ruby2d-rpeck-windows 0.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/assets/README.md +22 -0
- data/assets/Rakefile +85 -0
- data/assets/app.icns +0 -0
- data/assets/include/SDL2/SDL.h +138 -0
- data/assets/include/SDL2/SDL_assert.h +293 -0
- data/assets/include/SDL2/SDL_atomic.h +295 -0
- data/assets/include/SDL2/SDL_audio.h +859 -0
- data/assets/include/SDL2/SDL_bits.h +121 -0
- data/assets/include/SDL2/SDL_blendmode.h +123 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +55 -0
- data/assets/include/SDL2/SDL_config_android.h +182 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
- data/assets/include/SDL2/SDL_config_macosx.h +266 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +188 -0
- data/assets/include/SDL2/SDL_config_pandora.h +135 -0
- data/assets/include/SDL2/SDL_config_psp.h +165 -0
- data/assets/include/SDL2/SDL_config_windows.h +288 -0
- data/assets/include/SDL2/SDL_config_winrt.h +243 -0
- data/assets/include/SDL2/SDL_config_wiz.h +149 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
- data/assets/include/SDL2/SDL_egl.h +1676 -0
- data/assets/include/SDL2/SDL_endian.h +263 -0
- data/assets/include/SDL2/SDL_error.h +112 -0
- data/assets/include/SDL2/SDL_events.h +827 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1247 -0
- data/assets/include/SDL2/SDL_hints.h +1578 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +499 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +351 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +180 -0
- data/assets/include/SDL2/SDL_messagebox.h +146 -0
- data/assets/include/SDL2/SDL_metal.h +117 -0
- data/assets/include/SDL2/SDL_misc.h +75 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +479 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +174 -0
- data/assets/include/SDL2/SDL_render.h +1158 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +283 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +267 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +647 -0
- data/assets/include/SDL2/SDL_surface.h +563 -0
- data/assets/include/SDL2/SDL_system.h +325 -0
- data/assets/include/SDL2/SDL_syswm.h +354 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +218 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +366 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +102 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1282 -0
- data/assets/include/SDL2/SDL_vulkan.h +276 -0
- data/assets/include/SDL2/begin_code.h +166 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/include/glew.h +23686 -0
- data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
- data/assets/ios/Assets.xcassets/Contents.json +6 -0
- data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
- data/assets/ios/Info.plist +43 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
- data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/ios/MRuby.framework/Info.plist +20 -0
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/ios/main.c +1 -0
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmodplug.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/libwinpthread-1.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
- data/assets/tvos/Info.plist +30 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/tvos/MRuby.framework/Info.plist +20 -0
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/tvos/main.c +1 -0
- data/bin/ruby2d +142 -0
- data/ext/ruby2d/common.c +185 -0
- data/ext/ruby2d/controllers.c +110 -0
- data/ext/ruby2d/extconf.rb +147 -0
- data/ext/ruby2d/font.c +35 -0
- data/ext/ruby2d/gl.c +398 -0
- data/ext/ruby2d/gl2.c +86 -0
- data/ext/ruby2d/gl3.c +305 -0
- data/ext/ruby2d/gles.c +249 -0
- data/ext/ruby2d/image.c +58 -0
- data/ext/ruby2d/input.c +48 -0
- data/ext/ruby2d/music.c +127 -0
- data/ext/ruby2d/ruby2d.c +1374 -0
- data/ext/ruby2d/ruby2d.h +656 -0
- data/ext/ruby2d/shapes.c +154 -0
- data/ext/ruby2d/sound.c +118 -0
- data/ext/ruby2d/text.c +22 -0
- data/ext/ruby2d/window.c +414 -0
- data/lib/ruby2d/circle.rb +43 -0
- data/lib/ruby2d/cli/build.rb +237 -0
- data/lib/ruby2d/cli/colorize.rb +10 -0
- data/lib/ruby2d/cli/console.rb +65 -0
- data/lib/ruby2d/cli/enable_console.rb +5 -0
- data/lib/ruby2d/cli/launch.rb +50 -0
- data/lib/ruby2d/color.rb +136 -0
- data/lib/ruby2d/dsl.rb +46 -0
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/exceptions.rb +6 -0
- data/lib/ruby2d/font.rb +96 -0
- data/lib/ruby2d/image.rb +58 -0
- data/lib/ruby2d/line.rb +89 -0
- data/lib/ruby2d/music.rb +67 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +96 -0
- data/lib/ruby2d/rectangle.rb +65 -0
- data/lib/ruby2d/renderable.rb +40 -0
- data/lib/ruby2d/ruby2d.so +0 -0
- data/lib/ruby2d/sound.rb +55 -0
- data/lib/ruby2d/sprite.rb +232 -0
- data/lib/ruby2d/square.rb +37 -0
- data/lib/ruby2d/text.rb +76 -0
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +87 -0
- data/lib/ruby2d/triangle.rb +82 -0
- data/lib/ruby2d/version.rb +5 -0
- data/lib/ruby2d/vertices.rb +84 -0
- data/lib/ruby2d/window.rb +673 -0
- data/lib/ruby2d.rb +69 -0
- metadata +346 -0
data/ext/ruby2d/gl.c
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// Ruby 2D OpenGL Functions
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#include "ruby2d.h"
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// Set to `true` to force OpenGL 2.1 (for testing)
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static bool FORCE_GL2 = false;
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// Flag set if using OpenGL 2.1
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static bool R2D_GL2 = false;
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// The orthographic projection matrix for 2D rendering.
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// Elements 0 and 5 are set in R2D_GL_SetViewport.
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static GLfloat orthoMatrix[16] =
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{ 0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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-1.0f, 1.0f, -1.0f, 1.0f };
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/*
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* Prints current GL error
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*/
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void R2D_GL_PrintError(const char *error) {
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R2D_Log(R2D_ERROR, "%s (%d)", error, glGetError());
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}
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/*
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* Print info about the current OpenGL context
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*/
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void R2D_GL_PrintContextInfo(R2D_Window *window) {
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R2D_Log(R2D_INFO,
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"OpenGL Context\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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" GL_SHADING_LANGUAGE_VERSION: %s",
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window->R2D_GL_VENDOR,
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39
|
+
window->R2D_GL_RENDERER,
|
|
40
|
+
window->R2D_GL_VERSION,
|
|
41
|
+
window->R2D_GL_SHADING_LANGUAGE_VERSION
|
|
42
|
+
);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
/*
|
|
47
|
+
* Store info about the current OpenGL context
|
|
48
|
+
*/
|
|
49
|
+
void R2D_GL_StoreContextInfo(R2D_Window *window) {
|
|
50
|
+
|
|
51
|
+
window->R2D_GL_VENDOR = glGetString(GL_VENDOR);
|
|
52
|
+
window->R2D_GL_RENDERER = glGetString(GL_RENDERER);
|
|
53
|
+
window->R2D_GL_VERSION = glGetString(GL_VERSION);
|
|
54
|
+
|
|
55
|
+
// These are not defined in GLES
|
|
56
|
+
#if GLES
|
|
57
|
+
window->R2D_GL_MAJOR_VERSION = 0;
|
|
58
|
+
window->R2D_GL_MINOR_VERSION = 0;
|
|
59
|
+
#else
|
|
60
|
+
glGetIntegerv(GL_MAJOR_VERSION, &window->R2D_GL_MAJOR_VERSION);
|
|
61
|
+
glGetIntegerv(GL_MINOR_VERSION, &window->R2D_GL_MINOR_VERSION);
|
|
62
|
+
#endif
|
|
63
|
+
|
|
64
|
+
window->R2D_GL_SHADING_LANGUAGE_VERSION = glGetString(GL_SHADING_LANGUAGE_VERSION);
|
|
65
|
+
};
|
|
66
|
+
|
|
67
|
+
|
|
68
|
+
/*
|
|
69
|
+
* Creates a shader object, loads shader string, and compiles.
|
|
70
|
+
* Returns 0 if shader could not be compiled.
|
|
71
|
+
*/
|
|
72
|
+
GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, const char *shaderName) {
|
|
73
|
+
|
|
74
|
+
// Create the shader object
|
|
75
|
+
GLuint shader = glCreateShader(type);
|
|
76
|
+
|
|
77
|
+
if (shader == 0) {
|
|
78
|
+
R2D_GL_PrintError("Failed to create shader program");
|
|
79
|
+
return 0;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
// Load the shader source
|
|
83
|
+
glShaderSource(shader, 1, &shaderSrc, NULL);
|
|
84
|
+
|
|
85
|
+
// Compile the shader
|
|
86
|
+
glCompileShader(shader);
|
|
87
|
+
|
|
88
|
+
// Check the compile status
|
|
89
|
+
GLint compiled;
|
|
90
|
+
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
|
91
|
+
|
|
92
|
+
if (!compiled) {
|
|
93
|
+
GLint infoLen = 0;
|
|
94
|
+
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
|
|
95
|
+
|
|
96
|
+
if (infoLen > 1) {
|
|
97
|
+
char *infoLog = malloc(sizeof(char) * infoLen);
|
|
98
|
+
glGetShaderInfoLog(shader, infoLen, NULL, infoLog);
|
|
99
|
+
printf("Error compiling shader \"%s\":\n%s\n", shaderName, infoLog);
|
|
100
|
+
free(infoLog);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
glDeleteShader(shader);
|
|
104
|
+
return 0;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
return shader;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
|
|
111
|
+
/*
|
|
112
|
+
* Check if shader program was linked
|
|
113
|
+
*/
|
|
114
|
+
int R2D_GL_CheckLinked(GLuint program, const char *name) {
|
|
115
|
+
|
|
116
|
+
GLint linked;
|
|
117
|
+
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
|
118
|
+
|
|
119
|
+
if (!linked) {
|
|
120
|
+
GLint infoLen = 0;
|
|
121
|
+
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
|
|
122
|
+
|
|
123
|
+
if (infoLen > 1) {
|
|
124
|
+
char *infoLog = malloc(sizeof(char) * infoLen);
|
|
125
|
+
glGetProgramInfoLog(program, infoLen, NULL, infoLog);
|
|
126
|
+
printf("Error linking program `%s`: %s\n", name, infoLog);
|
|
127
|
+
free(infoLog);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
glDeleteProgram(program);
|
|
131
|
+
return GL_FALSE;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
return GL_TRUE;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
|
|
138
|
+
/*
|
|
139
|
+
* Calculate the viewport's scaled width and height
|
|
140
|
+
*/
|
|
141
|
+
void R2D_GL_GetViewportScale(R2D_Window *window, int *w, int *h, double *scale) {
|
|
142
|
+
|
|
143
|
+
double s = fmin(
|
|
144
|
+
window->width / (double)window->viewport.width,
|
|
145
|
+
window->height / (double)window->viewport.height
|
|
146
|
+
);
|
|
147
|
+
|
|
148
|
+
*w = window->viewport.width * s;
|
|
149
|
+
*h = window->viewport.height * s;
|
|
150
|
+
|
|
151
|
+
if (scale) *scale = s;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
|
|
155
|
+
/*
|
|
156
|
+
* Sets the viewport and matrix projection
|
|
157
|
+
*/
|
|
158
|
+
void R2D_GL_SetViewport(R2D_Window *window) {
|
|
159
|
+
|
|
160
|
+
int ortho_w = window->viewport.width;
|
|
161
|
+
int ortho_h = window->viewport.height;
|
|
162
|
+
int x, y, w, h; // calculated GL viewport values
|
|
163
|
+
|
|
164
|
+
x = 0; y = 0; w = window->width; h = window->height;
|
|
165
|
+
|
|
166
|
+
switch (window->viewport.mode) {
|
|
167
|
+
|
|
168
|
+
case R2D_FIXED:
|
|
169
|
+
w = window->orig_width;
|
|
170
|
+
h = window->orig_height;
|
|
171
|
+
y = window->height - h;
|
|
172
|
+
break;
|
|
173
|
+
|
|
174
|
+
case R2D_EXPAND:
|
|
175
|
+
ortho_w = w;
|
|
176
|
+
ortho_h = h;
|
|
177
|
+
break;
|
|
178
|
+
|
|
179
|
+
case R2D_SCALE:
|
|
180
|
+
R2D_GL_GetViewportScale(window, &w, &h, NULL);
|
|
181
|
+
// Center the viewport
|
|
182
|
+
x = window->width / 2.0 - w/2.0;
|
|
183
|
+
y = window->height / 2.0 - h/2.0;
|
|
184
|
+
break;
|
|
185
|
+
|
|
186
|
+
case R2D_STRETCH:
|
|
187
|
+
break;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
glViewport(x, y, w, h);
|
|
191
|
+
|
|
192
|
+
// Set orthographic projection matrix
|
|
193
|
+
orthoMatrix[0] = 2.0f / (GLfloat)ortho_w;
|
|
194
|
+
orthoMatrix[5] = -2.0f / (GLfloat)ortho_h;
|
|
195
|
+
|
|
196
|
+
#if GLES
|
|
197
|
+
R2D_GLES_ApplyProjection(orthoMatrix);
|
|
198
|
+
#else
|
|
199
|
+
if (R2D_GL2) {
|
|
200
|
+
R2D_GL2_ApplyProjection(ortho_w, ortho_h);
|
|
201
|
+
} else {
|
|
202
|
+
R2D_GL3_ApplyProjection(orthoMatrix);
|
|
203
|
+
}
|
|
204
|
+
#endif
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
|
|
208
|
+
/*
|
|
209
|
+
* Initialize OpenGL
|
|
210
|
+
*/
|
|
211
|
+
int R2D_GL_Init(R2D_Window *window) {
|
|
212
|
+
|
|
213
|
+
// Specify OpenGL contexts and set attributes
|
|
214
|
+
#if GLES
|
|
215
|
+
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
216
|
+
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
217
|
+
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
218
|
+
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
|
219
|
+
#else
|
|
220
|
+
// Use legacy OpenGL 2.1
|
|
221
|
+
if (FORCE_GL2) {
|
|
222
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
223
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
|
224
|
+
|
|
225
|
+
// Request an OpenGL 3.3 forward-compatible core profile
|
|
226
|
+
} else {
|
|
227
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
228
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
229
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
|
230
|
+
}
|
|
231
|
+
#endif
|
|
232
|
+
|
|
233
|
+
// Create and store the OpenGL context
|
|
234
|
+
if (FORCE_GL2) {
|
|
235
|
+
window->glcontext = NULL;
|
|
236
|
+
} else {
|
|
237
|
+
// Ask SDL to create an OpenGL context
|
|
238
|
+
window->glcontext = SDL_GL_CreateContext(window->sdl);
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
// Check if a valid OpenGL context was created
|
|
242
|
+
if (window->glcontext) {
|
|
243
|
+
// Valid context found
|
|
244
|
+
|
|
245
|
+
// Initialize OpenGL ES 2.0
|
|
246
|
+
#if GLES
|
|
247
|
+
R2D_GLES_Init();
|
|
248
|
+
R2D_GL_SetViewport(window);
|
|
249
|
+
|
|
250
|
+
// Initialize OpenGL 3.3+
|
|
251
|
+
#else
|
|
252
|
+
// Initialize GLEW on Windows
|
|
253
|
+
#if WINDOWS
|
|
254
|
+
GLenum err = glewInit();
|
|
255
|
+
if (GLEW_OK != err) R2D_Error("GLEW", glewGetErrorString(err));
|
|
256
|
+
#endif
|
|
257
|
+
R2D_GL3_Init();
|
|
258
|
+
R2D_GL_SetViewport(window);
|
|
259
|
+
#endif
|
|
260
|
+
|
|
261
|
+
// Context could not be created
|
|
262
|
+
} else {
|
|
263
|
+
|
|
264
|
+
#if GLES
|
|
265
|
+
R2D_Error("GLES / SDL_GL_CreateContext", SDL_GetError());
|
|
266
|
+
|
|
267
|
+
#else
|
|
268
|
+
// Try to fallback using an OpenGL 2.1 context
|
|
269
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
270
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
|
271
|
+
|
|
272
|
+
// Try creating the context again
|
|
273
|
+
window->glcontext = SDL_GL_CreateContext(window->sdl);
|
|
274
|
+
|
|
275
|
+
// Check if this context was created
|
|
276
|
+
if (window->glcontext) {
|
|
277
|
+
// Valid context found
|
|
278
|
+
R2D_GL2 = true;
|
|
279
|
+
R2D_GL2_Init();
|
|
280
|
+
R2D_GL_SetViewport(window);
|
|
281
|
+
|
|
282
|
+
// Could not create any OpenGL contexts, hard failure
|
|
283
|
+
} else {
|
|
284
|
+
R2D_Error("GL2 / SDL_GL_CreateContext", SDL_GetError());
|
|
285
|
+
R2D_Log(R2D_ERROR, "An OpenGL context could not be created");
|
|
286
|
+
return -1;
|
|
287
|
+
}
|
|
288
|
+
#endif
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
// Store the context and print it if diagnostics is enabled
|
|
292
|
+
R2D_GL_StoreContextInfo(window);
|
|
293
|
+
if (R2D_diagnostics) R2D_GL_PrintContextInfo(window);
|
|
294
|
+
|
|
295
|
+
return 0;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
|
|
299
|
+
/*
|
|
300
|
+
* Creates a texture for rendering
|
|
301
|
+
*/
|
|
302
|
+
void R2D_GL_CreateTexture(GLuint *id, GLint format,
|
|
303
|
+
int w, int h,
|
|
304
|
+
const GLvoid *data, GLint filter) {
|
|
305
|
+
|
|
306
|
+
// If 0, then a new texture; generate name
|
|
307
|
+
if (*id == 0) glGenTextures(1, id);
|
|
308
|
+
|
|
309
|
+
// Bind the named texture to a texturing target
|
|
310
|
+
glBindTexture(GL_TEXTURE_2D, *id);
|
|
311
|
+
|
|
312
|
+
// Specifies the 2D texture image
|
|
313
|
+
glTexImage2D(
|
|
314
|
+
GL_TEXTURE_2D, 0, format, w, h,
|
|
315
|
+
0, format, GL_UNSIGNED_BYTE, data
|
|
316
|
+
);
|
|
317
|
+
|
|
318
|
+
// Set the filtering mode
|
|
319
|
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
|
320
|
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
|
|
324
|
+
/*
|
|
325
|
+
* Free a texture
|
|
326
|
+
*/
|
|
327
|
+
void R2D_GL_FreeTexture(GLuint *id) {
|
|
328
|
+
if (*id != 0) {
|
|
329
|
+
glDeleteTextures(1, id);
|
|
330
|
+
*id = 0;
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
|
|
335
|
+
/*
|
|
336
|
+
* Draw a triangle
|
|
337
|
+
*/
|
|
338
|
+
void R2D_GL_DrawTriangle(GLfloat x1, GLfloat y1,
|
|
339
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
|
340
|
+
GLfloat x2, GLfloat y2,
|
|
341
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
|
342
|
+
GLfloat x3, GLfloat y3,
|
|
343
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
|
|
344
|
+
|
|
345
|
+
#if GLES
|
|
346
|
+
R2D_GLES_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
|
347
|
+
x2, y2, r2, g2, b2, a2,
|
|
348
|
+
x3, y3, r3, g3, b3, a3);
|
|
349
|
+
#else
|
|
350
|
+
if (R2D_GL2) {
|
|
351
|
+
R2D_GL2_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
|
352
|
+
x2, y2, r2, g2, b2, a2,
|
|
353
|
+
x3, y3, r3, g3, b3, a3);
|
|
354
|
+
} else {
|
|
355
|
+
R2D_GL3_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
|
356
|
+
x2, y2, r2, g2, b2, a2,
|
|
357
|
+
x3, y3, r3, g3, b3, a3);
|
|
358
|
+
}
|
|
359
|
+
#endif
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
|
|
363
|
+
/*
|
|
364
|
+
* Draw a texture
|
|
365
|
+
*/
|
|
366
|
+
void R2D_GL_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
|
|
367
|
+
#if GLES
|
|
368
|
+
R2D_GLES_DrawTexture(coordinates, texture_coordinates, color, texture_id);
|
|
369
|
+
#else
|
|
370
|
+
if (R2D_GL2) {
|
|
371
|
+
R2D_GL2_DrawTexture(coordinates, texture_coordinates, color, texture_id);
|
|
372
|
+
} else {
|
|
373
|
+
R2D_GL3_DrawTexture(coordinates, texture_coordinates, color, texture_id);
|
|
374
|
+
}
|
|
375
|
+
#endif
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
|
|
379
|
+
/*
|
|
380
|
+
* Render and flush OpenGL buffers
|
|
381
|
+
*/
|
|
382
|
+
void R2D_GL_FlushBuffers() {
|
|
383
|
+
// Only implemented in our OpenGL 3.3+ and ES 2.0 renderers
|
|
384
|
+
#if GLES
|
|
385
|
+
// TODO: R2D_GLES_FlushBuffers();
|
|
386
|
+
#else
|
|
387
|
+
if (!R2D_GL2) R2D_GL3_FlushBuffers();
|
|
388
|
+
#endif
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
|
|
392
|
+
/*
|
|
393
|
+
* Clear buffers to given color values
|
|
394
|
+
*/
|
|
395
|
+
void R2D_GL_Clear(R2D_Color clr) {
|
|
396
|
+
glClearColor(clr.r, clr.g, clr.b, clr.a);
|
|
397
|
+
glClear(GL_COLOR_BUFFER_BIT);
|
|
398
|
+
}
|
data/ext/ruby2d/gl2.c
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
// OpenGL 2.1
|
|
2
|
+
|
|
3
|
+
#include "ruby2d.h"
|
|
4
|
+
|
|
5
|
+
#if !GLES
|
|
6
|
+
|
|
7
|
+
|
|
8
|
+
/*
|
|
9
|
+
* Applies the projection matrix
|
|
10
|
+
*/
|
|
11
|
+
void R2D_GL2_ApplyProjection(int w, int h) {
|
|
12
|
+
|
|
13
|
+
// Initialize the projection matrix
|
|
14
|
+
glMatrixMode(GL_PROJECTION);
|
|
15
|
+
glLoadIdentity();
|
|
16
|
+
|
|
17
|
+
// Multiply the current matrix with the orthographic matrix
|
|
18
|
+
glOrtho(0.f, w, h, 0.f, -1.f, 1.f);
|
|
19
|
+
|
|
20
|
+
// Initialize the model-view matrix
|
|
21
|
+
glMatrixMode(GL_MODELVIEW);
|
|
22
|
+
glLoadIdentity();
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
/*
|
|
27
|
+
* Initalize OpenGL
|
|
28
|
+
*/
|
|
29
|
+
int R2D_GL2_Init() {
|
|
30
|
+
|
|
31
|
+
GLenum error = GL_NO_ERROR;
|
|
32
|
+
|
|
33
|
+
// Enable transparency
|
|
34
|
+
glEnable(GL_BLEND);
|
|
35
|
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
36
|
+
|
|
37
|
+
// Check for errors
|
|
38
|
+
error = glGetError();
|
|
39
|
+
if (error != GL_NO_ERROR) {
|
|
40
|
+
R2D_GL_PrintError("OpenGL initialization failed");
|
|
41
|
+
return 1;
|
|
42
|
+
} else {
|
|
43
|
+
return 0;
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
/*
|
|
49
|
+
* Draw triangle
|
|
50
|
+
*/
|
|
51
|
+
void R2D_GL2_DrawTriangle(GLfloat x1, GLfloat y1,
|
|
52
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
|
53
|
+
GLfloat x2, GLfloat y2,
|
|
54
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
|
55
|
+
GLfloat x3, GLfloat y3,
|
|
56
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
|
|
57
|
+
|
|
58
|
+
glBegin(GL_TRIANGLES);
|
|
59
|
+
glColor4f(r1, g1, b1, a1); glVertex2f(x1, y1);
|
|
60
|
+
glColor4f(r2, g2, b2, a2); glVertex2f(x2, y2);
|
|
61
|
+
glColor4f(r3, g3, b3, a3); glVertex2f(x3, y3);
|
|
62
|
+
glEnd();
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
|
|
66
|
+
/*
|
|
67
|
+
* Draw a texture (New method with vertices pre-calculated)
|
|
68
|
+
*/
|
|
69
|
+
void R2D_GL2_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
|
|
70
|
+
glEnable(GL_TEXTURE_2D);
|
|
71
|
+
|
|
72
|
+
glBindTexture(GL_TEXTURE_2D, texture_id);
|
|
73
|
+
|
|
74
|
+
glBegin(GL_QUADS);
|
|
75
|
+
glColor4f(color[0], color[1], color[2], color[3]);
|
|
76
|
+
glTexCoord2f(texture_coordinates[0], texture_coordinates[1]); glVertex2f(coordinates[0], coordinates[1]);
|
|
77
|
+
glTexCoord2f(texture_coordinates[2], texture_coordinates[3]); glVertex2f(coordinates[2], coordinates[3]);
|
|
78
|
+
glTexCoord2f(texture_coordinates[4], texture_coordinates[5]); glVertex2f(coordinates[4], coordinates[5]);
|
|
79
|
+
glTexCoord2f(texture_coordinates[6], texture_coordinates[7]); glVertex2f(coordinates[6], coordinates[7]);
|
|
80
|
+
glEnd();
|
|
81
|
+
|
|
82
|
+
glDisable(GL_TEXTURE_2D);
|
|
83
|
+
};
|
|
84
|
+
|
|
85
|
+
|
|
86
|
+
#endif
|