31
+ function RasterLayer() {
32
+ var _this;
33
+
34
+ _classCallCheck(this, RasterLayer);
35
+
36
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
37
+ args[_key] = arguments[_key];
38
+ }
39
+
40
+ _this = _super.call.apply(_super, [this].concat(args));
41
+
42
+ _defineProperty(_assertThisInitialized(_this), "type", 'RasterLayer');
43
+
44
+ return _this;
45
+ }
46
+
47
+ _createClass(RasterLayer, [{
48
+ key: "getAnimateUniforms",
49
+ value: function getAnimateUniforms() {
50
+ return {};
51
+ }
52
+ }, {
53
+ key: "buildModels",
54
+ value: function buildModels() {
55
+ var parserDataItem = this.getSource().data.dataArray[0];
56
+ var createTexture2D = this.rendererService.createTexture2D;
57
+ this.rasterTexture = createTexture2D({
58
+ data: parserDataItem.data,
59
+ width: parserDataItem.width,
60
+ height: parserDataItem.height,
61
+ format: gl.LUMINANCE,
62
+ type: gl.FLOAT,
63
+ aniso: 4
64
+ });
65
+
66
+ var _this$getLayerConfig = this.getLayerConfig(),
67
+ rampColors = _this$getLayerConfig.rampColors;
68
+
69
+ var imageData = generateColorRamp(rampColors);
70
+ this.colorTexture = createTexture2D({
71
+ data: imageData.data,
72
+ width: imageData.width,
73
+ height: imageData.height,
74
+ flipY: false
75
+ });
76
+ this.models = [this.buildRasterModel()];
77
+ }
78
+ }, {
79
+ key: "renderModels",
80
+ value: function renderModels() {
81
+ var _this2 = this;
82
+
83
+ var _this$getLayerConfig2 = this.getLayerConfig(),
84
+ opacity = _this$getLayerConfig2.opacity,
85
+ _this$getLayerConfig3 = _this$getLayerConfig2.heightRatio,
86
+ heightRatio = _this$getLayerConfig3 === void 0 ? 10 : _this$getLayerConfig3;
87
+
88
+ var parserDataItem = this.getSource().data.dataArray[0];
89
+ var coordinates = parserDataItem.coordinates,
90
+ width = parserDataItem.width,
91
+ height = parserDataItem.height,
92
+ min = parserDataItem.min,
93
+ max = parserDataItem.max;
94
+ this.models.forEach(function (model) {
95
+ return model.draw({
96
+ uniforms: {
97
+ u_opacity: opacity || 1,
98
+ u_texture: _this2.rasterTexture,
99
+ u_min: min,
100
+ u_width: width,
101
+ u_height: height,
102
+ u_max: max,
103
+ u_heightRatio: heightRatio,
104
+ u_colorTexture: _this2.colorTexture,
105
+ u_extent: [].concat(_toConsumableArray(coordinates[0]), _toConsumableArray(coordinates[1]))
106
+ }
107
+ });
108
+ });
109
+ return this;
110
+ }
111
+ }, {
112
+ key: "buildRasterModel",
113
+ value: function buildRasterModel() {
114
+ var source = this.getSource();
115
+ var sourceFeature = source.data.dataArray[0];
116
+ var triangulation = RasterTriangulation(sourceFeature);
117
+ this.shaderModuleService.registerModule('raster', {
118
+ vs: rasterVert,
119
+ fs: rasterFrag
120
+ });
121
+
122
+ var _this$shaderModuleSer = this.shaderModuleService.getModule('raster'),
123
+ vs = _this$shaderModuleSer.vs,
124
+ fs = _this$shaderModuleSer.fs,
125
+ uniforms = _this$shaderModuleSer.uniforms;
126
+
127
+ var _this$rendererService = this.rendererService,
128
+ createAttribute = _this$rendererService.createAttribute,
129
+ createElements = _this$rendererService.createElements,
130
+ createBuffer = _this$rendererService.createBuffer,
131
+ createModel = _this$rendererService.createModel;
132
+ return createModel({
133
+ vs: vs,
134
+ fs: fs,
135
+ attributes: {
136
+ a_Position: createAttribute({
137
+ buffer: createBuffer({
138
+ data: triangulation.vertices,
139
+ type: gl.FLOAT
140
+ }),
141
+ size: 2
142
+ })
143
+ },
144
+ primitive: gl.TRIANGLES,
145
+ uniforms: _objectSpread({}, uniforms),
146
+ depth: {
147
+ enable: true
148
+ },
149
+ elements: createElements({
150
+ data: triangulation.indices,
151
+ type: gl.UNSIGNED_INT,
152
+ count: triangulation.indices.length
153
+ })
154
+ });
155
+ }
156
+ }]);
157
+
158
+ return RasterLayer;
159
+ }(BaseLayer);
160
+
161
+ export { RasterLayer as default };
@@ -0,0 +1,64 @@
1
+ precision mediump float;
2
+ uniform float u_opacity: 1.0;
3
+ uniform sampler2D u_texture;
4
+ uniform sampler2D u_colorTexture;
5
+ uniform float u_min;
6
+ uniform float u_max;
7
+ uniform vec2 u_domain;
8
+ uniform float u_noDataValue;
9
+ uniform bool u_clampLow: true;
10
+ uniform bool u_clampHigh: true;
11
+ varying vec2 v_texCoord;
12
+
13
+
14
+
15
+ // float getBlurIndusty() {
16
+ // vec2 u_ViewportSize = vec2(1024);
17
+
18
+ // float vW = 2.0/u_ViewportSize.x;
19
+ // float vH = 2.0/u_ViewportSize.y;
20
+ // vec2 vUv = v_texCoord;
21
+ // float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
22
+ // float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
23
+ // float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
24
+
25
+ // float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
26
+ // float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
27
+ // float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
28
+
29
+ // float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
30
+ // float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
31
+ // float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
32
+
33
+ // return(
34
+ // i11 +
35
+ // i12 +
36
+ // i13 +
37
+ // i21 +
38
+ // i21 +
39
+ // i22 +
40
+ // i23 +
41
+ // i31 +
42
+ // i32 +
43
+ // i33
44
+ // )/9.0;
45
+ // }
46
+
47
+ void main() {
48
+
49
+ float value = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).r;
50
+
51
+ // float value = getBlurIndusty();
52
+
53
+
54
+ if (value == u_noDataValue)
55
+ gl_FragColor = vec4(0.0, 0, 0, 0.0);
56
+ else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1]))
57
+ gl_FragColor = vec4(0, 0, 0, 0);
58
+ else {
59
+ float normalisedValue =(value - u_domain[0]) / (u_domain[1] -u_domain[0]);
60
+ vec4 color = texture2D(u_colorTexture,vec2(normalisedValue, 0));
61
+ gl_FragColor = color;
62
+ gl_FragColor.a = gl_FragColor.a * u_opacity ;
63
+ }
64
+ }
@@ -0,0 +1,17 @@
1
+ precision highp float;
2
+ uniform mat4 u_ModelMatrix;
3
+ uniform mat4 u_Mvp;
4
+ attribute vec3 a_Position;
5
+ attribute vec2 a_Uv;
6
+ varying vec2 v_texCoord;
7
+ #pragma include "projection"
8
+ void main() {
9
+ v_texCoord = a_Uv;
10
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
11
+
12
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
13
+ gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));
14
+ } else {
15
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
16
+ }
17
+ }
@@ -0,0 +1,9 @@
1
+ varying vec4 v_color;
2
+ uniform float u_opacity: 1.0;
3
+ #define PI 3.141592653589793
4
+
5
+ void main() {
6
+ gl_FragColor = v_color;
7
+ gl_FragColor.a *= u_opacity;
8
+
9
+ }
@@ -0,0 +1,12 @@
1
+ precision mediump float;
2
+ uniform float u_opacity: 1.0;
3
+ uniform sampler2D u_texture;
4
+ uniform float u_channelRMax: 256.;
5
+ uniform float u_channelGMax: 256.;
6
+ uniform float u_channelBMax: 256.;
7
+ varying vec2 v_texCoord;
8
+
9
+ void main() {
10
+ vec3 rgb = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).rgb;
11
+ gl_FragColor = vec4(rgb.r/u_channelRMax, rgb.g/u_channelGMax, rgb.b/u_channelBMax, u_opacity);
12
+ }
@@ -0,0 +1,44 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ uniform mat4 u_ModelMatrix;
4
+ uniform mat4 u_Mvp;
5
+ uniform vec4 u_extent;
6
+ uniform sampler2D u_texture;
7
+ uniform sampler2D u_colorTexture;
8
+ uniform float u_min;
9
+ uniform float u_max;
10
+ uniform float u_width;
11
+ uniform float u_height;
12
+ uniform float u_heightRatio;
13
+
14
+ varying vec2 v_texCoord;
15
+ varying vec4 v_color;
16
+
17
+ #pragma include "projection"
18
+ void main() {
19
+ vec2 uv = a_Position.xy / vec2(u_width, u_height);
20
+ vec2 minxy = project_position(vec4(u_extent.xy, 0, 1.0)).xy;
21
+ vec2 maxxy = project_position(vec4(u_extent.zw, 0, 1.0)).xy;
22
+ float value = texture2D(u_texture, vec2(uv.x,1.0 - uv.y)).x;
23
+ vec2 step = (maxxy - minxy) / vec2(u_width, u_height);
24
+ vec2 pos = minxy + vec2(a_Position.x, a_Position.y ) * step;
25
+ // v_texCoord = a_Uv;
26
+ value = clamp(value,u_min,u_max);
27
+ float value1 = (value - u_min) / (u_max -u_min);
28
+ vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
29
+
30
+ // if(uv.x > 1.0 || uv.y > 1.0) {
31
+ // v_color = vec4(0.);
32
+ // }
33
+
34
+ // vec2 range = u_extent.zw - u_extent.xy;
35
+ // vec4 project_pos = project_position(vec4(pos, 0, 1.0));
36
+ // gl_Position = project_common_position_to_clipspace(vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));
37
+
38
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
39
+ gl_Position = u_Mvp * (vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));
40
+ } else {
41
+ gl_Position = project_common_position_to_clipspace(vec4(pos.xy, project_scale(value) * u_heightRatio, 1.0));
42
+ }
43
+
44
+ }
@@ -0,0 +1,7 @@
1
+ uniform float u_opacity : 1.0;
2
+ uniform vec4 u_color;
3
+
4
+ void main() {
5
+ gl_FragColor = u_color;
6
+ gl_FragColor.a *= u_opacity;
7
+ }
@@ -0,0 +1,10 @@
1
+ uniform float u_opacity : 1.0;
2
+ varying vec4 v_color;
3
+
4
+ #pragma include "picking"
5
+
6
+ void main() {
7
+ gl_FragColor = v_color;
8
+ gl_FragColor.a *= u_opacity;
9
+ gl_FragColor = filterColor(gl_FragColor);
10
+ }
@@ -0,0 +1,16 @@
1
+ import { ILayer, IPickingService, IRendererService, IInteractionTarget, ITileRenderService } from '@antv/l7-core';
2
+ import { EventEmitter } from 'eventemitter3';
3
+ export declare class TilePickService extends EventEmitter {
4
+ isLastPicked: boolean;
5
+ private rendererService;
6
+ private pickingService;
7
+ private children;
8
+ private parent;
9
+ private tileRenderService;
10
+ constructor(parent: ILayer, rendererService: IRendererService, pickingService: IPickingService, children: ILayer[], tileRenderService: ITileRenderService);
11
+ pick(layers: ILayer[], target: IInteractionTarget): boolean;
12
+ clearPick(): void;
13
+ beforeHighlight(pickedColors: any): void;
14
+ beforeSelect(pickedColors: any): void;
15
+ destroy(): void;
16
+ }
@@ -0,0 +1,129 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import { EventEmitter } from 'eventemitter3';
14
+ export var TilePickService = /*#__PURE__*/function (_EventEmitter) {
15
+ _inherits(TilePickService, _EventEmitter);
16
+
17
+ var _super = _createSuper(TilePickService);
18
+
19
+ function TilePickService(parent, rendererService, pickingService, children, tileRenderService) {
20
+ var _this;
21
+
22
+ _classCallCheck(this, TilePickService);
23
+
24
+ _this = _super.call(this);
25
+
26
+ _defineProperty(_assertThisInitialized(_this), "isLastPicked", false);
27
+
28
+ _this.parent = parent;
29
+ _this.rendererService = rendererService;
30
+ _this.pickingService = pickingService;
31
+ _this.children = children;
32
+ _this.tileRenderService = tileRenderService;
33
+ return _this;
34
+ }
35
+
36
+ _createClass(TilePickService, [{
37
+ key: "pick",
38
+ value: function pick(layers, target) {
39
+ var _this2 = this;
40
+
41
+ // Tip: 在进行拾取渲染的时候也需要先渲染一遍父组件然后再渲染子组件
42
+ // 如需要在 栅格瓦片存在 Mask 的时候发生的拾取,那么就需要先渲染父组件(渲染父组件的帧缓冲)
43
+ this.tileRenderService.renderMask(this.parent);
44
+ var isPicked = layers.filter(function (layer) {
45
+ return _this2.parent.needPick(target.type) && layer.inited && layer.isVisible();
46
+ }).some(function (layer) {
47
+ layer.hooks.beforePickingEncode.call();
48
+
49
+ if (layer.masks.length > 0) {
50
+ // 清除上一次的模版缓存
51
+ _this2.rendererService.clear({
52
+ stencil: 0,
53
+ depth: 1,
54
+ framebuffer: null
55
+ });
56
+
57
+ layer.masks.map(function (m) {
58
+ m.hooks.beforeRender.call();
59
+ m.render();
60
+ m.hooks.afterRender.call();
61
+ });
62
+ }
63
+
64
+ layer.renderModels(true);
65
+ layer.hooks.afterPickingEncode.call();
66
+
67
+ var layerPicked = _this2.pickingService.pickFromPickingFBO(layer, target); // RasterLayer 不参与拾取后的 shader 计算
68
+
69
+
70
+ if (layerPicked && _this2.parent.type !== 'RasterLayer') {
71
+ _this2.emit('pick', {
72
+ type: target.type,
73
+ pickedColors: _this2.pickingService.pickedColors,
74
+ layer: layer
75
+ });
76
+
77
+ _this2.pickingService.pickedTileLayers = [_this2.parent];
78
+ }
79
+
80
+ return layerPicked;
81
+ });
82
+
83
+ if (this.parent.type !== 'RasterLayer' && !isPicked && this.isLastPicked && target.type !== 'click') {
84
+ // 只有上一次有被高亮选中,本次未选中的时候才需要清除选中状态
85
+ this.pickingService.pickedTileLayers = [];
86
+ this.emit('unpick', {});
87
+ this.beforeHighlight([0, 0, 0]);
88
+ }
89
+
90
+ this.isLastPicked = isPicked;
91
+ return isPicked;
92
+ }
93
+ }, {
94
+ key: "clearPick",
95
+ value: function clearPick() {
96
+ this.children.filter(function (child) {
97
+ return child.inited && child.isVisible();
98
+ }).map(function (layer) {
99
+ layer.hooks.beforeSelect.call([0, 0, 0]);
100
+ });
101
+ this.pickingService.pickedTileLayers = [];
102
+ }
103
+ }, {
104
+ key: "beforeHighlight",
105
+ value: function beforeHighlight(pickedColors) {
106
+ this.children.filter(function (child) {
107
+ return child.inited && child.isVisible();
108
+ }).map(function (child) {
109
+ child.hooks.beforeHighlight.call(pickedColors);
110
+ });
111
+ }
112
+ }, {
113
+ key: "beforeSelect",
114
+ value: function beforeSelect(pickedColors) {
115
+ this.children.filter(function (child) {
116
+ return child.inited && child.isVisible();
117
+ }).map(function (layer) {
118
+ layer.hooks.beforeSelect.call(pickedColors);
119
+ });
120
+ }
121
+ }, {
122
+ key: "destroy",
123
+ value: function destroy() {
124
+ this.removeAllListeners();
125
+ }
126
+ }]);
127
+
128
+ return TilePickService;
129
+ }(EventEmitter);
File without changes
File without changes
@@ -0,0 +1,4 @@
1
+ import { IMapService, IRendererService } from '@antv/l7-core';
2
+ import { Tile } from '@antv/l7-utils';
3
+ export declare function readRasterValue(tile: Tile, mapService: IMapService, x: number, y: number): any;
4
+ export declare function readPixel(x: number, y: number, rendererService: IRendererService): false | Uint8Array;