ruby2d-rpeck-windows 0.11.1

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  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
data/ext/ruby2d/gl.c ADDED
@@ -0,0 +1,398 @@
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+ // Ruby 2D OpenGL Functions
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+
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+ #include "ruby2d.h"
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+
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+ // Set to `true` to force OpenGL 2.1 (for testing)
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+ static bool FORCE_GL2 = false;
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+
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+ // Flag set if using OpenGL 2.1
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+ static bool R2D_GL2 = false;
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+
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+ // The orthographic projection matrix for 2D rendering.
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+ // Elements 0 and 5 are set in R2D_GL_SetViewport.
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+ static GLfloat orthoMatrix[16] =
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+ { 0, 0, 0, 0,
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+ 0, 0, 0, 0,
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+ 0, 0, 0, 0,
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+ -1.0f, 1.0f, -1.0f, 1.0f };
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+
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+
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+ /*
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+ * Prints current GL error
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+ */
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+ void R2D_GL_PrintError(const char *error) {
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+ R2D_Log(R2D_ERROR, "%s (%d)", error, glGetError());
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+ }
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+
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+
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+ /*
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+ * Print info about the current OpenGL context
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+ */
31
+ void R2D_GL_PrintContextInfo(R2D_Window *window) {
32
+ R2D_Log(R2D_INFO,
33
+ "OpenGL Context\n"
34
+ " GL_VENDOR: %s\n"
35
+ " GL_RENDERER: %s\n"
36
+ " GL_VERSION: %s\n"
37
+ " GL_SHADING_LANGUAGE_VERSION: %s",
38
+ window->R2D_GL_VENDOR,
39
+ window->R2D_GL_RENDERER,
40
+ window->R2D_GL_VERSION,
41
+ window->R2D_GL_SHADING_LANGUAGE_VERSION
42
+ );
43
+ }
44
+
45
+
46
+ /*
47
+ * Store info about the current OpenGL context
48
+ */
49
+ void R2D_GL_StoreContextInfo(R2D_Window *window) {
50
+
51
+ window->R2D_GL_VENDOR = glGetString(GL_VENDOR);
52
+ window->R2D_GL_RENDERER = glGetString(GL_RENDERER);
53
+ window->R2D_GL_VERSION = glGetString(GL_VERSION);
54
+
55
+ // These are not defined in GLES
56
+ #if GLES
57
+ window->R2D_GL_MAJOR_VERSION = 0;
58
+ window->R2D_GL_MINOR_VERSION = 0;
59
+ #else
60
+ glGetIntegerv(GL_MAJOR_VERSION, &window->R2D_GL_MAJOR_VERSION);
61
+ glGetIntegerv(GL_MINOR_VERSION, &window->R2D_GL_MINOR_VERSION);
62
+ #endif
63
+
64
+ window->R2D_GL_SHADING_LANGUAGE_VERSION = glGetString(GL_SHADING_LANGUAGE_VERSION);
65
+ };
66
+
67
+
68
+ /*
69
+ * Creates a shader object, loads shader string, and compiles.
70
+ * Returns 0 if shader could not be compiled.
71
+ */
72
+ GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, const char *shaderName) {
73
+
74
+ // Create the shader object
75
+ GLuint shader = glCreateShader(type);
76
+
77
+ if (shader == 0) {
78
+ R2D_GL_PrintError("Failed to create shader program");
79
+ return 0;
80
+ }
81
+
82
+ // Load the shader source
83
+ glShaderSource(shader, 1, &shaderSrc, NULL);
84
+
85
+ // Compile the shader
86
+ glCompileShader(shader);
87
+
88
+ // Check the compile status
89
+ GLint compiled;
90
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
91
+
92
+ if (!compiled) {
93
+ GLint infoLen = 0;
94
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
95
+
96
+ if (infoLen > 1) {
97
+ char *infoLog = malloc(sizeof(char) * infoLen);
98
+ glGetShaderInfoLog(shader, infoLen, NULL, infoLog);
99
+ printf("Error compiling shader \"%s\":\n%s\n", shaderName, infoLog);
100
+ free(infoLog);
101
+ }
102
+
103
+ glDeleteShader(shader);
104
+ return 0;
105
+ }
106
+
107
+ return shader;
108
+ }
109
+
110
+
111
+ /*
112
+ * Check if shader program was linked
113
+ */
114
+ int R2D_GL_CheckLinked(GLuint program, const char *name) {
115
+
116
+ GLint linked;
117
+ glGetProgramiv(program, GL_LINK_STATUS, &linked);
118
+
119
+ if (!linked) {
120
+ GLint infoLen = 0;
121
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
122
+
123
+ if (infoLen > 1) {
124
+ char *infoLog = malloc(sizeof(char) * infoLen);
125
+ glGetProgramInfoLog(program, infoLen, NULL, infoLog);
126
+ printf("Error linking program `%s`: %s\n", name, infoLog);
127
+ free(infoLog);
128
+ }
129
+
130
+ glDeleteProgram(program);
131
+ return GL_FALSE;
132
+ }
133
+
134
+ return GL_TRUE;
135
+ }
136
+
137
+
138
+ /*
139
+ * Calculate the viewport's scaled width and height
140
+ */
141
+ void R2D_GL_GetViewportScale(R2D_Window *window, int *w, int *h, double *scale) {
142
+
143
+ double s = fmin(
144
+ window->width / (double)window->viewport.width,
145
+ window->height / (double)window->viewport.height
146
+ );
147
+
148
+ *w = window->viewport.width * s;
149
+ *h = window->viewport.height * s;
150
+
151
+ if (scale) *scale = s;
152
+ }
153
+
154
+
155
+ /*
156
+ * Sets the viewport and matrix projection
157
+ */
158
+ void R2D_GL_SetViewport(R2D_Window *window) {
159
+
160
+ int ortho_w = window->viewport.width;
161
+ int ortho_h = window->viewport.height;
162
+ int x, y, w, h; // calculated GL viewport values
163
+
164
+ x = 0; y = 0; w = window->width; h = window->height;
165
+
166
+ switch (window->viewport.mode) {
167
+
168
+ case R2D_FIXED:
169
+ w = window->orig_width;
170
+ h = window->orig_height;
171
+ y = window->height - h;
172
+ break;
173
+
174
+ case R2D_EXPAND:
175
+ ortho_w = w;
176
+ ortho_h = h;
177
+ break;
178
+
179
+ case R2D_SCALE:
180
+ R2D_GL_GetViewportScale(window, &w, &h, NULL);
181
+ // Center the viewport
182
+ x = window->width / 2.0 - w/2.0;
183
+ y = window->height / 2.0 - h/2.0;
184
+ break;
185
+
186
+ case R2D_STRETCH:
187
+ break;
188
+ }
189
+
190
+ glViewport(x, y, w, h);
191
+
192
+ // Set orthographic projection matrix
193
+ orthoMatrix[0] = 2.0f / (GLfloat)ortho_w;
194
+ orthoMatrix[5] = -2.0f / (GLfloat)ortho_h;
195
+
196
+ #if GLES
197
+ R2D_GLES_ApplyProjection(orthoMatrix);
198
+ #else
199
+ if (R2D_GL2) {
200
+ R2D_GL2_ApplyProjection(ortho_w, ortho_h);
201
+ } else {
202
+ R2D_GL3_ApplyProjection(orthoMatrix);
203
+ }
204
+ #endif
205
+ }
206
+
207
+
208
+ /*
209
+ * Initialize OpenGL
210
+ */
211
+ int R2D_GL_Init(R2D_Window *window) {
212
+
213
+ // Specify OpenGL contexts and set attributes
214
+ #if GLES
215
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
216
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
217
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
218
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
219
+ #else
220
+ // Use legacy OpenGL 2.1
221
+ if (FORCE_GL2) {
222
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
223
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
224
+
225
+ // Request an OpenGL 3.3 forward-compatible core profile
226
+ } else {
227
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
228
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
229
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
230
+ }
231
+ #endif
232
+
233
+ // Create and store the OpenGL context
234
+ if (FORCE_GL2) {
235
+ window->glcontext = NULL;
236
+ } else {
237
+ // Ask SDL to create an OpenGL context
238
+ window->glcontext = SDL_GL_CreateContext(window->sdl);
239
+ }
240
+
241
+ // Check if a valid OpenGL context was created
242
+ if (window->glcontext) {
243
+ // Valid context found
244
+
245
+ // Initialize OpenGL ES 2.0
246
+ #if GLES
247
+ R2D_GLES_Init();
248
+ R2D_GL_SetViewport(window);
249
+
250
+ // Initialize OpenGL 3.3+
251
+ #else
252
+ // Initialize GLEW on Windows
253
+ #if WINDOWS
254
+ GLenum err = glewInit();
255
+ if (GLEW_OK != err) R2D_Error("GLEW", glewGetErrorString(err));
256
+ #endif
257
+ R2D_GL3_Init();
258
+ R2D_GL_SetViewport(window);
259
+ #endif
260
+
261
+ // Context could not be created
262
+ } else {
263
+
264
+ #if GLES
265
+ R2D_Error("GLES / SDL_GL_CreateContext", SDL_GetError());
266
+
267
+ #else
268
+ // Try to fallback using an OpenGL 2.1 context
269
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
270
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
271
+
272
+ // Try creating the context again
273
+ window->glcontext = SDL_GL_CreateContext(window->sdl);
274
+
275
+ // Check if this context was created
276
+ if (window->glcontext) {
277
+ // Valid context found
278
+ R2D_GL2 = true;
279
+ R2D_GL2_Init();
280
+ R2D_GL_SetViewport(window);
281
+
282
+ // Could not create any OpenGL contexts, hard failure
283
+ } else {
284
+ R2D_Error("GL2 / SDL_GL_CreateContext", SDL_GetError());
285
+ R2D_Log(R2D_ERROR, "An OpenGL context could not be created");
286
+ return -1;
287
+ }
288
+ #endif
289
+ }
290
+
291
+ // Store the context and print it if diagnostics is enabled
292
+ R2D_GL_StoreContextInfo(window);
293
+ if (R2D_diagnostics) R2D_GL_PrintContextInfo(window);
294
+
295
+ return 0;
296
+ }
297
+
298
+
299
+ /*
300
+ * Creates a texture for rendering
301
+ */
302
+ void R2D_GL_CreateTexture(GLuint *id, GLint format,
303
+ int w, int h,
304
+ const GLvoid *data, GLint filter) {
305
+
306
+ // If 0, then a new texture; generate name
307
+ if (*id == 0) glGenTextures(1, id);
308
+
309
+ // Bind the named texture to a texturing target
310
+ glBindTexture(GL_TEXTURE_2D, *id);
311
+
312
+ // Specifies the 2D texture image
313
+ glTexImage2D(
314
+ GL_TEXTURE_2D, 0, format, w, h,
315
+ 0, format, GL_UNSIGNED_BYTE, data
316
+ );
317
+
318
+ // Set the filtering mode
319
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
320
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
321
+ }
322
+
323
+
324
+ /*
325
+ * Free a texture
326
+ */
327
+ void R2D_GL_FreeTexture(GLuint *id) {
328
+ if (*id != 0) {
329
+ glDeleteTextures(1, id);
330
+ *id = 0;
331
+ }
332
+ }
333
+
334
+
335
+ /*
336
+ * Draw a triangle
337
+ */
338
+ void R2D_GL_DrawTriangle(GLfloat x1, GLfloat y1,
339
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
340
+ GLfloat x2, GLfloat y2,
341
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
342
+ GLfloat x3, GLfloat y3,
343
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
344
+
345
+ #if GLES
346
+ R2D_GLES_DrawTriangle(x1, y1, r1, g1, b1, a1,
347
+ x2, y2, r2, g2, b2, a2,
348
+ x3, y3, r3, g3, b3, a3);
349
+ #else
350
+ if (R2D_GL2) {
351
+ R2D_GL2_DrawTriangle(x1, y1, r1, g1, b1, a1,
352
+ x2, y2, r2, g2, b2, a2,
353
+ x3, y3, r3, g3, b3, a3);
354
+ } else {
355
+ R2D_GL3_DrawTriangle(x1, y1, r1, g1, b1, a1,
356
+ x2, y2, r2, g2, b2, a2,
357
+ x3, y3, r3, g3, b3, a3);
358
+ }
359
+ #endif
360
+ }
361
+
362
+
363
+ /*
364
+ * Draw a texture
365
+ */
366
+ void R2D_GL_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
367
+ #if GLES
368
+ R2D_GLES_DrawTexture(coordinates, texture_coordinates, color, texture_id);
369
+ #else
370
+ if (R2D_GL2) {
371
+ R2D_GL2_DrawTexture(coordinates, texture_coordinates, color, texture_id);
372
+ } else {
373
+ R2D_GL3_DrawTexture(coordinates, texture_coordinates, color, texture_id);
374
+ }
375
+ #endif
376
+ }
377
+
378
+
379
+ /*
380
+ * Render and flush OpenGL buffers
381
+ */
382
+ void R2D_GL_FlushBuffers() {
383
+ // Only implemented in our OpenGL 3.3+ and ES 2.0 renderers
384
+ #if GLES
385
+ // TODO: R2D_GLES_FlushBuffers();
386
+ #else
387
+ if (!R2D_GL2) R2D_GL3_FlushBuffers();
388
+ #endif
389
+ }
390
+
391
+
392
+ /*
393
+ * Clear buffers to given color values
394
+ */
395
+ void R2D_GL_Clear(R2D_Color clr) {
396
+ glClearColor(clr.r, clr.g, clr.b, clr.a);
397
+ glClear(GL_COLOR_BUFFER_BIT);
398
+ }
data/ext/ruby2d/gl2.c ADDED
@@ -0,0 +1,86 @@
1
+ // OpenGL 2.1
2
+
3
+ #include "ruby2d.h"
4
+
5
+ #if !GLES
6
+
7
+
8
+ /*
9
+ * Applies the projection matrix
10
+ */
11
+ void R2D_GL2_ApplyProjection(int w, int h) {
12
+
13
+ // Initialize the projection matrix
14
+ glMatrixMode(GL_PROJECTION);
15
+ glLoadIdentity();
16
+
17
+ // Multiply the current matrix with the orthographic matrix
18
+ glOrtho(0.f, w, h, 0.f, -1.f, 1.f);
19
+
20
+ // Initialize the model-view matrix
21
+ glMatrixMode(GL_MODELVIEW);
22
+ glLoadIdentity();
23
+ }
24
+
25
+
26
+ /*
27
+ * Initalize OpenGL
28
+ */
29
+ int R2D_GL2_Init() {
30
+
31
+ GLenum error = GL_NO_ERROR;
32
+
33
+ // Enable transparency
34
+ glEnable(GL_BLEND);
35
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
36
+
37
+ // Check for errors
38
+ error = glGetError();
39
+ if (error != GL_NO_ERROR) {
40
+ R2D_GL_PrintError("OpenGL initialization failed");
41
+ return 1;
42
+ } else {
43
+ return 0;
44
+ }
45
+ }
46
+
47
+
48
+ /*
49
+ * Draw triangle
50
+ */
51
+ void R2D_GL2_DrawTriangle(GLfloat x1, GLfloat y1,
52
+ GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
53
+ GLfloat x2, GLfloat y2,
54
+ GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
55
+ GLfloat x3, GLfloat y3,
56
+ GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
57
+
58
+ glBegin(GL_TRIANGLES);
59
+ glColor4f(r1, g1, b1, a1); glVertex2f(x1, y1);
60
+ glColor4f(r2, g2, b2, a2); glVertex2f(x2, y2);
61
+ glColor4f(r3, g3, b3, a3); glVertex2f(x3, y3);
62
+ glEnd();
63
+ }
64
+
65
+
66
+ /*
67
+ * Draw a texture (New method with vertices pre-calculated)
68
+ */
69
+ void R2D_GL2_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
70
+ glEnable(GL_TEXTURE_2D);
71
+
72
+ glBindTexture(GL_TEXTURE_2D, texture_id);
73
+
74
+ glBegin(GL_QUADS);
75
+ glColor4f(color[0], color[1], color[2], color[3]);
76
+ glTexCoord2f(texture_coordinates[0], texture_coordinates[1]); glVertex2f(coordinates[0], coordinates[1]);
77
+ glTexCoord2f(texture_coordinates[2], texture_coordinates[3]); glVertex2f(coordinates[2], coordinates[3]);
78
+ glTexCoord2f(texture_coordinates[4], texture_coordinates[5]); glVertex2f(coordinates[4], coordinates[5]);
79
+ glTexCoord2f(texture_coordinates[6], texture_coordinates[7]); glVertex2f(coordinates[6], coordinates[7]);
80
+ glEnd();
81
+
82
+ glDisable(GL_TEXTURE_2D);
83
+ };
84
+
85
+
86
+ #endif