@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +23 -0
- package/es/Geometry/index.js +105 -0
- package/es/Geometry/models/billboard.d.ts +17 -0
- package/es/Geometry/models/billboard.js +215 -0
- package/es/Geometry/models/index.d.ts +5 -0
- package/es/Geometry/models/index.js +9 -0
- package/es/Geometry/models/plane.d.ts +36 -0
- package/es/Geometry/models/plane.js +406 -0
- package/es/Geometry/models/sprite.d.ts +38 -0
- package/es/Geometry/models/sprite.js +288 -0
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.d.ts +14 -0
- package/es/canvas/index.js +108 -0
- package/es/canvas/models/canvas.d.ts +18 -0
- package/es/canvas/models/canvas.js +212 -0
- package/es/canvas/models/index.d.ts +5 -0
- package/es/canvas/models/index.js +5 -0
- package/es/citybuliding/building.d.ts +8 -0
- package/es/citybuliding/building.js +73 -0
- package/es/citybuliding/models/build.d.ts +22 -0
- package/es/citybuliding/models/build.js +187 -0
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.d.ts +225 -0
- package/es/core/BaseLayer.js +1439 -0
- package/es/core/BaseModel.d.ts +140 -0
- package/es/core/BaseModel.js +490 -0
- package/es/core/interface.d.ts +225 -0
- package/es/core/interface.js +30 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +39 -0
- package/es/core/shape/Path.js +62 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +148 -0
- package/es/core/triangulation.d.ts +130 -0
- package/es/core/triangulation.js +552 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +98 -0
- package/es/earth/models/atmosphere.d.ts +9 -0
- package/es/earth/models/atmosphere.js +135 -0
- package/es/earth/models/base.d.ts +16 -0
- package/es/earth/models/base.js +206 -0
- package/es/earth/models/bloomsphere.d.ts +9 -0
- package/es/earth/models/bloomsphere.js +134 -0
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +104 -0
- package/es/glsl.d.ts +5 -0
- package/es/heatmap/index.d.ts +12 -0
- package/es/heatmap/index.js +128 -0
- package/es/heatmap/models/grid.d.ts +8 -0
- package/es/heatmap/models/grid.js +106 -0
- package/es/heatmap/models/grid3d.d.ts +8 -0
- package/es/heatmap/models/grid3d.js +140 -0
- package/es/heatmap/models/heatmap.d.ts +24 -0
- package/es/heatmap/models/heatmap.js +461 -0
- package/es/heatmap/models/hexagon.d.ts +8 -0
- package/es/heatmap/models/hexagon.js +107 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +37 -0
- package/es/image/index.d.ts +10 -0
- package/es/image/index.js +91 -0
- package/es/image/models/dataImage.d.ts +13 -0
- package/es/image/models/dataImage.js +186 -0
- package/es/image/models/image.d.ts +10 -0
- package/es/image/models/image.js +150 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +9 -0
- package/es/image/models/tileDataImage.d.ts +10 -0
- package/es/image/models/tileDataImage.js +160 -0
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +17 -0
- package/es/index.js +107 -0
- package/es/line/index.d.ts +34 -0
- package/es/line/index.js +127 -0
- package/es/line/models/arc.d.ts +17 -0
- package/es/line/models/arc.js +356 -0
- package/es/line/models/arc_3d.d.ts +17 -0
- package/es/line/models/arc_3d.js +333 -0
- package/es/line/models/earthArc_3d.d.ts +17 -0
- package/es/line/models/earthArc_3d.js +336 -0
- package/es/line/models/great_circle.d.ts +12 -0
- package/es/line/models/great_circle.js +294 -0
- package/es/line/models/half.d.ts +18 -0
- package/es/line/models/half.js +281 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +25 -0
- package/es/line/models/line.d.ts +21 -0
- package/es/line/models/line.js +443 -0
- package/es/line/models/linearline.d.ts +11 -0
- package/es/line/models/linearline.js +275 -0
- package/es/line/models/simpleLine.d.ts +14 -0
- package/es/line/models/simpleLine.js +234 -0
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +8 -0
- package/es/line/models/tile.js +178 -0
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +293 -0
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/es/line/shaders/line_arc_frag.glsl +88 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/es/line/shaders/line_arc_vert.glsl +178 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +99 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/wall/wall_frag.glsl +89 -0
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +18 -0
- package/es/mask/index.js +147 -0
- package/es/mask/models/fill.d.ts +12 -0
- package/es/mask/models/fill.js +124 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +7 -0
- package/es/mask/shaders/mask_vert.glsl +16 -0
- package/es/plugins/DataMappingPlugin.d.ts +18 -0
- package/es/plugins/DataMappingPlugin.js +413 -0
- package/es/plugins/DataSourcePlugin.d.ts +7 -0
- package/es/plugins/DataSourcePlugin.js +84 -0
- package/es/plugins/FeatureScalePlugin.d.ts +24 -0
- package/es/plugins/FeatureScalePlugin.js +342 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
- package/es/plugins/LayerAnimateStylePlugin.js +29 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +72 -0
- package/es/plugins/LayerStylePlugin.d.ts +8 -0
- package/es/plugins/LayerStylePlugin.js +39 -0
- package/es/plugins/LightingPlugin.d.ts +36 -0
- package/es/plugins/LightingPlugin.js +104 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
- package/es/plugins/MultiPassRendererPlugin.js +65 -0
- package/es/plugins/PixelPickingPlugin.d.ts +8 -0
- package/es/plugins/PixelPickingPlugin.js +126 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
- package/es/plugins/ShaderUniformPlugin.js +106 -0
- package/es/plugins/UpdateModelPlugin.d.ts +8 -0
- package/es/plugins/UpdateModelPlugin.js +31 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
- package/es/point/index.d.ts +31 -0
- package/es/point/index.js +216 -0
- package/es/point/models/earthExtrude.d.ts +24 -0
- package/es/point/models/earthExtrude.js +274 -0
- package/es/point/models/earthFill.d.ts +11 -0
- package/es/point/models/earthFill.js +258 -0
- package/es/point/models/extrude.d.ts +24 -0
- package/es/point/models/extrude.js +295 -0
- package/es/point/models/fill.d.ts +40 -0
- package/es/point/models/fill.js +403 -0
- package/es/point/models/fillmage.d.ts +25 -0
- package/es/point/models/fillmage.js +366 -0
- package/es/point/models/image.d.ts +11 -0
- package/es/point/models/image.js +239 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +30 -0
- package/es/point/models/normal.d.ts +16 -0
- package/es/point/models/normal.js +124 -0
- package/es/point/models/radar.d.ts +24 -0
- package/es/point/models/radar.js +232 -0
- package/es/point/models/simplePoint.d.ts +16 -0
- package/es/point/models/simplePoint.js +179 -0
- package/es/point/models/text.d.ts +57 -0
- package/es/point/models/text.js +619 -0
- package/es/point/models/tile.d.ts +15 -0
- package/es/point/models/tile.js +175 -0
- package/es/point/models/tileText.d.ts +52 -0
- package/es/point/models/tileText.js +509 -0
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +125 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +188 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +116 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +90 -0
- package/es/point/shaders/normal_frag.glsl +6 -0
- package/es/point/shaders/normal_vert.glsl +24 -0
- package/es/point/shaders/radar/radar_frag.glsl +53 -0
- package/es/point/shaders/radar/radar_vert.glsl +70 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +63 -0
- package/es/polygon/index.d.ts +18 -0
- package/es/polygon/index.js +133 -0
- package/es/polygon/models/extrude.d.ts +28 -0
- package/es/polygon/models/extrude.js +302 -0
- package/es/polygon/models/fill.d.ts +17 -0
- package/es/polygon/models/fill.js +210 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +28 -0
- package/es/polygon/models/ocean.d.ts +21 -0
- package/es/polygon/models/ocean.js +201 -0
- package/es/polygon/models/tile.d.ts +12 -0
- package/es/polygon/models/tile.js +101 -0
- package/es/polygon/models/water.d.ts +16 -0
- package/es/polygon/models/water.js +178 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +10 -0
- package/es/raster/index.js +94 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +22 -0
- package/es/raster/models/raster.js +241 -0
- package/es/raster/models/rasterRgb.d.ts +20 -0
- package/es/raster/models/rasterRgb.js +225 -0
- package/es/raster/models/rasterTile.d.ts +18 -0
- package/es/raster/models/rasterTile.js +139 -0
- package/es/raster/raster.d.ts +21 -0
- package/es/raster/raster.js +161 -0
- package/es/raster/shaders/raster_2d_frag.glsl +64 -0
- package/es/raster/shaders/raster_2d_vert.glsl +17 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/interaction/TilePickService.d.ts +16 -0
- package/es/tile/interaction/TilePickService.js +129 -0
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +4 -0
- package/es/tile/interaction/getRasterData.js +70 -0
- package/es/tile/interaction/utils.d.ts +11 -0
- package/es/tile/interaction/utils.js +97 -0
- package/es/tile/interface.d.ts +28 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/manager/base.d.ts +30 -0
- package/es/tile/manager/base.js +146 -0
- package/es/tile/manager/layerManager.d.ts +19 -0
- package/es/tile/manager/layerManager.js +254 -0
- package/es/tile/manager/mapLayerManager.d.ts +7 -0
- package/es/tile/manager/mapLayerManager.js +119 -0
- package/es/tile/models/tileModel.d.ts +10 -0
- package/es/tile/models/tileModel.js +81 -0
- package/es/tile/render/TileRenderService.d.ts +10 -0
- package/es/tile/render/TileRenderService.js +68 -0
- package/es/tile/style/TileStyleService.d.ts +17 -0
- package/es/tile/style/TileStyleService.js +118 -0
- package/es/tile/style/constants.d.ts +13 -0
- package/es/tile/style/constants.js +17 -0
- package/es/tile/style/utils.d.ts +9 -0
- package/es/tile/style/utils.js +139 -0
- package/es/tile/tileFactory/base.d.ts +45 -0
- package/es/tile/tileFactory/base.js +403 -0
- package/es/tile/tileFactory/index.d.ts +5 -0
- package/es/tile/tileFactory/index.js +38 -0
- package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
- package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
- package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
- package/es/tile/tileFactory/layers/tileTest.js +62 -0
- package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
- package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
- package/es/tile/tileFactory/line.d.ts +12 -0
- package/es/tile/tileFactory/line.js +59 -0
- package/es/tile/tileFactory/mask.d.ts +12 -0
- package/es/tile/tileFactory/mask.js +60 -0
- package/es/tile/tileFactory/point.d.ts +12 -0
- package/es/tile/tileFactory/point.js +60 -0
- package/es/tile/tileFactory/polygon.d.ts +12 -0
- package/es/tile/tileFactory/polygon.js +59 -0
- package/es/tile/tileFactory/raster.d.ts +12 -0
- package/es/tile/tileFactory/raster.js +55 -0
- package/es/tile/tileFactory/rasterData.d.ts +12 -0
- package/es/tile/tileFactory/rasterData.js +81 -0
- package/es/tile/tileFactory/test.d.ts +12 -0
- package/es/tile/tileFactory/test.js +94 -0
- package/es/tile/tileLayer/MapTileLayer.d.ts +6 -0
- package/es/tile/tileLayer/MapTileLayer.js +48 -0
- package/es/tile/tileLayer/TileLayer.d.ts +22 -0
- package/es/tile/tileLayer/TileLayer.js +198 -0
- package/es/tile/tileLayer/base.d.ts +33 -0
- package/es/tile/tileLayer/base.js +212 -0
- package/es/tile/utils.d.ts +22 -0
- package/es/tile/utils.js +149 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +54 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +102 -0
- package/es/utils/dataMappingStyle.d.ts +31 -0
- package/es/utils/dataMappingStyle.js +147 -0
- package/es/utils/extrude_polyline.d.ts +68 -0
- package/es/utils/extrude_polyline.js +613 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +179 -0
- package/es/utils/layerData.d.ts +2 -0
- package/es/utils/layerData.js +179 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +49 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +191 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +103 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +299 -0
- package/es/utils/updateShape.d.ts +2 -0
- package/es/utils/updateShape.js +20 -0
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- package/es/wind/index.js +85 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +226 -0
- package/es/wind/models/wind.d.ts +24 -0
- package/es/wind/models/wind.js +317 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +357 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +12 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +17 -0
- package/lib/Geometry/index.js +117 -0
- package/lib/Geometry/models/billboard.js +229 -0
- package/lib/Geometry/models/index.js +22 -0
- package/lib/Geometry/models/plane.js +421 -0
- package/lib/Geometry/models/sprite.js +302 -0
- package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
- package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
- package/lib/Geometry/shaders/plane_frag.glsl +22 -0
- package/lib/Geometry/shaders/plane_vert.glsl +53 -0
- package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
- package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
- package/lib/canvas/index.js +120 -0
- package/lib/canvas/models/canvas.js +221 -0
- package/lib/canvas/models/index.js +16 -0
- package/lib/citybuliding/building.js +86 -0
- package/lib/citybuliding/models/build.js +202 -0
- package/lib/citybuliding/shaders/build_frag.glsl +117 -0
- package/lib/citybuliding/shaders/build_vert.glsl +54 -0
- package/lib/core/BaseLayer.js +1434 -0
- package/lib/core/BaseModel.js +507 -0
- package/lib/core/interface.js +41 -0
- package/lib/core/schema.js +33 -0
- package/lib/core/shape/Path.js +88 -0
- package/lib/core/shape/extrude.js +180 -0
- package/lib/core/triangulation.js +620 -0
- package/lib/earth/index.js +113 -0
- package/lib/earth/models/atmosphere.js +149 -0
- package/lib/earth/models/base.js +216 -0
- package/lib/earth/models/bloomsphere.js +148 -0
- package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
- package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
- package/lib/earth/shaders/base_frag.glsl +13 -0
- package/lib/earth/shaders/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/lib/earth/utils.js +136 -0
- package/lib/glsl.d.ts +5 -0
- package/lib/heatmap/index.js +141 -0
- package/lib/heatmap/models/grid.js +120 -0
- package/lib/heatmap/models/grid3d.js +154 -0
- package/lib/heatmap/models/heatmap.js +484 -0
- package/lib/heatmap/models/hexagon.js +121 -0
- package/lib/heatmap/models/index.js +26 -0
- package/lib/heatmap/shaders/grid_vert.glsl +42 -0
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/lib/heatmap/triangulation.js +44 -0
- package/lib/image/index.js +104 -0
- package/lib/image/models/dataImage.js +201 -0
- package/lib/image/models/image.js +164 -0
- package/lib/image/models/index.js +22 -0
- package/lib/image/models/tileDataImage.js +174 -0
- package/lib/image/shaders/dataImage_frag.glsl +38 -0
- package/lib/image/shaders/image_frag.glsl +9 -0
- package/lib/image/shaders/image_vert.glsl +17 -0
- package/lib/index.js +275 -0
- package/lib/line/index.js +139 -0
- package/lib/line/models/arc.js +373 -0
- package/lib/line/models/arc_3d.js +351 -0
- package/lib/line/models/earthArc_3d.js +354 -0
- package/lib/line/models/great_circle.js +310 -0
- package/lib/line/models/half.js +298 -0
- package/lib/line/models/index.js +46 -0
- package/lib/line/models/line.js +460 -0
- package/lib/line/models/linearline.js +292 -0
- package/lib/line/models/simpleLine.js +249 -0
- package/lib/line/models/simpleTileLine.js +115 -0
- package/lib/line/models/tile.js +194 -0
- package/lib/line/models/wall.js +309 -0
- package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
- package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/lib/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/lib/line/shaders/half/line_half_frag.glsl +53 -0
- package/lib/line/shaders/half/line_half_vert.glsl +169 -0
- package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/lib/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/lib/line/shaders/line_arc_frag.glsl +88 -0
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/lib/line/shaders/line_arc_vert.glsl +178 -0
- package/lib/line/shaders/line_bezier_vert.glsl +85 -0
- package/lib/line/shaders/line_frag.glsl +99 -0
- package/lib/line/shaders/line_vert.glsl +192 -0
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/lib/line/shaders/wall/wall_frag.glsl +89 -0
- package/lib/line/shaders/wall/wall_vert.glsl +77 -0
- package/lib/mask/index.js +163 -0
- package/lib/mask/models/fill.js +141 -0
- package/lib/mask/models/index.js +19 -0
- package/lib/mask/shaders/mask_vert.glsl +16 -0
- package/lib/plugins/DataMappingPlugin.js +427 -0
- package/lib/plugins/DataSourcePlugin.js +97 -0
- package/lib/plugins/FeatureScalePlugin.js +365 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +41 -0
- package/lib/plugins/LayerModelPlugin.js +83 -0
- package/lib/plugins/LayerStylePlugin.js +50 -0
- package/lib/plugins/LightingPlugin.js +119 -0
- package/lib/plugins/MultiPassRendererPlugin.js +77 -0
- package/lib/plugins/PixelPickingPlugin.js +139 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +164 -0
- package/lib/plugins/ShaderUniformPlugin.js +119 -0
- package/lib/plugins/UpdateModelPlugin.js +42 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +94 -0
- package/lib/point/index.js +229 -0
- package/lib/point/models/earthExtrude.js +290 -0
- package/lib/point/models/earthFill.js +293 -0
- package/lib/point/models/extrude.js +312 -0
- package/lib/point/models/fill.js +419 -0
- package/lib/point/models/fillmage.js +382 -0
- package/lib/point/models/image.js +255 -0
- package/lib/point/models/index.js +53 -0
- package/lib/point/models/normal.js +141 -0
- package/lib/point/models/radar.js +249 -0
- package/lib/point/models/simplePoint.js +196 -0
- package/lib/point/models/text.js +634 -0
- package/lib/point/models/tile.js +189 -0
- package/lib/point/models/tileText.js +524 -0
- package/lib/point/shaders/animate/wave_frag.glsl +65 -0
- package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
- package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
- package/lib/point/shaders/earth/fill_frag.glsl +86 -0
- package/lib/point/shaders/earth/fill_vert.glsl +125 -0
- package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/lib/point/shaders/fill_frag.glsl +84 -0
- package/lib/point/shaders/fill_vert.glsl +188 -0
- package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
- package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
- package/lib/point/shaders/image_frag.glsl +39 -0
- package/lib/point/shaders/image_vert.glsl +90 -0
- package/lib/point/shaders/normal_frag.glsl +6 -0
- package/lib/point/shaders/normal_vert.glsl +24 -0
- package/lib/point/shaders/radar/radar_frag.glsl +53 -0
- package/lib/point/shaders/radar/radar_vert.glsl +70 -0
- package/lib/point/shaders/simplePoint_frag.glsl +53 -0
- package/lib/point/shaders/simplePoint_vert.glsl +79 -0
- package/lib/point/shaders/text_frag.glsl +48 -0
- package/lib/point/shaders/text_vert.glsl +131 -0
- package/lib/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/lib/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/lib/point/shaders/tile/text_frag.glsl +33 -0
- package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
- package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/point/shape/extrude.js +78 -0
- package/lib/polygon/index.js +147 -0
- package/lib/polygon/models/extrude.js +318 -0
- package/lib/polygon/models/fill.js +225 -0
- package/lib/polygon/models/index.js +50 -0
- package/lib/polygon/models/ocean.js +218 -0
- package/lib/polygon/models/tile.js +114 -0
- package/lib/polygon/models/water.js +195 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/lib/polygon/shaders/polygon_frag.glsl +12 -0
- package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/lib/polygon/shaders/polygon_vert.glsl +66 -0
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
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- package/lib/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/lib/raster/buffers/triangulation.js +35 -0
- package/lib/raster/index.js +107 -0
- package/lib/raster/models/index.js +23 -0
- package/lib/raster/models/raster.js +258 -0
- package/lib/raster/models/rasterRgb.js +240 -0
- package/lib/raster/models/rasterTile.js +153 -0
- package/lib/raster/raster.js +178 -0
- package/lib/raster/shaders/raster_2d_frag.glsl +64 -0
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- package/lib/raster/shaders/raster_frag.glsl +9 -0
- package/lib/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/lib/raster/shaders/raster_vert.glsl +44 -0
- package/lib/shader/minify_frag.glsl +7 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/interaction/TilePickService.js +143 -0
- package/lib/tile/interaction/getFeatureData.js +1 -0
- package/lib/tile/interaction/getRasterData.js +83 -0
- package/lib/tile/interaction/utils.js +120 -0
- package/lib/tile/interface.js +5 -0
- package/lib/tile/manager/base.js +161 -0
- package/lib/tile/manager/layerManager.js +275 -0
- package/lib/tile/manager/mapLayerManager.js +134 -0
- package/lib/tile/models/tileModel.js +94 -0
- package/lib/tile/render/TileRenderService.js +78 -0
- package/lib/tile/style/TileStyleService.js +133 -0
- package/lib/tile/style/constants.js +26 -0
- package/lib/tile/style/utils.js +163 -0
- package/lib/tile/tileFactory/base.js +427 -0
- package/lib/tile/tileFactory/index.js +71 -0
- package/lib/tile/tileFactory/layers/rasterDataLayer.js +91 -0
- package/lib/tile/tileFactory/layers/tileTest.js +74 -0
- package/lib/tile/tileFactory/layers/vectorLayer.js +268 -0
- package/lib/tile/tileFactory/line.js +70 -0
- package/lib/tile/tileFactory/mask.js +71 -0
- package/lib/tile/tileFactory/point.js +71 -0
- package/lib/tile/tileFactory/polygon.js +70 -0
- package/lib/tile/tileFactory/raster.js +68 -0
- package/lib/tile/tileFactory/rasterData.js +93 -0
- package/lib/tile/tileFactory/test.js +106 -0
- package/lib/tile/tileLayer/MapTileLayer.js +63 -0
- package/lib/tile/tileLayer/TileLayer.js +215 -0
- package/lib/tile/tileLayer/base.js +225 -0
- package/lib/tile/utils.js +181 -0
- package/lib/utils/blend.js +65 -0
- package/lib/utils/collision-index.js +118 -0
- package/lib/utils/dataMappingStyle.js +151 -0
- package/lib/utils/extrude_polyline.js +656 -0
- package/lib/utils/grid-index.js +188 -0
- package/lib/utils/layerData.js +191 -0
- package/lib/utils/multiPassRender.js +60 -0
- package/lib/utils/polylineNormal.js +230 -0
- package/lib/utils/simpleLine.js +116 -0
- package/lib/utils/symbol-layout.js +308 -0
- package/lib/utils/updateShape.js +27 -0
- package/lib/wind/index.js +98 -0
- package/lib/wind/models/index.js +16 -0
- package/lib/wind/models/utils.js +253 -0
- package/lib/wind/models/wind.js +332 -0
- package/lib/wind/models/windRender.js +373 -0
- package/lib/wind/models/windShader.js +25 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +17 -0
- package/package.json +6 -6
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#define LineTypeSolid 0.0
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#define LineTypeDash 1.0
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#define Animate 0.0
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#define LineTexture 1.0
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attribute vec4 a_Color;
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attribute vec3 a_Position;
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attribute vec4 a_Instance;
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attribute float a_Size;
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uniform mat4 u_ModelMatrix;
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uniform mat4 u_Mvp;
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uniform float segmentNumber;
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uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
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varying vec4 v_color;
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varying float v_distance_ratio;
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uniform float u_line_type: 0.0;
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uniform vec4 u_dash_array: [10.0, 5., 0, 0];
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varying vec4 v_dash_array;
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uniform float u_icon_step: 100;
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uniform float u_line_texture: 0.0;
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attribute vec2 a_iconMapUV;
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uniform float u_opacity: 1.0;
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varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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#pragma include "styleMapping"
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#pragma include "styleMappingCalOpacity"
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#pragma include "projection"
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#pragma include "project"
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#pragma include "picking"
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float maps (float value, float start1, float stop1, float start2, float stop2) {
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return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
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}
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float getSegmentRatio(float index) {
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return index / (segmentNumber - 1.);
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}
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float paraboloid(vec2 source, vec2 target, float ratio) {
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vec2 x = mix(source, target, ratio);
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vec2 center = mix(source, target, 0.5);
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float dSourceCenter = distance(source, center);
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float dXCenter = distance(x, center);
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return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
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}
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vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
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mix(source, target, segmentRatio),
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sqrt(max(0.0, vertex_height))
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);
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vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
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vec2 dir_screenspace = normalize(line_clipspace);
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dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
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vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size)/ 2.0;
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return offset;
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}
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vec2 getNormal(vec2 line_clipspace, float offset_direction) {
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vec2 dir_screenspace = normalize(line_clipspace);
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dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
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return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
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}
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float getAngularDist (vec2 source, vec2 target) {
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vec2 delta = source - target;
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vec2 sin_half_delta = sin(delta / 2.0);
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float a =
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sin_half_delta.y * sin_half_delta.y +
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cos(source.y) * cos(target.y) *
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sin_half_delta.x * sin_half_delta.x;
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return 2.0 * atan(sqrt(a), sqrt(1.0 - a));
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}
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vec2 midPoint(vec2 source, vec2 target) {
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vec2 center = target - source;
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float r = length(center);
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float theta = atan(center.y, center.x);
|
|
90
|
+
float thetaOffset = 0.314;
|
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91
|
+
float r2 = r / 2.0 / cos(thetaOffset);
|
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92
|
+
float theta2 = theta + thetaOffset;
|
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93
|
+
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
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94
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+
return mid;
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95
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+
}
|
|
96
|
+
float bezier3(vec3 arr, float t) {
|
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97
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+
float ut = 1. - t;
|
|
98
|
+
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
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99
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+
}
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|
100
|
+
|
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101
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+
vec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {
|
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102
|
+
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
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103
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
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104
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+
vec2 mid = midPoint(source, target);
|
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105
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+
vec3 x = vec3(source.x, mid.x, target.x);
|
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106
|
+
vec3 y = vec3(source.y, mid.y, target.y);
|
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107
|
+
return vec2(bezier3(x ,t), bezier3(y,t));
|
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108
|
+
}else {
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109
|
+
if(abs(angularDist - PI) < 0.001) {
|
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110
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+
return (1.0 - t) * source + t * target;
|
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111
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+
}
|
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112
|
+
float a = sin((1.0 - t) * angularDist) / sin(angularDist);
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113
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+
float b = sin(t * angularDist) / sin(angularDist);
|
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114
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+
vec2 sin_source = sin(source);
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115
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+
vec2 cos_source = cos(source);
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116
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+
vec2 sin_target = sin(target);
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117
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+
vec2 cos_target = cos(target);
|
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118
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+
float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;
|
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119
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+
float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;
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120
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+
float z = a * sin_source.y + b * sin_target.y;
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121
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+
return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));
|
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122
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+
}
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123
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+
}
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124
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+
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125
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+
void main() {
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126
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+
// cal style mapping - 数据纹理映射部分的计算
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127
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+
styleMappingMat = mat4(
|
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128
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+
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
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129
|
+
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
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130
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+
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
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131
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+
0.0, 0.0, 0.0, 0.0 // dataset 数据集
|
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132
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+
);
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133
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+
|
|
134
|
+
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
135
|
+
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
136
|
+
float columnWidth = 1.0/columnCount; // 列宽
|
|
137
|
+
float rowHeight = 1.0/rowCount; // 行高
|
|
138
|
+
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
139
|
+
float id = a_vertexId; // 第n个顶点
|
|
140
|
+
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
141
|
+
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
142
|
+
|
|
143
|
+
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
144
|
+
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
145
|
+
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
146
|
+
|
|
147
|
+
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
148
|
+
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
149
|
+
textureOffset = opacityAndOffset.g;
|
|
150
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
151
|
+
|
|
152
|
+
v_color = a_Color;
|
|
153
|
+
vec2 source = radians(a_Instance.rg);
|
|
154
|
+
vec2 target = radians(a_Instance.ba);
|
|
155
|
+
float angularDist = getAngularDist(source, target);
|
|
156
|
+
float segmentIndex = a_Position.x;
|
|
157
|
+
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
158
|
+
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
159
|
+
|
|
160
|
+
if(u_line_type == LineTypeDash) {
|
|
161
|
+
v_distance_ratio = segmentIndex / segmentNumber;
|
|
162
|
+
vec2 s = source;
|
|
163
|
+
vec2 t = target;
|
|
164
|
+
|
|
165
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
166
|
+
s = unProjCustomCoord(source);
|
|
167
|
+
t = unProjCustomCoord(target);
|
|
168
|
+
}
|
|
169
|
+
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
|
|
170
|
+
total_Distance = total_Distance*16.0; // total_Distance*16.0 调整默认的效果
|
|
171
|
+
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
if(u_animate.x == Animate) {
|
|
175
|
+
v_distance_ratio = segmentIndex / segmentNumber;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
179
|
+
v_distance_ratio = segmentIndex / segmentNumber;
|
|
180
|
+
vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));
|
|
181
|
+
vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));
|
|
182
|
+
// v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
183
|
+
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
184
|
+
// vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));
|
|
185
|
+
// gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));
|
|
186
|
+
|
|
187
|
+
styleMappingMat[3].g = a_Position.x; // 该顶点在弧线上的分段排序
|
|
188
|
+
if(LineTexture == u_line_texture) { // 开启贴图模式
|
|
189
|
+
// float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;
|
|
190
|
+
float d_arcDistrance = length(source - target);
|
|
191
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap
|
|
192
|
+
d_arcDistrance = d_arcDistrance * 1000000.0;
|
|
193
|
+
}
|
|
194
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox
|
|
195
|
+
d_arcDistrance = project_pixel_allmap(d_arcDistrance);
|
|
196
|
+
}
|
|
197
|
+
float d_pixelLen = project_pixel(u_icon_step)/8.0;
|
|
198
|
+
styleMappingMat[3].b = floor(d_arcDistrance/d_pixelLen); // 贴图在弧线上重复的数量
|
|
199
|
+
|
|
200
|
+
float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
|
|
201
|
+
float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
|
|
202
|
+
styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
203
|
+
|
|
204
|
+
v_iconMapUV = a_iconMapUV;
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
208
|
+
gl_Position = u_Mvp * (vec4(curr.xy + offset, curr.z, 1.0));
|
|
209
|
+
} else {
|
|
210
|
+
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));
|
|
211
|
+
}
|
|
212
|
+
setPickingColor(a_PickingColor);
|
|
213
|
+
}
|
|
214
|
+
|
|
@@ -0,0 +1,178 @@
|
|
|
1
|
+
#define Animate 0.0
|
|
2
|
+
#define LineTexture 1.0
|
|
3
|
+
|
|
4
|
+
attribute vec4 a_Color;
|
|
5
|
+
attribute vec3 a_Position;
|
|
6
|
+
attribute vec4 a_Instance;
|
|
7
|
+
attribute float a_Size;
|
|
8
|
+
uniform mat4 u_ModelMatrix;
|
|
9
|
+
uniform mat4 u_Mvp;
|
|
10
|
+
uniform float segmentNumber;
|
|
11
|
+
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
12
|
+
varying vec4 v_color;
|
|
13
|
+
|
|
14
|
+
uniform float u_lineDir: 1.0;
|
|
15
|
+
|
|
16
|
+
uniform float u_thetaOffset: 0.314;
|
|
17
|
+
uniform float u_icon_step: 100;
|
|
18
|
+
uniform float u_line_texture: 0.0;
|
|
19
|
+
attribute vec2 a_iconMapUV;
|
|
20
|
+
varying vec2 v_iconMapUV;
|
|
21
|
+
|
|
22
|
+
uniform float u_opacity: 1.0;
|
|
23
|
+
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
24
|
+
|
|
25
|
+
#pragma include "styleMapping"
|
|
26
|
+
#pragma include "styleMappingCalOpacity"
|
|
27
|
+
#pragma include "styleMappingCalThetaOffset"
|
|
28
|
+
|
|
29
|
+
#pragma include "projection"
|
|
30
|
+
#pragma include "project"
|
|
31
|
+
#pragma include "picking"
|
|
32
|
+
|
|
33
|
+
float bezier3(vec3 arr, float t) {
|
|
34
|
+
float ut = 1. - t;
|
|
35
|
+
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
36
|
+
}
|
|
37
|
+
vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
38
|
+
vec2 center = target - source;
|
|
39
|
+
float r = length(center);
|
|
40
|
+
float theta = atan(center.y, center.x);
|
|
41
|
+
float thetaOffset = arcThetaOffset;
|
|
42
|
+
float r2 = r / 2.0 / cos(thetaOffset);
|
|
43
|
+
float theta2 = theta + thetaOffset;
|
|
44
|
+
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
45
|
+
if(u_lineDir == 1.0) { // 正向
|
|
46
|
+
return mid;
|
|
47
|
+
} else { // 逆向
|
|
48
|
+
// (mid + vmin)/2 = (s + t)/2
|
|
49
|
+
vec2 vmid = source + target - mid;
|
|
50
|
+
return vmid;
|
|
51
|
+
}
|
|
52
|
+
// return mid;
|
|
53
|
+
}
|
|
54
|
+
float getSegmentRatio(float index) {
|
|
55
|
+
// dash: index / (segmentNumber - 1.);
|
|
56
|
+
// normal: smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
57
|
+
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
58
|
+
// return index / (segmentNumber - 1.);
|
|
59
|
+
}
|
|
60
|
+
vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
61
|
+
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
62
|
+
vec2 mid = midPoint(source, target, arcThetaOffset);
|
|
63
|
+
vec3 x = vec3(source.x, mid.x, target.x);
|
|
64
|
+
vec3 y = vec3(source.y, mid.y, target.y);
|
|
65
|
+
return vec2(bezier3(x ,t), bezier3(y,t));
|
|
66
|
+
}
|
|
67
|
+
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
68
|
+
// normalized direction of the line
|
|
69
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
70
|
+
// rotate by 90 degrees
|
|
71
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
72
|
+
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
73
|
+
return offset;
|
|
74
|
+
}
|
|
75
|
+
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
76
|
+
// normalized direction of the line
|
|
77
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
78
|
+
// rotate by 90 degrees
|
|
79
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
80
|
+
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
void main() {
|
|
84
|
+
v_color = a_Color;
|
|
85
|
+
|
|
86
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
87
|
+
styleMappingMat = mat4(
|
|
88
|
+
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
|
89
|
+
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
90
|
+
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
|
91
|
+
0.0, 0.0, 0.0, 0.0 // dataset 数据集
|
|
92
|
+
);
|
|
93
|
+
|
|
94
|
+
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
95
|
+
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
96
|
+
float columnWidth = 1.0/columnCount; // 列宽
|
|
97
|
+
float rowHeight = 1.0/rowCount; // 行高
|
|
98
|
+
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
99
|
+
float id = a_vertexId; // 第n个顶点
|
|
100
|
+
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
101
|
+
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
102
|
+
|
|
103
|
+
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset...
|
|
104
|
+
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
105
|
+
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
106
|
+
|
|
107
|
+
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
108
|
+
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
109
|
+
textureOffset = opacityAndOffset.g;
|
|
110
|
+
|
|
111
|
+
vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
112
|
+
styleMappingMat[0][1] = thetaOffsetAndOffset.r;
|
|
113
|
+
textureOffset = thetaOffsetAndOffset.g;
|
|
114
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
115
|
+
|
|
116
|
+
|
|
117
|
+
vec2 source = a_Instance.rg; // 起始点
|
|
118
|
+
vec2 target = a_Instance.ba; // 终点
|
|
119
|
+
float segmentIndex = a_Position.x;
|
|
120
|
+
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
121
|
+
|
|
122
|
+
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
123
|
+
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
124
|
+
float d_distance_ratio;
|
|
125
|
+
|
|
126
|
+
if(u_animate.x == Animate) {
|
|
127
|
+
d_distance_ratio = segmentIndex / segmentNumber;
|
|
128
|
+
if(u_lineDir != 1.0) {
|
|
129
|
+
d_distance_ratio = 1.0 - d_distance_ratio;
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
styleMappingMat[3].b = d_distance_ratio;
|
|
134
|
+
|
|
135
|
+
// styleMappingMat[0][1] - arcThetaOffset
|
|
136
|
+
float arcThetaOffset = styleMappingMat[0][1];
|
|
137
|
+
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, arcThetaOffset), 0.0, 1.0));
|
|
138
|
+
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, arcThetaOffset), 0.0, 1.0));
|
|
139
|
+
// v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
140
|
+
//unProjCustomCoord
|
|
141
|
+
|
|
142
|
+
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
143
|
+
|
|
144
|
+
|
|
145
|
+
float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
|
|
146
|
+
styleMappingMat[3].r = d_segmentIndex;
|
|
147
|
+
|
|
148
|
+
if(LineTexture == u_line_texture) { // 开启贴图模式
|
|
149
|
+
|
|
150
|
+
float arcDistrance = length(source - target); // 起始点和终点的距离
|
|
151
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap
|
|
152
|
+
arcDistrance *= 1000000.0;
|
|
153
|
+
}
|
|
154
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox
|
|
155
|
+
// arcDistrance *= 8.0;
|
|
156
|
+
arcDistrance = project_pixel_allmap(arcDistrance);
|
|
157
|
+
}
|
|
158
|
+
v_iconMapUV = a_iconMapUV;
|
|
159
|
+
|
|
160
|
+
float pixelLen = project_pixel_texture(u_icon_step); // 贴图沿弧线方向的长度 - 随地图缩放改变
|
|
161
|
+
float texCount = floor(arcDistrance/pixelLen); // 贴图在弧线上重复的数量
|
|
162
|
+
styleMappingMat[3].g = texCount;
|
|
163
|
+
|
|
164
|
+
float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
|
|
165
|
+
float linePixelSize = project_pixel(a_Size); // 定点位置偏移
|
|
166
|
+
styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
|
|
170
|
+
// gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
|
|
171
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
172
|
+
// gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
|
|
173
|
+
gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
|
|
174
|
+
} else {
|
|
175
|
+
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
|
|
176
|
+
}
|
|
177
|
+
setPickingColor(a_PickingColor);
|
|
178
|
+
}
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
#define LineTypeSolid 0.0
|
|
2
|
+
#define LineTypeDash 1.0
|
|
3
|
+
#define Animate 0.0
|
|
4
|
+
attribute vec4 a_Color;
|
|
5
|
+
attribute vec3 a_Position;
|
|
6
|
+
attribute vec4 a_Instance;
|
|
7
|
+
attribute float a_Size;
|
|
8
|
+
uniform mat4 u_ModelMatrix;
|
|
9
|
+
uniform float segmentNumber;
|
|
10
|
+
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
11
|
+
varying vec4 v_color;
|
|
12
|
+
varying vec2 v_normal;
|
|
13
|
+
|
|
14
|
+
varying float v_distance_ratio;
|
|
15
|
+
uniform float u_line_type: 0.0;
|
|
16
|
+
uniform vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
17
|
+
varying vec4 v_dash_array;
|
|
18
|
+
#pragma include "projection"
|
|
19
|
+
#pragma include "project"
|
|
20
|
+
#pragma include "picking"
|
|
21
|
+
|
|
22
|
+
float bezier3(vec3 arr, float t) {
|
|
23
|
+
float ut = 1. - t;
|
|
24
|
+
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
25
|
+
}
|
|
26
|
+
vec2 midPoint(vec2 source, vec2 target) {
|
|
27
|
+
vec2 center = target - source;
|
|
28
|
+
float r = length(center);
|
|
29
|
+
float theta = atan(center.y, center.x);
|
|
30
|
+
float thetaOffset = 0.314;
|
|
31
|
+
float r2 = r / 2.0 / cos(thetaOffset);
|
|
32
|
+
float theta2 = theta + thetaOffset;
|
|
33
|
+
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
34
|
+
return mid;
|
|
35
|
+
}
|
|
36
|
+
float getSegmentRatio(float index) {
|
|
37
|
+
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
38
|
+
}
|
|
39
|
+
vec2 interpolate (vec2 source, vec2 target, float t) {
|
|
40
|
+
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
41
|
+
vec2 mid = midPoint(source, target);
|
|
42
|
+
vec3 x = vec3(source.x, mid.x, target.x);
|
|
43
|
+
vec3 y = vec3(source.y, mid.y, target.y);
|
|
44
|
+
return vec2(bezier3(x ,t), bezier3(y,t));
|
|
45
|
+
}
|
|
46
|
+
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
47
|
+
// normalized direction of the line
|
|
48
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
49
|
+
// rotate by 90 degrees
|
|
50
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
51
|
+
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
52
|
+
return offset * vec2(1.0, -1.0);
|
|
53
|
+
}
|
|
54
|
+
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
55
|
+
// normalized direction of the line
|
|
56
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
57
|
+
// rotate by 90 degrees
|
|
58
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
59
|
+
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
void main() {
|
|
63
|
+
v_color = a_Color;
|
|
64
|
+
vec2 source = a_Instance.rg;
|
|
65
|
+
vec2 target = a_Instance.ba;
|
|
66
|
+
float segmentIndex = a_Position.x;
|
|
67
|
+
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
68
|
+
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
69
|
+
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
70
|
+
if(u_line_type == LineTypeDash) {
|
|
71
|
+
v_distance_ratio = segmentIndex / segmentNumber;
|
|
72
|
+
float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
|
|
73
|
+
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
|
74
|
+
}
|
|
75
|
+
if(u_animate.x == Animate) {
|
|
76
|
+
v_distance_ratio = segmentIndex / segmentNumber;
|
|
77
|
+
}
|
|
78
|
+
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio), 0.0, 1.0));
|
|
79
|
+
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio), 0.0, 1.0));
|
|
80
|
+
v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
81
|
+
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
82
|
+
|
|
83
|
+
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
|
|
84
|
+
setPickingColor(a_PickingColor);
|
|
85
|
+
}
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
#define Animate 0.0
|
|
2
|
+
#define LineTexture 1.0
|
|
3
|
+
uniform float u_opacity : 1.0;
|
|
4
|
+
uniform float u_textureBlend;
|
|
5
|
+
|
|
6
|
+
uniform float u_borderWidth: 0.0;
|
|
7
|
+
|
|
8
|
+
uniform vec3 u_blur;
|
|
9
|
+
uniform vec4 u_borderColor;
|
|
10
|
+
varying vec4 v_color;
|
|
11
|
+
|
|
12
|
+
// line texture
|
|
13
|
+
uniform float u_line_texture;
|
|
14
|
+
uniform sampler2D u_texture;
|
|
15
|
+
uniform vec2 u_textSize;
|
|
16
|
+
|
|
17
|
+
varying vec2 v_iconMapUV;
|
|
18
|
+
|
|
19
|
+
#pragma include "picking"
|
|
20
|
+
|
|
21
|
+
uniform float u_time;
|
|
22
|
+
uniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // 控制运动
|
|
23
|
+
|
|
24
|
+
varying mat4 styleMappingMat;
|
|
25
|
+
// [animate, duration, interval, trailLength],
|
|
26
|
+
void main() {
|
|
27
|
+
float opacity = styleMappingMat[0][0];
|
|
28
|
+
float animateSpeed = 0.0; // 运动速度
|
|
29
|
+
float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
|
|
30
|
+
gl_FragColor = v_color;
|
|
31
|
+
// anti-alias
|
|
32
|
+
// float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));
|
|
33
|
+
gl_FragColor.a *= opacity; // 全局透明度
|
|
34
|
+
if(u_animate.x == Animate) {
|
|
35
|
+
animateSpeed = u_time / u_animate.y;
|
|
36
|
+
float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);
|
|
37
|
+
alpha = (alpha + u_animate.w -1.0) / u_animate.w;
|
|
38
|
+
alpha = smoothstep(0., 1., alpha);
|
|
39
|
+
gl_FragColor.a *= alpha;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
if(u_line_texture == LineTexture) { // while load texture
|
|
43
|
+
float aDistance = styleMappingMat[3].g; // 当前顶点的距离
|
|
44
|
+
float d_texPixelLen = styleMappingMat[3].b; // 贴图的像素长度,根据地图层级缩放
|
|
45
|
+
float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);
|
|
46
|
+
float v = styleMappingMat[3].a; // 线图层贴图部分的 v 坐标值
|
|
47
|
+
|
|
48
|
+
// v = max(smoothstep(0.95, 1.0, v), v);
|
|
49
|
+
vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
|
|
50
|
+
|
|
51
|
+
// gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));
|
|
52
|
+
// gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));
|
|
53
|
+
vec4 pattern = texture2D(u_texture, uv);
|
|
54
|
+
|
|
55
|
+
if(u_textureBlend == 0.0) { // normal
|
|
56
|
+
pattern.a = 0.0;
|
|
57
|
+
gl_FragColor += pattern;
|
|
58
|
+
} else { // replace
|
|
59
|
+
pattern.a *= opacity;
|
|
60
|
+
if(gl_FragColor.a <= 0.0) {
|
|
61
|
+
pattern.a = 0.0;
|
|
62
|
+
}
|
|
63
|
+
gl_FragColor = pattern;
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
float v = styleMappingMat[3].a;
|
|
68
|
+
float borderWidth = min(0.5, u_borderWidth);
|
|
69
|
+
// 绘制 border
|
|
70
|
+
if(borderWidth > 0.01) {
|
|
71
|
+
float borderOuterWidth = borderWidth/2.0;
|
|
72
|
+
|
|
73
|
+
if(v >= 1.0 - borderWidth || v <= borderWidth) {
|
|
74
|
+
if(v > borderWidth) {
|
|
75
|
+
float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);
|
|
76
|
+
gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);
|
|
77
|
+
} else if(v <= borderWidth) {
|
|
78
|
+
float linear = smoothstep(0.0, 1.0, v/borderWidth);
|
|
79
|
+
gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
if(v < borderOuterWidth) {
|
|
84
|
+
gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);
|
|
85
|
+
} else if(v > 1.0 - borderOuterWidth) {
|
|
86
|
+
gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
// blur
|
|
91
|
+
float blurV = styleMappingMat[3][3];
|
|
92
|
+
if(blurV < 0.5) {
|
|
93
|
+
gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);
|
|
94
|
+
} else {
|
|
95
|
+
gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
99
|
+
}
|