@antv/l7-layers 2.9.37-alpha.2 → 2.9.37-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/es/Geometry/index.d.ts +23 -0
  2. package/es/Geometry/index.js +105 -0
  3. package/es/Geometry/models/billboard.d.ts +17 -0
  4. package/es/Geometry/models/billboard.js +215 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +36 -0
  8. package/es/Geometry/models/plane.js +406 -0
  9. package/es/Geometry/models/sprite.d.ts +38 -0
  10. package/es/Geometry/models/sprite.js +288 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +14 -0
  18. package/es/canvas/index.js +108 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +8 -0
  24. package/es/citybuliding/building.js +73 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1439 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +490 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +130 -0
  42. package/es/core/triangulation.js +552 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +12 -0
  61. package/es/heatmap/index.js +128 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +461 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +10 -0
  86. package/es/image/index.js +91 -0
  87. package/es/image/models/dataImage.d.ts +13 -0
  88. package/es/image/models/dataImage.js +186 -0
  89. package/es/image/models/image.d.ts +10 -0
  90. package/es/image/models/image.js +150 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +10 -0
  94. package/es/image/models/tileDataImage.js +160 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +34 -0
  101. package/es/line/index.js +127 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +18 -0
  160. package/es/mask/index.js +147 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +342 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +151 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +31 -0
  193. package/es/point/index.js +216 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +18 -0
  250. package/es/polygon/index.js +133 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +201 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +178 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +10 -0
  282. package/es/raster/index.js +94 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +241 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +225 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +139 -0
  291. package/es/raster/raster.d.ts +21 -0
  292. package/es/raster/raster.js +161 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interaction/TilePickService.d.ts +16 -0
  301. package/es/tile/interaction/TilePickService.js +129 -0
  302. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  303. package/es/tile/interaction/getFeatureData.js +0 -0
  304. package/es/tile/interaction/getRasterData.d.ts +4 -0
  305. package/es/tile/interaction/getRasterData.js +70 -0
  306. package/es/tile/interaction/utils.d.ts +11 -0
  307. package/es/tile/interaction/utils.js +97 -0
  308. package/es/tile/interface.d.ts +28 -0
  309. package/es/tile/interface.js +1 -0
  310. package/es/tile/manager/base.d.ts +30 -0
  311. package/es/tile/manager/base.js +146 -0
  312. package/es/tile/manager/layerManager.d.ts +19 -0
  313. package/es/tile/manager/layerManager.js +254 -0
  314. package/es/tile/manager/mapLayerManager.d.ts +7 -0
  315. package/es/tile/manager/mapLayerManager.js +119 -0
  316. package/es/tile/models/tileModel.d.ts +10 -0
  317. package/es/tile/models/tileModel.js +81 -0
  318. package/es/tile/render/TileRenderService.d.ts +10 -0
  319. package/es/tile/render/TileRenderService.js +68 -0
  320. package/es/tile/style/TileStyleService.d.ts +17 -0
  321. package/es/tile/style/TileStyleService.js +118 -0
  322. package/es/tile/style/constants.d.ts +13 -0
  323. package/es/tile/style/constants.js +17 -0
  324. package/es/tile/style/utils.d.ts +9 -0
  325. package/es/tile/style/utils.js +139 -0
  326. package/es/tile/tileFactory/base.d.ts +45 -0
  327. package/es/tile/tileFactory/base.js +403 -0
  328. package/es/tile/tileFactory/index.d.ts +5 -0
  329. package/es/tile/tileFactory/index.js +38 -0
  330. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +11 -0
  331. package/es/tile/tileFactory/layers/rasterDataLayer.js +77 -0
  332. package/es/tile/tileFactory/layers/tileTest.d.ts +15 -0
  333. package/es/tile/tileFactory/layers/tileTest.js +62 -0
  334. package/es/tile/tileFactory/layers/vectorLayer.d.ts +30 -0
  335. package/es/tile/tileFactory/layers/vectorLayer.js +253 -0
  336. package/es/tile/tileFactory/line.d.ts +12 -0
  337. package/es/tile/tileFactory/line.js +59 -0
  338. package/es/tile/tileFactory/mask.d.ts +12 -0
  339. package/es/tile/tileFactory/mask.js +60 -0
  340. package/es/tile/tileFactory/point.d.ts +12 -0
  341. package/es/tile/tileFactory/point.js +60 -0
  342. package/es/tile/tileFactory/polygon.d.ts +12 -0
  343. package/es/tile/tileFactory/polygon.js +59 -0
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  383. package/es/wind/models/index.js +5 -0
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  648. package/package.json +6 -6
@@ -0,0 +1,23 @@
1
+ import { ILayer, ILayerPlugin, IPass, IPostProcessingPass, IRendererService } from '@antv/l7-core';
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+ import 'reflect-metadata';
3
+ /**
4
+ * 自定义渲染管线:
5
+ * ClearPass -> PixelPickingPass(可选) -> RenderPass/TAAPass -> PostProcessing -> CopyPass
6
+ * 根据 Layer 配置的 passes 创建 PostProcessing
7
+ * @example
8
+ * new PolygonLayer({
9
+ * enableMultiPassRenderer: true,
10
+ * passes: [
11
+ * 'blurH',
12
+ * ['blurV', { radius: 10 }],
13
+ * ],
14
+ * })
15
+ */
16
+ export default class MultiPassRendererPlugin implements ILayerPlugin {
17
+ private enabled;
18
+ apply(layer: ILayer, { rendererService, postProcessingPassFactory, normalPassFactory, }: {
19
+ rendererService: IRendererService;
20
+ postProcessingPassFactory: (name: string) => IPostProcessingPass<unknown>;
21
+ normalPassFactory: (name: string) => IPass<unknown>;
22
+ }): void;
23
+ }
@@ -0,0 +1,65 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+
4
+ var _dec, _class;
5
+
6
+ import { injectable } from 'inversify';
7
+ import 'reflect-metadata';
8
+ import { createMultiPassRenderer } from "../utils/multiPassRender";
9
+ /**
10
+ * 自定义渲染管线:
11
+ * ClearPass -> PixelPickingPass(可选) -> RenderPass/TAAPass -> PostProcessing -> CopyPass
12
+ * 根据 Layer 配置的 passes 创建 PostProcessing
13
+ * @example
14
+ * new PolygonLayer({
15
+ * enableMultiPassRenderer: true,
16
+ * passes: [
17
+ * 'blurH',
18
+ * ['blurV', { radius: 10 }],
19
+ * ],
20
+ * })
21
+ */
22
+
23
+ var MultiPassRendererPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
24
+ function MultiPassRendererPlugin() {
25
+ _classCallCheck(this, MultiPassRendererPlugin);
26
+ }
27
+
28
+ _createClass(MultiPassRendererPlugin, [{
29
+ key: "apply",
30
+ value: function apply(layer, _ref) {
31
+ var _this = this;
32
+
33
+ var rendererService = _ref.rendererService,
34
+ postProcessingPassFactory = _ref.postProcessingPassFactory,
35
+ normalPassFactory = _ref.normalPassFactory;
36
+ layer.hooks.init.tap('MultiPassRendererPlugin', function () {
37
+ var _layer$getLayerConfig = layer.getLayerConfig(),
38
+ enableMultiPassRenderer = _layer$getLayerConfig.enableMultiPassRenderer,
39
+ _layer$getLayerConfig2 = _layer$getLayerConfig.passes,
40
+ passes = _layer$getLayerConfig2 === void 0 ? [] : _layer$getLayerConfig2; // SceneConfig 的 enableMultiPassRenderer 配置项可以统一关闭
41
+
42
+
43
+ _this.enabled = !!enableMultiPassRenderer && layer.getLayerConfig().enableMultiPassRenderer !== false; // 根据 LayerConfig passes 配置项初始化
44
+
45
+ if (_this.enabled) {
46
+ layer.multiPassRenderer = createMultiPassRenderer(layer, passes, postProcessingPassFactory, normalPassFactory);
47
+ layer.multiPassRenderer.setRenderFlag(true);
48
+ }
49
+ });
50
+ layer.hooks.beforeRender.tap('MultiPassRendererPlugin', function () {
51
+ if (_this.enabled) {
52
+ // 渲染前根据 viewport 调整 FBO size
53
+ var _rendererService$getV = rendererService.getViewportSize(),
54
+ width = _rendererService$getV.width,
55
+ height = _rendererService$getV.height;
56
+
57
+ layer.multiPassRenderer.resize(width, height);
58
+ }
59
+ });
60
+ }
61
+ }]);
62
+
63
+ return MultiPassRendererPlugin;
64
+ }()) || _class);
65
+ export { MultiPassRendererPlugin as default };
@@ -0,0 +1,8 @@
1
+ import { ILayer, ILayerPlugin, IRendererService, IStyleAttributeService } from '@antv/l7-core';
2
+ import 'reflect-metadata';
3
+ export default class PixelPickingPlugin implements ILayerPlugin {
4
+ apply(layer: ILayer, { styleAttributeService, }: {
5
+ rendererService: IRendererService;
6
+ styleAttributeService: IStyleAttributeService;
7
+ }): void;
8
+ }
@@ -0,0 +1,126 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+
4
+ var _dec, _class;
5
+
6
+ import { AttributeType, gl } from '@antv/l7-core';
7
+ import { decodePickingColor, encodePickingColor, rgb2arr } from '@antv/l7-utils';
8
+ import { injectable } from 'inversify';
9
+ import 'reflect-metadata';
10
+ var PickingStage = {
11
+ NONE: 0.0,
12
+ ENCODE: 1.0,
13
+ HIGHLIGHT: 2.0
14
+ };
15
+ var PixelPickingPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
16
+ function PixelPickingPlugin() {
17
+ _classCallCheck(this, PixelPickingPlugin);
18
+ }
19
+
20
+ _createClass(PixelPickingPlugin, [{
21
+ key: "apply",
22
+ value: function apply(layer, _ref) {
23
+ var styleAttributeService = _ref.styleAttributeService;
24
+ // TODO: 由于 Shader 目前无法根据是否开启拾取进行内容修改,因此即使不开启也需要生成 a_PickingColor
25
+ layer.hooks.init.tap('PixelPickingPlugin', function () {
26
+ var _layer$getLayerConfig = layer.getLayerConfig(),
27
+ enablePicking = _layer$getLayerConfig.enablePicking;
28
+
29
+ styleAttributeService.registerStyleAttribute({
30
+ name: 'pickingColor',
31
+ type: AttributeType.Attribute,
32
+ descriptor: {
33
+ name: 'a_PickingColor',
34
+ buffer: {
35
+ data: [],
36
+ type: gl.FLOAT
37
+ },
38
+ size: 3,
39
+ // TODO: 固定 feature range 范围内的 pickingColor 都是固定的,可以生成 cache
40
+ update: function update(feature) {
41
+ // 只有开启拾取才需要 encode
42
+ var id = feature.id;
43
+ return enablePicking ? encodePickingColor(id) : [0, 0, 0];
44
+ }
45
+ }
46
+ });
47
+ }); // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer
48
+
49
+ layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', function () {
50
+ var _layer$getLayerConfig2 = layer.getLayerConfig(),
51
+ enablePicking = _layer$getLayerConfig2.enablePicking;
52
+
53
+ if (enablePicking && layer.isVisible()) {
54
+ layer.models.forEach(function (model) {
55
+ return model.addUniforms({
56
+ u_PickingStage: PickingStage.ENCODE
57
+ });
58
+ });
59
+ }
60
+ });
61
+ layer.hooks.afterPickingEncode.tap('PixelPickingPlugin', function () {
62
+ var _layer$getLayerConfig3 = layer.getLayerConfig(),
63
+ enablePicking = _layer$getLayerConfig3.enablePicking; // 区分选中高亮 和滑过高亮
64
+
65
+
66
+ if (enablePicking && layer.isVisible()) {
67
+ layer.models.forEach(function (model) {
68
+ return model.addUniforms({
69
+ u_PickingStage: PickingStage.HIGHLIGHT
70
+ });
71
+ });
72
+ }
73
+ });
74
+ layer.hooks.beforeHighlight.tap('PixelPickingPlugin', function (pickedColor) {
75
+ var _layer$getLayerConfig4 = layer.getLayerConfig(),
76
+ highlightColor = _layer$getLayerConfig4.highlightColor,
77
+ _layer$getLayerConfig5 = _layer$getLayerConfig4.activeMix,
78
+ activeMix = _layer$getLayerConfig5 === void 0 ? 0 : _layer$getLayerConfig5;
79
+
80
+ var highlightColorInArray = typeof highlightColor === 'string' ? rgb2arr(highlightColor) : highlightColor || [1, 0, 0, 1];
81
+ layer.updateLayerConfig({
82
+ pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor))
83
+ });
84
+ layer.models.forEach(function (model) {
85
+ return model.addUniforms({
86
+ u_PickingStage: PickingStage.HIGHLIGHT,
87
+ u_PickingColor: pickedColor,
88
+ u_HighlightColor: highlightColorInArray.map(function (c) {
89
+ return c * 255;
90
+ }),
91
+ u_activeMix: activeMix
92
+ });
93
+ });
94
+ });
95
+ layer.hooks.beforeSelect.tap('PixelPickingPlugin', function (pickedColor) {
96
+ var _layer$getLayerConfig6 = layer.getLayerConfig(),
97
+ selectColor = _layer$getLayerConfig6.selectColor,
98
+ _layer$getLayerConfig7 = _layer$getLayerConfig6.selectMix,
99
+ selectMix = _layer$getLayerConfig7 === void 0 ? 0 : _layer$getLayerConfig7;
100
+
101
+ var highlightColorInArray = typeof selectColor === 'string' ? rgb2arr(selectColor) : selectColor || [1, 0, 0, 1];
102
+ layer.updateLayerConfig({
103
+ pickedFeatureID: decodePickingColor(new Uint8Array(pickedColor))
104
+ });
105
+ layer.models.forEach(function (model) {
106
+ return model.addUniforms({
107
+ u_PickingStage: PickingStage.HIGHLIGHT,
108
+ u_PickingColor: pickedColor,
109
+ u_HighlightColor: highlightColorInArray.map(function (c) {
110
+ return c * 255;
111
+ }),
112
+ u_activeMix: selectMix,
113
+ u_CurrentSelectedId: pickedColor,
114
+ u_SelectColor: highlightColorInArray.map(function (c) {
115
+ return c * 255;
116
+ }),
117
+ u_EnableSelect: 1
118
+ });
119
+ });
120
+ });
121
+ }
122
+ }]);
123
+
124
+ return PixelPickingPlugin;
125
+ }()) || _class);
126
+ export { PixelPickingPlugin as default };
@@ -0,0 +1,15 @@
1
+ import { ILayer, ILayerPlugin, IStyleAttributeService } from '@antv/l7-core';
2
+ import 'reflect-metadata';
3
+ /**
4
+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
5
+ */
6
+ export default class RegisterStyleAttributePlugin implements ILayerPlugin {
7
+ apply(layer: ILayer, { styleAttributeService, }: {
8
+ styleAttributeService: IStyleAttributeService;
9
+ }): void;
10
+ private registerBuiltinAttributes;
11
+ private registerPositionAttribute;
12
+ private registerFilterAttribute;
13
+ private registerColorAttribute;
14
+ private registerVertexIdAttribute;
15
+ }
@@ -0,0 +1,151 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+
4
+ var _dec, _class;
5
+
6
+ import { AttributeType, gl } from '@antv/l7-core';
7
+ import { injectable } from 'inversify';
8
+ import 'reflect-metadata';
9
+ import { isTileGroup } from "../tile/utils";
10
+ /**
11
+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
12
+ */
13
+
14
+ var RegisterStyleAttributePlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
15
+ function RegisterStyleAttributePlugin() {
16
+ _classCallCheck(this, RegisterStyleAttributePlugin);
17
+ }
18
+
19
+ _createClass(RegisterStyleAttributePlugin, [{
20
+ key: "apply",
21
+ value: function apply(layer, _ref) {
22
+ var _this = this;
23
+
24
+ var styleAttributeService = _ref.styleAttributeService;
25
+ layer.hooks.init.tap('RegisterStyleAttributePlugin', function () {
26
+ // 过滤 tileGroup layer (瓦片图层不需要注册)
27
+ if (isTileGroup(layer)) return;
28
+
29
+ _this.registerBuiltinAttributes(styleAttributeService, layer);
30
+ });
31
+ }
32
+ }, {
33
+ key: "registerBuiltinAttributes",
34
+ value: function registerBuiltinAttributes(styleAttributeService, layer) {
35
+ // MaskLayer 只需要注册 a_Position
36
+ if (layer.type === 'MaskLayer') {
37
+ this.registerPositionAttribute(styleAttributeService);
38
+ return;
39
+ } // 用途为 basemap 的 Layer 也只需要注册 a_Position
40
+
41
+
42
+ var _layer$getLayerConfig = layer.getLayerConfig(),
43
+ usage = _layer$getLayerConfig.usage;
44
+
45
+ if (usage === 'basemap') {
46
+ this.registerPositionAttribute(styleAttributeService);
47
+ return;
48
+ }
49
+
50
+ if (layer.isTileLayer) {
51
+ this.registerPositionAttribute(styleAttributeService);
52
+ this.registerColorAttribute(styleAttributeService);
53
+ return;
54
+ } // Tip: normal render layer
55
+
56
+
57
+ this.registerPositionAttribute(styleAttributeService);
58
+ this.registerFilterAttribute(styleAttributeService);
59
+ this.registerColorAttribute(styleAttributeService);
60
+ this.registerVertexIdAttribute(styleAttributeService);
61
+ }
62
+ }, {
63
+ key: "registerPositionAttribute",
64
+ value: function registerPositionAttribute(styleAttributeService) {
65
+ styleAttributeService.registerStyleAttribute({
66
+ name: 'position',
67
+ type: AttributeType.Attribute,
68
+ descriptor: {
69
+ name: 'a_Position',
70
+ buffer: {
71
+ data: [],
72
+ type: gl.FLOAT
73
+ },
74
+ size: 3,
75
+ update: function update(feature, featureIdx, vertex) {
76
+ return vertex.length === 2 ? [vertex[0], vertex[1], 0] : [vertex[0], vertex[1], vertex[2]];
77
+ }
78
+ }
79
+ });
80
+ }
81
+ }, {
82
+ key: "registerFilterAttribute",
83
+ value: function registerFilterAttribute(styleAttributeService) {
84
+ styleAttributeService.registerStyleAttribute({
85
+ name: 'filter',
86
+ type: AttributeType.Attribute,
87
+ descriptor: {
88
+ name: 'filter',
89
+ buffer: {
90
+ // give the WebGL driver a hint that this buffer may change
91
+ usage: gl.DYNAMIC_DRAW,
92
+ data: [],
93
+ type: gl.FLOAT
94
+ },
95
+ size: 1,
96
+ update: function update(feature) {
97
+ var filter = feature.filter;
98
+ return filter ? [1] : [0];
99
+ }
100
+ }
101
+ });
102
+ }
103
+ }, {
104
+ key: "registerColorAttribute",
105
+ value: function registerColorAttribute(styleAttributeService) {
106
+ styleAttributeService.registerStyleAttribute({
107
+ name: 'color',
108
+ type: AttributeType.Attribute,
109
+ descriptor: {
110
+ name: 'a_Color',
111
+ buffer: {
112
+ // give the WebGL driver a hint that this buffer may change
113
+ usage: gl.DYNAMIC_DRAW,
114
+ data: [],
115
+ type: gl.FLOAT
116
+ },
117
+ size: 4,
118
+ update: function update(feature) {
119
+ var color = feature.color;
120
+ return !color || !color.length ? [1, 1, 1, 1] : color;
121
+ }
122
+ }
123
+ });
124
+ }
125
+ }, {
126
+ key: "registerVertexIdAttribute",
127
+ value: function registerVertexIdAttribute(styleAttributeService) {
128
+ styleAttributeService.registerStyleAttribute({
129
+ // 统一注册每个顶点的唯一编号(目前用于样式的数据映射计算使用)
130
+ name: 'vertexId',
131
+ type: AttributeType.Attribute,
132
+ descriptor: {
133
+ name: 'a_vertexId',
134
+ buffer: {
135
+ // give the WebGL driver a hint that this buffer may change
136
+ usage: gl.DYNAMIC_DRAW,
137
+ data: [],
138
+ type: gl.FLOAT
139
+ },
140
+ size: 1,
141
+ update: function update(feature, featureIdx) {
142
+ return [featureIdx];
143
+ }
144
+ }
145
+ });
146
+ }
147
+ }]);
148
+
149
+ return RegisterStyleAttributePlugin;
150
+ }()) || _class);
151
+ export { RegisterStyleAttributePlugin as default };
@@ -0,0 +1,21 @@
1
+ import { ILayer, ILayerPlugin } from '@antv/l7-core';
2
+ import 'reflect-metadata';
3
+ /**
4
+ * 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
5
+ * 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
6
+ * 2. 从坐标系服务中获取当前坐标系,例如是否是偏移坐标系
7
+ * @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
8
+ * 3. 当前 Layer 本身的样式属性
9
+ */
10
+ export default class ShaderUniformPlugin implements ILayerPlugin {
11
+ private readonly cameraService;
12
+ private readonly coordinateSystemService;
13
+ private readonly rendererService;
14
+ private readonly mapService;
15
+ apply(layer: ILayer): void;
16
+ /**
17
+ * 对于每个 layer 都有不同的几何中心点,因此在绘制每个 layer 的时候都需要重新设置
18
+ * @param layer
19
+ */
20
+ private setLayerCenter;
21
+ }
@@ -0,0 +1,106 @@
1
+ import _initializerDefineProperty from "@babel/runtime/helpers/initializerDefineProperty";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
5
+ import _applyDecoratedDescriptor from "@babel/runtime/helpers/applyDecoratedDescriptor";
6
+ import _initializerWarningHelper from "@babel/runtime/helpers/initializerWarningHelper";
7
+
8
+ var _dec, _dec2, _dec3, _dec4, _dec5, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4;
9
+
10
+ import { CameraUniform, CoordinateUniform, TYPES } from '@antv/l7-core';
11
+ import { $window } from '@antv/l7-utils';
12
+ import { inject, injectable } from 'inversify';
13
+ import 'reflect-metadata';
14
+ /**
15
+ * 在渲染之前需要获取当前 Shader 所需 Uniform,例如:
16
+ * 1. 从相机服务中获取 View & ProjectionMatrix,当前缩放等级等等
17
+ * 2. 从坐标系服务中获取当前坐标系,例如是否是偏移坐标系
18
+ * @see https://yuque.antfin-inc.com/yuqi.pyq/fgetpa/doml91
19
+ * 3. 当前 Layer 本身的样式属性
20
+ */
21
+
22
+ var ShaderUniformPlugin = (_dec = injectable(), _dec2 = inject(TYPES.ICameraService), _dec3 = inject(TYPES.ICoordinateSystemService), _dec4 = inject(TYPES.IRendererService), _dec5 = inject(TYPES.IMapService), _dec(_class = (_class2 = /*#__PURE__*/function () {
23
+ function ShaderUniformPlugin() {
24
+ _classCallCheck(this, ShaderUniformPlugin);
25
+
26
+ _initializerDefineProperty(this, "cameraService", _descriptor, this);
27
+
28
+ _initializerDefineProperty(this, "coordinateSystemService", _descriptor2, this);
29
+
30
+ _initializerDefineProperty(this, "rendererService", _descriptor3, this);
31
+
32
+ _initializerDefineProperty(this, "mapService", _descriptor4, this);
33
+ }
34
+
35
+ _createClass(ShaderUniformPlugin, [{
36
+ key: "apply",
37
+ value: function apply(layer) {
38
+ var _this = this;
39
+
40
+ var version = this.mapService.version;
41
+ var mvp = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; // default matrix (for gaode2.x)
42
+
43
+ var sceneCenterMKT = [0, 0];
44
+ layer.hooks.beforeRender.tap('ShaderUniformPlugin', function () {
45
+ // @ts-ignore
46
+ var offset = layer.getLayerConfig().tileOrigin; // 重新计算坐标系参数
47
+
48
+ _this.coordinateSystemService.refresh(offset);
49
+
50
+ if (version === 'GAODE2.x') {
51
+ _this.setLayerCenter(layer); // @ts-ignore
52
+
53
+
54
+ mvp = _this.mapService.map.customCoords.getMVPMatrix(); // mvp = amapCustomCoords.getMVPMatrix()
55
+ // @ts-ignore
56
+
57
+ sceneCenterMKT = _this.mapService.getCustomCoordCenter();
58
+ }
59
+
60
+ var _this$rendererService = _this.rendererService.getViewportSize(),
61
+ width = _this$rendererService.width,
62
+ height = _this$rendererService.height;
63
+
64
+ layer.models.forEach(function (model) {
65
+ var _model$addUniforms;
66
+
67
+ model.addUniforms((_model$addUniforms = {}, _defineProperty(_model$addUniforms, CameraUniform.ProjectionMatrix, _this.cameraService.getProjectionMatrix()), _defineProperty(_model$addUniforms, CameraUniform.ViewMatrix, _this.cameraService.getViewMatrix()), _defineProperty(_model$addUniforms, CameraUniform.ViewProjectionMatrix, _this.cameraService.getViewProjectionMatrix()), _defineProperty(_model$addUniforms, CameraUniform.Zoom, _this.cameraService.getZoom()), _defineProperty(_model$addUniforms, CameraUniform.ZoomScale, _this.cameraService.getZoomScale()), _defineProperty(_model$addUniforms, CameraUniform.FocalDistance, _this.cameraService.getFocalDistance()), _defineProperty(_model$addUniforms, CameraUniform.CameraPosition, _this.cameraService.getCameraPosition()), _defineProperty(_model$addUniforms, CoordinateUniform.CoordinateSystem, _this.coordinateSystemService.getCoordinateSystem()), _defineProperty(_model$addUniforms, CoordinateUniform.ViewportCenter, _this.coordinateSystemService.getViewportCenter()), _defineProperty(_model$addUniforms, CoordinateUniform.ViewportCenterProjection, _this.coordinateSystemService.getViewportCenterProjection()), _defineProperty(_model$addUniforms, CoordinateUniform.PixelsPerDegree, _this.coordinateSystemService.getPixelsPerDegree()), _defineProperty(_model$addUniforms, CoordinateUniform.PixelsPerDegree2, _this.coordinateSystemService.getPixelsPerDegree2()), _defineProperty(_model$addUniforms, CoordinateUniform.PixelsPerMeter, _this.coordinateSystemService.getPixelsPerMeter()), _defineProperty(_model$addUniforms, CoordinateUniform.Mvp, mvp), _defineProperty(_model$addUniforms, "u_SceneCenterMKT", sceneCenterMKT), _defineProperty(_model$addUniforms, "u_ViewportSize", [width, height]), _defineProperty(_model$addUniforms, "u_ModelMatrix", _this.cameraService.getModelMatrix()), _defineProperty(_model$addUniforms, "u_DevicePixelRatio", $window.devicePixelRatio), _defineProperty(_model$addUniforms, "u_PickingBuffer", layer.getLayerConfig().pickingBuffer || 0), _defineProperty(_model$addUniforms, "u_shaderPick", Number(layer.getShaderPickStat())), _model$addUniforms));
68
+ }); // TODO:脏检查,决定是否需要渲染
69
+ });
70
+ }
71
+ /**
72
+ * 对于每个 layer 都有不同的几何中心点,因此在绘制每个 layer 的时候都需要重新设置
73
+ * @param layer
74
+ */
75
+
76
+ }, {
77
+ key: "setLayerCenter",
78
+ value: function setLayerCenter(layer) {
79
+ if (layer.coordCenter === undefined) layer.coordCenter = layer.getSource().center;
80
+ this.mapService.setCoordCenter && this.mapService.setCoordCenter(layer.coordCenter);
81
+ }
82
+ }]);
83
+
84
+ return ShaderUniformPlugin;
85
+ }(), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "cameraService", [_dec2], {
86
+ configurable: true,
87
+ enumerable: true,
88
+ writable: true,
89
+ initializer: null
90
+ }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "coordinateSystemService", [_dec3], {
91
+ configurable: true,
92
+ enumerable: true,
93
+ writable: true,
94
+ initializer: null
95
+ }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "rendererService", [_dec4], {
96
+ configurable: true,
97
+ enumerable: true,
98
+ writable: true,
99
+ initializer: null
100
+ }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "mapService", [_dec5], {
101
+ configurable: true,
102
+ enumerable: true,
103
+ writable: true,
104
+ initializer: null
105
+ })), _class2)) || _class);
106
+ export { ShaderUniformPlugin as default };
@@ -0,0 +1,8 @@
1
+ import { ILayer, ILayerPlugin } from '@antv/l7-core';
2
+ import 'reflect-metadata';
3
+ /**
4
+ * Model 更新
5
+ */
6
+ export default class UpdateModelPlugin implements ILayerPlugin {
7
+ apply(layer: ILayer): void;
8
+ }
@@ -0,0 +1,31 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+
4
+ var _dec, _class;
5
+
6
+ import { injectable } from 'inversify';
7
+ import 'reflect-metadata';
8
+ /**
9
+ * Model 更新
10
+ */
11
+
12
+ var UpdateModelPlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
13
+ function UpdateModelPlugin() {
14
+ _classCallCheck(this, UpdateModelPlugin);
15
+ }
16
+
17
+ _createClass(UpdateModelPlugin, [{
18
+ key: "apply",
19
+ value: function apply(layer) {
20
+ layer.hooks.beforeRender.tap('UpdateModelPlugin', function () {
21
+ // 处理文本更新
22
+ if (layer.layerModel) {
23
+ layer.layerModel.needUpdate();
24
+ }
25
+ });
26
+ }
27
+ }]);
28
+
29
+ return UpdateModelPlugin;
30
+ }()) || _class);
31
+ export { UpdateModelPlugin as default };
@@ -0,0 +1,12 @@
1
+ import { ILayer, ILayerPlugin, IStyleAttributeService } from '@antv/l7-core';
2
+ import 'reflect-metadata';
3
+ /**
4
+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
5
+ */
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+ export default class UpdateStyleAttributePlugin implements ILayerPlugin {
7
+ apply(layer: ILayer, { styleAttributeService, }: {
8
+ styleAttributeService: IStyleAttributeService;
9
+ }): void;
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+ private updateStyleAttribute;
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+ private initStyleAttribute;
12
+ }
@@ -0,0 +1,83 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
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+
4
+ var _dec, _class;
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+
6
+ import { injectable } from 'inversify';
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+ import 'reflect-metadata';
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+ /**
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+ * 在初始化阶段完成属性的注册,以及首次根据 Layer 指定的三角化方法完成 indices 和 attribute 的创建
10
+ */
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+
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+ var UpdateStyleAttributePlugin = (_dec = injectable(), _dec(_class = /*#__PURE__*/function () {
13
+ function UpdateStyleAttributePlugin() {
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+ _classCallCheck(this, UpdateStyleAttributePlugin);
15
+ }
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+
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+ _createClass(UpdateStyleAttributePlugin, [{
18
+ key: "apply",
19
+ value: function apply(layer, _ref) {
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+ var _this = this;
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+
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+ var styleAttributeService = _ref.styleAttributeService;
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+ layer.hooks.init.tap('UpdateStyleAttributePlugin', function () {
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+ _this.initStyleAttribute(layer, {
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+ styleAttributeService: styleAttributeService
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+ });
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+ });
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+ layer.hooks.beforeRender.tap('UpdateStyleAttributePlugin', function () {
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+ var _layer$getLayerConfig = layer.getLayerConfig(),
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+ usage = _layer$getLayerConfig.usage;
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+
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+ if (layer.layerModelNeedUpdate || layer.tileLayer || usage === 'basemap') {
33
+ return;
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+ }
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+
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+ layer.modelLoaded && _this.updateStyleAttribute(layer, {
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+ styleAttributeService: styleAttributeService
38
+ });
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+ });
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+ }
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+ }, {
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+ key: "updateStyleAttribute",
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+ value: function updateStyleAttribute(layer, _ref2) {
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+ var styleAttributeService = _ref2.styleAttributeService;
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+ var attributes = styleAttributeService.getLayerStyleAttributes() || [];
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+ var filter = styleAttributeService.getLayerStyleAttribute('filter');
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+
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+ if (filter && filter.needRegenerateVertices) {
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+ layer.layerModelNeedUpdate = true;
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+ attributes.forEach(function (attr) {
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+ return attr.needRegenerateVertices = false;
52
+ });
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+ return;
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+ }
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+
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+ attributes.filter(function (attribute) {
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+ return attribute.needRegenerateVertices;
58
+ }).forEach(function (attribute) {
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+ // 精确更新某个/某些 feature(s),需要传入 featureIdx d
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+ styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(), // 获取经过 mapping 最新的数据
61
+ attribute.featureRange.startIndex, attribute.featureRange.endIndex, layer);
62
+ attribute.needRegenerateVertices = false;
63
+ });
64
+ }
65
+ }, {
66
+ key: "initStyleAttribute",
67
+ value: function initStyleAttribute(layer, _ref3) {
68
+ var styleAttributeService = _ref3.styleAttributeService;
69
+ var attributes = styleAttributeService.getLayerStyleAttributes() || [];
70
+ attributes.filter(function (attribute) {
71
+ return attribute.needRegenerateVertices;
72
+ }).forEach(function (attribute) {
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+ // 精确更新某个/某些 feature(s),需要传入 featureIdx d
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+ styleAttributeService.updateAttributeByFeatureRange(attribute.name, layer.getEncodedData(), // 获取经过 mapping 最新的数据
75
+ attribute.featureRange.startIndex, attribute.featureRange.endIndex);
76
+ attribute.needRegenerateVertices = false;
77
+ });
78
+ }
79
+ }]);
80
+
81
+ return UpdateStyleAttributePlugin;
82
+ }()) || _class);
83
+ export { UpdateStyleAttributePlugin as default };