ruby2d-rpeck-windows 0.11.1

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  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
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data/assets/README.md ADDED
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+ # Assets for the Ruby 2D gem
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+
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+ ## Contents
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+
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+ - [`include/`](include) — C include headers for dependencies
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+ - [`ios/`](ios) and [`tvos/`](tvos)
7
+ - Xcode projects for iOS and tvOS, derived from the [Simple 2D dependencies](https://github.com/simple2d/deps/tree/master/xcode)
8
+ - iOS and tvOS frameworks from [`mruby-frameworks`](https://github.com/ruby2d/mruby-frameworks)
9
+ - [`linux/`](linux) — Simple 2D source and includes for Linux
10
+ - [`macos/`](macos) — Static library dependencies for macOS
11
+ - [`mingw/`](mingw) — Static and dynamic library dependencies for Windows / MinGW
12
+ - [`app.icns`](app.icns) — The [Ruby 2D logo](https://github.com/ruby2d/logo) icon
13
+
14
+ ## Updating
15
+
16
+ 1. Update the Simple 2D version in the [Rakefile](Rakefile)
17
+ 2. Run `rake`
18
+
19
+ To update the Xcode projects:
20
+ - Copy over Xcode iOS and tvOS projects from `xcode/ios` and `xcode/tvos` in [simple2d/deps](https://github.com/simple2d/deps)
21
+ - Add frameworks to the Xcode projects (Target -> Build Phases -> Link Binary with Libraries) and the "Header Search Paths"
22
+ - Rename Bundle Identifiers from "Simple2D.MyApp" to "Ruby2D.MyApp"
data/assets/Rakefile ADDED
@@ -0,0 +1,85 @@
1
+ # The Simple 2D version to use
2
+ S2D_VERISON = '1.2.0'
3
+
4
+ # Extend `String` to include some fancy colors
5
+ class String
6
+ def ruby2d_colorize(c); "\e[#{c}m#{self}\e[0m" end
7
+ def bold; ruby2d_colorize('1') end
8
+ def info; ruby2d_colorize('1;34') end
9
+ def warn; ruby2d_colorize('1;33') end
10
+ def error; ruby2d_colorize('1;31') end
11
+ end
12
+
13
+ def print_task(task)
14
+ print "\n", "==> ".info, task.bold, "\n"
15
+ end
16
+
17
+ def run_cmd(cmd)
18
+ puts "\n==> #{cmd}\n".bold
19
+ system cmd
20
+ end
21
+
22
+ task default: 'update'
23
+
24
+ desc 'Update assets'
25
+ task :update do
26
+
27
+ print_task 'Clean out directories'
28
+ FileUtils.rm_rf Dir.glob('include/*')
29
+ FileUtils.rm_rf Dir.glob('linux/*')
30
+ FileUtils.rm_rf Dir.glob('macos/*')
31
+ FileUtils.rm_rf Dir.glob('mingw/*')
32
+ FileUtils.rm_rf 'ios/MRuby.framework'
33
+ FileUtils.rm_rf 'tvos/MRuby.framework'
34
+ FileUtils.mkdir_p 'tmp'
35
+ FileUtils.rm_rf Dir.glob('tmp/*')
36
+
37
+ print_task 'Download dependencies'
38
+ run_cmd "git clone --branch v#{S2D_VERISON} --recursive --depth 1 https://github.com/simple2d/simple2d tmp/simple2d"
39
+
40
+ def download_simple2d_release(release)
41
+ release = "simple2d-#{release}-#{S2D_VERISON}"
42
+ run_cmd "curl -L -o tmp/#{release}.zip https://github.com/simple2d/simple2d/releases/download/v#{S2D_VERISON}/#{release}.zip"
43
+ run_cmd "unzip -q tmp/#{release}.zip -d tmp/#{release}"
44
+ end
45
+
46
+ download_simple2d_release 'apple'
47
+ download_simple2d_release 'windows-mingw'
48
+ download_simple2d_release 'windows-vc'
49
+
50
+ run_cmd 'git clone --depth 1 https://github.com/ruby2d/mruby-frameworks tmp/ruby2d-mruby-frameworks'
51
+
52
+ print_task 'Copy files from `simple2d` repo'
53
+ FileUtils.cp 'tmp/simple2d/include/simple2d.h', 'include'
54
+ FileUtils.cp_r Dir.glob('tmp/simple2d/deps/headers/*'), 'include'
55
+
56
+ print_task 'Copy files for macOS'
57
+ FileUtils.mkdir_p 'macos/lib'
58
+ FileUtils.cp_r Dir.glob('tmp/simple2d/deps/macos/lib/*'), 'macos/lib'
59
+ S2D_APPLE_RELEASE="simple2d-apple-#{S2D_VERISON}"
60
+ FileUtils.cp "tmp/#{S2D_APPLE_RELEASE}/#{S2D_APPLE_RELEASE}/macOS/libsimple2d.a", 'macos/lib'
61
+
62
+ print_task 'Copy files for tvOS and macOS'
63
+ FileUtils.cp_r 'tmp/ruby2d-mruby-frameworks/ios/MRuby.framework', 'ios'
64
+ FileUtils.cp_r 'tmp/ruby2d-mruby-frameworks/tvos/MRuby.framework', 'tvos'
65
+
66
+ print_task 'Copy files for Linux'
67
+ FileUtils.mkdir_p 'linux/simple2d/bin'
68
+ FileUtils.mkdir_p 'linux/simple2d/include'
69
+ FileUtils.mkdir_p 'linux/simple2d/src'
70
+ FileUtils.cp 'tmp/simple2d/bin/simple2d.sh', 'linux/simple2d/bin'
71
+ FileUtils.cp 'tmp/simple2d/include/simple2d.h', 'linux/simple2d/include'
72
+ FileUtils.cp_r Dir.glob('tmp/simple2d/src/*'), 'linux/simple2d/src'
73
+ FileUtils.cp 'tmp/simple2d/Makefile', 'linux/simple2d'
74
+
75
+ print_task 'Copy files for MinGW'
76
+ FileUtils.mkdir_p 'mingw/bin'
77
+ FileUtils.mkdir_p 'mingw/lib'
78
+ FileUtils.cp_r Dir.glob('tmp/simple2d/deps/mingw/bin/*'), 'mingw/bin'
79
+ FileUtils.cp_r Dir.glob('tmp/simple2d/deps/mingw/lib/*'), 'mingw/lib'
80
+ S2D_MINGW_RELEASE="simple2d-windows-mingw-#{S2D_VERISON}"
81
+ FileUtils.cp "tmp/#{S2D_MINGW_RELEASE}/lib/libsimple2d.a", 'mingw/lib'
82
+
83
+ print_task "Done! 😎\n"
84
+
85
+ end
data/assets/app.icns ADDED
Binary file
@@ -0,0 +1,138 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL.h
24
+ *
25
+ * Main include header for the SDL library
26
+ */
27
+
28
+
29
+ #ifndef SDL_h_
30
+ #define SDL_h_
31
+
32
+ #include "SDL_main.h"
33
+ #include "SDL_stdinc.h"
34
+ #include "SDL_assert.h"
35
+ #include "SDL_atomic.h"
36
+ #include "SDL_audio.h"
37
+ #include "SDL_clipboard.h"
38
+ #include "SDL_cpuinfo.h"
39
+ #include "SDL_endian.h"
40
+ #include "SDL_error.h"
41
+ #include "SDL_events.h"
42
+ #include "SDL_filesystem.h"
43
+ #include "SDL_gamecontroller.h"
44
+ #include "SDL_haptic.h"
45
+ #include "SDL_hints.h"
46
+ #include "SDL_joystick.h"
47
+ #include "SDL_loadso.h"
48
+ #include "SDL_log.h"
49
+ #include "SDL_messagebox.h"
50
+ #include "SDL_metal.h"
51
+ #include "SDL_mutex.h"
52
+ #include "SDL_power.h"
53
+ #include "SDL_render.h"
54
+ #include "SDL_rwops.h"
55
+ #include "SDL_sensor.h"
56
+ #include "SDL_shape.h"
57
+ #include "SDL_system.h"
58
+ #include "SDL_thread.h"
59
+ #include "SDL_timer.h"
60
+ #include "SDL_version.h"
61
+ #include "SDL_video.h"
62
+ #include "SDL_locale.h"
63
+ #include "SDL_misc.h"
64
+
65
+ #include "begin_code.h"
66
+ /* Set up for C function definitions, even when using C++ */
67
+ #ifdef __cplusplus
68
+ extern "C" {
69
+ #endif
70
+
71
+ /* As of version 0.5, SDL is loaded dynamically into the application */
72
+
73
+ /**
74
+ * \name SDL_INIT_*
75
+ *
76
+ * These are the flags which may be passed to SDL_Init(). You should
77
+ * specify the subsystems which you will be using in your application.
78
+ */
79
+ /* @{ */
80
+ #define SDL_INIT_TIMER 0x00000001u
81
+ #define SDL_INIT_AUDIO 0x00000010u
82
+ #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
83
+ #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
84
+ #define SDL_INIT_HAPTIC 0x00001000u
85
+ #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
86
+ #define SDL_INIT_EVENTS 0x00004000u
87
+ #define SDL_INIT_SENSOR 0x00008000u
88
+ #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
89
+ #define SDL_INIT_EVERYTHING ( \
90
+ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
91
+ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
92
+ )
93
+ /* @} */
94
+
95
+ /**
96
+ * This function initializes the subsystems specified by \c flags
97
+ */
98
+ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
99
+
100
+ /**
101
+ * This function initializes specific SDL subsystems
102
+ *
103
+ * Subsystem initialization is ref-counted, you must call
104
+ * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
105
+ * shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
106
+ * If a subsystem is already loaded then this call will
107
+ * increase the ref-count and return.
108
+ */
109
+ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
110
+
111
+ /**
112
+ * This function cleans up specific SDL subsystems
113
+ */
114
+ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
115
+
116
+ /**
117
+ * This function returns a mask of the specified subsystems which have
118
+ * previously been initialized.
119
+ *
120
+ * If \c flags is 0, it returns a mask of all initialized subsystems.
121
+ */
122
+ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
123
+
124
+ /**
125
+ * This function cleans up all initialized subsystems. You should
126
+ * call it upon all exit conditions.
127
+ */
128
+ extern DECLSPEC void SDLCALL SDL_Quit(void);
129
+
130
+ /* Ends C function definitions when using C++ */
131
+ #ifdef __cplusplus
132
+ }
133
+ #endif
134
+ #include "close_code.h"
135
+
136
+ #endif /* SDL_h_ */
137
+
138
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,293 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_assert_h_
23
+ #define SDL_assert_h_
24
+
25
+ #include "SDL_config.h"
26
+
27
+ #include "begin_code.h"
28
+ /* Set up for C function definitions, even when using C++ */
29
+ #ifdef __cplusplus
30
+ extern "C" {
31
+ #endif
32
+
33
+ #ifndef SDL_ASSERT_LEVEL
34
+ #ifdef SDL_DEFAULT_ASSERT_LEVEL
35
+ #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
36
+ #elif defined(_DEBUG) || defined(DEBUG) || \
37
+ (defined(__GNUC__) && !defined(__OPTIMIZE__))
38
+ #define SDL_ASSERT_LEVEL 2
39
+ #else
40
+ #define SDL_ASSERT_LEVEL 1
41
+ #endif
42
+ #endif /* SDL_ASSERT_LEVEL */
43
+
44
+ /*
45
+ These are macros and not first class functions so that the debugger breaks
46
+ on the assertion line and not in some random guts of SDL, and so each
47
+ assert can have unique static variables associated with it.
48
+ */
49
+
50
+ #if defined(_MSC_VER)
51
+ /* Don't include intrin.h here because it contains C++ code */
52
+ extern void __cdecl __debugbreak(void);
53
+ #define SDL_TriggerBreakpoint() __debugbreak()
54
+ #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
55
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
56
+ #elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
57
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
58
+ #elif defined(__386__) && defined(__WATCOMC__)
59
+ #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
60
+ #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
61
+ #include <signal.h>
62
+ #define SDL_TriggerBreakpoint() raise(SIGTRAP)
63
+ #else
64
+ /* How do we trigger breakpoints on this platform? */
65
+ #define SDL_TriggerBreakpoint()
66
+ #endif
67
+
68
+ #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
69
+ # define SDL_FUNCTION __func__
70
+ #elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
71
+ # define SDL_FUNCTION __FUNCTION__
72
+ #else
73
+ # define SDL_FUNCTION "???"
74
+ #endif
75
+ #define SDL_FILE __FILE__
76
+ #define SDL_LINE __LINE__
77
+
78
+ /*
79
+ sizeof (x) makes the compiler still parse the expression even without
80
+ assertions enabled, so the code is always checked at compile time, but
81
+ doesn't actually generate code for it, so there are no side effects or
82
+ expensive checks at run time, just the constant size of what x WOULD be,
83
+ which presumably gets optimized out as unused.
84
+ This also solves the problem of...
85
+
86
+ int somevalue = blah();
87
+ SDL_assert(somevalue == 1);
88
+
89
+ ...which would cause compiles to complain that somevalue is unused if we
90
+ disable assertions.
91
+ */
92
+
93
+ /* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
94
+ this condition isn't constant. And looks like an owl's face! */
95
+ #ifdef _MSC_VER /* stupid /W4 warnings. */
96
+ #define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
97
+ #else
98
+ #define SDL_NULL_WHILE_LOOP_CONDITION (0)
99
+ #endif
100
+
101
+ #define SDL_disabled_assert(condition) \
102
+ do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
103
+
104
+ typedef enum
105
+ {
106
+ SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
107
+ SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
108
+ SDL_ASSERTION_ABORT, /**< Terminate the program. */
109
+ SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
110
+ SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
111
+ } SDL_AssertState;
112
+
113
+ typedef struct SDL_AssertData
114
+ {
115
+ int always_ignore;
116
+ unsigned int trigger_count;
117
+ const char *condition;
118
+ const char *filename;
119
+ int linenum;
120
+ const char *function;
121
+ const struct SDL_AssertData *next;
122
+ } SDL_AssertData;
123
+
124
+ #if (SDL_ASSERT_LEVEL > 0)
125
+
126
+ /* Never call this directly. Use the SDL_assert* macros. */
127
+ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
128
+ const char *,
129
+ const char *, int)
130
+ #if defined(__clang__)
131
+ #if __has_feature(attribute_analyzer_noreturn)
132
+ /* this tells Clang's static analysis that we're a custom assert function,
133
+ and that the analyzer should assume the condition was always true past this
134
+ SDL_assert test. */
135
+ __attribute__((analyzer_noreturn))
136
+ #endif
137
+ #endif
138
+ ;
139
+
140
+ /* the do {} while(0) avoids dangling else problems:
141
+ if (x) SDL_assert(y); else blah();
142
+ ... without the do/while, the "else" could attach to this macro's "if".
143
+ We try to handle just the minimum we need here in a macro...the loop,
144
+ the static vars, and break points. The heavy lifting is handled in
145
+ SDL_ReportAssertion(), in SDL_assert.c.
146
+ */
147
+ #define SDL_enabled_assert(condition) \
148
+ do { \
149
+ while ( !(condition) ) { \
150
+ static struct SDL_AssertData sdl_assert_data = { \
151
+ 0, 0, #condition, 0, 0, 0, 0 \
152
+ }; \
153
+ const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
154
+ if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
155
+ continue; /* go again. */ \
156
+ } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
157
+ SDL_TriggerBreakpoint(); \
158
+ } \
159
+ break; /* not retrying. */ \
160
+ } \
161
+ } while (SDL_NULL_WHILE_LOOP_CONDITION)
162
+
163
+ #endif /* enabled assertions support code */
164
+
165
+ /* Enable various levels of assertions. */
166
+ #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
167
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
168
+ # define SDL_assert_release(condition) SDL_disabled_assert(condition)
169
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
170
+ #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
171
+ # define SDL_assert(condition) SDL_disabled_assert(condition)
172
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
173
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
174
+ #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
175
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
176
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
177
+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
178
+ #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
179
+ # define SDL_assert(condition) SDL_enabled_assert(condition)
180
+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
181
+ # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
182
+ #else
183
+ # error Unknown assertion level.
184
+ #endif
185
+
186
+ /* this assertion is never disabled at any level. */
187
+ #define SDL_assert_always(condition) SDL_enabled_assert(condition)
188
+
189
+
190
+ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
191
+ const SDL_AssertData* data, void* userdata);
192
+
193
+ /**
194
+ * \brief Set an application-defined assertion handler.
195
+ *
196
+ * This allows an app to show its own assertion UI and/or force the
197
+ * response to an assertion failure. If the app doesn't provide this, SDL
198
+ * will try to do the right thing, popping up a system-specific GUI dialog,
199
+ * and probably minimizing any fullscreen windows.
200
+ *
201
+ * This callback may fire from any thread, but it runs wrapped in a mutex, so
202
+ * it will only fire from one thread at a time.
203
+ *
204
+ * Setting the callback to NULL restores SDL's original internal handler.
205
+ *
206
+ * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
207
+ *
208
+ * Return SDL_AssertState value of how to handle the assertion failure.
209
+ *
210
+ * \param handler Callback function, called when an assertion fails.
211
+ * \param userdata A pointer passed to the callback as-is.
212
+ */
213
+ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
214
+ SDL_AssertionHandler handler,
215
+ void *userdata);
216
+
217
+ /**
218
+ * \brief Get the default assertion handler.
219
+ *
220
+ * This returns the function pointer that is called by default when an
221
+ * assertion is triggered. This is an internal function provided by SDL,
222
+ * that is used for assertions when SDL_SetAssertionHandler() hasn't been
223
+ * used to provide a different function.
224
+ *
225
+ * \return The default SDL_AssertionHandler that is called when an assert triggers.
226
+ */
227
+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
228
+
229
+ /**
230
+ * \brief Get the current assertion handler.
231
+ *
232
+ * This returns the function pointer that is called when an assertion is
233
+ * triggered. This is either the value last passed to
234
+ * SDL_SetAssertionHandler(), or if no application-specified function is
235
+ * set, is equivalent to calling SDL_GetDefaultAssertionHandler().
236
+ *
237
+ * \param puserdata Pointer to a void*, which will store the "userdata"
238
+ * pointer that was passed to SDL_SetAssertionHandler().
239
+ * This value will always be NULL for the default handler.
240
+ * If you don't care about this data, it is safe to pass
241
+ * a NULL pointer to this function to ignore it.
242
+ * \return The SDL_AssertionHandler that is called when an assert triggers.
243
+ */
244
+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
245
+
246
+ /**
247
+ * \brief Get a list of all assertion failures.
248
+ *
249
+ * Get all assertions triggered since last call to SDL_ResetAssertionReport(),
250
+ * or the start of the program.
251
+ *
252
+ * The proper way to examine this data looks something like this:
253
+ *
254
+ * <code>
255
+ * const SDL_AssertData *item = SDL_GetAssertionReport();
256
+ * while (item) {
257
+ * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
258
+ * item->condition, item->function, item->filename,
259
+ * item->linenum, item->trigger_count,
260
+ * item->always_ignore ? "yes" : "no");
261
+ * item = item->next;
262
+ * }
263
+ * </code>
264
+ *
265
+ * \return List of all assertions.
266
+ * \sa SDL_ResetAssertionReport
267
+ */
268
+ extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
269
+
270
+ /**
271
+ * \brief Reset the list of all assertion failures.
272
+ *
273
+ * Reset list of all assertions triggered.
274
+ *
275
+ * \sa SDL_GetAssertionReport
276
+ */
277
+ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
278
+
279
+
280
+ /* these had wrong naming conventions until 2.0.4. Please update your app! */
281
+ #define SDL_assert_state SDL_AssertState
282
+ #define SDL_assert_data SDL_AssertData
283
+
284
+
285
+ /* Ends C function definitions when using C++ */
286
+ #ifdef __cplusplus
287
+ }
288
+ #endif
289
+ #include "close_code.h"
290
+
291
+ #endif /* SDL_assert_h_ */
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+
293
+ /* vi: set ts=4 sw=4 expandtab: */