ruby2d 0.12.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -428
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GLES2/gl2.h +0 -656
  287. data/assets/include/GLES2/gl2ext.h +0 -3949
  288. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  289. data/assets/include/GLES2/gl2platform.h +0 -27
  290. data/assets/include/GLES3/gl3.h +0 -1192
  291. data/assets/include/GLES3/gl31.h +0 -1507
  292. data/assets/include/GLES3/gl32.h +0 -1808
  293. data/assets/include/GLES3/gl3platform.h +0 -27
  294. data/assets/include/KHR/khrplatform.h +0 -290
  295. data/assets/include/SDL2/SDL.h +0 -233
  296. data/assets/include/SDL2/SDL_assert.h +0 -326
  297. data/assets/include/SDL2/SDL_atomic.h +0 -415
  298. data/assets/include/SDL2/SDL_audio.h +0 -1500
  299. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  300. data/assets/include/SDL2/SDL_config.h +0 -61
  301. data/assets/include/SDL2/SDL_config_android.h +0 -194
  302. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  303. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  304. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  305. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  306. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  307. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  308. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  309. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  310. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  311. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  312. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  313. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  314. data/assets/include/SDL2/SDL_endian.h +0 -348
  315. data/assets/include/SDL2/SDL_error.h +0 -163
  316. data/assets/include/SDL2/SDL_events.h +0 -1166
  317. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  318. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  319. data/assets/include/SDL2/SDL_gesture.h +0 -117
  320. data/assets/include/SDL2/SDL_guid.h +0 -100
  321. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  322. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  323. data/assets/include/SDL2/SDL_hints.h +0 -2569
  324. data/assets/include/SDL2/SDL_image.h +0 -2173
  325. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  326. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  327. data/assets/include/SDL2/SDL_keycode.h +0 -358
  328. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  591. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  592. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  596. data/assets/xcode/tvos/main.c +0 -1
  597. data/ext/ruby2d/common.c +0 -185
  598. data/ext/ruby2d/controllers.c +0 -110
  599. data/ext/ruby2d/gl.c +0 -398
  600. data/ext/ruby2d/gl2.c +0 -86
  601. data/ext/ruby2d/gl3.c +0 -304
  602. data/ext/ruby2d/gles.c +0 -302
  603. data/ext/ruby2d/input.c +0 -48
  604. data/ext/ruby2d/music.c +0 -127
  605. data/ext/ruby2d/sound.c +0 -132
  606. data/lib/ruby2d/cli/console.rb +0 -65
  607. data/lib/ruby2d/cli/enable_console.rb +0 -7
  608. data/lib/ruby2d/cli/platform.rb +0 -17
  609. data/lib/ruby2d/music.rb +0 -77
  610. data/lib/ruby2d/pixel.rb +0 -18
  611. data/lib/ruby2d/pixmap.rb +0 -39
  612. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  613. data/lib/ruby2d/sound.rb +0 -61
  614. data/lib/ruby2d/texture.rb +0 -38
  615. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  619. /data/assets/{include → platform/include}/mruby/re.h +0 -0
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1
+ Copyright 2021 The Outfit Project Authors (https://github.com/Outfitio/Outfit-Fonts)
2
+
3
+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
4
+ This license is copied below, and is also available with a FAQ at:
5
+ https://openfontlicense.org
6
+
7
+
8
+ -----------------------------------------------------------
9
+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
10
+ -----------------------------------------------------------
11
+
12
+ PREAMBLE
13
+ The goals of the Open Font License (OFL) are to stimulate worldwide
14
+ development of collaborative font projects, to support the font creation
15
+ efforts of academic and linguistic communities, and to provide a free and
16
+ open framework in which fonts may be shared and improved in partnership
17
+ with others.
18
+
19
+ The OFL allows the licensed fonts to be used, studied, modified and
20
+ redistributed freely as long as they are not sold by themselves. The
21
+ fonts, including any derivative works, can be bundled, embedded,
22
+ redistributed and/or sold with any software provided that any reserved
23
+ names are not used by derivative works. The fonts and derivatives,
24
+ however, cannot be released under any other type of license. The
25
+ requirement for fonts to remain under this license does not apply
26
+ to any document created using the fonts or their derivatives.
27
+
28
+ DEFINITIONS
29
+ "Font Software" refers to the set of files released by the Copyright
30
+ Holder(s) under this license and clearly marked as such. This may
31
+ include source files, build scripts and documentation.
32
+
33
+ "Reserved Font Name" refers to any names specified as such after the
34
+ copyright statement(s).
35
+
36
+ "Original Version" refers to the collection of Font Software components as
37
+ distributed by the Copyright Holder(s).
38
+
39
+ "Modified Version" refers to any derivative made by adding to, deleting,
40
+ or substituting -- in part or in whole -- any of the components of the
41
+ Original Version, by changing formats or by porting the Font Software to a
42
+ new environment.
43
+
44
+ "Author" refers to any designer, engineer, programmer, technical
45
+ writer or other person who contributed to the Font Software.
46
+
47
+ PERMISSION & CONDITIONS
48
+ Permission is hereby granted, free of charge, to any person obtaining
49
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
50
+ redistribute, and sell modified and unmodified copies of the Font
51
+ Software, subject to the following conditions:
52
+
53
+ 1) Neither the Font Software nor any of its individual components,
54
+ in Original or Modified Versions, may be sold by itself.
55
+
56
+ 2) Original or Modified Versions of the Font Software may be bundled,
57
+ redistributed and/or sold with any software, provided that each copy
58
+ contains the above copyright notice and this license. These can be
59
+ included either as stand-alone text files, human-readable headers or
60
+ in the appropriate machine-readable metadata fields within text or
61
+ binary files as long as those fields can be easily viewed by the user.
62
+
63
+ 3) No Modified Version of the Font Software may use the Reserved Font
64
+ Name(s) unless explicit written permission is granted by the corresponding
65
+ Copyright Holder. This restriction only applies to the primary font name as
66
+ presented to the users.
67
+
68
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
69
+ Software shall not be used to promote, endorse or advertise any
70
+ Modified Version, except to acknowledge the contribution(s) of the
71
+ Copyright Holder(s) and the Author(s) or with their explicit written
72
+ permission.
73
+
74
+ 5) The Font Software, modified or unmodified, in part or in whole,
75
+ must be distributed entirely under this license, and must not be
76
+ distributed under any other license. The requirement for fonts to
77
+ remain under this license does not apply to any document created
78
+ using the Font Software.
79
+
80
+ TERMINATION
81
+ This license becomes null and void if any of the above conditions are
82
+ not met.
83
+
84
+ DISCLAIMER
85
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
86
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
87
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
88
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
89
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
90
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
91
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
92
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
93
+ OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -0,0 +1,91 @@
1
+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
2
+ This license is copied below, and is also available with a FAQ at:
3
+ https://openfontlicense.org
4
+
5
+
6
+ -----------------------------------------------------------
7
+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
8
+ -----------------------------------------------------------
9
+
10
+ PREAMBLE
11
+ The goals of the Open Font License (OFL) are to stimulate worldwide
12
+ development of collaborative font projects, to support the font creation
13
+ efforts of academic and linguistic communities, and to provide a free and
14
+ open framework in which fonts may be shared and improved in partnership
15
+ with others.
16
+
17
+ The OFL allows the licensed fonts to be used, studied, modified and
18
+ redistributed freely as long as they are not sold by themselves. The
19
+ fonts, including any derivative works, can be bundled, embedded,
20
+ redistributed and/or sold with any software provided that any reserved
21
+ names are not used by derivative works. The fonts and derivatives,
22
+ however, cannot be released under any other type of license. The
23
+ requirement for fonts to remain under this license does not apply
24
+ to any document created using the fonts or their derivatives.
25
+
26
+ DEFINITIONS
27
+ "Font Software" refers to the set of files released by the Copyright
28
+ Holder(s) under this license and clearly marked as such. This may
29
+ include source files, build scripts and documentation.
30
+
31
+ "Reserved Font Name" refers to any names specified as such after the
32
+ copyright statement(s).
33
+
34
+ "Original Version" refers to the collection of Font Software components as
35
+ distributed by the Copyright Holder(s).
36
+
37
+ "Modified Version" refers to any derivative made by adding to, deleting,
38
+ or substituting -- in part or in whole -- any of the components of the
39
+ Original Version, by changing formats or by porting the Font Software to a
40
+ new environment.
41
+
42
+ "Author" refers to any designer, engineer, programmer, technical
43
+ writer or other person who contributed to the Font Software.
44
+
45
+ PERMISSION & CONDITIONS
46
+ Permission is hereby granted, free of charge, to any person obtaining
47
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
48
+ redistribute, and sell modified and unmodified copies of the Font
49
+ Software, subject to the following conditions:
50
+
51
+ 1) Neither the Font Software nor any of its individual components,
52
+ in Original or Modified Versions, may be sold by itself.
53
+
54
+ 2) Original or Modified Versions of the Font Software may be bundled,
55
+ redistributed and/or sold with any software, provided that each copy
56
+ contains the above copyright notice and this license. These can be
57
+ included either as stand-alone text files, human-readable headers or
58
+ in the appropriate machine-readable metadata fields within text or
59
+ binary files as long as those fields can be easily viewed by the user.
60
+
61
+ 3) No Modified Version of the Font Software may use the Reserved Font
62
+ Name(s) unless explicit written permission is granted by the corresponding
63
+ Copyright Holder. This restriction only applies to the primary font name as
64
+ presented to the users.
65
+
66
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
67
+ Software shall not be used to promote, endorse or advertise any
68
+ Modified Version, except to acknowledge the contribution(s) of the
69
+ Copyright Holder(s) and the Author(s) or with their explicit written
70
+ permission.
71
+
72
+ 5) The Font Software, modified or unmodified, in part or in whole,
73
+ must be distributed entirely under this license, and must not be
74
+ distributed under any other license. The requirement for fonts to
75
+ remain under this license does not apply to any document created
76
+ using the Font Software.
77
+
78
+ TERMINATION
79
+ This license becomes null and void if any of the above conditions are
80
+ not met.
81
+
82
+ DISCLAIMER
83
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
84
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
85
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
86
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
87
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
88
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
89
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
90
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
91
+ OTHER DEALINGS IN THE FONT SOFTWARE.
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@@ -0,0 +1,28 @@
1
+
2
+
3
+ New Platformer Pack (1.1)
4
+
5
+ Created/distributed by Kenney (www.kenney.nl)
6
+ Creation date: 03-12-2025
7
+
8
+ ------------------------------
9
+
10
+ License: (Creative Commons Zero, CC0)
11
+ http://creativecommons.org/publicdomain/zero/1.0/
12
+
13
+ You can use this content for personal, educational, and commercial purposes.
14
+
15
+ Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
16
+
17
+ ------------------------------
18
+
19
+ • Website : www.kenney.nl
20
+ • Donate : www.kenney.nl/donate
21
+
22
+ • Patreon : patreon.com/kenney
23
+
24
+ Follow on social media for updates:
25
+
26
+ • Twitter: twitter.com/KenneyNL
27
+ • BlueSky: kenney.bsky.social
28
+ • Instagram: instagram.com/kenney_nl
@@ -0,0 +1,16 @@
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+ <TextureAtlas imagePath="spritesheet-backgrounds.png">
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+ <SubTexture name="background_clouds" x="0" y="0" width="512" height="512"/>
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+ <SubTexture name="background_color_desert" x="513" y="0" width="512" height="512"/>
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+ <SubTexture name="background_color_hills" x="1026" y="0" width="512" height="512"/>
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+ <SubTexture name="background_color_mushrooms" x="1539" y="0" width="512" height="512"/>
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+ <SubTexture name="background_color_trees" x="0" y="513" width="512" height="512"/>
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+ <SubTexture name="background_fade_desert" x="513" y="513" width="512" height="512"/>
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+ <SubTexture name="background_fade_hills" x="1026" y="513" width="512" height="512"/>
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+ <SubTexture name="background_fade_mushrooms" x="1539" y="513" width="512" height="512"/>
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+ <SubTexture name="background_fade_trees" x="0" y="1026" width="512" height="512"/>
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+ <SubTexture name="background_solid_cloud" x="513" y="1026" width="512" height="512"/>
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+ <SubTexture name="background_solid_dirt" x="1026" y="1026" width="512" height="512"/>
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+ <SubTexture name="background_solid_grass" x="1539" y="1026" width="512" height="512"/>
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+ <SubTexture name="background_solid_sand" x="0" y="1539" width="512" height="512"/>
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+ <SubTexture name="background_solid_sky" x="513" y="1539" width="512" height="512"/>
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+ </TextureAtlas>
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+ <TextureAtlas imagePath="spritesheet-characters.png">
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+ <SubTexture name="character_beige_climb_a" x="0" y="0" width="256" height="256"/>
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+ <SubTexture name="character_beige_climb_b" x="257" y="0" width="256" height="256"/>
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+ <SubTexture name="character_beige_duck" x="514" y="0" width="256" height="256"/>
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+ <SubTexture name="character_beige_front" x="771" y="0" width="256" height="256"/>
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+ <SubTexture name="character_beige_hit" x="1028" y="0" width="256" height="256"/>
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+ <SubTexture name="character_beige_idle" x="1285" y="0" width="256" height="256"/>
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+ <SubTexture name="character_beige_jump" x="1542" y="0" width="256" height="256"/>
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+ <SubTexture name="character_beige_walk_a" x="0" y="257" width="256" height="256"/>
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+ <SubTexture name="character_beige_walk_b" x="257" y="257" width="256" height="256"/>
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+ <SubTexture name="character_green_climb_a" x="514" y="257" width="256" height="256"/>
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+ <SubTexture name="character_green_climb_b" x="771" y="257" width="256" height="256"/>
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+ <SubTexture name="character_green_duck" x="1028" y="257" width="256" height="256"/>
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+ <SubTexture name="character_green_front" x="1285" y="257" width="256" height="256"/>
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+ <SubTexture name="character_green_hit" x="1542" y="257" width="256" height="256"/>
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+ <SubTexture name="character_green_idle" x="0" y="514" width="256" height="256"/>
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+ <SubTexture name="character_green_jump" x="257" y="514" width="256" height="256"/>
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+ <SubTexture name="character_green_walk_a" x="514" y="514" width="256" height="256"/>
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+ <SubTexture name="character_green_walk_b" x="771" y="514" width="256" height="256"/>
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+ <SubTexture name="character_pink_climb_a" x="1028" y="514" width="256" height="256"/>
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+ <SubTexture name="character_pink_climb_b" x="1285" y="514" width="256" height="256"/>
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+ <SubTexture name="character_pink_duck" x="1542" y="514" width="256" height="256"/>
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+ <SubTexture name="character_pink_front" x="0" y="771" width="256" height="256"/>
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+ <SubTexture name="character_pink_hit" x="257" y="771" width="256" height="256"/>
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+ <SubTexture name="character_pink_idle" x="514" y="771" width="256" height="256"/>
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+ <SubTexture name="character_pink_jump" x="771" y="771" width="256" height="256"/>
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+ <SubTexture name="character_pink_walk_a" x="1028" y="771" width="256" height="256"/>
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+ <SubTexture name="character_pink_walk_b" x="1285" y="771" width="256" height="256"/>
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+ <SubTexture name="character_purple_climb_a" x="1542" y="771" width="256" height="256"/>
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+ <SubTexture name="character_purple_climb_b" x="0" y="1028" width="256" height="256"/>
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+ <SubTexture name="character_purple_duck" x="257" y="1028" width="256" height="256"/>
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+ <SubTexture name="character_purple_front" x="514" y="1028" width="256" height="256"/>
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+ <SubTexture name="character_purple_hit" x="771" y="1028" width="256" height="256"/>
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+ <SubTexture name="character_purple_idle" x="1028" y="1028" width="256" height="256"/>
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+ <SubTexture name="character_purple_jump" x="1285" y="1028" width="256" height="256"/>
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+ <SubTexture name="character_purple_walk_a" x="1542" y="1028" width="256" height="256"/>
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+ <SubTexture name="character_purple_walk_b" x="0" y="1285" width="256" height="256"/>
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+ <SubTexture name="character_yellow_climb_a" x="257" y="1285" width="256" height="256"/>
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+ <SubTexture name="character_yellow_climb_b" x="514" y="1285" width="256" height="256"/>
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+ <SubTexture name="character_yellow_duck" x="771" y="1285" width="256" height="256"/>
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+ <SubTexture name="character_yellow_front" x="1028" y="1285" width="256" height="256"/>
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+ <SubTexture name="character_yellow_hit" x="1285" y="1285" width="256" height="256"/>
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+ <SubTexture name="character_yellow_idle" x="1542" y="1285" width="256" height="256"/>
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+ <SubTexture name="character_yellow_jump" x="0" y="1542" width="256" height="256"/>
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+ <SubTexture name="character_yellow_walk_a" x="257" y="1542" width="256" height="256"/>
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+ <SubTexture name="character_yellow_walk_b" x="514" y="1542" width="256" height="256"/>
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+ </TextureAtlas>
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+ <TextureAtlas imagePath="spritesheet-enemies.png">
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+ <SubTexture name="barnacle_attack_a" x="0" y="0" width="128" height="128"/>
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+ <SubTexture name="barnacle_attack_b" x="129" y="0" width="128" height="128"/>
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+ <SubTexture name="barnacle_attack_rest" x="258" y="0" width="128" height="128"/>
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+ <SubTexture name="bee_a" x="387" y="0" width="128" height="128"/>
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+ <SubTexture name="bee_b" x="516" y="0" width="128" height="128"/>
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+ <SubTexture name="bee_rest" x="645" y="0" width="128" height="128"/>
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+ <SubTexture name="block_fall" x="774" y="0" width="128" height="128"/>
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+ <SubTexture name="block_idle" x="903" y="0" width="128" height="128"/>
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+ <SubTexture name="block_rest" x="0" y="129" width="128" height="128"/>
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+ <SubTexture name="fish_blue_rest" x="129" y="129" width="128" height="128"/>
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+ <SubTexture name="fish_blue_swim_a" x="258" y="129" width="128" height="128"/>
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+ <SubTexture name="fish_blue_swim_b" x="387" y="129" width="128" height="128"/>
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+ <SubTexture name="fish_purple_down" x="516" y="129" width="128" height="128"/>
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+ <SubTexture name="fish_purple_rest" x="645" y="129" width="128" height="128"/>
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+ <SubTexture name="fish_purple_up" x="774" y="129" width="128" height="128"/>
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+ <SubTexture name="fish_yellow_rest" x="903" y="129" width="128" height="128"/>
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+ <SubTexture name="fish_yellow_swim_a" x="0" y="258" width="128" height="128"/>
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+ <SubTexture name="fish_yellow_swim_b" x="129" y="258" width="128" height="128"/>
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+ <SubTexture name="fly_a" x="258" y="258" width="128" height="128"/>
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+ <SubTexture name="fly_b" x="387" y="258" width="128" height="128"/>
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+ <SubTexture name="fly_rest" x="516" y="258" width="128" height="128"/>
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+ <SubTexture name="frog_idle" x="645" y="258" width="128" height="128"/>
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+ <SubTexture name="frog_jump" x="774" y="258" width="128" height="128"/>
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+ <SubTexture name="frog_rest" x="903" y="258" width="128" height="128"/>
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+ <SubTexture name="ladybug_fly" x="0" y="387" width="128" height="128"/>
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+ <SubTexture name="ladybug_rest" x="129" y="387" width="128" height="128"/>
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+ <SubTexture name="ladybug_walk_a" x="258" y="387" width="128" height="128"/>
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+ <SubTexture name="ladybug_walk_b" x="387" y="387" width="128" height="128"/>
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+ <SubTexture name="mouse_rest" x="516" y="387" width="128" height="128"/>
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+ <SubTexture name="mouse_walk_a" x="645" y="387" width="128" height="128"/>
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+ <SubTexture name="mouse_walk_b" x="774" y="387" width="128" height="128"/>
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+ <SubTexture name="saw_a" x="903" y="387" width="128" height="128"/>
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+ <SubTexture name="saw_b" x="0" y="516" width="128" height="128"/>
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+ <SubTexture name="slime_block_walk_a" x="516" y="516" width="128" height="128"/>
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+ <SubTexture name="slime_fire_walk_a" x="0" y="645" width="128" height="128"/>
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+ <SubTexture name="slime_fire_walk_b" x="129" y="645" width="128" height="128"/>
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+ <SubTexture name="worm_normal_move_b" x="903" y="774" width="128" height="128"/>
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+ <SubTexture name="worm_normal_rest" x="0" y="903" width="128" height="128"/>
59
+ <SubTexture name="worm_ring_move_a" x="129" y="903" width="128" height="128"/>
60
+ <SubTexture name="worm_ring_move_b" x="258" y="903" width="128" height="128"/>
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+ <SubTexture name="worm_ring_rest" x="387" y="903" width="128" height="128"/>
62
+ </TextureAtlas>