ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,101 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_locale.h
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+ *
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+ * Include file for SDL locale services
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+ */
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+
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+ #ifndef _SDL_locale_h
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+ #define _SDL_locale_h
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+
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+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ #include "begin_code.h"
35
+ /* Set up for C function definitions, even when using C++ */
36
+ #ifdef __cplusplus
37
+ /* *INDENT-OFF* */
38
+ extern "C" {
39
+ /* *INDENT-ON* */
40
+ #endif
41
+
42
+
43
+ typedef struct SDL_Locale
44
+ {
45
+ const char *language; /**< A language name, like "en" for English. */
46
+ const char *country; /**< A country, like "US" for America. Can be NULL. */
47
+ } SDL_Locale;
48
+
49
+ /**
50
+ * \brief Report the user's preferred locale.
51
+ *
52
+ * This returns an array of SDL_Locale structs, the final item zeroed out.
53
+ * When the caller is done with this array, it should call SDL_free() on
54
+ * the returned value; all the memory involved is allocated in a single
55
+ * block, so a single SDL_free() will suffice.
56
+ *
57
+ * Returned language strings are in the format xx, where 'xx' is an ISO-639
58
+ * language specifier (such as "en" for English, "de" for German, etc).
59
+ * Country strings are in the format YY, where "YY" is an ISO-3166 country
60
+ * code (such as "US" for the United States, "CA" for Canada, etc). Country
61
+ * might be NULL if there's no specific guidance on them (so you might get
62
+ * { "en", "US" } for American English, but { "en", NULL } means "English
63
+ * language, generically"). Language strings are never NULL, except to
64
+ * terminate the array.
65
+ *
66
+ * Please note that not all of these strings are 2 characters; some are
67
+ * three or more.
68
+ *
69
+ * The returned list of locales are in the order of the user's preference.
70
+ * For example, a German citizen that is fluent in US English and knows
71
+ * enough Japanese to navigate around Tokyo might have a list like:
72
+ * { "de", "en_US", "jp", NULL }. Someone from England might prefer British
73
+ * English (where "color" is spelled "colour", etc), but will settle for
74
+ * anything like it: { "en_GB", "en", NULL }.
75
+ *
76
+ * This function returns NULL on error, including when the platform does not
77
+ * supply this information at all.
78
+ *
79
+ * This might be a "slow" call that has to query the operating system. It's
80
+ * best to ask for this once and save the results. However, this list can
81
+ * change, usually because the user has changed a system preference outside
82
+ * of your program; SDL will send an SDL_LOCALECHANGED event in this case,
83
+ * if possible, and you can call this function again to get an updated copy
84
+ * of preferred locales.
85
+ *
86
+ * \return array of locales, terminated with a locale with a NULL language
87
+ * field. Will return NULL on error.
88
+ */
89
+ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
90
+
91
+ /* Ends C function definitions when using C++ */
92
+ #ifdef __cplusplus
93
+ /* *INDENT-OFF* */
94
+ }
95
+ /* *INDENT-ON* */
96
+ #endif
97
+ #include "close_code.h"
98
+
99
+ #endif /* _SDL_locale_h */
100
+
101
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,211 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_log.h
24
+ *
25
+ * Simple log messages with categories and priorities.
26
+ *
27
+ * By default logs are quiet, but if you're debugging SDL you might want:
28
+ *
29
+ * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
30
+ *
31
+ * Here's where the messages go on different platforms:
32
+ * Windows: debug output stream
33
+ * Android: log output
34
+ * Others: standard error output (stderr)
35
+ */
36
+
37
+ #ifndef SDL_log_h_
38
+ #define SDL_log_h_
39
+
40
+ #include "SDL_stdinc.h"
41
+
42
+ #include "begin_code.h"
43
+ /* Set up for C function definitions, even when using C++ */
44
+ #ifdef __cplusplus
45
+ extern "C" {
46
+ #endif
47
+
48
+
49
+ /**
50
+ * \brief The maximum size of a log message
51
+ *
52
+ * Messages longer than the maximum size will be truncated
53
+ */
54
+ #define SDL_MAX_LOG_MESSAGE 4096
55
+
56
+ /**
57
+ * \brief The predefined log categories
58
+ *
59
+ * By default the application category is enabled at the INFO level,
60
+ * the assert category is enabled at the WARN level, test is enabled
61
+ * at the VERBOSE level and all other categories are enabled at the
62
+ * CRITICAL level.
63
+ */
64
+ typedef enum
65
+ {
66
+ SDL_LOG_CATEGORY_APPLICATION,
67
+ SDL_LOG_CATEGORY_ERROR,
68
+ SDL_LOG_CATEGORY_ASSERT,
69
+ SDL_LOG_CATEGORY_SYSTEM,
70
+ SDL_LOG_CATEGORY_AUDIO,
71
+ SDL_LOG_CATEGORY_VIDEO,
72
+ SDL_LOG_CATEGORY_RENDER,
73
+ SDL_LOG_CATEGORY_INPUT,
74
+ SDL_LOG_CATEGORY_TEST,
75
+
76
+ /* Reserved for future SDL library use */
77
+ SDL_LOG_CATEGORY_RESERVED1,
78
+ SDL_LOG_CATEGORY_RESERVED2,
79
+ SDL_LOG_CATEGORY_RESERVED3,
80
+ SDL_LOG_CATEGORY_RESERVED4,
81
+ SDL_LOG_CATEGORY_RESERVED5,
82
+ SDL_LOG_CATEGORY_RESERVED6,
83
+ SDL_LOG_CATEGORY_RESERVED7,
84
+ SDL_LOG_CATEGORY_RESERVED8,
85
+ SDL_LOG_CATEGORY_RESERVED9,
86
+ SDL_LOG_CATEGORY_RESERVED10,
87
+
88
+ /* Beyond this point is reserved for application use, e.g.
89
+ enum {
90
+ MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
91
+ MYAPP_CATEGORY_AWESOME2,
92
+ MYAPP_CATEGORY_AWESOME3,
93
+ ...
94
+ };
95
+ */
96
+ SDL_LOG_CATEGORY_CUSTOM
97
+ } SDL_LogCategory;
98
+
99
+ /**
100
+ * \brief The predefined log priorities
101
+ */
102
+ typedef enum
103
+ {
104
+ SDL_LOG_PRIORITY_VERBOSE = 1,
105
+ SDL_LOG_PRIORITY_DEBUG,
106
+ SDL_LOG_PRIORITY_INFO,
107
+ SDL_LOG_PRIORITY_WARN,
108
+ SDL_LOG_PRIORITY_ERROR,
109
+ SDL_LOG_PRIORITY_CRITICAL,
110
+ SDL_NUM_LOG_PRIORITIES
111
+ } SDL_LogPriority;
112
+
113
+
114
+ /**
115
+ * \brief Set the priority of all log categories
116
+ */
117
+ extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
118
+
119
+ /**
120
+ * \brief Set the priority of a particular log category
121
+ */
122
+ extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
123
+ SDL_LogPriority priority);
124
+
125
+ /**
126
+ * \brief Get the priority of a particular log category
127
+ */
128
+ extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
129
+
130
+ /**
131
+ * \brief Reset all priorities to default.
132
+ *
133
+ * \note This is called in SDL_Quit().
134
+ */
135
+ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
136
+
137
+ /**
138
+ * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
139
+ */
140
+ extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
141
+
142
+ /**
143
+ * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
144
+ */
145
+ extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
146
+
147
+ /**
148
+ * \brief Log a message with SDL_LOG_PRIORITY_DEBUG
149
+ */
150
+ extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
151
+
152
+ /**
153
+ * \brief Log a message with SDL_LOG_PRIORITY_INFO
154
+ */
155
+ extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
156
+
157
+ /**
158
+ * \brief Log a message with SDL_LOG_PRIORITY_WARN
159
+ */
160
+ extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
161
+
162
+ /**
163
+ * \brief Log a message with SDL_LOG_PRIORITY_ERROR
164
+ */
165
+ extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
166
+
167
+ /**
168
+ * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
169
+ */
170
+ extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
171
+
172
+ /**
173
+ * \brief Log a message with the specified category and priority.
174
+ */
175
+ extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
176
+ SDL_LogPriority priority,
177
+ SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
178
+
179
+ /**
180
+ * \brief Log a message with the specified category and priority.
181
+ */
182
+ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
183
+ SDL_LogPriority priority,
184
+ const char *fmt, va_list ap);
185
+
186
+ /**
187
+ * \brief The prototype for the log output function
188
+ */
189
+ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
190
+
191
+ /**
192
+ * \brief Get the current log output function.
193
+ */
194
+ extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
195
+
196
+ /**
197
+ * \brief This function allows you to replace the default log output
198
+ * function with one of your own.
199
+ */
200
+ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
201
+
202
+
203
+ /* Ends C function definitions when using C++ */
204
+ #ifdef __cplusplus
205
+ }
206
+ #endif
207
+ #include "close_code.h"
208
+
209
+ #endif /* SDL_log_h_ */
210
+
211
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,180 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_main_h_
23
+ #define SDL_main_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+
27
+ /**
28
+ * \file SDL_main.h
29
+ *
30
+ * Redefine main() on some platforms so that it is called by SDL.
31
+ */
32
+
33
+ #ifndef SDL_MAIN_HANDLED
34
+ #if defined(__WIN32__)
35
+ /* On Windows SDL provides WinMain(), which parses the command line and passes
36
+ the arguments to your main function.
37
+
38
+ If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39
+ */
40
+ #define SDL_MAIN_AVAILABLE
41
+
42
+ #elif defined(__WINRT__)
43
+ /* On WinRT, SDL provides a main function that initializes CoreApplication,
44
+ creating an instance of IFrameworkView in the process.
45
+
46
+ Please note that #include'ing SDL_main.h is not enough to get a main()
47
+ function working. In non-XAML apps, the file,
48
+ src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49
+ into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
50
+ called, with a pointer to the Direct3D-hosted XAML control passed in.
51
+ */
52
+ #define SDL_MAIN_NEEDED
53
+
54
+ #elif defined(__IPHONEOS__)
55
+ /* On iOS SDL provides a main function that creates an application delegate
56
+ and starts the iOS application run loop.
57
+
58
+ If you link with SDL dynamically on iOS, the main function can't be in a
59
+ shared library, so you need to link with libSDLmain.a, which includes a
60
+ stub main function that calls into the shared library to start execution.
61
+
62
+ See src/video/uikit/SDL_uikitappdelegate.m for more details.
63
+ */
64
+ #define SDL_MAIN_NEEDED
65
+
66
+ #elif defined(__ANDROID__)
67
+ /* On Android SDL provides a Java class in SDLActivity.java that is the
68
+ main activity entry point.
69
+
70
+ See docs/README-android.md for more details on extending that class.
71
+ */
72
+ #define SDL_MAIN_NEEDED
73
+
74
+ /* We need to export SDL_main so it can be launched from Java */
75
+ #define SDLMAIN_DECLSPEC DECLSPEC
76
+
77
+ #elif defined(__NACL__)
78
+ /* On NACL we use ppapi_simple to set up the application helper code,
79
+ then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
80
+ starting the user main function.
81
+ All user code is run in a separate thread by ppapi_simple, thus
82
+ allowing for blocking io to take place via nacl_io
83
+ */
84
+ #define SDL_MAIN_NEEDED
85
+
86
+ #endif
87
+ #endif /* SDL_MAIN_HANDLED */
88
+
89
+ #ifndef SDLMAIN_DECLSPEC
90
+ #define SDLMAIN_DECLSPEC
91
+ #endif
92
+
93
+ /**
94
+ * \file SDL_main.h
95
+ *
96
+ * The application's main() function must be called with C linkage,
97
+ * and should be declared like this:
98
+ * \code
99
+ * #ifdef __cplusplus
100
+ * extern "C"
101
+ * #endif
102
+ * int main(int argc, char *argv[])
103
+ * {
104
+ * }
105
+ * \endcode
106
+ */
107
+
108
+ #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
109
+ #define main SDL_main
110
+ #endif
111
+
112
+ #include "begin_code.h"
113
+ #ifdef __cplusplus
114
+ extern "C" {
115
+ #endif
116
+
117
+ /**
118
+ * The prototype for the application's main() function
119
+ */
120
+ typedef int (*SDL_main_func)(int argc, char *argv[]);
121
+ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
122
+
123
+
124
+ /**
125
+ * This is called by the real SDL main function to let the rest of the
126
+ * library know that initialization was done properly.
127
+ *
128
+ * Calling this yourself without knowing what you're doing can cause
129
+ * crashes and hard to diagnose problems with your application.
130
+ */
131
+ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
132
+
133
+ #ifdef __WIN32__
134
+
135
+ /**
136
+ * This can be called to set the application class at startup
137
+ */
138
+ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
139
+ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
140
+
141
+ #endif /* __WIN32__ */
142
+
143
+
144
+ #ifdef __WINRT__
145
+
146
+ /**
147
+ * \brief Initializes and launches an SDL/WinRT application.
148
+ *
149
+ * \param mainFunction The SDL app's C-style main().
150
+ * \param reserved Reserved for future use; should be NULL
151
+ * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
152
+ * information on the failure.
153
+ */
154
+ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
155
+
156
+ #endif /* __WINRT__ */
157
+
158
+ #if defined(__IPHONEOS__)
159
+
160
+ /**
161
+ * \brief Initializes and launches an SDL application.
162
+ *
163
+ * \param argc The argc parameter from the application's main() function
164
+ * \param argv The argv parameter from the application's main() function
165
+ * \param mainFunction The SDL app's C-style main().
166
+ * \return the return value from mainFunction
167
+ */
168
+ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
169
+
170
+ #endif /* __IPHONEOS__ */
171
+
172
+
173
+ #ifdef __cplusplus
174
+ }
175
+ #endif
176
+ #include "close_code.h"
177
+
178
+ #endif /* SDL_main_h_ */
179
+
180
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,146 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_messagebox_h_
23
+ #define SDL_messagebox_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+ #include "SDL_video.h" /* For SDL_Window */
27
+
28
+ #include "begin_code.h"
29
+ /* Set up for C function definitions, even when using C++ */
30
+ #ifdef __cplusplus
31
+ extern "C" {
32
+ #endif
33
+
34
+ /**
35
+ * \brief SDL_MessageBox flags. If supported will display warning icon, etc.
36
+ */
37
+ typedef enum
38
+ {
39
+ SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
40
+ SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
41
+ SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
42
+ SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
43
+ SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
44
+ } SDL_MessageBoxFlags;
45
+
46
+ /**
47
+ * \brief Flags for SDL_MessageBoxButtonData.
48
+ */
49
+ typedef enum
50
+ {
51
+ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
52
+ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
53
+ } SDL_MessageBoxButtonFlags;
54
+
55
+ /**
56
+ * \brief Individual button data.
57
+ */
58
+ typedef struct
59
+ {
60
+ Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
61
+ int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
62
+ const char * text; /**< The UTF-8 button text */
63
+ } SDL_MessageBoxButtonData;
64
+
65
+ /**
66
+ * \brief RGB value used in a message box color scheme
67
+ */
68
+ typedef struct
69
+ {
70
+ Uint8 r, g, b;
71
+ } SDL_MessageBoxColor;
72
+
73
+ typedef enum
74
+ {
75
+ SDL_MESSAGEBOX_COLOR_BACKGROUND,
76
+ SDL_MESSAGEBOX_COLOR_TEXT,
77
+ SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
78
+ SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
79
+ SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
80
+ SDL_MESSAGEBOX_COLOR_MAX
81
+ } SDL_MessageBoxColorType;
82
+
83
+ /**
84
+ * \brief A set of colors to use for message box dialogs
85
+ */
86
+ typedef struct
87
+ {
88
+ SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
89
+ } SDL_MessageBoxColorScheme;
90
+
91
+ /**
92
+ * \brief MessageBox structure containing title, text, window, etc.
93
+ */
94
+ typedef struct
95
+ {
96
+ Uint32 flags; /**< ::SDL_MessageBoxFlags */
97
+ SDL_Window *window; /**< Parent window, can be NULL */
98
+ const char *title; /**< UTF-8 title */
99
+ const char *message; /**< UTF-8 message text */
100
+
101
+ int numbuttons;
102
+ const SDL_MessageBoxButtonData *buttons;
103
+
104
+ const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
105
+ } SDL_MessageBoxData;
106
+
107
+ /**
108
+ * \brief Create a modal message box.
109
+ *
110
+ * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
111
+ * \param buttonid The pointer to which user id of hit button should be copied.
112
+ *
113
+ * \return -1 on error, otherwise 0 and buttonid contains user id of button
114
+ * hit or -1 if dialog was closed.
115
+ *
116
+ * \note This function should be called on the thread that created the parent
117
+ * window, or on the main thread if the messagebox has no parent. It will
118
+ * block execution of that thread until the user clicks a button or
119
+ * closes the messagebox.
120
+ */
121
+ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
122
+
123
+ /**
124
+ * \brief Create a simple modal message box
125
+ *
126
+ * \param flags ::SDL_MessageBoxFlags
127
+ * \param title UTF-8 title text
128
+ * \param message UTF-8 message text
129
+ * \param window The parent window, or NULL for no parent
130
+ *
131
+ * \return 0 on success, -1 on error
132
+ *
133
+ * \sa SDL_ShowMessageBox
134
+ */
135
+ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
136
+
137
+
138
+ /* Ends C function definitions when using C++ */
139
+ #ifdef __cplusplus
140
+ }
141
+ #endif
142
+ #include "close_code.h"
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+
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+ #endif /* SDL_messagebox_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */