ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,1158 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_render.h
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+ *
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+ * Header file for SDL 2D rendering functions.
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+ *
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+ * This API supports the following features:
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+ * * single pixel points
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+ * * single pixel lines
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+ * * filled rectangles
31
+ * * texture images
32
+ *
33
+ * The primitives may be drawn in opaque, blended, or additive modes.
34
+ *
35
+ * The texture images may be drawn in opaque, blended, or additive modes.
36
+ * They can have an additional color tint or alpha modulation applied to
37
+ * them, and may also be stretched with linear interpolation.
38
+ *
39
+ * This API is designed to accelerate simple 2D operations. You may
40
+ * want more functionality such as polygons and particle effects and
41
+ * in that case you should use SDL's OpenGL/Direct3D support or one
42
+ * of the many good 3D engines.
43
+ *
44
+ * These functions must be called from the main thread.
45
+ * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
46
+ */
47
+
48
+ #ifndef SDL_render_h_
49
+ #define SDL_render_h_
50
+
51
+ #include "SDL_stdinc.h"
52
+ #include "SDL_rect.h"
53
+ #include "SDL_video.h"
54
+
55
+ #include "begin_code.h"
56
+ /* Set up for C function definitions, even when using C++ */
57
+ #ifdef __cplusplus
58
+ extern "C" {
59
+ #endif
60
+
61
+ /**
62
+ * \brief Flags used when creating a rendering context
63
+ */
64
+ typedef enum
65
+ {
66
+ SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
67
+ SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
68
+ acceleration */
69
+ SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
70
+ with the refresh rate */
71
+ SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
72
+ rendering to texture */
73
+ } SDL_RendererFlags;
74
+
75
+ /**
76
+ * \brief Information on the capabilities of a render driver or context.
77
+ */
78
+ typedef struct SDL_RendererInfo
79
+ {
80
+ const char *name; /**< The name of the renderer */
81
+ Uint32 flags; /**< Supported ::SDL_RendererFlags */
82
+ Uint32 num_texture_formats; /**< The number of available texture formats */
83
+ Uint32 texture_formats[16]; /**< The available texture formats */
84
+ int max_texture_width; /**< The maximum texture width */
85
+ int max_texture_height; /**< The maximum texture height */
86
+ } SDL_RendererInfo;
87
+
88
+ /**
89
+ * \brief The scaling mode for a texture.
90
+ */
91
+ typedef enum
92
+ {
93
+ SDL_ScaleModeNearest, /**< nearest pixel sampling */
94
+ SDL_ScaleModeLinear, /**< linear filtering */
95
+ SDL_ScaleModeBest /**< anisotropic filtering */
96
+ } SDL_ScaleMode;
97
+
98
+ /**
99
+ * \brief The access pattern allowed for a texture.
100
+ */
101
+ typedef enum
102
+ {
103
+ SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
104
+ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
105
+ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
106
+ } SDL_TextureAccess;
107
+
108
+ /**
109
+ * \brief The texture channel modulation used in SDL_RenderCopy().
110
+ */
111
+ typedef enum
112
+ {
113
+ SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
114
+ SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
115
+ SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
116
+ } SDL_TextureModulate;
117
+
118
+ /**
119
+ * \brief Flip constants for SDL_RenderCopyEx
120
+ */
121
+ typedef enum
122
+ {
123
+ SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
124
+ SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
125
+ SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
126
+ } SDL_RendererFlip;
127
+
128
+ /**
129
+ * \brief A structure representing rendering state
130
+ */
131
+ struct SDL_Renderer;
132
+ typedef struct SDL_Renderer SDL_Renderer;
133
+
134
+ /**
135
+ * \brief An efficient driver-specific representation of pixel data
136
+ */
137
+ struct SDL_Texture;
138
+ typedef struct SDL_Texture SDL_Texture;
139
+
140
+
141
+ /* Function prototypes */
142
+
143
+ /**
144
+ * \brief Get the number of 2D rendering drivers available for the current
145
+ * display.
146
+ *
147
+ * A render driver is a set of code that handles rendering and texture
148
+ * management on a particular display. Normally there is only one, but
149
+ * some drivers may have several available with different capabilities.
150
+ *
151
+ * \sa SDL_GetRenderDriverInfo()
152
+ * \sa SDL_CreateRenderer()
153
+ */
154
+ extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
155
+
156
+ /**
157
+ * \brief Get information about a specific 2D rendering driver for the current
158
+ * display.
159
+ *
160
+ * \param index The index of the driver to query information about.
161
+ * \param info A pointer to an SDL_RendererInfo struct to be filled with
162
+ * information on the rendering driver.
163
+ *
164
+ * \return 0 on success, -1 if the index was out of range.
165
+ *
166
+ * \sa SDL_CreateRenderer()
167
+ */
168
+ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
169
+ SDL_RendererInfo * info);
170
+
171
+ /**
172
+ * \brief Create a window and default renderer
173
+ *
174
+ * \param width The width of the window
175
+ * \param height The height of the window
176
+ * \param window_flags The flags used to create the window
177
+ * \param window A pointer filled with the window, or NULL on error
178
+ * \param renderer A pointer filled with the renderer, or NULL on error
179
+ *
180
+ * \return 0 on success, or -1 on error
181
+ */
182
+ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
183
+ int width, int height, Uint32 window_flags,
184
+ SDL_Window **window, SDL_Renderer **renderer);
185
+
186
+
187
+ /**
188
+ * \brief Create a 2D rendering context for a window.
189
+ *
190
+ * \param window The window where rendering is displayed.
191
+ * \param index The index of the rendering driver to initialize, or -1 to
192
+ * initialize the first one supporting the requested flags.
193
+ * \param flags ::SDL_RendererFlags.
194
+ *
195
+ * \return A valid rendering context or NULL if there was an error.
196
+ *
197
+ * \sa SDL_CreateSoftwareRenderer()
198
+ * \sa SDL_GetRendererInfo()
199
+ * \sa SDL_DestroyRenderer()
200
+ */
201
+ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
202
+ int index, Uint32 flags);
203
+
204
+ /**
205
+ * \brief Create a 2D software rendering context for a surface.
206
+ *
207
+ * \param surface The surface where rendering is done.
208
+ *
209
+ * \return A valid rendering context or NULL if there was an error.
210
+ *
211
+ * \sa SDL_CreateRenderer()
212
+ * \sa SDL_DestroyRenderer()
213
+ */
214
+ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
215
+
216
+ /**
217
+ * \brief Get the renderer associated with a window.
218
+ */
219
+ extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
220
+
221
+ /**
222
+ * \brief Get information about a rendering context.
223
+ */
224
+ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
225
+ SDL_RendererInfo * info);
226
+
227
+ /**
228
+ * \brief Get the output size in pixels of a rendering context.
229
+ */
230
+ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
231
+ int *w, int *h);
232
+
233
+ /**
234
+ * \brief Create a texture for a rendering context.
235
+ *
236
+ * \param renderer The renderer.
237
+ * \param format The format of the texture.
238
+ * \param access One of the enumerated values in ::SDL_TextureAccess.
239
+ * \param w The width of the texture in pixels.
240
+ * \param h The height of the texture in pixels.
241
+ *
242
+ * \return The created texture is returned, or NULL if no rendering context was
243
+ * active, the format was unsupported, or the width or height were out
244
+ * of range.
245
+ *
246
+ * \note The contents of the texture are not defined at creation.
247
+ *
248
+ * \sa SDL_QueryTexture()
249
+ * \sa SDL_UpdateTexture()
250
+ * \sa SDL_DestroyTexture()
251
+ */
252
+ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
253
+ Uint32 format,
254
+ int access, int w,
255
+ int h);
256
+
257
+ /**
258
+ * \brief Create a texture from an existing surface.
259
+ *
260
+ * \param renderer The renderer.
261
+ * \param surface The surface containing pixel data used to fill the texture.
262
+ *
263
+ * \return The created texture is returned, or NULL on error.
264
+ *
265
+ * \note The surface is not modified or freed by this function.
266
+ *
267
+ * \sa SDL_QueryTexture()
268
+ * \sa SDL_DestroyTexture()
269
+ */
270
+ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
271
+
272
+ /**
273
+ * \brief Query the attributes of a texture
274
+ *
275
+ * \param texture A texture to be queried.
276
+ * \param format A pointer filled in with the raw format of the texture. The
277
+ * actual format may differ, but pixel transfers will use this
278
+ * format.
279
+ * \param access A pointer filled in with the actual access to the texture.
280
+ * \param w A pointer filled in with the width of the texture in pixels.
281
+ * \param h A pointer filled in with the height of the texture in pixels.
282
+ *
283
+ * \return 0 on success, or -1 if the texture is not valid.
284
+ */
285
+ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
286
+ Uint32 * format, int *access,
287
+ int *w, int *h);
288
+
289
+ /**
290
+ * \brief Set an additional color value used in render copy operations.
291
+ *
292
+ * \param texture The texture to update.
293
+ * \param r The red color value multiplied into copy operations.
294
+ * \param g The green color value multiplied into copy operations.
295
+ * \param b The blue color value multiplied into copy operations.
296
+ *
297
+ * \return 0 on success, or -1 if the texture is not valid or color modulation
298
+ * is not supported.
299
+ *
300
+ * \sa SDL_GetTextureColorMod()
301
+ */
302
+ extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
303
+ Uint8 r, Uint8 g, Uint8 b);
304
+
305
+
306
+ /**
307
+ * \brief Get the additional color value used in render copy operations.
308
+ *
309
+ * \param texture The texture to query.
310
+ * \param r A pointer filled in with the current red color value.
311
+ * \param g A pointer filled in with the current green color value.
312
+ * \param b A pointer filled in with the current blue color value.
313
+ *
314
+ * \return 0 on success, or -1 if the texture is not valid.
315
+ *
316
+ * \sa SDL_SetTextureColorMod()
317
+ */
318
+ extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
319
+ Uint8 * r, Uint8 * g,
320
+ Uint8 * b);
321
+
322
+ /**
323
+ * \brief Set an additional alpha value used in render copy operations.
324
+ *
325
+ * \param texture The texture to update.
326
+ * \param alpha The alpha value multiplied into copy operations.
327
+ *
328
+ * \return 0 on success, or -1 if the texture is not valid or alpha modulation
329
+ * is not supported.
330
+ *
331
+ * \sa SDL_GetTextureAlphaMod()
332
+ */
333
+ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
334
+ Uint8 alpha);
335
+
336
+ /**
337
+ * \brief Get the additional alpha value used in render copy operations.
338
+ *
339
+ * \param texture The texture to query.
340
+ * \param alpha A pointer filled in with the current alpha value.
341
+ *
342
+ * \return 0 on success, or -1 if the texture is not valid.
343
+ *
344
+ * \sa SDL_SetTextureAlphaMod()
345
+ */
346
+ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
347
+ Uint8 * alpha);
348
+
349
+ /**
350
+ * \brief Set the blend mode used for texture copy operations.
351
+ *
352
+ * \param texture The texture to update.
353
+ * \param blendMode ::SDL_BlendMode to use for texture blending.
354
+ *
355
+ * \return 0 on success, or -1 if the texture is not valid or the blend mode is
356
+ * not supported.
357
+ *
358
+ * \note If the blend mode is not supported, the closest supported mode is
359
+ * chosen.
360
+ *
361
+ * \sa SDL_GetTextureBlendMode()
362
+ */
363
+ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
364
+ SDL_BlendMode blendMode);
365
+
366
+ /**
367
+ * \brief Get the blend mode used for texture copy operations.
368
+ *
369
+ * \param texture The texture to query.
370
+ * \param blendMode A pointer filled in with the current blend mode.
371
+ *
372
+ * \return 0 on success, or -1 if the texture is not valid.
373
+ *
374
+ * \sa SDL_SetTextureBlendMode()
375
+ */
376
+ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
377
+ SDL_BlendMode *blendMode);
378
+
379
+ /**
380
+ * \brief Set the scale mode used for texture scale operations.
381
+ *
382
+ * \param texture The texture to update.
383
+ * \param scaleMode ::SDL_ScaleMode to use for texture scaling.
384
+ *
385
+ * \return 0 on success, or -1 if the texture is not valid.
386
+ *
387
+ * \note If the scale mode is not supported, the closest supported mode is
388
+ * chosen.
389
+ *
390
+ * \sa SDL_GetTextureScaleMode()
391
+ */
392
+ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
393
+ SDL_ScaleMode scaleMode);
394
+
395
+ /**
396
+ * \brief Get the scale mode used for texture scale operations.
397
+ *
398
+ * \param texture The texture to query.
399
+ * \param scaleMode A pointer filled in with the current scale mode.
400
+ *
401
+ * \return 0 on success, or -1 if the texture is not valid.
402
+ *
403
+ * \sa SDL_SetTextureScaleMode()
404
+ */
405
+ extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
406
+ SDL_ScaleMode *scaleMode);
407
+
408
+ /**
409
+ * \brief Update the given texture rectangle with new pixel data.
410
+ *
411
+ * \param texture The texture to update
412
+ * \param rect A pointer to the rectangle of pixels to update, or NULL to
413
+ * update the entire texture.
414
+ * \param pixels The raw pixel data in the format of the texture.
415
+ * \param pitch The number of bytes in a row of pixel data, including padding between lines.
416
+ *
417
+ * The pixel data must be in the format of the texture. The pixel format can be
418
+ * queried with SDL_QueryTexture.
419
+ *
420
+ * \return 0 on success, or -1 if the texture is not valid.
421
+ *
422
+ * \note This is a fairly slow function.
423
+ */
424
+ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
425
+ const SDL_Rect * rect,
426
+ const void *pixels, int pitch);
427
+
428
+ /**
429
+ * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
430
+ *
431
+ * \param texture The texture to update
432
+ * \param rect A pointer to the rectangle of pixels to update, or NULL to
433
+ * update the entire texture.
434
+ * \param Yplane The raw pixel data for the Y plane.
435
+ * \param Ypitch The number of bytes between rows of pixel data for the Y plane.
436
+ * \param Uplane The raw pixel data for the U plane.
437
+ * \param Upitch The number of bytes between rows of pixel data for the U plane.
438
+ * \param Vplane The raw pixel data for the V plane.
439
+ * \param Vpitch The number of bytes between rows of pixel data for the V plane.
440
+ *
441
+ * \return 0 on success, or -1 if the texture is not valid.
442
+ *
443
+ * \note You can use SDL_UpdateTexture() as long as your pixel data is
444
+ * a contiguous block of Y and U/V planes in the proper order, but
445
+ * this function is available if your pixel data is not contiguous.
446
+ */
447
+ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
448
+ const SDL_Rect * rect,
449
+ const Uint8 *Yplane, int Ypitch,
450
+ const Uint8 *Uplane, int Upitch,
451
+ const Uint8 *Vplane, int Vpitch);
452
+
453
+ /**
454
+ * \brief Lock a portion of the texture for write-only pixel access.
455
+ *
456
+ * \param texture The texture to lock for access, which was created with
457
+ * ::SDL_TEXTUREACCESS_STREAMING.
458
+ * \param rect A pointer to the rectangle to lock for access. If the rect
459
+ * is NULL, the entire texture will be locked.
460
+ * \param pixels This is filled in with a pointer to the locked pixels,
461
+ * appropriately offset by the locked area.
462
+ * \param pitch This is filled in with the pitch of the locked pixels.
463
+ *
464
+ * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
465
+ *
466
+ * \sa SDL_UnlockTexture()
467
+ */
468
+ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
469
+ const SDL_Rect * rect,
470
+ void **pixels, int *pitch);
471
+
472
+ /**
473
+ * \brief Lock a portion of the texture for write-only pixel access.
474
+ * Expose it as a SDL surface.
475
+ *
476
+ * \param texture The texture to lock for access, which was created with
477
+ * ::SDL_TEXTUREACCESS_STREAMING.
478
+ * \param rect A pointer to the rectangle to lock for access. If the rect
479
+ * is NULL, the entire texture will be locked.
480
+ * \param surface This is filled in with a SDL surface representing the locked area
481
+ * Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture.
482
+ *
483
+ * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
484
+ *
485
+ * \sa SDL_UnlockTexture()
486
+ */
487
+ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
488
+ const SDL_Rect *rect,
489
+ SDL_Surface **surface);
490
+
491
+ /**
492
+ * \brief Unlock a texture, uploading the changes to video memory, if needed.
493
+ * If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed.
494
+ *
495
+ * \sa SDL_LockTexture()
496
+ * \sa SDL_LockTextureToSurface()
497
+ */
498
+ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
499
+
500
+ /**
501
+ * \brief Determines whether a window supports the use of render targets
502
+ *
503
+ * \param renderer The renderer that will be checked
504
+ *
505
+ * \return SDL_TRUE if supported, SDL_FALSE if not.
506
+ */
507
+ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
508
+
509
+ /**
510
+ * \brief Set a texture as the current rendering target.
511
+ *
512
+ * \param renderer The renderer.
513
+ * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
514
+ *
515
+ * \return 0 on success, or -1 on error
516
+ *
517
+ * \sa SDL_GetRenderTarget()
518
+ */
519
+ extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
520
+ SDL_Texture *texture);
521
+
522
+ /**
523
+ * \brief Get the current render target or NULL for the default render target.
524
+ *
525
+ * \return The current render target
526
+ *
527
+ * \sa SDL_SetRenderTarget()
528
+ */
529
+ extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
530
+
531
+ /**
532
+ * \brief Set device independent resolution for rendering
533
+ *
534
+ * \param renderer The renderer for which resolution should be set.
535
+ * \param w The width of the logical resolution
536
+ * \param h The height of the logical resolution
537
+ *
538
+ * This function uses the viewport and scaling functionality to allow a fixed logical
539
+ * resolution for rendering, regardless of the actual output resolution. If the actual
540
+ * output resolution doesn't have the same aspect ratio the output rendering will be
541
+ * centered within the output display.
542
+ *
543
+ * If the output display is a window, mouse events in the window will be filtered
544
+ * and scaled so they seem to arrive within the logical resolution.
545
+ *
546
+ * \note If this function results in scaling or subpixel drawing by the
547
+ * rendering backend, it will be handled using the appropriate
548
+ * quality hints.
549
+ *
550
+ * \sa SDL_RenderGetLogicalSize()
551
+ * \sa SDL_RenderSetScale()
552
+ * \sa SDL_RenderSetViewport()
553
+ */
554
+ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
555
+
556
+ /**
557
+ * \brief Get device independent resolution for rendering
558
+ *
559
+ * \param renderer The renderer from which resolution should be queried.
560
+ * \param w A pointer filled with the width of the logical resolution
561
+ * \param h A pointer filled with the height of the logical resolution
562
+ *
563
+ * \sa SDL_RenderSetLogicalSize()
564
+ */
565
+ extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
566
+
567
+ /**
568
+ * \brief Set whether to force integer scales for resolution-independent rendering
569
+ *
570
+ * \param renderer The renderer for which integer scaling should be set.
571
+ * \param enable Enable or disable integer scaling
572
+ *
573
+ * This function restricts the logical viewport to integer values - that is, when
574
+ * a resolution is between two multiples of a logical size, the viewport size is
575
+ * rounded down to the lower multiple.
576
+ *
577
+ * \sa SDL_RenderSetLogicalSize()
578
+ */
579
+ extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
580
+ SDL_bool enable);
581
+
582
+ /**
583
+ * \brief Get whether integer scales are forced for resolution-independent rendering
584
+ *
585
+ * \param renderer The renderer from which integer scaling should be queried.
586
+ *
587
+ * \sa SDL_RenderSetIntegerScale()
588
+ */
589
+ extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
590
+
591
+ /**
592
+ * \brief Set the drawing area for rendering on the current target.
593
+ *
594
+ * \param renderer The renderer for which the drawing area should be set.
595
+ * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
596
+ *
597
+ * The x,y of the viewport rect represents the origin for rendering.
598
+ *
599
+ * \return 0 on success, or -1 on error
600
+ *
601
+ * \note If the window associated with the renderer is resized, the viewport is automatically reset.
602
+ *
603
+ * \sa SDL_RenderGetViewport()
604
+ * \sa SDL_RenderSetLogicalSize()
605
+ */
606
+ extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
607
+ const SDL_Rect * rect);
608
+
609
+ /**
610
+ * \brief Get the drawing area for the current target.
611
+ *
612
+ * \sa SDL_RenderSetViewport()
613
+ */
614
+ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
615
+ SDL_Rect * rect);
616
+
617
+ /**
618
+ * \brief Set the clip rectangle for the current target.
619
+ *
620
+ * \param renderer The renderer for which clip rectangle should be set.
621
+ * \param rect A pointer to the rectangle to set as the clip rectangle,
622
+ * relative to the viewport, or NULL to disable clipping.
623
+ *
624
+ * \return 0 on success, or -1 on error
625
+ *
626
+ * \sa SDL_RenderGetClipRect()
627
+ */
628
+ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
629
+ const SDL_Rect * rect);
630
+
631
+ /**
632
+ * \brief Get the clip rectangle for the current target.
633
+ *
634
+ * \param renderer The renderer from which clip rectangle should be queried.
635
+ * \param rect A pointer filled in with the current clip rectangle, or
636
+ * an empty rectangle if clipping is disabled.
637
+ *
638
+ * \sa SDL_RenderSetClipRect()
639
+ */
640
+ extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
641
+ SDL_Rect * rect);
642
+
643
+ /**
644
+ * \brief Get whether clipping is enabled on the given renderer.
645
+ *
646
+ * \param renderer The renderer from which clip state should be queried.
647
+ *
648
+ * \sa SDL_RenderGetClipRect()
649
+ */
650
+ extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
651
+
652
+
653
+ /**
654
+ * \brief Set the drawing scale for rendering on the current target.
655
+ *
656
+ * \param renderer The renderer for which the drawing scale should be set.
657
+ * \param scaleX The horizontal scaling factor
658
+ * \param scaleY The vertical scaling factor
659
+ *
660
+ * The drawing coordinates are scaled by the x/y scaling factors
661
+ * before they are used by the renderer. This allows resolution
662
+ * independent drawing with a single coordinate system.
663
+ *
664
+ * \note If this results in scaling or subpixel drawing by the
665
+ * rendering backend, it will be handled using the appropriate
666
+ * quality hints. For best results use integer scaling factors.
667
+ *
668
+ * \sa SDL_RenderGetScale()
669
+ * \sa SDL_RenderSetLogicalSize()
670
+ */
671
+ extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
672
+ float scaleX, float scaleY);
673
+
674
+ /**
675
+ * \brief Get the drawing scale for the current target.
676
+ *
677
+ * \param renderer The renderer from which drawing scale should be queried.
678
+ * \param scaleX A pointer filled in with the horizontal scaling factor
679
+ * \param scaleY A pointer filled in with the vertical scaling factor
680
+ *
681
+ * \sa SDL_RenderSetScale()
682
+ */
683
+ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
684
+ float *scaleX, float *scaleY);
685
+
686
+ /**
687
+ * \brief Set the color used for drawing operations (Rect, Line and Clear).
688
+ *
689
+ * \param renderer The renderer for which drawing color should be set.
690
+ * \param r The red value used to draw on the rendering target.
691
+ * \param g The green value used to draw on the rendering target.
692
+ * \param b The blue value used to draw on the rendering target.
693
+ * \param a The alpha value used to draw on the rendering target, usually
694
+ * ::SDL_ALPHA_OPAQUE (255).
695
+ *
696
+ * \return 0 on success, or -1 on error
697
+ */
698
+ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
699
+ Uint8 r, Uint8 g, Uint8 b,
700
+ Uint8 a);
701
+
702
+ /**
703
+ * \brief Get the color used for drawing operations (Rect, Line and Clear).
704
+ *
705
+ * \param renderer The renderer from which drawing color should be queried.
706
+ * \param r A pointer to the red value used to draw on the rendering target.
707
+ * \param g A pointer to the green value used to draw on the rendering target.
708
+ * \param b A pointer to the blue value used to draw on the rendering target.
709
+ * \param a A pointer to the alpha value used to draw on the rendering target,
710
+ * usually ::SDL_ALPHA_OPAQUE (255).
711
+ *
712
+ * \return 0 on success, or -1 on error
713
+ */
714
+ extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
715
+ Uint8 * r, Uint8 * g, Uint8 * b,
716
+ Uint8 * a);
717
+
718
+ /**
719
+ * \brief Set the blend mode used for drawing operations (Fill and Line).
720
+ *
721
+ * \param renderer The renderer for which blend mode should be set.
722
+ * \param blendMode ::SDL_BlendMode to use for blending.
723
+ *
724
+ * \return 0 on success, or -1 on error
725
+ *
726
+ * \note If the blend mode is not supported, the closest supported mode is
727
+ * chosen.
728
+ *
729
+ * \sa SDL_GetRenderDrawBlendMode()
730
+ */
731
+ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
732
+ SDL_BlendMode blendMode);
733
+
734
+ /**
735
+ * \brief Get the blend mode used for drawing operations.
736
+ *
737
+ * \param renderer The renderer from which blend mode should be queried.
738
+ * \param blendMode A pointer filled in with the current blend mode.
739
+ *
740
+ * \return 0 on success, or -1 on error
741
+ *
742
+ * \sa SDL_SetRenderDrawBlendMode()
743
+ */
744
+ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
745
+ SDL_BlendMode *blendMode);
746
+
747
+ /**
748
+ * \brief Clear the current rendering target with the drawing color
749
+ *
750
+ * This function clears the entire rendering target, ignoring the viewport and
751
+ * the clip rectangle.
752
+ *
753
+ * \return 0 on success, or -1 on error
754
+ */
755
+ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
756
+
757
+ /**
758
+ * \brief Draw a point on the current rendering target.
759
+ *
760
+ * \param renderer The renderer which should draw a point.
761
+ * \param x The x coordinate of the point.
762
+ * \param y The y coordinate of the point.
763
+ *
764
+ * \return 0 on success, or -1 on error
765
+ */
766
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
767
+ int x, int y);
768
+
769
+ /**
770
+ * \brief Draw multiple points on the current rendering target.
771
+ *
772
+ * \param renderer The renderer which should draw multiple points.
773
+ * \param points The points to draw
774
+ * \param count The number of points to draw
775
+ *
776
+ * \return 0 on success, or -1 on error
777
+ */
778
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
779
+ const SDL_Point * points,
780
+ int count);
781
+
782
+ /**
783
+ * \brief Draw a line on the current rendering target.
784
+ *
785
+ * \param renderer The renderer which should draw a line.
786
+ * \param x1 The x coordinate of the start point.
787
+ * \param y1 The y coordinate of the start point.
788
+ * \param x2 The x coordinate of the end point.
789
+ * \param y2 The y coordinate of the end point.
790
+ *
791
+ * \return 0 on success, or -1 on error
792
+ */
793
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
794
+ int x1, int y1, int x2, int y2);
795
+
796
+ /**
797
+ * \brief Draw a series of connected lines on the current rendering target.
798
+ *
799
+ * \param renderer The renderer which should draw multiple lines.
800
+ * \param points The points along the lines
801
+ * \param count The number of points, drawing count-1 lines
802
+ *
803
+ * \return 0 on success, or -1 on error
804
+ */
805
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
806
+ const SDL_Point * points,
807
+ int count);
808
+
809
+ /**
810
+ * \brief Draw a rectangle on the current rendering target.
811
+ *
812
+ * \param renderer The renderer which should draw a rectangle.
813
+ * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
814
+ *
815
+ * \return 0 on success, or -1 on error
816
+ */
817
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
818
+ const SDL_Rect * rect);
819
+
820
+ /**
821
+ * \brief Draw some number of rectangles on the current rendering target.
822
+ *
823
+ * \param renderer The renderer which should draw multiple rectangles.
824
+ * \param rects A pointer to an array of destination rectangles.
825
+ * \param count The number of rectangles.
826
+ *
827
+ * \return 0 on success, or -1 on error
828
+ */
829
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
830
+ const SDL_Rect * rects,
831
+ int count);
832
+
833
+ /**
834
+ * \brief Fill a rectangle on the current rendering target with the drawing color.
835
+ *
836
+ * \param renderer The renderer which should fill a rectangle.
837
+ * \param rect A pointer to the destination rectangle, or NULL for the entire
838
+ * rendering target.
839
+ *
840
+ * \return 0 on success, or -1 on error
841
+ */
842
+ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
843
+ const SDL_Rect * rect);
844
+
845
+ /**
846
+ * \brief Fill some number of rectangles on the current rendering target with the drawing color.
847
+ *
848
+ * \param renderer The renderer which should fill multiple rectangles.
849
+ * \param rects A pointer to an array of destination rectangles.
850
+ * \param count The number of rectangles.
851
+ *
852
+ * \return 0 on success, or -1 on error
853
+ */
854
+ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
855
+ const SDL_Rect * rects,
856
+ int count);
857
+
858
+ /**
859
+ * \brief Copy a portion of the texture to the current rendering target.
860
+ *
861
+ * \param renderer The renderer which should copy parts of a texture.
862
+ * \param texture The source texture.
863
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
864
+ * texture.
865
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
866
+ * entire rendering target.
867
+ *
868
+ * \return 0 on success, or -1 on error
869
+ */
870
+ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
871
+ SDL_Texture * texture,
872
+ const SDL_Rect * srcrect,
873
+ const SDL_Rect * dstrect);
874
+
875
+ /**
876
+ * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
877
+ *
878
+ * \param renderer The renderer which should copy parts of a texture.
879
+ * \param texture The source texture.
880
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
881
+ * texture.
882
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
883
+ * entire rendering target.
884
+ * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
885
+ * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
886
+ * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
887
+ *
888
+ * \return 0 on success, or -1 on error
889
+ */
890
+ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
891
+ SDL_Texture * texture,
892
+ const SDL_Rect * srcrect,
893
+ const SDL_Rect * dstrect,
894
+ const double angle,
895
+ const SDL_Point *center,
896
+ const SDL_RendererFlip flip);
897
+
898
+
899
+ /**
900
+ * \brief Draw a point on the current rendering target.
901
+ *
902
+ * \param renderer The renderer which should draw a point.
903
+ * \param x The x coordinate of the point.
904
+ * \param y The y coordinate of the point.
905
+ *
906
+ * \return 0 on success, or -1 on error
907
+ */
908
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
909
+ float x, float y);
910
+
911
+ /**
912
+ * \brief Draw multiple points on the current rendering target.
913
+ *
914
+ * \param renderer The renderer which should draw multiple points.
915
+ * \param points The points to draw
916
+ * \param count The number of points to draw
917
+ *
918
+ * \return 0 on success, or -1 on error
919
+ */
920
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
921
+ const SDL_FPoint * points,
922
+ int count);
923
+
924
+ /**
925
+ * \brief Draw a line on the current rendering target.
926
+ *
927
+ * \param renderer The renderer which should draw a line.
928
+ * \param x1 The x coordinate of the start point.
929
+ * \param y1 The y coordinate of the start point.
930
+ * \param x2 The x coordinate of the end point.
931
+ * \param y2 The y coordinate of the end point.
932
+ *
933
+ * \return 0 on success, or -1 on error
934
+ */
935
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
936
+ float x1, float y1, float x2, float y2);
937
+
938
+ /**
939
+ * \brief Draw a series of connected lines on the current rendering target.
940
+ *
941
+ * \param renderer The renderer which should draw multiple lines.
942
+ * \param points The points along the lines
943
+ * \param count The number of points, drawing count-1 lines
944
+ *
945
+ * \return 0 on success, or -1 on error
946
+ */
947
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
948
+ const SDL_FPoint * points,
949
+ int count);
950
+
951
+ /**
952
+ * \brief Draw a rectangle on the current rendering target.
953
+ *
954
+ * \param renderer The renderer which should draw a rectangle.
955
+ * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
956
+ *
957
+ * \return 0 on success, or -1 on error
958
+ */
959
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
960
+ const SDL_FRect * rect);
961
+
962
+ /**
963
+ * \brief Draw some number of rectangles on the current rendering target.
964
+ *
965
+ * \param renderer The renderer which should draw multiple rectangles.
966
+ * \param rects A pointer to an array of destination rectangles.
967
+ * \param count The number of rectangles.
968
+ *
969
+ * \return 0 on success, or -1 on error
970
+ */
971
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
972
+ const SDL_FRect * rects,
973
+ int count);
974
+
975
+ /**
976
+ * \brief Fill a rectangle on the current rendering target with the drawing color.
977
+ *
978
+ * \param renderer The renderer which should fill a rectangle.
979
+ * \param rect A pointer to the destination rectangle, or NULL for the entire
980
+ * rendering target.
981
+ *
982
+ * \return 0 on success, or -1 on error
983
+ */
984
+ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
985
+ const SDL_FRect * rect);
986
+
987
+ /**
988
+ * \brief Fill some number of rectangles on the current rendering target with the drawing color.
989
+ *
990
+ * \param renderer The renderer which should fill multiple rectangles.
991
+ * \param rects A pointer to an array of destination rectangles.
992
+ * \param count The number of rectangles.
993
+ *
994
+ * \return 0 on success, or -1 on error
995
+ */
996
+ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
997
+ const SDL_FRect * rects,
998
+ int count);
999
+
1000
+ /**
1001
+ * \brief Copy a portion of the texture to the current rendering target.
1002
+ *
1003
+ * \param renderer The renderer which should copy parts of a texture.
1004
+ * \param texture The source texture.
1005
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
1006
+ * texture.
1007
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
1008
+ * entire rendering target.
1009
+ *
1010
+ * \return 0 on success, or -1 on error
1011
+ */
1012
+ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
1013
+ SDL_Texture * texture,
1014
+ const SDL_Rect * srcrect,
1015
+ const SDL_FRect * dstrect);
1016
+
1017
+ /**
1018
+ * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
1019
+ *
1020
+ * \param renderer The renderer which should copy parts of a texture.
1021
+ * \param texture The source texture.
1022
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
1023
+ * texture.
1024
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
1025
+ * entire rendering target.
1026
+ * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
1027
+ * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
1028
+ * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
1029
+ *
1030
+ * \return 0 on success, or -1 on error
1031
+ */
1032
+ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
1033
+ SDL_Texture * texture,
1034
+ const SDL_Rect * srcrect,
1035
+ const SDL_FRect * dstrect,
1036
+ const double angle,
1037
+ const SDL_FPoint *center,
1038
+ const SDL_RendererFlip flip);
1039
+
1040
+ /**
1041
+ * \brief Read pixels from the current rendering target.
1042
+ *
1043
+ * \param renderer The renderer from which pixels should be read.
1044
+ * \param rect A pointer to the rectangle to read, or NULL for the entire
1045
+ * render target.
1046
+ * \param format The desired format of the pixel data, or 0 to use the format
1047
+ * of the rendering target
1048
+ * \param pixels A pointer to be filled in with the pixel data
1049
+ * \param pitch The pitch of the pixels parameter.
1050
+ *
1051
+ * \return 0 on success, or -1 if pixel reading is not supported.
1052
+ *
1053
+ * \warning This is a very slow operation, and should not be used frequently.
1054
+ */
1055
+ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
1056
+ const SDL_Rect * rect,
1057
+ Uint32 format,
1058
+ void *pixels, int pitch);
1059
+
1060
+ /**
1061
+ * \brief Update the screen with rendering performed.
1062
+ */
1063
+ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
1064
+
1065
+ /**
1066
+ * \brief Destroy the specified texture.
1067
+ *
1068
+ * \sa SDL_CreateTexture()
1069
+ * \sa SDL_CreateTextureFromSurface()
1070
+ */
1071
+ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
1072
+
1073
+ /**
1074
+ * \brief Destroy the rendering context for a window and free associated
1075
+ * textures.
1076
+ *
1077
+ * \sa SDL_CreateRenderer()
1078
+ */
1079
+ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
1080
+
1081
+ /**
1082
+ * \brief Force the rendering context to flush any pending commands to the
1083
+ * underlying rendering API.
1084
+ *
1085
+ * You do not need to (and in fact, shouldn't) call this function unless
1086
+ * you are planning to call into OpenGL/Direct3D/Metal/whatever directly
1087
+ * in addition to using an SDL_Renderer.
1088
+ *
1089
+ * This is for a very-specific case: if you are using SDL's render API,
1090
+ * you asked for a specific renderer backend (OpenGL, Direct3D, etc),
1091
+ * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
1092
+ * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
1093
+ * this applies, you should call SDL_RenderFlush() between calls to SDL's
1094
+ * render API and the low-level API you're using in cooperation.
1095
+ *
1096
+ * In all other cases, you can ignore this function. This is only here to
1097
+ * get maximum performance out of a specific situation. In all other cases,
1098
+ * SDL will do the right thing, perhaps at a performance loss.
1099
+ *
1100
+ * This function is first available in SDL 2.0.10, and is not needed in
1101
+ * 2.0.9 and earlier, as earlier versions did not queue rendering commands
1102
+ * at all, instead flushing them to the OS immediately.
1103
+ */
1104
+ extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
1105
+
1106
+
1107
+ /**
1108
+ * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
1109
+ * OpenGL instructions.
1110
+ *
1111
+ * \param texture The SDL texture to bind
1112
+ * \param texw A pointer to a float that will be filled with the texture width
1113
+ * \param texh A pointer to a float that will be filled with the texture height
1114
+ *
1115
+ * \return 0 on success, or -1 if the operation is not supported
1116
+ */
1117
+ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
1118
+
1119
+ /**
1120
+ * \brief Unbind a texture from the current OpenGL/ES/ES2 context.
1121
+ *
1122
+ * \param texture The SDL texture to unbind
1123
+ *
1124
+ * \return 0 on success, or -1 if the operation is not supported
1125
+ */
1126
+ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
1127
+
1128
+ /**
1129
+ * \brief Get the CAMetalLayer associated with the given Metal renderer
1130
+ *
1131
+ * \param renderer The renderer to query
1132
+ *
1133
+ * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
1134
+ *
1135
+ * \sa SDL_RenderGetMetalCommandEncoder()
1136
+ */
1137
+ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
1138
+
1139
+ /**
1140
+ * \brief Get the Metal command encoder for the current frame
1141
+ *
1142
+ * \param renderer The renderer to query
1143
+ *
1144
+ * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
1145
+ *
1146
+ * \sa SDL_RenderGetMetalLayer()
1147
+ */
1148
+ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
1149
+
1150
+ /* Ends C function definitions when using C++ */
1151
+ #ifdef __cplusplus
1152
+ }
1153
+ #endif
1154
+ #include "close_code.h"
1155
+
1156
+ #endif /* SDL_render_h_ */
1157
+
1158
+ /* vi: set ts=4 sw=4 expandtab: */