ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,276 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 2017, Mark Callow
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_vulkan.h
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+ *
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+ * Header file for functions to creating Vulkan surfaces on SDL windows.
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+ */
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+
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+ #ifndef SDL_vulkan_h_
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+ #define SDL_vulkan_h_
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+
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+ #include "SDL_video.h"
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+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /* Avoid including vulkan.h, don't define VkInstance if it's already included */
40
+ #ifdef VULKAN_H_
41
+ #define NO_SDL_VULKAN_TYPEDEFS
42
+ #endif
43
+ #ifndef NO_SDL_VULKAN_TYPEDEFS
44
+ #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
45
+
46
+ #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
47
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
48
+ #else
49
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
50
+ #endif
51
+
52
+ VK_DEFINE_HANDLE(VkInstance)
53
+ VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
54
+
55
+ #endif /* !NO_SDL_VULKAN_TYPEDEFS */
56
+
57
+ typedef VkInstance SDL_vulkanInstance;
58
+ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
59
+
60
+ /**
61
+ * \name Vulkan support functions
62
+ *
63
+ * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
64
+ * is compatable with Tizen's implementation of Vulkan in SDL.
65
+ */
66
+ /* @{ */
67
+
68
+ /**
69
+ * \brief Dynamically load a Vulkan loader library.
70
+ *
71
+ * \param [in] path The platform dependent Vulkan loader library name, or
72
+ * \c NULL.
73
+ *
74
+ * \return \c 0 on success, or \c -1 if the library couldn't be loaded.
75
+ *
76
+ * If \a path is NULL SDL will use the value of the environment variable
77
+ * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan
78
+ * loader library.
79
+ *
80
+ * This should be called after initializing the video driver, but before
81
+ * creating any Vulkan windows. If no Vulkan loader library is loaded, the
82
+ * default library will be loaded upon creation of the first Vulkan window.
83
+ *
84
+ * \note It is fairly common for Vulkan applications to link with \a libvulkan
85
+ * instead of explicitly loading it at run time. This will work with
86
+ * SDL provided the application links to a dynamic library and both it
87
+ * and SDL use the same search path.
88
+ *
89
+ * \note If you specify a non-NULL \c path, an application should retrieve all
90
+ * of the Vulkan functions it uses from the dynamic library using
91
+ * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
92
+ * \c path points to the same vulkan loader library the application
93
+ * linked to.
94
+ *
95
+ * \note On Apple devices, if \a path is NULL, SDL will attempt to find
96
+ * the vkGetInstanceProcAddr address within all the mach-o images of
97
+ * the current process. This is because it is fairly common for Vulkan
98
+ * applications to link with libvulkan (and historically MoltenVK was
99
+ * provided as a static library). If it is not found then, on macOS, SDL
100
+ * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
101
+ * followed by \c libvulkan.dylib, in that order.
102
+ * On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
103
+ * using a dynamic framework or .dylib must ensure it is included in its
104
+ * application bundle.
105
+ *
106
+ * \note On non-Apple devices, application linking with a static libvulkan is
107
+ * not supported. Either do not link to the Vulkan loader or link to a
108
+ * dynamic library version.
109
+ *
110
+ * \note This function will fail if there are no working Vulkan drivers
111
+ * installed.
112
+ *
113
+ * \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
114
+ * \sa SDL_Vulkan_UnloadLibrary()
115
+ */
116
+ extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
117
+
118
+ /**
119
+ * \brief Get the address of the \c vkGetInstanceProcAddr function.
120
+ *
121
+ * \note This should be called after either calling SDL_Vulkan_LoadLibrary
122
+ * or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
123
+ */
124
+ extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
125
+
126
+ /**
127
+ * \brief Unload the Vulkan loader library previously loaded by
128
+ * \c SDL_Vulkan_LoadLibrary().
129
+ *
130
+ * \sa SDL_Vulkan_LoadLibrary()
131
+ */
132
+ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
133
+
134
+ /**
135
+ * \brief Get the names of the Vulkan instance extensions needed to create
136
+ * a surface with \c SDL_Vulkan_CreateSurface().
137
+ *
138
+ * \param [in] \c NULL or window Window for which the required Vulkan instance
139
+ * extensions should be retrieved
140
+ * \param [in,out] pCount pointer to an \c unsigned related to the number of
141
+ * required Vulkan instance extensions
142
+ * \param [out] pNames \c NULL or a pointer to an array to be filled with the
143
+ * required Vulkan instance extensions
144
+ *
145
+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
146
+ *
147
+ * If \a pNames is \c NULL, then the number of required Vulkan instance
148
+ * extensions is returned in pCount. Otherwise, \a pCount must point to a
149
+ * variable set to the number of elements in the \a pNames array, and on
150
+ * return the variable is overwritten with the number of names actually
151
+ * written to \a pNames. If \a pCount is less than the number of required
152
+ * extensions, at most \a pCount structures will be written. If \a pCount
153
+ * is smaller than the number of required extensions, \c SDL_FALSE will be
154
+ * returned instead of \c SDL_TRUE, to indicate that not all the required
155
+ * extensions were returned.
156
+ *
157
+ * \note If \c window is not NULL, it will be checked against its creation
158
+ * flags to ensure that the Vulkan flag is present. This parameter
159
+ * will be removed in a future major release.
160
+ *
161
+ * \note The returned list of extensions will contain \c VK_KHR_surface
162
+ * and zero or more platform specific extensions
163
+ *
164
+ * \note The extension names queried here must be enabled when calling
165
+ * VkCreateInstance, otherwise surface creation will fail.
166
+ *
167
+ * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
168
+ * or be \c NULL
169
+ *
170
+ * \code
171
+ * unsigned int count;
172
+ * // get count of required extensions
173
+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
174
+ * handle_error();
175
+ *
176
+ * static const char *const additionalExtensions[] =
177
+ * {
178
+ * VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
179
+ * };
180
+ * size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
181
+ * size_t extensionCount = count + additionalExtensionsCount;
182
+ * const char **names = malloc(sizeof(const char *) * extensionCount);
183
+ * if(!names)
184
+ * handle_error();
185
+ *
186
+ * // get names of required extensions
187
+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
188
+ * handle_error();
189
+ *
190
+ * // copy additional extensions after required extensions
191
+ * for(size_t i = 0; i < additionalExtensionsCount; i++)
192
+ * names[i + count] = additionalExtensions[i];
193
+ *
194
+ * VkInstanceCreateInfo instanceCreateInfo = {};
195
+ * instanceCreateInfo.enabledExtensionCount = extensionCount;
196
+ * instanceCreateInfo.ppEnabledExtensionNames = names;
197
+ * // fill in rest of instanceCreateInfo
198
+ *
199
+ * VkInstance instance;
200
+ * // create the Vulkan instance
201
+ * VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
202
+ * free(names);
203
+ * \endcode
204
+ *
205
+ * \sa SDL_Vulkan_CreateSurface()
206
+ */
207
+ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
208
+ unsigned int *pCount,
209
+ const char **pNames);
210
+
211
+ /**
212
+ * \brief Create a Vulkan rendering surface for a window.
213
+ *
214
+ * \param [in] window SDL_Window to which to attach the rendering surface.
215
+ * \param [in] instance handle to the Vulkan instance to use.
216
+ * \param [out] surface pointer to a VkSurfaceKHR handle to receive the
217
+ * handle of the newly created surface.
218
+ *
219
+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
220
+ *
221
+ * \code
222
+ * VkInstance instance;
223
+ * SDL_Window *window;
224
+ *
225
+ * // create instance and window
226
+ *
227
+ * // create the Vulkan surface
228
+ * VkSurfaceKHR surface;
229
+ * if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
230
+ * handle_error();
231
+ * \endcode
232
+ *
233
+ * \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
234
+ *
235
+ * \note \a instance should have been created with the extensions returned
236
+ * by \c SDL_Vulkan_CreateSurface() enabled.
237
+ *
238
+ * \sa SDL_Vulkan_GetInstanceExtensions()
239
+ */
240
+ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
241
+ VkInstance instance,
242
+ VkSurfaceKHR* surface);
243
+
244
+ /**
245
+ * \brief Get the size of a window's underlying drawable in pixels (for use
246
+ * with setting viewport, scissor & etc).
247
+ *
248
+ * \param window SDL_Window from which the drawable size should be queried
249
+ * \param w Pointer to variable for storing the width in pixels,
250
+ * may be NULL
251
+ * \param h Pointer to variable for storing the height in pixels,
252
+ * may be NULL
253
+ *
254
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
255
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
256
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
257
+ * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
258
+ *
259
+ * \note On macOS high-DPI support must be enabled for an application by
260
+ * setting NSHighResolutionCapable to true in its Info.plist.
261
+ *
262
+ * \sa SDL_GetWindowSize()
263
+ * \sa SDL_CreateWindow()
264
+ */
265
+ extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
266
+ int *w, int *h);
267
+
268
+ /* @} *//* Vulkan support functions */
269
+
270
+ /* Ends C function definitions when using C++ */
271
+ #ifdef __cplusplus
272
+ }
273
+ #endif
274
+ #include "close_code.h"
275
+
276
+ #endif /* SDL_vulkan_h_ */
@@ -0,0 +1,166 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file begin_code.h
24
+ *
25
+ * This file sets things up for C dynamic library function definitions,
26
+ * static inlined functions, and structures aligned at 4-byte alignment.
27
+ * If you don't like ugly C preprocessor code, don't look at this file. :)
28
+ */
29
+
30
+ /* This shouldn't be nested -- included it around code only. */
31
+ #ifdef _begin_code_h
32
+ #error Nested inclusion of begin_code.h
33
+ #endif
34
+ #define _begin_code_h
35
+
36
+ #ifndef SDL_DEPRECATED
37
+ # if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
38
+ # define SDL_DEPRECATED __attribute__((deprecated))
39
+ # else
40
+ # define SDL_DEPRECATED
41
+ # endif
42
+ #endif
43
+
44
+ #ifndef SDL_UNUSED
45
+ # ifdef __GNUC__
46
+ # define SDL_UNUSED __attribute__((unused))
47
+ # else
48
+ # define SDL_UNUSED
49
+ # endif
50
+ #endif
51
+
52
+ /* Some compilers use a special export keyword */
53
+ #ifndef DECLSPEC
54
+ # if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__)
55
+ # ifdef DLL_EXPORT
56
+ # define DECLSPEC __declspec(dllexport)
57
+ # else
58
+ # define DECLSPEC
59
+ # endif
60
+ # elif defined(__OS2__)
61
+ # ifdef BUILD_SDL
62
+ # define DECLSPEC __declspec(dllexport)
63
+ # else
64
+ # define DECLSPEC
65
+ # endif
66
+ # else
67
+ # if defined(__GNUC__) && __GNUC__ >= 4
68
+ # define DECLSPEC __attribute__ ((visibility("default")))
69
+ # else
70
+ # define DECLSPEC
71
+ # endif
72
+ # endif
73
+ #endif
74
+
75
+ /* By default SDL uses the C calling convention */
76
+ #ifndef SDLCALL
77
+ #if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
78
+ #define SDLCALL __cdecl
79
+ #elif defined(__OS2__) || defined(__EMX__)
80
+ #define SDLCALL _System
81
+ # if defined (__GNUC__) && !defined(_System)
82
+ # define _System /* for old EMX/GCC compat. */
83
+ # endif
84
+ #else
85
+ #define SDLCALL
86
+ #endif
87
+ #endif /* SDLCALL */
88
+
89
+ /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
90
+ #ifdef __SYMBIAN32__
91
+ #undef DECLSPEC
92
+ #define DECLSPEC
93
+ #endif /* __SYMBIAN32__ */
94
+
95
+ /* Force structure packing at 4 byte alignment.
96
+ This is necessary if the header is included in code which has structure
97
+ packing set to an alternate value, say for loading structures from disk.
98
+ The packing is reset to the previous value in close_code.h
99
+ */
100
+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
101
+ #ifdef _MSC_VER
102
+ #pragma warning(disable: 4103)
103
+ #endif
104
+ #ifdef __clang__
105
+ #pragma clang diagnostic ignored "-Wpragma-pack"
106
+ #endif
107
+ #ifdef __BORLANDC__
108
+ #pragma nopackwarning
109
+ #endif
110
+ #ifdef _M_X64
111
+ /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
112
+ #pragma pack(push,8)
113
+ #else
114
+ #pragma pack(push,4)
115
+ #endif
116
+ #endif /* Compiler needs structure packing set */
117
+
118
+ #ifndef SDL_INLINE
119
+ #if defined(__GNUC__)
120
+ #define SDL_INLINE __inline__
121
+ #elif defined(_MSC_VER) || defined(__BORLANDC__) || \
122
+ defined(__DMC__) || defined(__SC__) || \
123
+ defined(__WATCOMC__) || defined(__LCC__) || \
124
+ defined(__DECC) || defined(__CC_ARM)
125
+ #define SDL_INLINE __inline
126
+ #ifndef __inline__
127
+ #define __inline__ __inline
128
+ #endif
129
+ #else
130
+ #define SDL_INLINE inline
131
+ #ifndef __inline__
132
+ #define __inline__ inline
133
+ #endif
134
+ #endif
135
+ #endif /* SDL_INLINE not defined */
136
+
137
+ #ifndef SDL_FORCE_INLINE
138
+ #if defined(_MSC_VER)
139
+ #define SDL_FORCE_INLINE __forceinline
140
+ #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
141
+ #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
142
+ #else
143
+ #define SDL_FORCE_INLINE static SDL_INLINE
144
+ #endif
145
+ #endif /* SDL_FORCE_INLINE not defined */
146
+
147
+ #ifndef SDL_NORETURN
148
+ #if defined(__GNUC__)
149
+ #define SDL_NORETURN __attribute__((noreturn))
150
+ #elif defined(_MSC_VER)
151
+ #define SDL_NORETURN __declspec(noreturn)
152
+ #else
153
+ #define SDL_NORETURN
154
+ #endif
155
+ #endif /* SDL_NORETURN not defined */
156
+
157
+ /* Apparently this is needed by several Windows compilers */
158
+ #if !defined(__MACH__)
159
+ #ifndef NULL
160
+ #ifdef __cplusplus
161
+ #define NULL 0
162
+ #else
163
+ #define NULL ((void *)0)
164
+ #endif
165
+ #endif /* NULL */
166
+ #endif /* ! Mac OS X - breaks precompiled headers */
@@ -0,0 +1,40 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file close_code.h
24
+ *
25
+ * This file reverses the effects of begin_code.h and should be included
26
+ * after you finish any function and structure declarations in your headers
27
+ */
28
+
29
+ #ifndef _begin_code_h
30
+ #error close_code.h included without matching begin_code.h
31
+ #endif
32
+ #undef _begin_code_h
33
+
34
+ /* Reset structure packing at previous byte alignment */
35
+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
36
+ #ifdef __BORLANDC__
37
+ #pragma nopackwarning
38
+ #endif
39
+ #pragma pack(pop)
40
+ #endif /* Compiler needs structure packing set */