ruby2d-rpeck-windows 0.11.1

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Files changed (289) hide show
  1. checksums.yaml +7 -0
  2. data/assets/README.md +22 -0
  3. data/assets/Rakefile +85 -0
  4. data/assets/app.icns +0 -0
  5. data/assets/include/SDL2/SDL.h +138 -0
  6. data/assets/include/SDL2/SDL_assert.h +293 -0
  7. data/assets/include/SDL2/SDL_atomic.h +295 -0
  8. data/assets/include/SDL2/SDL_audio.h +859 -0
  9. data/assets/include/SDL2/SDL_bits.h +121 -0
  10. data/assets/include/SDL2/SDL_blendmode.h +123 -0
  11. data/assets/include/SDL2/SDL_clipboard.h +71 -0
  12. data/assets/include/SDL2/SDL_config.h +55 -0
  13. data/assets/include/SDL2/SDL_config_android.h +182 -0
  14. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  15. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  16. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  17. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  18. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  19. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  20. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  21. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  22. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  23. data/assets/include/SDL2/SDL_copying.h +20 -0
  24. data/assets/include/SDL2/SDL_cpuinfo.h +299 -0
  25. data/assets/include/SDL2/SDL_egl.h +1676 -0
  26. data/assets/include/SDL2/SDL_endian.h +263 -0
  27. data/assets/include/SDL2/SDL_error.h +112 -0
  28. data/assets/include/SDL2/SDL_events.h +827 -0
  29. data/assets/include/SDL2/SDL_filesystem.h +136 -0
  30. data/assets/include/SDL2/SDL_gamecontroller.h +541 -0
  31. data/assets/include/SDL2/SDL_gesture.h +87 -0
  32. data/assets/include/SDL2/SDL_haptic.h +1247 -0
  33. data/assets/include/SDL2/SDL_hints.h +1578 -0
  34. data/assets/include/SDL2/SDL_image.h +161 -0
  35. data/assets/include/SDL2/SDL_joystick.h +499 -0
  36. data/assets/include/SDL2/SDL_keyboard.h +217 -0
  37. data/assets/include/SDL2/SDL_keycode.h +351 -0
  38. data/assets/include/SDL2/SDL_loadso.h +81 -0
  39. data/assets/include/SDL2/SDL_locale.h +101 -0
  40. data/assets/include/SDL2/SDL_log.h +211 -0
  41. data/assets/include/SDL2/SDL_main.h +180 -0
  42. data/assets/include/SDL2/SDL_messagebox.h +146 -0
  43. data/assets/include/SDL2/SDL_metal.h +117 -0
  44. data/assets/include/SDL2/SDL_misc.h +75 -0
  45. data/assets/include/SDL2/SDL_mixer.h +651 -0
  46. data/assets/include/SDL2/SDL_mouse.h +302 -0
  47. data/assets/include/SDL2/SDL_mutex.h +251 -0
  48. data/assets/include/SDL2/SDL_name.h +33 -0
  49. data/assets/include/SDL2/SDL_opengl.h +2183 -0
  50. data/assets/include/SDL2/SDL_opengl_glext.h +11180 -0
  51. data/assets/include/SDL2/SDL_opengles.h +39 -0
  52. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  53. data/assets/include/SDL2/SDL_opengles2_gl2.h +621 -0
  54. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +2050 -0
  55. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +30 -0
  56. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +282 -0
  57. data/assets/include/SDL2/SDL_pixels.h +479 -0
  58. data/assets/include/SDL2/SDL_platform.h +198 -0
  59. data/assets/include/SDL2/SDL_power.h +75 -0
  60. data/assets/include/SDL2/SDL_quit.h +58 -0
  61. data/assets/include/SDL2/SDL_rect.h +174 -0
  62. data/assets/include/SDL2/SDL_render.h +1158 -0
  63. data/assets/include/SDL2/SDL_revision.h +2 -0
  64. data/assets/include/SDL2/SDL_rwops.h +283 -0
  65. data/assets/include/SDL2/SDL_scancode.h +413 -0
  66. data/assets/include/SDL2/SDL_sensor.h +267 -0
  67. data/assets/include/SDL2/SDL_shape.h +144 -0
  68. data/assets/include/SDL2/SDL_stdinc.h +647 -0
  69. data/assets/include/SDL2/SDL_surface.h +563 -0
  70. data/assets/include/SDL2/SDL_system.h +325 -0
  71. data/assets/include/SDL2/SDL_syswm.h +354 -0
  72. data/assets/include/SDL2/SDL_test.h +69 -0
  73. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  74. data/assets/include/SDL2/SDL_test_common.h +218 -0
  75. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  76. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  77. data/assets/include/SDL2/SDL_test_font.h +81 -0
  78. data/assets/include/SDL2/SDL_test_fuzzer.h +384 -0
  79. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  80. data/assets/include/SDL2/SDL_test_images.h +78 -0
  81. data/assets/include/SDL2/SDL_test_log.h +67 -0
  82. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  83. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  84. data/assets/include/SDL2/SDL_test_random.h +115 -0
  85. data/assets/include/SDL2/SDL_thread.h +366 -0
  86. data/assets/include/SDL2/SDL_timer.h +115 -0
  87. data/assets/include/SDL2/SDL_touch.h +102 -0
  88. data/assets/include/SDL2/SDL_ttf.h +294 -0
  89. data/assets/include/SDL2/SDL_types.h +29 -0
  90. data/assets/include/SDL2/SDL_version.h +162 -0
  91. data/assets/include/SDL2/SDL_video.h +1282 -0
  92. data/assets/include/SDL2/SDL_vulkan.h +276 -0
  93. data/assets/include/SDL2/begin_code.h +166 -0
  94. data/assets/include/SDL2/close_code.h +40 -0
  95. data/assets/include/glew.h +23686 -0
  96. data/assets/ios/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
  97. data/assets/ios/Assets.xcassets/Contents.json +6 -0
  98. data/assets/ios/Base.lproj/LaunchScreen.storyboard +27 -0
  99. data/assets/ios/Info.plist +43 -0
  100. data/assets/ios/MRuby.framework/Headers/mrbconf.h +143 -0
  101. data/assets/ios/MRuby.framework/Headers/mruby/array.h +280 -0
  102. data/assets/ios/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  103. data/assets/ios/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  104. data/assets/ios/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  105. data/assets/ios/MRuby.framework/Headers/mruby/class.h +97 -0
  106. data/assets/ios/MRuby.framework/Headers/mruby/common.h +77 -0
  107. data/assets/ios/MRuby.framework/Headers/mruby/compile.h +195 -0
  108. data/assets/ios/MRuby.framework/Headers/mruby/data.h +75 -0
  109. data/assets/ios/MRuby.framework/Headers/mruby/debug.h +67 -0
  110. data/assets/ios/MRuby.framework/Headers/mruby/dump.h +196 -0
  111. data/assets/ios/MRuby.framework/Headers/mruby/error.h +75 -0
  112. data/assets/ios/MRuby.framework/Headers/mruby/gc.h +91 -0
  113. data/assets/ios/MRuby.framework/Headers/mruby/hash.h +215 -0
  114. data/assets/ios/MRuby.framework/Headers/mruby/irep.h +75 -0
  115. data/assets/ios/MRuby.framework/Headers/mruby/istruct.h +47 -0
  116. data/assets/ios/MRuby.framework/Headers/mruby/khash.h +274 -0
  117. data/assets/ios/MRuby.framework/Headers/mruby/numeric.h +161 -0
  118. data/assets/ios/MRuby.framework/Headers/mruby/object.h +44 -0
  119. data/assets/ios/MRuby.framework/Headers/mruby/opcode.h +69 -0
  120. data/assets/ios/MRuby.framework/Headers/mruby/ops.h +117 -0
  121. data/assets/ios/MRuby.framework/Headers/mruby/proc.h +131 -0
  122. data/assets/ios/MRuby.framework/Headers/mruby/range.h +49 -0
  123. data/assets/ios/MRuby.framework/Headers/mruby/re.h +16 -0
  124. data/assets/ios/MRuby.framework/Headers/mruby/string.h +444 -0
  125. data/assets/ios/MRuby.framework/Headers/mruby/throw.h +55 -0
  126. data/assets/ios/MRuby.framework/Headers/mruby/value.h +309 -0
  127. data/assets/ios/MRuby.framework/Headers/mruby/variable.h +136 -0
  128. data/assets/ios/MRuby.framework/Headers/mruby/version.h +110 -0
  129. data/assets/ios/MRuby.framework/Headers/mruby.h +1282 -0
  130. data/assets/ios/MRuby.framework/Info.plist +20 -0
  131. data/assets/ios/MRuby.framework/MRuby +0 -0
  132. data/assets/ios/MyApp.xcodeproj/project.pbxproj +368 -0
  133. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  134. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  135. data/assets/ios/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  136. data/assets/ios/main.c +1 -0
  137. data/assets/macos/lib/libFLAC.a +0 -0
  138. data/assets/macos/lib/libSDL2.a +0 -0
  139. data/assets/macos/lib/libSDL2_image.a +0 -0
  140. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  141. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  142. data/assets/macos/lib/libfreetype.a +0 -0
  143. data/assets/macos/lib/libjpeg.a +0 -0
  144. data/assets/macos/lib/libmodplug.a +0 -0
  145. data/assets/macos/lib/libmpg123.a +0 -0
  146. data/assets/macos/lib/libogg.a +0 -0
  147. data/assets/macos/lib/libpng16.a +0 -0
  148. data/assets/macos/lib/libtiff.a +0 -0
  149. data/assets/macos/lib/libvorbis.a +0 -0
  150. data/assets/macos/lib/libvorbisfile.a +0 -0
  151. data/assets/macos/lib/libwebp.a +0 -0
  152. data/assets/mingw/bin/SDL2.dll +0 -0
  153. data/assets/mingw/bin/SDL2_image.dll +0 -0
  154. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  155. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  156. data/assets/mingw/bin/glew32.dll +0 -0
  157. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  158. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  159. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  160. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  161. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  162. data/assets/mingw/bin/libogg-0.dll +0 -0
  163. data/assets/mingw/bin/libopus-0.dll +0 -0
  164. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  165. data/assets/mingw/bin/libpng16-16.dll +0 -0
  166. data/assets/mingw/bin/libtiff-5.dll +0 -0
  167. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  168. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  169. data/assets/mingw/bin/libwebp-7.dll +0 -0
  170. data/assets/mingw/bin/libwinpthread-1.dll +0 -0
  171. data/assets/mingw/bin/zlib1.dll +0 -0
  172. data/assets/mingw/lib/libSDL2.a +0 -0
  173. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  174. data/assets/mingw/lib/libSDL2_image.a +0 -0
  175. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  176. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  177. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  178. data/assets/mingw/lib/libSDL2_test.a +0 -0
  179. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  180. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  181. data/assets/mingw/lib/libSDL2main.a +0 -0
  182. data/assets/mingw/lib/libglew32.a +0 -0
  183. data/assets/mingw/lib/libglew32.dll.a +0 -0
  184. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  185. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +6 -0
  186. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +17 -0
  187. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  188. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +6 -0
  189. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  190. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  191. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +16 -0
  192. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +6 -0
  193. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +17 -0
  194. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +16 -0
  195. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +6 -0
  196. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +16 -0
  197. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +6 -0
  198. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +32 -0
  199. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +16 -0
  200. data/assets/tvos/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +16 -0
  201. data/assets/tvos/Assets.xcassets/Contents.json +6 -0
  202. data/assets/tvos/Assets.xcassets/LaunchImage.launchimage/Contents.json +22 -0
  203. data/assets/tvos/Info.plist +30 -0
  204. data/assets/tvos/MRuby.framework/Headers/mrbconf.h +143 -0
  205. data/assets/tvos/MRuby.framework/Headers/mruby/array.h +280 -0
  206. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_nan.h +102 -0
  207. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_no.h +56 -0
  208. data/assets/tvos/MRuby.framework/Headers/mruby/boxing_word.h +144 -0
  209. data/assets/tvos/MRuby.framework/Headers/mruby/class.h +97 -0
  210. data/assets/tvos/MRuby.framework/Headers/mruby/common.h +77 -0
  211. data/assets/tvos/MRuby.framework/Headers/mruby/compile.h +195 -0
  212. data/assets/tvos/MRuby.framework/Headers/mruby/data.h +75 -0
  213. data/assets/tvos/MRuby.framework/Headers/mruby/debug.h +67 -0
  214. data/assets/tvos/MRuby.framework/Headers/mruby/dump.h +196 -0
  215. data/assets/tvos/MRuby.framework/Headers/mruby/error.h +75 -0
  216. data/assets/tvos/MRuby.framework/Headers/mruby/gc.h +91 -0
  217. data/assets/tvos/MRuby.framework/Headers/mruby/hash.h +215 -0
  218. data/assets/tvos/MRuby.framework/Headers/mruby/irep.h +75 -0
  219. data/assets/tvos/MRuby.framework/Headers/mruby/istruct.h +47 -0
  220. data/assets/tvos/MRuby.framework/Headers/mruby/khash.h +274 -0
  221. data/assets/tvos/MRuby.framework/Headers/mruby/numeric.h +161 -0
  222. data/assets/tvos/MRuby.framework/Headers/mruby/object.h +44 -0
  223. data/assets/tvos/MRuby.framework/Headers/mruby/opcode.h +69 -0
  224. data/assets/tvos/MRuby.framework/Headers/mruby/ops.h +117 -0
  225. data/assets/tvos/MRuby.framework/Headers/mruby/proc.h +131 -0
  226. data/assets/tvos/MRuby.framework/Headers/mruby/range.h +49 -0
  227. data/assets/tvos/MRuby.framework/Headers/mruby/re.h +16 -0
  228. data/assets/tvos/MRuby.framework/Headers/mruby/string.h +444 -0
  229. data/assets/tvos/MRuby.framework/Headers/mruby/throw.h +55 -0
  230. data/assets/tvos/MRuby.framework/Headers/mruby/value.h +309 -0
  231. data/assets/tvos/MRuby.framework/Headers/mruby/variable.h +136 -0
  232. data/assets/tvos/MRuby.framework/Headers/mruby/version.h +110 -0
  233. data/assets/tvos/MRuby.framework/Headers/mruby.h +1282 -0
  234. data/assets/tvos/MRuby.framework/Info.plist +20 -0
  235. data/assets/tvos/MRuby.framework/MRuby +0 -0
  236. data/assets/tvos/MyApp.xcodeproj/project.pbxproj +350 -0
  237. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +7 -0
  238. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  239. data/assets/tvos/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +30 -0
  240. data/assets/tvos/main.c +1 -0
  241. data/bin/ruby2d +142 -0
  242. data/ext/ruby2d/common.c +185 -0
  243. data/ext/ruby2d/controllers.c +110 -0
  244. data/ext/ruby2d/extconf.rb +147 -0
  245. data/ext/ruby2d/font.c +35 -0
  246. data/ext/ruby2d/gl.c +398 -0
  247. data/ext/ruby2d/gl2.c +86 -0
  248. data/ext/ruby2d/gl3.c +305 -0
  249. data/ext/ruby2d/gles.c +249 -0
  250. data/ext/ruby2d/image.c +58 -0
  251. data/ext/ruby2d/input.c +48 -0
  252. data/ext/ruby2d/music.c +127 -0
  253. data/ext/ruby2d/ruby2d.c +1374 -0
  254. data/ext/ruby2d/ruby2d.h +656 -0
  255. data/ext/ruby2d/shapes.c +154 -0
  256. data/ext/ruby2d/sound.c +118 -0
  257. data/ext/ruby2d/text.c +22 -0
  258. data/ext/ruby2d/window.c +414 -0
  259. data/lib/ruby2d/circle.rb +43 -0
  260. data/lib/ruby2d/cli/build.rb +237 -0
  261. data/lib/ruby2d/cli/colorize.rb +10 -0
  262. data/lib/ruby2d/cli/console.rb +65 -0
  263. data/lib/ruby2d/cli/enable_console.rb +5 -0
  264. data/lib/ruby2d/cli/launch.rb +50 -0
  265. data/lib/ruby2d/color.rb +136 -0
  266. data/lib/ruby2d/dsl.rb +46 -0
  267. data/lib/ruby2d/entity.rb +17 -0
  268. data/lib/ruby2d/exceptions.rb +6 -0
  269. data/lib/ruby2d/font.rb +96 -0
  270. data/lib/ruby2d/image.rb +58 -0
  271. data/lib/ruby2d/line.rb +89 -0
  272. data/lib/ruby2d/music.rb +67 -0
  273. data/lib/ruby2d/pixel.rb +17 -0
  274. data/lib/ruby2d/quad.rb +96 -0
  275. data/lib/ruby2d/rectangle.rb +65 -0
  276. data/lib/ruby2d/renderable.rb +40 -0
  277. data/lib/ruby2d/ruby2d.so +0 -0
  278. data/lib/ruby2d/sound.rb +55 -0
  279. data/lib/ruby2d/sprite.rb +232 -0
  280. data/lib/ruby2d/square.rb +37 -0
  281. data/lib/ruby2d/text.rb +76 -0
  282. data/lib/ruby2d/texture.rb +28 -0
  283. data/lib/ruby2d/tileset.rb +87 -0
  284. data/lib/ruby2d/triangle.rb +82 -0
  285. data/lib/ruby2d/version.rb +5 -0
  286. data/lib/ruby2d/vertices.rb +84 -0
  287. data/lib/ruby2d/window.rb +673 -0
  288. data/lib/ruby2d.rb +69 -0
  289. metadata +346 -0
@@ -0,0 +1,479 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_pixels.h
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+ *
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+ * Header for the enumerated pixel format definitions.
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+ */
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+
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+ #ifndef SDL_pixels_h_
29
+ #define SDL_pixels_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_endian.h"
33
+
34
+ #include "begin_code.h"
35
+ /* Set up for C function definitions, even when using C++ */
36
+ #ifdef __cplusplus
37
+ extern "C" {
38
+ #endif
39
+
40
+ /**
41
+ * \name Transparency definitions
42
+ *
43
+ * These define alpha as the opacity of a surface.
44
+ */
45
+ /* @{ */
46
+ #define SDL_ALPHA_OPAQUE 255
47
+ #define SDL_ALPHA_TRANSPARENT 0
48
+ /* @} */
49
+
50
+ /** Pixel type. */
51
+ typedef enum
52
+ {
53
+ SDL_PIXELTYPE_UNKNOWN,
54
+ SDL_PIXELTYPE_INDEX1,
55
+ SDL_PIXELTYPE_INDEX4,
56
+ SDL_PIXELTYPE_INDEX8,
57
+ SDL_PIXELTYPE_PACKED8,
58
+ SDL_PIXELTYPE_PACKED16,
59
+ SDL_PIXELTYPE_PACKED32,
60
+ SDL_PIXELTYPE_ARRAYU8,
61
+ SDL_PIXELTYPE_ARRAYU16,
62
+ SDL_PIXELTYPE_ARRAYU32,
63
+ SDL_PIXELTYPE_ARRAYF16,
64
+ SDL_PIXELTYPE_ARRAYF32
65
+ } SDL_PixelType;
66
+
67
+ /** Bitmap pixel order, high bit -> low bit. */
68
+ typedef enum
69
+ {
70
+ SDL_BITMAPORDER_NONE,
71
+ SDL_BITMAPORDER_4321,
72
+ SDL_BITMAPORDER_1234
73
+ } SDL_BitmapOrder;
74
+
75
+ /** Packed component order, high bit -> low bit. */
76
+ typedef enum
77
+ {
78
+ SDL_PACKEDORDER_NONE,
79
+ SDL_PACKEDORDER_XRGB,
80
+ SDL_PACKEDORDER_RGBX,
81
+ SDL_PACKEDORDER_ARGB,
82
+ SDL_PACKEDORDER_RGBA,
83
+ SDL_PACKEDORDER_XBGR,
84
+ SDL_PACKEDORDER_BGRX,
85
+ SDL_PACKEDORDER_ABGR,
86
+ SDL_PACKEDORDER_BGRA
87
+ } SDL_PackedOrder;
88
+
89
+ /** Array component order, low byte -> high byte. */
90
+ /* !!! FIXME: in 2.1, make these not overlap differently with
91
+ !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
92
+ typedef enum
93
+ {
94
+ SDL_ARRAYORDER_NONE,
95
+ SDL_ARRAYORDER_RGB,
96
+ SDL_ARRAYORDER_RGBA,
97
+ SDL_ARRAYORDER_ARGB,
98
+ SDL_ARRAYORDER_BGR,
99
+ SDL_ARRAYORDER_BGRA,
100
+ SDL_ARRAYORDER_ABGR
101
+ } SDL_ArrayOrder;
102
+
103
+ /** Packed component layout. */
104
+ typedef enum
105
+ {
106
+ SDL_PACKEDLAYOUT_NONE,
107
+ SDL_PACKEDLAYOUT_332,
108
+ SDL_PACKEDLAYOUT_4444,
109
+ SDL_PACKEDLAYOUT_1555,
110
+ SDL_PACKEDLAYOUT_5551,
111
+ SDL_PACKEDLAYOUT_565,
112
+ SDL_PACKEDLAYOUT_8888,
113
+ SDL_PACKEDLAYOUT_2101010,
114
+ SDL_PACKEDLAYOUT_1010102
115
+ } SDL_PackedLayout;
116
+
117
+ #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
118
+
119
+ #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
120
+ ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
121
+ ((bits) << 8) | ((bytes) << 0))
122
+
123
+ #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
124
+ #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
125
+ #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
126
+ #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
127
+ #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
128
+ #define SDL_BYTESPERPIXEL(X) \
129
+ (SDL_ISPIXELFORMAT_FOURCC(X) ? \
130
+ ((((X) == SDL_PIXELFORMAT_YUY2) || \
131
+ ((X) == SDL_PIXELFORMAT_UYVY) || \
132
+ ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
133
+
134
+ #define SDL_ISPIXELFORMAT_INDEXED(format) \
135
+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
136
+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
137
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
138
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
139
+
140
+ #define SDL_ISPIXELFORMAT_PACKED(format) \
141
+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
142
+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
143
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
144
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
145
+
146
+ #define SDL_ISPIXELFORMAT_ARRAY(format) \
147
+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
148
+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
149
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
150
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
151
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
152
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
153
+
154
+ #define SDL_ISPIXELFORMAT_ALPHA(format) \
155
+ ((SDL_ISPIXELFORMAT_PACKED(format) && \
156
+ ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
157
+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
158
+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
159
+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
160
+ (SDL_ISPIXELFORMAT_ARRAY(format) && \
161
+ ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
162
+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
163
+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
164
+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
165
+
166
+ /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
167
+ #define SDL_ISPIXELFORMAT_FOURCC(format) \
168
+ ((format) && (SDL_PIXELFLAG(format) != 1))
169
+
170
+ /* Note: If you modify this list, update SDL_GetPixelFormatName() */
171
+ typedef enum
172
+ {
173
+ SDL_PIXELFORMAT_UNKNOWN,
174
+ SDL_PIXELFORMAT_INDEX1LSB =
175
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
176
+ 1, 0),
177
+ SDL_PIXELFORMAT_INDEX1MSB =
178
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
179
+ 1, 0),
180
+ SDL_PIXELFORMAT_INDEX4LSB =
181
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
182
+ 4, 0),
183
+ SDL_PIXELFORMAT_INDEX4MSB =
184
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
185
+ 4, 0),
186
+ SDL_PIXELFORMAT_INDEX8 =
187
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
188
+ SDL_PIXELFORMAT_RGB332 =
189
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
190
+ SDL_PACKEDLAYOUT_332, 8, 1),
191
+ SDL_PIXELFORMAT_XRGB4444 =
192
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
193
+ SDL_PACKEDLAYOUT_4444, 12, 2),
194
+ SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
195
+ SDL_PIXELFORMAT_XBGR4444 =
196
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
197
+ SDL_PACKEDLAYOUT_4444, 12, 2),
198
+ SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
199
+ SDL_PIXELFORMAT_XRGB1555 =
200
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
201
+ SDL_PACKEDLAYOUT_1555, 15, 2),
202
+ SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
203
+ SDL_PIXELFORMAT_XBGR1555 =
204
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
205
+ SDL_PACKEDLAYOUT_1555, 15, 2),
206
+ SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
207
+ SDL_PIXELFORMAT_ARGB4444 =
208
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
209
+ SDL_PACKEDLAYOUT_4444, 16, 2),
210
+ SDL_PIXELFORMAT_RGBA4444 =
211
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
212
+ SDL_PACKEDLAYOUT_4444, 16, 2),
213
+ SDL_PIXELFORMAT_ABGR4444 =
214
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
215
+ SDL_PACKEDLAYOUT_4444, 16, 2),
216
+ SDL_PIXELFORMAT_BGRA4444 =
217
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
218
+ SDL_PACKEDLAYOUT_4444, 16, 2),
219
+ SDL_PIXELFORMAT_ARGB1555 =
220
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
221
+ SDL_PACKEDLAYOUT_1555, 16, 2),
222
+ SDL_PIXELFORMAT_RGBA5551 =
223
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
224
+ SDL_PACKEDLAYOUT_5551, 16, 2),
225
+ SDL_PIXELFORMAT_ABGR1555 =
226
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
227
+ SDL_PACKEDLAYOUT_1555, 16, 2),
228
+ SDL_PIXELFORMAT_BGRA5551 =
229
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
230
+ SDL_PACKEDLAYOUT_5551, 16, 2),
231
+ SDL_PIXELFORMAT_RGB565 =
232
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
233
+ SDL_PACKEDLAYOUT_565, 16, 2),
234
+ SDL_PIXELFORMAT_BGR565 =
235
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
236
+ SDL_PACKEDLAYOUT_565, 16, 2),
237
+ SDL_PIXELFORMAT_RGB24 =
238
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
239
+ 24, 3),
240
+ SDL_PIXELFORMAT_BGR24 =
241
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
242
+ 24, 3),
243
+ SDL_PIXELFORMAT_XRGB8888 =
244
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
245
+ SDL_PACKEDLAYOUT_8888, 24, 4),
246
+ SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
247
+ SDL_PIXELFORMAT_RGBX8888 =
248
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
249
+ SDL_PACKEDLAYOUT_8888, 24, 4),
250
+ SDL_PIXELFORMAT_XBGR8888 =
251
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
252
+ SDL_PACKEDLAYOUT_8888, 24, 4),
253
+ SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
254
+ SDL_PIXELFORMAT_BGRX8888 =
255
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
256
+ SDL_PACKEDLAYOUT_8888, 24, 4),
257
+ SDL_PIXELFORMAT_ARGB8888 =
258
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
259
+ SDL_PACKEDLAYOUT_8888, 32, 4),
260
+ SDL_PIXELFORMAT_RGBA8888 =
261
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
262
+ SDL_PACKEDLAYOUT_8888, 32, 4),
263
+ SDL_PIXELFORMAT_ABGR8888 =
264
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
265
+ SDL_PACKEDLAYOUT_8888, 32, 4),
266
+ SDL_PIXELFORMAT_BGRA8888 =
267
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
268
+ SDL_PACKEDLAYOUT_8888, 32, 4),
269
+ SDL_PIXELFORMAT_ARGB2101010 =
270
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
271
+ SDL_PACKEDLAYOUT_2101010, 32, 4),
272
+
273
+ /* Aliases for RGBA byte arrays of color data, for the current platform */
274
+ #if SDL_BYTEORDER == SDL_BIG_ENDIAN
275
+ SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
276
+ SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
277
+ SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
278
+ SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
279
+ #else
280
+ SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
281
+ SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
282
+ SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
283
+ SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
284
+ #endif
285
+
286
+ SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
287
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
288
+ SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
289
+ SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
290
+ SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
291
+ SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
292
+ SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
293
+ SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
294
+ SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
295
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
296
+ SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
297
+ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
298
+ SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
299
+ SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
300
+ SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
301
+ SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
302
+ } SDL_PixelFormatEnum;
303
+
304
+ typedef struct SDL_Color
305
+ {
306
+ Uint8 r;
307
+ Uint8 g;
308
+ Uint8 b;
309
+ Uint8 a;
310
+ } SDL_Color;
311
+ #define SDL_Colour SDL_Color
312
+
313
+ typedef struct SDL_Palette
314
+ {
315
+ int ncolors;
316
+ SDL_Color *colors;
317
+ Uint32 version;
318
+ int refcount;
319
+ } SDL_Palette;
320
+
321
+ /**
322
+ * \note Everything in the pixel format structure is read-only.
323
+ */
324
+ typedef struct SDL_PixelFormat
325
+ {
326
+ Uint32 format;
327
+ SDL_Palette *palette;
328
+ Uint8 BitsPerPixel;
329
+ Uint8 BytesPerPixel;
330
+ Uint8 padding[2];
331
+ Uint32 Rmask;
332
+ Uint32 Gmask;
333
+ Uint32 Bmask;
334
+ Uint32 Amask;
335
+ Uint8 Rloss;
336
+ Uint8 Gloss;
337
+ Uint8 Bloss;
338
+ Uint8 Aloss;
339
+ Uint8 Rshift;
340
+ Uint8 Gshift;
341
+ Uint8 Bshift;
342
+ Uint8 Ashift;
343
+ int refcount;
344
+ struct SDL_PixelFormat *next;
345
+ } SDL_PixelFormat;
346
+
347
+ /**
348
+ * \brief Get the human readable name of a pixel format
349
+ */
350
+ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
351
+
352
+ /**
353
+ * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
354
+ *
355
+ * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
356
+ *
357
+ * \sa SDL_MasksToPixelFormatEnum()
358
+ */
359
+ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
360
+ int *bpp,
361
+ Uint32 * Rmask,
362
+ Uint32 * Gmask,
363
+ Uint32 * Bmask,
364
+ Uint32 * Amask);
365
+
366
+ /**
367
+ * \brief Convert a bpp and RGBA masks to an enumerated pixel format.
368
+ *
369
+ * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
370
+ * wasn't possible.
371
+ *
372
+ * \sa SDL_PixelFormatEnumToMasks()
373
+ */
374
+ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
375
+ Uint32 Rmask,
376
+ Uint32 Gmask,
377
+ Uint32 Bmask,
378
+ Uint32 Amask);
379
+
380
+ /**
381
+ * \brief Create an SDL_PixelFormat structure from a pixel format enum.
382
+ */
383
+ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
384
+
385
+ /**
386
+ * \brief Free an SDL_PixelFormat structure.
387
+ */
388
+ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
389
+
390
+ /**
391
+ * \brief Create a palette structure with the specified number of color
392
+ * entries.
393
+ *
394
+ * \return A new palette, or NULL if there wasn't enough memory.
395
+ *
396
+ * \note The palette entries are initialized to white.
397
+ *
398
+ * \sa SDL_FreePalette()
399
+ */
400
+ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
401
+
402
+ /**
403
+ * \brief Set the palette for a pixel format structure.
404
+ */
405
+ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
406
+ SDL_Palette *palette);
407
+
408
+ /**
409
+ * \brief Set a range of colors in a palette.
410
+ *
411
+ * \param palette The palette to modify.
412
+ * \param colors An array of colors to copy into the palette.
413
+ * \param firstcolor The index of the first palette entry to modify.
414
+ * \param ncolors The number of entries to modify.
415
+ *
416
+ * \return 0 on success, or -1 if not all of the colors could be set.
417
+ */
418
+ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
419
+ const SDL_Color * colors,
420
+ int firstcolor, int ncolors);
421
+
422
+ /**
423
+ * \brief Free a palette created with SDL_AllocPalette().
424
+ *
425
+ * \sa SDL_AllocPalette()
426
+ */
427
+ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
428
+
429
+ /**
430
+ * \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
431
+ *
432
+ * \sa SDL_MapRGBA
433
+ */
434
+ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
435
+ Uint8 r, Uint8 g, Uint8 b);
436
+
437
+ /**
438
+ * \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
439
+ *
440
+ * \sa SDL_MapRGB
441
+ */
442
+ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
443
+ Uint8 r, Uint8 g, Uint8 b,
444
+ Uint8 a);
445
+
446
+ /**
447
+ * \brief Get the RGB components from a pixel of the specified format.
448
+ *
449
+ * \sa SDL_GetRGBA
450
+ */
451
+ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
452
+ const SDL_PixelFormat * format,
453
+ Uint8 * r, Uint8 * g, Uint8 * b);
454
+
455
+ /**
456
+ * \brief Get the RGBA components from a pixel of the specified format.
457
+ *
458
+ * \sa SDL_GetRGB
459
+ */
460
+ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
461
+ const SDL_PixelFormat * format,
462
+ Uint8 * r, Uint8 * g, Uint8 * b,
463
+ Uint8 * a);
464
+
465
+ /**
466
+ * \brief Calculate a 256 entry gamma ramp for a gamma value.
467
+ */
468
+ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
469
+
470
+
471
+ /* Ends C function definitions when using C++ */
472
+ #ifdef __cplusplus
473
+ }
474
+ #endif
475
+ #include "close_code.h"
476
+
477
+ #endif /* SDL_pixels_h_ */
478
+
479
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,198 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_platform.h
24
+ *
25
+ * Try to get a standard set of platform defines.
26
+ */
27
+
28
+ #ifndef SDL_platform_h_
29
+ #define SDL_platform_h_
30
+
31
+ #if defined(_AIX)
32
+ #undef __AIX__
33
+ #define __AIX__ 1
34
+ #endif
35
+ #if defined(__HAIKU__)
36
+ #undef __HAIKU__
37
+ #define __HAIKU__ 1
38
+ #endif
39
+ #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
40
+ #undef __BSDI__
41
+ #define __BSDI__ 1
42
+ #endif
43
+ #if defined(_arch_dreamcast)
44
+ #undef __DREAMCAST__
45
+ #define __DREAMCAST__ 1
46
+ #endif
47
+ #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
48
+ #undef __FREEBSD__
49
+ #define __FREEBSD__ 1
50
+ #endif
51
+ #if defined(hpux) || defined(__hpux) || defined(__hpux__)
52
+ #undef __HPUX__
53
+ #define __HPUX__ 1
54
+ #endif
55
+ #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
56
+ #undef __IRIX__
57
+ #define __IRIX__ 1
58
+ #endif
59
+ #if (defined(linux) || defined(__linux) || defined(__linux__))
60
+ #undef __LINUX__
61
+ #define __LINUX__ 1
62
+ #endif
63
+ #if defined(ANDROID) || defined(__ANDROID__)
64
+ #undef __ANDROID__
65
+ #undef __LINUX__ /* do we need to do this? */
66
+ #define __ANDROID__ 1
67
+ #endif
68
+
69
+ #if defined(__APPLE__)
70
+ /* lets us know what version of Mac OS X we're compiling on */
71
+ #include "AvailabilityMacros.h"
72
+ #include "TargetConditionals.h"
73
+ #if TARGET_OS_TV
74
+ #undef __TVOS__
75
+ #define __TVOS__ 1
76
+ #endif
77
+ #if TARGET_OS_IPHONE
78
+ /* if compiling for iOS */
79
+ #undef __IPHONEOS__
80
+ #define __IPHONEOS__ 1
81
+ #undef __MACOSX__
82
+ #else
83
+ /* if not compiling for iOS */
84
+ #undef __MACOSX__
85
+ #define __MACOSX__ 1
86
+ #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
87
+ # error SDL for Mac OS X only supports deploying on 10.6 and above.
88
+ #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
89
+ #endif /* TARGET_OS_IPHONE */
90
+ #endif /* defined(__APPLE__) */
91
+
92
+ #if defined(__NetBSD__)
93
+ #undef __NETBSD__
94
+ #define __NETBSD__ 1
95
+ #endif
96
+ #if defined(__OpenBSD__)
97
+ #undef __OPENBSD__
98
+ #define __OPENBSD__ 1
99
+ #endif
100
+ #if defined(__OS2__) || defined(__EMX__)
101
+ #undef __OS2__
102
+ #define __OS2__ 1
103
+ #endif
104
+ #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
105
+ #undef __OSF__
106
+ #define __OSF__ 1
107
+ #endif
108
+ #if defined(__QNXNTO__)
109
+ #undef __QNXNTO__
110
+ #define __QNXNTO__ 1
111
+ #endif
112
+ #if defined(riscos) || defined(__riscos) || defined(__riscos__)
113
+ #undef __RISCOS__
114
+ #define __RISCOS__ 1
115
+ #endif
116
+ #if defined(__sun) && defined(__SVR4)
117
+ #undef __SOLARIS__
118
+ #define __SOLARIS__ 1
119
+ #endif
120
+
121
+ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
122
+ /* Try to find out if we're compiling for WinRT or non-WinRT */
123
+ #if defined(_MSC_VER) && defined(__has_include)
124
+ #if __has_include(<winapifamily.h>)
125
+ #define HAVE_WINAPIFAMILY_H 1
126
+ #else
127
+ #define HAVE_WINAPIFAMILY_H 0
128
+ #endif
129
+
130
+ /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
131
+ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
132
+ #define HAVE_WINAPIFAMILY_H 1
133
+ #else
134
+ #define HAVE_WINAPIFAMILY_H 0
135
+ #endif
136
+
137
+ #if HAVE_WINAPIFAMILY_H
138
+ #include <winapifamily.h>
139
+ #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
140
+ #else
141
+ #define WINAPI_FAMILY_WINRT 0
142
+ #endif /* HAVE_WINAPIFAMILY_H */
143
+
144
+ #if WINAPI_FAMILY_WINRT
145
+ #undef __WINRT__
146
+ #define __WINRT__ 1
147
+ #else
148
+ #undef __WINDOWS__
149
+ #define __WINDOWS__ 1
150
+ #endif
151
+ #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
152
+
153
+ #if defined(__WINDOWS__)
154
+ #undef __WIN32__
155
+ #define __WIN32__ 1
156
+ #endif
157
+ #if defined(__PSP__)
158
+ #undef __PSP__
159
+ #define __PSP__ 1
160
+ #endif
161
+
162
+ /* The NACL compiler defines __native_client__ and __pnacl__
163
+ * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
164
+ */
165
+ #if defined(__native_client__)
166
+ #undef __LINUX__
167
+ #undef __NACL__
168
+ #define __NACL__ 1
169
+ #endif
170
+ #if defined(__pnacl__)
171
+ #undef __LINUX__
172
+ #undef __PNACL__
173
+ #define __PNACL__ 1
174
+ /* PNACL with newlib supports static linking only */
175
+ #define __SDL_NOGETPROCADDR__
176
+ #endif
177
+
178
+
179
+ #include "begin_code.h"
180
+ /* Set up for C function definitions, even when using C++ */
181
+ #ifdef __cplusplus
182
+ extern "C" {
183
+ #endif
184
+
185
+ /**
186
+ * \brief Gets the name of the platform.
187
+ */
188
+ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
189
+
190
+ /* Ends C function definitions when using C++ */
191
+ #ifdef __cplusplus
192
+ }
193
+ #endif
194
+ #include "close_code.h"
195
+
196
+ #endif /* SDL_platform_h_ */
197
+
198
+ /* vi: set ts=4 sw=4 expandtab: */