@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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  648. package/package.json +6 -6
@@ -0,0 +1,112 @@
1
+
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+ attribute float a_Miter;
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+ attribute vec2 a_Size;
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+ attribute vec3 a_Normal;
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+ attribute vec3 a_Position;
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+
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+ // dash line
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+ attribute float a_Total_Distance;
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+ attribute vec2 a_DistanceAndIndex;
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+
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+ uniform mat4 u_ModelMatrix;
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+ uniform mat4 u_Mvp;
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+
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+ uniform float u_heightfixed: 0.0;
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+ uniform float u_vertexScale: 1.0;
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+ uniform float u_raisingHeight: 0.0;
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+
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+ uniform float u_opacity: 1.0;
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+
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+ #pragma include "projection"
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+ #pragma include "picking"
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+
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+ varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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+
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+ #pragma include "styleMapping"
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+ #pragma include "styleMappingCalOpacity"
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+
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+ void main() {
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+ // cal style mapping - 数据纹理映射部分的计算
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+ styleMappingMat = mat4(
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+ 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
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+ 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
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+ 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
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+ 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
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+ );
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+
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+ float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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+ float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
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+ float columnWidth = 1.0/columnCount; // 列宽
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+ float rowHeight = 1.0/rowCount; // 行高
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+ float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
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+ float id = a_vertexId; // 第n个顶点
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+ float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
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+ float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
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+
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+ // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
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+ // 按顺序从 cell 中取值、若没有则自动往下取值
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+ float textureOffset = 0.0; // 在 cell 中取值的偏移量
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+
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+ vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
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+ styleMappingMat[0][0] = opacityAndOffset.r;
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+ textureOffset = opacityAndOffset.g;
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+ // cal style mapping - 数据纹理映射部分的计算
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+
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+ vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
56
+
57
+ vec2 offset = project_pixel(size.xy);
58
+
59
+ float lineDistance = a_DistanceAndIndex.x;
60
+ float currentLinePointRatio = lineDistance / a_Total_Distance;
61
+
62
+
63
+ float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // 线横向偏移的距离(向两侧偏移的和)
64
+ float linePixelSize = project_pixel(a_Size.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
65
+ float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
66
+
67
+ // 设置数据集的参数
68
+ styleMappingMat[3][0] = currentLinePointRatio; // 当前点位距离占线总长的比例
69
+ styleMappingMat[3][3] = texV; // 线图层贴图部分的 v 坐标值
70
+
71
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
72
+
73
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
74
+
75
+ float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
76
+ float lineHeight = a_Size.y; // size 第二个参数代表的高度 [linewidth, lineheight]
77
+
78
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
79
+ lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
80
+ h *= 0.2;
81
+ if(u_heightfixed < 1.0) {
82
+ lineHeight = project_pixel(a_Size.y);
83
+ }
84
+ gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
85
+ } else {
86
+ // mapbox - amap
87
+
88
+ // 兼容 mapbox 在线高度上的效果表现基本一致
89
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
90
+ // mapbox
91
+ // 保持高度相对不变
92
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
93
+ h *= mapboxZoomScale;
94
+ h += u_raisingHeight * mapboxZoomScale;
95
+ if(u_heightfixed > 0.0) {
96
+ lineHeight *= mapboxZoomScale;
97
+ }
98
+
99
+ } else {
100
+ // amap
101
+ h += u_raisingHeight;
102
+ // lineHeight 顶点偏移高度
103
+ if(u_heightfixed < 1.0) {
104
+ lineHeight *= pow(2.0, 20.0 - u_Zoom);
105
+ }
106
+ }
107
+
108
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));
109
+ }
110
+
111
+ setPickingColor(a_PickingColor);
112
+ }
@@ -0,0 +1,10 @@
1
+
2
+ varying vec4 v_color;
3
+ varying mat4 styleMappingMat;
4
+ void main() {
5
+ float opacity = styleMappingMat[0][0];
6
+ float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
7
+
8
+ gl_FragColor = v_color;
9
+ gl_FragColor.a *= opacity; // 全局透明度
10
+ }
@@ -0,0 +1,11 @@
1
+ uniform vec4 u_sourceColor;
2
+ uniform vec4 u_targetColor;
3
+
4
+ varying mat4 styleMappingMat;
5
+ void main() {
6
+ float opacity = styleMappingMat[0][0];
7
+
8
+ // styleMappingMat[3][0] 当前点位距离占线总长的比例
9
+ gl_FragColor = mix(u_sourceColor, u_targetColor, styleMappingMat[3][0]);
10
+ gl_FragColor.a *= opacity; // 全局透明度
11
+ }
@@ -0,0 +1,79 @@
1
+ attribute vec4 a_Color;
2
+ attribute vec2 a_Size;
3
+ attribute vec3 a_Position;
4
+
5
+ attribute float a_Total_Distance;
6
+ attribute float a_Distance;
7
+
8
+ uniform mat4 u_ModelMatrix;
9
+ uniform mat4 u_Mvp;
10
+
11
+ uniform float u_opacity: 1.0;
12
+ uniform float u_vertexScale: 1.0;
13
+
14
+ #pragma include "projection"
15
+
16
+ varying vec4 v_color;
17
+
18
+ varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
19
+
20
+ #pragma include "styleMapping"
21
+ #pragma include "styleMappingCalOpacity"
22
+
23
+ void main() {
24
+ // cal style mapping - 数据纹理映射部分的计算
25
+ styleMappingMat = mat4(
26
+ 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
27
+ 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
28
+ 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
29
+ 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
30
+ );
31
+
32
+ float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
33
+ float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
34
+ float columnWidth = 1.0/columnCount; // 列宽
35
+ float rowHeight = 1.0/rowCount; // 行高
36
+ float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
37
+ float id = a_vertexId; // 第n个顶点
38
+ float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
39
+ float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
40
+
41
+ // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
42
+ // 按顺序从 cell 中取值、若没有则自动往下取值
43
+ float textureOffset = 0.0; // 在 cell 中取值的偏移量
44
+
45
+ vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
46
+ styleMappingMat[0][0] = opacityAndOffset.r;
47
+ textureOffset = opacityAndOffset.g;
48
+ // cal style mapping - 数据纹理映射部分的计算
49
+
50
+
51
+ v_color = a_Color;
52
+ styleMappingMat[3][0] = a_Distance / a_Total_Distance;
53
+
54
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
55
+
56
+ float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况
57
+
58
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
59
+ gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));
60
+ } else {
61
+ float lineHeight = a_Size.y;
62
+ // 兼容 mapbox 在线高度上的效果表现基本一致
63
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
64
+ // 保持高度相对不变
65
+ h *= 2.0/pow(2.0, 20.0 - u_Zoom);
66
+ }
67
+
68
+ // #define COORDINATE_SYSTEM_P20 5.0
69
+ // #define COORDINATE_SYSTEM_P20_OFFSET 6.0
70
+ // amap1.x
71
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
72
+ // 保持高度相对不变
73
+ lineHeight *= pow(2.0, 20.0 - u_Zoom);
74
+ }
75
+
76
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));
77
+ gl_PointSize = 10.0;
78
+ }
79
+ }
@@ -0,0 +1,25 @@
1
+ attribute float a_Miter;
2
+ attribute vec4 a_Color;
3
+ attribute vec3 a_Normal;
4
+ attribute vec3 a_Position;
5
+
6
+ uniform mat4 u_ModelMatrix;
7
+ uniform mat4 u_Mvp;
8
+ uniform float u_size;
9
+
10
+ #pragma include "projection"
11
+
12
+ void main() {
13
+
14
+ vec3 size = a_Miter * u_size * reverse_offset_normal(a_Normal);
15
+
16
+ vec2 offset = project_pixel(size.xy);
17
+
18
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
19
+
20
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
21
+ gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
22
+ } else {
23
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
24
+ }
25
+ }
@@ -0,0 +1,52 @@
1
+ attribute float a_Miter;
2
+ attribute vec4 a_Color;
3
+ attribute vec2 a_Size;
4
+ attribute vec3 a_Normal;
5
+ attribute vec3 a_Position;
6
+
7
+ // uniform vec2 u_tileOrigin;
8
+ // uniform float u_coord;
9
+
10
+ uniform mat4 u_ModelMatrix;
11
+ uniform mat4 u_Mvp;
12
+
13
+
14
+ #pragma include "projection"
15
+ #pragma include "picking"
16
+
17
+ varying vec4 v_color;
18
+
19
+ void main() {
20
+ v_color = a_Color;
21
+
22
+ vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
23
+
24
+ vec2 offset = project_pixel(size.xy);
25
+
26
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
27
+
28
+ // if(u_coord > 0.0) { // 使用经纬度坐标
29
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
30
+ gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
31
+ } else {
32
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
33
+ }
34
+ // } else { // 使用偏移坐标
35
+ // vec2 pointPos = a_Position.xy;
36
+ // vec4 tileWorld = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // 瓦片起始点的世界坐标
37
+
38
+ // vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // 瓦片内的点的偏移坐标
39
+
40
+ // tileWorld.xy += pointOffset;
41
+
42
+ // tileWorld.xy += offset;
43
+
44
+ // if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
45
+ // // Needs to be divided with project_uCommonUnitsPerMeter
46
+ // tileWorld.w *= u_PixelsPerMeter.z;
47
+ // }
48
+ // gl_Position = u_ViewProjectionMatrix * tileWorld + u_ViewportCenterProjection;
49
+ // }
50
+
51
+ setPickingColor(a_PickingColor);
52
+ }
@@ -0,0 +1,15 @@
1
+ attribute vec3 a_Position;
2
+ uniform mat4 u_ModelMatrix;
3
+ uniform mat4 u_Mvp;
4
+
5
+ #pragma include "projection"
6
+
7
+ void main() {
8
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
9
+
10
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
11
+ gl_Position = u_Mvp * (vec4(project_pos.xy, 0.0, 1.0));
12
+ } else {
13
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
14
+ }
15
+ }
@@ -0,0 +1,21 @@
1
+ attribute vec4 a_Color;
2
+ attribute vec3 a_Position;
3
+
4
+ uniform mat4 u_ModelMatrix;
5
+ uniform mat4 u_Mvp;
6
+
7
+ #pragma include "projection"
8
+
9
+ varying vec4 v_color;
10
+
11
+ void main() {
12
+ v_color = a_Color;
13
+
14
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
15
+
16
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
17
+ gl_Position = u_Mvp * (vec4(project_pos.xy, 0.0, 1.0));
18
+ } else {
19
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));
20
+ }
21
+ }
@@ -0,0 +1,89 @@
1
+ #define Animate 0.0
2
+ #define LineTexture 1.0
3
+
4
+ // line texture
5
+ uniform float u_line_texture;
6
+ uniform sampler2D u_texture;
7
+ uniform vec2 u_textSize;
8
+ uniform float u_linearColor: 0;
9
+ uniform vec4 u_sourceColor;
10
+ uniform vec4 u_targetColor;
11
+ uniform float u_opacity : 1.0;
12
+ uniform float u_textureBlend;
13
+ uniform float u_iconStepCount;
14
+ uniform float u_time;
15
+ uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // 控制运动
16
+
17
+ varying vec2 v_iconMapUV;
18
+ varying float v_blur;
19
+ varying float v_radio;
20
+ varying vec4 v_color;
21
+ varying vec4 v_dataset;
22
+
23
+ #pragma include "picking"
24
+
25
+ void main() {
26
+ float opacity = u_opacity;
27
+ float animateSpeed = 0.0; // 运动速度
28
+ float d_distance_ratio = v_dataset.r; // 当前点位距离占线总长的比例
29
+ float v = v_dataset.a;
30
+
31
+ if(u_linearColor == 1.0) { // 使用渐变颜色
32
+ gl_FragColor = mix(u_sourceColor, u_targetColor, v);
33
+ } else { // 使用 color 方法传入的颜色
34
+ gl_FragColor = v_color;
35
+ }
36
+
37
+ gl_FragColor.a *= opacity; // 全局透明度
38
+ if(u_animate.x == Animate) {
39
+ animateSpeed = u_time / u_animate.y;
40
+ float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);
41
+ alpha = (alpha + u_animate.w -1.0) / u_animate.w;
42
+ alpha = smoothstep(0., 1., alpha);
43
+ gl_FragColor.a *= alpha;
44
+ }
45
+
46
+ if(u_line_texture == LineTexture) { // while load texture
47
+ float aDistance = v_dataset.g; // 当前顶点的距离
48
+ float d_texPixelLen = v_dataset.b; // 贴图的像素长度,根据地图层级缩放
49
+ float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);
50
+ float v = v_dataset.a; // 线图层贴图部分的 v 坐标值
51
+
52
+ // 计算纹理间隔 start
53
+ float flag = 0.0;
54
+ if(u > 1.0/u_iconStepCount) {
55
+ flag = 1.0;
56
+ }
57
+ u = fract(u*u_iconStepCount);
58
+ // 计算纹理间隔 end
59
+
60
+ vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
61
+ vec4 pattern = texture2D(u_texture, uv);
62
+
63
+ // Tip: 判断纹理间隔
64
+ if(flag > 0.0) {
65
+ pattern = vec4(0.0);
66
+ }
67
+
68
+ if(u_textureBlend == 0.0) { // normal
69
+ pattern.a = 0.0;
70
+ gl_FragColor = filterColor(gl_FragColor + pattern);
71
+ } else { // replace
72
+ pattern.a *= opacity;
73
+ if(gl_FragColor.a <= 0.0) {
74
+ pattern.a = 0.0;
75
+ }
76
+ gl_FragColor = filterColor(pattern);
77
+ }
78
+ }
79
+
80
+
81
+ // blur - AA
82
+ if(v < v_blur) {
83
+ gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);
84
+ } else if(v > 1.0 - v_blur) {
85
+ gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);
86
+ }
87
+
88
+ gl_FragColor = filterColor(gl_FragColor);
89
+ }
@@ -0,0 +1,77 @@
1
+ #define Animate 0.0
2
+
3
+ attribute float a_Miter;
4
+ attribute vec4 a_Color;
5
+ attribute vec2 a_Size;
6
+ attribute vec3 a_Normal;
7
+ attribute vec3 a_Position;
8
+ attribute vec2 a_iconMapUV;
9
+ attribute float a_Total_Distance;
10
+ attribute float a_Distance;
11
+
12
+ uniform mat4 u_ModelMatrix;
13
+ uniform mat4 u_Mvp;
14
+ uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
15
+ uniform float u_icon_step: 100;
16
+ uniform float u_heightfixed;
17
+ uniform float u_linearColor: 0;
18
+
19
+ #pragma include "projection"
20
+ #pragma include "light"
21
+ #pragma include "picking"
22
+
23
+ // texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
24
+ varying vec2 v_iconMapUV;
25
+ varying vec4 v_color;
26
+ varying float v_blur;
27
+ varying float v_radio;
28
+ varying vec4 v_dataset;
29
+
30
+ void main() {
31
+
32
+
33
+ float d_distance_ratio; // 当前点位距离占线总长的比例
34
+ float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
35
+
36
+ v_iconMapUV = a_iconMapUV;
37
+ if(u_heightfixed < 1.0) { // 高度随 zoom 调整
38
+ d_texPixelLen = project_pixel(u_icon_step);
39
+ } else {
40
+ d_texPixelLen = u_icon_step;
41
+ }
42
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
43
+ d_texPixelLen *= 10.0;
44
+ }
45
+
46
+ if(u_animate.x == Animate || u_linearColor == 1.0) {
47
+ d_distance_ratio = a_Distance / a_Total_Distance;
48
+ }
49
+
50
+ float miter = (a_Miter + 1.0)/2.0;
51
+ // 设置数据集的参数
52
+ v_dataset[0] = d_distance_ratio; // 当前点位距离占线总长的比例
53
+ v_dataset[1] = a_Distance; // 当前顶点的距离
54
+ v_dataset[2] = d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
55
+ v_dataset[3] = miter; // 线图层贴图部分的 v 坐标值 0 - 1
56
+
57
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
58
+
59
+ float originSize = a_Size.x; // 固定高度
60
+ if(u_heightfixed < 1.0) { // 高度随 zoom 调整
61
+ originSize = project_float_pixel(a_Size.x);
62
+ }
63
+
64
+ float wallHeight = originSize * miter;
65
+ float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));
66
+
67
+ v_blur = min(project_float_pixel(2.0) / originSize, 0.05);
68
+ v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);
69
+
70
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
71
+ gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));
72
+ } else {
73
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));
74
+ }
75
+
76
+ setPickingColor(a_PickingColor);
77
+ }
@@ -0,0 +1,18 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import { IMaskLayerStyleOptions } from '../core/interface';
3
+ import { MaskModelType } from './models';
4
+ export default class MaskLayer extends BaseLayer<IMaskLayerStyleOptions> {
5
+ type: string;
6
+ defaultSourceConfig: {
7
+ data: [];
8
+ options: {
9
+ parser: {
10
+ type: 'geojson';
11
+ };
12
+ };
13
+ };
14
+ init(): this;
15
+ buildModels(): void;
16
+ rebuildModels(): void;
17
+ protected getModelType(): MaskModelType;
18
+ }
@@ -0,0 +1,147 @@
1
+ import _objectSpread from "@babel/runtime/helpers/objectSpread2";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
5
+ import _inherits from "@babel/runtime/helpers/inherits";
6
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
7
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
+
10
+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
11
+
12
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
13
+
14
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
15
+
16
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
17
+
18
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
19
+
20
+ import BaseLayer from "../core/BaseLayer";
21
+ import MaskModels from "./models";
22
+ import { isVectorTile } from "../tile/utils";
23
+ import { TYPES } from '@antv/l7-core';
24
+
25
+ var MaskLayer = /*#__PURE__*/function (_BaseLayer) {
26
+ _inherits(MaskLayer, _BaseLayer);
27
+
28
+ var _super = _createSuper(MaskLayer);
29
+
30
+ function MaskLayer() {
31
+ var _this;
32
+
33
+ _classCallCheck(this, MaskLayer);
34
+
35
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
36
+ args[_key] = arguments[_key];
37
+ }
38
+
39
+ _this = _super.call.apply(_super, [this].concat(args));
40
+
41
+ _defineProperty(_assertThisInitialized(_this), "type", 'MaskLayer');
42
+
43
+ return _this;
44
+ }
45
+
46
+ _createClass(MaskLayer, [{
47
+ key: "init",
48
+ value: function init() {
49
+ var _this2 = this;
50
+
51
+ // 设置配置项
52
+ var sceneId = this.container.get(TYPES.SceneID);
53
+ this.configService.setLayerConfig(sceneId, this.id, this.rawConfig);
54
+ this.layerType = this.rawConfig.layerType;
55
+ this.rendererService = this.container.get(TYPES.IRendererService);
56
+ this.layerService = this.container.get(TYPES.ILayerService);
57
+ this.mapService = this.container.get(TYPES.IMapService);
58
+ this.cameraService = this.container.get(TYPES.ICameraService);
59
+ this.coordinateService = this.container.get(TYPES.ICoordinateSystemService);
60
+ this.shaderModuleService = this.container.get(TYPES.IShaderModuleService);
61
+ this.postProcessingPassFactory = this.container.get(TYPES.IFactoryPostProcessingPass);
62
+ this.normalPassFactory = this.container.get(TYPES.IFactoryNormalPass); // 图层容器服务
63
+
64
+ this.styleAttributeService = this.container.get(TYPES.IStyleAttributeService); // 完成样式服务注册完成前添加的属性
65
+
66
+ this.pendingStyleAttributes.forEach(function (_ref) {
67
+ var attributeName = _ref.attributeName,
68
+ attributeField = _ref.attributeField,
69
+ attributeValues = _ref.attributeValues,
70
+ updateOptions = _ref.updateOptions;
71
+
72
+ _this2.styleAttributeService.updateStyleAttribute(attributeName, {
73
+ // @ts-ignore
74
+ scale: _objectSpread({
75
+ field: attributeField
76
+ }, _this2.splitValuesAndCallbackInAttribute( // @ts-ignore
77
+ attributeValues, // @ts-ignore
78
+ _this2.getLayerConfig()[attributeName]))
79
+ }, // @ts-ignore
80
+ updateOptions);
81
+ });
82
+ this.pendingStyleAttributes = []; // 获取插件集
83
+
84
+ this.plugins = this.container.getAll(TYPES.ILayerPlugin); // 完成插件注册,传入场景和图层容器内的服务
85
+
86
+ var _iterator = _createForOfIteratorHelper(this.plugins),
87
+ _step;
88
+
89
+ try {
90
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
91
+ var plugin = _step.value;
92
+ plugin.apply(this, {
93
+ rendererService: this.rendererService,
94
+ mapService: this.mapService,
95
+ styleAttributeService: this.styleAttributeService,
96
+ normalPassFactory: this.normalPassFactory,
97
+ postProcessingPassFactory: this.postProcessingPassFactory
98
+ });
99
+ } // 触发 init 生命周期插件
100
+
101
+ } catch (err) {
102
+ _iterator.e(err);
103
+ } finally {
104
+ _iterator.f();
105
+ }
106
+
107
+ this.hooks.init.call();
108
+ this.hooks.afterInit.call();
109
+ return this;
110
+ }
111
+ }, {
112
+ key: "buildModels",
113
+ value: function buildModels() {
114
+ var _this3 = this;
115
+
116
+ var shape = this.getModelType();
117
+ this.layerModel = new MaskModels[shape](this);
118
+ this.layerModel.initModels(function (models) {
119
+ _this3.dispatchModelLoad(models);
120
+ });
121
+ }
122
+ }, {
123
+ key: "rebuildModels",
124
+ value: function rebuildModels() {
125
+ var _this4 = this;
126
+
127
+ this.layerModel.buildModels(function (models) {
128
+ _this4.dispatchModelLoad(models);
129
+ });
130
+ }
131
+ }, {
132
+ key: "getModelType",
133
+ value: function getModelType() {
134
+ var parserType = this.layerSource.getParserType();
135
+
136
+ if (isVectorTile(parserType)) {
137
+ return 'vectorMask';
138
+ }
139
+
140
+ return 'fill';
141
+ }
142
+ }]);
143
+
144
+ return MaskLayer;
145
+ }(BaseLayer);
146
+
147
+ export { MaskLayer as default };
@@ -0,0 +1,12 @@
1
+ import { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class MaskModel extends BaseModel {
4
+ getUninforms(): {
5
+ u_opacity: number;
6
+ u_color: number[];
7
+ };
8
+ initModels(callbackModel: (models: IModel[]) => void): void;
9
+ buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
10
+ clearModels(refresh?: boolean): void;
11
+ protected registerBuiltinAttributes(): string;
12
+ }