ruby2d-rpeck-windows 0.11.1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/assets/README.md +22 -0
- data/assets/Rakefile +85 -0
- data/assets/app.icns +0 -0
- data/assets/include/SDL2/SDL.h +138 -0
- data/assets/include/SDL2/SDL_assert.h +293 -0
- data/assets/include/SDL2/SDL_atomic.h +295 -0
- data/assets/include/SDL2/SDL_audio.h +859 -0
- data/assets/include/SDL2/SDL_bits.h +121 -0
- data/assets/include/SDL2/SDL_blendmode.h +123 -0
- data/assets/include/SDL2/SDL_clipboard.h +71 -0
- data/assets/include/SDL2/SDL_config.h +55 -0
- data/assets/include/SDL2/SDL_config_android.h +182 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
- data/assets/include/SDL2/SDL_config_macosx.h +266 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +188 -0
- data/assets/include/SDL2/SDL_config_pandora.h +135 -0
- data/assets/include/SDL2/SDL_config_psp.h +165 -0
- data/assets/include/SDL2/SDL_config_windows.h +288 -0
- data/assets/include/SDL2/SDL_config_winrt.h +243 -0
- data/assets/include/SDL2/SDL_config_wiz.h +149 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
- data/assets/include/SDL2/SDL_egl.h +1676 -0
- data/assets/include/SDL2/SDL_endian.h +263 -0
- data/assets/include/SDL2/SDL_error.h +112 -0
- data/assets/include/SDL2/SDL_events.h +827 -0
- data/assets/include/SDL2/SDL_filesystem.h +136 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
- data/assets/include/SDL2/SDL_gesture.h +87 -0
- data/assets/include/SDL2/SDL_haptic.h +1247 -0
- data/assets/include/SDL2/SDL_hints.h +1578 -0
- data/assets/include/SDL2/SDL_image.h +161 -0
- data/assets/include/SDL2/SDL_joystick.h +499 -0
- data/assets/include/SDL2/SDL_keyboard.h +217 -0
- data/assets/include/SDL2/SDL_keycode.h +351 -0
- data/assets/include/SDL2/SDL_loadso.h +81 -0
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +211 -0
- data/assets/include/SDL2/SDL_main.h +180 -0
- data/assets/include/SDL2/SDL_messagebox.h +146 -0
- data/assets/include/SDL2/SDL_metal.h +117 -0
- data/assets/include/SDL2/SDL_misc.h +75 -0
- data/assets/include/SDL2/SDL_mixer.h +651 -0
- data/assets/include/SDL2/SDL_mouse.h +302 -0
- data/assets/include/SDL2/SDL_mutex.h +251 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2183 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
- data/assets/include/SDL2/SDL_pixels.h +479 -0
- data/assets/include/SDL2/SDL_platform.h +198 -0
- data/assets/include/SDL2/SDL_power.h +75 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +174 -0
- data/assets/include/SDL2/SDL_render.h +1158 -0
- data/assets/include/SDL2/SDL_revision.h +2 -0
- data/assets/include/SDL2/SDL_rwops.h +283 -0
- data/assets/include/SDL2/SDL_scancode.h +413 -0
- data/assets/include/SDL2/SDL_sensor.h +267 -0
- data/assets/include/SDL2/SDL_shape.h +144 -0
- data/assets/include/SDL2/SDL_stdinc.h +647 -0
- data/assets/include/SDL2/SDL_surface.h +563 -0
- data/assets/include/SDL2/SDL_system.h +325 -0
- data/assets/include/SDL2/SDL_syswm.h +354 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +218 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +81 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +366 -0
- data/assets/include/SDL2/SDL_timer.h +115 -0
- data/assets/include/SDL2/SDL_touch.h +102 -0
- data/assets/include/SDL2/SDL_ttf.h +294 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +162 -0
- data/assets/include/SDL2/SDL_video.h +1282 -0
- data/assets/include/SDL2/SDL_vulkan.h +276 -0
- data/assets/include/SDL2/begin_code.h +166 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/include/glew.h +23686 -0
- data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
- data/assets/ios/Assets.xcassets/Contents.json +6 -0
- data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
- data/assets/ios/Info.plist +43 -0
- data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
- data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
- data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
- data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
- data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/ios/MRuby.framework/Info.plist +20 -0
- data/assets/ios/MRuby.framework/MRuby +0 -0
- data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/ios/main.c +1 -0
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmodplug.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/libwinpthread-1.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
- data/assets/tvos/Assets.xcassets/Contents.json +6 -0
- data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
- data/assets/tvos/Info.plist +30 -0
- data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
- data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
- data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
- data/assets/tvos/MRuby.framework/Info.plist +20 -0
- data/assets/tvos/MRuby.framework/MRuby +0 -0
- data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
- data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
- data/assets/tvos/main.c +1 -0
- data/bin/ruby2d +142 -0
- data/ext/ruby2d/common.c +185 -0
- data/ext/ruby2d/controllers.c +110 -0
- data/ext/ruby2d/extconf.rb +147 -0
- data/ext/ruby2d/font.c +35 -0
- data/ext/ruby2d/gl.c +398 -0
- data/ext/ruby2d/gl2.c +86 -0
- data/ext/ruby2d/gl3.c +305 -0
- data/ext/ruby2d/gles.c +249 -0
- data/ext/ruby2d/image.c +58 -0
- data/ext/ruby2d/input.c +48 -0
- data/ext/ruby2d/music.c +127 -0
- data/ext/ruby2d/ruby2d.c +1374 -0
- data/ext/ruby2d/ruby2d.h +656 -0
- data/ext/ruby2d/shapes.c +154 -0
- data/ext/ruby2d/sound.c +118 -0
- data/ext/ruby2d/text.c +22 -0
- data/ext/ruby2d/window.c +414 -0
- data/lib/ruby2d/circle.rb +43 -0
- data/lib/ruby2d/cli/build.rb +237 -0
- data/lib/ruby2d/cli/colorize.rb +10 -0
- data/lib/ruby2d/cli/console.rb +65 -0
- data/lib/ruby2d/cli/enable_console.rb +5 -0
- data/lib/ruby2d/cli/launch.rb +50 -0
- data/lib/ruby2d/color.rb +136 -0
- data/lib/ruby2d/dsl.rb +46 -0
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/exceptions.rb +6 -0
- data/lib/ruby2d/font.rb +96 -0
- data/lib/ruby2d/image.rb +58 -0
- data/lib/ruby2d/line.rb +89 -0
- data/lib/ruby2d/music.rb +67 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +96 -0
- data/lib/ruby2d/rectangle.rb +65 -0
- data/lib/ruby2d/renderable.rb +40 -0
- data/lib/ruby2d/ruby2d.so +0 -0
- data/lib/ruby2d/sound.rb +55 -0
- data/lib/ruby2d/sprite.rb +232 -0
- data/lib/ruby2d/square.rb +37 -0
- data/lib/ruby2d/text.rb +76 -0
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +87 -0
- data/lib/ruby2d/triangle.rb +82 -0
- data/lib/ruby2d/version.rb +5 -0
- data/lib/ruby2d/vertices.rb +84 -0
- data/lib/ruby2d/window.rb +673 -0
- data/lib/ruby2d.rb +69 -0
- metadata +346 -0
@@ -0,0 +1,101 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_locale.h
|
24
|
+
*
|
25
|
+
* Include file for SDL locale services
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef _SDL_locale_h
|
29
|
+
#define _SDL_locale_h
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
|
34
|
+
#include "begin_code.h"
|
35
|
+
/* Set up for C function definitions, even when using C++ */
|
36
|
+
#ifdef __cplusplus
|
37
|
+
/* *INDENT-OFF* */
|
38
|
+
extern "C" {
|
39
|
+
/* *INDENT-ON* */
|
40
|
+
#endif
|
41
|
+
|
42
|
+
|
43
|
+
typedef struct SDL_Locale
|
44
|
+
{
|
45
|
+
const char *language; /**< A language name, like "en" for English. */
|
46
|
+
const char *country; /**< A country, like "US" for America. Can be NULL. */
|
47
|
+
} SDL_Locale;
|
48
|
+
|
49
|
+
/**
|
50
|
+
* \brief Report the user's preferred locale.
|
51
|
+
*
|
52
|
+
* This returns an array of SDL_Locale structs, the final item zeroed out.
|
53
|
+
* When the caller is done with this array, it should call SDL_free() on
|
54
|
+
* the returned value; all the memory involved is allocated in a single
|
55
|
+
* block, so a single SDL_free() will suffice.
|
56
|
+
*
|
57
|
+
* Returned language strings are in the format xx, where 'xx' is an ISO-639
|
58
|
+
* language specifier (such as "en" for English, "de" for German, etc).
|
59
|
+
* Country strings are in the format YY, where "YY" is an ISO-3166 country
|
60
|
+
* code (such as "US" for the United States, "CA" for Canada, etc). Country
|
61
|
+
* might be NULL if there's no specific guidance on them (so you might get
|
62
|
+
* { "en", "US" } for American English, but { "en", NULL } means "English
|
63
|
+
* language, generically"). Language strings are never NULL, except to
|
64
|
+
* terminate the array.
|
65
|
+
*
|
66
|
+
* Please note that not all of these strings are 2 characters; some are
|
67
|
+
* three or more.
|
68
|
+
*
|
69
|
+
* The returned list of locales are in the order of the user's preference.
|
70
|
+
* For example, a German citizen that is fluent in US English and knows
|
71
|
+
* enough Japanese to navigate around Tokyo might have a list like:
|
72
|
+
* { "de", "en_US", "jp", NULL }. Someone from England might prefer British
|
73
|
+
* English (where "color" is spelled "colour", etc), but will settle for
|
74
|
+
* anything like it: { "en_GB", "en", NULL }.
|
75
|
+
*
|
76
|
+
* This function returns NULL on error, including when the platform does not
|
77
|
+
* supply this information at all.
|
78
|
+
*
|
79
|
+
* This might be a "slow" call that has to query the operating system. It's
|
80
|
+
* best to ask for this once and save the results. However, this list can
|
81
|
+
* change, usually because the user has changed a system preference outside
|
82
|
+
* of your program; SDL will send an SDL_LOCALECHANGED event in this case,
|
83
|
+
* if possible, and you can call this function again to get an updated copy
|
84
|
+
* of preferred locales.
|
85
|
+
*
|
86
|
+
* \return array of locales, terminated with a locale with a NULL language
|
87
|
+
* field. Will return NULL on error.
|
88
|
+
*/
|
89
|
+
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
|
90
|
+
|
91
|
+
/* Ends C function definitions when using C++ */
|
92
|
+
#ifdef __cplusplus
|
93
|
+
/* *INDENT-OFF* */
|
94
|
+
}
|
95
|
+
/* *INDENT-ON* */
|
96
|
+
#endif
|
97
|
+
#include "close_code.h"
|
98
|
+
|
99
|
+
#endif /* _SDL_locale_h */
|
100
|
+
|
101
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,211 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_log.h
|
24
|
+
*
|
25
|
+
* Simple log messages with categories and priorities.
|
26
|
+
*
|
27
|
+
* By default logs are quiet, but if you're debugging SDL you might want:
|
28
|
+
*
|
29
|
+
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
|
30
|
+
*
|
31
|
+
* Here's where the messages go on different platforms:
|
32
|
+
* Windows: debug output stream
|
33
|
+
* Android: log output
|
34
|
+
* Others: standard error output (stderr)
|
35
|
+
*/
|
36
|
+
|
37
|
+
#ifndef SDL_log_h_
|
38
|
+
#define SDL_log_h_
|
39
|
+
|
40
|
+
#include "SDL_stdinc.h"
|
41
|
+
|
42
|
+
#include "begin_code.h"
|
43
|
+
/* Set up for C function definitions, even when using C++ */
|
44
|
+
#ifdef __cplusplus
|
45
|
+
extern "C" {
|
46
|
+
#endif
|
47
|
+
|
48
|
+
|
49
|
+
/**
|
50
|
+
* \brief The maximum size of a log message
|
51
|
+
*
|
52
|
+
* Messages longer than the maximum size will be truncated
|
53
|
+
*/
|
54
|
+
#define SDL_MAX_LOG_MESSAGE 4096
|
55
|
+
|
56
|
+
/**
|
57
|
+
* \brief The predefined log categories
|
58
|
+
*
|
59
|
+
* By default the application category is enabled at the INFO level,
|
60
|
+
* the assert category is enabled at the WARN level, test is enabled
|
61
|
+
* at the VERBOSE level and all other categories are enabled at the
|
62
|
+
* CRITICAL level.
|
63
|
+
*/
|
64
|
+
typedef enum
|
65
|
+
{
|
66
|
+
SDL_LOG_CATEGORY_APPLICATION,
|
67
|
+
SDL_LOG_CATEGORY_ERROR,
|
68
|
+
SDL_LOG_CATEGORY_ASSERT,
|
69
|
+
SDL_LOG_CATEGORY_SYSTEM,
|
70
|
+
SDL_LOG_CATEGORY_AUDIO,
|
71
|
+
SDL_LOG_CATEGORY_VIDEO,
|
72
|
+
SDL_LOG_CATEGORY_RENDER,
|
73
|
+
SDL_LOG_CATEGORY_INPUT,
|
74
|
+
SDL_LOG_CATEGORY_TEST,
|
75
|
+
|
76
|
+
/* Reserved for future SDL library use */
|
77
|
+
SDL_LOG_CATEGORY_RESERVED1,
|
78
|
+
SDL_LOG_CATEGORY_RESERVED2,
|
79
|
+
SDL_LOG_CATEGORY_RESERVED3,
|
80
|
+
SDL_LOG_CATEGORY_RESERVED4,
|
81
|
+
SDL_LOG_CATEGORY_RESERVED5,
|
82
|
+
SDL_LOG_CATEGORY_RESERVED6,
|
83
|
+
SDL_LOG_CATEGORY_RESERVED7,
|
84
|
+
SDL_LOG_CATEGORY_RESERVED8,
|
85
|
+
SDL_LOG_CATEGORY_RESERVED9,
|
86
|
+
SDL_LOG_CATEGORY_RESERVED10,
|
87
|
+
|
88
|
+
/* Beyond this point is reserved for application use, e.g.
|
89
|
+
enum {
|
90
|
+
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
|
91
|
+
MYAPP_CATEGORY_AWESOME2,
|
92
|
+
MYAPP_CATEGORY_AWESOME3,
|
93
|
+
...
|
94
|
+
};
|
95
|
+
*/
|
96
|
+
SDL_LOG_CATEGORY_CUSTOM
|
97
|
+
} SDL_LogCategory;
|
98
|
+
|
99
|
+
/**
|
100
|
+
* \brief The predefined log priorities
|
101
|
+
*/
|
102
|
+
typedef enum
|
103
|
+
{
|
104
|
+
SDL_LOG_PRIORITY_VERBOSE = 1,
|
105
|
+
SDL_LOG_PRIORITY_DEBUG,
|
106
|
+
SDL_LOG_PRIORITY_INFO,
|
107
|
+
SDL_LOG_PRIORITY_WARN,
|
108
|
+
SDL_LOG_PRIORITY_ERROR,
|
109
|
+
SDL_LOG_PRIORITY_CRITICAL,
|
110
|
+
SDL_NUM_LOG_PRIORITIES
|
111
|
+
} SDL_LogPriority;
|
112
|
+
|
113
|
+
|
114
|
+
/**
|
115
|
+
* \brief Set the priority of all log categories
|
116
|
+
*/
|
117
|
+
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
|
118
|
+
|
119
|
+
/**
|
120
|
+
* \brief Set the priority of a particular log category
|
121
|
+
*/
|
122
|
+
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
|
123
|
+
SDL_LogPriority priority);
|
124
|
+
|
125
|
+
/**
|
126
|
+
* \brief Get the priority of a particular log category
|
127
|
+
*/
|
128
|
+
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
|
129
|
+
|
130
|
+
/**
|
131
|
+
* \brief Reset all priorities to default.
|
132
|
+
*
|
133
|
+
* \note This is called in SDL_Quit().
|
134
|
+
*/
|
135
|
+
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
136
|
+
|
137
|
+
/**
|
138
|
+
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
|
139
|
+
*/
|
140
|
+
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
141
|
+
|
142
|
+
/**
|
143
|
+
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
|
144
|
+
*/
|
145
|
+
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
146
|
+
|
147
|
+
/**
|
148
|
+
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
|
149
|
+
*/
|
150
|
+
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
151
|
+
|
152
|
+
/**
|
153
|
+
* \brief Log a message with SDL_LOG_PRIORITY_INFO
|
154
|
+
*/
|
155
|
+
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
156
|
+
|
157
|
+
/**
|
158
|
+
* \brief Log a message with SDL_LOG_PRIORITY_WARN
|
159
|
+
*/
|
160
|
+
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
161
|
+
|
162
|
+
/**
|
163
|
+
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
|
164
|
+
*/
|
165
|
+
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
166
|
+
|
167
|
+
/**
|
168
|
+
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
|
169
|
+
*/
|
170
|
+
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
171
|
+
|
172
|
+
/**
|
173
|
+
* \brief Log a message with the specified category and priority.
|
174
|
+
*/
|
175
|
+
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
176
|
+
SDL_LogPriority priority,
|
177
|
+
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
178
|
+
|
179
|
+
/**
|
180
|
+
* \brief Log a message with the specified category and priority.
|
181
|
+
*/
|
182
|
+
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
|
183
|
+
SDL_LogPriority priority,
|
184
|
+
const char *fmt, va_list ap);
|
185
|
+
|
186
|
+
/**
|
187
|
+
* \brief The prototype for the log output function
|
188
|
+
*/
|
189
|
+
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
|
190
|
+
|
191
|
+
/**
|
192
|
+
* \brief Get the current log output function.
|
193
|
+
*/
|
194
|
+
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
|
195
|
+
|
196
|
+
/**
|
197
|
+
* \brief This function allows you to replace the default log output
|
198
|
+
* function with one of your own.
|
199
|
+
*/
|
200
|
+
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
|
201
|
+
|
202
|
+
|
203
|
+
/* Ends C function definitions when using C++ */
|
204
|
+
#ifdef __cplusplus
|
205
|
+
}
|
206
|
+
#endif
|
207
|
+
#include "close_code.h"
|
208
|
+
|
209
|
+
#endif /* SDL_log_h_ */
|
210
|
+
|
211
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,180 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_main_h_
|
23
|
+
#define SDL_main_h_
|
24
|
+
|
25
|
+
#include "SDL_stdinc.h"
|
26
|
+
|
27
|
+
/**
|
28
|
+
* \file SDL_main.h
|
29
|
+
*
|
30
|
+
* Redefine main() on some platforms so that it is called by SDL.
|
31
|
+
*/
|
32
|
+
|
33
|
+
#ifndef SDL_MAIN_HANDLED
|
34
|
+
#if defined(__WIN32__)
|
35
|
+
/* On Windows SDL provides WinMain(), which parses the command line and passes
|
36
|
+
the arguments to your main function.
|
37
|
+
|
38
|
+
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
|
39
|
+
*/
|
40
|
+
#define SDL_MAIN_AVAILABLE
|
41
|
+
|
42
|
+
#elif defined(__WINRT__)
|
43
|
+
/* On WinRT, SDL provides a main function that initializes CoreApplication,
|
44
|
+
creating an instance of IFrameworkView in the process.
|
45
|
+
|
46
|
+
Please note that #include'ing SDL_main.h is not enough to get a main()
|
47
|
+
function working. In non-XAML apps, the file,
|
48
|
+
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
|
49
|
+
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
|
50
|
+
called, with a pointer to the Direct3D-hosted XAML control passed in.
|
51
|
+
*/
|
52
|
+
#define SDL_MAIN_NEEDED
|
53
|
+
|
54
|
+
#elif defined(__IPHONEOS__)
|
55
|
+
/* On iOS SDL provides a main function that creates an application delegate
|
56
|
+
and starts the iOS application run loop.
|
57
|
+
|
58
|
+
If you link with SDL dynamically on iOS, the main function can't be in a
|
59
|
+
shared library, so you need to link with libSDLmain.a, which includes a
|
60
|
+
stub main function that calls into the shared library to start execution.
|
61
|
+
|
62
|
+
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
63
|
+
*/
|
64
|
+
#define SDL_MAIN_NEEDED
|
65
|
+
|
66
|
+
#elif defined(__ANDROID__)
|
67
|
+
/* On Android SDL provides a Java class in SDLActivity.java that is the
|
68
|
+
main activity entry point.
|
69
|
+
|
70
|
+
See docs/README-android.md for more details on extending that class.
|
71
|
+
*/
|
72
|
+
#define SDL_MAIN_NEEDED
|
73
|
+
|
74
|
+
/* We need to export SDL_main so it can be launched from Java */
|
75
|
+
#define SDLMAIN_DECLSPEC DECLSPEC
|
76
|
+
|
77
|
+
#elif defined(__NACL__)
|
78
|
+
/* On NACL we use ppapi_simple to set up the application helper code,
|
79
|
+
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
|
80
|
+
starting the user main function.
|
81
|
+
All user code is run in a separate thread by ppapi_simple, thus
|
82
|
+
allowing for blocking io to take place via nacl_io
|
83
|
+
*/
|
84
|
+
#define SDL_MAIN_NEEDED
|
85
|
+
|
86
|
+
#endif
|
87
|
+
#endif /* SDL_MAIN_HANDLED */
|
88
|
+
|
89
|
+
#ifndef SDLMAIN_DECLSPEC
|
90
|
+
#define SDLMAIN_DECLSPEC
|
91
|
+
#endif
|
92
|
+
|
93
|
+
/**
|
94
|
+
* \file SDL_main.h
|
95
|
+
*
|
96
|
+
* The application's main() function must be called with C linkage,
|
97
|
+
* and should be declared like this:
|
98
|
+
* \code
|
99
|
+
* #ifdef __cplusplus
|
100
|
+
* extern "C"
|
101
|
+
* #endif
|
102
|
+
* int main(int argc, char *argv[])
|
103
|
+
* {
|
104
|
+
* }
|
105
|
+
* \endcode
|
106
|
+
*/
|
107
|
+
|
108
|
+
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
|
109
|
+
#define main SDL_main
|
110
|
+
#endif
|
111
|
+
|
112
|
+
#include "begin_code.h"
|
113
|
+
#ifdef __cplusplus
|
114
|
+
extern "C" {
|
115
|
+
#endif
|
116
|
+
|
117
|
+
/**
|
118
|
+
* The prototype for the application's main() function
|
119
|
+
*/
|
120
|
+
typedef int (*SDL_main_func)(int argc, char *argv[]);
|
121
|
+
extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
122
|
+
|
123
|
+
|
124
|
+
/**
|
125
|
+
* This is called by the real SDL main function to let the rest of the
|
126
|
+
* library know that initialization was done properly.
|
127
|
+
*
|
128
|
+
* Calling this yourself without knowing what you're doing can cause
|
129
|
+
* crashes and hard to diagnose problems with your application.
|
130
|
+
*/
|
131
|
+
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
132
|
+
|
133
|
+
#ifdef __WIN32__
|
134
|
+
|
135
|
+
/**
|
136
|
+
* This can be called to set the application class at startup
|
137
|
+
*/
|
138
|
+
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
139
|
+
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
140
|
+
|
141
|
+
#endif /* __WIN32__ */
|
142
|
+
|
143
|
+
|
144
|
+
#ifdef __WINRT__
|
145
|
+
|
146
|
+
/**
|
147
|
+
* \brief Initializes and launches an SDL/WinRT application.
|
148
|
+
*
|
149
|
+
* \param mainFunction The SDL app's C-style main().
|
150
|
+
* \param reserved Reserved for future use; should be NULL
|
151
|
+
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
152
|
+
* information on the failure.
|
153
|
+
*/
|
154
|
+
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
|
155
|
+
|
156
|
+
#endif /* __WINRT__ */
|
157
|
+
|
158
|
+
#if defined(__IPHONEOS__)
|
159
|
+
|
160
|
+
/**
|
161
|
+
* \brief Initializes and launches an SDL application.
|
162
|
+
*
|
163
|
+
* \param argc The argc parameter from the application's main() function
|
164
|
+
* \param argv The argv parameter from the application's main() function
|
165
|
+
* \param mainFunction The SDL app's C-style main().
|
166
|
+
* \return the return value from mainFunction
|
167
|
+
*/
|
168
|
+
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
|
169
|
+
|
170
|
+
#endif /* __IPHONEOS__ */
|
171
|
+
|
172
|
+
|
173
|
+
#ifdef __cplusplus
|
174
|
+
}
|
175
|
+
#endif
|
176
|
+
#include "close_code.h"
|
177
|
+
|
178
|
+
#endif /* SDL_main_h_ */
|
179
|
+
|
180
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,146 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_messagebox_h_
|
23
|
+
#define SDL_messagebox_h_
|
24
|
+
|
25
|
+
#include "SDL_stdinc.h"
|
26
|
+
#include "SDL_video.h" /* For SDL_Window */
|
27
|
+
|
28
|
+
#include "begin_code.h"
|
29
|
+
/* Set up for C function definitions, even when using C++ */
|
30
|
+
#ifdef __cplusplus
|
31
|
+
extern "C" {
|
32
|
+
#endif
|
33
|
+
|
34
|
+
/**
|
35
|
+
* \brief SDL_MessageBox flags. If supported will display warning icon, etc.
|
36
|
+
*/
|
37
|
+
typedef enum
|
38
|
+
{
|
39
|
+
SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
|
40
|
+
SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
|
41
|
+
SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
|
42
|
+
SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
|
43
|
+
SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
|
44
|
+
} SDL_MessageBoxFlags;
|
45
|
+
|
46
|
+
/**
|
47
|
+
* \brief Flags for SDL_MessageBoxButtonData.
|
48
|
+
*/
|
49
|
+
typedef enum
|
50
|
+
{
|
51
|
+
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
|
52
|
+
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
|
53
|
+
} SDL_MessageBoxButtonFlags;
|
54
|
+
|
55
|
+
/**
|
56
|
+
* \brief Individual button data.
|
57
|
+
*/
|
58
|
+
typedef struct
|
59
|
+
{
|
60
|
+
Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
|
61
|
+
int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
|
62
|
+
const char * text; /**< The UTF-8 button text */
|
63
|
+
} SDL_MessageBoxButtonData;
|
64
|
+
|
65
|
+
/**
|
66
|
+
* \brief RGB value used in a message box color scheme
|
67
|
+
*/
|
68
|
+
typedef struct
|
69
|
+
{
|
70
|
+
Uint8 r, g, b;
|
71
|
+
} SDL_MessageBoxColor;
|
72
|
+
|
73
|
+
typedef enum
|
74
|
+
{
|
75
|
+
SDL_MESSAGEBOX_COLOR_BACKGROUND,
|
76
|
+
SDL_MESSAGEBOX_COLOR_TEXT,
|
77
|
+
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
|
78
|
+
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
|
79
|
+
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
|
80
|
+
SDL_MESSAGEBOX_COLOR_MAX
|
81
|
+
} SDL_MessageBoxColorType;
|
82
|
+
|
83
|
+
/**
|
84
|
+
* \brief A set of colors to use for message box dialogs
|
85
|
+
*/
|
86
|
+
typedef struct
|
87
|
+
{
|
88
|
+
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
|
89
|
+
} SDL_MessageBoxColorScheme;
|
90
|
+
|
91
|
+
/**
|
92
|
+
* \brief MessageBox structure containing title, text, window, etc.
|
93
|
+
*/
|
94
|
+
typedef struct
|
95
|
+
{
|
96
|
+
Uint32 flags; /**< ::SDL_MessageBoxFlags */
|
97
|
+
SDL_Window *window; /**< Parent window, can be NULL */
|
98
|
+
const char *title; /**< UTF-8 title */
|
99
|
+
const char *message; /**< UTF-8 message text */
|
100
|
+
|
101
|
+
int numbuttons;
|
102
|
+
const SDL_MessageBoxButtonData *buttons;
|
103
|
+
|
104
|
+
const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
|
105
|
+
} SDL_MessageBoxData;
|
106
|
+
|
107
|
+
/**
|
108
|
+
* \brief Create a modal message box.
|
109
|
+
*
|
110
|
+
* \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
|
111
|
+
* \param buttonid The pointer to which user id of hit button should be copied.
|
112
|
+
*
|
113
|
+
* \return -1 on error, otherwise 0 and buttonid contains user id of button
|
114
|
+
* hit or -1 if dialog was closed.
|
115
|
+
*
|
116
|
+
* \note This function should be called on the thread that created the parent
|
117
|
+
* window, or on the main thread if the messagebox has no parent. It will
|
118
|
+
* block execution of that thread until the user clicks a button or
|
119
|
+
* closes the messagebox.
|
120
|
+
*/
|
121
|
+
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
|
122
|
+
|
123
|
+
/**
|
124
|
+
* \brief Create a simple modal message box
|
125
|
+
*
|
126
|
+
* \param flags ::SDL_MessageBoxFlags
|
127
|
+
* \param title UTF-8 title text
|
128
|
+
* \param message UTF-8 message text
|
129
|
+
* \param window The parent window, or NULL for no parent
|
130
|
+
*
|
131
|
+
* \return 0 on success, -1 on error
|
132
|
+
*
|
133
|
+
* \sa SDL_ShowMessageBox
|
134
|
+
*/
|
135
|
+
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
|
136
|
+
|
137
|
+
|
138
|
+
/* Ends C function definitions when using C++ */
|
139
|
+
#ifdef __cplusplus
|
140
|
+
}
|
141
|
+
#endif
|
142
|
+
#include "close_code.h"
|
143
|
+
|
144
|
+
#endif /* SDL_messagebox_h_ */
|
145
|
+
|
146
|
+
/* vi: set ts=4 sw=4 expandtab: */
|