ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,263 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_endian.h
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+ *
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+ * Functions for reading and writing endian-specific values
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+ */
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+
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+ #ifndef SDL_endian_h_
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+ #define SDL_endian_h_
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+
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+ #include "SDL_stdinc.h"
32
+
33
+ /**
34
+ * \name The two types of endianness
35
+ */
36
+ /* @{ */
37
+ #define SDL_LIL_ENDIAN 1234
38
+ #define SDL_BIG_ENDIAN 4321
39
+ /* @} */
40
+
41
+ #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
42
+ #ifdef __linux__
43
+ #include <endian.h>
44
+ #define SDL_BYTEORDER __BYTE_ORDER
45
+ #elif defined(__OpenBSD__)
46
+ #include <endian.h>
47
+ #define SDL_BYTEORDER BYTE_ORDER
48
+ #else
49
+ #if defined(__hppa__) || \
50
+ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
51
+ (defined(__MIPS__) && defined(__MIPSEB__)) || \
52
+ defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
53
+ defined(__sparc__)
54
+ #define SDL_BYTEORDER SDL_BIG_ENDIAN
55
+ #else
56
+ #define SDL_BYTEORDER SDL_LIL_ENDIAN
57
+ #endif
58
+ #endif /* __linux__ */
59
+ #endif /* !SDL_BYTEORDER */
60
+
61
+
62
+ #include "begin_code.h"
63
+ /* Set up for C function definitions, even when using C++ */
64
+ #ifdef __cplusplus
65
+ extern "C" {
66
+ #endif
67
+
68
+ /**
69
+ * \file SDL_endian.h
70
+ */
71
+ #if defined(__GNUC__) && defined(__i386__) && \
72
+ !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
73
+ SDL_FORCE_INLINE Uint16
74
+ SDL_Swap16(Uint16 x)
75
+ {
76
+ __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
77
+ return x;
78
+ }
79
+ #elif defined(__GNUC__) && defined(__x86_64__)
80
+ SDL_FORCE_INLINE Uint16
81
+ SDL_Swap16(Uint16 x)
82
+ {
83
+ __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
84
+ return x;
85
+ }
86
+ #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
87
+ SDL_FORCE_INLINE Uint16
88
+ SDL_Swap16(Uint16 x)
89
+ {
90
+ int result;
91
+
92
+ __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
93
+ return (Uint16)result;
94
+ }
95
+ #elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
96
+ SDL_FORCE_INLINE Uint16
97
+ SDL_Swap16(Uint16 x)
98
+ {
99
+ __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
100
+ return x;
101
+ }
102
+ #elif defined(__WATCOMC__) && defined(__386__)
103
+ extern _inline Uint16 SDL_Swap16(Uint16);
104
+ #pragma aux SDL_Swap16 = \
105
+ "xchg al, ah" \
106
+ parm [ax] \
107
+ modify [ax];
108
+ #else
109
+ SDL_FORCE_INLINE Uint16
110
+ SDL_Swap16(Uint16 x)
111
+ {
112
+ return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
113
+ }
114
+ #endif
115
+
116
+ #if defined(__GNUC__) && defined(__i386__)
117
+ SDL_FORCE_INLINE Uint32
118
+ SDL_Swap32(Uint32 x)
119
+ {
120
+ __asm__("bswap %0": "=r"(x):"0"(x));
121
+ return x;
122
+ }
123
+ #elif defined(__GNUC__) && defined(__x86_64__)
124
+ SDL_FORCE_INLINE Uint32
125
+ SDL_Swap32(Uint32 x)
126
+ {
127
+ __asm__("bswapl %0": "=r"(x):"0"(x));
128
+ return x;
129
+ }
130
+ #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
131
+ SDL_FORCE_INLINE Uint32
132
+ SDL_Swap32(Uint32 x)
133
+ {
134
+ Uint32 result;
135
+
136
+ __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
137
+ __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
138
+ __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
139
+ return result;
140
+ }
141
+ #elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
142
+ SDL_FORCE_INLINE Uint32
143
+ SDL_Swap32(Uint32 x)
144
+ {
145
+ __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
146
+ return x;
147
+ }
148
+ #elif defined(__WATCOMC__) && defined(__386__)
149
+ extern _inline Uint32 SDL_Swap32(Uint32);
150
+ #ifndef __SW_3 /* 486+ */
151
+ #pragma aux SDL_Swap32 = \
152
+ "bswap eax" \
153
+ parm [eax] \
154
+ modify [eax];
155
+ #else /* 386-only */
156
+ #pragma aux SDL_Swap32 = \
157
+ "xchg al, ah" \
158
+ "ror eax, 16" \
159
+ "xchg al, ah" \
160
+ parm [eax] \
161
+ modify [eax];
162
+ #endif
163
+ #else
164
+ SDL_FORCE_INLINE Uint32
165
+ SDL_Swap32(Uint32 x)
166
+ {
167
+ return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
168
+ ((x >> 8) & 0x0000FF00) | (x >> 24)));
169
+ }
170
+ #endif
171
+
172
+ #if defined(__GNUC__) && defined(__i386__)
173
+ SDL_FORCE_INLINE Uint64
174
+ SDL_Swap64(Uint64 x)
175
+ {
176
+ union
177
+ {
178
+ struct
179
+ {
180
+ Uint32 a, b;
181
+ } s;
182
+ Uint64 u;
183
+ } v;
184
+ v.u = x;
185
+ __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
186
+ "1"(v.s.
187
+ b));
188
+ return v.u;
189
+ }
190
+ #elif defined(__GNUC__) && defined(__x86_64__)
191
+ SDL_FORCE_INLINE Uint64
192
+ SDL_Swap64(Uint64 x)
193
+ {
194
+ __asm__("bswapq %0": "=r"(x):"0"(x));
195
+ return x;
196
+ }
197
+ #else
198
+ SDL_FORCE_INLINE Uint64
199
+ SDL_Swap64(Uint64 x)
200
+ {
201
+ Uint32 hi, lo;
202
+
203
+ /* Separate into high and low 32-bit values and swap them */
204
+ lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
205
+ x >>= 32;
206
+ hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
207
+ x = SDL_Swap32(lo);
208
+ x <<= 32;
209
+ x |= SDL_Swap32(hi);
210
+ return (x);
211
+ }
212
+ #endif
213
+
214
+
215
+ SDL_FORCE_INLINE float
216
+ SDL_SwapFloat(float x)
217
+ {
218
+ union
219
+ {
220
+ float f;
221
+ Uint32 ui32;
222
+ } swapper;
223
+ swapper.f = x;
224
+ swapper.ui32 = SDL_Swap32(swapper.ui32);
225
+ return swapper.f;
226
+ }
227
+
228
+
229
+ /**
230
+ * \name Swap to native
231
+ * Byteswap item from the specified endianness to the native endianness.
232
+ */
233
+ /* @{ */
234
+ #if SDL_BYTEORDER == SDL_LIL_ENDIAN
235
+ #define SDL_SwapLE16(X) (X)
236
+ #define SDL_SwapLE32(X) (X)
237
+ #define SDL_SwapLE64(X) (X)
238
+ #define SDL_SwapFloatLE(X) (X)
239
+ #define SDL_SwapBE16(X) SDL_Swap16(X)
240
+ #define SDL_SwapBE32(X) SDL_Swap32(X)
241
+ #define SDL_SwapBE64(X) SDL_Swap64(X)
242
+ #define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
243
+ #else
244
+ #define SDL_SwapLE16(X) SDL_Swap16(X)
245
+ #define SDL_SwapLE32(X) SDL_Swap32(X)
246
+ #define SDL_SwapLE64(X) SDL_Swap64(X)
247
+ #define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
248
+ #define SDL_SwapBE16(X) (X)
249
+ #define SDL_SwapBE32(X) (X)
250
+ #define SDL_SwapBE64(X) (X)
251
+ #define SDL_SwapFloatBE(X) (X)
252
+ #endif
253
+ /* @} *//* Swap to native */
254
+
255
+ /* Ends C function definitions when using C++ */
256
+ #ifdef __cplusplus
257
+ }
258
+ #endif
259
+ #include "close_code.h"
260
+
261
+ #endif /* SDL_endian_h_ */
262
+
263
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,112 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_error.h
24
+ *
25
+ * Simple error message routines for SDL.
26
+ */
27
+
28
+ #ifndef SDL_error_h_
29
+ #define SDL_error_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /* Public functions */
40
+
41
+
42
+ /**
43
+ * \brief Set the error message for the current thread
44
+ *
45
+ * \return -1, there is no error handling for this function
46
+ */
47
+ extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
48
+
49
+ /**
50
+ * \brief Get the last error message that was set
51
+ *
52
+ * SDL API functions may set error messages and then succeed, so you should
53
+ * only use the error value if a function fails.
54
+ *
55
+ * This returns a pointer to a static buffer for convenience and should not
56
+ * be called by multiple threads simultaneously.
57
+ *
58
+ * \return a pointer to the last error message that was set
59
+ */
60
+ extern DECLSPEC const char *SDLCALL SDL_GetError(void);
61
+
62
+ /**
63
+ * \brief Get the last error message that was set for the current thread
64
+ *
65
+ * SDL API functions may set error messages and then succeed, so you should
66
+ * only use the error value if a function fails.
67
+ *
68
+ * \param errstr A buffer to fill with the last error message that was set
69
+ * for the current thread
70
+ * \param maxlen The size of the buffer pointed to by the errstr parameter
71
+ *
72
+ * \return errstr
73
+ */
74
+ extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
75
+
76
+ /**
77
+ * \brief Clear the error message for the current thread
78
+ */
79
+ extern DECLSPEC void SDLCALL SDL_ClearError(void);
80
+
81
+ /**
82
+ * \name Internal error functions
83
+ *
84
+ * \internal
85
+ * Private error reporting function - used internally.
86
+ */
87
+ /* @{ */
88
+ #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
89
+ #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
90
+ #define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
91
+ typedef enum
92
+ {
93
+ SDL_ENOMEM,
94
+ SDL_EFREAD,
95
+ SDL_EFWRITE,
96
+ SDL_EFSEEK,
97
+ SDL_UNSUPPORTED,
98
+ SDL_LASTERROR
99
+ } SDL_errorcode;
100
+ /* SDL_Error() unconditionally returns -1. */
101
+ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
102
+ /* @} *//* Internal error functions */
103
+
104
+ /* Ends C function definitions when using C++ */
105
+ #ifdef __cplusplus
106
+ }
107
+ #endif
108
+ #include "close_code.h"
109
+
110
+ #endif /* SDL_error_h_ */
111
+
112
+ /* vi: set ts=4 sw=4 expandtab: */