ruby2d-rpeck-windows 0.11.1
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# Assets for the Ruby 2D gem
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## Contents
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- [`include/`](include) — C include headers for dependencies
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- [`ios/`](ios) and [`tvos/`](tvos)
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- Xcode projects for iOS and tvOS, derived from the [Simple 2D dependencies](https://github.com/simple2d/deps/tree/master/xcode)
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- iOS and tvOS frameworks from [`mruby-frameworks`](https://github.com/ruby2d/mruby-frameworks)
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- [`linux/`](linux) — Simple 2D source and includes for Linux
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- [`macos/`](macos) — Static library dependencies for macOS
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- [`mingw/`](mingw) — Static and dynamic library dependencies for Windows / MinGW
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- [`app.icns`](app.icns) — The [Ruby 2D logo](https://github.com/ruby2d/logo) icon
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## Updating
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1. Update the Simple 2D version in the [Rakefile](Rakefile)
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2. Run `rake`
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To update the Xcode projects:
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- Copy over Xcode iOS and tvOS projects from `xcode/ios` and `xcode/tvos` in [simple2d/deps](https://github.com/simple2d/deps)
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- Add frameworks to the Xcode projects (Target -> Build Phases -> Link Binary with Libraries) and the "Header Search Paths"
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22
|
+
- Rename Bundle Identifiers from "Simple2D.MyApp" to "Ruby2D.MyApp"
|
data/assets/Rakefile
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
# The Simple 2D version to use
|
2
|
+
S2D_VERISON = '1.2.0'
|
3
|
+
|
4
|
+
# Extend `String` to include some fancy colors
|
5
|
+
class String
|
6
|
+
def ruby2d_colorize(c); "\e[#{c}m#{self}\e[0m" end
|
7
|
+
def bold; ruby2d_colorize('1') end
|
8
|
+
def info; ruby2d_colorize('1;34') end
|
9
|
+
def warn; ruby2d_colorize('1;33') end
|
10
|
+
def error; ruby2d_colorize('1;31') end
|
11
|
+
end
|
12
|
+
|
13
|
+
def print_task(task)
|
14
|
+
print "\n", "==> ".info, task.bold, "\n"
|
15
|
+
end
|
16
|
+
|
17
|
+
def run_cmd(cmd)
|
18
|
+
puts "\n==> #{cmd}\n".bold
|
19
|
+
system cmd
|
20
|
+
end
|
21
|
+
|
22
|
+
task default: 'update'
|
23
|
+
|
24
|
+
desc 'Update assets'
|
25
|
+
task :update do
|
26
|
+
|
27
|
+
print_task 'Clean out directories'
|
28
|
+
FileUtils.rm_rf Dir.glob('include/*')
|
29
|
+
FileUtils.rm_rf Dir.glob('linux/*')
|
30
|
+
FileUtils.rm_rf Dir.glob('macos/*')
|
31
|
+
FileUtils.rm_rf Dir.glob('mingw/*')
|
32
|
+
FileUtils.rm_rf 'ios/MRuby.framework'
|
33
|
+
FileUtils.rm_rf 'tvos/MRuby.framework'
|
34
|
+
FileUtils.mkdir_p 'tmp'
|
35
|
+
FileUtils.rm_rf Dir.glob('tmp/*')
|
36
|
+
|
37
|
+
print_task 'Download dependencies'
|
38
|
+
run_cmd "git clone --branch v#{S2D_VERISON} --recursive --depth 1 https://github.com/simple2d/simple2d tmp/simple2d"
|
39
|
+
|
40
|
+
def download_simple2d_release(release)
|
41
|
+
release = "simple2d-#{release}-#{S2D_VERISON}"
|
42
|
+
run_cmd "curl -L -o tmp/#{release}.zip https://github.com/simple2d/simple2d/releases/download/v#{S2D_VERISON}/#{release}.zip"
|
43
|
+
run_cmd "unzip -q tmp/#{release}.zip -d tmp/#{release}"
|
44
|
+
end
|
45
|
+
|
46
|
+
download_simple2d_release 'apple'
|
47
|
+
download_simple2d_release 'windows-mingw'
|
48
|
+
download_simple2d_release 'windows-vc'
|
49
|
+
|
50
|
+
run_cmd 'git clone --depth 1 https://github.com/ruby2d/mruby-frameworks tmp/ruby2d-mruby-frameworks'
|
51
|
+
|
52
|
+
print_task 'Copy files from `simple2d` repo'
|
53
|
+
FileUtils.cp 'tmp/simple2d/include/simple2d.h', 'include'
|
54
|
+
FileUtils.cp_r Dir.glob('tmp/simple2d/deps/headers/*'), 'include'
|
55
|
+
|
56
|
+
print_task 'Copy files for macOS'
|
57
|
+
FileUtils.mkdir_p 'macos/lib'
|
58
|
+
FileUtils.cp_r Dir.glob('tmp/simple2d/deps/macos/lib/*'), 'macos/lib'
|
59
|
+
S2D_APPLE_RELEASE="simple2d-apple-#{S2D_VERISON}"
|
60
|
+
FileUtils.cp "tmp/#{S2D_APPLE_RELEASE}/#{S2D_APPLE_RELEASE}/macOS/libsimple2d.a", 'macos/lib'
|
61
|
+
|
62
|
+
print_task 'Copy files for tvOS and macOS'
|
63
|
+
FileUtils.cp_r 'tmp/ruby2d-mruby-frameworks/ios/MRuby.framework', 'ios'
|
64
|
+
FileUtils.cp_r 'tmp/ruby2d-mruby-frameworks/tvos/MRuby.framework', 'tvos'
|
65
|
+
|
66
|
+
print_task 'Copy files for Linux'
|
67
|
+
FileUtils.mkdir_p 'linux/simple2d/bin'
|
68
|
+
FileUtils.mkdir_p 'linux/simple2d/include'
|
69
|
+
FileUtils.mkdir_p 'linux/simple2d/src'
|
70
|
+
FileUtils.cp 'tmp/simple2d/bin/simple2d.sh', 'linux/simple2d/bin'
|
71
|
+
FileUtils.cp 'tmp/simple2d/include/simple2d.h', 'linux/simple2d/include'
|
72
|
+
FileUtils.cp_r Dir.glob('tmp/simple2d/src/*'), 'linux/simple2d/src'
|
73
|
+
FileUtils.cp 'tmp/simple2d/Makefile', 'linux/simple2d'
|
74
|
+
|
75
|
+
print_task 'Copy files for MinGW'
|
76
|
+
FileUtils.mkdir_p 'mingw/bin'
|
77
|
+
FileUtils.mkdir_p 'mingw/lib'
|
78
|
+
FileUtils.cp_r Dir.glob('tmp/simple2d/deps/mingw/bin/*'), 'mingw/bin'
|
79
|
+
FileUtils.cp_r Dir.glob('tmp/simple2d/deps/mingw/lib/*'), 'mingw/lib'
|
80
|
+
S2D_MINGW_RELEASE="simple2d-windows-mingw-#{S2D_VERISON}"
|
81
|
+
FileUtils.cp "tmp/#{S2D_MINGW_RELEASE}/lib/libsimple2d.a", 'mingw/lib'
|
82
|
+
|
83
|
+
print_task "Done! 😎\n"
|
84
|
+
|
85
|
+
end
|
data/assets/app.icns
ADDED
Binary file
|
@@ -0,0 +1,138 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL.h
|
24
|
+
*
|
25
|
+
* Main include header for the SDL library
|
26
|
+
*/
|
27
|
+
|
28
|
+
|
29
|
+
#ifndef SDL_h_
|
30
|
+
#define SDL_h_
|
31
|
+
|
32
|
+
#include "SDL_main.h"
|
33
|
+
#include "SDL_stdinc.h"
|
34
|
+
#include "SDL_assert.h"
|
35
|
+
#include "SDL_atomic.h"
|
36
|
+
#include "SDL_audio.h"
|
37
|
+
#include "SDL_clipboard.h"
|
38
|
+
#include "SDL_cpuinfo.h"
|
39
|
+
#include "SDL_endian.h"
|
40
|
+
#include "SDL_error.h"
|
41
|
+
#include "SDL_events.h"
|
42
|
+
#include "SDL_filesystem.h"
|
43
|
+
#include "SDL_gamecontroller.h"
|
44
|
+
#include "SDL_haptic.h"
|
45
|
+
#include "SDL_hints.h"
|
46
|
+
#include "SDL_joystick.h"
|
47
|
+
#include "SDL_loadso.h"
|
48
|
+
#include "SDL_log.h"
|
49
|
+
#include "SDL_messagebox.h"
|
50
|
+
#include "SDL_metal.h"
|
51
|
+
#include "SDL_mutex.h"
|
52
|
+
#include "SDL_power.h"
|
53
|
+
#include "SDL_render.h"
|
54
|
+
#include "SDL_rwops.h"
|
55
|
+
#include "SDL_sensor.h"
|
56
|
+
#include "SDL_shape.h"
|
57
|
+
#include "SDL_system.h"
|
58
|
+
#include "SDL_thread.h"
|
59
|
+
#include "SDL_timer.h"
|
60
|
+
#include "SDL_version.h"
|
61
|
+
#include "SDL_video.h"
|
62
|
+
#include "SDL_locale.h"
|
63
|
+
#include "SDL_misc.h"
|
64
|
+
|
65
|
+
#include "begin_code.h"
|
66
|
+
/* Set up for C function definitions, even when using C++ */
|
67
|
+
#ifdef __cplusplus
|
68
|
+
extern "C" {
|
69
|
+
#endif
|
70
|
+
|
71
|
+
/* As of version 0.5, SDL is loaded dynamically into the application */
|
72
|
+
|
73
|
+
/**
|
74
|
+
* \name SDL_INIT_*
|
75
|
+
*
|
76
|
+
* These are the flags which may be passed to SDL_Init(). You should
|
77
|
+
* specify the subsystems which you will be using in your application.
|
78
|
+
*/
|
79
|
+
/* @{ */
|
80
|
+
#define SDL_INIT_TIMER 0x00000001u
|
81
|
+
#define SDL_INIT_AUDIO 0x00000010u
|
82
|
+
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
83
|
+
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
84
|
+
#define SDL_INIT_HAPTIC 0x00001000u
|
85
|
+
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
86
|
+
#define SDL_INIT_EVENTS 0x00004000u
|
87
|
+
#define SDL_INIT_SENSOR 0x00008000u
|
88
|
+
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
89
|
+
#define SDL_INIT_EVERYTHING ( \
|
90
|
+
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
91
|
+
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
|
92
|
+
)
|
93
|
+
/* @} */
|
94
|
+
|
95
|
+
/**
|
96
|
+
* This function initializes the subsystems specified by \c flags
|
97
|
+
*/
|
98
|
+
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
99
|
+
|
100
|
+
/**
|
101
|
+
* This function initializes specific SDL subsystems
|
102
|
+
*
|
103
|
+
* Subsystem initialization is ref-counted, you must call
|
104
|
+
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
|
105
|
+
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
|
106
|
+
* If a subsystem is already loaded then this call will
|
107
|
+
* increase the ref-count and return.
|
108
|
+
*/
|
109
|
+
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
110
|
+
|
111
|
+
/**
|
112
|
+
* This function cleans up specific SDL subsystems
|
113
|
+
*/
|
114
|
+
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
115
|
+
|
116
|
+
/**
|
117
|
+
* This function returns a mask of the specified subsystems which have
|
118
|
+
* previously been initialized.
|
119
|
+
*
|
120
|
+
* If \c flags is 0, it returns a mask of all initialized subsystems.
|
121
|
+
*/
|
122
|
+
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
123
|
+
|
124
|
+
/**
|
125
|
+
* This function cleans up all initialized subsystems. You should
|
126
|
+
* call it upon all exit conditions.
|
127
|
+
*/
|
128
|
+
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
129
|
+
|
130
|
+
/* Ends C function definitions when using C++ */
|
131
|
+
#ifdef __cplusplus
|
132
|
+
}
|
133
|
+
#endif
|
134
|
+
#include "close_code.h"
|
135
|
+
|
136
|
+
#endif /* SDL_h_ */
|
137
|
+
|
138
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,293 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_assert_h_
|
23
|
+
#define SDL_assert_h_
|
24
|
+
|
25
|
+
#include "SDL_config.h"
|
26
|
+
|
27
|
+
#include "begin_code.h"
|
28
|
+
/* Set up for C function definitions, even when using C++ */
|
29
|
+
#ifdef __cplusplus
|
30
|
+
extern "C" {
|
31
|
+
#endif
|
32
|
+
|
33
|
+
#ifndef SDL_ASSERT_LEVEL
|
34
|
+
#ifdef SDL_DEFAULT_ASSERT_LEVEL
|
35
|
+
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
|
36
|
+
#elif defined(_DEBUG) || defined(DEBUG) || \
|
37
|
+
(defined(__GNUC__) && !defined(__OPTIMIZE__))
|
38
|
+
#define SDL_ASSERT_LEVEL 2
|
39
|
+
#else
|
40
|
+
#define SDL_ASSERT_LEVEL 1
|
41
|
+
#endif
|
42
|
+
#endif /* SDL_ASSERT_LEVEL */
|
43
|
+
|
44
|
+
/*
|
45
|
+
These are macros and not first class functions so that the debugger breaks
|
46
|
+
on the assertion line and not in some random guts of SDL, and so each
|
47
|
+
assert can have unique static variables associated with it.
|
48
|
+
*/
|
49
|
+
|
50
|
+
#if defined(_MSC_VER)
|
51
|
+
/* Don't include intrin.h here because it contains C++ code */
|
52
|
+
extern void __cdecl __debugbreak(void);
|
53
|
+
#define SDL_TriggerBreakpoint() __debugbreak()
|
54
|
+
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
|
55
|
+
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
56
|
+
#elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
|
57
|
+
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
|
58
|
+
#elif defined(__386__) && defined(__WATCOMC__)
|
59
|
+
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
60
|
+
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
|
61
|
+
#include <signal.h>
|
62
|
+
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
|
63
|
+
#else
|
64
|
+
/* How do we trigger breakpoints on this platform? */
|
65
|
+
#define SDL_TriggerBreakpoint()
|
66
|
+
#endif
|
67
|
+
|
68
|
+
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
|
69
|
+
# define SDL_FUNCTION __func__
|
70
|
+
#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
|
71
|
+
# define SDL_FUNCTION __FUNCTION__
|
72
|
+
#else
|
73
|
+
# define SDL_FUNCTION "???"
|
74
|
+
#endif
|
75
|
+
#define SDL_FILE __FILE__
|
76
|
+
#define SDL_LINE __LINE__
|
77
|
+
|
78
|
+
/*
|
79
|
+
sizeof (x) makes the compiler still parse the expression even without
|
80
|
+
assertions enabled, so the code is always checked at compile time, but
|
81
|
+
doesn't actually generate code for it, so there are no side effects or
|
82
|
+
expensive checks at run time, just the constant size of what x WOULD be,
|
83
|
+
which presumably gets optimized out as unused.
|
84
|
+
This also solves the problem of...
|
85
|
+
|
86
|
+
int somevalue = blah();
|
87
|
+
SDL_assert(somevalue == 1);
|
88
|
+
|
89
|
+
...which would cause compiles to complain that somevalue is unused if we
|
90
|
+
disable assertions.
|
91
|
+
*/
|
92
|
+
|
93
|
+
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
|
94
|
+
this condition isn't constant. And looks like an owl's face! */
|
95
|
+
#ifdef _MSC_VER /* stupid /W4 warnings. */
|
96
|
+
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
|
97
|
+
#else
|
98
|
+
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
99
|
+
#endif
|
100
|
+
|
101
|
+
#define SDL_disabled_assert(condition) \
|
102
|
+
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
103
|
+
|
104
|
+
typedef enum
|
105
|
+
{
|
106
|
+
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
|
107
|
+
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
|
108
|
+
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
109
|
+
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
110
|
+
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
111
|
+
} SDL_AssertState;
|
112
|
+
|
113
|
+
typedef struct SDL_AssertData
|
114
|
+
{
|
115
|
+
int always_ignore;
|
116
|
+
unsigned int trigger_count;
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const char *condition;
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const char *filename;
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int linenum;
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const char *function;
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const struct SDL_AssertData *next;
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122
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} SDL_AssertData;
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+
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#if (SDL_ASSERT_LEVEL > 0)
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+
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/* Never call this directly. Use the SDL_assert* macros. */
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extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
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const char *,
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+
const char *, int)
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+
#if defined(__clang__)
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#if __has_feature(attribute_analyzer_noreturn)
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/* this tells Clang's static analysis that we're a custom assert function,
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+
and that the analyzer should assume the condition was always true past this
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SDL_assert test. */
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__attribute__((analyzer_noreturn))
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#endif
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+
#endif
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;
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+
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140
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+
/* the do {} while(0) avoids dangling else problems:
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+
if (x) SDL_assert(y); else blah();
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+
... without the do/while, the "else" could attach to this macro's "if".
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+
We try to handle just the minimum we need here in a macro...the loop,
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+
the static vars, and break points. The heavy lifting is handled in
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+
SDL_ReportAssertion(), in SDL_assert.c.
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+
*/
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+
#define SDL_enabled_assert(condition) \
|
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+
do { \
|
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|
+
while ( !(condition) ) { \
|
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|
+
static struct SDL_AssertData sdl_assert_data = { \
|
151
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+
0, 0, #condition, 0, 0, 0, 0 \
|
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+
}; \
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+
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
|
154
|
+
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
|
155
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+
continue; /* go again. */ \
|
156
|
+
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
|
157
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+
SDL_TriggerBreakpoint(); \
|
158
|
+
} \
|
159
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+
break; /* not retrying. */ \
|
160
|
+
} \
|
161
|
+
} while (SDL_NULL_WHILE_LOOP_CONDITION)
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162
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+
|
163
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+
#endif /* enabled assertions support code */
|
164
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+
|
165
|
+
/* Enable various levels of assertions. */
|
166
|
+
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
|
167
|
+
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
168
|
+
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
169
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
170
|
+
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
|
171
|
+
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
172
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
173
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
174
|
+
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
|
175
|
+
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
176
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
177
|
+
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
178
|
+
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
|
179
|
+
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
180
|
+
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
181
|
+
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
|
182
|
+
#else
|
183
|
+
# error Unknown assertion level.
|
184
|
+
#endif
|
185
|
+
|
186
|
+
/* this assertion is never disabled at any level. */
|
187
|
+
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
188
|
+
|
189
|
+
|
190
|
+
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
191
|
+
const SDL_AssertData* data, void* userdata);
|
192
|
+
|
193
|
+
/**
|
194
|
+
* \brief Set an application-defined assertion handler.
|
195
|
+
*
|
196
|
+
* This allows an app to show its own assertion UI and/or force the
|
197
|
+
* response to an assertion failure. If the app doesn't provide this, SDL
|
198
|
+
* will try to do the right thing, popping up a system-specific GUI dialog,
|
199
|
+
* and probably minimizing any fullscreen windows.
|
200
|
+
*
|
201
|
+
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
202
|
+
* it will only fire from one thread at a time.
|
203
|
+
*
|
204
|
+
* Setting the callback to NULL restores SDL's original internal handler.
|
205
|
+
*
|
206
|
+
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
207
|
+
*
|
208
|
+
* Return SDL_AssertState value of how to handle the assertion failure.
|
209
|
+
*
|
210
|
+
* \param handler Callback function, called when an assertion fails.
|
211
|
+
* \param userdata A pointer passed to the callback as-is.
|
212
|
+
*/
|
213
|
+
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
214
|
+
SDL_AssertionHandler handler,
|
215
|
+
void *userdata);
|
216
|
+
|
217
|
+
/**
|
218
|
+
* \brief Get the default assertion handler.
|
219
|
+
*
|
220
|
+
* This returns the function pointer that is called by default when an
|
221
|
+
* assertion is triggered. This is an internal function provided by SDL,
|
222
|
+
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
|
223
|
+
* used to provide a different function.
|
224
|
+
*
|
225
|
+
* \return The default SDL_AssertionHandler that is called when an assert triggers.
|
226
|
+
*/
|
227
|
+
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
228
|
+
|
229
|
+
/**
|
230
|
+
* \brief Get the current assertion handler.
|
231
|
+
*
|
232
|
+
* This returns the function pointer that is called when an assertion is
|
233
|
+
* triggered. This is either the value last passed to
|
234
|
+
* SDL_SetAssertionHandler(), or if no application-specified function is
|
235
|
+
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
|
236
|
+
*
|
237
|
+
* \param puserdata Pointer to a void*, which will store the "userdata"
|
238
|
+
* pointer that was passed to SDL_SetAssertionHandler().
|
239
|
+
* This value will always be NULL for the default handler.
|
240
|
+
* If you don't care about this data, it is safe to pass
|
241
|
+
* a NULL pointer to this function to ignore it.
|
242
|
+
* \return The SDL_AssertionHandler that is called when an assert triggers.
|
243
|
+
*/
|
244
|
+
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
245
|
+
|
246
|
+
/**
|
247
|
+
* \brief Get a list of all assertion failures.
|
248
|
+
*
|
249
|
+
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
|
250
|
+
* or the start of the program.
|
251
|
+
*
|
252
|
+
* The proper way to examine this data looks something like this:
|
253
|
+
*
|
254
|
+
* <code>
|
255
|
+
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
256
|
+
* while (item) {
|
257
|
+
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
258
|
+
* item->condition, item->function, item->filename,
|
259
|
+
* item->linenum, item->trigger_count,
|
260
|
+
* item->always_ignore ? "yes" : "no");
|
261
|
+
* item = item->next;
|
262
|
+
* }
|
263
|
+
* </code>
|
264
|
+
*
|
265
|
+
* \return List of all assertions.
|
266
|
+
* \sa SDL_ResetAssertionReport
|
267
|
+
*/
|
268
|
+
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
269
|
+
|
270
|
+
/**
|
271
|
+
* \brief Reset the list of all assertion failures.
|
272
|
+
*
|
273
|
+
* Reset list of all assertions triggered.
|
274
|
+
*
|
275
|
+
* \sa SDL_GetAssertionReport
|
276
|
+
*/
|
277
|
+
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
278
|
+
|
279
|
+
|
280
|
+
/* these had wrong naming conventions until 2.0.4. Please update your app! */
|
281
|
+
#define SDL_assert_state SDL_AssertState
|
282
|
+
#define SDL_assert_data SDL_AssertData
|
283
|
+
|
284
|
+
|
285
|
+
/* Ends C function definitions when using C++ */
|
286
|
+
#ifdef __cplusplus
|
287
|
+
}
|
288
|
+
#endif
|
289
|
+
#include "close_code.h"
|
290
|
+
|
291
|
+
#endif /* SDL_assert_h_ */
|
292
|
+
|
293
|
+
/* vi: set ts=4 sw=4 expandtab: */
|