@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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  648. package/package.json +6 -6
@@ -0,0 +1,225 @@
1
+ import { IAnimateOption, IMapService, ITexture2D } from '@antv/l7-core';
2
+ import { IColorRamp, IImagedata } from '@antv/l7-utils';
3
+ import { styleOffset } from '../core/BaseModel';
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+ import { anchorType } from '../utils/symbol-layout';
5
+ export declare enum lineStyleType {
6
+ 'solid' = 0,
7
+ 'dash' = 1
8
+ }
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+ interface ILineArrow {
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+ enable: boolean;
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+ arrowWidth: number;
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+ arrowHeight: number;
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+ tailWidth: number;
14
+ }
15
+ export declare enum LinearDir {
16
+ VERTICAL = "vertical",
17
+ HORIZONTAL = "horizontal"
18
+ }
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+ export declare enum TextureBlend {
20
+ NORMAL = "normal",
21
+ REPLACE = "replace"
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+ }
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+ /**
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+ * 基础图层类型定义
25
+ */
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+ export interface IBaseLayerStyleOptions {
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+ opacity?: number;
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+ depth?: boolean;
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+ blend?: string;
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+ raisingHeight?: number;
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+ heightfixed?: boolean;
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+ zIndex?: number;
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+ mask?: boolean;
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+ maskInside?: boolean;
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+ usage?: string;
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+ color?: string;
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+ size?: number;
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+ }
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+ export interface ILineLayerStyleOptions extends IBaseLayerStyleOptions {
40
+ tileOrigin?: number[];
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+ coord?: string;
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+ lineType?: keyof typeof lineStyleType;
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+ dashArray?: [number, number];
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+ segmentNumber?: number;
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+ forward?: boolean;
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+ lineTexture?: boolean;
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+ iconStep?: number;
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+ iconStepCount?: number;
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+ textureBlend?: TextureBlend;
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+ linearDir?: LinearDir;
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+ sourceColor?: string;
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+ targetColor?: string;
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+ thetaOffset?: number;
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+ globalArcHeight?: number;
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+ vertexHeightScale?: number;
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+ borderWidth?: number;
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+ borderColor?: string;
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+ blur?: [number, number, number];
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+ arrow?: ILineArrow;
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+ rampColors?: IColorRamp;
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+ featureId?: string;
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+ sourceLayer?: string;
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+ enablePicking?: boolean;
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+ workerEnabled?: boolean;
65
+ }
66
+ export interface IPointLayerStyleOptions extends IBaseLayerStyleOptions {
67
+ tileOrigin?: number[];
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+ coord?: string;
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+ strokeOpacity: number;
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+ strokeWidth: number;
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+ stroke: string;
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+ blur?: number;
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+ textOffset?: [number, number];
74
+ textAnchor?: anchorType;
75
+ spacing?: number;
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+ padding?: [number, number];
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+ halo?: number;
78
+ gamma?: number;
79
+ fontWeight?: string;
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+ fontFamily?: string;
81
+ textAllowOverlap?: boolean;
82
+ pickLight?: boolean;
83
+ sourceColor?: string;
84
+ targetColor?: string;
85
+ opacityLinear?: {
86
+ enable: boolean;
87
+ dir: string;
88
+ };
89
+ lightEnable: boolean;
90
+ offsets?: styleOffset;
91
+ unit?: string;
92
+ rotation?: number;
93
+ speed?: number;
94
+ featureId?: string;
95
+ sourceLayer?: string;
96
+ }
97
+ export interface IPolygonLayerStyleOptions extends IBaseLayerStyleOptions {
98
+ tileOrigin?: number[];
99
+ coord?: string;
100
+ opacityLinear?: {
101
+ enable: boolean;
102
+ dir: string;
103
+ };
104
+ topsurface?: boolean;
105
+ sidesurface?: boolean;
106
+ mapTexture?: string;
107
+ sourceColor?: string;
108
+ targetColor?: string;
109
+ pickLight: boolean;
110
+ waterTexture?: string;
111
+ speed?: number;
112
+ watercolor?: string;
113
+ watercolor2?: string;
114
+ featureId?: string;
115
+ sourceLayer?: string;
116
+ }
117
+ export interface IRasterTileLayerStyleOptions extends IBaseLayerStyleOptions {
118
+ opacity: number;
119
+ }
120
+ export interface IMaskLayerStyleOptions extends IBaseLayerStyleOptions {
121
+ opacity: number;
122
+ color: string;
123
+ sourceLayer?: string;
124
+ }
125
+ export interface IWindLayerStyleOptions extends IBaseLayerStyleOptions {
126
+ uMin?: number;
127
+ uMax?: number;
128
+ vMin?: number;
129
+ vMax?: number;
130
+ fadeOpacity?: number;
131
+ speedFactor?: number;
132
+ dropRate?: number;
133
+ dropRateBump?: number;
134
+ numParticles?: number;
135
+ rampColors?: {
136
+ [key: number]: string;
137
+ };
138
+ sizeScale?: number;
139
+ }
140
+ export interface IImageLayerStyleOptions extends IBaseLayerStyleOptions {
141
+ domain?: [number, number];
142
+ noDataValue?: number;
143
+ clampLow?: boolean;
144
+ clampHigh?: boolean;
145
+ rampColors?: IColorRamp;
146
+ rampColorsData?: ImageData | IImagedata;
147
+ colorTexture?: ITexture2D;
148
+ pixelConstant?: number;
149
+ pixelConstantR?: number;
150
+ pixelConstantG?: number;
151
+ pixelConstantB?: number;
152
+ pixelConstantRGB?: number;
153
+ }
154
+ export interface ICityBuildLayerStyleOptions {
155
+ opacity: number;
156
+ baseColor: string;
157
+ brightColor: string;
158
+ windowColor: string;
159
+ time: number;
160
+ sweep: {
161
+ enable: boolean;
162
+ sweepRadius: number;
163
+ sweepColor: string;
164
+ sweepSpeed: number;
165
+ sweepCenter?: [number, number];
166
+ };
167
+ }
168
+ export interface IGeometryLayerStyleOptions extends IBaseLayerStyleOptions {
169
+ mapTexture?: string;
170
+ terrainTexture?: string;
171
+ center?: [number, number];
172
+ width?: number;
173
+ height?: number;
174
+ widthSegments?: number;
175
+ heightSegments?: number;
176
+ terrainClipHeight?: number;
177
+ rgb2height?: (r: number, g: number, b: number) => number;
178
+ canvasWidth?: number;
179
+ canvasHeight?: number;
180
+ drawCanvas?: (canvas: HTMLCanvasElement) => void;
181
+ spriteAnimate?: string;
182
+ spriteRadius?: number;
183
+ spriteCount?: number;
184
+ spriteSpeed?: number;
185
+ spriteTop?: number;
186
+ spriteBottom?: number;
187
+ spriteUpdate?: number;
188
+ spriteScale?: number;
189
+ animateOption?: IAnimateOption;
190
+ }
191
+ export declare enum CanvasUpdateType {
192
+ 'ALWAYS' = "always",
193
+ 'DRAGEND' = "dragend"
194
+ }
195
+ export interface IDrawingOnCanvas {
196
+ canvas: HTMLCanvasElement;
197
+ ctx: CanvasRenderingContext2D;
198
+ mapService: IMapService;
199
+ size: [number, number];
200
+ }
201
+ export interface ICanvasLayerStyleOptions {
202
+ zIndex: number;
203
+ update: CanvasUpdateType | string;
204
+ drawingOnCanvas: (option: IDrawingOnCanvas) => void;
205
+ }
206
+ export interface IHeatMapLayerStyleOptions extends IBaseLayerStyleOptions {
207
+ intensity: number;
208
+ radius: number;
209
+ angle: number;
210
+ rampColors: IColorRamp;
211
+ coverage?: number;
212
+ }
213
+ export interface IRasterLayerStyleOptions extends IBaseLayerStyleOptions {
214
+ colorTexture?: ITexture2D;
215
+ domain: [number, number];
216
+ noDataValue: number;
217
+ clampLow: boolean;
218
+ clampHigh: boolean;
219
+ rampColors: IColorRamp;
220
+ rampColorsData?: ImageData | IImagedata;
221
+ channelRMax?: number;
222
+ channelGMax?: number;
223
+ channelBMax?: number;
224
+ }
225
+ export {};
@@ -0,0 +1,30 @@
1
+ export var lineStyleType;
2
+
3
+ (function (lineStyleType) {
4
+ lineStyleType[lineStyleType["solid"] = 0] = "solid";
5
+ lineStyleType[lineStyleType["dash"] = 1] = "dash";
6
+ })(lineStyleType || (lineStyleType = {}));
7
+
8
+ export var LinearDir;
9
+
10
+ (function (LinearDir) {
11
+ LinearDir["VERTICAL"] = "vertical";
12
+ LinearDir["HORIZONTAL"] = "horizontal";
13
+ })(LinearDir || (LinearDir = {}));
14
+
15
+ export var TextureBlend;
16
+ /**
17
+ * 基础图层类型定义
18
+ */
19
+
20
+ (function (TextureBlend) {
21
+ TextureBlend["NORMAL"] = "normal";
22
+ TextureBlend["REPLACE"] = "replace";
23
+ })(TextureBlend || (TextureBlend = {}));
24
+
25
+ export var CanvasUpdateType;
26
+
27
+ (function (CanvasUpdateType) {
28
+ CanvasUpdateType["ALWAYS"] = "always";
29
+ CanvasUpdateType["DRAGEND"] = "dragend";
30
+ })(CanvasUpdateType || (CanvasUpdateType = {}));
@@ -0,0 +1,27 @@
1
+ /**
2
+ * BaseLayer Schema
3
+ */
4
+ declare const _default: {
5
+ properties: {
6
+ enablePicking: {
7
+ type: string;
8
+ };
9
+ enableHighlight: {
10
+ type: string;
11
+ };
12
+ highlightColor: {
13
+ oneOf: ({
14
+ type: string;
15
+ items: {
16
+ type: string;
17
+ minimum: number;
18
+ maximum: number;
19
+ };
20
+ } | {
21
+ type: string;
22
+ items?: undefined;
23
+ })[];
24
+ };
25
+ };
26
+ };
27
+ export default _default;
@@ -0,0 +1,25 @@
1
+ /**
2
+ * BaseLayer Schema
3
+ */
4
+ export default {
5
+ properties: {
6
+ enablePicking: {
7
+ type: 'boolean'
8
+ },
9
+ enableHighlight: {
10
+ type: 'boolean'
11
+ },
12
+ highlightColor: {
13
+ oneOf: [{
14
+ type: 'array',
15
+ items: {
16
+ type: 'number',
17
+ minimum: 0,
18
+ maximum: 1
19
+ }
20
+ }, {
21
+ type: 'string'
22
+ }]
23
+ }
24
+ }
25
+ };
@@ -0,0 +1,39 @@
1
+ export declare type IPosition = [number, number, number] | [number, number];
2
+ export declare type IPath = IPosition[];
3
+ export declare enum ShapeType3D {
4
+ CYLINDER = "cylinder",
5
+ SQUARECOLUMN = "squareColumn",
6
+ TRIANGLECOLUMN = "triangleColumn",
7
+ HEXAGONCOLUMN = "hexagonColumn",
8
+ PENTAGONCOLUMN = "pentagonColumn"
9
+ }
10
+ export declare enum ShapeType2D {
11
+ CIRCLE = "circle",
12
+ SQUARE = "square",
13
+ TRIANGLE = "triangle",
14
+ HEXAGON = "hexagon",
15
+ PENTAGON = "pentagon"
16
+ }
17
+ /**
18
+ * 生成规则多边形顶点个数
19
+ * @param pointCount 顶点个数 3 => 三角形
20
+ * @param start 顶点起始角度 调整图形的方向
21
+ */
22
+ export declare function polygonPath(pointCount: number, start?: number): IPath;
23
+ export declare function circle(): IPath;
24
+ export declare function square(): IPath;
25
+ export declare function triangle(): IPath;
26
+ export declare function hexagon(): IPath;
27
+ export declare function pentagon(): IPath;
28
+ export declare const geometryShape: {
29
+ circle: typeof circle;
30
+ hexagon: typeof hexagon;
31
+ triangle: typeof triangle;
32
+ square: typeof square;
33
+ pentagon: typeof pentagon;
34
+ cylinder: typeof circle;
35
+ hexagonColumn: typeof hexagon;
36
+ triangleColumn: typeof triangle;
37
+ squareColumn: typeof square;
38
+ pentagonColumn: typeof pentagon;
39
+ };
@@ -0,0 +1,62 @@
1
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
2
+
3
+ var _geometryShape;
4
+
5
+ export var ShapeType3D;
6
+
7
+ (function (ShapeType3D) {
8
+ ShapeType3D["CYLINDER"] = "cylinder";
9
+ ShapeType3D["SQUARECOLUMN"] = "squareColumn";
10
+ ShapeType3D["TRIANGLECOLUMN"] = "triangleColumn";
11
+ ShapeType3D["HEXAGONCOLUMN"] = "hexagonColumn";
12
+ ShapeType3D["PENTAGONCOLUMN"] = "pentagonColumn";
13
+ })(ShapeType3D || (ShapeType3D = {}));
14
+
15
+ export var ShapeType2D;
16
+ /**
17
+ * 生成规则多边形顶点个数
18
+ * @param pointCount 顶点个数 3 => 三角形
19
+ * @param start 顶点起始角度 调整图形的方向
20
+ */
21
+
22
+ (function (ShapeType2D) {
23
+ ShapeType2D["CIRCLE"] = "circle";
24
+ ShapeType2D["SQUARE"] = "square";
25
+ ShapeType2D["TRIANGLE"] = "triangle";
26
+ ShapeType2D["HEXAGON"] = "hexagon";
27
+ ShapeType2D["PENTAGON"] = "pentagon";
28
+ })(ShapeType2D || (ShapeType2D = {}));
29
+
30
+ export function polygonPath(pointCount) {
31
+ var start = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
32
+ var step = Math.PI * 2 / pointCount;
33
+ var line = [];
34
+
35
+ for (var i = 0; i < pointCount; i++) {
36
+ line.push(step * i + start * Math.PI / 12);
37
+ }
38
+
39
+ var path = line.map(function (t) {
40
+ var x = Math.sin(t + Math.PI / 4);
41
+ var y = Math.cos(t + Math.PI / 4);
42
+ return [x, y, 0];
43
+ }); // path.push(path[0]);
44
+
45
+ return path;
46
+ }
47
+ export function circle() {
48
+ return polygonPath(30);
49
+ }
50
+ export function square() {
51
+ return polygonPath(4);
52
+ }
53
+ export function triangle() {
54
+ return polygonPath(3);
55
+ }
56
+ export function hexagon() {
57
+ return polygonPath(6, 1);
58
+ }
59
+ export function pentagon() {
60
+ return polygonPath(5);
61
+ }
62
+ export var geometryShape = (_geometryShape = {}, _defineProperty(_geometryShape, ShapeType2D.CIRCLE, circle), _defineProperty(_geometryShape, ShapeType2D.HEXAGON, hexagon), _defineProperty(_geometryShape, ShapeType2D.TRIANGLE, triangle), _defineProperty(_geometryShape, ShapeType2D.SQUARE, square), _defineProperty(_geometryShape, ShapeType2D.PENTAGON, pentagon), _defineProperty(_geometryShape, ShapeType3D.CYLINDER, circle), _defineProperty(_geometryShape, ShapeType3D.HEXAGONCOLUMN, hexagon), _defineProperty(_geometryShape, ShapeType3D.TRIANGLECOLUMN, triangle), _defineProperty(_geometryShape, ShapeType3D.SQUARECOLUMN, square), _defineProperty(_geometryShape, ShapeType3D.PENTAGONCOLUMN, pentagon), _geometryShape);
@@ -0,0 +1,17 @@
1
+ import { IPath } from './Path';
2
+ export interface IExtrudeGeomety {
3
+ positions: number[];
4
+ index: number[];
5
+ normals?: number[];
6
+ }
7
+ /**
8
+ * 拉伸多边形顶点,返回拉伸后的顶点信息
9
+ * @param paths 路径数据组
10
+ * @param extrude 是否拉伸
11
+ */
12
+ export default function extrudePolygon(path: IPath[]): IExtrudeGeomety;
13
+ export declare function fillPolygon(points: IPath[]): {
14
+ positions: number[];
15
+ index: number[];
16
+ };
17
+ export declare function extrude_PolygonNormal(path: IPath[], needFlat?: boolean): IExtrudeGeomety;
@@ -0,0 +1,148 @@
1
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
2
+ import { lngLatToMeters } from '@antv/l7-utils';
3
+ import earcut from 'earcut';
4
+ import { vec3 } from 'gl-matrix';
5
+
6
+ /**
7
+ * 拉伸多边形顶点,返回拉伸后的顶点信息
8
+ * @param paths 路径数据组
9
+ * @param extrude 是否拉伸
10
+ */
11
+ export default function extrudePolygon(path) {
12
+ var p1 = path[0][0];
13
+ var p2 = path[0][path[0].length - 1];
14
+
15
+ if (p1[0] === p2[0] && p1[1] === p2[1]) {
16
+ path[0] = path[0].slice(0, path[0].length - 1);
17
+ }
18
+
19
+ var n = path[0].length;
20
+ var flattengeo = earcut.flatten(path);
21
+ var vertices = flattengeo.vertices,
22
+ dimensions = flattengeo.dimensions;
23
+ var positions = [];
24
+ var indexArray = []; // 设置顶部z值
25
+
26
+ for (var j = 0; j < vertices.length / dimensions; j++) {
27
+ if (dimensions === 2) {
28
+ positions.push(vertices[j * 2], vertices[j * 2 + 1], 1);
29
+ } else {
30
+ positions.push(vertices[j * 3], vertices[j * 3 + 1], 1);
31
+ }
32
+ }
33
+
34
+ var triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
35
+ indexArray.push.apply(indexArray, _toConsumableArray(triangles));
36
+
37
+ var _loop = function _loop(i) {
38
+ var prePoint = flattengeo.vertices.slice(i * dimensions, (i + 1) * dimensions);
39
+ var nextPoint = flattengeo.vertices.slice((i + 1) * dimensions, (i + 2) * dimensions);
40
+
41
+ if (nextPoint.length === 0) {
42
+ nextPoint = flattengeo.vertices.slice(0, dimensions);
43
+ }
44
+
45
+ var indexOffset = positions.length / 3;
46
+ positions.push(prePoint[0], prePoint[1], 1, nextPoint[0], nextPoint[1], 1, prePoint[0], prePoint[1], 0, nextPoint[0], nextPoint[1], 0);
47
+ indexArray.push.apply(indexArray, _toConsumableArray([0, 2, 1, 2, 3, 1].map(function (v) {
48
+ return v + indexOffset;
49
+ })));
50
+ };
51
+
52
+ for (var i = 0; i < n; i++) {
53
+ _loop(i);
54
+ }
55
+
56
+ return {
57
+ positions: positions,
58
+ index: indexArray
59
+ };
60
+ }
61
+ export function fillPolygon(points) {
62
+ var flattengeo = earcut.flatten(points);
63
+ var triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
64
+ return {
65
+ positions: flattengeo.vertices,
66
+ index: triangles
67
+ };
68
+ }
69
+ export function extrude_PolygonNormal(path) {
70
+ var needFlat = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
71
+ var p1 = path[0][0];
72
+ var p2 = path[0][path[0].length - 1];
73
+
74
+ if (p1[0] === p2[0] && p1[1] === p2[1]) {
75
+ path[0] = path[0].slice(0, path[0].length - 1);
76
+ }
77
+
78
+ var n = path[0].length;
79
+ var flattengeo = earcut.flatten(path);
80
+ var vertices = flattengeo.vertices,
81
+ dimensions = flattengeo.dimensions;
82
+ var positions = [];
83
+ var indexArray = [];
84
+ var normals = []; // 设置顶部z值 position uv
85
+
86
+ for (var j = 0; j < vertices.length / dimensions; j++) {
87
+ if (dimensions === 2) {
88
+ positions.push(vertices[j * 2], vertices[j * 2 + 1], 1, -1, -1);
89
+ } else {
90
+ positions.push(vertices[j * 3], vertices[j * 3 + 1], 1, -1, -1);
91
+ }
92
+
93
+ normals.push(0, 0, 1);
94
+ }
95
+
96
+ var triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
97
+ indexArray.push.apply(indexArray, _toConsumableArray(triangles));
98
+
99
+ var _loop2 = function _loop2(i) {
100
+ var prePoint = flattengeo.vertices.slice(i * dimensions, (i + 1) * dimensions);
101
+ var nextPoint = flattengeo.vertices.slice((i + 1) * dimensions, (i + 2) * dimensions);
102
+
103
+ if (nextPoint.length === 0) {
104
+ nextPoint = flattengeo.vertices.slice(0, dimensions);
105
+ }
106
+
107
+ var indexOffset = positions.length / 5;
108
+ positions.push(prePoint[0], prePoint[1], 1, 0, 0, nextPoint[0], nextPoint[1], 1, 0.1, 0, prePoint[0], prePoint[1], 0, 0, 0.8, nextPoint[0], nextPoint[1], 0, 0.1, 0.8);
109
+ var normal = computeVertexNormals([nextPoint[0], nextPoint[1], 1], [prePoint[0], prePoint[1], 0], [prePoint[0], prePoint[1], 1], needFlat);
110
+ normals.push.apply(normals, _toConsumableArray(normal).concat(_toConsumableArray(normal), _toConsumableArray(normal), _toConsumableArray(normal)));
111
+ indexArray.push.apply(indexArray, _toConsumableArray([1, 2, 0, 3, 2, 1].map(function (v) {
112
+ return v + indexOffset;
113
+ })));
114
+ };
115
+
116
+ for (var i = 0; i < n; i++) {
117
+ _loop2(i);
118
+ }
119
+
120
+ return {
121
+ positions: positions,
122
+ index: indexArray,
123
+ normals: normals
124
+ };
125
+ }
126
+
127
+ function computeVertexNormals(p1, p2, p3) {
128
+ var needFlat = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
129
+ var cb = vec3.create();
130
+ var ab = vec3.create();
131
+ var normal = vec3.create();
132
+
133
+ if (needFlat) {
134
+ p1 = lngLatToMeters(p1);
135
+ p2 = lngLatToMeters(p2);
136
+ p3 = lngLatToMeters(p3);
137
+ }
138
+
139
+ var pA = vec3.fromValues.apply(vec3, _toConsumableArray(p1));
140
+ var pB = vec3.fromValues.apply(vec3, _toConsumableArray(p2));
141
+ var pC = vec3.fromValues.apply(vec3, _toConsumableArray(p3));
142
+ vec3.sub(cb, pC, pB);
143
+ vec3.sub(ab, pA, pB);
144
+ vec3.cross(normal, cb, ab);
145
+ var newNormal = vec3.create();
146
+ vec3.normalize(newNormal, normal);
147
+ return newNormal;
148
+ }
@@ -0,0 +1,130 @@
1
+ import { IEncodeFeature } from '@antv/l7-core';
2
+ /**
3
+ * 计算2D 填充点图顶点
4
+ * @param feature 映射feature
5
+ */
6
+ export declare function PointFillTriangulation(feature: IEncodeFeature): {
7
+ vertices: number[];
8
+ indices: number[];
9
+ size: number;
10
+ };
11
+ /**
12
+ * 计算2D 填充点图顶点 (地球模式)
13
+ * @param feature 映射feature
14
+ */
15
+ export declare function GlobelPointFillTriangulation(feature: IEncodeFeature): {
16
+ vertices: number[];
17
+ indices: number[];
18
+ size: number;
19
+ };
20
+ /**
21
+ * 计算3D 拉伸点图
22
+ * @param feature 映射feature
23
+ */
24
+ export declare function PointExtrudeTriangulation(feature: IEncodeFeature): {
25
+ vertices: number[];
26
+ indices: number[];
27
+ normals: number[] | undefined;
28
+ size: number;
29
+ };
30
+ /**
31
+ * 计算图片标注
32
+ * @param feature 映射feature
33
+ */
34
+ export declare function PointImageTriangulation(feature: IEncodeFeature): {
35
+ vertices: number[];
36
+ indices: number[];
37
+ size: number;
38
+ };
39
+ /**
40
+ * 线三角化
41
+ * @param feature 映射feature
42
+ */
43
+ export declare function LineTriangulation(feature: IEncodeFeature): {
44
+ vertices: number[];
45
+ indices: number[];
46
+ normals: number[];
47
+ indexes: number[];
48
+ size: number;
49
+ };
50
+ export declare function SimpleLineTriangulation(feature: IEncodeFeature): {
51
+ vertices: any[];
52
+ indices: never[];
53
+ normals: never[];
54
+ size: number;
55
+ count: number;
56
+ };
57
+ export declare function TileSimpleLineTriangulation(feature: IEncodeFeature): {
58
+ vertices: any[];
59
+ indices: never[];
60
+ size: number;
61
+ count: number;
62
+ };
63
+ export declare function polygonTriangulation(feature: IEncodeFeature): {
64
+ indices: number[];
65
+ vertices: number[];
66
+ size: number;
67
+ };
68
+ export declare function polygonTriangulationWithCenter(feature: IEncodeFeature): {
69
+ indices: number[];
70
+ vertices: number[];
71
+ size: number;
72
+ };
73
+ export declare function PolygonExtrudeTriangulation(feature: IEncodeFeature): {
74
+ vertices: number[];
75
+ indices: number[];
76
+ normals: number[] | undefined;
77
+ size: number;
78
+ };
79
+ export declare function HeatmapGridTriangulation(feature: IEncodeFeature): {
80
+ vertices: number[];
81
+ indices: number[];
82
+ size: number;
83
+ };
84
+ /**
85
+ * 图片图层顶点构造
86
+ * @param feature 数据
87
+ */
88
+ export declare function RasterImageTriangulation(feature: IEncodeFeature): {
89
+ vertices: number[];
90
+ indices: number[];
91
+ size: number;
92
+ };
93
+ /**
94
+ * 计算3D弧线顶点
95
+ * @param feature 映射数据
96
+ * @param segNum 弧线线段数
97
+ */
98
+ export declare function LineArcTriangulation(feature: IEncodeFeature, segmentNumber?: number): {
99
+ vertices: number[];
100
+ indices: number[];
101
+ size: number;
102
+ };
103
+ /**
104
+ * 构建热力图密度图的顶点
105
+ * @param feature
106
+ * @returns
107
+ */
108
+ export declare function HeatmapTriangulation(feature: IEncodeFeature): {
109
+ vertices: number[];
110
+ indices: number[];
111
+ size: number;
112
+ };
113
+ export declare function computeVertexNormals(positions: number[], indexArray: number[], dim?: number, needFlat?: boolean): Float32Array;
114
+ export declare function checkIsClosed(points: number[][][]): boolean;
115
+ /**
116
+ * 构建地球三角网格
117
+ * @returns
118
+ */
119
+ export declare function earthTriangulation(): {
120
+ vertices: number[];
121
+ indices: number[];
122
+ size: number;
123
+ normals: number[];
124
+ };
125
+ export declare function earthOuterTriangulation(): {
126
+ vertices: number[];
127
+ indices: number[];
128
+ size: number;
129
+ normals: number[];
130
+ };