ruby2d 0.12.0 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE.md +7 -0
- data/README.md +141 -0
- data/USAGE.md +2435 -0
- data/assets/Rakefile +637 -0
- data/assets/build_support/CMakeLists.txt +94 -0
- data/assets/build_support/mruby/build_config.rb +34 -0
- data/assets/build_support/mruby/build_config_wasm.rb +30 -0
- data/assets/build_support/sdl_test.c +174 -0
- data/assets/deps.yaml +16 -0
- data/assets/platform/include/SDL3/SDL.h +91 -0
- data/assets/platform/include/SDL3/SDL_assert.h +705 -0
- data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
- data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
- data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
- data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
- data/assets/platform/include/SDL3/SDL_camera.h +535 -0
- data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
- data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
- data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
- data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
- data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
- data/assets/platform/include/SDL3/SDL_endian.h +645 -0
- data/assets/platform/include/SDL3/SDL_error.h +226 -0
- data/assets/platform/include/SDL3/SDL_events.h +1645 -0
- data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
- data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
- data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
- data/assets/platform/include/SDL3/SDL_guid.h +106 -0
- data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
- data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
- data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
- data/assets/platform/include/SDL3/SDL_init.h +507 -0
- data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
- data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
- data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
- data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
- data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
- data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
- data/assets/platform/include/SDL3/SDL_log.h +541 -0
- data/assets/platform/include/SDL3/SDL_main.h +704 -0
- data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
- data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
- data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
- data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
- data/assets/platform/include/SDL3/SDL_pen.h +198 -0
- data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
- data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
- data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
- data/assets/platform/include/SDL3/SDL_process.h +441 -0
- data/assets/platform/include/SDL3/SDL_properties.h +572 -0
- data/assets/platform/include/SDL3/SDL_rect.h +528 -0
- data/assets/platform/include/SDL3/SDL_render.h +3028 -0
- data/assets/platform/include/SDL3/SDL_revision.h +59 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
- data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
- data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
- data/assets/platform/include/SDL3/SDL_storage.h +686 -0
- data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
- data/assets/platform/include/SDL3/SDL_system.h +840 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
- data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
- data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
- data/assets/platform/include/SDL3/SDL_thread.h +602 -0
- data/assets/platform/include/SDL3/SDL_time.h +249 -0
- data/assets/platform/include/SDL3/SDL_timer.h +454 -0
- data/assets/platform/include/SDL3/SDL_touch.h +184 -0
- data/assets/platform/include/SDL3/SDL_tray.h +544 -0
- data/assets/platform/include/SDL3/SDL_version.h +198 -0
- data/assets/platform/include/SDL3/SDL_video.h +3497 -0
- data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
- data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
- data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
- data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
- data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
- data/assets/{include → platform/include}/mrbconf.h +42 -31
- data/assets/{include → platform/include}/mruby/array.h +3 -4
- data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
- data/assets/platform/include/mruby/boxing_no.h +59 -0
- data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
- data/assets/platform/include/mruby/class.h +157 -0
- data/assets/{include → platform/include}/mruby/common.h +30 -1
- data/assets/{include → platform/include}/mruby/compile.h +52 -74
- data/assets/{include → platform/include}/mruby/data.h +2 -2
- data/assets/{include → platform/include}/mruby/debug.h +12 -5
- data/assets/{include → platform/include}/mruby/dump.h +7 -9
- data/assets/{include → platform/include}/mruby/endian.h +1 -1
- data/assets/platform/include/mruby/error.h +173 -0
- data/assets/platform/include/mruby/gc.h +79 -0
- data/assets/{include → platform/include}/mruby/hash.h +1 -7
- data/assets/platform/include/mruby/internal.h +282 -0
- data/assets/platform/include/mruby/irep.h +143 -0
- data/assets/{include → platform/include}/mruby/istruct.h +1 -1
- data/assets/platform/include/mruby/khash.h +455 -0
- data/assets/platform/include/mruby/mempool.h +19 -0
- data/assets/{include → platform/include}/mruby/numeric.h +7 -10
- data/assets/platform/include/mruby/object.h +51 -0
- data/assets/{include → platform/include}/mruby/opcode.h +5 -5
- data/assets/{include → platform/include}/mruby/ops.h +19 -6
- data/assets/platform/include/mruby/presym/id.h +1447 -0
- data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
- data/assets/platform/include/mruby/presym/table.h +2893 -0
- data/assets/platform/include/mruby/presym.h +65 -0
- data/assets/platform/include/mruby/proc.h +184 -0
- data/assets/{include → platform/include}/mruby/range.h +0 -2
- data/assets/{include → platform/include}/mruby/string.h +33 -53
- data/assets/platform/include/mruby/throw.h +81 -0
- data/assets/{include → platform/include}/mruby/value.h +64 -29
- data/assets/{include → platform/include}/mruby/variable.h +6 -23
- data/assets/{include → platform/include}/mruby/version.h +7 -7
- data/assets/{include → platform/include}/mruby.h +238 -116
- data/assets/platform/macos-arm64/bin/mrbc +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libFLAC.a +0 -0
- data/assets/platform/wasm/lib/libSDL3.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/wasm/lib/libfreetype.a +0 -0
- data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
- data/assets/platform/wasm/lib/libmruby.a +0 -0
- data/assets/platform/wasm/lib/libogg.a +0 -0
- data/assets/platform/wasm/lib/libplutosvg.a +0 -0
- data/assets/platform/wasm/lib/libplutovg.a +0 -0
- data/assets/platform/wasm/lib/libpng.a +0 -0
- data/assets/platform/wasm/lib/libpng16.a +0 -0
- data/assets/platform/wasm/lib/libvorbis.a +0 -0
- data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
- data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
- data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
- data/assets/resources/fonts/outfit/OFL.txt +93 -0
- data/assets/resources/fonts/outfit/outfit.ttf +0 -0
- data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
- data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
- data/assets/resources/icons/icon.icns +0 -0
- data/assets/resources/icons/icon.png +0 -0
- data/assets/resources/spritesheets/License.txt +28 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
- data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
- data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
- data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
- data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
- data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
- data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
- data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
- data/assets/{wasm → resources/web}/template.html +1 -1
- data/assets/target.rb +131 -0
- data/bin/ruby2d +281 -82
- data/examples/astar.rb +269 -0
- data/examples/asteroids.rb +403 -0
- data/examples/bezier_editor.rb +96 -0
- data/examples/boids.rb +191 -0
- data/examples/bouncing_balls.rb +119 -0
- data/examples/breakout.rb +186 -0
- data/examples/constellations.rb +100 -0
- data/examples/dashboard.rb +133 -0
- data/examples/double_pendulum.rb +254 -0
- data/examples/falling_sand.rb +291 -0
- data/examples/fireworks.rb +110 -0
- data/examples/fluid_dynamics.rb +340 -0
- data/examples/fourier_epicycles.rb +142 -0
- data/examples/fractal_tree.rb +326 -0
- data/examples/game_of_life.rb +148 -0
- data/examples/gamepads.rb +333 -0
- data/examples/hill_driver.rb +613 -0
- data/examples/logo_animation.rb +251 -0
- data/examples/lorenz_attractor.rb +115 -0
- data/examples/mandelbrot.rb +207 -0
- data/examples/marching_squares.rb +200 -0
- data/examples/maze.rb +323 -0
- data/examples/nbody.rb +338 -0
- data/examples/outrun.rb +391 -0
- data/examples/pixel_paint.rb +313 -0
- data/examples/platformer.rb +335 -0
- data/examples/ray_casting_maze.rb +175 -0
- data/examples/shadow_casting.rb +151 -0
- data/examples/shape_recognizer.rb +908 -0
- data/examples/snake.rb +144 -0
- data/examples/sprite_sheets.rb +246 -0
- data/examples/swarm.rb +206 -0
- data/examples/tsp_annealing.rb +104 -0
- data/examples/ui_controls.rb +163 -0
- data/examples/wireframe_3d.rb +139 -0
- data/ext/ruby2d/audio.c +324 -0
- data/ext/ruby2d/canvas.c +1715 -494
- data/ext/ruby2d/ext.c +541 -0
- data/ext/ruby2d/extconf.rb +122 -145
- data/ext/ruby2d/font.c +566 -20
- data/ext/ruby2d/fps.c +92 -0
- data/ext/ruby2d/image.c +466 -41
- data/ext/ruby2d/ruby2d.c +374 -1890
- data/ext/ruby2d/ruby2d.h +840 -460
- data/ext/ruby2d/shapes.c +931 -101
- data/ext/ruby2d/text.c +586 -21
- data/ext/ruby2d/window.c +1693 -283
- data/lib/ruby2d/atlas_parser.rb +194 -0
- data/lib/ruby2d/audio.rb +73 -0
- data/lib/ruby2d/benchmark.rb +259 -0
- data/lib/ruby2d/bitmap_text.rb +155 -0
- data/lib/ruby2d/button.rb +402 -0
- data/lib/ruby2d/canvas.rb +703 -279
- data/lib/ruby2d/circle.rb +206 -29
- data/lib/ruby2d/cli/browser.rb +314 -0
- data/lib/ruby2d/cli/build.rb +471 -257
- data/lib/ruby2d/cli/colorize.rb +7 -5
- data/lib/ruby2d/cli/examples.rb +127 -0
- data/lib/ruby2d/cli/launch.rb +24 -39
- data/lib/ruby2d/cli/lib_files.rb +48 -0
- data/lib/ruby2d/cli/messages.rb +40 -0
- data/lib/ruby2d/cli/setup.rb +273 -0
- data/lib/ruby2d/cli/static_server.rb +160 -0
- data/lib/ruby2d/cli/usage.rb +255 -0
- data/lib/ruby2d/color.rb +191 -69
- data/lib/ruby2d/core.rb +37 -19
- data/lib/ruby2d/deps_help.rb +89 -0
- data/lib/ruby2d/dsl.rb +51 -12
- data/lib/ruby2d/ellipse.rb +228 -0
- data/lib/ruby2d/exceptions.rb +0 -2
- data/lib/ruby2d/font.rb +34 -74
- data/lib/ruby2d/gamepad.rb +323 -0
- data/lib/ruby2d/gem_paths.rb +19 -0
- data/lib/ruby2d/image.rb +155 -52
- data/lib/ruby2d/interactive.rb +103 -0
- data/lib/ruby2d/json_parser.rb +268 -0
- data/lib/ruby2d/line.rb +194 -85
- data/lib/ruby2d/mruby_compat.rb +12 -0
- data/lib/ruby2d/polygon.rb +297 -0
- data/lib/ruby2d/polyline.rb +368 -0
- data/lib/ruby2d/quad.rb +358 -94
- data/lib/ruby2d/rectangle.rb +77 -19
- data/lib/ruby2d/renderable.rb +411 -11
- data/lib/ruby2d/sprite.rb +471 -180
- data/lib/ruby2d/sprite_sheet.rb +64 -0
- data/lib/ruby2d/square.rb +29 -17
- data/lib/ruby2d/text.rb +196 -65
- data/lib/ruby2d/tileset.rb +139 -81
- data/lib/ruby2d/triangle.rb +324 -89
- data/lib/ruby2d/version.rb +1 -3
- data/lib/ruby2d/vertices.rb +62 -85
- data/lib/ruby2d/warnings.rb +29 -0
- data/lib/ruby2d/window/class_methods.rb +218 -0
- data/lib/ruby2d/window/gamepad_events.rb +141 -0
- data/lib/ruby2d/window/key_events.rb +74 -0
- data/lib/ruby2d/window/mouse_events.rb +171 -0
- data/lib/ruby2d/window/object_events.rb +168 -0
- data/lib/ruby2d/window.rb +632 -585
- data/lib/ruby2d.rb +14 -19
- metadata +275 -428
- data/assets/app.icns +0 -0
- data/assets/include/GLES2/gl2.h +0 -656
- data/assets/include/GLES2/gl2ext.h +0 -3949
- data/assets/include/GLES2/gl2ext_angle.h +0 -701
- data/assets/include/GLES2/gl2platform.h +0 -27
- data/assets/include/GLES3/gl3.h +0 -1192
- data/assets/include/GLES3/gl31.h +0 -1507
- data/assets/include/GLES3/gl32.h +0 -1808
- data/assets/include/GLES3/gl3platform.h +0 -27
- data/assets/include/KHR/khrplatform.h +0 -290
- data/assets/include/SDL2/SDL.h +0 -233
- data/assets/include/SDL2/SDL_assert.h +0 -326
- data/assets/include/SDL2/SDL_atomic.h +0 -415
- data/assets/include/SDL2/SDL_audio.h +0 -1500
- data/assets/include/SDL2/SDL_clipboard.h +0 -141
- data/assets/include/SDL2/SDL_config.h +0 -61
- data/assets/include/SDL2/SDL_config_android.h +0 -194
- data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
- data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
- data/assets/include/SDL2/SDL_config_macosx.h +0 -277
- data/assets/include/SDL2/SDL_config_minimal.h +0 -95
- data/assets/include/SDL2/SDL_config_ngage.h +0 -89
- data/assets/include/SDL2/SDL_config_os2.h +0 -207
- data/assets/include/SDL2/SDL_config_pandora.h +0 -141
- data/assets/include/SDL2/SDL_config_windows.h +0 -331
- data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
- data/assets/include/SDL2/SDL_config_winrt.h +0 -220
- data/assets/include/SDL2/SDL_config_xbox.h +0 -235
- data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
- data/assets/include/SDL2/SDL_endian.h +0 -348
- data/assets/include/SDL2/SDL_error.h +0 -163
- data/assets/include/SDL2/SDL_events.h +0 -1166
- data/assets/include/SDL2/SDL_filesystem.h +0 -149
- data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
- data/assets/include/SDL2/SDL_gesture.h +0 -117
- data/assets/include/SDL2/SDL_guid.h +0 -100
- data/assets/include/SDL2/SDL_haptic.h +0 -1341
- data/assets/include/SDL2/SDL_hidapi.h +0 -451
- data/assets/include/SDL2/SDL_hints.h +0 -2569
- data/assets/include/SDL2/SDL_image.h +0 -2173
- data/assets/include/SDL2/SDL_joystick.h +0 -1066
- data/assets/include/SDL2/SDL_keyboard.h +0 -353
- data/assets/include/SDL2/SDL_keycode.h +0 -358
- data/assets/include/SDL2/SDL_loadso.h +0 -115
- data/assets/include/SDL2/SDL_log.h +0 -404
- data/assets/include/SDL2/SDL_main.h +0 -275
- data/assets/include/SDL2/SDL_mixer.h +0 -2784
- data/assets/include/SDL2/SDL_mouse.h +0 -465
- data/assets/include/SDL2/SDL_mutex.h +0 -471
- data/assets/include/SDL2/SDL_name.h +0 -33
- data/assets/include/SDL2/SDL_pixels.h +0 -644
- data/assets/include/SDL2/SDL_platform.h +0 -261
- data/assets/include/SDL2/SDL_quit.h +0 -58
- data/assets/include/SDL2/SDL_rect.h +0 -376
- data/assets/include/SDL2/SDL_render.h +0 -1919
- data/assets/include/SDL2/SDL_revision.h +0 -6
- data/assets/include/SDL2/SDL_rwops.h +0 -841
- data/assets/include/SDL2/SDL_sensor.h +0 -322
- data/assets/include/SDL2/SDL_shape.h +0 -155
- data/assets/include/SDL2/SDL_stdinc.h +0 -830
- data/assets/include/SDL2/SDL_surface.h +0 -997
- data/assets/include/SDL2/SDL_system.h +0 -623
- data/assets/include/SDL2/SDL_syswm.h +0 -386
- data/assets/include/SDL2/SDL_test_images.h +0 -78
- data/assets/include/SDL2/SDL_test_random.h +0 -115
- data/assets/include/SDL2/SDL_thread.h +0 -464
- data/assets/include/SDL2/SDL_timer.h +0 -222
- data/assets/include/SDL2/SDL_touch.h +0 -150
- data/assets/include/SDL2/SDL_ttf.h +0 -2316
- data/assets/include/SDL2/SDL_types.h +0 -29
- data/assets/include/SDL2/SDL_version.h +0 -204
- data/assets/include/SDL2/SDL_video.h +0 -2150
- data/assets/include/SDL2/SDL_vulkan.h +0 -215
- data/assets/include/SDL2/begin_code.h +0 -187
- data/assets/include/mruby/boxing_no.h +0 -58
- data/assets/include/mruby/class.h +0 -108
- data/assets/include/mruby/error.h +0 -147
- data/assets/include/mruby/gc.h +0 -94
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set title: 'Ruby 2D ▸ Examples ▸ UI controls', width: WIDTH, height: HEIGHT, background: '#111827'
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|
+
Rectangle.new(x: 0, y: 0, width: 260, height: HEIGHT, color: '#1f2937')
|
|
23
|
+
preview = Circle.new(x: 510, y: 250, radius: 70, color: [0.25, 0.75, 1.0, 1])
|
|
24
|
+
Text.new('Controls', x: 22, y: 18, size: 22, color: '#f9fafb')
|
|
25
|
+
|
|
26
|
+
# Tabs and buttons are `Button`s — each centers its own label and hit-tests
|
|
27
|
+
# itself, so there's no manual text offset or bounds math anywhere below.
|
|
28
|
+
tabs = ['Circle', 'Square'].map.with_index do |name, i|
|
|
29
|
+
Button.new(x: 20 + i * 110, y: 62, width: 100, height: 34,
|
|
30
|
+
label: name, label_size: 15, color: '#374151', label_color: '#f9fafb')
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
# Pulse toggle — an iOS-style pill: a center bar capped by two circles, with a
|
|
34
|
+
# knob that slides between the caps. The pill pieces (`toggle_bg`) recolor as
|
|
35
|
+
# one; only the knob moves. A visual-less Button over the pill is the hit area.
|
|
36
|
+
toggle_x, toggle_y, toggle_w, toggle_h = 20, 125, 56, 28
|
|
37
|
+
cap_r = toggle_h / 2
|
|
38
|
+
toggle_bg = [
|
|
39
|
+
Rectangle.new(x: toggle_x + cap_r, y: toggle_y,
|
|
40
|
+
width: toggle_w - 2 * cap_r, height: toggle_h, color: '#4b5563'),
|
|
41
|
+
Circle.new(x: toggle_x + cap_r, y: toggle_y + cap_r, radius: cap_r, color: '#4b5563'),
|
|
42
|
+
Circle.new(x: toggle_x + toggle_w - cap_r, y: toggle_y + cap_r, radius: cap_r, color: '#4b5563')
|
|
43
|
+
]
|
|
44
|
+
toggle_knob = Circle.new(x: toggle_x + cap_r, y: toggle_y + cap_r, radius: 10, color: '#f9fafb')
|
|
45
|
+
toggle_btn = Button.new(x: toggle_x, y: toggle_y, width: toggle_w, height: toggle_h)
|
|
46
|
+
Text.new('Pulse', x: 90, y: 128, size: 17, color: '#e5e7eb')
|
|
47
|
+
|
|
48
|
+
slider_specs = [
|
|
49
|
+
['Red', 0.25, '#ef4444'],
|
|
50
|
+
['Green', 0.75, '#22c55e'],
|
|
51
|
+
['Blue', 1.0, '#38bdf8'],
|
|
52
|
+
['Size', 0.55, '#facc15']
|
|
53
|
+
]
|
|
54
|
+
sliders = slider_specs.map.with_index do |(name, value, color), i|
|
|
55
|
+
y = 190 + i * 58
|
|
56
|
+
{
|
|
57
|
+
name: name, value: value, color: color, y: y,
|
|
58
|
+
label: Text.new(name, x: 20, y: y - 24, size: 14, color: '#d1d5db'),
|
|
59
|
+
track: Rectangle.new(x: 20, y: y, width: 190, height: 6, color: '#374151'),
|
|
60
|
+
fill: Rectangle.new(x: 20, y: y, width: 190 * value, height: 6, color: color),
|
|
61
|
+
knob: Circle.new(x: 20 + 190 * value, y: y + 3, radius: 9, color: '#f9fafb')
|
|
62
|
+
}
|
|
63
|
+
end
|
|
64
|
+
|
|
65
|
+
reset_btn = Button.new(x: 20, y: 440, width: 100, height: 34,
|
|
66
|
+
label: 'Reset', label_size: 15, color: '#374151', label_color: '#f9fafb')
|
|
67
|
+
random_btn = Button.new(x: 134, y: 440, width: 106, height: 34,
|
|
68
|
+
label: 'Random', label_size: 15, color: '#374151', label_color: '#f9fafb')
|
|
69
|
+
|
|
70
|
+
mode = :circle
|
|
71
|
+
pulse = false
|
|
72
|
+
drag_slider = nil
|
|
73
|
+
t = 0.0
|
|
74
|
+
|
|
75
|
+
redraw = lambda do
|
|
76
|
+
tabs.each_with_index do |tab, i|
|
|
77
|
+
selected = (mode == :circle && i.zero?) || (mode == :square && i == 1)
|
|
78
|
+
tab.color = selected ? '#2563eb' : '#374151'
|
|
79
|
+
end
|
|
80
|
+
|
|
81
|
+
toggle_color = pulse ? '#16a34a' : '#4b5563'
|
|
82
|
+
toggle_bg.each { |part| part.color = toggle_color }
|
|
83
|
+
toggle_knob.x = pulse ? toggle_x + toggle_w - cap_r : toggle_x + cap_r
|
|
84
|
+
|
|
85
|
+
sliders.each do |s|
|
|
86
|
+
s[:fill].width = 190 * s[:value]
|
|
87
|
+
s[:knob].x = 20 + 190 * s[:value]
|
|
88
|
+
end
|
|
89
|
+
|
|
90
|
+
color = [sliders[0][:value], sliders[1][:value], sliders[2][:value], 1]
|
|
91
|
+
size = 35 + sliders[3][:value] * 95
|
|
92
|
+
preview.remove
|
|
93
|
+
preview = if mode == :circle
|
|
94
|
+
Circle.new(x: 510, y: 250, radius: size / 2, color: color)
|
|
95
|
+
else
|
|
96
|
+
Square.new(x: 510 - size / 2, y: 250 - size / 2, size: size, color: color)
|
|
97
|
+
end
|
|
98
|
+
request_render
|
|
99
|
+
end
|
|
100
|
+
|
|
101
|
+
# === Helpers ===
|
|
102
|
+
|
|
103
|
+
set_slider = lambda do |slider, x|
|
|
104
|
+
slider[:value] = ((x - 20) / 190.0).clamp(0.0, 1.0)
|
|
105
|
+
redraw.call
|
|
106
|
+
end
|
|
107
|
+
|
|
108
|
+
# === Input ===
|
|
109
|
+
|
|
110
|
+
# Buttons hit-test themselves and fire `:click`, so the clickable controls just
|
|
111
|
+
# attach handlers — no coordinate math.
|
|
112
|
+
tabs.each_with_index do |tab, i|
|
|
113
|
+
tab.on(:click) do
|
|
114
|
+
mode = i.zero? ? :circle : :square
|
|
115
|
+
redraw.call
|
|
116
|
+
end
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
toggle_btn.on(:click) do
|
|
120
|
+
pulse = !pulse
|
|
121
|
+
redraw.call
|
|
122
|
+
end
|
|
123
|
+
|
|
124
|
+
reset_btn.on(:click) do
|
|
125
|
+
slider_specs.each_with_index { |(_, value, _), i| sliders[i][:value] = value }
|
|
126
|
+
redraw.call
|
|
127
|
+
end
|
|
128
|
+
|
|
129
|
+
random_btn.on(:click) do
|
|
130
|
+
sliders.each { |s| s[:value] = rand }
|
|
131
|
+
redraw.call
|
|
132
|
+
end
|
|
133
|
+
|
|
134
|
+
# Sliders drag rather than click, so they stay on the window's mouse handlers.
|
|
135
|
+
on :mouse_down do |event|
|
|
136
|
+
sliders.each do |s|
|
|
137
|
+
next unless event.x.between?(15, 215) && event.y.between?(s[:y] - 10, s[:y] + 16)
|
|
138
|
+
|
|
139
|
+
drag_slider = s
|
|
140
|
+
set_slider.call(s, event.x)
|
|
141
|
+
end
|
|
142
|
+
end
|
|
143
|
+
|
|
144
|
+
on :mouse_up do
|
|
145
|
+
drag_slider = nil
|
|
146
|
+
end
|
|
147
|
+
|
|
148
|
+
on :mouse_move do |event|
|
|
149
|
+
set_slider.call(drag_slider, event.x) if drag_slider
|
|
150
|
+
end
|
|
151
|
+
|
|
152
|
+
# === Update ===
|
|
153
|
+
|
|
154
|
+
update do |dt|
|
|
155
|
+
next unless pulse
|
|
156
|
+
|
|
157
|
+
t += PULSE_RATE * dt
|
|
158
|
+
preview.opacity = 0.65 + Math.sin(t) * 0.25
|
|
159
|
+
request_render
|
|
160
|
+
end
|
|
161
|
+
|
|
162
|
+
redraw.call
|
|
163
|
+
show
|
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
# 3D wireframe
|
|
2
|
+
# A wireframe sphere drawn entirely from 2D `Polyline` primitives.
|
|
3
|
+
#
|
|
4
|
+
# Each frame, the sphere's vertices are rotated in 3D, perspective-
|
|
5
|
+
# projected onto the screen, and every latitude / longitude line is
|
|
6
|
+
# laid down as a depth-shaded polyline so the back of the sphere reads
|
|
7
|
+
# as further away. Click and drag to spin it; let go and it keeps
|
|
8
|
+
# rotating.
|
|
9
|
+
|
|
10
|
+
require 'ruby2d'
|
|
11
|
+
|
|
12
|
+
# === Tunables ===
|
|
13
|
+
|
|
14
|
+
WIDTH = 800 # window width in pixels
|
|
15
|
+
HEIGHT = 600 # window height in pixels
|
|
16
|
+
N_LAT = 9 # number of latitude rings between the poles
|
|
17
|
+
N_LON = 18 # longitudes / segments per ring
|
|
18
|
+
RADIUS = 220 # sphere radius in pixels
|
|
19
|
+
CAMERA = 4.0 # camera distance in unit-sphere coordinates
|
|
20
|
+
AUTO_ROT_X = 0.30 # idle rotation rate around X (rad/sec)
|
|
21
|
+
AUTO_ROT_Y = 0.55 # idle rotation rate around Y (rad/sec)
|
|
22
|
+
DRAG_SENS = 0.006 # screen-pixels → radians for mouse drag
|
|
23
|
+
|
|
24
|
+
# === Window ===
|
|
25
|
+
|
|
26
|
+
set title: 'Ruby 2D ▸ Examples ▸ 3D wireframe',
|
|
27
|
+
width: WIDTH, height: HEIGHT, background: '#06081a'
|
|
28
|
+
set close_on_esc: true
|
|
29
|
+
|
|
30
|
+
# === Geometry: sphere ===
|
|
31
|
+
|
|
32
|
+
# Lat row i sits at theta = π·(i+1)/(N_LAT+1) so it lies between, but
|
|
33
|
+
# never on, the poles. The poles are stored as their own vertices and
|
|
34
|
+
# referenced by every longitude line.
|
|
35
|
+
SPHERE = []
|
|
36
|
+
N_LAT.times do |i|
|
|
37
|
+
theta = Math::PI * (i + 1) / (N_LAT + 1)
|
|
38
|
+
N_LON.times do |j|
|
|
39
|
+
phi = 2 * Math::PI * j / N_LON
|
|
40
|
+
SPHERE << [Math.sin(theta) * Math.cos(phi),
|
|
41
|
+
Math.cos(theta),
|
|
42
|
+
Math.sin(theta) * Math.sin(phi)]
|
|
43
|
+
end
|
|
44
|
+
end
|
|
45
|
+
NORTH = SPHERE.length; SPHERE << [0, 1, 0]
|
|
46
|
+
SOUTH = SPHERE.length; SPHERE << [0, -1, 0]
|
|
47
|
+
SPHERE.freeze
|
|
48
|
+
|
|
49
|
+
# === State ===
|
|
50
|
+
|
|
51
|
+
rot_x = 0.4
|
|
52
|
+
rot_y = 0.0
|
|
53
|
+
drag_from = nil
|
|
54
|
+
|
|
55
|
+
# === Input ===
|
|
56
|
+
|
|
57
|
+
on :mouse_down do |event|
|
|
58
|
+
drag_from = [event.x, event.y]
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
on :mouse_up do
|
|
62
|
+
drag_from = nil
|
|
63
|
+
end
|
|
64
|
+
|
|
65
|
+
on :mouse_move do |event|
|
|
66
|
+
next unless drag_from
|
|
67
|
+
|
|
68
|
+
rot_y += (event.x - drag_from[0]) * DRAG_SENS
|
|
69
|
+
rot_x += (event.y - drag_from[1]) * DRAG_SENS
|
|
70
|
+
drag_from[0] = event.x
|
|
71
|
+
drag_from[1] = event.y
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
# === Per-frame update ===
|
|
75
|
+
|
|
76
|
+
update do |dt|
|
|
77
|
+
unless drag_from
|
|
78
|
+
rot_x += AUTO_ROT_X * dt
|
|
79
|
+
rot_y += AUTO_ROT_Y * dt
|
|
80
|
+
end
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
# === Render ===
|
|
84
|
+
|
|
85
|
+
CX = WIDTH / 2
|
|
86
|
+
CY = HEIGHT / 2
|
|
87
|
+
|
|
88
|
+
# Per-vertex color is derived from projected depth so the polylines
|
|
89
|
+
# brighten as they wrap toward the camera and dim into navy on the far
|
|
90
|
+
# side. `Polyline` interpolates the colors along the path.
|
|
91
|
+
def shade(z)
|
|
92
|
+
t = ((z + 1.0) * 0.5).clamp(0.0, 1.0) # z in [-1, 1] → t in [0, 1]
|
|
93
|
+
[0.30 + 0.65 * t, 0.55 + 0.40 * t, 0.85 + 0.15 * t, 0.30 + 0.70 * t]
|
|
94
|
+
end
|
|
95
|
+
|
|
96
|
+
render do
|
|
97
|
+
cx_a = Math.cos(rot_x); sx_a = Math.sin(rot_x)
|
|
98
|
+
cy_a = Math.cos(rot_y); sy_a = Math.sin(rot_y)
|
|
99
|
+
|
|
100
|
+
# Project every sphere vertex once.
|
|
101
|
+
proj = SPHERE.map do |v|
|
|
102
|
+
x, y, z = v
|
|
103
|
+
y2 = y * cx_a - z * sx_a
|
|
104
|
+
z2 = y * sx_a + z * cx_a
|
|
105
|
+
x3 = x * cy_a + z2 * sy_a
|
|
106
|
+
z3 = -x * sy_a + z2 * cy_a
|
|
107
|
+
f = CAMERA / (CAMERA - z3)
|
|
108
|
+
[CX + x3 * RADIUS * f, CY + y2 * RADIUS * f, z3]
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
# Latitude rings — closed polylines around each row.
|
|
112
|
+
N_LAT.times do |i|
|
|
113
|
+
pts = []
|
|
114
|
+
colors = []
|
|
115
|
+
N_LON.times do |j|
|
|
116
|
+
p = proj[i * N_LON + j]
|
|
117
|
+
pts << [p[0], p[1]]
|
|
118
|
+
colors << shade(p[2])
|
|
119
|
+
end
|
|
120
|
+
Polyline.render(points: pts, color: colors, stroke_width: 1.5, closed: true)
|
|
121
|
+
end
|
|
122
|
+
|
|
123
|
+
# Longitude arcs — each runs from the north pole down through one
|
|
124
|
+
# column of lat vertices to the south pole.
|
|
125
|
+
N_LON.times do |j|
|
|
126
|
+
pts = [[proj[NORTH][0], proj[NORTH][1]]]
|
|
127
|
+
colors = [shade(proj[NORTH][2])]
|
|
128
|
+
N_LAT.times do |i|
|
|
129
|
+
p = proj[i * N_LON + j]
|
|
130
|
+
pts << [p[0], p[1]]
|
|
131
|
+
colors << shade(p[2])
|
|
132
|
+
end
|
|
133
|
+
pts << [proj[SOUTH][0], proj[SOUTH][1]]
|
|
134
|
+
colors << shade(proj[SOUTH][2])
|
|
135
|
+
Polyline.render(points: pts, color: colors, stroke_width: 1.5)
|
|
136
|
+
end
|
|
137
|
+
end
|
|
138
|
+
|
|
139
|
+
show
|
data/ext/ruby2d/audio.c
ADDED
|
@@ -0,0 +1,324 @@
|
|
|
1
|
+
// audio.c
|
|
2
|
+
//
|
|
3
|
+
// SDL_mixer wrappers + Ruby2D::Ext bindings for audio. The Audio Ruby class
|
|
4
|
+
// (lib/ruby2d/audio.rb) holds an opaque @ext_audio handle returned by
|
|
5
|
+
// Ext.audio_load and passes it back to the other Ext.audio_* methods.
|
|
6
|
+
|
|
7
|
+
#include "ruby2d.h"
|
|
8
|
+
|
|
9
|
+
R2D_DEFINE_DATA_TYPE(R2D_Audio);
|
|
10
|
+
|
|
11
|
+
// Mixer device — created once in R2D_Init, used by audio bindings.
|
|
12
|
+
static MIX_Mixer *r2d_mixer = NULL;
|
|
13
|
+
|
|
14
|
+
void R2D_SetMixer(MIX_Mixer *mixer) { r2d_mixer = mixer; }
|
|
15
|
+
MIX_Mixer *R2D_GetMixer(void) { return r2d_mixer; }
|
|
16
|
+
|
|
17
|
+
|
|
18
|
+
/*
|
|
19
|
+
* Lazily initialize SDL_mixer and open the default playback device. Separated
|
|
20
|
+
* from R2D_Init so a machine with no/blocked audio device can still open a
|
|
21
|
+
* graphics window — only actual audio use triggers (and can fail) here.
|
|
22
|
+
* Idempotent: returns true immediately once a mixer exists.
|
|
23
|
+
*/
|
|
24
|
+
bool R2D_InitAudio() {
|
|
25
|
+
if (r2d_mixer) return true;
|
|
26
|
+
|
|
27
|
+
// Ensure SDL's subsystems (incl. the audio subsystem) are up first.
|
|
28
|
+
if (!R2D_Init()) return false;
|
|
29
|
+
|
|
30
|
+
// Initialize SDL_mixer (SDL3 style: returns true on success)
|
|
31
|
+
if (!MIX_Init()) {
|
|
32
|
+
R2D_Error("MIX_Init", "%s", SDL_GetError());
|
|
33
|
+
return false;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
// Open the default playback device (SDL3)
|
|
37
|
+
MIX_Mixer *mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
|
|
38
|
+
if (!mixer) {
|
|
39
|
+
R2D_Error("MIX_CreateMixerDevice", "%s", SDL_GetError());
|
|
40
|
+
return false;
|
|
41
|
+
}
|
|
42
|
+
r2d_mixer = mixer;
|
|
43
|
+
return true;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
|
|
47
|
+
// Clamp a gain value to the SDL-accepted [0.0, 1.0] range.
|
|
48
|
+
static inline float clamp01(float v) {
|
|
49
|
+
if (v < 0.0f) return 0.0f;
|
|
50
|
+
if (v > 1.0f) return 1.0f;
|
|
51
|
+
return v;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
|
|
55
|
+
/*
|
|
56
|
+
* Ruby2D::Ext.audio_load(path) → opaque handle (or raises on failure)
|
|
57
|
+
*/
|
|
58
|
+
R_VAL ruby2d_ext_audio_load(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
59
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
60
|
+
if (argc != 1) r_raise("Ruby2D::Ext.audio_load expects 1 arg (path), got %d", (int)argc);
|
|
61
|
+
|
|
62
|
+
// Open the mixer device lazily if an Audio object is the first thing created.
|
|
63
|
+
// R2D_InitAudio is idempotent; it fails only when no playback device exists.
|
|
64
|
+
if (!R2D_InitAudio()) r_error("Failed to initialize audio: %s", SDL_GetError());
|
|
65
|
+
|
|
66
|
+
const char *path = RSTRING_PTR(argv[0]);
|
|
67
|
+
|
|
68
|
+
if (!R2D_FileExists(path)) {
|
|
69
|
+
r_error("Audio file `%s` not found", path);
|
|
70
|
+
return R_NIL;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
R2D_Audio *aud = ALLOC(R2D_Audio);
|
|
74
|
+
|
|
75
|
+
// On failure, raise rather than returning nil: the Audio object would
|
|
76
|
+
// otherwise store a nil handle and segfault on the first play/pause/etc.
|
|
77
|
+
// when the binding unwraps it.
|
|
78
|
+
MIX_Audio *mix_audio = MIX_LoadAudio(r2d_mixer, path, false);
|
|
79
|
+
if (!mix_audio) {
|
|
80
|
+
xfree(aud);
|
|
81
|
+
r_error("Failed to load audio `%s`: %s", path, SDL_GetError());
|
|
82
|
+
return R_NIL;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
MIX_Track *mix_track = MIX_CreateTrack(r2d_mixer);
|
|
86
|
+
if (!mix_track) {
|
|
87
|
+
MIX_DestroyAudio(mix_audio);
|
|
88
|
+
xfree(aud);
|
|
89
|
+
r_error("Failed to load audio `%s`: %s", path, SDL_GetError());
|
|
90
|
+
return R_NIL;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
aud->mix_audio = mix_audio;
|
|
94
|
+
aud->mix_track = mix_track;
|
|
95
|
+
|
|
96
|
+
return r_wrap_struct(R2D_Audio, aud);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
|
|
100
|
+
/*
|
|
101
|
+
* Ruby2D::Ext.audio_play(handle, loop)
|
|
102
|
+
*/
|
|
103
|
+
R_VAL ruby2d_ext_audio_play(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
104
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
105
|
+
if (argc != 2) r_raise("Ruby2D::Ext.audio_play expects 2 args, got %d", (int)argc);
|
|
106
|
+
|
|
107
|
+
R2D_Audio *aud = r_unwrap_struct(argv[0], R2D_Audio);
|
|
108
|
+
|
|
109
|
+
// Assign input to this track before playing (required in SDL3_mixer)
|
|
110
|
+
if (!MIX_SetTrackAudio(aud->mix_track, aud->mix_audio)) {
|
|
111
|
+
R2D_Error("MIX_SetTrackAudio", "%s", SDL_GetError());
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
// The loop count must be passed as a play option: MIX_PlayTrack's second arg
|
|
115
|
+
// is an SDL_PropertiesID, not a loop count, and MIX_SetTrackLoops has no
|
|
116
|
+
// effect on a stopped track. -1 loops forever, 0 plays once. A failed
|
|
117
|
+
// property set degrades to play-once (props == 0 → default loops).
|
|
118
|
+
SDL_PropertiesID props = SDL_CreateProperties();
|
|
119
|
+
if (props) {
|
|
120
|
+
SDL_SetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, r_test(argv[1]) ? -1 : 0);
|
|
121
|
+
}
|
|
122
|
+
if (!MIX_PlayTrack(aud->mix_track, props)) {
|
|
123
|
+
R2D_Error("MIX_PlayTrack", "%s", SDL_GetError());
|
|
124
|
+
}
|
|
125
|
+
SDL_DestroyProperties(props);
|
|
126
|
+
|
|
127
|
+
return R_TRUE;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
|
|
131
|
+
/*
|
|
132
|
+
* Ruby2D::Ext.audio_pause(handle)
|
|
133
|
+
*/
|
|
134
|
+
R_VAL ruby2d_ext_audio_pause(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
135
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
136
|
+
if (argc != 1) r_raise("Ruby2D::Ext.audio_pause expects 1 arg, got %d", (int)argc);
|
|
137
|
+
|
|
138
|
+
R2D_Audio *aud = r_unwrap_struct(argv[0], R2D_Audio);
|
|
139
|
+
|
|
140
|
+
if (!MIX_PauseTrack(aud->mix_track)) {
|
|
141
|
+
R2D_Error("MIX_PauseTrack", "%s", SDL_GetError());
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
return R_TRUE;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
|
|
148
|
+
/*
|
|
149
|
+
* Ruby2D::Ext.audio_resume(handle)
|
|
150
|
+
*/
|
|
151
|
+
R_VAL ruby2d_ext_audio_resume(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
152
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
153
|
+
if (argc != 1) r_raise("Ruby2D::Ext.audio_resume expects 1 arg, got %d", (int)argc);
|
|
154
|
+
|
|
155
|
+
R2D_Audio *aud = r_unwrap_struct(argv[0], R2D_Audio);
|
|
156
|
+
|
|
157
|
+
if (!MIX_ResumeTrack(aud->mix_track)) {
|
|
158
|
+
R2D_Error("MIX_ResumeTrack", "%s", SDL_GetError());
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
return R_TRUE;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
|
|
165
|
+
/*
|
|
166
|
+
* Ruby2D::Ext.audio_stop(handle, ms_fade)
|
|
167
|
+
*/
|
|
168
|
+
R_VAL ruby2d_ext_audio_stop(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
169
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
170
|
+
if (argc != 2) r_raise("Ruby2D::Ext.audio_stop expects 2 args, got %d", (int)argc);
|
|
171
|
+
|
|
172
|
+
R2D_Audio *aud = r_unwrap_struct(argv[0], R2D_Audio);
|
|
173
|
+
|
|
174
|
+
int fade_ms = NUM2INT(argv[1]);
|
|
175
|
+
if (fade_ms < 0) fade_ms = 0;
|
|
176
|
+
|
|
177
|
+
if (!MIX_StopTrack(aud->mix_track, MIX_TrackMSToFrames(aud->mix_track, fade_ms))) {
|
|
178
|
+
R2D_Error("MIX_StopTrack", "%s", SDL_GetError());
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
return R_TRUE;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
|
|
185
|
+
/*
|
|
186
|
+
* Ruby2D::Ext.audio_set_loop(handle, loop)
|
|
187
|
+
*/
|
|
188
|
+
R_VAL ruby2d_ext_audio_set_loop(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
189
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
190
|
+
if (argc != 2) r_raise("Ruby2D::Ext.audio_set_loop expects 2 args, got %d", (int)argc);
|
|
191
|
+
|
|
192
|
+
R2D_Audio *aud = r_unwrap_struct(argv[0], R2D_Audio);
|
|
193
|
+
MIX_SetTrackLoops(aud->mix_track, r_test(argv[1]) ? -1 : 0);
|
|
194
|
+
|
|
195
|
+
return argv[1];
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
|
|
199
|
+
/*
|
|
200
|
+
* Ruby2D::Ext.audio_length(handle) → duration in seconds, 0 if unknown/infinite
|
|
201
|
+
*/
|
|
202
|
+
R_VAL ruby2d_ext_audio_length(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
203
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
204
|
+
if (argc != 1) r_raise("Ruby2D::Ext.audio_length expects 1 arg, got %d", (int)argc);
|
|
205
|
+
|
|
206
|
+
R2D_Audio *aud = r_unwrap_struct(argv[0], R2D_Audio);
|
|
207
|
+
|
|
208
|
+
Sint64 frames = MIX_GetAudioDuration(aud->mix_audio);
|
|
209
|
+
if (frames == MIX_DURATION_UNKNOWN || frames == MIX_DURATION_INFINITE) {
|
|
210
|
+
return INT2NUM(0);
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
Sint64 ms = MIX_AudioFramesToMS(aud->mix_audio, frames);
|
|
214
|
+
// Round to nearest second instead of truncating
|
|
215
|
+
int seconds = (int)((ms + 500) / 1000);
|
|
216
|
+
|
|
217
|
+
return INT2NUM(seconds);
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
|
|
221
|
+
/*
|
|
222
|
+
* Ruby2D::Ext.audio_get_volume(handle) → 0.0..1.0
|
|
223
|
+
*/
|
|
224
|
+
R_VAL ruby2d_ext_audio_get_volume(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
225
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
226
|
+
if (argc != 1) r_raise("Ruby2D::Ext.audio_get_volume expects 1 arg, got %d", (int)argc);
|
|
227
|
+
|
|
228
|
+
R2D_Audio *aud = r_unwrap_struct(argv[0], R2D_Audio);
|
|
229
|
+
|
|
230
|
+
float gain = clamp01(MIX_GetTrackGain(aud->mix_track)); // SDL gain, 0.0 .. 1.0
|
|
231
|
+
|
|
232
|
+
return DBL2NUM(gain);
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
|
|
236
|
+
/*
|
|
237
|
+
* Ruby2D::Ext.audio_set_volume(handle, volume) — volume 0.0..1.0
|
|
238
|
+
*/
|
|
239
|
+
R_VAL ruby2d_ext_audio_set_volume(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
240
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
241
|
+
if (argc != 2) r_raise("Ruby2D::Ext.audio_set_volume expects 2 args, got %d", (int)argc);
|
|
242
|
+
|
|
243
|
+
R2D_Audio *aud = r_unwrap_struct(argv[0], R2D_Audio);
|
|
244
|
+
|
|
245
|
+
float gain = clamp01((float) NUM2DBL(argv[1]));
|
|
246
|
+
|
|
247
|
+
if (!MIX_SetTrackGain(aud->mix_track, gain)) {
|
|
248
|
+
R2D_Error("MIX_SetTrackGain", "%s", SDL_GetError());
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
return R_NIL;
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
|
|
255
|
+
/*
|
|
256
|
+
* Ruby2D::Ext.audio_get_mixer_volume → 0.0..1.0
|
|
257
|
+
*/
|
|
258
|
+
R_VAL ruby2d_ext_audio_get_mixer_volume(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
259
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
260
|
+
(void)argc; (void)argv;
|
|
261
|
+
|
|
262
|
+
// Open the mixer device lazily. R2D_InitAudio is idempotent.
|
|
263
|
+
if (!R2D_InitAudio()) r_error("Failed to initialize audio: %s", SDL_GetError());
|
|
264
|
+
|
|
265
|
+
float gain = clamp01(MIX_GetMixerGain(r2d_mixer));
|
|
266
|
+
|
|
267
|
+
return DBL2NUM(gain);
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
|
|
271
|
+
/*
|
|
272
|
+
* Ruby2D::Ext.audio_set_mixer_volume(volume) — volume 0.0..1.0
|
|
273
|
+
*/
|
|
274
|
+
R_VAL ruby2d_ext_audio_set_mixer_volume(RUBY2D_METHOD_ARGS_VARIADIC) {
|
|
275
|
+
RUBY2D_EXTRACT_VARIADIC;
|
|
276
|
+
if (argc != 1) r_raise("Ruby2D::Ext.audio_set_mixer_volume expects 1 arg, got %d", (int)argc);
|
|
277
|
+
|
|
278
|
+
// Open the mixer device lazily. R2D_InitAudio is idempotent.
|
|
279
|
+
if (!R2D_InitAudio()) r_error("Failed to initialize audio: %s", SDL_GetError());
|
|
280
|
+
|
|
281
|
+
float gain = clamp01((float) NUM2DBL(argv[0]));
|
|
282
|
+
|
|
283
|
+
if (!MIX_SetMixerGain(r2d_mixer, gain)) {
|
|
284
|
+
R2D_Error("MIX_SetMixerGain", "%s", SDL_GetError());
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
return R_NIL;
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
|
|
291
|
+
/*
|
|
292
|
+
* Initialize — register Ext audio bindings.
|
|
293
|
+
*/
|
|
294
|
+
void R2D_Audio_Init() {
|
|
295
|
+
r_define_class_method(ruby2d_ext_module, "audio_load", ruby2d_ext_audio_load, r_args_variadic);
|
|
296
|
+
r_define_class_method(ruby2d_ext_module, "audio_play", ruby2d_ext_audio_play, r_args_variadic);
|
|
297
|
+
r_define_class_method(ruby2d_ext_module, "audio_pause", ruby2d_ext_audio_pause, r_args_variadic);
|
|
298
|
+
r_define_class_method(ruby2d_ext_module, "audio_resume", ruby2d_ext_audio_resume, r_args_variadic);
|
|
299
|
+
r_define_class_method(ruby2d_ext_module, "audio_stop", ruby2d_ext_audio_stop, r_args_variadic);
|
|
300
|
+
r_define_class_method(ruby2d_ext_module, "audio_set_loop", ruby2d_ext_audio_set_loop, r_args_variadic);
|
|
301
|
+
r_define_class_method(ruby2d_ext_module, "audio_length", ruby2d_ext_audio_length, r_args_variadic);
|
|
302
|
+
r_define_class_method(ruby2d_ext_module, "audio_get_volume", ruby2d_ext_audio_get_volume, r_args_variadic);
|
|
303
|
+
r_define_class_method(ruby2d_ext_module, "audio_set_volume", ruby2d_ext_audio_set_volume, r_args_variadic);
|
|
304
|
+
r_define_class_method(ruby2d_ext_module, "audio_get_mixer_volume", ruby2d_ext_audio_get_mixer_volume, r_args_variadic);
|
|
305
|
+
r_define_class_method(ruby2d_ext_module, "audio_set_mixer_volume", ruby2d_ext_audio_set_mixer_volume, r_args_variadic);
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
|
|
309
|
+
/*
|
|
310
|
+
* Free the audio
|
|
311
|
+
*/
|
|
312
|
+
static void R2D_Audio_free(void *p) {
|
|
313
|
+
if (!p) return;
|
|
314
|
+
R2D_Audio *aud = (R2D_Audio *)p;
|
|
315
|
+
if (aud->mix_track) {
|
|
316
|
+
MIX_DestroyTrack(aud->mix_track);
|
|
317
|
+
aud->mix_track = NULL;
|
|
318
|
+
}
|
|
319
|
+
if (aud->mix_audio) {
|
|
320
|
+
MIX_DestroyAudio(aud->mix_audio);
|
|
321
|
+
aud->mix_audio = NULL;
|
|
322
|
+
}
|
|
323
|
+
xfree(aud);
|
|
324
|
+
}
|