ruby2d 0.12.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -428
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GLES2/gl2.h +0 -656
  287. data/assets/include/GLES2/gl2ext.h +0 -3949
  288. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  289. data/assets/include/GLES2/gl2platform.h +0 -27
  290. data/assets/include/GLES3/gl3.h +0 -1192
  291. data/assets/include/GLES3/gl31.h +0 -1507
  292. data/assets/include/GLES3/gl32.h +0 -1808
  293. data/assets/include/GLES3/gl3platform.h +0 -27
  294. data/assets/include/KHR/khrplatform.h +0 -290
  295. data/assets/include/SDL2/SDL.h +0 -233
  296. data/assets/include/SDL2/SDL_assert.h +0 -326
  297. data/assets/include/SDL2/SDL_atomic.h +0 -415
  298. data/assets/include/SDL2/SDL_audio.h +0 -1500
  299. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  300. data/assets/include/SDL2/SDL_config.h +0 -61
  301. data/assets/include/SDL2/SDL_config_android.h +0 -194
  302. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  303. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  304. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  305. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  306. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  307. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  308. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  309. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  310. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  311. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  312. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  313. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  314. data/assets/include/SDL2/SDL_endian.h +0 -348
  315. data/assets/include/SDL2/SDL_error.h +0 -163
  316. data/assets/include/SDL2/SDL_events.h +0 -1166
  317. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  318. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  319. data/assets/include/SDL2/SDL_gesture.h +0 -117
  320. data/assets/include/SDL2/SDL_guid.h +0 -100
  321. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  322. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  323. data/assets/include/SDL2/SDL_hints.h +0 -2569
  324. data/assets/include/SDL2/SDL_image.h +0 -2173
  325. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  326. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  327. data/assets/include/SDL2/SDL_keycode.h +0 -358
  328. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  591. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  592. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  596. data/assets/xcode/tvos/main.c +0 -1
  597. data/ext/ruby2d/common.c +0 -185
  598. data/ext/ruby2d/controllers.c +0 -110
  599. data/ext/ruby2d/gl.c +0 -398
  600. data/ext/ruby2d/gl2.c +0 -86
  601. data/ext/ruby2d/gl3.c +0 -304
  602. data/ext/ruby2d/gles.c +0 -302
  603. data/ext/ruby2d/input.c +0 -48
  604. data/ext/ruby2d/music.c +0 -127
  605. data/ext/ruby2d/sound.c +0 -132
  606. data/lib/ruby2d/cli/console.rb +0 -65
  607. data/lib/ruby2d/cli/enable_console.rb +0 -7
  608. data/lib/ruby2d/cli/platform.rb +0 -17
  609. data/lib/ruby2d/music.rb +0 -77
  610. data/lib/ruby2d/pixel.rb +0 -18
  611. data/lib/ruby2d/pixmap.rb +0 -39
  612. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  613. data/lib/ruby2d/sound.rb +0 -61
  614. data/lib/ruby2d/texture.rb +0 -38
  615. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  619. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,528 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * # CategoryRect
24
+ *
25
+ * Some helper functions for managing rectangles and 2D points, in both
26
+ * integer and floating point versions.
27
+ */
28
+
29
+ #ifndef SDL_rect_h_
30
+ #define SDL_rect_h_
31
+
32
+ #include <SDL3/SDL_stdinc.h>
33
+ #include <SDL3/SDL_error.h>
34
+
35
+ #include <SDL3/SDL_begin_code.h>
36
+ /* Set up for C function definitions, even when using C++ */
37
+ #ifdef __cplusplus
38
+ extern "C" {
39
+ #endif
40
+
41
+ /**
42
+ * The structure that defines a point (using integers).
43
+ *
44
+ * \since This struct is available since SDL 3.2.0.
45
+ *
46
+ * \sa SDL_GetRectEnclosingPoints
47
+ * \sa SDL_PointInRect
48
+ */
49
+ typedef struct SDL_Point
50
+ {
51
+ int x;
52
+ int y;
53
+ } SDL_Point;
54
+
55
+ /**
56
+ * The structure that defines a point (using floating point values).
57
+ *
58
+ * \since This struct is available since SDL 3.2.0.
59
+ *
60
+ * \sa SDL_GetRectEnclosingPointsFloat
61
+ * \sa SDL_PointInRectFloat
62
+ */
63
+ typedef struct SDL_FPoint
64
+ {
65
+ float x;
66
+ float y;
67
+ } SDL_FPoint;
68
+
69
+
70
+ /**
71
+ * A rectangle, with the origin at the upper left (using integers).
72
+ *
73
+ * \since This struct is available since SDL 3.2.0.
74
+ *
75
+ * \sa SDL_RectEmpty
76
+ * \sa SDL_RectsEqual
77
+ * \sa SDL_HasRectIntersection
78
+ * \sa SDL_GetRectIntersection
79
+ * \sa SDL_GetRectAndLineIntersection
80
+ * \sa SDL_GetRectUnion
81
+ * \sa SDL_GetRectEnclosingPoints
82
+ */
83
+ typedef struct SDL_Rect
84
+ {
85
+ int x, y;
86
+ int w, h;
87
+ } SDL_Rect;
88
+
89
+
90
+ /**
91
+ * A rectangle stored using floating point values.
92
+ *
93
+ * The origin of the coordinate space is in the top-left, with increasing
94
+ * values moving down and right. The properties `x` and `y` represent the
95
+ * coordinates of the top-left corner of the rectangle.
96
+ *
97
+ * \since This struct is available since SDL 3.2.0.
98
+ *
99
+ * \sa SDL_RectEmptyFloat
100
+ * \sa SDL_RectsEqualFloat
101
+ * \sa SDL_RectsEqualEpsilon
102
+ * \sa SDL_HasRectIntersectionFloat
103
+ * \sa SDL_GetRectIntersectionFloat
104
+ * \sa SDL_GetRectAndLineIntersectionFloat
105
+ * \sa SDL_GetRectUnionFloat
106
+ * \sa SDL_GetRectEnclosingPointsFloat
107
+ * \sa SDL_PointInRectFloat
108
+ */
109
+ typedef struct SDL_FRect
110
+ {
111
+ float x;
112
+ float y;
113
+ float w;
114
+ float h;
115
+ } SDL_FRect;
116
+
117
+
118
+ /**
119
+ * Convert an SDL_Rect to SDL_FRect
120
+ *
121
+ * \param rect a pointer to an SDL_Rect.
122
+ * \param frect a pointer filled in with the floating point representation of
123
+ * `rect`.
124
+ *
125
+ * \threadsafety It is safe to call this function from any thread.
126
+ *
127
+ * \since This function is available since SDL 3.2.0.
128
+ */
129
+ SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect)
130
+ {
131
+ frect->x = SDL_static_cast(float, rect->x);
132
+ frect->y = SDL_static_cast(float, rect->y);
133
+ frect->w = SDL_static_cast(float, rect->w);
134
+ frect->h = SDL_static_cast(float, rect->h);
135
+ }
136
+
137
+ /**
138
+ * Determine whether a point resides inside a rectangle.
139
+ *
140
+ * A point is considered part of a rectangle if both `p` and `r` are not NULL,
141
+ * and `p`'s x and y coordinates are >= to the rectangle's top left corner,
142
+ * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0)
143
+ * as "inside" and (0,1) as not.
144
+ *
145
+ * Note that this is a forced-inline function in a header, and not a public
146
+ * API function available in the SDL library (which is to say, the code is
147
+ * embedded in the calling program and the linker and dynamic loader will not
148
+ * be able to find this function inside SDL itself).
149
+ *
150
+ * \param p the point to test.
151
+ * \param r the rectangle to test.
152
+ * \returns true if `p` is contained by `r`, false otherwise.
153
+ *
154
+ * \threadsafety It is safe to call this function from any thread.
155
+ *
156
+ * \since This function is available since SDL 3.2.0.
157
+ */
158
+ SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
159
+ {
160
+ return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) &&
161
+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false;
162
+ }
163
+
164
+ /**
165
+ * Determine whether a rectangle has no area.
166
+ *
167
+ * A rectangle is considered "empty" for this function if `r` is NULL, or if
168
+ * `r`'s width and/or height are <= 0.
169
+ *
170
+ * Note that this is a forced-inline function in a header, and not a public
171
+ * API function available in the SDL library (which is to say, the code is
172
+ * embedded in the calling program and the linker and dynamic loader will not
173
+ * be able to find this function inside SDL itself).
174
+ *
175
+ * \param r the rectangle to test.
176
+ * \returns true if the rectangle is "empty", false otherwise.
177
+ *
178
+ * \threadsafety It is safe to call this function from any thread.
179
+ *
180
+ * \since This function is available since SDL 3.2.0.
181
+ */
182
+ SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r)
183
+ {
184
+ return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false;
185
+ }
186
+
187
+ /**
188
+ * Determine whether two rectangles are equal.
189
+ *
190
+ * Rectangles are considered equal if both are not NULL and each of their x,
191
+ * y, width and height match.
192
+ *
193
+ * Note that this is a forced-inline function in a header, and not a public
194
+ * API function available in the SDL library (which is to say, the code is
195
+ * embedded in the calling program and the linker and dynamic loader will not
196
+ * be able to find this function inside SDL itself).
197
+ *
198
+ * \param a the first rectangle to test.
199
+ * \param b the second rectangle to test.
200
+ * \returns true if the rectangles are equal, false otherwise.
201
+ *
202
+ * \threadsafety It is safe to call this function from any thread.
203
+ *
204
+ * \since This function is available since SDL 3.2.0.
205
+ */
206
+ SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
207
+ {
208
+ return (a && b && (a->x == b->x) && (a->y == b->y) &&
209
+ (a->w == b->w) && (a->h == b->h)) ? true : false;
210
+ }
211
+
212
+ /**
213
+ * Determine whether two rectangles intersect.
214
+ *
215
+ * If either pointer is NULL the function will return false.
216
+ *
217
+ * \param A an SDL_Rect structure representing the first rectangle.
218
+ * \param B an SDL_Rect structure representing the second rectangle.
219
+ * \returns true if there is an intersection, false otherwise.
220
+ *
221
+ * \threadsafety It is safe to call this function from any thread.
222
+ *
223
+ * \since This function is available since SDL 3.2.0.
224
+ *
225
+ * \sa SDL_GetRectIntersection
226
+ */
227
+ extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersection(const SDL_Rect *A, const SDL_Rect *B);
228
+
229
+ /**
230
+ * Calculate the intersection of two rectangles.
231
+ *
232
+ * If `result` is NULL then this function will return false.
233
+ *
234
+ * \param A an SDL_Rect structure representing the first rectangle.
235
+ * \param B an SDL_Rect structure representing the second rectangle.
236
+ * \param result an SDL_Rect structure filled in with the intersection of
237
+ * rectangles `A` and `B`.
238
+ * \returns true if there is an intersection, false otherwise.
239
+ *
240
+ * \threadsafety It is safe to call this function from any thread.
241
+ *
242
+ * \since This function is available since SDL 3.2.0.
243
+ *
244
+ * \sa SDL_HasRectIntersection
245
+ */
246
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result);
247
+
248
+ /**
249
+ * Calculate the union of two rectangles.
250
+ *
251
+ * \param A an SDL_Rect structure representing the first rectangle.
252
+ * \param B an SDL_Rect structure representing the second rectangle.
253
+ * \param result an SDL_Rect structure filled in with the union of rectangles
254
+ * `A` and `B`.
255
+ * \returns true on success or false on failure; call SDL_GetError() for more
256
+ * information.
257
+ *
258
+ * \threadsafety It is safe to call this function from any thread.
259
+ *
260
+ * \since This function is available since SDL 3.2.0.
261
+ */
262
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result);
263
+
264
+ /**
265
+ * Calculate a minimal rectangle enclosing a set of points.
266
+ *
267
+ * If `clip` is not NULL then only points inside of the clipping rectangle are
268
+ * considered.
269
+ *
270
+ * \param points an array of SDL_Point structures representing points to be
271
+ * enclosed.
272
+ * \param count the number of structures in the `points` array.
273
+ * \param clip an SDL_Rect used for clipping or NULL to enclose all points.
274
+ * \param result an SDL_Rect structure filled in with the minimal enclosing
275
+ * rectangle.
276
+ * \returns true if any points were enclosed or false if all the points were
277
+ * outside of the clipping rectangle.
278
+ *
279
+ * \threadsafety It is safe to call this function from any thread.
280
+ *
281
+ * \since This function is available since SDL 3.2.0.
282
+ */
283
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result);
284
+
285
+ /**
286
+ * Calculate the intersection of a rectangle and line segment.
287
+ *
288
+ * This function is used to clip a line segment to a rectangle. A line segment
289
+ * contained entirely within the rectangle or that does not intersect will
290
+ * remain unchanged. A line segment that crosses the rectangle at either or
291
+ * both ends will be clipped to the boundary of the rectangle and the new
292
+ * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
293
+ *
294
+ * \param rect an SDL_Rect structure representing the rectangle to intersect.
295
+ * \param X1 a pointer to the starting X-coordinate of the line.
296
+ * \param Y1 a pointer to the starting Y-coordinate of the line.
297
+ * \param X2 a pointer to the ending X-coordinate of the line.
298
+ * \param Y2 a pointer to the ending Y-coordinate of the line.
299
+ * \returns true if there is an intersection, false otherwise.
300
+ *
301
+ * \threadsafety It is safe to call this function from any thread.
302
+ *
303
+ * \since This function is available since SDL 3.2.0.
304
+ */
305
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2);
306
+
307
+
308
+ /* SDL_FRect versions... */
309
+
310
+ /**
311
+ * Determine whether a point resides inside a floating point rectangle.
312
+ *
313
+ * A point is considered part of a rectangle if both `p` and `r` are not NULL,
314
+ * and `p`'s x and y coordinates are >= to the rectangle's top left corner,
315
+ * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point
316
+ * (0,0) and (0,1) as "inside" and (0,2) as not.
317
+ *
318
+ * Note that this is a forced-inline function in a header, and not a public
319
+ * API function available in the SDL library (which is to say, the code is
320
+ * embedded in the calling program and the linker and dynamic loader will not
321
+ * be able to find this function inside SDL itself).
322
+ *
323
+ * \param p the point to test.
324
+ * \param r the rectangle to test.
325
+ * \returns true if `p` is contained by `r`, false otherwise.
326
+ *
327
+ * \threadsafety It is safe to call this function from any thread.
328
+ *
329
+ * \since This function is available since SDL 3.2.0.
330
+ */
331
+ SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r)
332
+ {
333
+ return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) &&
334
+ (p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false;
335
+ }
336
+
337
+ /**
338
+ * Determine whether a floating point rectangle takes no space.
339
+ *
340
+ * A rectangle is considered "empty" for this function if `r` is NULL, or if
341
+ * `r`'s width and/or height are < 0.0f.
342
+ *
343
+ * Note that this is a forced-inline function in a header, and not a public
344
+ * API function available in the SDL library (which is to say, the code is
345
+ * embedded in the calling program and the linker and dynamic loader will not
346
+ * be able to find this function inside SDL itself).
347
+ *
348
+ * \param r the rectangle to test.
349
+ * \returns true if the rectangle is "empty", false otherwise.
350
+ *
351
+ * \threadsafety It is safe to call this function from any thread.
352
+ *
353
+ * \since This function is available since SDL 3.2.0.
354
+ */
355
+ SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r)
356
+ {
357
+ return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false;
358
+ }
359
+
360
+ /**
361
+ * Determine whether two floating point rectangles are equal, within some
362
+ * given epsilon.
363
+ *
364
+ * Rectangles are considered equal if both are not NULL and each of their x,
365
+ * y, width and height are within `epsilon` of each other. If you don't know
366
+ * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat
367
+ * function instead.
368
+ *
369
+ * Note that this is a forced-inline function in a header, and not a public
370
+ * API function available in the SDL library (which is to say, the code is
371
+ * embedded in the calling program and the linker and dynamic loader will not
372
+ * be able to find this function inside SDL itself).
373
+ *
374
+ * \param a the first rectangle to test.
375
+ * \param b the second rectangle to test.
376
+ * \param epsilon the epsilon value for comparison.
377
+ * \returns true if the rectangles are equal, false otherwise.
378
+ *
379
+ * \threadsafety It is safe to call this function from any thread.
380
+ *
381
+ * \since This function is available since SDL 3.2.0.
382
+ *
383
+ * \sa SDL_RectsEqualFloat
384
+ */
385
+ SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon)
386
+ {
387
+ return (a && b && ((a == b) ||
388
+ ((SDL_fabsf(a->x - b->x) <= epsilon) &&
389
+ (SDL_fabsf(a->y - b->y) <= epsilon) &&
390
+ (SDL_fabsf(a->w - b->w) <= epsilon) &&
391
+ (SDL_fabsf(a->h - b->h) <= epsilon))))
392
+ ? true : false;
393
+ }
394
+
395
+ /**
396
+ * Determine whether two floating point rectangles are equal, within a default
397
+ * epsilon.
398
+ *
399
+ * Rectangles are considered equal if both are not NULL and each of their x,
400
+ * y, width and height are within SDL_FLT_EPSILON of each other. This is often
401
+ * a reasonable way to compare two floating point rectangles and deal with the
402
+ * slight precision variations in floating point calculations that tend to pop
403
+ * up.
404
+ *
405
+ * Note that this is a forced-inline function in a header, and not a public
406
+ * API function available in the SDL library (which is to say, the code is
407
+ * embedded in the calling program and the linker and dynamic loader will not
408
+ * be able to find this function inside SDL itself).
409
+ *
410
+ * \param a the first rectangle to test.
411
+ * \param b the second rectangle to test.
412
+ * \returns true if the rectangles are equal, false otherwise.
413
+ *
414
+ * \threadsafety It is safe to call this function from any thread.
415
+ *
416
+ * \since This function is available since SDL 3.2.0.
417
+ *
418
+ * \sa SDL_RectsEqualEpsilon
419
+ */
420
+ SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b)
421
+ {
422
+ return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON);
423
+ }
424
+
425
+ /**
426
+ * Determine whether two rectangles intersect with float precision.
427
+ *
428
+ * If either pointer is NULL the function will return false.
429
+ *
430
+ * \param A an SDL_FRect structure representing the first rectangle.
431
+ * \param B an SDL_FRect structure representing the second rectangle.
432
+ * \returns true if there is an intersection, false otherwise.
433
+ *
434
+ * \threadsafety It is safe to call this function from any thread.
435
+ *
436
+ * \since This function is available since SDL 3.2.0.
437
+ *
438
+ * \sa SDL_GetRectIntersectionFloat
439
+ */
440
+ extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B);
441
+
442
+ /**
443
+ * Calculate the intersection of two rectangles with float precision.
444
+ *
445
+ * If `result` is NULL then this function will return false.
446
+ *
447
+ * \param A an SDL_FRect structure representing the first rectangle.
448
+ * \param B an SDL_FRect structure representing the second rectangle.
449
+ * \param result an SDL_FRect structure filled in with the intersection of
450
+ * rectangles `A` and `B`.
451
+ * \returns true if there is an intersection, false otherwise.
452
+ *
453
+ * \threadsafety It is safe to call this function from any thread.
454
+ *
455
+ * \since This function is available since SDL 3.2.0.
456
+ *
457
+ * \sa SDL_HasRectIntersectionFloat
458
+ */
459
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
460
+
461
+ /**
462
+ * Calculate the union of two rectangles with float precision.
463
+ *
464
+ * \param A an SDL_FRect structure representing the first rectangle.
465
+ * \param B an SDL_FRect structure representing the second rectangle.
466
+ * \param result an SDL_FRect structure filled in with the union of rectangles
467
+ * `A` and `B`.
468
+ * \returns true on success or false on failure; call SDL_GetError() for more
469
+ * information.
470
+ *
471
+ * \threadsafety It is safe to call this function from any thread.
472
+ *
473
+ * \since This function is available since SDL 3.2.0.
474
+ */
475
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
476
+
477
+ /**
478
+ * Calculate a minimal rectangle enclosing a set of points with float
479
+ * precision.
480
+ *
481
+ * If `clip` is not NULL then only points inside of the clipping rectangle are
482
+ * considered.
483
+ *
484
+ * \param points an array of SDL_FPoint structures representing points to be
485
+ * enclosed.
486
+ * \param count the number of structures in the `points` array.
487
+ * \param clip an SDL_FRect used for clipping or NULL to enclose all points.
488
+ * \param result an SDL_FRect structure filled in with the minimal enclosing
489
+ * rectangle.
490
+ * \returns true if any points were enclosed or false if all the points were
491
+ * outside of the clipping rectangle.
492
+ *
493
+ * \threadsafety It is safe to call this function from any thread.
494
+ *
495
+ * \since This function is available since SDL 3.2.0.
496
+ */
497
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result);
498
+
499
+ /**
500
+ * Calculate the intersection of a rectangle and line segment with float
501
+ * precision.
502
+ *
503
+ * This function is used to clip a line segment to a rectangle. A line segment
504
+ * contained entirely within the rectangle or that does not intersect will
505
+ * remain unchanged. A line segment that crosses the rectangle at either or
506
+ * both ends will be clipped to the boundary of the rectangle and the new
507
+ * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
508
+ *
509
+ * \param rect an SDL_FRect structure representing the rectangle to intersect.
510
+ * \param X1 a pointer to the starting X-coordinate of the line.
511
+ * \param Y1 a pointer to the starting Y-coordinate of the line.
512
+ * \param X2 a pointer to the ending X-coordinate of the line.
513
+ * \param Y2 a pointer to the ending Y-coordinate of the line.
514
+ * \returns true if there is an intersection, false otherwise.
515
+ *
516
+ * \threadsafety It is safe to call this function from any thread.
517
+ *
518
+ * \since This function is available since SDL 3.2.0.
519
+ */
520
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2);
521
+
522
+ /* Ends C function definitions when using C++ */
523
+ #ifdef __cplusplus
524
+ }
525
+ #endif
526
+ #include <SDL3/SDL_close_code.h>
527
+
528
+ #endif /* SDL_rect_h_ */