ruby2d 0.12.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -428
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GLES2/gl2.h +0 -656
  287. data/assets/include/GLES2/gl2ext.h +0 -3949
  288. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  289. data/assets/include/GLES2/gl2platform.h +0 -27
  290. data/assets/include/GLES3/gl3.h +0 -1192
  291. data/assets/include/GLES3/gl31.h +0 -1507
  292. data/assets/include/GLES3/gl32.h +0 -1808
  293. data/assets/include/GLES3/gl3platform.h +0 -27
  294. data/assets/include/KHR/khrplatform.h +0 -290
  295. data/assets/include/SDL2/SDL.h +0 -233
  296. data/assets/include/SDL2/SDL_assert.h +0 -326
  297. data/assets/include/SDL2/SDL_atomic.h +0 -415
  298. data/assets/include/SDL2/SDL_audio.h +0 -1500
  299. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  300. data/assets/include/SDL2/SDL_config.h +0 -61
  301. data/assets/include/SDL2/SDL_config_android.h +0 -194
  302. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  303. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  304. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  305. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  306. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  307. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  308. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  309. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  310. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  311. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  312. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  313. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  314. data/assets/include/SDL2/SDL_endian.h +0 -348
  315. data/assets/include/SDL2/SDL_error.h +0 -163
  316. data/assets/include/SDL2/SDL_events.h +0 -1166
  317. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  318. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  319. data/assets/include/SDL2/SDL_gesture.h +0 -117
  320. data/assets/include/SDL2/SDL_guid.h +0 -100
  321. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  322. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  323. data/assets/include/SDL2/SDL_hints.h +0 -2569
  324. data/assets/include/SDL2/SDL_image.h +0 -2173
  325. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  326. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  327. data/assets/include/SDL2/SDL_keycode.h +0 -358
  328. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  591. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  592. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  596. data/assets/xcode/tvos/main.c +0 -1
  597. data/ext/ruby2d/common.c +0 -185
  598. data/ext/ruby2d/controllers.c +0 -110
  599. data/ext/ruby2d/gl.c +0 -398
  600. data/ext/ruby2d/gl2.c +0 -86
  601. data/ext/ruby2d/gl3.c +0 -304
  602. data/ext/ruby2d/gles.c +0 -302
  603. data/ext/ruby2d/input.c +0 -48
  604. data/ext/ruby2d/music.c +0 -127
  605. data/ext/ruby2d/sound.c +0 -132
  606. data/lib/ruby2d/cli/console.rb +0 -65
  607. data/lib/ruby2d/cli/enable_console.rb +0 -7
  608. data/lib/ruby2d/cli/platform.rb +0 -17
  609. data/lib/ruby2d/music.rb +0 -77
  610. data/lib/ruby2d/pixel.rb +0 -18
  611. data/lib/ruby2d/pixmap.rb +0 -39
  612. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  613. data/lib/ruby2d/sound.rb +0 -61
  614. data/lib/ruby2d/texture.rb +0 -38
  615. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  619. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -20,31 +20,27 @@
20
20
  */
21
21
 
22
22
  /**
23
- * \file SDL_test.h
24
- *
25
23
  * Include file for SDL test framework.
26
24
  *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
25
+ * This code is a part of the SDL test library, not the main SDL library.
28
26
  */
29
27
 
30
28
  #ifndef SDL_test_h_
31
29
  #define SDL_test_h_
32
30
 
33
- #include "SDL.h"
34
- #include "SDL_test_assert.h"
35
- #include "SDL_test_common.h"
36
- #include "SDL_test_compare.h"
37
- #include "SDL_test_crc32.h"
38
- #include "SDL_test_font.h"
39
- #include "SDL_test_fuzzer.h"
40
- #include "SDL_test_harness.h"
41
- #include "SDL_test_images.h"
42
- #include "SDL_test_log.h"
43
- #include "SDL_test_md5.h"
44
- #include "SDL_test_memory.h"
45
- #include "SDL_test_random.h"
46
-
47
- #include "begin_code.h"
31
+ #include <SDL3/SDL.h>
32
+ #include <SDL3/SDL_test_assert.h>
33
+ #include <SDL3/SDL_test_common.h>
34
+ #include <SDL3/SDL_test_compare.h>
35
+ #include <SDL3/SDL_test_crc32.h>
36
+ #include <SDL3/SDL_test_font.h>
37
+ #include <SDL3/SDL_test_fuzzer.h>
38
+ #include <SDL3/SDL_test_harness.h>
39
+ #include <SDL3/SDL_test_log.h>
40
+ #include <SDL3/SDL_test_md5.h>
41
+ #include <SDL3/SDL_test_memory.h>
42
+
43
+ #include <SDL3/SDL_begin_code.h>
48
44
  /* Set up for C function definitions, even when using C++ */
49
45
  #ifdef __cplusplus
50
46
  extern "C" {
@@ -62,8 +58,6 @@ extern "C" {
62
58
  #ifdef __cplusplus
63
59
  }
64
60
  #endif
65
- #include "close_code.h"
61
+ #include <SDL3/SDL_close_code.h>
66
62
 
67
63
  #endif /* SDL_test_h_ */
68
-
69
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -20,11 +20,9 @@
20
20
  */
21
21
 
22
22
  /**
23
- * \file SDL_test_assert.h
23
+ * Assertion functions of SDL test framework.
24
24
  *
25
- * Include file for SDL test framework.
26
- *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
25
+ * This code is a part of the SDL test library, not the main SDL library.
28
26
  */
29
27
 
30
28
  /*
@@ -36,70 +34,65 @@
36
34
  #ifndef SDL_test_assert_h_
37
35
  #define SDL_test_assert_h_
38
36
 
39
- #include "begin_code.h"
37
+ #include <SDL3/SDL_stdinc.h>
38
+
39
+ #include <SDL3/SDL_begin_code.h>
40
40
  /* Set up for C function definitions, even when using C++ */
41
41
  #ifdef __cplusplus
42
42
  extern "C" {
43
43
  #endif
44
44
 
45
- /**
46
- * \brief Fails the assert.
47
- */
45
+ /* Fails the assert. */
48
46
  #define ASSERT_FAIL 0
49
47
 
50
- /**
51
- * \brief Passes the assert.
52
- */
48
+ /* Passes the assert. */
53
49
  #define ASSERT_PASS 1
54
50
 
55
- /**
56
- * \brief Assert that logs and break execution flow on failures.
51
+ /*
52
+ * Assert that logs and break execution flow on failures.
57
53
  *
58
54
  * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
59
55
  * \param assertDescription Message to log with the assert describing it.
60
56
  */
61
- void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
57
+ void SDLCALL SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
62
58
 
63
- /**
64
- * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
59
+ /*
60
+ * Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
65
61
  *
66
62
  * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
67
63
  * \param assertDescription Message to log with the assert describing it.
68
64
  *
69
65
  * \returns the assertCondition so it can be used to externally to break execution flow if desired.
70
66
  */
71
- int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
67
+ int SDLCALL SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
72
68
 
73
- /**
74
- * \brief Explicitly pass without checking an assertion condition. Updates assertion counter.
69
+ /*
70
+ * Explicitly pass without checking an assertion condition. Updates assertion counter.
75
71
  *
76
72
  * \param assertDescription Message to log with the assert describing it.
77
73
  */
78
- void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
74
+ void SDLCALL SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
79
75
 
80
- /**
81
- * \brief Resets the assert summary counters to zero.
76
+ /*
77
+ * Resets the assert summary counters to zero.
82
78
  */
83
- void SDLTest_ResetAssertSummary(void);
79
+ void SDLCALL SDLTest_ResetAssertSummary(void);
84
80
 
85
- /**
86
- * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
81
+ /*
82
+ * Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
87
83
  */
88
- void SDLTest_LogAssertSummary(void);
89
-
84
+ void SDLCALL SDLTest_LogAssertSummary(void);
90
85
 
91
- /**
92
- * \brief Converts the current assert summary state to a test result.
86
+ /*
87
+ * Converts the current assert summary state to a test result.
93
88
  *
94
89
  * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
95
90
  */
96
- int SDLTest_AssertSummaryToTestResult(void);
91
+ int SDLCALL SDLTest_AssertSummaryToTestResult(void);
97
92
 
98
93
  #ifdef __cplusplus
99
94
  }
100
95
  #endif
101
- #include "close_code.h"
96
+ #include <SDL3/SDL_close_code.h>
102
97
 
103
98
  #endif /* SDL_test_assert_h_ */
104
-
105
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -20,24 +20,22 @@
20
20
  */
21
21
 
22
22
  /**
23
- * \file SDL_test_common.h
23
+ * Common functions of SDL test framework.
24
24
  *
25
- * Include file for SDL test framework.
26
- *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
25
+ * This code is a part of the SDL test library, not the main SDL library.
28
26
  */
29
27
 
30
- /* Ported from original test\common.h file. */
28
+ /* Ported from original test/common.h file. */
31
29
 
32
30
  #ifndef SDL_test_common_h_
33
31
  #define SDL_test_common_h_
34
32
 
35
- #include "SDL.h"
33
+ #include <SDL3/SDL.h>
36
34
 
37
- #if defined(__PSP__)
35
+ #ifdef SDL_PLATFORM_PSP
38
36
  #define DEFAULT_WINDOW_WIDTH 480
39
37
  #define DEFAULT_WINDOW_HEIGHT 272
40
- #elif defined(__VITA__)
38
+ #elif defined(SDL_PLATFORM_VITA)
41
39
  #define DEFAULT_WINDOW_WIDTH 960
42
40
  #define DEFAULT_WINDOW_HEIGHT 544
43
41
  #else
@@ -45,6 +43,7 @@
45
43
  #define DEFAULT_WINDOW_HEIGHT 480
46
44
  #endif
47
45
 
46
+ typedef Uint32 SDLTest_VerboseFlags;
48
47
  #define VERBOSE_VIDEO 0x00000001
49
48
  #define VERBOSE_MODES 0x00000002
50
49
  #define VERBOSE_RENDER 0x00000004
@@ -52,20 +51,42 @@
52
51
  #define VERBOSE_AUDIO 0x00000010
53
52
  #define VERBOSE_MOTION 0x00000020
54
53
 
54
+ /* !< Function pointer parsing one argument at argv[index], returning the number of parsed arguments,
55
+ * or a negative value when the argument is invalid */
56
+ typedef int (SDLCALL *SDLTest_ParseArgumentsFp)(void *data, char **argv, int index);
57
+
58
+ /* !< Finalize the argument parser. */
59
+ typedef void (SDLCALL *SDLTest_FinalizeArgumentParserFp)(void *arg);
60
+
61
+ typedef struct SDLTest_ArgumentParser
62
+ {
63
+ /* !< Parse an argument. */
64
+ SDLTest_ParseArgumentsFp parse_arguments;
65
+ /* !< Finalize this argument parser. Called once before parsing the first argument. */
66
+ SDLTest_FinalizeArgumentParserFp finalize;
67
+ /* !< Null-terminated array of arguments. Printed when running with --help. */
68
+ const char **usage;
69
+ /* !< User data, passed to all callbacks. */
70
+ void *data;
71
+ /* !< Next argument parser. */
72
+ struct SDLTest_ArgumentParser *next;
73
+ } SDLTest_ArgumentParser;
74
+
55
75
  typedef struct
56
76
  {
57
77
  /* SDL init flags */
58
78
  char **argv;
59
- Uint32 flags;
60
- Uint32 verbose;
79
+ SDL_InitFlags flags;
80
+ SDLTest_VerboseFlags verbose;
61
81
 
62
82
  /* Video info */
63
83
  const char *videodriver;
64
- int display;
84
+ int display_index;
85
+ SDL_DisplayID displayID;
65
86
  const char *window_title;
66
87
  const char *window_icon;
67
- Uint32 window_flags;
68
- SDL_bool flash_on_focus_loss;
88
+ SDL_WindowFlags window_flags;
89
+ bool flash_on_focus_loss;
69
90
  int window_x;
70
91
  int window_y;
71
92
  int window_w;
@@ -74,24 +95,35 @@ typedef struct
74
95
  int window_minH;
75
96
  int window_maxW;
76
97
  int window_maxH;
98
+ float window_min_aspect;
99
+ float window_max_aspect;
77
100
  int logical_w;
78
101
  int logical_h;
102
+ bool auto_scale_content;
103
+ SDL_RendererLogicalPresentation logical_presentation;
79
104
  float scale;
80
105
  int depth;
81
- int refresh_rate;
106
+ float refresh_rate;
107
+ bool fill_usable_bounds;
108
+ bool fullscreen_exclusive;
109
+ SDL_DisplayMode fullscreen_mode;
82
110
  int num_windows;
83
111
  SDL_Window **windows;
112
+ const char *gpudriver;
84
113
 
85
114
  /* Renderer info */
86
115
  const char *renderdriver;
87
- Uint32 render_flags;
88
- SDL_bool skip_renderer;
116
+ int render_vsync;
117
+ bool skip_renderer;
89
118
  SDL_Renderer **renderers;
90
119
  SDL_Texture **targets;
91
120
 
92
121
  /* Audio info */
93
122
  const char *audiodriver;
94
- SDL_AudioSpec audiospec;
123
+ SDL_AudioFormat audio_format;
124
+ int audio_channels;
125
+ int audio_freq;
126
+ SDL_AudioDeviceID audio_id;
95
127
 
96
128
  /* GL settings */
97
129
  int gl_red_size;
@@ -107,6 +139,7 @@ typedef struct
107
139
  int gl_accum_blue_size;
108
140
  int gl_accum_alpha_size;
109
141
  int gl_stereo;
142
+ int gl_release_behavior;
110
143
  int gl_multisamplebuffers;
111
144
  int gl_multisamplesamples;
112
145
  int gl_retained_backing;
@@ -116,12 +149,23 @@ typedef struct
116
149
  int gl_debug;
117
150
  int gl_profile_mask;
118
151
 
119
- /* Additional fields added in 2.0.18 */
152
+ /* Mouse info */
120
153
  SDL_Rect confine;
154
+ bool hide_cursor;
155
+
156
+ /* Misc. */
157
+ int quit_after_ms_interval;
158
+ SDL_TimerID quit_after_ms_timer;
159
+
160
+ /* Options info */
161
+ SDLTest_ArgumentParser common_argparser;
162
+ SDLTest_ArgumentParser video_argparser;
163
+ SDLTest_ArgumentParser audio_argparser;
121
164
 
165
+ SDLTest_ArgumentParser *argparser;
122
166
  } SDLTest_CommonState;
123
167
 
124
- #include "begin_code.h"
168
+ #include <SDL3/SDL_begin_code.h>
125
169
  /* Set up for C function definitions, even when using C++ */
126
170
  #ifdef __cplusplus
127
171
  extern "C" {
@@ -130,28 +174,37 @@ extern "C" {
130
174
  /* Function prototypes */
131
175
 
132
176
  /**
133
- * \brief Parse command line parameters and create common state.
177
+ * Parse command line parameters and create common state.
134
178
  *
135
179
  * \param argv Array of command line parameters
136
180
  * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
137
181
  *
138
182
  * \returns a newly allocated common state object.
139
183
  */
140
- SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
184
+ SDLTest_CommonState * SDLCALL SDLTest_CommonCreateState(char **argv, SDL_InitFlags flags);
141
185
 
142
186
  /**
143
- * \brief Process one common argument.
187
+ * Free the common state object.
188
+ *
189
+ * You should call SDL_Quit() before calling this function.
190
+ *
191
+ * \param state The common state object to destroy
192
+ */
193
+ void SDLCALL SDLTest_CommonDestroyState(SDLTest_CommonState *state);
194
+
195
+ /**
196
+ * Process one common argument.
144
197
  *
145
198
  * \param state The common state describing the test window to create.
146
199
  * \param index The index of the argument to process in argv[].
147
200
  *
148
201
  * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
149
202
  */
150
- int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
203
+ int SDLCALL SDLTest_CommonArg(SDLTest_CommonState *state, int index);
151
204
 
152
205
 
153
206
  /**
154
- * \brief Logs command line usage info.
207
+ * Logs command line usage info.
155
208
  *
156
209
  * This logs the appropriate command line options for the subsystems in use
157
210
  * plus other common options, and then any application-specific options.
@@ -162,75 +215,79 @@ int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
162
215
  * \param argv0 argv[0], as passed to main/SDL_main.
163
216
  * \param options an array of strings for application specific options. The last element of the array should be NULL.
164
217
  */
165
- void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options);
218
+ void SDLCALL SDLTest_CommonLogUsage(SDLTest_CommonState *state, const char *argv0, const char **options);
166
219
 
167
220
  /**
168
- * \brief Returns common usage information
169
- *
170
- * You should (probably) be using SDLTest_CommonLogUsage() instead, but this
171
- * function remains for binary compatibility. Strings returned from this
172
- * function are valid until SDLTest_CommonQuit() is called, in which case
173
- * those strings' memory is freed and can no longer be used.
221
+ * Open test window.
174
222
  *
175
223
  * \param state The common state describing the test window to create.
176
- * \returns a string with usage information
224
+ *
225
+ * \returns true if initialization succeeded, false otherwise
177
226
  */
178
- const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
227
+ bool SDLCALL SDLTest_CommonInit(SDLTest_CommonState *state);
179
228
 
180
229
  /**
181
- * \brief Open test window.
230
+ * Easy argument handling when test app doesn't need any custom args.
182
231
  *
183
232
  * \param state The common state describing the test window to create.
233
+ * \param argc argc, as supplied to SDL_main
234
+ * \param argv argv, as supplied to SDL_main
184
235
  *
185
- * \returns SDL_TRUE if initialization succeeded, false otherwise
236
+ * \returns false if app should quit, true otherwise.
186
237
  */
187
- SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
238
+ bool SDLCALL SDLTest_CommonDefaultArgs(SDLTest_CommonState *state, int argc, char **argv);
188
239
 
189
240
  /**
190
- * \brief Easy argument handling when test app doesn't need any custom args.
241
+ * Print the details of an event.
191
242
  *
192
- * \param state The common state describing the test window to create.
193
- * \param argc argc, as supplied to SDL_main
194
- * \param argv argv, as supplied to SDL_main
243
+ * This is automatically called by SDLTest_CommonEvent() as needed.
195
244
  *
196
- * \returns SDL_FALSE if app should quit, true otherwise.
245
+ * \param event The event to print.
197
246
  */
198
- SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
247
+ void SDLCALL SDLTest_PrintEvent(const SDL_Event *event);
199
248
 
200
249
  /**
201
- * \brief Common event handler for test windows.
250
+ * Common event handler for test windows if you use a standard SDL_main.
202
251
  *
203
252
  * \param state The common state used to create test window.
204
253
  * \param event The event to handle.
205
254
  * \param done Flag indicating we are done.
255
+ */
256
+ void SDLCALL SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done);
257
+
258
+ /**
259
+ * Common event handler for test windows if you use SDL_AppEvent.
260
+ *
261
+ * This does _not_ free anything in `event`.
206
262
  *
263
+ * \param state The common state used to create test window.
264
+ * \param event The event to handle.
265
+ * \returns Value suitable for returning from SDL_AppEvent().
207
266
  */
208
- void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
267
+ SDL_AppResult SDLCALL SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event *event);
209
268
 
210
269
  /**
211
- * \brief Close test window.
270
+ * Close test window.
212
271
  *
213
272
  * \param state The common state used to create test window.
214
273
  *
215
274
  */
216
- void SDLTest_CommonQuit(SDLTest_CommonState * state);
275
+ void SDLCALL SDLTest_CommonQuit(SDLTest_CommonState *state);
217
276
 
218
277
  /**
219
- * \brief Draws various window information (position, size, etc.) to the renderer.
278
+ * Draws various window information (position, size, etc.) to the renderer.
220
279
  *
221
280
  * \param renderer The renderer to draw to.
222
281
  * \param window The window whose information should be displayed.
223
282
  * \param usedHeight Returns the height used, so the caller can draw more below.
224
283
  *
225
284
  */
226
- void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight);
285
+ void SDLCALL SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, float *usedHeight);
227
286
 
228
287
  /* Ends C function definitions when using C++ */
229
288
  #ifdef __cplusplus
230
289
  }
231
290
  #endif
232
- #include "close_code.h"
291
+ #include <SDL3/SDL_close_code.h>
233
292
 
234
293
  #endif /* SDL_test_common_h_ */
235
-
236
- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -20,11 +20,9 @@
20
20
  */
21
21
 
22
22
  /**
23
- * \file SDL_test_compare.h
23
+ * Comparison function of SDL test framework.
24
24
  *
25
- * Include file for SDL test framework.
26
- *
27
- * This code is a part of the SDL2_test library, not the main SDL library.
25
+ * This code is a part of the SDL test library, not the main SDL library.
28
26
  */
29
27
 
30
28
  /*
@@ -36,18 +34,16 @@
36
34
  #ifndef SDL_test_compare_h_
37
35
  #define SDL_test_compare_h_
38
36
 
39
- #include "SDL.h"
40
-
41
- #include "SDL_test_images.h"
37
+ #include <SDL3/SDL.h>
42
38
 
43
- #include "begin_code.h"
39
+ #include <SDL3/SDL_begin_code.h>
44
40
  /* Set up for C function definitions, even when using C++ */
45
41
  #ifdef __cplusplus
46
42
  extern "C" {
47
43
  #endif
48
44
 
49
45
  /**
50
- * \brief Compares a surface and with reference image data for equality
46
+ * Compares a surface and with reference image data for equality
51
47
  *
52
48
  * \param surface Surface used in comparison
53
49
  * \param referenceSurface Test Surface used in comparison
@@ -55,15 +51,27 @@ extern "C" {
55
51
  *
56
52
  * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
57
53
  */
58
- int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
54
+ int SDLCALL SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
55
+ int SDLCALL SDLTest_CompareSurfacesIgnoreTransparentPixels(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
59
56
 
57
+ /**
58
+ * Compares 2 memory blocks for equality
59
+ *
60
+ * \param actual Memory used in comparison, displayed on the left
61
+ * \param size_actual Size of actual in bytes
62
+ * \param reference Reference memory, displayed on the right
63
+ * \param size_reference Size of reference in bytes
64
+ *
65
+ * \returns 0 if the left and right memory block are equal, non-zero if they are non-equal.
66
+ *
67
+ * \since This function is available since SDL 3.2.0.
68
+ */
69
+ int SDLCALL SDLTest_CompareMemory(const void *actual, size_t size_actual, const void *reference, size_t size_reference);
60
70
 
61
71
  /* Ends C function definitions when using C++ */
62
72
  #ifdef __cplusplus
63
73
  }
64
74
  #endif
65
- #include "close_code.h"
75
+ #include <SDL3/SDL_close_code.h>
66
76
 
67
77
  #endif /* SDL_test_compare_h_ */
68
-
69
- /* vi: set ts=4 sw=4 expandtab: */