ruby2d 0.12.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -428
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GLES2/gl2.h +0 -656
  287. data/assets/include/GLES2/gl2ext.h +0 -3949
  288. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  289. data/assets/include/GLES2/gl2platform.h +0 -27
  290. data/assets/include/GLES3/gl3.h +0 -1192
  291. data/assets/include/GLES3/gl31.h +0 -1507
  292. data/assets/include/GLES3/gl32.h +0 -1808
  293. data/assets/include/GLES3/gl3platform.h +0 -27
  294. data/assets/include/KHR/khrplatform.h +0 -290
  295. data/assets/include/SDL2/SDL.h +0 -233
  296. data/assets/include/SDL2/SDL_assert.h +0 -326
  297. data/assets/include/SDL2/SDL_atomic.h +0 -415
  298. data/assets/include/SDL2/SDL_audio.h +0 -1500
  299. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  300. data/assets/include/SDL2/SDL_config.h +0 -61
  301. data/assets/include/SDL2/SDL_config_android.h +0 -194
  302. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  303. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  304. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  305. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  306. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  307. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  308. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  309. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  310. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  311. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  312. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  313. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  314. data/assets/include/SDL2/SDL_endian.h +0 -348
  315. data/assets/include/SDL2/SDL_error.h +0 -163
  316. data/assets/include/SDL2/SDL_events.h +0 -1166
  317. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  318. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  319. data/assets/include/SDL2/SDL_gesture.h +0 -117
  320. data/assets/include/SDL2/SDL_guid.h +0 -100
  321. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  322. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  323. data/assets/include/SDL2/SDL_hints.h +0 -2569
  324. data/assets/include/SDL2/SDL_image.h +0 -2173
  325. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  326. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  327. data/assets/include/SDL2/SDL_keycode.h +0 -358
  328. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  591. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  592. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  596. data/assets/xcode/tvos/main.c +0 -1
  597. data/ext/ruby2d/common.c +0 -185
  598. data/ext/ruby2d/controllers.c +0 -110
  599. data/ext/ruby2d/gl.c +0 -398
  600. data/ext/ruby2d/gl2.c +0 -86
  601. data/ext/ruby2d/gl3.c +0 -304
  602. data/ext/ruby2d/gles.c +0 -302
  603. data/ext/ruby2d/input.c +0 -48
  604. data/ext/ruby2d/music.c +0 -127
  605. data/ext/ruby2d/sound.c +0 -132
  606. data/lib/ruby2d/cli/console.rb +0 -65
  607. data/lib/ruby2d/cli/enable_console.rb +0 -7
  608. data/lib/ruby2d/cli/platform.rb +0 -17
  609. data/lib/ruby2d/music.rb +0 -77
  610. data/lib/ruby2d/pixel.rb +0 -18
  611. data/lib/ruby2d/pixmap.rb +0 -39
  612. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  613. data/lib/ruby2d/sound.rb +0 -61
  614. data/lib/ruby2d/texture.rb +0 -38
  615. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  619. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -1,29 +1,343 @@
1
- # frozen_string_literal: true
2
-
3
1
  # Ruby2D::Renderable
4
2
 
5
3
  module Ruby2D
6
- # Base class for all renderable shapes
4
+ # Shared behavior for all renderable objects
7
5
  module Renderable
8
- attr_reader :x, :y, :z, :width, :height, :color
6
+ # Per-object event handling (`on` / `off` / `interactive?` / `_fire_event`).
7
+ include Interactive
8
+
9
+ # Resolve an input color to a single Color. If given a per-vertex array or
10
+ # Color::Set, returns the first color. nil returns nil. Used to derive a
11
+ # single stroke color from a fill that may be per-vertex.
12
+ def self.resolve_single_color(input)
13
+ return nil if input.nil?
14
+ c = Color.set(input)
15
+ c.is_a?(Color::Set) ? Color.new(c.first) : c
16
+ end
17
+
18
+ # Resolve an input color allowing a Color::Set of exactly `vertex_count`
19
+ # entries or a single color. nil returns white. Raises ArgumentError for
20
+ # a Color::Set of the wrong length. Used by shapes that support per-vertex
21
+ # gradients along their outline or fill.
22
+ def self.resolve_color_or_default(input, vertex_count, label: nil)
23
+ return Color.new('white') if input.nil?
24
+ c = Color.set(input)
25
+ if c.is_a?(Color::Set) && c.length != vertex_count
26
+ prefix = label ? "`#{label}` " : ''
27
+ raise ArgumentError,
28
+ "#{prefix}requires #{vertex_count} colors, one for each vertex. #{c.length} were given."
29
+ end
30
+ c
31
+ end
32
+
33
+ # Normalize any color input into a flat RGBA array with `vertices` entries.
34
+ # Accepts names, hex, [r,g,b,a], Color, Color::Set, per-vertex arrays, or nil
35
+ # (which defaults to white). `opacity`, if given, overrides the alpha of each
36
+ # vertex. `label:` optionally supplies a class label used in the error message.
37
+ # Used by class-level `.render` methods.
38
+ def self.flatten_color(input, vertices, opacity = nil, label: nil)
39
+ fast = flatten_per_vertex(input, vertices, opacity)
40
+ return fast if fast
41
+
42
+ # `for_render`'s shared cached instance is safe here: this method only
43
+ # reads the color into a flat float array, so it can never escape.
44
+ c = Color.for_render(input.nil? ? 'white' : input)
45
+ flatten_resolved_color(c, vertices, opacity, label: label)
46
+ end
47
+
48
+ # Validate an array of `[x, y]` pairs and flatten it to a flat float
49
+ # array in one pass. Replaces an `all?` validation followed by a
50
+ # `flat_map`, which walked the points twice and allocated a throwaway
51
+ # pair per vertex; on a per-frame `.render` of a few thousand points that
52
+ # overhead is comparable to the draw itself. `while`, not blocks — this
53
+ # is a per-draw-call path and block calls dominate on wasm mruby.
54
+ def self.flatten_points(points)
55
+ n = points.length
56
+ coords = Array.new(n * 2)
57
+ i = 0
58
+ while i < n
59
+ point = points[i]
60
+ raise ArgumentError, 'points must be an array of [x, y] pairs' \
61
+ unless point.is_a?(Array) && point.length == 2
62
+
63
+ coords[i * 2] = point[0].to_f
64
+ coords[i * 2 + 1] = point[1].to_f
65
+ i += 1
66
+ end
67
+ coords
68
+ end
69
+
70
+ # Flatten a per-vertex color array straight into the `vertices`×4 float
71
+ # array, skipping `Color::Set` entirely. The general path builds a Set,
72
+ # which allocates and parses one `Color` per vertex via `Color.new` —
73
+ # bypassing the render cache that makes the single-color path cheap. A
74
+ # per-frame `.render` pays that in full every frame, and for the hex
75
+ # strings the examples favor it is the most expensive color form there
76
+ # is. Numeric tuples are read directly; everything else resolves through
77
+ # `Color.for_render`, whose shared instance is safe here because it is
78
+ # read into floats immediately and never stored.
79
+ #
80
+ # Returns `nil` — falling back to the general path — for anything
81
+ # unusual: a mismatched length, an out-of-range channel, an element that
82
+ # isn't a valid color. Those still raise and warn from the one place
83
+ # below, so this stays a pure fast path and never the error authority.
84
+ def self.flatten_per_vertex(input, vertices, opacity)
85
+ return nil unless input.is_a?(Array) && input.length == vertices && vertices.positive?
86
+ # A flat `[r, g, b(, a)]` is a single color for every vertex, not a
87
+ # list of them — its first element is the only Numeric case here.
88
+ return nil if input[0].is_a?(Numeric)
89
+ return nil if opacity.is_a?(Array) && opacity.length != vertices
90
+
91
+ opacity_array = opacity.is_a?(Array)
92
+ flat = Array.new(vertices * 4)
93
+ i = 0
94
+ while i < vertices
95
+ el = input[i]
96
+ if el.instance_of?(Array)
97
+ # `instance_of?` mirrors `Color.valid?` — an Array subclass is not
98
+ # the plain-array form and must take the general path.
99
+ n = el.length
100
+ return nil unless n == 3 || n == 4
101
+
102
+ r = el[0]
103
+ g = el[1]
104
+ b = el[2]
105
+ a = n == 4 ? el[3] : 1.0
106
+ return nil unless r.is_a?(Numeric) && g.is_a?(Numeric) &&
107
+ b.is_a?(Numeric) && a.is_a?(Numeric)
108
+ # Out of range is `Color#channel`'s business: it warns and clamps.
109
+ return nil unless r >= 0.0 && r <= 1.0 && g >= 0.0 && g <= 1.0 &&
110
+ b >= 0.0 && b <= 1.0 && a >= 0.0 && a <= 1.0
111
+
112
+ r = r.to_f
113
+ g = g.to_f
114
+ b = b.to_f
115
+ a = a.to_f
116
+ elsif el.is_a?(Color)
117
+ r = el.r
118
+ g = el.g
119
+ b = el.b
120
+ a = el.a
121
+ else
122
+ # Validate first so an invalid element still raises from the
123
+ # general path, with the message it has always produced.
124
+ return nil unless Color.valid?(el)
125
+
126
+ c = Color.for_render(el)
127
+ r = c.r
128
+ g = c.g
129
+ b = c.b
130
+ a = c.a
131
+ end
132
+
133
+ j = i * 4
134
+ flat[j] = r
135
+ flat[j + 1] = g
136
+ flat[j + 2] = b
137
+ flat[j + 3] = (opacity_array ? opacity[i] : opacity) || a
138
+ i += 1
139
+ end
140
+ flat
141
+ end
142
+
143
+ # Flatten an already-resolved `Color`/`Color::Set` into the `vertices`×4
144
+ # float array. Split from `flatten_color` so the immediate-mode `.render`
145
+ # paths can resolve the color once — to choose the single-color fast path —
146
+ # without parsing it a second time when they fall back to the per-vertex array.
147
+ def self.flatten_resolved_color(c, vertices, opacity = nil, label: nil)
148
+ if c.is_a?(Color::Set) && c.length != vertices
149
+ prefix = label ? "`#{label}` " : ''
150
+ raise ArgumentError,
151
+ "#{prefix}requires #{vertices} colors, one for each vertex. #{c.length} were given."
152
+ end
153
+ if opacity.is_a?(Array) && opacity.length != vertices
154
+ prefix = label ? "`#{label}` " : ''
155
+ raise ArgumentError,
156
+ "#{prefix}requires #{vertices} opacity values, one for each vertex. #{opacity.length} were given."
157
+ end
158
+
159
+ flat = Array.new(vertices * 4)
160
+ opacity_array = opacity.is_a?(Array)
161
+ vertices.times do |i|
162
+ col = c.vertex(i)
163
+ flat[i * 4] = col.r
164
+ flat[i * 4 + 1] = col.g
165
+ flat[i * 4 + 2] = col.b
166
+ flat[i * 4 + 3] = (opacity_array ? opacity[i] : opacity) || col.a
167
+ end
168
+ flat
169
+ end
170
+
171
+ attr_reader :x, :y, :z, :width, :height, :color, :x_align, :y_align
172
+ attr_accessor :visible,
173
+ :padding_top, :padding_right, :padding_bottom, :padding_left
174
+ alias_method :visible?, :visible
175
+
176
+ # Set all four padding edges to the same value. Padding is the distance,
177
+ # in pixels, between the object and the window edge it's anchored to.
178
+ # No effect on `:center`-aligned axes or un-aligned axes.
179
+ def padding=(value)
180
+ @padding_top = @padding_right = @padding_bottom = @padding_left = value
181
+ end
182
+
183
+ # Set horizontal alignment intent (`:left`, `:center`, `:right`, or `nil`).
184
+ # Resolution is deferred to draw time against `Window.viewport_width`.
185
+ def x_align=(sym)
186
+ @x_align = sym&.to_sym
187
+ end
188
+
189
+ # Set vertical alignment intent (`:top`, `:center`, `:bottom`, or `nil`).
190
+ # Resolution is deferred to draw time against `Window.viewport_height`.
191
+ def y_align=(sym)
192
+ @y_align = sym&.to_sym
193
+ end
194
+
195
+ # Resolve symbolic alignment to numeric x/y. Called from the render path of
196
+ # each shape that opts into alignment. Requires the window to be open —
197
+ # `Window.viewport_width` and `viewport_height` are only correct after
198
+ # `show` starts. The `case` computes a bounding-box top-left position;
199
+ # `_alignment_anchor_dx`/`_dy` then shift it to the shape's own anchor
200
+ # (zero for top-left shapes, half-extent for center-anchored Circle/Ellipse).
201
+ def _resolve_alignment
202
+ return unless @x_align || @y_align
203
+
204
+ dx = _alignment_anchor_dx
205
+ dy = _alignment_anchor_dy
206
+ @_resolving_alignment = true
207
+ begin
208
+ if @x_align
209
+ span = Window.viewport_width
210
+ self.x = (case @x_align
211
+ when :left then (@padding_left || 0)
212
+ when :center then (span - width) / 2.0
213
+ when :right then span - width - (@padding_right || 0)
214
+ else raise ArgumentError, "Unknown x alignment: #{@x_align.inspect}"
215
+ end) + dx
216
+ end
217
+ if @y_align
218
+ span = Window.viewport_height
219
+ self.y = (case @y_align
220
+ when :top then (@padding_top || 0)
221
+ when :center then (span - height) / 2.0
222
+ when :bottom then span - height - (@padding_bottom || 0)
223
+ else raise ArgumentError, "Unknown y alignment: #{@y_align.inspect}"
224
+ end) + dy
225
+ end
226
+ ensure
227
+ @_resolving_alignment = false
228
+ end
229
+ end
230
+
231
+ # Offset from the bounding-box top-left (what `_resolve_alignment` computes)
232
+ # to the shape's position anchor, split into x/y components to avoid boxing a
233
+ # throwaway pair each aligned frame. Top-left-anchored shapes (Rectangle,
234
+ # Image, Text, …) need none; center-anchored shapes override to half their
235
+ # extent so `:left` hugs the wall with the bounding box, like a rectangle.
236
+ def _alignment_anchor_dx
237
+ 0
238
+ end
9
239
 
10
- # Set the z position (depth) of the object
240
+ def _alignment_anchor_dy
241
+ 0
242
+ end
243
+
244
+ # Resolve construction-time padding kwargs into per-edge values. The
245
+ # uniform `padding:` seeds all four edges; per-edge kwargs override
246
+ # individual slots. Called from each shape's `initialize` after
247
+ # `_extract_alignment`.
248
+ def _apply_padding(padding, top, right, bottom, left)
249
+ base = padding || 0
250
+ @padding_top = top || base
251
+ @padding_right = right || base
252
+ @padding_bottom = bottom || base
253
+ @padding_left = left || base
254
+ end
255
+
256
+ # Reject negative construction-time dimensions (width, height, radius, …).
257
+ # A negative extent is a setup mistake: it renders but disagrees with hit
258
+ # testing, since `contains?` assumes positive geometry. Zero is allowed
259
+ # (collapse-to-point). Runtime setters are deliberately left unguarded so an
260
+ # animation whose size momentarily dips below zero degrades to nothing for
261
+ # that frame rather than crashing the app — see USAGE.md.
262
+ def _validate_dimensions(**dims)
263
+ dims.each do |name, value|
264
+ next unless value.is_a?(Numeric) && value.negative?
265
+ raise ArgumentError, "#{self.class} #{name} must be zero or positive, got #{value}"
266
+ end
267
+ end
268
+
269
+ # Extract symbolic alignment from a constructor (x, y) pair, store the
270
+ # intent, and return numeric placeholders to use until the first draw.
271
+ def _extract_alignment(x, y)
272
+ self.x_align = x if x.is_a?(Symbol)
273
+ self.y_align = y if y.is_a?(Symbol)
274
+ [x.is_a?(Symbol) ? 0 : x, y.is_a?(Symbol) ? 0 : y]
275
+ end
276
+
277
+ # Reject a non-numeric position on a shape with no single anchor to align.
278
+ # Bounding-box shapes (Image, Text, Rectangle, Circle, Ellipse) accept a
279
+ # symbol like `:center` as alignment intent; the centroid-anchored vertex
280
+ # shapes (Triangle, Quad, Polygon, Polyline) and the pixel-buffer Canvas have
281
+ # nothing to align, so a symbol there is a setup mistake. Raise a clear error
282
+ # rather than let it reach the centroid arithmetic (a bare `Symbol#-`
283
+ # NoMethodError) or the native renderer (a cryptic type error at draw time).
284
+ # Returns the value so a setter can validate and assign in one expression.
285
+ def _require_numeric_position(axis, value)
286
+ return value if value.is_a?(Numeric)
287
+ raise Error,
288
+ "#{self.class} #{axis} must be a number; #{self.class} doesn't support " \
289
+ "symbolic alignment (e.g. #{axis}: :center) — use a bounding-box shape " \
290
+ 'like Text, Image, or Rectangle for that'
291
+ end
292
+
293
+ # Set the z position (depth) of the object. Re-inserts at the new depth only
294
+ # if the object was actually in the scene graph — `Window#remove` returns
295
+ # false for an object built with `add: false` or already removed, so changing
296
+ # its `z` updates the value without silently adding it to the window.
11
297
  def z=(z)
12
- remove
298
+ was_added = remove
13
299
  @z = z
14
- add
300
+ add if was_added
15
301
  end
16
302
 
17
- # Add the object to the window
303
+ # Add the object to the window's scene graph. This governs iteration and
304
+ # z-ordering, not visibility. Use #show / #hide (or the `visible` accessor)
305
+ # to toggle frame-by-frame drawing without affecting scene-graph membership.
18
306
  def add
19
307
  Window.add(self)
20
308
  end
21
309
 
22
- # Remove the object from the window
310
+ # Remove the object from the window's scene graph.
23
311
  def remove
24
312
  Window.remove(self)
25
313
  end
26
314
 
315
+ # Mark the object visible. Preserves scene-graph position and z-order; the
316
+ # window's render loop will draw it on subsequent frames.
317
+ def show
318
+ @visible = true
319
+ end
320
+
321
+ # Mark the object hidden. Stays in the scene graph (and contains?/events
322
+ # continue to work). Visually equivalent to opacity 0 but with zero draw
323
+ # cost.
324
+ def hide
325
+ @visible = false
326
+ end
327
+
328
+ # Scene-graph draw hook, called once per frame per visible object. This
329
+ # fallback forwards to `render` so a custom renderable only has to define
330
+ # `render`; every built-in shape overrides or aliases it to skip the
331
+ # keyword handling of its public `render`, which costs ~5µs per call on
332
+ # wasm mruby even when no keywords are passed. Public — like the other
333
+ # underscore-prefixed internals — so the scene loop can call it directly:
334
+ # a `send` there costs real time at thousands of objects per frame. Shapes
335
+ # that alias it from a private `render` re-publicize the alias with
336
+ # `public :_render_scene`, since aliases inherit the original visibility.
337
+ def _render_scene
338
+ render
339
+ end
340
+
27
341
  # Set the color value
28
342
  def color=(color)
29
343
  @color = Color.new(color)
@@ -31,11 +345,97 @@ module Ruby2D
31
345
 
32
346
  # Allow British English spelling of color
33
347
  alias colour color
34
- alias colour= color=
35
348
 
36
- # Add a contains method stub
349
+ def colour=(color)
350
+ self.color = color
351
+ end
352
+
353
+ # Get the opacity (alpha) of the object's fill color. For per-vertex
354
+ # `Color::Set` fills, returns the alpha of the first color.
355
+ def opacity
356
+ @color&.opacity
357
+ end
358
+
359
+ # Set the opacity (alpha) of the object's color. Fades the fill and, on
360
+ # shapes that have one, the stroke too — matching how a construction-time
361
+ # `opacity:` applies to both. For per-vertex `Color::Set` colors, sets every
362
+ # vertex's alpha to the same value. To fade fill and stroke independently,
363
+ # set each color's opacity directly: `obj.color.opacity = a` and
364
+ # `obj.stroke_color.opacity = b`.
365
+ def opacity=(value)
366
+ @color.opacity = value
367
+ @stroke_color.opacity = value if instance_variable_defined?(:@stroke_color) && @stroke_color
368
+ end
369
+
370
+ # Map a query point into this object's unrotated coordinate frame. Each
371
+ # shape's `render` rotates geometry about `(rx, ry)` by `@rotate` degrees
372
+ # before drawing; `contains?` calls this first so hit-testing matches what
373
+ # the user sees. Returns the point unchanged when there's no rotation (or
374
+ # the object has no rotation pivot, e.g. `BitmapText`).
375
+ def _unrotate(px, py)
376
+ rotate = instance_variable_defined?(:@rotate) ? @rotate : nil
377
+ return [px, py] if rotate.nil? || rotate == 0
378
+
379
+ cx = rx; cy = ry
380
+ rad = -rotate * Math::PI / 180.0
381
+ sa = Math.sin(rad); ca = Math.cos(rad)
382
+ dx = px - cx; dy = py - cy
383
+ [dx * ca - dy * sa + cx, dx * sa + dy * ca + cy]
384
+ end
385
+
386
+ # Even-odd ray-cast point-in-polygon test over a flat `[x0, y0, x1, y1, ...]`
387
+ # coordinate array. This is the shared hit-test for every filled polygonal
388
+ # shape (`Triangle`, `Quad`, `Polygon`) so `contains?` means "inside the
389
+ # rendered fill" consistently — matching the fill for simple polygons (convex
390
+ # and concave). Self-intersecting input isn't fully supported by the fill
391
+ # renderer, so the test can diverge from the drawn pixels there. The boundary
392
+ # is half-open (top/right edges read as outside), as in rasterization.
393
+ def _point_in_polygon?(coords, px, py)
394
+ n = coords.length / 2
395
+ inside = false
396
+ j = n - 1
397
+ n.times do |i|
398
+ xi = coords[i * 2]; yi = coords[i * 2 + 1]
399
+ xj = coords[j * 2]; yj = coords[j * 2 + 1]
400
+ if (yi > py) != (yj > py) &&
401
+ px < (xj - xi) * (py - yi) / (yj - yi).to_f + xi
402
+ inside = !inside
403
+ end
404
+ j = i
405
+ end
406
+ inside
407
+ end
408
+
409
+ # Hit-test a point against the stroked band of segment (x1, y1)-(x2, y2):
410
+ # true when (px, py) lies within the rectangle the stroke actually draws.
411
+ # `half_sq` is the squared half-stroke-width tolerance. The point must
412
+ # project onto the segment (0 <= t <= 1) *and* fall within the half-width
413
+ # perpendicular, so the hit region matches the drawn (butt-capped) rectangle
414
+ # and does not overhang the ends. Shared stroke hit-test for `Line` and
415
+ # `Polyline`; compares squared distances to skip the square root on this
416
+ # per-event, per-segment path.
417
+ def _point_on_segment?(px, py, x1, y1, x2, y2, half_sq)
418
+ dx = x2 - x1
419
+ dy = y2 - y1
420
+ len_sq = dx * dx + dy * dy
421
+ return false if len_sq.zero? # zero-length segment draws nothing
422
+
423
+ # fdiv (not /) so integer coordinates don't trigger integer floor
424
+ # division, which would snap t to 0/1 and mis-measure the projection.
425
+ t = ((px - x1) * dx + (py - y1) * dy).fdiv(len_sq)
426
+ return false if t < 0.0 || t > 1.0 # past an end — outside the drawn rect
427
+
428
+ cx = x1 + t * dx
429
+ cy = y1 + t * dy
430
+ ex = px - cx; ey = py - cy
431
+ ex * ex + ey * ey <= half_sq
432
+ end
433
+
434
+ # Check if the object contains the given point
37
435
  def contains?(x, y)
436
+ x, y = _unrotate(x, y)
38
437
  x >= @x && x <= (@x + @width) && y >= @y && y <= (@y + @height)
39
438
  end
439
+
40
440
  end
41
441
  end