ruby2d 0.12.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -428
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GLES2/gl2.h +0 -656
  287. data/assets/include/GLES2/gl2ext.h +0 -3949
  288. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  289. data/assets/include/GLES2/gl2platform.h +0 -27
  290. data/assets/include/GLES3/gl3.h +0 -1192
  291. data/assets/include/GLES3/gl31.h +0 -1507
  292. data/assets/include/GLES3/gl32.h +0 -1808
  293. data/assets/include/GLES3/gl3platform.h +0 -27
  294. data/assets/include/KHR/khrplatform.h +0 -290
  295. data/assets/include/SDL2/SDL.h +0 -233
  296. data/assets/include/SDL2/SDL_assert.h +0 -326
  297. data/assets/include/SDL2/SDL_atomic.h +0 -415
  298. data/assets/include/SDL2/SDL_audio.h +0 -1500
  299. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  300. data/assets/include/SDL2/SDL_config.h +0 -61
  301. data/assets/include/SDL2/SDL_config_android.h +0 -194
  302. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  303. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  304. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  305. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  306. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  307. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  308. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  309. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  310. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  311. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  312. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  313. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  314. data/assets/include/SDL2/SDL_endian.h +0 -348
  315. data/assets/include/SDL2/SDL_error.h +0 -163
  316. data/assets/include/SDL2/SDL_events.h +0 -1166
  317. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  318. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  319. data/assets/include/SDL2/SDL_gesture.h +0 -117
  320. data/assets/include/SDL2/SDL_guid.h +0 -100
  321. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  322. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  323. data/assets/include/SDL2/SDL_hints.h +0 -2569
  324. data/assets/include/SDL2/SDL_image.h +0 -2173
  325. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  326. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  327. data/assets/include/SDL2/SDL_keycode.h +0 -358
  328. data/assets/include/SDL2/SDL_loadso.h +0 -115
  329. data/assets/include/SDL2/SDL_log.h +0 -404
  330. data/assets/include/SDL2/SDL_main.h +0 -275
  331. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  332. data/assets/include/SDL2/SDL_mouse.h +0 -465
  333. data/assets/include/SDL2/SDL_mutex.h +0 -471
  334. data/assets/include/SDL2/SDL_name.h +0 -33
  335. data/assets/include/SDL2/SDL_pixels.h +0 -644
  336. data/assets/include/SDL2/SDL_platform.h +0 -261
  337. data/assets/include/SDL2/SDL_quit.h +0 -58
  338. data/assets/include/SDL2/SDL_rect.h +0 -376
  339. data/assets/include/SDL2/SDL_render.h +0 -1919
  340. data/assets/include/SDL2/SDL_revision.h +0 -6
  341. data/assets/include/SDL2/SDL_rwops.h +0 -841
  342. data/assets/include/SDL2/SDL_sensor.h +0 -322
  343. data/assets/include/SDL2/SDL_shape.h +0 -155
  344. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  345. data/assets/include/SDL2/SDL_surface.h +0 -997
  346. data/assets/include/SDL2/SDL_system.h +0 -623
  347. data/assets/include/SDL2/SDL_syswm.h +0 -386
  348. data/assets/include/SDL2/SDL_test_images.h +0 -78
  349. data/assets/include/SDL2/SDL_test_random.h +0 -115
  350. data/assets/include/SDL2/SDL_thread.h +0 -464
  351. data/assets/include/SDL2/SDL_timer.h +0 -222
  352. data/assets/include/SDL2/SDL_touch.h +0 -150
  353. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  354. data/assets/include/SDL2/SDL_types.h +0 -29
  355. data/assets/include/SDL2/SDL_version.h +0 -204
  356. data/assets/include/SDL2/SDL_video.h +0 -2150
  357. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  358. data/assets/include/SDL2/begin_code.h +0 -187
  359. data/assets/include/mruby/boxing_no.h +0 -58
  360. data/assets/include/mruby/class.h +0 -108
  361. data/assets/include/mruby/error.h +0 -147
  362. data/assets/include/mruby/gc.h +0 -94
  363. data/assets/include/mruby/irep.h +0 -147
  364. data/assets/include/mruby/khash.h +0 -284
  365. data/assets/include/mruby/object.h +0 -43
  366. data/assets/include/mruby/presym/disable.h +0 -70
  367. data/assets/include/mruby/presym/enable.h +0 -37
  368. data/assets/include/mruby/presym.h +0 -40
  369. data/assets/include/mruby/proc.h +0 -211
  370. data/assets/include/mruby/throw.h +0 -66
  371. data/assets/macos/universal/bin/mrbc +0 -0
  372. data/assets/macos/universal/lib/libFLAC.a +0 -0
  373. data/assets/macos/universal/lib/libSDL2.a +0 -0
  374. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  375. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  376. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  377. data/assets/macos/universal/lib/libavif.a +0 -0
  378. data/assets/macos/universal/lib/libbrotlicommon-static.a +0 -0
  379. data/assets/macos/universal/lib/libbrotlidec-static.a +0 -0
  380. data/assets/macos/universal/lib/libfreetype.a +0 -0
  381. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  382. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  383. data/assets/macos/universal/lib/libhwy.a +0 -0
  384. data/assets/macos/universal/lib/libjpeg.a +0 -0
  385. data/assets/macos/universal/lib/libjxl.a +0 -0
  386. data/assets/macos/universal/lib/libmodplug.a +0 -0
  387. data/assets/macos/universal/lib/libmpg123.a +0 -0
  388. data/assets/macos/universal/lib/libmruby.a +0 -0
  389. data/assets/macos/universal/lib/libogg.a +0 -0
  390. data/assets/macos/universal/lib/libpng.a +0 -0
  391. data/assets/macos/universal/lib/libtiff.a +0 -0
  392. data/assets/macos/universal/lib/libvorbis.a +0 -0
  393. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  394. data/assets/macos/universal/lib/libwebp.a +0 -0
  395. data/assets/macos/universal/lib/libzstd.a +0 -0
  396. data/assets/test_media/README.md +0 -3
  397. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +0 -124
  398. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  399. data/assets/test_media/boom.png +0 -0
  400. data/assets/test_media/coin.png +0 -0
  401. data/assets/test_media/colors.png +0 -0
  402. data/assets/test_media/controller.png +0 -0
  403. data/assets/test_media/dial.wav +0 -0
  404. data/assets/test_media/hero.png +0 -0
  405. data/assets/test_media/image.bmp +0 -0
  406. data/assets/test_media/image.jpg +0 -0
  407. data/assets/test_media/image.png +0 -0
  408. data/assets/test_media/music.flac +0 -0
  409. data/assets/test_media/music.mp3 +0 -0
  410. data/assets/test_media/music.ogg +0 -0
  411. data/assets/test_media/music.wav +0 -0
  412. data/assets/test_media/originals/boom.pxm +0 -0
  413. data/assets/test_media/originals/coin.pxm +0 -0
  414. data/assets/test_media/originals/controller.sketch +0 -0
  415. data/assets/test_media/originals/hero.pxm +0 -0
  416. data/assets/test_media/originals/image.pxm +0 -0
  417. data/assets/test_media/originals/music.caf +0 -0
  418. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  419. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  420. data/assets/test_media/sound.flac +0 -0
  421. data/assets/test_media/sound.mp3 +0 -0
  422. data/assets/test_media/sound.ogg +0 -0
  423. data/assets/test_media/sound.wav +0 -0
  424. data/assets/test_media/sprite_sheet.png +0 -0
  425. data/assets/test_media/texture_atlas.png +0 -0
  426. data/assets/wasm/libmruby.a +0 -0
  427. data/assets/windows/mingw-w64-ucrt-x86_64/bin/mrbc.exe +0 -0
  428. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  429. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libLerc.a +0 -0
  430. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  431. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_image.a +0 -0
  432. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  433. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_ttf.a +0 -0
  434. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlicommon.a +0 -0
  435. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlidec.a +0 -0
  436. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbz2.a +0 -0
  437. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libdeflate.a +0 -0
  438. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libfreetype.a +0 -0
  439. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  440. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libgraphite2.a +0 -0
  441. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libharfbuzz.a +0 -0
  442. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libhwy.a +0 -0
  443. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjbig.a +0 -0
  444. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjpeg.a +0 -0
  445. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjxl.a +0 -0
  446. data/assets/windows/mingw-w64-ucrt-x86_64/lib/liblzma.a +0 -0
  447. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  448. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  449. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmruby.a +0 -0
  450. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  451. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  452. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  453. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng.a +0 -0
  454. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  455. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  456. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  457. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libtiff.a +0 -0
  458. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  459. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  460. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libwebp.a +0 -0
  461. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  462. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  463. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  464. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  465. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  466. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  467. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  468. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  469. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  470. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  471. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  472. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  473. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  474. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  475. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  476. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  477. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  478. data/assets/windows/mingw-w64-x86_64/lib/libhwy.a +0 -0
  479. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  480. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  481. data/assets/windows/mingw-w64-x86_64/lib/libjxl.a +0 -0
  482. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  483. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  484. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  485. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  486. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  487. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  488. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  489. data/assets/windows/mingw-w64-x86_64/lib/libpng.a +0 -0
  490. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  491. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  492. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  493. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  494. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  495. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  496. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  497. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  498. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  499. data/assets/xcode/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -98
  500. data/assets/xcode/ios/Assets.xcassets/Contents.json +0 -6
  501. data/assets/xcode/ios/Base.lproj/LaunchScreen.storyboard +0 -27
  502. data/assets/xcode/ios/Info.plist +0 -43
  503. data/assets/xcode/ios/MRuby.framework/Headers/mrbconf.h +0 -143
  504. data/assets/xcode/ios/MRuby.framework/Headers/mruby/array.h +0 -280
  505. data/assets/xcode/ios/MRuby.framework/Headers/mruby/boxing_nan.h +0 -102
  506. data/assets/xcode/ios/MRuby.framework/Headers/mruby/boxing_no.h +0 -56
  507. data/assets/xcode/ios/MRuby.framework/Headers/mruby/boxing_word.h +0 -144
  508. data/assets/xcode/ios/MRuby.framework/Headers/mruby/class.h +0 -97
  509. data/assets/xcode/ios/MRuby.framework/Headers/mruby/common.h +0 -77
  510. data/assets/xcode/ios/MRuby.framework/Headers/mruby/compile.h +0 -195
  511. data/assets/xcode/ios/MRuby.framework/Headers/mruby/data.h +0 -75
  512. data/assets/xcode/ios/MRuby.framework/Headers/mruby/debug.h +0 -67
  513. data/assets/xcode/ios/MRuby.framework/Headers/mruby/dump.h +0 -196
  514. data/assets/xcode/ios/MRuby.framework/Headers/mruby/error.h +0 -75
  515. data/assets/xcode/ios/MRuby.framework/Headers/mruby/gc.h +0 -91
  516. data/assets/xcode/ios/MRuby.framework/Headers/mruby/hash.h +0 -215
  517. data/assets/xcode/ios/MRuby.framework/Headers/mruby/irep.h +0 -75
  518. data/assets/xcode/ios/MRuby.framework/Headers/mruby/istruct.h +0 -47
  519. data/assets/xcode/ios/MRuby.framework/Headers/mruby/khash.h +0 -274
  520. data/assets/xcode/ios/MRuby.framework/Headers/mruby/numeric.h +0 -161
  521. data/assets/xcode/ios/MRuby.framework/Headers/mruby/object.h +0 -44
  522. data/assets/xcode/ios/MRuby.framework/Headers/mruby/opcode.h +0 -69
  523. data/assets/xcode/ios/MRuby.framework/Headers/mruby/ops.h +0 -117
  524. data/assets/xcode/ios/MRuby.framework/Headers/mruby/proc.h +0 -131
  525. data/assets/xcode/ios/MRuby.framework/Headers/mruby/range.h +0 -49
  526. data/assets/xcode/ios/MRuby.framework/Headers/mruby/re.h +0 -16
  527. data/assets/xcode/ios/MRuby.framework/Headers/mruby/string.h +0 -444
  528. data/assets/xcode/ios/MRuby.framework/Headers/mruby/throw.h +0 -55
  529. data/assets/xcode/ios/MRuby.framework/Headers/mruby/value.h +0 -309
  530. data/assets/xcode/ios/MRuby.framework/Headers/mruby/variable.h +0 -136
  531. data/assets/xcode/ios/MRuby.framework/Headers/mruby/version.h +0 -110
  532. data/assets/xcode/ios/MRuby.framework/Headers/mruby.h +0 -1282
  533. data/assets/xcode/ios/MRuby.framework/Info.plist +0 -20
  534. data/assets/xcode/ios/MRuby.framework/MRuby +0 -0
  535. data/assets/xcode/ios/MyApp.xcodeproj/project.pbxproj +0 -368
  536. data/assets/xcode/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  537. data/assets/xcode/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  538. data/assets/xcode/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  539. data/assets/xcode/ios/main.c +0 -1
  540. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -16
  541. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -6
  542. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -17
  543. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -16
  544. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -6
  545. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -16
  546. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -6
  547. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -16
  548. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -6
  549. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -17
  550. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -16
  551. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -6
  552. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -16
  553. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -6
  554. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -32
  555. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -16
  556. data/assets/xcode/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -16
  557. data/assets/xcode/tvos/Assets.xcassets/Contents.json +0 -6
  558. data/assets/xcode/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -22
  559. data/assets/xcode/tvos/Info.plist +0 -30
  560. data/assets/xcode/tvos/MRuby.framework/Headers/mrbconf.h +0 -143
  561. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/array.h +0 -280
  562. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +0 -102
  563. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/boxing_no.h +0 -56
  564. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/boxing_word.h +0 -144
  565. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/class.h +0 -97
  566. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/common.h +0 -77
  567. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/compile.h +0 -195
  568. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/data.h +0 -75
  569. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/debug.h +0 -67
  570. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/dump.h +0 -196
  571. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/error.h +0 -75
  572. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/gc.h +0 -91
  573. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/hash.h +0 -215
  574. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/irep.h +0 -75
  575. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/istruct.h +0 -47
  576. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/khash.h +0 -274
  577. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/numeric.h +0 -161
  578. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/object.h +0 -44
  579. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/opcode.h +0 -69
  580. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/ops.h +0 -117
  581. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/proc.h +0 -131
  582. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/range.h +0 -49
  583. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/re.h +0 -16
  584. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/string.h +0 -444
  585. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/throw.h +0 -55
  586. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/value.h +0 -309
  587. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/variable.h +0 -136
  588. data/assets/xcode/tvos/MRuby.framework/Headers/mruby/version.h +0 -110
  589. data/assets/xcode/tvos/MRuby.framework/Headers/mruby.h +0 -1282
  590. data/assets/xcode/tvos/MRuby.framework/Info.plist +0 -20
  591. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  592. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  596. data/assets/xcode/tvos/main.c +0 -1
  597. data/ext/ruby2d/common.c +0 -185
  598. data/ext/ruby2d/controllers.c +0 -110
  599. data/ext/ruby2d/gl.c +0 -398
  600. data/ext/ruby2d/gl2.c +0 -86
  601. data/ext/ruby2d/gl3.c +0 -304
  602. data/ext/ruby2d/gles.c +0 -302
  603. data/ext/ruby2d/input.c +0 -48
  604. data/ext/ruby2d/music.c +0 -127
  605. data/ext/ruby2d/sound.c +0 -132
  606. data/lib/ruby2d/cli/console.rb +0 -65
  607. data/lib/ruby2d/cli/enable_console.rb +0 -7
  608. data/lib/ruby2d/cli/platform.rb +0 -17
  609. data/lib/ruby2d/music.rb +0 -77
  610. data/lib/ruby2d/pixel.rb +0 -18
  611. data/lib/ruby2d/pixmap.rb +0 -39
  612. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  613. data/lib/ruby2d/sound.rb +0 -61
  614. data/lib/ruby2d/texture.rb +0 -38
  615. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  619. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,59 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /* WIKI CATEGORY: Version */
23
+
24
+ /*
25
+ * SDL_revision.h contains the SDL revision, which might be defined on the
26
+ * compiler command line, or generated right into the header itself by the
27
+ * build system.
28
+ */
29
+
30
+ #ifndef SDL_revision_h_
31
+ #define SDL_revision_h_
32
+
33
+ #ifdef SDL_WIKI_DOCUMENTATION_SECTION
34
+
35
+ /**
36
+ * This macro is a string describing the source at a particular point in
37
+ * development.
38
+ *
39
+ * This string is often generated from revision control's state at build time.
40
+ *
41
+ * This string can be quite complex and does not follow any standard. For
42
+ * example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732".
43
+ * It might also be user-defined at build time, so it's best to treat it as a
44
+ * clue in debugging forensics and not something the app will parse in any
45
+ * way.
46
+ *
47
+ * SDL_revision.h must be included in your program explicitly if you want
48
+ * access to the SDL_REVISION constant.
49
+ *
50
+ * \since This macro is available since SDL 3.2.0.
51
+ */
52
+ #define SDL_REVISION "Some arbitrary string decided at SDL build time"
53
+ #elif defined(SDL_VENDOR_INFO)
54
+ #define SDL_REVISION SDL_VENDOR_INFO
55
+ #else
56
+ #define SDL_REVISION ""
57
+ #endif
58
+
59
+ #endif /* SDL_revision_h_ */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -20,27 +20,36 @@
20
20
  */
21
21
 
22
22
  /**
23
- * \file SDL_scancode.h
23
+ * # CategoryScancode
24
24
  *
25
- * Defines keyboard scancodes.
25
+ * Defines keyboard scancodes.
26
+ *
27
+ * Please refer to the Best Keyboard Practices document for details on what
28
+ * this information means and how best to use it.
29
+ *
30
+ * https://wiki.libsdl.org/SDL3/BestKeyboardPractices
26
31
  */
27
32
 
28
33
  #ifndef SDL_scancode_h_
29
34
  #define SDL_scancode_h_
30
35
 
31
- #include "SDL_stdinc.h"
36
+ #include <SDL3/SDL_stdinc.h>
32
37
 
33
38
  /**
34
- * \brief The SDL keyboard scancode representation.
39
+ * The SDL keyboard scancode representation.
40
+ *
41
+ * An SDL scancode is the physical representation of a key on the keyboard,
42
+ * independent of language and keyboard mapping.
35
43
  *
36
- * Values of this type are used to represent keyboard keys, among other places
37
- * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
38
- * SDL_Event structure.
44
+ * Values of this type are used to represent keyboard keys, among other places
45
+ * in the `scancode` field of the SDL_KeyboardEvent structure.
39
46
  *
40
- * The values in this enumeration are based on the USB usage page standard:
41
- * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
47
+ * The values in this enumeration are based on the USB usage page standard:
48
+ * https://usb.org/sites/default/files/hut1_5.pdf
49
+ *
50
+ * \since This enum is available since SDL 3.2.0.
42
51
  */
43
- typedef enum
52
+ typedef enum SDL_Scancode
44
53
  {
45
54
  SDL_SCANCODE_UNKNOWN = 0,
46
55
 
@@ -199,7 +208,7 @@ typedef enum
199
208
 
200
209
  SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
201
210
  * keyboards have over ANSI ones,
202
- * located between left shift and Y.
211
+ * located between left shift and Z.
203
212
  * Produces GRAVE ACCENT and TILDE in a
204
213
  * US or UK Mac layout, REVERSE SOLIDUS
205
214
  * (backslash) and VERTICAL LINE in a
@@ -336,7 +345,7 @@ typedef enum
336
345
 
337
346
  SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
338
347
  * by any of the above, but since there's a
339
- * special KMOD_MODE for it I'm adding it here
348
+ * special SDL_KMOD_MODE for it I'm adding it here
340
349
  */
341
350
 
342
351
  /* @} *//* Usage page 0x07 */
@@ -345,7 +354,6 @@ typedef enum
345
354
  * \name Usage page 0x0C
346
355
  *
347
356
  * These values are mapped from usage page 0x0C (USB consumer page).
348
- * See https://usb.org/sites/default/files/hut1_2.pdf
349
357
  *
350
358
  * There are way more keys in the spec than we can represent in the
351
359
  * current scancode range, so pick the ones that commonly come up in
@@ -353,59 +361,42 @@ typedef enum
353
361
  */
354
362
  /* @{ */
355
363
 
356
- SDL_SCANCODE_AUDIONEXT = 258,
357
- SDL_SCANCODE_AUDIOPREV = 259,
358
- SDL_SCANCODE_AUDIOSTOP = 260,
359
- SDL_SCANCODE_AUDIOPLAY = 261,
360
- SDL_SCANCODE_AUDIOMUTE = 262,
361
- SDL_SCANCODE_MEDIASELECT = 263,
362
- SDL_SCANCODE_WWW = 264, /**< AL Internet Browser */
363
- SDL_SCANCODE_MAIL = 265,
364
- SDL_SCANCODE_CALCULATOR = 266, /**< AL Calculator */
365
- SDL_SCANCODE_COMPUTER = 267,
366
- SDL_SCANCODE_AC_SEARCH = 268, /**< AC Search */
367
- SDL_SCANCODE_AC_HOME = 269, /**< AC Home */
368
- SDL_SCANCODE_AC_BACK = 270, /**< AC Back */
369
- SDL_SCANCODE_AC_FORWARD = 271, /**< AC Forward */
370
- SDL_SCANCODE_AC_STOP = 272, /**< AC Stop */
371
- SDL_SCANCODE_AC_REFRESH = 273, /**< AC Refresh */
372
- SDL_SCANCODE_AC_BOOKMARKS = 274, /**< AC Bookmarks */
364
+ SDL_SCANCODE_SLEEP = 258, /**< Sleep */
365
+ SDL_SCANCODE_WAKE = 259, /**< Wake */
366
+
367
+ SDL_SCANCODE_CHANNEL_INCREMENT = 260, /**< Channel Increment */
368
+ SDL_SCANCODE_CHANNEL_DECREMENT = 261, /**< Channel Decrement */
369
+
370
+ SDL_SCANCODE_MEDIA_PLAY = 262, /**< Play */
371
+ SDL_SCANCODE_MEDIA_PAUSE = 263, /**< Pause */
372
+ SDL_SCANCODE_MEDIA_RECORD = 264, /**< Record */
373
+ SDL_SCANCODE_MEDIA_FAST_FORWARD = 265, /**< Fast Forward */
374
+ SDL_SCANCODE_MEDIA_REWIND = 266, /**< Rewind */
375
+ SDL_SCANCODE_MEDIA_NEXT_TRACK = 267, /**< Next Track */
376
+ SDL_SCANCODE_MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */
377
+ SDL_SCANCODE_MEDIA_STOP = 269, /**< Stop */
378
+ SDL_SCANCODE_MEDIA_EJECT = 270, /**< Eject */
379
+ SDL_SCANCODE_MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */
380
+ SDL_SCANCODE_MEDIA_SELECT = 272, /* Media Select */
381
+
382
+ SDL_SCANCODE_AC_NEW = 273, /**< AC New */
383
+ SDL_SCANCODE_AC_OPEN = 274, /**< AC Open */
384
+ SDL_SCANCODE_AC_CLOSE = 275, /**< AC Close */
385
+ SDL_SCANCODE_AC_EXIT = 276, /**< AC Exit */
386
+ SDL_SCANCODE_AC_SAVE = 277, /**< AC Save */
387
+ SDL_SCANCODE_AC_PRINT = 278, /**< AC Print */
388
+ SDL_SCANCODE_AC_PROPERTIES = 279, /**< AC Properties */
389
+
390
+ SDL_SCANCODE_AC_SEARCH = 280, /**< AC Search */
391
+ SDL_SCANCODE_AC_HOME = 281, /**< AC Home */
392
+ SDL_SCANCODE_AC_BACK = 282, /**< AC Back */
393
+ SDL_SCANCODE_AC_FORWARD = 283, /**< AC Forward */
394
+ SDL_SCANCODE_AC_STOP = 284, /**< AC Stop */
395
+ SDL_SCANCODE_AC_REFRESH = 285, /**< AC Refresh */
396
+ SDL_SCANCODE_AC_BOOKMARKS = 286, /**< AC Bookmarks */
373
397
 
374
398
  /* @} *//* Usage page 0x0C */
375
399
 
376
- /**
377
- * \name Walther keys
378
- *
379
- * These are values that Christian Walther added (for mac keyboard?).
380
- */
381
- /* @{ */
382
-
383
- SDL_SCANCODE_BRIGHTNESSDOWN = 275,
384
- SDL_SCANCODE_BRIGHTNESSUP = 276,
385
- SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
386
- switch, video mode switch */
387
- SDL_SCANCODE_KBDILLUMTOGGLE = 278,
388
- SDL_SCANCODE_KBDILLUMDOWN = 279,
389
- SDL_SCANCODE_KBDILLUMUP = 280,
390
- SDL_SCANCODE_EJECT = 281,
391
- SDL_SCANCODE_SLEEP = 282, /**< SC System Sleep */
392
-
393
- SDL_SCANCODE_APP1 = 283,
394
- SDL_SCANCODE_APP2 = 284,
395
-
396
- /* @} *//* Walther keys */
397
-
398
- /**
399
- * \name Usage page 0x0C (additional media keys)
400
- *
401
- * These values are mapped from usage page 0x0C (USB consumer page).
402
- */
403
- /* @{ */
404
-
405
- SDL_SCANCODE_AUDIOREWIND = 285,
406
- SDL_SCANCODE_AUDIOFASTFORWARD = 286,
407
-
408
- /* @} *//* Usage page 0x0C (additional media keys) */
409
400
 
410
401
  /**
411
402
  * \name Mobile keys
@@ -429,10 +420,10 @@ typedef enum
429
420
 
430
421
  /* Add any other keys here. */
431
422
 
432
- SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
433
- for array bounds */
423
+ SDL_SCANCODE_RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */
424
+
425
+ SDL_SCANCODE_COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */
426
+
434
427
  } SDL_Scancode;
435
428
 
436
429
  #endif /* SDL_scancode_h_ */
437
-
438
- /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,321 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * # CategorySensor
24
+ *
25
+ * SDL sensor management.
26
+ *
27
+ * These APIs grant access to gyros and accelerometers on various platforms.
28
+ *
29
+ * In order to use these functions, SDL_Init() must have been called with the
30
+ * SDL_INIT_SENSOR flag. This causes SDL to scan the system for sensors, and
31
+ * load appropriate drivers.
32
+ */
33
+
34
+ #ifndef SDL_sensor_h_
35
+ #define SDL_sensor_h_
36
+
37
+ #include <SDL3/SDL_stdinc.h>
38
+ #include <SDL3/SDL_error.h>
39
+ #include <SDL3/SDL_properties.h>
40
+
41
+ #include <SDL3/SDL_begin_code.h>
42
+ /* Set up for C function definitions, even when using C++ */
43
+ #ifdef __cplusplus
44
+ /* *INDENT-OFF* */
45
+ extern "C" {
46
+ /* *INDENT-ON* */
47
+ #endif
48
+
49
+ /**
50
+ * The opaque structure used to identify an opened SDL sensor.
51
+ *
52
+ * \since This struct is available since SDL 3.2.0.
53
+ */
54
+ typedef struct SDL_Sensor SDL_Sensor;
55
+
56
+ /**
57
+ * This is a unique ID for a sensor for the time it is connected to the
58
+ * system, and is never reused for the lifetime of the application.
59
+ *
60
+ * The value 0 is an invalid ID.
61
+ *
62
+ * \since This datatype is available since SDL 3.2.0.
63
+ */
64
+ typedef Uint32 SDL_SensorID;
65
+
66
+ /**
67
+ * A constant to represent standard gravity for accelerometer sensors.
68
+ *
69
+ * The accelerometer returns the current acceleration in SI meters per second
70
+ * squared. This measurement includes the force of gravity, so a device at
71
+ * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the
72
+ * earth, which is a positive Y value.
73
+ *
74
+ * \since This macro is available since SDL 3.2.0.
75
+ */
76
+ #define SDL_STANDARD_GRAVITY 9.80665f
77
+
78
+ /**
79
+ * The different sensors defined by SDL.
80
+ *
81
+ * Additional sensors may be available, using platform dependent semantics.
82
+ *
83
+ * Here are the additional Android sensors:
84
+ *
85
+ * https://developer.android.com/reference/android/hardware/SensorEvent.html#values
86
+ *
87
+ * Accelerometer sensor notes:
88
+ *
89
+ * The accelerometer returns the current acceleration in SI meters per second
90
+ * squared. This measurement includes the force of gravity, so a device at
91
+ * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the
92
+ * earth, which is a positive Y value.
93
+ *
94
+ * - `values[0]`: Acceleration on the x axis
95
+ * - `values[1]`: Acceleration on the y axis
96
+ * - `values[2]`: Acceleration on the z axis
97
+ *
98
+ * For phones and tablets held in natural orientation and game controllers
99
+ * held in front of you, the axes are defined as follows:
100
+ *
101
+ * - -X ... +X : left ... right
102
+ * - -Y ... +Y : bottom ... top
103
+ * - -Z ... +Z : farther ... closer
104
+ *
105
+ * The accelerometer axis data is not changed when the device is rotated.
106
+ *
107
+ * Gyroscope sensor notes:
108
+ *
109
+ * The gyroscope returns the current rate of rotation in radians per second.
110
+ * The rotation is positive in the counter-clockwise direction. That is, an
111
+ * observer looking from a positive location on one of the axes would see
112
+ * positive rotation on that axis when it appeared to be rotating
113
+ * counter-clockwise.
114
+ *
115
+ * - `values[0]`: Angular speed around the x axis (pitch)
116
+ * - `values[1]`: Angular speed around the y axis (yaw)
117
+ * - `values[2]`: Angular speed around the z axis (roll)
118
+ *
119
+ * For phones and tablets held in natural orientation and game controllers
120
+ * held in front of you, the axes are defined as follows:
121
+ *
122
+ * - -X ... +X : left ... right
123
+ * - -Y ... +Y : bottom ... top
124
+ * - -Z ... +Z : farther ... closer
125
+ *
126
+ * The gyroscope axis data is not changed when the device is rotated.
127
+ *
128
+ * \since This enum is available since SDL 3.2.0.
129
+ *
130
+ * \sa SDL_GetCurrentDisplayOrientation
131
+ */
132
+ typedef enum SDL_SensorType
133
+ {
134
+ SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
135
+ SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
136
+ SDL_SENSOR_ACCEL, /**< Accelerometer */
137
+ SDL_SENSOR_GYRO, /**< Gyroscope */
138
+ SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */
139
+ SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */
140
+ SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */
141
+ SDL_SENSOR_GYRO_R, /**< Gyroscope for right Joy-Con controller */
142
+ SDL_SENSOR_COUNT
143
+ } SDL_SensorType;
144
+
145
+
146
+ /* Function prototypes */
147
+
148
+ /**
149
+ * Get a list of currently connected sensors.
150
+ *
151
+ * \param count a pointer filled in with the number of sensors returned, may
152
+ * be NULL.
153
+ * \returns a 0 terminated array of sensor instance IDs or NULL on failure;
154
+ * call SDL_GetError() for more information. This should be freed
155
+ * with SDL_free() when it is no longer needed.
156
+ *
157
+ * \since This function is available since SDL 3.2.0.
158
+ */
159
+ extern SDL_DECLSPEC SDL_SensorID * SDLCALL SDL_GetSensors(int *count);
160
+
161
+ /**
162
+ * Get the implementation dependent name of a sensor.
163
+ *
164
+ * This can be called before any sensors are opened.
165
+ *
166
+ * \param instance_id the sensor instance ID.
167
+ * \returns the sensor name, or NULL if `instance_id` is not valid.
168
+ *
169
+ * \since This function is available since SDL 3.2.0.
170
+ */
171
+ extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorNameForID(SDL_SensorID instance_id);
172
+
173
+ /**
174
+ * Get the type of a sensor.
175
+ *
176
+ * This can be called before any sensors are opened.
177
+ *
178
+ * \param instance_id the sensor instance ID.
179
+ * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is
180
+ * not valid.
181
+ *
182
+ * \since This function is available since SDL 3.2.0.
183
+ */
184
+ extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeForID(SDL_SensorID instance_id);
185
+
186
+ /**
187
+ * Get the platform dependent type of a sensor.
188
+ *
189
+ * This can be called before any sensors are opened.
190
+ *
191
+ * \param instance_id the sensor instance ID.
192
+ * \returns the sensor platform dependent type, or -1 if `instance_id` is not
193
+ * valid.
194
+ *
195
+ * \since This function is available since SDL 3.2.0.
196
+ */
197
+ extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeForID(SDL_SensorID instance_id);
198
+
199
+ /**
200
+ * Open a sensor for use.
201
+ *
202
+ * \param instance_id the sensor instance ID.
203
+ * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for
204
+ * more information.
205
+ *
206
+ * \since This function is available since SDL 3.2.0.
207
+ */
208
+ extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_OpenSensor(SDL_SensorID instance_id);
209
+
210
+ /**
211
+ * Return the SDL_Sensor associated with an instance ID.
212
+ *
213
+ * \param instance_id the sensor instance ID.
214
+ * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for
215
+ * more information.
216
+ *
217
+ * \since This function is available since SDL 3.2.0.
218
+ */
219
+ extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_GetSensorFromID(SDL_SensorID instance_id);
220
+
221
+ /**
222
+ * Get the properties associated with a sensor.
223
+ *
224
+ * \param sensor the SDL_Sensor object.
225
+ * \returns a valid property ID on success or 0 on failure; call
226
+ * SDL_GetError() for more information.
227
+ *
228
+ * \since This function is available since SDL 3.2.0.
229
+ */
230
+ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSensorProperties(SDL_Sensor *sensor);
231
+
232
+ /**
233
+ * Get the implementation dependent name of a sensor.
234
+ *
235
+ * \param sensor the SDL_Sensor object.
236
+ * \returns the sensor name or NULL on failure; call SDL_GetError() for more
237
+ * information.
238
+ *
239
+ * \since This function is available since SDL 3.2.0.
240
+ */
241
+ extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorName(SDL_Sensor *sensor);
242
+
243
+ /**
244
+ * Get the type of a sensor.
245
+ *
246
+ * \param sensor the SDL_Sensor object to inspect.
247
+ * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
248
+ * NULL.
249
+ *
250
+ * \since This function is available since SDL 3.2.0.
251
+ */
252
+ extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorType(SDL_Sensor *sensor);
253
+
254
+ /**
255
+ * Get the platform dependent type of a sensor.
256
+ *
257
+ * \param sensor the SDL_Sensor object to inspect.
258
+ * \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
259
+ *
260
+ * \since This function is available since SDL 3.2.0.
261
+ */
262
+ extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor);
263
+
264
+ /**
265
+ * Get the instance ID of a sensor.
266
+ *
267
+ * \param sensor the SDL_Sensor object to inspect.
268
+ * \returns the sensor instance ID, or 0 on failure; call SDL_GetError() for
269
+ * more information.
270
+ *
271
+ * \since This function is available since SDL 3.2.0.
272
+ */
273
+ extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor);
274
+
275
+ /**
276
+ * Get the current state of an opened sensor.
277
+ *
278
+ * The number of values and interpretation of the data is sensor dependent.
279
+ *
280
+ * \param sensor the SDL_Sensor object to query.
281
+ * \param data a pointer filled with the current sensor state.
282
+ * \param num_values the number of values to write to data.
283
+ * \returns true on success or false on failure; call SDL_GetError() for more
284
+ * information.
285
+ *
286
+ * \since This function is available since SDL 3.2.0.
287
+ */
288
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetSensorData(SDL_Sensor *sensor, float *data, int num_values);
289
+
290
+ /**
291
+ * Close a sensor previously opened with SDL_OpenSensor().
292
+ *
293
+ * \param sensor the SDL_Sensor object to close.
294
+ *
295
+ * \since This function is available since SDL 3.2.0.
296
+ */
297
+ extern SDL_DECLSPEC void SDLCALL SDL_CloseSensor(SDL_Sensor *sensor);
298
+
299
+ /**
300
+ * Update the current state of the open sensors.
301
+ *
302
+ * This is called automatically by the event loop if sensor events are
303
+ * enabled.
304
+ *
305
+ * This needs to be called from the thread that initialized the sensor
306
+ * subsystem.
307
+ *
308
+ * \since This function is available since SDL 3.2.0.
309
+ */
310
+ extern SDL_DECLSPEC void SDLCALL SDL_UpdateSensors(void);
311
+
312
+
313
+ /* Ends C function definitions when using C++ */
314
+ #ifdef __cplusplus
315
+ /* *INDENT-OFF* */
316
+ }
317
+ /* *INDENT-ON* */
318
+ #endif
319
+ #include <SDL3/SDL_close_code.h>
320
+
321
+ #endif /* SDL_sensor_h_ */