ruby2d 0.12.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -428
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GLES2/gl2.h +0 -656
  287. data/assets/include/GLES2/gl2ext.h +0 -3949
  288. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  289. data/assets/include/GLES2/gl2platform.h +0 -27
  290. data/assets/include/GLES3/gl3.h +0 -1192
  291. data/assets/include/GLES3/gl31.h +0 -1507
  292. data/assets/include/GLES3/gl32.h +0 -1808
  293. data/assets/include/GLES3/gl3platform.h +0 -27
  294. data/assets/include/KHR/khrplatform.h +0 -290
  295. data/assets/include/SDL2/SDL.h +0 -233
  296. data/assets/include/SDL2/SDL_assert.h +0 -326
  297. data/assets/include/SDL2/SDL_atomic.h +0 -415
  298. data/assets/include/SDL2/SDL_audio.h +0 -1500
  299. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  300. data/assets/include/SDL2/SDL_config.h +0 -61
  301. data/assets/include/SDL2/SDL_config_android.h +0 -194
  302. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  303. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  304. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  305. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  306. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  307. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  308. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  309. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  310. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  311. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  312. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  313. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  314. data/assets/include/SDL2/SDL_endian.h +0 -348
  315. data/assets/include/SDL2/SDL_error.h +0 -163
  316. data/assets/include/SDL2/SDL_events.h +0 -1166
  317. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  318. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  319. data/assets/include/SDL2/SDL_gesture.h +0 -117
  320. data/assets/include/SDL2/SDL_guid.h +0 -100
  321. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  322. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  323. data/assets/include/SDL2/SDL_hints.h +0 -2569
  324. data/assets/include/SDL2/SDL_image.h +0 -2173
  325. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  326. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  327. data/assets/include/SDL2/SDL_keycode.h +0 -358
  328. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  591. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  592. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  596. data/assets/xcode/tvos/main.c +0 -1
  597. data/ext/ruby2d/common.c +0 -185
  598. data/ext/ruby2d/controllers.c +0 -110
  599. data/ext/ruby2d/gl.c +0 -398
  600. data/ext/ruby2d/gl2.c +0 -86
  601. data/ext/ruby2d/gl3.c +0 -304
  602. data/ext/ruby2d/gles.c +0 -302
  603. data/ext/ruby2d/input.c +0 -48
  604. data/ext/ruby2d/music.c +0 -127
  605. data/ext/ruby2d/sound.c +0 -132
  606. data/lib/ruby2d/cli/console.rb +0 -65
  607. data/lib/ruby2d/cli/enable_console.rb +0 -7
  608. data/lib/ruby2d/cli/platform.rb +0 -17
  609. data/lib/ruby2d/music.rb +0 -77
  610. data/lib/ruby2d/pixel.rb +0 -18
  611. data/lib/ruby2d/pixmap.rb +0 -39
  612. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  613. data/lib/ruby2d/sound.rb +0 -61
  614. data/lib/ruby2d/texture.rb +0 -38
  615. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  619. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -1,110 +0,0 @@
1
- // controllers.c
2
-
3
- #include "ruby2d.h"
4
-
5
- // Stores the last joystick instance ID seen by the system. These instance IDs
6
- // are unique and increment with each new joystick connected.
7
- static int last_intance_id = -1;
8
-
9
-
10
- /*
11
- * Add controller mapping from string
12
- */
13
- void R2D_AddControllerMapping(const char *map) {
14
- int result = SDL_GameControllerAddMapping(map);
15
-
16
- char guid[33];
17
- strncpy(guid, map, 32);
18
-
19
- switch (result) {
20
- case 1:
21
- R2D_Log(R2D_INFO, "Mapping added for GUID: %s", guid);
22
- break;
23
- case 0:
24
- R2D_Log(R2D_INFO, "Mapping updated for GUID: %s", guid);
25
- break;
26
- case -1:
27
- R2D_Error("SDL_GameControllerAddMapping", SDL_GetError());
28
- break;
29
- }
30
- }
31
-
32
-
33
- /*
34
- * Add controller mappings from the specified file
35
- */
36
- void R2D_AddControllerMappingsFromFile(const char *path) {
37
- if (!R2D_FileExists(path)) {
38
- R2D_Log(R2D_WARN, "Controller mappings file not found: %s", path);
39
- return;
40
- }
41
-
42
- int mappings_added = SDL_GameControllerAddMappingsFromFile(path);
43
- if (mappings_added == -1) {
44
- R2D_Error("SDL_GameControllerAddMappingsFromFile", SDL_GetError());
45
- } else {
46
- R2D_Log(R2D_INFO, "Added %i controller mapping(s)", mappings_added);
47
- }
48
- }
49
-
50
-
51
- /*
52
- * Check if joystick is a controller
53
- */
54
- bool R2D_IsController(SDL_JoystickID id) {
55
- return SDL_GameControllerFromInstanceID(id) == NULL ? false : true;
56
- }
57
-
58
-
59
- /*
60
- * Open controllers and joysticks
61
- */
62
- void R2D_OpenControllers() {
63
-
64
- char guid_str[33];
65
-
66
- // Enumerate joysticks
67
- for (int device_index = 0; device_index < SDL_NumJoysticks(); ++device_index) {
68
-
69
- // Check if joystick supports SDL's game controller interface (a mapping is available)
70
- if (SDL_IsGameController(device_index)) {
71
- SDL_GameController *controller = SDL_GameControllerOpen(device_index);
72
- SDL_JoystickID intance_id = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller));
73
-
74
- SDL_JoystickGetGUIDString(
75
- SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(controller)),
76
- guid_str, 33
77
- );
78
-
79
- if (intance_id > last_intance_id) {
80
- if (controller) {
81
- R2D_Log(R2D_INFO, "Controller #%i: %s\n GUID: %s", intance_id, SDL_GameControllerName(controller), guid_str);
82
- } else {
83
- R2D_Log(R2D_ERROR, "Could not open controller #%i: %s", intance_id, SDL_GetError());
84
- }
85
- last_intance_id = intance_id;
86
- }
87
-
88
- // Controller interface not supported, try to open as joystick
89
- } else {
90
- SDL_Joystick *joy = SDL_JoystickOpen(device_index);
91
- SDL_JoystickID intance_id = SDL_JoystickInstanceID(joy);
92
-
93
- if (!joy) {
94
- R2D_Log(R2D_ERROR, "Could not open controller");
95
- } else if(intance_id > last_intance_id) {
96
- SDL_JoystickGetGUIDString(
97
- SDL_JoystickGetGUID(joy),
98
- guid_str, 33
99
- );
100
- R2D_Log(R2D_INFO,
101
- "Controller #%i: %s\n GUID: %s\n Axes: %d\n Buttons: %d\n Balls: %d",
102
- intance_id, SDL_JoystickName(joy), guid_str, SDL_JoystickNumAxes(joy),
103
- SDL_JoystickNumButtons(joy), SDL_JoystickNumBalls(joy)
104
- );
105
- R2D_Log(R2D_WARN, "Controller #%i does not have a mapping available", intance_id);
106
- last_intance_id = intance_id;
107
- }
108
- }
109
- }
110
- }
data/ext/ruby2d/gl.c DELETED
@@ -1,398 +0,0 @@
1
- // Ruby 2D OpenGL Functions
2
-
3
- #include "ruby2d.h"
4
-
5
- // Set to `true` to force OpenGL 2.1 (for testing)
6
- static bool FORCE_GL2 = false;
7
-
8
- // Flag set if using OpenGL 2.1
9
- static bool R2D_GL2 = false;
10
-
11
- // The orthographic projection matrix for 2D rendering.
12
- // Elements 0 and 5 are set in R2D_GL_SetViewport.
13
- static GLfloat orthoMatrix[16] =
14
- { 0, 0, 0, 0,
15
- 0, 0, 0, 0,
16
- 0, 0, 0, 0,
17
- -1.0f, 1.0f, -1.0f, 1.0f };
18
-
19
-
20
- /*
21
- * Prints current GL error
22
- */
23
- void R2D_GL_PrintError(const char *error) {
24
- R2D_Log(R2D_ERROR, "%s (%d)", error, glGetError());
25
- }
26
-
27
-
28
- /*
29
- * Print info about the current OpenGL context
30
- */
31
- void R2D_GL_PrintContextInfo(R2D_Window *window) {
32
- R2D_Log(R2D_INFO,
33
- "OpenGL Context\n"
34
- " GL_VENDOR: %s\n"
35
- " GL_RENDERER: %s\n"
36
- " GL_VERSION: %s\n"
37
- " GL_SHADING_LANGUAGE_VERSION: %s",
38
- window->R2D_GL_VENDOR,
39
- window->R2D_GL_RENDERER,
40
- window->R2D_GL_VERSION,
41
- window->R2D_GL_SHADING_LANGUAGE_VERSION
42
- );
43
- }
44
-
45
-
46
- /*
47
- * Store info about the current OpenGL context
48
- */
49
- void R2D_GL_StoreContextInfo(R2D_Window *window) {
50
-
51
- window->R2D_GL_VENDOR = glGetString(GL_VENDOR);
52
- window->R2D_GL_RENDERER = glGetString(GL_RENDERER);
53
- window->R2D_GL_VERSION = glGetString(GL_VERSION);
54
-
55
- // These are not defined in GLES
56
- #if GLES
57
- window->R2D_GL_MAJOR_VERSION = 0;
58
- window->R2D_GL_MINOR_VERSION = 0;
59
- #else
60
- glGetIntegerv(GL_MAJOR_VERSION, &window->R2D_GL_MAJOR_VERSION);
61
- glGetIntegerv(GL_MINOR_VERSION, &window->R2D_GL_MINOR_VERSION);
62
- #endif
63
-
64
- window->R2D_GL_SHADING_LANGUAGE_VERSION = glGetString(GL_SHADING_LANGUAGE_VERSION);
65
- };
66
-
67
-
68
- /*
69
- * Creates a shader object, loads shader string, and compiles.
70
- * Returns 0 if shader could not be compiled.
71
- */
72
- GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, const char *shaderName) {
73
-
74
- // Create the shader object
75
- GLuint shader = glCreateShader(type);
76
-
77
- if (shader == 0) {
78
- R2D_GL_PrintError("Failed to create shader program");
79
- return 0;
80
- }
81
-
82
- // Load the shader source
83
- glShaderSource(shader, 1, &shaderSrc, NULL);
84
-
85
- // Compile the shader
86
- glCompileShader(shader);
87
-
88
- // Check the compile status
89
- GLint compiled;
90
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
91
-
92
- if (!compiled) {
93
- GLint infoLen = 0;
94
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
95
-
96
- if (infoLen > 1) {
97
- char *infoLog = malloc(sizeof(char) * infoLen);
98
- glGetShaderInfoLog(shader, infoLen, NULL, infoLog);
99
- printf("Error compiling shader \"%s\":\n%s\n", shaderName, infoLog);
100
- free(infoLog);
101
- }
102
-
103
- glDeleteShader(shader);
104
- return 0;
105
- }
106
-
107
- return shader;
108
- }
109
-
110
-
111
- /*
112
- * Check if shader program was linked
113
- */
114
- int R2D_GL_CheckLinked(GLuint program, const char *name) {
115
-
116
- GLint linked;
117
- glGetProgramiv(program, GL_LINK_STATUS, &linked);
118
-
119
- if (!linked) {
120
- GLint infoLen = 0;
121
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
122
-
123
- if (infoLen > 1) {
124
- char *infoLog = malloc(sizeof(char) * infoLen);
125
- glGetProgramInfoLog(program, infoLen, NULL, infoLog);
126
- printf("Error linking program `%s`: %s\n", name, infoLog);
127
- free(infoLog);
128
- }
129
-
130
- glDeleteProgram(program);
131
- return GL_FALSE;
132
- }
133
-
134
- return GL_TRUE;
135
- }
136
-
137
-
138
- /*
139
- * Calculate the viewport's scaled width and height
140
- */
141
- void R2D_GL_GetViewportScale(R2D_Window *window, int *w, int *h, double *scale) {
142
-
143
- double s = fmin(
144
- window->width / (double)window->viewport.width,
145
- window->height / (double)window->viewport.height
146
- );
147
-
148
- *w = window->viewport.width * s;
149
- *h = window->viewport.height * s;
150
-
151
- if (scale) *scale = s;
152
- }
153
-
154
-
155
- /*
156
- * Sets the viewport and matrix projection
157
- */
158
- void R2D_GL_SetViewport(R2D_Window *window) {
159
-
160
- int ortho_w = window->viewport.width;
161
- int ortho_h = window->viewport.height;
162
- int x, y, w, h; // calculated GL viewport values
163
-
164
- x = 0; y = 0; w = window->width; h = window->height;
165
-
166
- switch (window->viewport.mode) {
167
-
168
- case R2D_FIXED:
169
- w = window->orig_width;
170
- h = window->orig_height;
171
- y = window->height - h;
172
- break;
173
-
174
- case R2D_EXPAND:
175
- ortho_w = w;
176
- ortho_h = h;
177
- break;
178
-
179
- case R2D_SCALE:
180
- R2D_GL_GetViewportScale(window, &w, &h, NULL);
181
- // Center the viewport
182
- x = window->width / 2.0 - w/2.0;
183
- y = window->height / 2.0 - h/2.0;
184
- break;
185
-
186
- case R2D_STRETCH:
187
- break;
188
- }
189
-
190
- glViewport(x, y, w, h);
191
-
192
- // Set orthographic projection matrix
193
- orthoMatrix[0] = 2.0f / (GLfloat)ortho_w;
194
- orthoMatrix[5] = -2.0f / (GLfloat)ortho_h;
195
-
196
- #if GLES
197
- R2D_GLES_ApplyProjection(orthoMatrix);
198
- #else
199
- if (R2D_GL2) {
200
- R2D_GL2_ApplyProjection(ortho_w, ortho_h);
201
- } else {
202
- R2D_GL3_ApplyProjection(orthoMatrix);
203
- }
204
- #endif
205
- }
206
-
207
-
208
- /*
209
- * Initialize OpenGL
210
- */
211
- int R2D_GL_Init(R2D_Window *window) {
212
-
213
- // Specify OpenGL contexts and set attributes
214
- #if GLES
215
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
216
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
217
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
218
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
219
- #else
220
- // Use legacy OpenGL 2.1
221
- if (FORCE_GL2) {
222
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
223
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
224
-
225
- // Request an OpenGL 3.3 forward-compatible core profile
226
- } else {
227
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
228
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
229
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
230
- }
231
- #endif
232
-
233
- // Create and store the OpenGL context
234
- if (FORCE_GL2) {
235
- window->glcontext = NULL;
236
- } else {
237
- // Ask SDL to create an OpenGL context
238
- window->glcontext = SDL_GL_CreateContext(window->sdl);
239
- }
240
-
241
- // Check if a valid OpenGL context was created
242
- if (window->glcontext) {
243
- // Valid context found
244
-
245
- // Initialize OpenGL ES 2.0
246
- #if GLES
247
- R2D_GLES_Init();
248
- R2D_GL_SetViewport(window);
249
-
250
- // Initialize OpenGL 3.3+
251
- #else
252
- // Initialize GLEW on Windows
253
- #if WINDOWS
254
- GLenum err = glewInit();
255
- if (GLEW_OK != err) R2D_Error("GLEW", glewGetErrorString(err));
256
- #endif
257
- R2D_GL3_Init();
258
- R2D_GL_SetViewport(window);
259
- #endif
260
-
261
- // Context could not be created
262
- } else {
263
-
264
- #if GLES
265
- R2D_Error("GLES / SDL_GL_CreateContext", SDL_GetError());
266
-
267
- #else
268
- // Try to fallback using an OpenGL 2.1 context
269
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
270
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
271
-
272
- // Try creating the context again
273
- window->glcontext = SDL_GL_CreateContext(window->sdl);
274
-
275
- // Check if this context was created
276
- if (window->glcontext) {
277
- // Valid context found
278
- R2D_GL2 = true;
279
- R2D_GL2_Init();
280
- R2D_GL_SetViewport(window);
281
-
282
- // Could not create any OpenGL contexts, hard failure
283
- } else {
284
- R2D_Error("GL2 / SDL_GL_CreateContext", SDL_GetError());
285
- R2D_Log(R2D_ERROR, "An OpenGL context could not be created");
286
- return -1;
287
- }
288
- #endif
289
- }
290
-
291
- // Store the context and print it if diagnostics is enabled
292
- R2D_GL_StoreContextInfo(window);
293
- if (R2D_diagnostics) R2D_GL_PrintContextInfo(window);
294
-
295
- return 0;
296
- }
297
-
298
-
299
- /*
300
- * Creates a texture for rendering
301
- */
302
- void R2D_GL_CreateTexture(GLuint *id, GLint internalFormat, GLint format, GLenum type,
303
- int w, int h,
304
- const GLvoid *data, GLint filter) {
305
-
306
- // If 0, then a new texture; generate name
307
- if (*id == 0) glGenTextures(1, id);
308
-
309
- // Bind the named texture to a texturing target
310
- glBindTexture(GL_TEXTURE_2D, *id);
311
-
312
- // Specifies the 2D texture image
313
- glTexImage2D(
314
- GL_TEXTURE_2D, 0, internalFormat, w, h,
315
- 0, format, type, data
316
- );
317
-
318
- // Set the filtering mode
319
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
320
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
321
- }
322
-
323
-
324
- /*
325
- * Free a texture
326
- */
327
- void R2D_GL_FreeTexture(GLuint *id) {
328
- if (*id != 0) {
329
- glDeleteTextures(1, id);
330
- *id = 0;
331
- }
332
- }
333
-
334
-
335
- /*
336
- * Draw a triangle
337
- */
338
- void R2D_GL_DrawTriangle(GLfloat x1, GLfloat y1,
339
- GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
340
- GLfloat x2, GLfloat y2,
341
- GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
342
- GLfloat x3, GLfloat y3,
343
- GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
344
-
345
- #if GLES
346
- R2D_GLES_DrawTriangle(x1, y1, r1, g1, b1, a1,
347
- x2, y2, r2, g2, b2, a2,
348
- x3, y3, r3, g3, b3, a3);
349
- #else
350
- if (R2D_GL2) {
351
- R2D_GL2_DrawTriangle(x1, y1, r1, g1, b1, a1,
352
- x2, y2, r2, g2, b2, a2,
353
- x3, y3, r3, g3, b3, a3);
354
- } else {
355
- R2D_GL3_DrawTriangle(x1, y1, r1, g1, b1, a1,
356
- x2, y2, r2, g2, b2, a2,
357
- x3, y3, r3, g3, b3, a3);
358
- }
359
- #endif
360
- }
361
-
362
-
363
- /*
364
- * Draw a texture
365
- */
366
- void R2D_GL_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
367
- #if GLES
368
- R2D_GLES_DrawTexture(coordinates, texture_coordinates, color, texture_id);
369
- #else
370
- if (R2D_GL2) {
371
- R2D_GL2_DrawTexture(coordinates, texture_coordinates, color, texture_id);
372
- } else {
373
- R2D_GL3_DrawTexture(coordinates, texture_coordinates, color, texture_id);
374
- }
375
- #endif
376
- }
377
-
378
-
379
- /*
380
- * Render and flush OpenGL buffers
381
- */
382
- void R2D_GL_FlushBuffers() {
383
- // Only implemented in our OpenGL 3.3+ and ES 2.0 renderers
384
- #if GLES
385
- R2D_GLES_FlushBuffers();
386
- #else
387
- if (!R2D_GL2) R2D_GL3_FlushBuffers();
388
- #endif
389
- }
390
-
391
-
392
- /*
393
- * Clear buffers to given color values
394
- */
395
- void R2D_GL_Clear(R2D_Color clr) {
396
- glClearColor(clr.r, clr.g, clr.b, clr.a);
397
- glClear(GL_COLOR_BUFFER_BIT);
398
- }
data/ext/ruby2d/gl2.c DELETED
@@ -1,86 +0,0 @@
1
- // OpenGL 2.1
2
-
3
- #include "ruby2d.h"
4
-
5
- #if !GLES
6
-
7
-
8
- /*
9
- * Applies the projection matrix
10
- */
11
- void R2D_GL2_ApplyProjection(int w, int h) {
12
-
13
- // Initialize the projection matrix
14
- glMatrixMode(GL_PROJECTION);
15
- glLoadIdentity();
16
-
17
- // Multiply the current matrix with the orthographic matrix
18
- glOrtho(0.f, w, h, 0.f, -1.f, 1.f);
19
-
20
- // Initialize the model-view matrix
21
- glMatrixMode(GL_MODELVIEW);
22
- glLoadIdentity();
23
- }
24
-
25
-
26
- /*
27
- * Initalize OpenGL
28
- */
29
- int R2D_GL2_Init() {
30
-
31
- GLenum error = GL_NO_ERROR;
32
-
33
- // Enable transparency
34
- glEnable(GL_BLEND);
35
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
36
-
37
- // Check for errors
38
- error = glGetError();
39
- if (error != GL_NO_ERROR) {
40
- R2D_GL_PrintError("OpenGL initialization failed");
41
- return 1;
42
- } else {
43
- return 0;
44
- }
45
- }
46
-
47
-
48
- /*
49
- * Draw triangle
50
- */
51
- void R2D_GL2_DrawTriangle(GLfloat x1, GLfloat y1,
52
- GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
53
- GLfloat x2, GLfloat y2,
54
- GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
55
- GLfloat x3, GLfloat y3,
56
- GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
57
-
58
- glBegin(GL_TRIANGLES);
59
- glColor4f(r1, g1, b1, a1); glVertex2f(x1, y1);
60
- glColor4f(r2, g2, b2, a2); glVertex2f(x2, y2);
61
- glColor4f(r3, g3, b3, a3); glVertex2f(x3, y3);
62
- glEnd();
63
- }
64
-
65
-
66
- /*
67
- * Draw a texture (New method with vertices pre-calculated)
68
- */
69
- void R2D_GL2_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
70
- glEnable(GL_TEXTURE_2D);
71
-
72
- glBindTexture(GL_TEXTURE_2D, texture_id);
73
-
74
- glBegin(GL_QUADS);
75
- glColor4f(color[0], color[1], color[2], color[3]);
76
- glTexCoord2f(texture_coordinates[0], texture_coordinates[1]); glVertex2f(coordinates[0], coordinates[1]);
77
- glTexCoord2f(texture_coordinates[2], texture_coordinates[3]); glVertex2f(coordinates[2], coordinates[3]);
78
- glTexCoord2f(texture_coordinates[4], texture_coordinates[5]); glVertex2f(coordinates[4], coordinates[5]);
79
- glTexCoord2f(texture_coordinates[6], texture_coordinates[7]); glVertex2f(coordinates[6], coordinates[7]);
80
- glEnd();
81
-
82
- glDisable(GL_TEXTURE_2D);
83
- };
84
-
85
-
86
- #endif