ruby2d 0.12.0 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (619) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE.md +7 -0
  3. data/README.md +141 -0
  4. data/USAGE.md +2435 -0
  5. data/assets/Rakefile +637 -0
  6. data/assets/build_support/CMakeLists.txt +94 -0
  7. data/assets/build_support/mruby/build_config.rb +34 -0
  8. data/assets/build_support/mruby/build_config_wasm.rb +30 -0
  9. data/assets/build_support/sdl_test.c +174 -0
  10. data/assets/deps.yaml +16 -0
  11. data/assets/platform/include/SDL3/SDL.h +91 -0
  12. data/assets/platform/include/SDL3/SDL_assert.h +705 -0
  13. data/assets/platform/include/SDL3/SDL_asyncio.h +550 -0
  14. data/assets/platform/include/SDL3/SDL_atomic.h +692 -0
  15. data/assets/platform/include/SDL3/SDL_audio.h +2370 -0
  16. data/assets/platform/include/SDL3/SDL_begin_code.h +553 -0
  17. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_bits.h +47 -27
  18. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_blendmode.h +59 -55
  19. data/assets/platform/include/SDL3/SDL_camera.h +535 -0
  20. data/assets/platform/include/SDL3/SDL_clipboard.h +331 -0
  21. data/assets/{include/SDL2/close_code.h → platform/include/SDL3/SDL_close_code.h} +9 -8
  22. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_copying.h +3 -1
  23. data/assets/platform/include/SDL3/SDL_cpuinfo.h +374 -0
  24. data/assets/platform/include/SDL3/SDL_dialog.h +343 -0
  25. data/assets/platform/include/SDL3/SDL_dlopennote.h +234 -0
  26. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_egl.h +11 -8
  27. data/assets/platform/include/SDL3/SDL_endian.h +645 -0
  28. data/assets/platform/include/SDL3/SDL_error.h +226 -0
  29. data/assets/platform/include/SDL3/SDL_events.h +1645 -0
  30. data/assets/platform/include/SDL3/SDL_filesystem.h +537 -0
  31. data/assets/platform/include/SDL3/SDL_gamepad.h +1656 -0
  32. data/assets/platform/include/SDL3/SDL_gpu.h +4608 -0
  33. data/assets/platform/include/SDL3/SDL_guid.h +106 -0
  34. data/assets/platform/include/SDL3/SDL_haptic.h +1461 -0
  35. data/assets/platform/include/SDL3/SDL_hidapi.h +571 -0
  36. data/assets/platform/include/SDL3/SDL_hints.h +5001 -0
  37. data/assets/platform/include/SDL3/SDL_init.h +507 -0
  38. data/assets/platform/include/SDL3/SDL_intrin.h +410 -0
  39. data/assets/platform/include/SDL3/SDL_iostream.h +1379 -0
  40. data/assets/platform/include/SDL3/SDL_joystick.h +1385 -0
  41. data/assets/platform/include/SDL3/SDL_keyboard.h +608 -0
  42. data/assets/platform/include/SDL3/SDL_keycode.h +347 -0
  43. data/assets/platform/include/SDL3/SDL_loadso.h +145 -0
  44. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_locale.h +40 -24
  45. data/assets/platform/include/SDL3/SDL_log.h +541 -0
  46. data/assets/platform/include/SDL3/SDL_main.h +704 -0
  47. data/assets/platform/include/SDL3/SDL_main_impl.h +151 -0
  48. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_messagebox.h +85 -48
  49. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_metal.h +29 -29
  50. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_misc.h +13 -12
  51. data/assets/platform/include/SDL3/SDL_mouse.h +813 -0
  52. data/assets/platform/include/SDL3/SDL_mutex.h +1117 -0
  53. data/assets/platform/include/SDL3/SDL_oldnames.h +1339 -0
  54. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl.h +1247 -278
  55. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengl_glext.h +5 -1
  56. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles.h +6 -7
  57. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2.h +10 -11
  58. data/assets/platform/include/SDL3/SDL_pen.h +198 -0
  59. data/assets/platform/include/SDL3/SDL_pixels.h +1441 -0
  60. data/assets/{include/SDL2/SDL_test_log.h → platform/include/SDL3/SDL_platform.h} +25 -26
  61. data/assets/platform/include/SDL3/SDL_platform_defines.h +497 -0
  62. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_power.h +40 -20
  63. data/assets/platform/include/SDL3/SDL_process.h +441 -0
  64. data/assets/platform/include/SDL3/SDL_properties.h +572 -0
  65. data/assets/platform/include/SDL3/SDL_rect.h +528 -0
  66. data/assets/platform/include/SDL3/SDL_render.h +3028 -0
  67. data/assets/platform/include/SDL3/SDL_revision.h +59 -0
  68. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_scancode.h +59 -68
  69. data/assets/platform/include/SDL3/SDL_sensor.h +321 -0
  70. data/assets/platform/include/SDL3/SDL_stdinc.h +6186 -0
  71. data/assets/platform/include/SDL3/SDL_storage.h +686 -0
  72. data/assets/platform/include/SDL3/SDL_surface.h +1769 -0
  73. data/assets/platform/include/SDL3/SDL_system.h +840 -0
  74. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test.h +16 -22
  75. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_assert.h +27 -34
  76. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_common.h +109 -52
  77. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_compare.h +22 -14
  78. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_crc32.h +27 -30
  79. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_font.h +50 -49
  80. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_fuzzer.h +64 -79
  81. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_harness.h +47 -30
  82. data/assets/platform/include/SDL3/SDL_test_log.h +83 -0
  83. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_md5.h +21 -28
  84. data/assets/{include/SDL2 → platform/include/SDL3}/SDL_test_memory.h +19 -16
  85. data/assets/platform/include/SDL3/SDL_thread.h +602 -0
  86. data/assets/platform/include/SDL3/SDL_time.h +249 -0
  87. data/assets/platform/include/SDL3/SDL_timer.h +454 -0
  88. data/assets/platform/include/SDL3/SDL_touch.h +184 -0
  89. data/assets/platform/include/SDL3/SDL_tray.h +544 -0
  90. data/assets/platform/include/SDL3/SDL_version.h +198 -0
  91. data/assets/platform/include/SDL3/SDL_video.h +3497 -0
  92. data/assets/platform/include/SDL3/SDL_vulkan.h +287 -0
  93. data/assets/platform/include/SDL3_image/SDL_image.h +3328 -0
  94. data/assets/platform/include/SDL3_mixer/SDL_mixer.h +3369 -0
  95. data/assets/platform/include/SDL3_ttf/SDL_textengine.h +181 -0
  96. data/assets/platform/include/SDL3_ttf/SDL_ttf.h +2833 -0
  97. data/assets/{include → platform/include}/mrbconf.h +42 -31
  98. data/assets/{include → platform/include}/mruby/array.h +3 -4
  99. data/assets/{include → platform/include}/mruby/boxing_nan.h +10 -0
  100. data/assets/platform/include/mruby/boxing_no.h +59 -0
  101. data/assets/{include → platform/include}/mruby/boxing_word.h +72 -26
  102. data/assets/platform/include/mruby/class.h +157 -0
  103. data/assets/{include → platform/include}/mruby/common.h +30 -1
  104. data/assets/{include → platform/include}/mruby/compile.h +52 -74
  105. data/assets/{include → platform/include}/mruby/data.h +2 -2
  106. data/assets/{include → platform/include}/mruby/debug.h +12 -5
  107. data/assets/{include → platform/include}/mruby/dump.h +7 -9
  108. data/assets/{include → platform/include}/mruby/endian.h +1 -1
  109. data/assets/platform/include/mruby/error.h +173 -0
  110. data/assets/platform/include/mruby/gc.h +79 -0
  111. data/assets/{include → platform/include}/mruby/hash.h +1 -7
  112. data/assets/platform/include/mruby/internal.h +282 -0
  113. data/assets/platform/include/mruby/irep.h +143 -0
  114. data/assets/{include → platform/include}/mruby/istruct.h +1 -1
  115. data/assets/platform/include/mruby/khash.h +455 -0
  116. data/assets/platform/include/mruby/mempool.h +19 -0
  117. data/assets/{include → platform/include}/mruby/numeric.h +7 -10
  118. data/assets/platform/include/mruby/object.h +51 -0
  119. data/assets/{include → platform/include}/mruby/opcode.h +5 -5
  120. data/assets/{include → platform/include}/mruby/ops.h +19 -6
  121. data/assets/platform/include/mruby/presym/id.h +1447 -0
  122. data/assets/{include → platform/include}/mruby/presym/scanning.h +10 -7
  123. data/assets/platform/include/mruby/presym/table.h +2893 -0
  124. data/assets/platform/include/mruby/presym.h +65 -0
  125. data/assets/platform/include/mruby/proc.h +184 -0
  126. data/assets/{include → platform/include}/mruby/range.h +0 -2
  127. data/assets/{include → platform/include}/mruby/string.h +33 -53
  128. data/assets/platform/include/mruby/throw.h +81 -0
  129. data/assets/{include → platform/include}/mruby/value.h +64 -29
  130. data/assets/{include → platform/include}/mruby/variable.h +6 -23
  131. data/assets/{include → platform/include}/mruby/version.h +7 -7
  132. data/assets/{include → platform/include}/mruby.h +238 -116
  133. data/assets/platform/macos-arm64/bin/mrbc +0 -0
  134. data/assets/platform/macos-arm64/lib/libSDL3.a +0 -0
  135. data/assets/platform/macos-arm64/lib/libSDL3_image.a +0 -0
  136. data/assets/platform/macos-arm64/lib/libSDL3_mixer.a +0 -0
  137. data/assets/platform/macos-arm64/lib/libSDL3_ttf.a +0 -0
  138. data/assets/platform/macos-arm64/lib/libmruby.a +0 -0
  139. data/assets/platform/wasm/lib/libFLAC.a +0 -0
  140. data/assets/platform/wasm/lib/libSDL3.a +0 -0
  141. data/assets/platform/wasm/lib/libSDL3_image.a +0 -0
  142. data/assets/platform/wasm/lib/libSDL3_mixer.a +0 -0
  143. data/assets/platform/wasm/lib/libSDL3_ttf.a +0 -0
  144. data/assets/platform/wasm/lib/libfreetype.a +0 -0
  145. data/assets/platform/wasm/lib/libharfbuzz.a +0 -0
  146. data/assets/platform/wasm/lib/libmruby.a +0 -0
  147. data/assets/platform/wasm/lib/libogg.a +0 -0
  148. data/assets/platform/wasm/lib/libplutosvg.a +0 -0
  149. data/assets/platform/wasm/lib/libplutovg.a +0 -0
  150. data/assets/platform/wasm/lib/libpng.a +0 -0
  151. data/assets/platform/wasm/lib/libpng16.a +0 -0
  152. data/assets/platform/wasm/lib/libvorbis.a +0 -0
  153. data/assets/platform/wasm/lib/libvorbisfile.a +0 -0
  154. data/assets/platform/wasm/lib/libzlibstatic.a +0 -0
  155. data/assets/platform/windows-arm64-mingw-ucrt/bin/mrbc.exe +0 -0
  156. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3.a +0 -0
  157. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  158. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  159. data/assets/platform/windows-arm64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  160. data/assets/platform/windows-arm64-mingw-ucrt/lib/libmruby.a +0 -0
  161. data/assets/platform/windows-x86_64-mingw-ucrt/bin/mrbc.exe +0 -0
  162. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3.a +0 -0
  163. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_image.a +0 -0
  164. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_mixer.a +0 -0
  165. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libSDL3_ttf.a +0 -0
  166. data/assets/platform/windows-x86_64-mingw-ucrt/lib/libmruby.a +0 -0
  167. data/assets/resources/fonts/outfit/OFL.txt +93 -0
  168. data/assets/resources/fonts/outfit/outfit.ttf +0 -0
  169. data/assets/resources/fonts/roboto_mono/OFL.txt +91 -0
  170. data/assets/resources/fonts/roboto_mono/roboto_mono.ttf +0 -0
  171. data/assets/resources/icons/icon.icns +0 -0
  172. data/assets/resources/icons/icon.png +0 -0
  173. data/assets/resources/spritesheets/License.txt +28 -0
  174. data/assets/resources/spritesheets/spritesheet-backgrounds.png +0 -0
  175. data/assets/resources/spritesheets/spritesheet-backgrounds.xml +16 -0
  176. data/assets/resources/spritesheets/spritesheet-characters.png +0 -0
  177. data/assets/resources/spritesheets/spritesheet-characters.xml +47 -0
  178. data/assets/resources/spritesheets/spritesheet-enemies.png +0 -0
  179. data/assets/resources/spritesheets/spritesheet-enemies.xml +62 -0
  180. data/assets/resources/spritesheets/spritesheet-tiles.png +0 -0
  181. data/assets/resources/spritesheets/spritesheet-tiles.xml +316 -0
  182. data/assets/{wasm → resources/web}/template.html +1 -1
  183. data/assets/target.rb +131 -0
  184. data/bin/ruby2d +281 -82
  185. data/examples/astar.rb +269 -0
  186. data/examples/asteroids.rb +403 -0
  187. data/examples/bezier_editor.rb +96 -0
  188. data/examples/boids.rb +191 -0
  189. data/examples/bouncing_balls.rb +119 -0
  190. data/examples/breakout.rb +186 -0
  191. data/examples/constellations.rb +100 -0
  192. data/examples/dashboard.rb +133 -0
  193. data/examples/double_pendulum.rb +254 -0
  194. data/examples/falling_sand.rb +291 -0
  195. data/examples/fireworks.rb +110 -0
  196. data/examples/fluid_dynamics.rb +340 -0
  197. data/examples/fourier_epicycles.rb +142 -0
  198. data/examples/fractal_tree.rb +326 -0
  199. data/examples/game_of_life.rb +148 -0
  200. data/examples/gamepads.rb +333 -0
  201. data/examples/hill_driver.rb +613 -0
  202. data/examples/logo_animation.rb +251 -0
  203. data/examples/lorenz_attractor.rb +115 -0
  204. data/examples/mandelbrot.rb +207 -0
  205. data/examples/marching_squares.rb +200 -0
  206. data/examples/maze.rb +323 -0
  207. data/examples/nbody.rb +338 -0
  208. data/examples/outrun.rb +391 -0
  209. data/examples/pixel_paint.rb +313 -0
  210. data/examples/platformer.rb +335 -0
  211. data/examples/ray_casting_maze.rb +175 -0
  212. data/examples/shadow_casting.rb +151 -0
  213. data/examples/shape_recognizer.rb +908 -0
  214. data/examples/snake.rb +144 -0
  215. data/examples/sprite_sheets.rb +246 -0
  216. data/examples/swarm.rb +206 -0
  217. data/examples/tsp_annealing.rb +104 -0
  218. data/examples/ui_controls.rb +163 -0
  219. data/examples/wireframe_3d.rb +139 -0
  220. data/ext/ruby2d/audio.c +324 -0
  221. data/ext/ruby2d/canvas.c +1715 -494
  222. data/ext/ruby2d/ext.c +541 -0
  223. data/ext/ruby2d/extconf.rb +122 -145
  224. data/ext/ruby2d/font.c +566 -20
  225. data/ext/ruby2d/fps.c +92 -0
  226. data/ext/ruby2d/image.c +466 -41
  227. data/ext/ruby2d/ruby2d.c +374 -1890
  228. data/ext/ruby2d/ruby2d.h +840 -460
  229. data/ext/ruby2d/shapes.c +931 -101
  230. data/ext/ruby2d/text.c +586 -21
  231. data/ext/ruby2d/window.c +1693 -283
  232. data/lib/ruby2d/atlas_parser.rb +194 -0
  233. data/lib/ruby2d/audio.rb +73 -0
  234. data/lib/ruby2d/benchmark.rb +259 -0
  235. data/lib/ruby2d/bitmap_text.rb +155 -0
  236. data/lib/ruby2d/button.rb +402 -0
  237. data/lib/ruby2d/canvas.rb +703 -279
  238. data/lib/ruby2d/circle.rb +206 -29
  239. data/lib/ruby2d/cli/browser.rb +314 -0
  240. data/lib/ruby2d/cli/build.rb +471 -257
  241. data/lib/ruby2d/cli/colorize.rb +7 -5
  242. data/lib/ruby2d/cli/examples.rb +127 -0
  243. data/lib/ruby2d/cli/launch.rb +24 -39
  244. data/lib/ruby2d/cli/lib_files.rb +48 -0
  245. data/lib/ruby2d/cli/messages.rb +40 -0
  246. data/lib/ruby2d/cli/setup.rb +273 -0
  247. data/lib/ruby2d/cli/static_server.rb +160 -0
  248. data/lib/ruby2d/cli/usage.rb +255 -0
  249. data/lib/ruby2d/color.rb +191 -69
  250. data/lib/ruby2d/core.rb +37 -19
  251. data/lib/ruby2d/deps_help.rb +89 -0
  252. data/lib/ruby2d/dsl.rb +51 -12
  253. data/lib/ruby2d/ellipse.rb +228 -0
  254. data/lib/ruby2d/exceptions.rb +0 -2
  255. data/lib/ruby2d/font.rb +34 -74
  256. data/lib/ruby2d/gamepad.rb +323 -0
  257. data/lib/ruby2d/gem_paths.rb +19 -0
  258. data/lib/ruby2d/image.rb +155 -52
  259. data/lib/ruby2d/interactive.rb +103 -0
  260. data/lib/ruby2d/json_parser.rb +268 -0
  261. data/lib/ruby2d/line.rb +194 -85
  262. data/lib/ruby2d/mruby_compat.rb +12 -0
  263. data/lib/ruby2d/polygon.rb +297 -0
  264. data/lib/ruby2d/polyline.rb +368 -0
  265. data/lib/ruby2d/quad.rb +358 -94
  266. data/lib/ruby2d/rectangle.rb +77 -19
  267. data/lib/ruby2d/renderable.rb +411 -11
  268. data/lib/ruby2d/sprite.rb +471 -180
  269. data/lib/ruby2d/sprite_sheet.rb +64 -0
  270. data/lib/ruby2d/square.rb +29 -17
  271. data/lib/ruby2d/text.rb +196 -65
  272. data/lib/ruby2d/tileset.rb +139 -81
  273. data/lib/ruby2d/triangle.rb +324 -89
  274. data/lib/ruby2d/version.rb +1 -3
  275. data/lib/ruby2d/vertices.rb +62 -85
  276. data/lib/ruby2d/warnings.rb +29 -0
  277. data/lib/ruby2d/window/class_methods.rb +218 -0
  278. data/lib/ruby2d/window/gamepad_events.rb +141 -0
  279. data/lib/ruby2d/window/key_events.rb +74 -0
  280. data/lib/ruby2d/window/mouse_events.rb +171 -0
  281. data/lib/ruby2d/window/object_events.rb +168 -0
  282. data/lib/ruby2d/window.rb +632 -585
  283. data/lib/ruby2d.rb +14 -19
  284. metadata +275 -428
  285. data/assets/app.icns +0 -0
  286. data/assets/include/GLES2/gl2.h +0 -656
  287. data/assets/include/GLES2/gl2ext.h +0 -3949
  288. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  289. data/assets/include/GLES2/gl2platform.h +0 -27
  290. data/assets/include/GLES3/gl3.h +0 -1192
  291. data/assets/include/GLES3/gl31.h +0 -1507
  292. data/assets/include/GLES3/gl32.h +0 -1808
  293. data/assets/include/GLES3/gl3platform.h +0 -27
  294. data/assets/include/KHR/khrplatform.h +0 -290
  295. data/assets/include/SDL2/SDL.h +0 -233
  296. data/assets/include/SDL2/SDL_assert.h +0 -326
  297. data/assets/include/SDL2/SDL_atomic.h +0 -415
  298. data/assets/include/SDL2/SDL_audio.h +0 -1500
  299. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  300. data/assets/include/SDL2/SDL_config.h +0 -61
  301. data/assets/include/SDL2/SDL_config_android.h +0 -194
  302. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  303. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  304. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  305. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  306. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  307. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  308. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  309. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  310. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  311. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  312. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  313. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  314. data/assets/include/SDL2/SDL_endian.h +0 -348
  315. data/assets/include/SDL2/SDL_error.h +0 -163
  316. data/assets/include/SDL2/SDL_events.h +0 -1166
  317. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  318. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  319. data/assets/include/SDL2/SDL_gesture.h +0 -117
  320. data/assets/include/SDL2/SDL_guid.h +0 -100
  321. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  322. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  323. data/assets/include/SDL2/SDL_hints.h +0 -2569
  324. data/assets/include/SDL2/SDL_image.h +0 -2173
  325. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  326. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  327. data/assets/include/SDL2/SDL_keycode.h +0 -358
  328. data/assets/include/SDL2/SDL_loadso.h +0 -115
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  591. data/assets/xcode/tvos/MRuby.framework/MRuby +0 -0
  592. data/assets/xcode/tvos/MyApp.xcodeproj/project.pbxproj +0 -350
  593. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -7
  594. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -8
  595. data/assets/xcode/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -30
  596. data/assets/xcode/tvos/main.c +0 -1
  597. data/ext/ruby2d/common.c +0 -185
  598. data/ext/ruby2d/controllers.c +0 -110
  599. data/ext/ruby2d/gl.c +0 -398
  600. data/ext/ruby2d/gl2.c +0 -86
  601. data/ext/ruby2d/gl3.c +0 -304
  602. data/ext/ruby2d/gles.c +0 -302
  603. data/ext/ruby2d/input.c +0 -48
  604. data/ext/ruby2d/music.c +0 -127
  605. data/ext/ruby2d/sound.c +0 -132
  606. data/lib/ruby2d/cli/console.rb +0 -65
  607. data/lib/ruby2d/cli/enable_console.rb +0 -7
  608. data/lib/ruby2d/cli/platform.rb +0 -17
  609. data/lib/ruby2d/music.rb +0 -77
  610. data/lib/ruby2d/pixel.rb +0 -18
  611. data/lib/ruby2d/pixmap.rb +0 -39
  612. data/lib/ruby2d/pixmap_atlas.rb +0 -56
  613. data/lib/ruby2d/sound.rb +0 -61
  614. data/lib/ruby2d/texture.rb +0 -38
  615. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2.h +0 -0
  616. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2ext.h +0 -0
  617. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_gl2platform.h +0 -0
  618. /data/assets/{include/SDL2 → platform/include/SDL3}/SDL_opengles2_khrplatform.h +0 -0
  619. /data/assets/{include → platform/include}/mruby/re.h +0 -0
@@ -0,0 +1,608 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * # CategoryKeyboard
24
+ *
25
+ * SDL keyboard management.
26
+ *
27
+ * Please refer to the Best Keyboard Practices document for details on how
28
+ * best to accept keyboard input in various types of programs:
29
+ *
30
+ * https://wiki.libsdl.org/SDL3/BestKeyboardPractices
31
+ */
32
+
33
+ #ifndef SDL_keyboard_h_
34
+ #define SDL_keyboard_h_
35
+
36
+ #include <SDL3/SDL_stdinc.h>
37
+ #include <SDL3/SDL_error.h>
38
+ #include <SDL3/SDL_keycode.h>
39
+ #include <SDL3/SDL_properties.h>
40
+ #include <SDL3/SDL_rect.h>
41
+ #include <SDL3/SDL_scancode.h>
42
+ #include <SDL3/SDL_video.h>
43
+
44
+ #include <SDL3/SDL_begin_code.h>
45
+ /* Set up for C function definitions, even when using C++ */
46
+ #ifdef __cplusplus
47
+ extern "C" {
48
+ #endif
49
+
50
+ /**
51
+ * This is a unique ID for a keyboard for the time it is connected to the
52
+ * system, and is never reused for the lifetime of the application.
53
+ *
54
+ * If the keyboard is disconnected and reconnected, it will get a new ID.
55
+ *
56
+ * The value 0 is an invalid ID.
57
+ *
58
+ * \since This datatype is available since SDL 3.2.0.
59
+ */
60
+ typedef Uint32 SDL_KeyboardID;
61
+
62
+ /* Function prototypes */
63
+
64
+ /**
65
+ * Return whether a keyboard is currently connected.
66
+ *
67
+ * \returns true if a keyboard is connected, false otherwise.
68
+ *
69
+ * \threadsafety This function should only be called on the main thread.
70
+ *
71
+ * \since This function is available since SDL 3.2.0.
72
+ *
73
+ * \sa SDL_GetKeyboards
74
+ */
75
+ extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void);
76
+
77
+ /**
78
+ * Get a list of currently connected keyboards.
79
+ *
80
+ * Note that this will include any device or virtual driver that includes
81
+ * keyboard functionality, including some mice, KVM switches, motherboard
82
+ * power buttons, etc. You should wait for input from a device before you
83
+ * consider it actively in use.
84
+ *
85
+ * \param count a pointer filled in with the number of keyboards returned, may
86
+ * be NULL.
87
+ * \returns a 0 terminated array of keyboards instance IDs or NULL on failure;
88
+ * call SDL_GetError() for more information. This should be freed
89
+ * with SDL_free() when it is no longer needed.
90
+ *
91
+ * \threadsafety This function should only be called on the main thread.
92
+ *
93
+ * \since This function is available since SDL 3.2.0.
94
+ *
95
+ * \sa SDL_GetKeyboardNameForID
96
+ * \sa SDL_HasKeyboard
97
+ */
98
+ extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count);
99
+
100
+ /**
101
+ * Get the name of a keyboard.
102
+ *
103
+ * This function returns "" if the keyboard doesn't have a name.
104
+ *
105
+ * \param instance_id the keyboard instance ID.
106
+ * \returns the name of the selected keyboard or NULL on failure; call
107
+ * SDL_GetError() for more information.
108
+ *
109
+ * \threadsafety This function should only be called on the main thread.
110
+ *
111
+ * \since This function is available since SDL 3.2.0.
112
+ *
113
+ * \sa SDL_GetKeyboards
114
+ */
115
+ extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id);
116
+
117
+ /**
118
+ * Query the window which currently has keyboard focus.
119
+ *
120
+ * \returns the window with keyboard focus.
121
+ *
122
+ * \threadsafety This function should only be called on the main thread.
123
+ *
124
+ * \since This function is available since SDL 3.2.0.
125
+ */
126
+ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
127
+
128
+ /**
129
+ * Get a snapshot of the current state of the keyboard.
130
+ *
131
+ * The pointer returned is a pointer to an internal SDL array. It will be
132
+ * valid for the whole lifetime of the application and should not be freed by
133
+ * the caller.
134
+ *
135
+ * A array element with a value of true means that the key is pressed and a
136
+ * value of false means that it is not. Indexes into this array are obtained
137
+ * by using SDL_Scancode values.
138
+ *
139
+ * Use SDL_PumpEvents() to update the state array.
140
+ *
141
+ * This function gives you the current state after all events have been
142
+ * processed, so if a key or button has been pressed and released before you
143
+ * process events, then the pressed state will never show up in the
144
+ * SDL_GetKeyboardState() calls.
145
+ *
146
+ * Note: This function doesn't take into account whether shift has been
147
+ * pressed or not.
148
+ *
149
+ * \param numkeys if non-NULL, receives the length of the returned array.
150
+ * \returns a pointer to an array of key states.
151
+ *
152
+ * \threadsafety It is safe to call this function from any thread.
153
+ *
154
+ * \since This function is available since SDL 3.2.0.
155
+ *
156
+ * \sa SDL_PumpEvents
157
+ * \sa SDL_ResetKeyboard
158
+ */
159
+ extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys);
160
+
161
+ /**
162
+ * Clear the state of the keyboard.
163
+ *
164
+ * This function will generate key up events for all pressed keys.
165
+ *
166
+ * \threadsafety This function should only be called on the main thread.
167
+ *
168
+ * \since This function is available since SDL 3.2.0.
169
+ *
170
+ * \sa SDL_GetKeyboardState
171
+ */
172
+ extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
173
+
174
+ /**
175
+ * Get the current key modifier state for the keyboard.
176
+ *
177
+ * \returns an OR'd combination of the modifier keys for the keyboard.
178
+ *
179
+ * \threadsafety It is safe to call this function from any thread.
180
+ *
181
+ * \since This function is available since SDL 3.2.0.
182
+ *
183
+ * \sa SDL_GetKeyboardState
184
+ * \sa SDL_SetModState
185
+ */
186
+ extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
187
+
188
+ /**
189
+ * Set the current key modifier state for the keyboard.
190
+ *
191
+ * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose
192
+ * modifier key states on your application. Simply pass your desired modifier
193
+ * states into `modstate`. This value may be a bitwise, OR'd combination of
194
+ * SDL_Keymod values.
195
+ *
196
+ * This does not change the keyboard state, only the key modifier flags that
197
+ * SDL reports.
198
+ *
199
+ * \param modstate the desired SDL_Keymod for the keyboard.
200
+ *
201
+ * \threadsafety It is safe to call this function from any thread.
202
+ *
203
+ * \since This function is available since SDL 3.2.0.
204
+ *
205
+ * \sa SDL_GetModState
206
+ */
207
+ extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
208
+
209
+ /**
210
+ * Get the key code corresponding to the given scancode according to the
211
+ * current keyboard layout.
212
+ *
213
+ * If you want to get the keycode as it would be delivered in key events,
214
+ * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should
215
+ * pass `key_event` as true. Otherwise this function simply translates the
216
+ * scancode based on the given modifier state.
217
+ *
218
+ * \param scancode the desired SDL_Scancode to query.
219
+ * \param modstate the modifier state to use when translating the scancode to
220
+ * a keycode.
221
+ * \param key_event true if the keycode will be used in key events.
222
+ * \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
223
+ *
224
+ * \threadsafety This function is not thread safe.
225
+ *
226
+ * \since This function is available since SDL 3.2.0.
227
+ *
228
+ * \sa SDL_GetKeyName
229
+ * \sa SDL_GetScancodeFromKey
230
+ */
231
+ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event);
232
+
233
+ /**
234
+ * Get the scancode corresponding to the given key code according to the
235
+ * current keyboard layout.
236
+ *
237
+ * Note that there may be multiple scancode+modifier states that can generate
238
+ * this keycode, this will just return the first one found.
239
+ *
240
+ * \param key the desired SDL_Keycode to query.
241
+ * \param modstate a pointer to the modifier state that would be used when the
242
+ * scancode generates this key, may be NULL.
243
+ * \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
244
+ *
245
+ * \threadsafety This function is not thread safe.
246
+ *
247
+ * \since This function is available since SDL 3.2.0.
248
+ *
249
+ * \sa SDL_GetKeyFromScancode
250
+ * \sa SDL_GetScancodeName
251
+ */
252
+ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate);
253
+
254
+ /**
255
+ * Set a human-readable name for a scancode.
256
+ *
257
+ * \param scancode the desired SDL_Scancode.
258
+ * \param name the name to use for the scancode, encoded as UTF-8. The string
259
+ * is not copied, so the pointer given to this function must stay
260
+ * valid while SDL is being used.
261
+ * \returns true on success or false on failure; call SDL_GetError() for more
262
+ * information.
263
+ *
264
+ * \threadsafety This function is not thread safe.
265
+ *
266
+ * \since This function is available since SDL 3.2.0.
267
+ *
268
+ * \sa SDL_GetScancodeName
269
+ */
270
+ extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name);
271
+
272
+ /**
273
+ * Get a human-readable name for a scancode.
274
+ *
275
+ * **Warning**: The returned name is by design not stable across platforms,
276
+ * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
277
+ * Windows" under Microsoft Windows, and some scancodes like
278
+ * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even
279
+ * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and
280
+ * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore
281
+ * unsuitable for creating a stable cross-platform two-way mapping between
282
+ * strings and scancodes.
283
+ *
284
+ * \param scancode the desired SDL_Scancode to query.
285
+ * \returns a pointer to the name for the scancode. If the scancode doesn't
286
+ * have a name this function returns an empty string ("").
287
+ *
288
+ * \threadsafety This function is not thread safe.
289
+ *
290
+ * \since This function is available since SDL 3.2.0.
291
+ *
292
+ * \sa SDL_GetScancodeFromKey
293
+ * \sa SDL_GetScancodeFromName
294
+ * \sa SDL_SetScancodeName
295
+ */
296
+ extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
297
+
298
+ /**
299
+ * Get a scancode from a human-readable name.
300
+ *
301
+ * \param name the human-readable scancode name.
302
+ * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
303
+ * recognized; call SDL_GetError() for more information.
304
+ *
305
+ * \threadsafety This function is not thread safe.
306
+ *
307
+ * \since This function is available since SDL 3.2.0.
308
+ *
309
+ * \sa SDL_GetKeyFromName
310
+ * \sa SDL_GetScancodeFromKey
311
+ * \sa SDL_GetScancodeName
312
+ */
313
+ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
314
+
315
+ /**
316
+ * Get a human-readable name for a key.
317
+ *
318
+ * If the key doesn't have a name, this function returns an empty string ("").
319
+ *
320
+ * Letters will be presented in their uppercase form, if applicable.
321
+ *
322
+ * \param key the desired SDL_Keycode to query.
323
+ * \returns a UTF-8 encoded string of the key name.
324
+ *
325
+ * \threadsafety This function is not thread safe.
326
+ *
327
+ * \since This function is available since SDL 3.2.0.
328
+ *
329
+ * \sa SDL_GetKeyFromName
330
+ * \sa SDL_GetKeyFromScancode
331
+ * \sa SDL_GetScancodeFromKey
332
+ */
333
+ extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key);
334
+
335
+ /**
336
+ * Get a key code from a human-readable name.
337
+ *
338
+ * \param name the human-readable key name.
339
+ * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
340
+ * SDL_GetError() for more information.
341
+ *
342
+ * \threadsafety This function is not thread safe.
343
+ *
344
+ * \since This function is available since SDL 3.2.0.
345
+ *
346
+ * \sa SDL_GetKeyFromScancode
347
+ * \sa SDL_GetKeyName
348
+ * \sa SDL_GetScancodeFromName
349
+ */
350
+ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
351
+
352
+ /**
353
+ * Start accepting Unicode text input events in a window.
354
+ *
355
+ * This function will enable text input (SDL_EVENT_TEXT_INPUT and
356
+ * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this
357
+ * function paired with SDL_StopTextInput().
358
+ *
359
+ * Text input events are not received by default.
360
+ *
361
+ * On some platforms using this function shows the screen keyboard and/or
362
+ * activates an IME, which can prevent some key press events from being passed
363
+ * through.
364
+ *
365
+ * \param window the window to enable text input.
366
+ * \returns true on success or false on failure; call SDL_GetError() for more
367
+ * information.
368
+ *
369
+ * \threadsafety This function should only be called on the main thread.
370
+ *
371
+ * \since This function is available since SDL 3.2.0.
372
+ *
373
+ * \sa SDL_SetTextInputArea
374
+ * \sa SDL_StartTextInputWithProperties
375
+ * \sa SDL_StopTextInput
376
+ * \sa SDL_TextInputActive
377
+ */
378
+ extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window);
379
+
380
+ /**
381
+ * Text input type.
382
+ *
383
+ * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every
384
+ * value is valid on every platform, but where a value isn't supported, a
385
+ * reasonable fallback will be used.
386
+ *
387
+ * \since This enum is available since SDL 3.2.0.
388
+ *
389
+ * \sa SDL_StartTextInputWithProperties
390
+ */
391
+ typedef enum SDL_TextInputType
392
+ {
393
+ SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */
394
+ SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */
395
+ SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */
396
+ SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */
397
+ SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */
398
+ SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */
399
+ SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */
400
+ SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */
401
+ SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */
402
+ } SDL_TextInputType;
403
+
404
+ /**
405
+ * Auto capitalization type.
406
+ *
407
+ * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER.
408
+ * Not every value is valid on every platform, but where a value isn't
409
+ * supported, a reasonable fallback will be used.
410
+ *
411
+ * \since This enum is available since SDL 3.2.0.
412
+ *
413
+ * \sa SDL_StartTextInputWithProperties
414
+ */
415
+ typedef enum SDL_Capitalization
416
+ {
417
+ SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */
418
+ SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */
419
+ SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */
420
+ SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */
421
+ } SDL_Capitalization;
422
+
423
+ /**
424
+ * Start accepting Unicode text input events in a window, with properties
425
+ * describing the input.
426
+ *
427
+ * This function will enable text input (SDL_EVENT_TEXT_INPUT and
428
+ * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this
429
+ * function paired with SDL_StopTextInput().
430
+ *
431
+ * Text input events are not received by default.
432
+ *
433
+ * On some platforms using this function shows the screen keyboard and/or
434
+ * activates an IME, which can prevent some key press events from being passed
435
+ * through.
436
+ *
437
+ * These are the supported properties:
438
+ *
439
+ * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that
440
+ * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT.
441
+ * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value
442
+ * that describes how text should be capitalized, defaults to
443
+ * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for
444
+ * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail
445
+ * addresses, usernames, and passwords.
446
+ * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion
447
+ * and auto correction, defaults to true.
448
+ * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text
449
+ * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is
450
+ * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME
451
+ * is "1".
452
+ *
453
+ * On Android you can directly specify the input type:
454
+ *
455
+ * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to
456
+ * use, overriding other properties. This is documented at
457
+ * https://developer.android.com/reference/android/text/InputType
458
+ *
459
+ * \param window the window to enable text input.
460
+ * \param props the properties to use.
461
+ * \returns true on success or false on failure; call SDL_GetError() for more
462
+ * information.
463
+ *
464
+ * \threadsafety This function should only be called on the main thread.
465
+ *
466
+ * \since This function is available since SDL 3.2.0.
467
+ *
468
+ * \sa SDL_SetTextInputArea
469
+ * \sa SDL_StartTextInput
470
+ * \sa SDL_StopTextInput
471
+ * \sa SDL_TextInputActive
472
+ */
473
+ extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props);
474
+
475
+ #define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type"
476
+ #define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization"
477
+ #define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect"
478
+ #define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline"
479
+ #define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype"
480
+
481
+ /**
482
+ * Check whether or not Unicode text input events are enabled for a window.
483
+ *
484
+ * \param window the window to check.
485
+ * \returns true if text input events are enabled else false.
486
+ *
487
+ * \threadsafety This function should only be called on the main thread.
488
+ *
489
+ * \since This function is available since SDL 3.2.0.
490
+ *
491
+ * \sa SDL_StartTextInput
492
+ */
493
+ extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window);
494
+
495
+ /**
496
+ * Stop receiving any text input events in a window.
497
+ *
498
+ * If SDL_StartTextInput() showed the screen keyboard, this function will hide
499
+ * it.
500
+ *
501
+ * \param window the window to disable text input.
502
+ * \returns true on success or false on failure; call SDL_GetError() for more
503
+ * information.
504
+ *
505
+ * \threadsafety This function should only be called on the main thread.
506
+ *
507
+ * \since This function is available since SDL 3.2.0.
508
+ *
509
+ * \sa SDL_StartTextInput
510
+ */
511
+ extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window);
512
+
513
+ /**
514
+ * Dismiss the composition window/IME without disabling the subsystem.
515
+ *
516
+ * \param window the window to affect.
517
+ * \returns true on success or false on failure; call SDL_GetError() for more
518
+ * information.
519
+ *
520
+ * \threadsafety This function should only be called on the main thread.
521
+ *
522
+ * \since This function is available since SDL 3.2.0.
523
+ *
524
+ * \sa SDL_StartTextInput
525
+ * \sa SDL_StopTextInput
526
+ */
527
+ extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window);
528
+
529
+ /**
530
+ * Set the area used to type Unicode text input.
531
+ *
532
+ * Native input methods may place a window with word suggestions near the
533
+ * cursor, without covering the text being entered.
534
+ *
535
+ * \param window the window for which to set the text input area.
536
+ * \param rect the SDL_Rect representing the text input area, in window
537
+ * coordinates, or NULL to clear it.
538
+ * \param cursor the offset of the current cursor location relative to
539
+ * `rect->x`, in window coordinates.
540
+ * \returns true on success or false on failure; call SDL_GetError() for more
541
+ * information.
542
+ *
543
+ * \threadsafety This function should only be called on the main thread.
544
+ *
545
+ * \since This function is available since SDL 3.2.0.
546
+ *
547
+ * \sa SDL_GetTextInputArea
548
+ * \sa SDL_StartTextInput
549
+ */
550
+ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
551
+
552
+ /**
553
+ * Get the area used to type Unicode text input.
554
+ *
555
+ * This returns the values previously set by SDL_SetTextInputArea().
556
+ *
557
+ * \param window the window for which to query the text input area.
558
+ * \param rect a pointer to an SDL_Rect filled in with the text input area,
559
+ * may be NULL.
560
+ * \param cursor a pointer to the offset of the current cursor location
561
+ * relative to `rect->x`, may be NULL.
562
+ * \returns true on success or false on failure; call SDL_GetError() for more
563
+ * information.
564
+ *
565
+ * \threadsafety This function should only be called on the main thread.
566
+ *
567
+ * \since This function is available since SDL 3.2.0.
568
+ *
569
+ * \sa SDL_SetTextInputArea
570
+ */
571
+ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor);
572
+
573
+ /**
574
+ * Check whether the platform has screen keyboard support.
575
+ *
576
+ * \returns true if the platform has some screen keyboard support or false if
577
+ * not.
578
+ *
579
+ * \threadsafety This function should only be called on the main thread.
580
+ *
581
+ * \since This function is available since SDL 3.2.0.
582
+ *
583
+ * \sa SDL_StartTextInput
584
+ * \sa SDL_ScreenKeyboardShown
585
+ */
586
+ extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void);
587
+
588
+ /**
589
+ * Check whether the screen keyboard is shown for given window.
590
+ *
591
+ * \param window the window for which screen keyboard should be queried.
592
+ * \returns true if screen keyboard is shown or false if not.
593
+ *
594
+ * \threadsafety This function should only be called on the main thread.
595
+ *
596
+ * \since This function is available since SDL 3.2.0.
597
+ *
598
+ * \sa SDL_HasScreenKeyboardSupport
599
+ */
600
+ extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window);
601
+
602
+ /* Ends C function definitions when using C++ */
603
+ #ifdef __cplusplus
604
+ }
605
+ #endif
606
+ #include <SDL3/SDL_close_code.h>
607
+
608
+ #endif /* SDL_keyboard_h_ */