ruby2d 0.12.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -428
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GLES2/gl2.h +0 -656
  287. data/assets/include/GLES2/gl2ext.h +0 -3949
  288. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  289. data/assets/include/GLES2/gl2platform.h +0 -27
  290. data/assets/include/GLES3/gl3.h +0 -1192
  291. data/assets/include/GLES3/gl31.h +0 -1507
  292. data/assets/include/GLES3/gl32.h +0 -1808
  293. data/assets/include/GLES3/gl3platform.h +0 -27
  294. data/assets/include/KHR/khrplatform.h +0 -290
  295. data/assets/include/SDL2/SDL.h +0 -233
  296. data/assets/include/SDL2/SDL_assert.h +0 -326
  297. data/assets/include/SDL2/SDL_atomic.h +0 -415
  298. data/assets/include/SDL2/SDL_audio.h +0 -1500
  299. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  300. data/assets/include/SDL2/SDL_config.h +0 -61
  301. data/assets/include/SDL2/SDL_config_android.h +0 -194
  302. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  303. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  304. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  305. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  306. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  307. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  308. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  309. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  310. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  311. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  312. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  313. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  314. data/assets/include/SDL2/SDL_endian.h +0 -348
  315. data/assets/include/SDL2/SDL_error.h +0 -163
  316. data/assets/include/SDL2/SDL_events.h +0 -1166
  317. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  318. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  319. data/assets/include/SDL2/SDL_gesture.h +0 -117
  320. data/assets/include/SDL2/SDL_guid.h +0 -100
  321. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  322. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  323. data/assets/include/SDL2/SDL_hints.h +0 -2569
  324. data/assets/include/SDL2/SDL_image.h +0 -2173
  325. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  326. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  327. data/assets/include/SDL2/SDL_keycode.h +0 -358
  328. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  591. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  592. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  596. data/assets/xcode/tvos/main.c +0 -1
  597. data/ext/ruby2d/common.c +0 -185
  598. data/ext/ruby2d/controllers.c +0 -110
  599. data/ext/ruby2d/gl.c +0 -398
  600. data/ext/ruby2d/gl2.c +0 -86
  601. data/ext/ruby2d/gl3.c +0 -304
  602. data/ext/ruby2d/gles.c +0 -302
  603. data/ext/ruby2d/input.c +0 -48
  604. data/ext/ruby2d/music.c +0 -127
  605. data/ext/ruby2d/sound.c +0 -132
  606. data/lib/ruby2d/cli/console.rb +0 -65
  607. data/lib/ruby2d/cli/enable_console.rb +0 -7
  608. data/lib/ruby2d/cli/platform.rb +0 -17
  609. data/lib/ruby2d/music.rb +0 -77
  610. data/lib/ruby2d/pixel.rb +0 -18
  611. data/lib/ruby2d/pixmap.rb +0 -39
  612. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  613. data/lib/ruby2d/sound.rb +0 -61
  614. data/lib/ruby2d/texture.rb +0 -38
  615. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  619. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -1,253 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- #ifndef SDL_config_wingdk_h_
23
- #define SDL_config_wingdk_h_
24
- #define SDL_config_h_
25
-
26
- #include "SDL_platform.h"
27
-
28
- /* Windows GDK does not need Windows SDK version checks because it requires
29
- * a recent version of the Windows 10 SDK. */
30
-
31
- /* GDK only supports 64-bit */
32
- # define SIZEOF_VOIDP 8
33
-
34
- #ifdef __clang__
35
- # define HAVE_GCC_ATOMICS 1
36
- #endif
37
-
38
- #define HAVE_DDRAW_H 1
39
- #define HAVE_DINPUT_H 1
40
- #define HAVE_DSOUND_H 1
41
- /* No SDK version checks needed for these because the SDK has to be new. */
42
- #define HAVE_DXGI_H 1
43
- #define HAVE_XINPUT_H 1
44
- #define HAVE_WINDOWS_GAMING_INPUT_H 1
45
- #define HAVE_D3D11_H 1
46
- #define HAVE_ROAPI_H 1
47
- #define HAVE_D3D12_H 1
48
- #define HAVE_SHELLSCALINGAPI_H 1
49
- #define HAVE_MMDEVICEAPI_H 1
50
- #define HAVE_AUDIOCLIENT_H 1
51
- #define HAVE_TPCSHRD_H 1
52
- #define HAVE_SENSORSAPI_H 1
53
- #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
54
- #define HAVE_IMMINTRIN_H 1
55
- #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
56
- # if __has_include(<immintrin.h>)
57
- # define HAVE_IMMINTRIN_H 1
58
- # endif
59
- #endif
60
-
61
- /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
62
- #ifdef HAVE_LIBC
63
- /* Useful headers */
64
- #define STDC_HEADERS 1
65
- #define HAVE_CTYPE_H 1
66
- #define HAVE_FLOAT_H 1
67
- #define HAVE_LIMITS_H 1
68
- #define HAVE_MATH_H 1
69
- #define HAVE_SIGNAL_H 1
70
- #define HAVE_STDINT_H 1
71
- #define HAVE_STDIO_H 1
72
- #define HAVE_STRING_H 1
73
-
74
- /* C library functions */
75
- #define HAVE_MALLOC 1
76
- #define HAVE_CALLOC 1
77
- #define HAVE_REALLOC 1
78
- #define HAVE_FREE 1
79
- #define HAVE_ALLOCA 1
80
- #define HAVE_QSORT 1
81
- #define HAVE_BSEARCH 1
82
- #define HAVE_ABS 1
83
- #define HAVE_MEMSET 1
84
- #define HAVE_MEMCPY 1
85
- #define HAVE_MEMMOVE 1
86
- #define HAVE_MEMCMP 1
87
- #define HAVE_STRLEN 1
88
- #define HAVE__STRREV 1
89
- /* These functions have security warnings, so we won't use them */
90
- /* #undef HAVE__STRUPR */
91
- /* #undef HAVE__STRLWR */
92
- #define HAVE_STRCHR 1
93
- #define HAVE_STRRCHR 1
94
- #define HAVE_STRSTR 1
95
- /* #undef HAVE_STRTOK_R */
96
- /* These functions have security warnings, so we won't use them */
97
- /* #undef HAVE__LTOA */
98
- /* #undef HAVE__ULTOA */
99
- #define HAVE_STRTOL 1
100
- #define HAVE_STRTOUL 1
101
- #define HAVE_STRTOD 1
102
- #define HAVE_ATOI 1
103
- #define HAVE_ATOF 1
104
- #define HAVE_STRCMP 1
105
- #define HAVE_STRNCMP 1
106
- #define HAVE__STRICMP 1
107
- #define HAVE__STRNICMP 1
108
- #define HAVE__WCSICMP 1
109
- #define HAVE__WCSNICMP 1
110
- #define HAVE__WCSDUP 1
111
- #define HAVE_ACOS 1
112
- #define HAVE_ASIN 1
113
- #define HAVE_ATAN 1
114
- #define HAVE_ATAN2 1
115
- #define HAVE_CEIL 1
116
- #define HAVE_COS 1
117
- #define HAVE_EXP 1
118
- #define HAVE_FABS 1
119
- #define HAVE_FLOOR 1
120
- #define HAVE_FMOD 1
121
- #define HAVE_LOG 1
122
- #define HAVE_LOG10 1
123
- #define HAVE_POW 1
124
- #define HAVE_SIN 1
125
- #define HAVE_SQRT 1
126
- #define HAVE_TAN 1
127
- #define HAVE_ACOSF 1
128
- #define HAVE_ASINF 1
129
- #define HAVE_ATANF 1
130
- #define HAVE_ATAN2F 1
131
- #define HAVE_CEILF 1
132
- #define HAVE__COPYSIGN 1
133
- #define HAVE_COSF 1
134
- #define HAVE_EXPF 1
135
- #define HAVE_FABSF 1
136
- #define HAVE_FLOORF 1
137
- #define HAVE_FMODF 1
138
- #define HAVE_LOGF 1
139
- #define HAVE_LOG10F 1
140
- #define HAVE_POWF 1
141
- #define HAVE_SINF 1
142
- #define HAVE_SQRTF 1
143
- #define HAVE_TANF 1
144
- #if defined(_MSC_VER)
145
- /* These functions were added with the VC++ 2013 C runtime library */
146
- #define HAVE_STRTOLL 1
147
- #define HAVE_STRTOULL 1
148
- #define HAVE_VSSCANF 1
149
- #define HAVE_LROUND 1
150
- #define HAVE_LROUNDF 1
151
- #define HAVE_ROUND 1
152
- #define HAVE_ROUNDF 1
153
- #define HAVE_SCALBN 1
154
- #define HAVE_SCALBNF 1
155
- #define HAVE_TRUNC 1
156
- #define HAVE_TRUNCF 1
157
- #define HAVE__FSEEKI64 1
158
- #ifdef _USE_MATH_DEFINES
159
- #define HAVE_M_PI 1
160
- #endif
161
- #else
162
- #define HAVE_M_PI 1
163
- #endif
164
- #else
165
- #define HAVE_STDARG_H 1
166
- #define HAVE_STDDEF_H 1
167
- #define HAVE_STDINT_H 1
168
- #endif
169
-
170
- /* Enable various audio drivers */
171
- #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
172
- #define SDL_AUDIO_DRIVER_WASAPI 1
173
- #endif
174
- #define SDL_AUDIO_DRIVER_DSOUND 1
175
- #define SDL_AUDIO_DRIVER_WINMM 1
176
- #define SDL_AUDIO_DRIVER_DISK 1
177
- #define SDL_AUDIO_DRIVER_DUMMY 1
178
-
179
- /* Enable various input drivers */
180
- #define SDL_JOYSTICK_DINPUT 1
181
- #define SDL_JOYSTICK_HIDAPI 1
182
- #define SDL_JOYSTICK_RAWINPUT 1
183
- #define SDL_JOYSTICK_VIRTUAL 1
184
- #ifdef HAVE_WINDOWS_GAMING_INPUT_H
185
- #define SDL_JOYSTICK_WGI 1
186
- #endif
187
- #define SDL_JOYSTICK_XINPUT 1
188
- #define SDL_HAPTIC_DINPUT 1
189
- #define SDL_HAPTIC_XINPUT 1
190
-
191
- /* Enable the sensor driver */
192
- #ifdef HAVE_SENSORSAPI_H
193
- #define SDL_SENSOR_WINDOWS 1
194
- #else
195
- #define SDL_SENSOR_DUMMY 1
196
- #endif
197
-
198
- /* Enable various shared object loading systems */
199
- #define SDL_LOADSO_WINDOWS 1
200
-
201
- /* Enable various threading systems */
202
- #define SDL_THREAD_GENERIC_COND_SUFFIX 1
203
- #define SDL_THREAD_WINDOWS 1
204
-
205
- /* Enable various timer systems */
206
- #define SDL_TIMER_WINDOWS 1
207
-
208
- /* Enable various video drivers */
209
- #define SDL_VIDEO_DRIVER_DUMMY 1
210
- #define SDL_VIDEO_DRIVER_WINDOWS 1
211
-
212
- #ifndef SDL_VIDEO_RENDER_D3D
213
- #define SDL_VIDEO_RENDER_D3D 1
214
- #endif
215
- #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
216
- #define SDL_VIDEO_RENDER_D3D11 1
217
- #endif
218
- #if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
219
- #define SDL_VIDEO_RENDER_D3D12 1
220
- #endif
221
-
222
- /* Enable OpenGL support */
223
- #ifndef SDL_VIDEO_OPENGL
224
- #define SDL_VIDEO_OPENGL 1
225
- #endif
226
- #ifndef SDL_VIDEO_OPENGL_WGL
227
- #define SDL_VIDEO_OPENGL_WGL 1
228
- #endif
229
- #ifndef SDL_VIDEO_RENDER_OGL
230
- #define SDL_VIDEO_RENDER_OGL 1
231
- #endif
232
- #ifndef SDL_VIDEO_RENDER_OGL_ES2
233
- #define SDL_VIDEO_RENDER_OGL_ES2 1
234
- #endif
235
- #ifndef SDL_VIDEO_OPENGL_ES2
236
- #define SDL_VIDEO_OPENGL_ES2 1
237
- #endif
238
- #ifndef SDL_VIDEO_OPENGL_EGL
239
- #define SDL_VIDEO_OPENGL_EGL 1
240
- #endif
241
-
242
- /* Enable Vulkan support */
243
- #define SDL_VIDEO_VULKAN 1
244
-
245
- /* Enable system power support */
246
- #define SDL_POWER_WINDOWS 1
247
-
248
- /* Enable filesystem support */
249
- #define SDL_FILESYSTEM_WINDOWS 1
250
-
251
- #endif /* SDL_config_wingdk_h_ */
252
-
253
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,220 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- #ifndef SDL_config_winrt_h_
23
- #define SDL_config_winrt_h_
24
- #define SDL_config_h_
25
-
26
- #include "SDL_platform.h"
27
-
28
- /* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
29
- by SDL to determine which version of the Windows SDK is being used.
30
- */
31
- #include <sdkddkver.h>
32
-
33
- /* Define possibly-undefined NTDDI values (used when compiling SDL against
34
- older versions of the Windows SDK.
35
- */
36
- #ifndef NTDDI_WINBLUE
37
- #define NTDDI_WINBLUE 0x06030000
38
- #endif
39
- #ifndef NTDDI_WIN10
40
- #define NTDDI_WIN10 0x0A000000
41
- #endif
42
-
43
- /* This is a set of defines to configure the SDL features */
44
-
45
- #ifdef _WIN64
46
- # define SIZEOF_VOIDP 8
47
- #else
48
- # define SIZEOF_VOIDP 4
49
- #endif
50
-
51
- #ifdef __clang__
52
- # define HAVE_GCC_ATOMICS 1
53
- #endif
54
-
55
- /* Useful headers */
56
- #define HAVE_DXGI_H 1
57
- #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
58
- #define HAVE_XINPUT_H 1
59
- #endif
60
-
61
- #define HAVE_MMDEVICEAPI_H 1
62
- #define HAVE_AUDIOCLIENT_H 1
63
- #define HAVE_TPCSHRD_H 1
64
-
65
- #define HAVE_LIBC 1
66
- #define STDC_HEADERS 1
67
- #define HAVE_CTYPE_H 1
68
- #define HAVE_FLOAT_H 1
69
- #define HAVE_LIMITS_H 1
70
- #define HAVE_MATH_H 1
71
- #define HAVE_SIGNAL_H 1
72
- #define HAVE_STDINT_H 1
73
- #define HAVE_STDIO_H 1
74
- #define HAVE_STRING_H 1
75
-
76
- /* C library functions */
77
- #define HAVE_MALLOC 1
78
- #define HAVE_CALLOC 1
79
- #define HAVE_REALLOC 1
80
- #define HAVE_FREE 1
81
- #define HAVE_ALLOCA 1
82
- #define HAVE_QSORT 1
83
- #define HAVE_BSEARCH 1
84
- #define HAVE_ABS 1
85
- #define HAVE_MEMSET 1
86
- #define HAVE_MEMCPY 1
87
- #define HAVE_MEMMOVE 1
88
- #define HAVE_MEMCMP 1
89
- #define HAVE_STRLEN 1
90
- #define HAVE__STRREV 1
91
- #define HAVE__STRUPR 1
92
- #define HAVE_STRCHR 1
93
- #define HAVE_STRRCHR 1
94
- #define HAVE_STRSTR 1
95
- #define HAVE_STRTOL 1
96
- #define HAVE_STRTOUL 1
97
- /* #undef HAVE_STRTOLL */
98
- /* #undef HAVE_STRTOULL */
99
- #define HAVE_STRTOD 1
100
- #define HAVE_ATOI 1
101
- #define HAVE_ATOF 1
102
- #define HAVE_STRCMP 1
103
- #define HAVE_STRNCMP 1
104
- #define HAVE__STRICMP 1
105
- #define HAVE__STRNICMP 1
106
- #define HAVE_VSNPRINTF 1
107
- /* TODO, WinRT: consider using ??_s versions of the following */
108
- /* #undef HAVE__STRLWR */
109
- /* #undef HAVE_ITOA */
110
- /* #undef HAVE__LTOA */
111
- /* #undef HAVE__ULTOA */
112
- /* #undef HAVE_SSCANF */
113
- #define HAVE_M_PI 1
114
- #define HAVE_ACOS 1
115
- #define HAVE_ACOSF 1
116
- #define HAVE_ASIN 1
117
- #define HAVE_ASINF 1
118
- #define HAVE_ATAN 1
119
- #define HAVE_ATANF 1
120
- #define HAVE_ATAN2 1
121
- #define HAVE_ATAN2F 1
122
- #define HAVE_CEIL 1
123
- #define HAVE_CEILF 1
124
- #define HAVE__COPYSIGN 1
125
- #define HAVE_COS 1
126
- #define HAVE_COSF 1
127
- #define HAVE_EXP 1
128
- #define HAVE_EXPF 1
129
- #define HAVE_FABS 1
130
- #define HAVE_FABSF 1
131
- #define HAVE_FLOOR 1
132
- #define HAVE_FLOORF 1
133
- #define HAVE_FMOD 1
134
- #define HAVE_FMODF 1
135
- #define HAVE_LOG 1
136
- #define HAVE_LOGF 1
137
- #define HAVE_LOG10 1
138
- #define HAVE_LOG10F 1
139
- #define HAVE_LROUND 1
140
- #define HAVE_LROUNDF 1
141
- #define HAVE_POW 1
142
- #define HAVE_POWF 1
143
- #define HAVE_ROUND 1
144
- #define HAVE_ROUNDF 1
145
- #define HAVE__SCALB 1
146
- #define HAVE_SIN 1
147
- #define HAVE_SINF 1
148
- #define HAVE_SQRT 1
149
- #define HAVE_SQRTF 1
150
- #define HAVE_TAN 1
151
- #define HAVE_TANF 1
152
- #define HAVE_TRUNC 1
153
- #define HAVE_TRUNCF 1
154
- #define HAVE__FSEEKI64 1
155
-
156
- #define HAVE_ROAPI_H 1
157
-
158
- /* Enable various audio drivers */
159
- #define SDL_AUDIO_DRIVER_WASAPI 1
160
- #define SDL_AUDIO_DRIVER_DISK 1
161
- #define SDL_AUDIO_DRIVER_DUMMY 1
162
-
163
- /* Enable various input drivers */
164
- #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
165
- #define SDL_JOYSTICK_DISABLED 1
166
- #define SDL_HAPTIC_DISABLED 1
167
- #else
168
- #define SDL_JOYSTICK_VIRTUAL 1
169
- #if (NTDDI_VERSION >= NTDDI_WIN10)
170
- #define SDL_JOYSTICK_WGI 1
171
- #define SDL_HAPTIC_DISABLED 1
172
- #else
173
- #define SDL_JOYSTICK_XINPUT 1
174
- #define SDL_HAPTIC_XINPUT 1
175
- #endif /* WIN10 */
176
- #endif
177
-
178
- /* WinRT doesn't have HIDAPI available */
179
- #define SDL_HIDAPI_DISABLED 1
180
-
181
- /* Enable the dummy sensor driver */
182
- #define SDL_SENSOR_DUMMY 1
183
-
184
- /* Enable various shared object loading systems */
185
- #define SDL_LOADSO_WINDOWS 1
186
-
187
- /* Enable various threading systems */
188
- #if (NTDDI_VERSION >= NTDDI_WINBLUE)
189
- #define SDL_THREAD_GENERIC_COND_SUFFIX 1
190
- #define SDL_THREAD_WINDOWS 1
191
- #else
192
- /* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
193
- #define SDL_THREAD_STDCPP 1
194
- #endif
195
-
196
- /* Enable various timer systems */
197
- #define SDL_TIMER_WINDOWS 1
198
-
199
- /* Enable various video drivers */
200
- #define SDL_VIDEO_DRIVER_WINRT 1
201
- #define SDL_VIDEO_DRIVER_DUMMY 1
202
-
203
- /* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
204
- #define SDL_VIDEO_OPENGL_ES2 1
205
- #define SDL_VIDEO_OPENGL_EGL 1
206
-
207
- /* Enable appropriate renderer(s) */
208
- #define SDL_VIDEO_RENDER_D3D11 1
209
-
210
- /* Disable D3D12 as it's not implemented for WinRT */
211
- #define SDL_VIDEO_RENDER_D3D12 0
212
-
213
- #if SDL_VIDEO_OPENGL_ES2
214
- #define SDL_VIDEO_RENDER_OGL_ES2 1
215
- #endif
216
-
217
- /* Enable system power support */
218
- #define SDL_POWER_WINRT 1
219
-
220
- #endif /* SDL_config_winrt_h_ */
@@ -1,235 +0,0 @@
1
- /*
2
- Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
-
5
- This software is provided 'as-is', without any express or implied
6
- warranty. In no event will the authors be held liable for any damages
7
- arising from the use of this software.
8
-
9
- Permission is granted to anyone to use this software for any purpose,
10
- including commercial applications, and to alter it and redistribute it
11
- freely, subject to the following restrictions:
12
-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
19
- 3. This notice may not be removed or altered from any source distribution.
20
- */
21
-
22
- #ifndef SDL_config_wingdk_h_
23
- #define SDL_config_wingdk_h_
24
- #define SDL_config_h_
25
-
26
- #include "SDL_platform.h"
27
-
28
- /* Windows GDK does not need Windows SDK version checks because it requires
29
- * a recent version of the Windows 10 SDK. */
30
-
31
- /* GDK only supports 64-bit */
32
- # define SIZEOF_VOIDP 8
33
-
34
- #ifdef __clang__
35
- # define HAVE_GCC_ATOMICS 1
36
- #endif
37
-
38
- /*#define HAVE_DDRAW_H 1*/
39
- /*#define HAVE_DINPUT_H 1*/
40
- /*#define HAVE_DSOUND_H 1*/
41
- /* No SDK version checks needed for these because the SDK has to be new. */
42
- /* #define HAVE_DXGI_H 1 */
43
- #define HAVE_XINPUT_H 1
44
- /*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/
45
- /*#define HAVE_D3D11_H 1*/
46
- /*#define HAVE_ROAPI_H 1*/
47
- #define HAVE_D3D12_H 1
48
- /*#define HAVE_SHELLSCALINGAPI_H 1*/
49
- #define HAVE_MMDEVICEAPI_H 1
50
- #define HAVE_AUDIOCLIENT_H 1
51
- /*#define HAVE_TPCSHRD_H 1*/
52
- /*#define HAVE_SENSORSAPI_H 1*/
53
- #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
54
- #define HAVE_IMMINTRIN_H 1
55
- #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
56
- # if __has_include(<immintrin.h>)
57
- # define HAVE_IMMINTRIN_H 1
58
- # endif
59
- #endif
60
-
61
- /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
62
- #ifdef HAVE_LIBC
63
- /* Useful headers */
64
- #define STDC_HEADERS 1
65
- #define HAVE_CTYPE_H 1
66
- #define HAVE_FLOAT_H 1
67
- #define HAVE_LIMITS_H 1
68
- #define HAVE_MATH_H 1
69
- #define HAVE_SIGNAL_H 1
70
- #define HAVE_STDINT_H 1
71
- #define HAVE_STDIO_H 1
72
- #define HAVE_STRING_H 1
73
-
74
- /* C library functions */
75
- #define HAVE_MALLOC 1
76
- #define HAVE_CALLOC 1
77
- #define HAVE_REALLOC 1
78
- #define HAVE_FREE 1
79
- #define HAVE_ALLOCA 1
80
- #define HAVE_QSORT 1
81
- #define HAVE_BSEARCH 1
82
- #define HAVE_ABS 1
83
- #define HAVE_MEMSET 1
84
- #define HAVE_MEMCPY 1
85
- #define HAVE_MEMMOVE 1
86
- #define HAVE_MEMCMP 1
87
- #define HAVE_STRLEN 1
88
- #define HAVE__STRREV 1
89
- /* These functions have security warnings, so we won't use them */
90
- /* #undef HAVE__STRUPR */
91
- /* #undef HAVE__STRLWR */
92
- #define HAVE_STRCHR 1
93
- #define HAVE_STRRCHR 1
94
- #define HAVE_STRSTR 1
95
- /* #undef HAVE_STRTOK_R */
96
- /* These functions have security warnings, so we won't use them */
97
- /* #undef HAVE__LTOA */
98
- /* #undef HAVE__ULTOA */
99
- #define HAVE_STRTOL 1
100
- #define HAVE_STRTOUL 1
101
- #define HAVE_STRTOD 1
102
- #define HAVE_ATOI 1
103
- #define HAVE_ATOF 1
104
- #define HAVE_STRCMP 1
105
- #define HAVE_STRNCMP 1
106
- #define HAVE__STRICMP 1
107
- #define HAVE__STRNICMP 1
108
- #define HAVE__WCSICMP 1
109
- #define HAVE__WCSNICMP 1
110
- #define HAVE__WCSDUP 1
111
- #define HAVE_ACOS 1
112
- #define HAVE_ASIN 1
113
- #define HAVE_ATAN 1
114
- #define HAVE_ATAN2 1
115
- #define HAVE_CEIL 1
116
- #define HAVE_COS 1
117
- #define HAVE_EXP 1
118
- #define HAVE_FABS 1
119
- #define HAVE_FLOOR 1
120
- #define HAVE_FMOD 1
121
- #define HAVE_LOG 1
122
- #define HAVE_LOG10 1
123
- #define HAVE_POW 1
124
- #define HAVE_SIN 1
125
- #define HAVE_SQRT 1
126
- #define HAVE_TAN 1
127
- #define HAVE_ACOSF 1
128
- #define HAVE_ASINF 1
129
- #define HAVE_ATANF 1
130
- #define HAVE_ATAN2F 1
131
- #define HAVE_CEILF 1
132
- #define HAVE__COPYSIGN 1
133
- #define HAVE_COSF 1
134
- #define HAVE_EXPF 1
135
- #define HAVE_FABSF 1
136
- #define HAVE_FLOORF 1
137
- #define HAVE_FMODF 1
138
- #define HAVE_LOGF 1
139
- #define HAVE_LOG10F 1
140
- #define HAVE_POWF 1
141
- #define HAVE_SINF 1
142
- #define HAVE_SQRTF 1
143
- #define HAVE_TANF 1
144
- #if defined(_MSC_VER)
145
- /* These functions were added with the VC++ 2013 C runtime library */
146
- #define HAVE_STRTOLL 1
147
- #define HAVE_STRTOULL 1
148
- #define HAVE_VSSCANF 1
149
- #define HAVE_LROUND 1
150
- #define HAVE_LROUNDF 1
151
- #define HAVE_ROUND 1
152
- #define HAVE_ROUNDF 1
153
- #define HAVE_SCALBN 1
154
- #define HAVE_SCALBNF 1
155
- #define HAVE_TRUNC 1
156
- #define HAVE_TRUNCF 1
157
- #define HAVE__FSEEKI64 1
158
- #ifdef _USE_MATH_DEFINES
159
- #define HAVE_M_PI 1
160
- #endif
161
- #else
162
- #define HAVE_M_PI 1
163
- #endif
164
- #else
165
- #define HAVE_STDARG_H 1
166
- #define HAVE_STDDEF_H 1
167
- #define HAVE_STDINT_H 1
168
- #endif
169
-
170
- /* Enable various audio drivers */
171
- #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
172
- #define SDL_AUDIO_DRIVER_WASAPI 1
173
- #endif
174
- /*#define SDL_AUDIO_DRIVER_DSOUND 1*/
175
- /*#define SDL_AUDIO_DRIVER_WINMM 1*/
176
- #define SDL_AUDIO_DRIVER_DISK 1
177
- #define SDL_AUDIO_DRIVER_DUMMY 1
178
-
179
- /* Enable various input drivers */
180
- /*#define SDL_JOYSTICK_DINPUT 1*/
181
- /*#define SDL_JOYSTICK_HIDAPI 1*/
182
- /*#define SDL_JOYSTICK_RAWINPUT 1*/
183
- #define SDL_JOYSTICK_VIRTUAL 1
184
- #ifdef HAVE_WINDOWS_GAMING_INPUT_H
185
- #define SDL_JOYSTICK_WGI 1
186
- #endif
187
- #define SDL_JOYSTICK_XINPUT 1
188
- /*#define SDL_HAPTIC_DINPUT 1*/
189
- #define SDL_HAPTIC_XINPUT 1
190
-
191
- /* Enable the sensor driver */
192
- #ifdef HAVE_SENSORSAPI_H
193
- #define SDL_SENSOR_WINDOWS 1
194
- #else
195
- #define SDL_SENSOR_DUMMY 1
196
- #endif
197
-
198
- /* Enable various shared object loading systems */
199
- #define SDL_LOADSO_WINDOWS 1
200
-
201
- /* Enable various threading systems */
202
- #define SDL_THREAD_GENERIC_COND_SUFFIX 1
203
- #define SDL_THREAD_WINDOWS 1
204
-
205
- /* Enable various timer systems */
206
- #define SDL_TIMER_WINDOWS 1
207
-
208
- /* Enable various video drivers */
209
- #define SDL_VIDEO_DRIVER_DUMMY 1
210
- #define SDL_VIDEO_DRIVER_WINDOWS 1
211
-
212
- /* #ifndef SDL_VIDEO_RENDER_D3D
213
- #define SDL_VIDEO_RENDER_D3D 1
214
- #endif*/
215
- #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
216
- #define SDL_VIDEO_RENDER_D3D11 1
217
- #endif
218
- #if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
219
- #define SDL_VIDEO_RENDER_D3D12 1
220
- #endif
221
-
222
- /* Enable system power support */
223
- /*#define SDL_POWER_WINDOWS 1*/
224
- #define SDL_POWER_HARDWIRED 1
225
-
226
- /* Enable filesystem support */
227
- /* #define SDL_FILESYSTEM_WINDOWS 1*/
228
- #define SDL_FILESYSTEM_XBOX 1
229
-
230
- /* Disable IME as not supported yet (TODO: Xbox IME?) */
231
- #define SDL_DISABLE_WINDOWS_IME 1
232
-
233
- #endif /* SDL_config_wingdk_h_ */
234
-
235
- /* vi: set ts=4 sw=4 expandtab: */