@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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@@ -0,0 +1,620 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ var _typeof = require("@babel/runtime/helpers/typeof");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.GlobelPointFillTriangulation = GlobelPointFillTriangulation;
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+ exports.HeatmapGridTriangulation = HeatmapGridTriangulation;
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+ exports.HeatmapTriangulation = HeatmapTriangulation;
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+ exports.LineArcTriangulation = LineArcTriangulation;
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+ exports.LineTriangulation = LineTriangulation;
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+ exports.PointExtrudeTriangulation = PointExtrudeTriangulation;
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+ exports.PointFillTriangulation = PointFillTriangulation;
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+ exports.PointImageTriangulation = PointImageTriangulation;
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+ exports.PolygonExtrudeTriangulation = PolygonExtrudeTriangulation;
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+ exports.RasterImageTriangulation = RasterImageTriangulation;
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+ exports.SimpleLineTriangulation = SimpleLineTriangulation;
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+ exports.TileSimpleLineTriangulation = TileSimpleLineTriangulation;
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+ exports.checkIsClosed = checkIsClosed;
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+ exports.computeVertexNormals = computeVertexNormals;
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+ exports.earthOuterTriangulation = earthOuterTriangulation;
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+ exports.earthTriangulation = earthTriangulation;
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+ exports.polygonTriangulation = polygonTriangulation;
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+ exports.polygonTriangulationWithCenter = polygonTriangulationWithCenter;
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+
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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+
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+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _earcut = _interopRequireDefault(require("earcut"));
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+
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+ var _glMatrix = require("gl-matrix");
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+
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+ var _utils = require("../earth/utils");
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+
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+ var _extrude_polyline = _interopRequireDefault(require("../utils/extrude_polyline"));
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+
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+ var _extrude = _interopRequireWildcard(require("./shape/extrude"));
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+
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+ var _Path = require("./shape/Path");
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+
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+ function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
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+
49
+ function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
50
+
51
+ // @ts-ignore
52
+ var GeometryCache = {};
53
+ /**
54
+ * 计算2D 填充点图顶点
55
+ * @param feature 映射feature
56
+ */
57
+
58
+ function PointFillTriangulation(feature) {
59
+ var coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
60
+ return {
61
+ vertices: [].concat((0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(coordinates)),
62
+ indices: [0, 1, 2, 2, 3, 0],
63
+ size: coordinates.length
64
+ };
65
+ }
66
+ /**
67
+ * 计算2D 填充点图顶点 (地球模式)
68
+ * @param feature 映射feature
69
+ */
70
+
71
+
72
+ function GlobelPointFillTriangulation(feature) {
73
+ var coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
74
+ var xyz = (0, _utils.lglt2xyz)(coordinates);
75
+ return {
76
+ vertices: [].concat((0, _toConsumableArray2.default)(xyz), (0, _toConsumableArray2.default)(xyz), (0, _toConsumableArray2.default)(xyz), (0, _toConsumableArray2.default)(xyz)),
77
+ indices: [0, 1, 2, 2, 3, 0],
78
+ size: xyz.length
79
+ };
80
+ }
81
+ /**
82
+ * 计算3D 拉伸点图
83
+ * @param feature 映射feature
84
+ */
85
+
86
+
87
+ function PointExtrudeTriangulation(feature) {
88
+ var shape = feature.shape;
89
+
90
+ var _getGeometry = getGeometry(shape, false),
91
+ positions = _getGeometry.positions,
92
+ index = _getGeometry.index,
93
+ normals = _getGeometry.normals;
94
+
95
+ return {
96
+ vertices: positions,
97
+ indices: index,
98
+ normals: normals,
99
+ size: 5
100
+ };
101
+ }
102
+ /**
103
+ * 计算图片标注
104
+ * @param feature 映射feature
105
+ */
106
+
107
+
108
+ function PointImageTriangulation(feature) {
109
+ var coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
110
+ return {
111
+ vertices: (0, _toConsumableArray2.default)(coordinates),
112
+ indices: [0],
113
+ size: coordinates.length
114
+ };
115
+ }
116
+ /**
117
+ * 线三角化
118
+ * @param feature 映射feature
119
+ */
120
+
121
+
122
+ function LineTriangulation(feature) {
123
+ var coordinates = feature.coordinates,
124
+ originCoordinates = feature.originCoordinates,
125
+ version = feature.version; // let path = coordinates as number[][][] | number[][];
126
+ // if (!Array.isArray(path[0][0])) {
127
+ // path = [coordinates] as number[][][];
128
+ // }
129
+
130
+ var line = new _extrude_polyline.default({
131
+ dash: true,
132
+ join: 'bevel'
133
+ });
134
+
135
+ if (version === 'GAODE2.x') {
136
+ // 处理高德2.0几何体构建
137
+ var path1 = coordinates; // 计算位置
138
+
139
+ if (!Array.isArray(path1[0][0])) {
140
+ path1 = [coordinates];
141
+ }
142
+
143
+ var path2 = originCoordinates; // 计算法线
144
+
145
+ if (!Array.isArray(path2[0][0])) {
146
+ path2 = [originCoordinates];
147
+ }
148
+
149
+ for (var i = 0; i < path1.length; i++) {
150
+ // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置
151
+ var item1 = path1[i];
152
+ var item2 = path2[i];
153
+ line.extrude_gaode2(item1, item2);
154
+ }
155
+ } else {
156
+ // 处理非高德2.0的几何体构建
157
+ var path = coordinates;
158
+
159
+ if (path[0] && !Array.isArray(path[0][0])) {
160
+ path = [coordinates];
161
+ }
162
+
163
+ path.forEach(function (item) {
164
+ line.extrude(item);
165
+ });
166
+ }
167
+
168
+ var linebuffer = line.complex;
169
+ return {
170
+ vertices: linebuffer.positions,
171
+ // [ x,y,z, distance, miter,total ]
172
+ indices: linebuffer.indices,
173
+ normals: linebuffer.normals,
174
+ indexes: linebuffer.indexes,
175
+ size: 6
176
+ };
177
+ }
178
+
179
+ function SimpleLineTriangulation(feature) {
180
+ var coordinates = feature.coordinates;
181
+ var pos = [];
182
+
183
+ if (!Array.isArray(coordinates[0])) {
184
+ return {
185
+ vertices: [],
186
+ indices: [],
187
+ normals: [],
188
+ size: 6,
189
+ count: 0
190
+ };
191
+ }
192
+
193
+ var _getSimpleLineVertice = getSimpleLineVertices(coordinates),
194
+ results = _getSimpleLineVertice.results,
195
+ totalDistance = _getSimpleLineVertice.totalDistance;
196
+
197
+ results.map(function (point) {
198
+ pos.push(point[0], point[1], point[2], point[3], 0, totalDistance);
199
+ });
200
+ return {
201
+ vertices: pos,
202
+ indices: [],
203
+ normals: [],
204
+ size: 6,
205
+ count: results.length
206
+ };
207
+ }
208
+
209
+ function TileSimpleLineTriangulation(feature) {
210
+ var coordinates = feature.coordinates;
211
+ var pos = [];
212
+
213
+ if (!Array.isArray(coordinates[0])) {
214
+ return {
215
+ vertices: [],
216
+ indices: [],
217
+ size: 4,
218
+ count: 0
219
+ };
220
+ }
221
+
222
+ var _getTileSimpleLineVer = getTileSimpleLineVertices(coordinates),
223
+ results = _getTileSimpleLineVer.results;
224
+
225
+ results.map(function (point) {
226
+ pos.push(point[0], point[1], point[2], point[3]);
227
+ });
228
+ return {
229
+ vertices: pos,
230
+ indices: [],
231
+ size: 4,
232
+ count: results.length
233
+ };
234
+ }
235
+
236
+ function lineSegmentDistance(b1, a1) {
237
+ var dx = a1[0] - b1[0];
238
+ var dy = a1[1] - b1[1];
239
+ return Math.sqrt(dx * dx + dy * dy);
240
+ }
241
+
242
+ function pushDis(point, n) {
243
+ if (point.length < 3) {
244
+ point.push(0);
245
+ }
246
+
247
+ if (n !== undefined) {
248
+ point.push(n);
249
+ }
250
+
251
+ return point;
252
+ }
253
+
254
+ function getSimpleLineVertices(points) {
255
+ var distance = 0;
256
+
257
+ if (points.length < 2) {
258
+ return {
259
+ results: points,
260
+ totalDistance: 0
261
+ };
262
+ } else {
263
+ var results = [];
264
+ var point = pushDis(points[0], distance);
265
+ results.push(point);
266
+
267
+ for (var i = 1; i < points.length - 1; i++) {
268
+ var subDistance = lineSegmentDistance(points[i - 1], points[i]);
269
+ distance += subDistance;
270
+ var mulPoint = pushDis(points[i], distance);
271
+ results.push(mulPoint);
272
+ results.push(mulPoint);
273
+ }
274
+
275
+ var pointDistance = lineSegmentDistance(points[points.length - 2], points[points.length - 1]);
276
+ distance += pointDistance;
277
+ results.push(pushDis(points[points.length - 1], distance));
278
+ return {
279
+ results: results,
280
+ totalDistance: distance
281
+ };
282
+ }
283
+ }
284
+
285
+ function getTileSimpleLineVertices(points) {
286
+ if (points.length < 2) {
287
+ return {
288
+ results: points
289
+ };
290
+ } else {
291
+ var results = [];
292
+ var point = pushDis(points[0]);
293
+ results.push(point);
294
+
295
+ for (var i = 1; i < points.length - 1; i++) {
296
+ var mulPoint = pushDis(points[i]);
297
+ results.push(mulPoint);
298
+ results.push(mulPoint);
299
+ }
300
+
301
+ results.push(pushDis(points[points.length - 1]));
302
+ return {
303
+ results: results
304
+ };
305
+ }
306
+ }
307
+
308
+ function polygonTriangulation(feature) {
309
+ var coordinates = feature.coordinates;
310
+
311
+ var flattengeo = _earcut.default.flatten(coordinates);
312
+
313
+ var vertices = flattengeo.vertices,
314
+ dimensions = flattengeo.dimensions,
315
+ holes = flattengeo.holes;
316
+ return {
317
+ indices: (0, _earcut.default)(vertices, holes, dimensions),
318
+ vertices: vertices,
319
+ size: dimensions
320
+ };
321
+ } // 构建几何图形(带有中心点和大小)
322
+
323
+
324
+ function polygonTriangulationWithCenter(feature) {
325
+ var coordinates = feature.coordinates;
326
+
327
+ var flattengeo = _earcut.default.flatten(coordinates);
328
+
329
+ var vertices = flattengeo.vertices,
330
+ dimensions = flattengeo.dimensions,
331
+ holes = flattengeo.holes;
332
+ return {
333
+ indices: (0, _earcut.default)(vertices, holes, dimensions),
334
+ vertices: getVerticesWithCenter(vertices),
335
+ size: dimensions + 4
336
+ };
337
+ }
338
+
339
+ function getVerticesWithCenter(vertices) {
340
+ var verticesWithCenter = [];
341
+
342
+ var _calculatePointsCente = (0, _l7Utils.calculatePointsCenterAndRadius)(vertices),
343
+ center = _calculatePointsCente.center,
344
+ radius = _calculatePointsCente.radius;
345
+
346
+ for (var i = 0; i < vertices.length; i += 2) {
347
+ var lng = vertices[i];
348
+ var lat = vertices[i + 1];
349
+ verticesWithCenter.push.apply(verticesWithCenter, [lng, lat, 0].concat((0, _toConsumableArray2.default)(center), [radius]));
350
+ }
351
+
352
+ return verticesWithCenter;
353
+ }
354
+
355
+ function PolygonExtrudeTriangulation(feature) {
356
+ var coordinates = feature.coordinates;
357
+
358
+ var _extrude_PolygonNorma = (0, _extrude.extrude_PolygonNormal)(coordinates, true),
359
+ positions = _extrude_PolygonNorma.positions,
360
+ index = _extrude_PolygonNorma.index,
361
+ normals = _extrude_PolygonNorma.normals;
362
+
363
+ return {
364
+ vertices: positions,
365
+ // [ x, y, z, uv.x,uv.y ]
366
+ indices: index,
367
+ normals: normals,
368
+ size: 5
369
+ };
370
+ }
371
+
372
+ function HeatmapGridTriangulation(feature) {
373
+ var shape = feature.shape;
374
+
375
+ var _getHeatmapGeometry = getHeatmapGeometry(shape),
376
+ positions = _getHeatmapGeometry.positions,
377
+ index = _getHeatmapGeometry.index;
378
+
379
+ return {
380
+ vertices: positions,
381
+ // [ x, y, z ] 多边形顶点
382
+ indices: index,
383
+ size: 3
384
+ };
385
+ }
386
+ /**
387
+ * 图片图层顶点构造
388
+ * @param feature 数据
389
+ */
390
+
391
+
392
+ function RasterImageTriangulation(feature) {
393
+ var coordinates = feature.coordinates; // [ x, y, z. uv.x, uv.y]
394
+
395
+ var positions = [].concat((0, _toConsumableArray2.default)(coordinates[0]), [0, 0, 1, coordinates[1][0], coordinates[0][1], 0, 1, 1], (0, _toConsumableArray2.default)(coordinates[1]), [0, 1, 0], (0, _toConsumableArray2.default)(coordinates[0]), [0, 0, 1], (0, _toConsumableArray2.default)(coordinates[1]), [0, 1, 0, coordinates[0][0], coordinates[1][1], 0, 0, 0]);
396
+ var indexs = [0, 1, 2, 3, 4, 5];
397
+ return {
398
+ vertices: positions,
399
+ indices: indexs,
400
+ size: 5
401
+ };
402
+ }
403
+ /**
404
+ * 计算3D弧线顶点
405
+ * @param feature 映射数据
406
+ * @param segNum 弧线线段数
407
+ */
408
+
409
+
410
+ function LineArcTriangulation(feature, segmentNumber) {
411
+ var segNum = segmentNumber ? segmentNumber : 30;
412
+ var coordinates = feature.coordinates;
413
+ var positions = [];
414
+ var indexArray = [];
415
+
416
+ var _loop = function _loop(i) {
417
+ // 上线两个顶点
418
+ // [ x, y, z, sx,sy, tx,ty]
419
+ positions.push(i, 1, i, coordinates[0][0], coordinates[0][1], coordinates[1][0], coordinates[1][1], i, -1, i, coordinates[0][0], coordinates[0][1], coordinates[1][0], coordinates[1][1]);
420
+
421
+ if (i !== segNum - 1) {
422
+ indexArray.push.apply(indexArray, (0, _toConsumableArray2.default)([0, 1, 2, 1, 3, 2].map(function (v) {
423
+ return i * 2 + v;
424
+ })));
425
+ }
426
+ };
427
+
428
+ for (var i = 0; i < segNum; i++) {
429
+ _loop(i);
430
+ }
431
+
432
+ return {
433
+ vertices: positions,
434
+ indices: indexArray,
435
+ size: 7
436
+ };
437
+ }
438
+ /**
439
+ * 构建热力图密度图的顶点
440
+ * @param feature
441
+ * @returns
442
+ */
443
+
444
+
445
+ function HeatmapTriangulation(feature) {
446
+ var coordinates = feature.coordinates;
447
+
448
+ if (coordinates.length === 2) {
449
+ coordinates.push(0);
450
+ }
451
+
452
+ var dir = addDir(-1, 1);
453
+ var dir1 = addDir(1, 1);
454
+ var dir2 = addDir(-1, -1);
455
+ var dir3 = addDir(1, -1); // [x,y,z, dirx ,diry, weight]
456
+
457
+ var positions = [].concat((0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(dir), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(dir2), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(dir3), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(dir1));
458
+ var indexArray = [0, 1, 2, 3, 0, 2];
459
+ return {
460
+ vertices: positions,
461
+ indices: indexArray,
462
+ size: 5
463
+ };
464
+ }
465
+ /**
466
+ * 点图层3d geomerty
467
+ * @param shape 3D形状
468
+ */
469
+
470
+
471
+ function getGeometry(shape) {
472
+ var needFlat = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
473
+
474
+ if (GeometryCache && GeometryCache[shape]) {
475
+ return GeometryCache[shape];
476
+ }
477
+
478
+ var path = _Path.geometryShape[shape] ? _Path.geometryShape[shape]() : _Path.geometryShape.cylinder();
479
+ var geometry = (0, _extrude.extrude_PolygonNormal)([path], needFlat);
480
+ GeometryCache[shape] = geometry;
481
+ return geometry;
482
+ }
483
+
484
+ function computeVertexNormals(positions, indexArray) {
485
+ var dim = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 3;
486
+ var needFlat = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
487
+ var normals = new Float32Array(positions.length / dim * 3);
488
+ var vA;
489
+ var vB;
490
+ var vC;
491
+
492
+ var cb = _glMatrix.vec3.create();
493
+
494
+ var ab = _glMatrix.vec3.create();
495
+
496
+ var normal = _glMatrix.vec3.create();
497
+
498
+ for (var i = 0, li = indexArray.length; i < li; i += 3) {
499
+ vA = indexArray[i + 0] * 3;
500
+ vB = indexArray[i + 1] * 3;
501
+ vC = indexArray[i + 2] * 3;
502
+ var p1 = [positions[vA], positions[vA + 1]];
503
+ var p2 = [positions[vB], positions[vB + 1]];
504
+ var p3 = [positions[vC], positions[vC + 1]];
505
+
506
+ if (needFlat) {
507
+ p1 = (0, _l7Utils.lngLatToMeters)(p1);
508
+ p2 = (0, _l7Utils.lngLatToMeters)(p2);
509
+ p3 = (0, _l7Utils.lngLatToMeters)(p3);
510
+ }
511
+
512
+ var _p = p1,
513
+ _p2 = (0, _slicedToArray2.default)(_p, 2),
514
+ ax = _p2[0],
515
+ ay = _p2[1];
516
+
517
+ var pA = _glMatrix.vec3.fromValues(ax, ay, positions[vA + 2]);
518
+
519
+ var _p3 = p2,
520
+ _p4 = (0, _slicedToArray2.default)(_p3, 2),
521
+ bx = _p4[0],
522
+ by = _p4[1];
523
+
524
+ var pB = _glMatrix.vec3.fromValues(bx, by, positions[vB + 2]);
525
+
526
+ var _p5 = p3,
527
+ _p6 = (0, _slicedToArray2.default)(_p5, 2),
528
+ cx = _p6[0],
529
+ cy = _p6[1];
530
+
531
+ var pC = _glMatrix.vec3.fromValues(cx, cy, positions[vC + 2]);
532
+
533
+ _glMatrix.vec3.sub(cb, pC, pB);
534
+
535
+ _glMatrix.vec3.sub(ab, pA, pB);
536
+
537
+ _glMatrix.vec3.cross(normal, cb, ab);
538
+
539
+ normals[vA] += cb[0];
540
+ normals[vA + 1] += cb[1];
541
+ normals[vA + 2] += cb[2];
542
+ normals[vB] += cb[0];
543
+ normals[vB + 1] += cb[1];
544
+ normals[vB + 2] += cb[2];
545
+ normals[vC] += cb[0];
546
+ normals[vC + 1] += cb[1];
547
+ normals[vC + 2] += cb[2];
548
+ }
549
+
550
+ normalizeNormals(normals);
551
+ return normals;
552
+ }
553
+
554
+ function normalizeNormals(normals) {
555
+ for (var i = 0, li = normals.length; i < li; i += 3) {
556
+ var normal = _glMatrix.vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);
557
+
558
+ var newNormal = _glMatrix.vec3.create();
559
+
560
+ _glMatrix.vec3.normalize(newNormal, normal);
561
+
562
+ normals.set(newNormal, i);
563
+ }
564
+ }
565
+
566
+ function checkIsClosed(points) {
567
+ var p1 = points[0][0];
568
+ var p2 = points[0][points[0].length - 1];
569
+ return p1[0] === p2[0] && p1[1] === p2[1];
570
+ }
571
+
572
+ function getHeatmapGeometry(shape) {
573
+ var shape3d = ['cylinder', 'triangleColumn', 'hexagonColumn', 'squareColumn'];
574
+ var path = _Path.geometryShape[shape] ? _Path.geometryShape[shape]() : _Path.geometryShape.circle();
575
+ var geometry = shape3d.indexOf(shape) === -1 ? (0, _extrude.fillPolygon)([path]) : (0, _extrude.default)([path]); // const geometry = fillPolygon([path]);
576
+
577
+ return geometry;
578
+ } // 热力图计算范围
579
+
580
+
581
+ function addDir(dirX, dirY) {
582
+ var x = (dirX + 1) / 2;
583
+ var y = (dirY + 1) / 2;
584
+ return [x, y];
585
+ }
586
+ /**
587
+ * 构建地球三角网格
588
+ * @returns
589
+ */
590
+
591
+
592
+ function earthTriangulation() {
593
+ var earthmesh = (0, _utils.primitiveSphere)(_utils.EARTH_RADIUS, {
594
+ segments: _utils.EARTH_SEGMENTS
595
+ });
596
+ var positionsArr = earthmesh.positionsArr,
597
+ indicesArr = earthmesh.indicesArr,
598
+ normalArr = earthmesh.normalArr;
599
+ return {
600
+ vertices: positionsArr,
601
+ indices: indicesArr,
602
+ size: 5,
603
+ normals: normalArr
604
+ };
605
+ }
606
+
607
+ function earthOuterTriangulation() {
608
+ var earthmesh = (0, _utils.primitiveSphere)(_utils.EARTH_RADIUS + _utils.EARTH_RADIUS_OUTER, {
609
+ segments: _utils.EARTH_SEGMENTS
610
+ });
611
+ var positionsArr = earthmesh.positionsArr,
612
+ indicesArr = earthmesh.indicesArr,
613
+ normalArr = earthmesh.normalArr;
614
+ return {
615
+ vertices: positionsArr,
616
+ indices: indicesArr,
617
+ size: 5,
618
+ normals: normalArr
619
+ };
620
+ }