ruby2d-rpeck-windows 0.11.1
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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+
/* @{ */
|
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|
+
|
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|
+
/**
|
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|
+
* \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
|
53
|
+
* specified window.
|
54
|
+
*
|
55
|
+
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
|
56
|
+
* own. It is up to user code to do that.
|
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|
+
*
|
58
|
+
* The returned handle can be casted directly to a NSView or UIView.
|
59
|
+
* To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
60
|
+
*
|
61
|
+
* \note \a window must be created with the SDL_WINDOW_METAL flag.
|
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|
+
*
|
63
|
+
* \sa SDL_Metal_DestroyView
|
64
|
+
* \sa SDL_Metal_GetLayer
|
65
|
+
*/
|
66
|
+
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
|
67
|
+
|
68
|
+
/**
|
69
|
+
* \brief Destroy an existing SDL_MetalView object.
|
70
|
+
*
|
71
|
+
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
72
|
+
* called after SDL_CreateWindow.
|
73
|
+
*
|
74
|
+
* \sa SDL_Metal_CreateView
|
75
|
+
*/
|
76
|
+
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
77
|
+
|
78
|
+
/**
|
79
|
+
* \brief Get a pointer to the backing CAMetalLayer for the given view.
|
80
|
+
*
|
81
|
+
* \sa SDL_MetalCreateView
|
82
|
+
*/
|
83
|
+
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
84
|
+
|
85
|
+
/**
|
86
|
+
* \brief Get the size of a window's underlying drawable in pixels (for use
|
87
|
+
* with setting viewport, scissor & etc).
|
88
|
+
*
|
89
|
+
* \param window SDL_Window from which the drawable size should be queried
|
90
|
+
* \param w Pointer to variable for storing the width in pixels,
|
91
|
+
* may be NULL
|
92
|
+
* \param h Pointer to variable for storing the height in pixels,
|
93
|
+
* may be NULL
|
94
|
+
*
|
95
|
+
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
96
|
+
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
97
|
+
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
98
|
+
* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
99
|
+
*
|
100
|
+
* \note On macOS high-DPI support must be enabled for an application by
|
101
|
+
* setting NSHighResolutionCapable to true in its Info.plist.
|
102
|
+
*
|
103
|
+
* \sa SDL_GetWindowSize()
|
104
|
+
* \sa SDL_CreateWindow()
|
105
|
+
*/
|
106
|
+
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
|
107
|
+
int *h);
|
108
|
+
|
109
|
+
/* @} *//* Metal support functions */
|
110
|
+
|
111
|
+
/* Ends C function definitions when using C++ */
|
112
|
+
#ifdef __cplusplus
|
113
|
+
}
|
114
|
+
#endif
|
115
|
+
#include "close_code.h"
|
116
|
+
|
117
|
+
#endif /* SDL_metal_h_ */
|
@@ -0,0 +1,75 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_misc.h
|
24
|
+
*
|
25
|
+
* \brief Include file for SDL API functions that don't fit elsewhere.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_misc_h_
|
29
|
+
#define SDL_misc_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
|
33
|
+
#include "begin_code.h"
|
34
|
+
|
35
|
+
/* Set up for C function definitions, even when using C++ */
|
36
|
+
#ifdef __cplusplus
|
37
|
+
extern "C" {
|
38
|
+
#endif
|
39
|
+
|
40
|
+
/**
|
41
|
+
* \brief Open an URL / URI in the browser or other
|
42
|
+
*
|
43
|
+
* Open a URL in a separate, system-provided application. How this works will
|
44
|
+
* vary wildly depending on the platform. This will likely launch what
|
45
|
+
* makes sense to handle a specific URL's protocol (a web browser for http://,
|
46
|
+
* etc), but it might also be able to launch file managers for directories
|
47
|
+
* and other things.
|
48
|
+
*
|
49
|
+
* What happens when you open a URL varies wildly as well: your game window
|
50
|
+
* may lose focus (and may or may not lose focus if your game was fullscreen
|
51
|
+
* or grabbing input at the time). On mobile devices, your app will likely
|
52
|
+
* move to the background or your process might be paused. Any given platform
|
53
|
+
* may or may not handle a given URL.
|
54
|
+
*
|
55
|
+
* If this is unimplemented (or simply unavailable) for a platform, this will
|
56
|
+
* fail with an error. A successful result does not mean the URL loaded, just
|
57
|
+
* that we launched something to handle it (or at least believe we did).
|
58
|
+
*
|
59
|
+
* All this to say: this function can be useful, but you should definitely
|
60
|
+
* test it on every platform you target.
|
61
|
+
*
|
62
|
+
* \param url A valid URL to open.
|
63
|
+
* \return 0 on success, or -1 on error.
|
64
|
+
*/
|
65
|
+
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
|
66
|
+
|
67
|
+
/* Ends C function definitions when using C++ */
|
68
|
+
#ifdef __cplusplus
|
69
|
+
}
|
70
|
+
#endif
|
71
|
+
#include "close_code.h"
|
72
|
+
|
73
|
+
#endif /* SDL_misc_h_ */
|
74
|
+
|
75
|
+
/* vi: set ts=4 sw=4 expandtab: */
|