ruby2d-rpeck-windows 0.11.1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/assets/README.md +22 -0
- data/assets/Rakefile +85 -0
- data/assets/app.icns +0 -0
- data/assets/include/SDL2/SDL.h +138 -0
- data/assets/include/SDL2/SDL_assert.h +293 -0
- data/assets/include/SDL2/SDL_atomic.h +295 -0
- data/assets/include/SDL2/SDL_audio.h +859 -0
- data/assets/include/SDL2/SDL_bits.h +121 -0
- data/assets/include/SDL2/SDL_blendmode.h +123 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +55 -0
- data/assets/include/SDL2/SDL_config_android.h +182 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
- data/assets/include/SDL2/SDL_config_macosx.h +266 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +188 -0
- data/assets/include/SDL2/SDL_config_pandora.h +135 -0
- data/assets/include/SDL2/SDL_config_psp.h +165 -0
- data/assets/include/SDL2/SDL_config_windows.h +288 -0
- data/assets/include/SDL2/SDL_config_winrt.h +243 -0
- data/assets/include/SDL2/SDL_config_wiz.h +149 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
- data/assets/include/SDL2/SDL_egl.h +1676 -0
- data/assets/include/SDL2/SDL_endian.h +263 -0
- data/assets/include/SDL2/SDL_error.h +112 -0
- data/assets/include/SDL2/SDL_events.h +827 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1247 -0
- data/assets/include/SDL2/SDL_hints.h +1578 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +499 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +351 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +180 -0
- data/assets/include/SDL2/SDL_messagebox.h +146 -0
- data/assets/include/SDL2/SDL_metal.h +117 -0
- data/assets/include/SDL2/SDL_misc.h +75 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +479 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +174 -0
- data/assets/include/SDL2/SDL_render.h +1158 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +283 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +267 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +647 -0
- data/assets/include/SDL2/SDL_surface.h +563 -0
- data/assets/include/SDL2/SDL_system.h +325 -0
- data/assets/include/SDL2/SDL_syswm.h +354 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +218 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +366 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +102 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1282 -0
- data/assets/include/SDL2/SDL_vulkan.h +276 -0
- data/assets/include/SDL2/begin_code.h +166 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/include/glew.h +23686 -0
- data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
- data/assets/ios/Assets.xcassets/Contents.json +6 -0
- data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
- data/assets/ios/Info.plist +43 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
- data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/ios/MRuby.framework/Info.plist +20 -0
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/ios/main.c +1 -0
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmodplug.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/libwinpthread-1.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
- data/assets/tvos/Info.plist +30 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/tvos/MRuby.framework/Info.plist +20 -0
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/tvos/main.c +1 -0
- data/bin/ruby2d +142 -0
- data/ext/ruby2d/common.c +185 -0
- data/ext/ruby2d/controllers.c +110 -0
- data/ext/ruby2d/extconf.rb +147 -0
- data/ext/ruby2d/font.c +35 -0
- data/ext/ruby2d/gl.c +398 -0
- data/ext/ruby2d/gl2.c +86 -0
- data/ext/ruby2d/gl3.c +305 -0
- data/ext/ruby2d/gles.c +249 -0
- data/ext/ruby2d/image.c +58 -0
- data/ext/ruby2d/input.c +48 -0
- data/ext/ruby2d/music.c +127 -0
- data/ext/ruby2d/ruby2d.c +1374 -0
- data/ext/ruby2d/ruby2d.h +656 -0
- data/ext/ruby2d/shapes.c +154 -0
- data/ext/ruby2d/sound.c +118 -0
- data/ext/ruby2d/text.c +22 -0
- data/ext/ruby2d/window.c +414 -0
- data/lib/ruby2d/circle.rb +43 -0
- data/lib/ruby2d/cli/build.rb +237 -0
- data/lib/ruby2d/cli/colorize.rb +10 -0
- data/lib/ruby2d/cli/console.rb +65 -0
- data/lib/ruby2d/cli/enable_console.rb +5 -0
- data/lib/ruby2d/cli/launch.rb +50 -0
- data/lib/ruby2d/color.rb +136 -0
- data/lib/ruby2d/dsl.rb +46 -0
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/exceptions.rb +6 -0
- data/lib/ruby2d/font.rb +96 -0
- data/lib/ruby2d/image.rb +58 -0
- data/lib/ruby2d/line.rb +89 -0
- data/lib/ruby2d/music.rb +67 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +96 -0
- data/lib/ruby2d/rectangle.rb +65 -0
- data/lib/ruby2d/renderable.rb +40 -0
- data/lib/ruby2d/ruby2d.so +0 -0
- data/lib/ruby2d/sound.rb +55 -0
- data/lib/ruby2d/sprite.rb +232 -0
- data/lib/ruby2d/square.rb +37 -0
- data/lib/ruby2d/text.rb +76 -0
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +87 -0
- data/lib/ruby2d/triangle.rb +82 -0
- data/lib/ruby2d/version.rb +5 -0
- data/lib/ruby2d/vertices.rb +84 -0
- data/lib/ruby2d/window.rb +673 -0
- data/lib/ruby2d.rb +69 -0
- metadata +346 -0
data/ext/ruby2d/gl.c
ADDED
@@ -0,0 +1,398 @@
|
|
1
|
+
// Ruby 2D OpenGL Functions
|
2
|
+
|
3
|
+
#include "ruby2d.h"
|
4
|
+
|
5
|
+
// Set to `true` to force OpenGL 2.1 (for testing)
|
6
|
+
static bool FORCE_GL2 = false;
|
7
|
+
|
8
|
+
// Flag set if using OpenGL 2.1
|
9
|
+
static bool R2D_GL2 = false;
|
10
|
+
|
11
|
+
// The orthographic projection matrix for 2D rendering.
|
12
|
+
// Elements 0 and 5 are set in R2D_GL_SetViewport.
|
13
|
+
static GLfloat orthoMatrix[16] =
|
14
|
+
{ 0, 0, 0, 0,
|
15
|
+
0, 0, 0, 0,
|
16
|
+
0, 0, 0, 0,
|
17
|
+
-1.0f, 1.0f, -1.0f, 1.0f };
|
18
|
+
|
19
|
+
|
20
|
+
/*
|
21
|
+
* Prints current GL error
|
22
|
+
*/
|
23
|
+
void R2D_GL_PrintError(const char *error) {
|
24
|
+
R2D_Log(R2D_ERROR, "%s (%d)", error, glGetError());
|
25
|
+
}
|
26
|
+
|
27
|
+
|
28
|
+
/*
|
29
|
+
* Print info about the current OpenGL context
|
30
|
+
*/
|
31
|
+
void R2D_GL_PrintContextInfo(R2D_Window *window) {
|
32
|
+
R2D_Log(R2D_INFO,
|
33
|
+
"OpenGL Context\n"
|
34
|
+
" GL_VENDOR: %s\n"
|
35
|
+
" GL_RENDERER: %s\n"
|
36
|
+
" GL_VERSION: %s\n"
|
37
|
+
" GL_SHADING_LANGUAGE_VERSION: %s",
|
38
|
+
window->R2D_GL_VENDOR,
|
39
|
+
window->R2D_GL_RENDERER,
|
40
|
+
window->R2D_GL_VERSION,
|
41
|
+
window->R2D_GL_SHADING_LANGUAGE_VERSION
|
42
|
+
);
|
43
|
+
}
|
44
|
+
|
45
|
+
|
46
|
+
/*
|
47
|
+
* Store info about the current OpenGL context
|
48
|
+
*/
|
49
|
+
void R2D_GL_StoreContextInfo(R2D_Window *window) {
|
50
|
+
|
51
|
+
window->R2D_GL_VENDOR = glGetString(GL_VENDOR);
|
52
|
+
window->R2D_GL_RENDERER = glGetString(GL_RENDERER);
|
53
|
+
window->R2D_GL_VERSION = glGetString(GL_VERSION);
|
54
|
+
|
55
|
+
// These are not defined in GLES
|
56
|
+
#if GLES
|
57
|
+
window->R2D_GL_MAJOR_VERSION = 0;
|
58
|
+
window->R2D_GL_MINOR_VERSION = 0;
|
59
|
+
#else
|
60
|
+
glGetIntegerv(GL_MAJOR_VERSION, &window->R2D_GL_MAJOR_VERSION);
|
61
|
+
glGetIntegerv(GL_MINOR_VERSION, &window->R2D_GL_MINOR_VERSION);
|
62
|
+
#endif
|
63
|
+
|
64
|
+
window->R2D_GL_SHADING_LANGUAGE_VERSION = glGetString(GL_SHADING_LANGUAGE_VERSION);
|
65
|
+
};
|
66
|
+
|
67
|
+
|
68
|
+
/*
|
69
|
+
* Creates a shader object, loads shader string, and compiles.
|
70
|
+
* Returns 0 if shader could not be compiled.
|
71
|
+
*/
|
72
|
+
GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, const char *shaderName) {
|
73
|
+
|
74
|
+
// Create the shader object
|
75
|
+
GLuint shader = glCreateShader(type);
|
76
|
+
|
77
|
+
if (shader == 0) {
|
78
|
+
R2D_GL_PrintError("Failed to create shader program");
|
79
|
+
return 0;
|
80
|
+
}
|
81
|
+
|
82
|
+
// Load the shader source
|
83
|
+
glShaderSource(shader, 1, &shaderSrc, NULL);
|
84
|
+
|
85
|
+
// Compile the shader
|
86
|
+
glCompileShader(shader);
|
87
|
+
|
88
|
+
// Check the compile status
|
89
|
+
GLint compiled;
|
90
|
+
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
91
|
+
|
92
|
+
if (!compiled) {
|
93
|
+
GLint infoLen = 0;
|
94
|
+
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
|
95
|
+
|
96
|
+
if (infoLen > 1) {
|
97
|
+
char *infoLog = malloc(sizeof(char) * infoLen);
|
98
|
+
glGetShaderInfoLog(shader, infoLen, NULL, infoLog);
|
99
|
+
printf("Error compiling shader \"%s\":\n%s\n", shaderName, infoLog);
|
100
|
+
free(infoLog);
|
101
|
+
}
|
102
|
+
|
103
|
+
glDeleteShader(shader);
|
104
|
+
return 0;
|
105
|
+
}
|
106
|
+
|
107
|
+
return shader;
|
108
|
+
}
|
109
|
+
|
110
|
+
|
111
|
+
/*
|
112
|
+
* Check if shader program was linked
|
113
|
+
*/
|
114
|
+
int R2D_GL_CheckLinked(GLuint program, const char *name) {
|
115
|
+
|
116
|
+
GLint linked;
|
117
|
+
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
118
|
+
|
119
|
+
if (!linked) {
|
120
|
+
GLint infoLen = 0;
|
121
|
+
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
|
122
|
+
|
123
|
+
if (infoLen > 1) {
|
124
|
+
char *infoLog = malloc(sizeof(char) * infoLen);
|
125
|
+
glGetProgramInfoLog(program, infoLen, NULL, infoLog);
|
126
|
+
printf("Error linking program `%s`: %s\n", name, infoLog);
|
127
|
+
free(infoLog);
|
128
|
+
}
|
129
|
+
|
130
|
+
glDeleteProgram(program);
|
131
|
+
return GL_FALSE;
|
132
|
+
}
|
133
|
+
|
134
|
+
return GL_TRUE;
|
135
|
+
}
|
136
|
+
|
137
|
+
|
138
|
+
/*
|
139
|
+
* Calculate the viewport's scaled width and height
|
140
|
+
*/
|
141
|
+
void R2D_GL_GetViewportScale(R2D_Window *window, int *w, int *h, double *scale) {
|
142
|
+
|
143
|
+
double s = fmin(
|
144
|
+
window->width / (double)window->viewport.width,
|
145
|
+
window->height / (double)window->viewport.height
|
146
|
+
);
|
147
|
+
|
148
|
+
*w = window->viewport.width * s;
|
149
|
+
*h = window->viewport.height * s;
|
150
|
+
|
151
|
+
if (scale) *scale = s;
|
152
|
+
}
|
153
|
+
|
154
|
+
|
155
|
+
/*
|
156
|
+
* Sets the viewport and matrix projection
|
157
|
+
*/
|
158
|
+
void R2D_GL_SetViewport(R2D_Window *window) {
|
159
|
+
|
160
|
+
int ortho_w = window->viewport.width;
|
161
|
+
int ortho_h = window->viewport.height;
|
162
|
+
int x, y, w, h; // calculated GL viewport values
|
163
|
+
|
164
|
+
x = 0; y = 0; w = window->width; h = window->height;
|
165
|
+
|
166
|
+
switch (window->viewport.mode) {
|
167
|
+
|
168
|
+
case R2D_FIXED:
|
169
|
+
w = window->orig_width;
|
170
|
+
h = window->orig_height;
|
171
|
+
y = window->height - h;
|
172
|
+
break;
|
173
|
+
|
174
|
+
case R2D_EXPAND:
|
175
|
+
ortho_w = w;
|
176
|
+
ortho_h = h;
|
177
|
+
break;
|
178
|
+
|
179
|
+
case R2D_SCALE:
|
180
|
+
R2D_GL_GetViewportScale(window, &w, &h, NULL);
|
181
|
+
// Center the viewport
|
182
|
+
x = window->width / 2.0 - w/2.0;
|
183
|
+
y = window->height / 2.0 - h/2.0;
|
184
|
+
break;
|
185
|
+
|
186
|
+
case R2D_STRETCH:
|
187
|
+
break;
|
188
|
+
}
|
189
|
+
|
190
|
+
glViewport(x, y, w, h);
|
191
|
+
|
192
|
+
// Set orthographic projection matrix
|
193
|
+
orthoMatrix[0] = 2.0f / (GLfloat)ortho_w;
|
194
|
+
orthoMatrix[5] = -2.0f / (GLfloat)ortho_h;
|
195
|
+
|
196
|
+
#if GLES
|
197
|
+
R2D_GLES_ApplyProjection(orthoMatrix);
|
198
|
+
#else
|
199
|
+
if (R2D_GL2) {
|
200
|
+
R2D_GL2_ApplyProjection(ortho_w, ortho_h);
|
201
|
+
} else {
|
202
|
+
R2D_GL3_ApplyProjection(orthoMatrix);
|
203
|
+
}
|
204
|
+
#endif
|
205
|
+
}
|
206
|
+
|
207
|
+
|
208
|
+
/*
|
209
|
+
* Initialize OpenGL
|
210
|
+
*/
|
211
|
+
int R2D_GL_Init(R2D_Window *window) {
|
212
|
+
|
213
|
+
// Specify OpenGL contexts and set attributes
|
214
|
+
#if GLES
|
215
|
+
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
216
|
+
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
217
|
+
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
218
|
+
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
219
|
+
#else
|
220
|
+
// Use legacy OpenGL 2.1
|
221
|
+
if (FORCE_GL2) {
|
222
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
223
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
224
|
+
|
225
|
+
// Request an OpenGL 3.3 forward-compatible core profile
|
226
|
+
} else {
|
227
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
228
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
229
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
230
|
+
}
|
231
|
+
#endif
|
232
|
+
|
233
|
+
// Create and store the OpenGL context
|
234
|
+
if (FORCE_GL2) {
|
235
|
+
window->glcontext = NULL;
|
236
|
+
} else {
|
237
|
+
// Ask SDL to create an OpenGL context
|
238
|
+
window->glcontext = SDL_GL_CreateContext(window->sdl);
|
239
|
+
}
|
240
|
+
|
241
|
+
// Check if a valid OpenGL context was created
|
242
|
+
if (window->glcontext) {
|
243
|
+
// Valid context found
|
244
|
+
|
245
|
+
// Initialize OpenGL ES 2.0
|
246
|
+
#if GLES
|
247
|
+
R2D_GLES_Init();
|
248
|
+
R2D_GL_SetViewport(window);
|
249
|
+
|
250
|
+
// Initialize OpenGL 3.3+
|
251
|
+
#else
|
252
|
+
// Initialize GLEW on Windows
|
253
|
+
#if WINDOWS
|
254
|
+
GLenum err = glewInit();
|
255
|
+
if (GLEW_OK != err) R2D_Error("GLEW", glewGetErrorString(err));
|
256
|
+
#endif
|
257
|
+
R2D_GL3_Init();
|
258
|
+
R2D_GL_SetViewport(window);
|
259
|
+
#endif
|
260
|
+
|
261
|
+
// Context could not be created
|
262
|
+
} else {
|
263
|
+
|
264
|
+
#if GLES
|
265
|
+
R2D_Error("GLES / SDL_GL_CreateContext", SDL_GetError());
|
266
|
+
|
267
|
+
#else
|
268
|
+
// Try to fallback using an OpenGL 2.1 context
|
269
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
270
|
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
271
|
+
|
272
|
+
// Try creating the context again
|
273
|
+
window->glcontext = SDL_GL_CreateContext(window->sdl);
|
274
|
+
|
275
|
+
// Check if this context was created
|
276
|
+
if (window->glcontext) {
|
277
|
+
// Valid context found
|
278
|
+
R2D_GL2 = true;
|
279
|
+
R2D_GL2_Init();
|
280
|
+
R2D_GL_SetViewport(window);
|
281
|
+
|
282
|
+
// Could not create any OpenGL contexts, hard failure
|
283
|
+
} else {
|
284
|
+
R2D_Error("GL2 / SDL_GL_CreateContext", SDL_GetError());
|
285
|
+
R2D_Log(R2D_ERROR, "An OpenGL context could not be created");
|
286
|
+
return -1;
|
287
|
+
}
|
288
|
+
#endif
|
289
|
+
}
|
290
|
+
|
291
|
+
// Store the context and print it if diagnostics is enabled
|
292
|
+
R2D_GL_StoreContextInfo(window);
|
293
|
+
if (R2D_diagnostics) R2D_GL_PrintContextInfo(window);
|
294
|
+
|
295
|
+
return 0;
|
296
|
+
}
|
297
|
+
|
298
|
+
|
299
|
+
/*
|
300
|
+
* Creates a texture for rendering
|
301
|
+
*/
|
302
|
+
void R2D_GL_CreateTexture(GLuint *id, GLint format,
|
303
|
+
int w, int h,
|
304
|
+
const GLvoid *data, GLint filter) {
|
305
|
+
|
306
|
+
// If 0, then a new texture; generate name
|
307
|
+
if (*id == 0) glGenTextures(1, id);
|
308
|
+
|
309
|
+
// Bind the named texture to a texturing target
|
310
|
+
glBindTexture(GL_TEXTURE_2D, *id);
|
311
|
+
|
312
|
+
// Specifies the 2D texture image
|
313
|
+
glTexImage2D(
|
314
|
+
GL_TEXTURE_2D, 0, format, w, h,
|
315
|
+
0, format, GL_UNSIGNED_BYTE, data
|
316
|
+
);
|
317
|
+
|
318
|
+
// Set the filtering mode
|
319
|
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
320
|
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
321
|
+
}
|
322
|
+
|
323
|
+
|
324
|
+
/*
|
325
|
+
* Free a texture
|
326
|
+
*/
|
327
|
+
void R2D_GL_FreeTexture(GLuint *id) {
|
328
|
+
if (*id != 0) {
|
329
|
+
glDeleteTextures(1, id);
|
330
|
+
*id = 0;
|
331
|
+
}
|
332
|
+
}
|
333
|
+
|
334
|
+
|
335
|
+
/*
|
336
|
+
* Draw a triangle
|
337
|
+
*/
|
338
|
+
void R2D_GL_DrawTriangle(GLfloat x1, GLfloat y1,
|
339
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
340
|
+
GLfloat x2, GLfloat y2,
|
341
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
342
|
+
GLfloat x3, GLfloat y3,
|
343
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
|
344
|
+
|
345
|
+
#if GLES
|
346
|
+
R2D_GLES_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
347
|
+
x2, y2, r2, g2, b2, a2,
|
348
|
+
x3, y3, r3, g3, b3, a3);
|
349
|
+
#else
|
350
|
+
if (R2D_GL2) {
|
351
|
+
R2D_GL2_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
352
|
+
x2, y2, r2, g2, b2, a2,
|
353
|
+
x3, y3, r3, g3, b3, a3);
|
354
|
+
} else {
|
355
|
+
R2D_GL3_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
356
|
+
x2, y2, r2, g2, b2, a2,
|
357
|
+
x3, y3, r3, g3, b3, a3);
|
358
|
+
}
|
359
|
+
#endif
|
360
|
+
}
|
361
|
+
|
362
|
+
|
363
|
+
/*
|
364
|
+
* Draw a texture
|
365
|
+
*/
|
366
|
+
void R2D_GL_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
|
367
|
+
#if GLES
|
368
|
+
R2D_GLES_DrawTexture(coordinates, texture_coordinates, color, texture_id);
|
369
|
+
#else
|
370
|
+
if (R2D_GL2) {
|
371
|
+
R2D_GL2_DrawTexture(coordinates, texture_coordinates, color, texture_id);
|
372
|
+
} else {
|
373
|
+
R2D_GL3_DrawTexture(coordinates, texture_coordinates, color, texture_id);
|
374
|
+
}
|
375
|
+
#endif
|
376
|
+
}
|
377
|
+
|
378
|
+
|
379
|
+
/*
|
380
|
+
* Render and flush OpenGL buffers
|
381
|
+
*/
|
382
|
+
void R2D_GL_FlushBuffers() {
|
383
|
+
// Only implemented in our OpenGL 3.3+ and ES 2.0 renderers
|
384
|
+
#if GLES
|
385
|
+
// TODO: R2D_GLES_FlushBuffers();
|
386
|
+
#else
|
387
|
+
if (!R2D_GL2) R2D_GL3_FlushBuffers();
|
388
|
+
#endif
|
389
|
+
}
|
390
|
+
|
391
|
+
|
392
|
+
/*
|
393
|
+
* Clear buffers to given color values
|
394
|
+
*/
|
395
|
+
void R2D_GL_Clear(R2D_Color clr) {
|
396
|
+
glClearColor(clr.r, clr.g, clr.b, clr.a);
|
397
|
+
glClear(GL_COLOR_BUFFER_BIT);
|
398
|
+
}
|
data/ext/ruby2d/gl2.c
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
// OpenGL 2.1
|
2
|
+
|
3
|
+
#include "ruby2d.h"
|
4
|
+
|
5
|
+
#if !GLES
|
6
|
+
|
7
|
+
|
8
|
+
/*
|
9
|
+
* Applies the projection matrix
|
10
|
+
*/
|
11
|
+
void R2D_GL2_ApplyProjection(int w, int h) {
|
12
|
+
|
13
|
+
// Initialize the projection matrix
|
14
|
+
glMatrixMode(GL_PROJECTION);
|
15
|
+
glLoadIdentity();
|
16
|
+
|
17
|
+
// Multiply the current matrix with the orthographic matrix
|
18
|
+
glOrtho(0.f, w, h, 0.f, -1.f, 1.f);
|
19
|
+
|
20
|
+
// Initialize the model-view matrix
|
21
|
+
glMatrixMode(GL_MODELVIEW);
|
22
|
+
glLoadIdentity();
|
23
|
+
}
|
24
|
+
|
25
|
+
|
26
|
+
/*
|
27
|
+
* Initalize OpenGL
|
28
|
+
*/
|
29
|
+
int R2D_GL2_Init() {
|
30
|
+
|
31
|
+
GLenum error = GL_NO_ERROR;
|
32
|
+
|
33
|
+
// Enable transparency
|
34
|
+
glEnable(GL_BLEND);
|
35
|
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
36
|
+
|
37
|
+
// Check for errors
|
38
|
+
error = glGetError();
|
39
|
+
if (error != GL_NO_ERROR) {
|
40
|
+
R2D_GL_PrintError("OpenGL initialization failed");
|
41
|
+
return 1;
|
42
|
+
} else {
|
43
|
+
return 0;
|
44
|
+
}
|
45
|
+
}
|
46
|
+
|
47
|
+
|
48
|
+
/*
|
49
|
+
* Draw triangle
|
50
|
+
*/
|
51
|
+
void R2D_GL2_DrawTriangle(GLfloat x1, GLfloat y1,
|
52
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
53
|
+
GLfloat x2, GLfloat y2,
|
54
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
55
|
+
GLfloat x3, GLfloat y3,
|
56
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
|
57
|
+
|
58
|
+
glBegin(GL_TRIANGLES);
|
59
|
+
glColor4f(r1, g1, b1, a1); glVertex2f(x1, y1);
|
60
|
+
glColor4f(r2, g2, b2, a2); glVertex2f(x2, y2);
|
61
|
+
glColor4f(r3, g3, b3, a3); glVertex2f(x3, y3);
|
62
|
+
glEnd();
|
63
|
+
}
|
64
|
+
|
65
|
+
|
66
|
+
/*
|
67
|
+
* Draw a texture (New method with vertices pre-calculated)
|
68
|
+
*/
|
69
|
+
void R2D_GL2_DrawTexture(GLfloat coordinates[], GLfloat texture_coordinates[], GLfloat color[], int texture_id) {
|
70
|
+
glEnable(GL_TEXTURE_2D);
|
71
|
+
|
72
|
+
glBindTexture(GL_TEXTURE_2D, texture_id);
|
73
|
+
|
74
|
+
glBegin(GL_QUADS);
|
75
|
+
glColor4f(color[0], color[1], color[2], color[3]);
|
76
|
+
glTexCoord2f(texture_coordinates[0], texture_coordinates[1]); glVertex2f(coordinates[0], coordinates[1]);
|
77
|
+
glTexCoord2f(texture_coordinates[2], texture_coordinates[3]); glVertex2f(coordinates[2], coordinates[3]);
|
78
|
+
glTexCoord2f(texture_coordinates[4], texture_coordinates[5]); glVertex2f(coordinates[4], coordinates[5]);
|
79
|
+
glTexCoord2f(texture_coordinates[6], texture_coordinates[7]); glVertex2f(coordinates[6], coordinates[7]);
|
80
|
+
glEnd();
|
81
|
+
|
82
|
+
glDisable(GL_TEXTURE_2D);
|
83
|
+
};
|
84
|
+
|
85
|
+
|
86
|
+
#endif
|